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It's interesting to listen to the openings to battles in the ''Mario and Luigi'' games-- it's always "Here we go" and "Okie-dokie", but the tone of the latter (Luigi's line) changes over the three games, and goes from fairly-reluctant to... well, pretty confident. [[https://www.youtube.com/watch?v=bighor6Lclo The scene where Luigi joins the party]] in ''Super Paper Mario'' is also worth mentioning.

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It's interesting to listen to the openings to battles in the ''Mario and Luigi'' games-- it's always "Here we "Let's-a go" and "Okie-dokie", but the tone of the latter (Luigi's line) changes over the three games, and goes from fairly-reluctant to... well, pretty confident. [[https://www.youtube.com/watch?v=bighor6Lclo The scene where Luigi joins the party]] in ''Super Paper Mario'' is also worth mentioning.
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* Lucian, the main character of ''VideoGame/DivineDivinity'' appears throughout the Divinity series. However, if one were to play the series Chronologically, getting to ''VideoGame/DivinityOriginalSin2'', will be ''very'' surprising to find that, rather than being a BigGood who only made a few mistakes and was very affable, [[spoiler: he comes off as a total AntiHero (at best) and a JerkAss at worst - willing to allow his own son to be assassinated, happily attempting genocide, lying, and betraying some of his closest followers]]. Larian has in fact admitted this - given that ''Divinity'' has had somewhat loose continuity and the world changed to a much more CrapsackWorld... yikes.

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* Lucian, the main character of ''VideoGame/DivineDivinity'' appears throughout the Divinity series. However, if one were to play the series Chronologically, getting to ''VideoGame/DivinityOriginalSin2'', ''VideoGame/DivinityOriginalSinII'', will be ''very'' surprising to find that, rather than being a BigGood who only made a few mistakes and was very affable, [[spoiler: he comes off as a total AntiHero (at best) and a JerkAss at worst - willing to allow his own son to be assassinated, happily attempting genocide, lying, and betraying some of his closest followers]]. Larian has in fact admitted this - given that ''Divinity'' has had somewhat loose continuity and the world changed to a much more CrapsackWorld... yikes.
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* The ''VideoGame/{{Shantae}}'' series' eponymous heroine had a much shorter temper in the first game and was prone to throwing around (sometimes quite harsh) insults when she started getting frustrated. By ''Risky's Revenge'' she'd eased up on the nasty names, but was still a bit of a grouch. It wasn't until ''Shantae and the Pirate's Curse'' that she would fully evolve into the cheery [[NiceGuy nice girl]] she's known as today.

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* The ''VideoGame/{{Shantae}}'' series' eponymous heroine had a much shorter temper in the first game and was prone to throwing around (sometimes quite harsh) insults when she started getting frustrated. By ''Risky's Revenge'' she'd eased up on the nasty names, but was still a bit of a grouch. It wasn't until ''Shantae and the Pirate's Curse'' that she would fully evolve into the cheery [[NiceGuy nice girl]] she's known as today.today.
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* [[TheLancer Garrus Vakarian]] of ''Franchise/MassEffect'' is introduced as an aggressive, violent and uptight CowboyCop who seethes constantly. Two years later, he's reintroduced as a laid-back, friendly DeadpanSnarker who rapidly locks in as Shepard's NumberTwo and keeps this characterisation indefinitely. Presumably, working with a squad in Omega helped mellow him out a lot.

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* ''Franchise/MassEffect'':
** [[KarmaMeter Renegade]] Shepard could be ''way'' more unsympathetic in the first game, openly proclaiming [[FantasticRacism anti-alien racism]] (especially towards turians), acting a lot more [[EvilIsPetty petty]], and [[TeethClenchedTeamwork treating the rest of the Normandy crew so horribly they would avoid talking to you]]. Subsequent games would tone it down significantly; Renegade Shepard is a ruthlessly pragmatic AntiHero who doesn't always bother looking for a better way, but they are anything but racist, typically only [[ShootTheDog do what they feel is necessary]] and while they may not necessarily get along with all of the crew, all of the time, it takes ''a lot'' to make any of them actively dislike you.
**
[[TheLancer Garrus Vakarian]] of ''Franchise/MassEffect'' is first introduced as an aggressive, violent and uptight CowboyCop who seethes constantly. Two years later, When he's reintroduced as in the second game, he's become a lot more laid-back, friendly DeadpanSnarker who rapidly locks in as Shepard's NumberTwo friendly, and keeps this characterisation indefinitely. Presumably, [[DeadpanSnarker snarky]], to the point that him acting more needlessly violent in his personal quest is treated as [[OOCIsSeriousBusiness a sign something is very wrong]]. His marksmanship and use of a sniper rifle as his signature weapon is also totally absent in the first game. But the most jarring difference by far is his relationship with Shepard... or rather his lack of it. In ''1'', Shepard and Garrus are working together and can get along well, but never seem especially close and Garrus can actually end the game disliking you; contrast that with a squad ''2'' onwards, where Shepard and Garrus are [[HeterosexualLifePartners nigh-inseparable best friends]] (and potentially lovers) who agree on almost everything, with Garrus being arguably the one crew member you ''can't'' totally alienate in Omega helped mellow him out a lot.some way. Lampshaded by Joker in the second game:


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** The entirety of the Terminus Systems got this between the first and second games. From the way everybody talks about them in ''1'', you would get the sense that they're a rival government in something of a Cold War with Citadel Space, such that fear about sparking open hostilities by sending forces after [[BigBad Saren]] is a minor plot point. In ''2'' onwards, it is established that the Terminus Systems are merely the area of space outside Citadel jurisdiction, and the idea that they have any kind of unified government or pose a major threat to Citadel Space is almost laughable, with their population mostly consisting of pirate gangs and some tiny independent colonies.
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** Jaheira in the first game played the role of the nasty and strongwill wife with a timid husband, a couple whose relationship was mostly played for laughs. In the sequel the husband is no more and she becomes a wise, straight woman with a leading attitude, potentially romanceable.

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** Jaheira in the first game played the role of the nasty and strongwill strongwilled wife with a timid husband, a couple whose relationship was mostly played for laughs. In the sequel the husband is no more and she becomes a wise, straight woman with a leading attitude, potentially romanceable.

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* Zant was portrayed in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' as a stoic, almost menacing figure whose facade only broke when he was on the verge of defeat. In ''VideoGame/HyruleWarriors'', his PsychopathicManchild traits are more prominent from the start and he's more prone to bouts of histronics and hysteria, though he still retains his moments of smartness, [[CrouchingMoronHiddenBadass being particularly cunning as a battlefield commander.]] The end result is that he comes off as more eccentric than truly frighteningly insane. This may just be because, in the context of ''VideoGame/HyruleWarriors'', Zant is no more the main antagonist, but one of Ganondorf's second-in-commands, sharing his spotlight with Ghirahim, so it's harder to be frightened by the man when you keep the child-like mood swings and temper tantrums, but remove the creepy music, the build-up and the army backing him up, and then [[OvershadowedbyAwesome put him in a game where Ganondorf is one of the playable characters.]] Context is mostly what made Zant menacing.
** [[https://youtu.be/au4ZGt1MReA?t=109 In a retrospective video on ''Twilight Princess'' by the game's developers]] on the game's characters and story, it's revealed that this is the reason for Zant's change in characterization before his boss fight.
--->'''Yoshiyuki Oyama''': This is kind of a tangent, but Zant received a lot more characterization in the end, and that's why we had the last boss battle against Zant end on a bit of comical note.

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* Zant was portrayed in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' as a stoic, almost menacing figure whose facade only broke when he was on the verge of defeat. In ''VideoGame/HyruleWarriors'', his PsychopathicManchild traits are more prominent from the start and he's more prone to bouts of histronics and hysteria, though he still retains his moments of smartness, [[CrouchingMoronHiddenBadass being particularly cunning as a battlefield commander.]] The end result is that he comes off as more eccentric than truly frighteningly insane. This may just be because, in the context of ''VideoGame/HyruleWarriors'', Zant is no more the main antagonist, but one of Ganondorf's second-in-commands, sharing his spotlight with Ghirahim, so it's harder to be frightened by the man when you keep the child-like mood swings and temper tantrums, but remove the creepy music, the build-up and the army backing him up, and then [[OvershadowedbyAwesome put him in a game where Ganondorf is one of the playable characters.]] Context is mostly what made Zant menacing.
**
menacing. [[https://youtu.be/au4ZGt1MReA?t=109 In a retrospective video on ''Twilight Princess'' by the game's developers]] on the game's characters and story, it's revealed that this is the reason for Zant's change in characterization before his boss fight.
--->'''Yoshiyuki -->'''Yoshiyuki Oyama''': This is kind of a tangent, but Zant received a lot more characterization in the end, and that's why we had the last boss battle against Zant end on a bit of comical note.
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No longer a trope


** Ocelot in is introduced as being an unsympathetic and somewhat [[{{Otaku}} nerdish]] villain; he's a sadistic torturer, screws up most of his plans, sexually harasses his female coworker, and his boss fight is a simple chase-and-shoot affair while he breathes heavily over his cool gun. TheReveal that he was really working for the President the whole time plays less like he's a manipulative genius, and more like his obsessive toadying to Liquid is taken to its logical extreme. Come ''Metal Gear Solid 2'', though, and he's much cooler and more intimidating, getting a BigEntrance, and disowning his previous stated motivations as a lie in a WhamLine. His backstory as revealed in ''VideoGame/MetalGearSolid3SnakeEater'' makes him a fairly sympathetic, even dorky AntiHero, as well as [[SuddenlySexuality gay]] (making his apparent attraction to Wolf in ''1'' seem very weird in retrospect).

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** Ocelot in is introduced as being an unsympathetic and somewhat [[{{Otaku}} nerdish]] villain; he's a sadistic torturer, screws up most of his plans, sexually harasses his female coworker, and his boss fight is a simple chase-and-shoot affair while he breathes heavily over his cool gun. TheReveal that he was really working for the President the whole time plays less like he's a manipulative genius, and more like his obsessive toadying to Liquid is taken to its logical extreme. Come ''Metal Gear Solid 2'', though, and he's much cooler and more intimidating, getting a BigEntrance, and disowning his previous stated motivations as a lie in a WhamLine. His backstory as revealed in ''VideoGame/MetalGearSolid3SnakeEater'' makes him a fairly sympathetic, even dorky AntiHero, as well as [[SuddenlySexuality gay]] gay (making his apparent attraction to Wolf in ''1'' seem very weird in retrospect).
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* In the first ''VideoGame/{{Uncharted}}'' installment, ''[[VideoGame/UnchartedDrakesFortune Drake's Fortune]]'' protagonist Nate's relationship with Sully is not nearly as close as it is in the rest of the series. They're essentially friendly but not incredibly close business partners rather than Sully being essentially his father as he is in the others. When Sully seemingly dies in the first one, Nate is upset but doesn't take it too hard. In the [[VideoGame/Uncharted3DrakesDeception third game]], Nate completely loses it when he thinks Sully has died. Nate's eventual wife Elena is also a bit different in the first one. She's the reckless one in the relationship whereas Nate takes up that role as the series goes on.
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* ''Franchise/BaldursGate'':
** Jaheira in the first game played the role of the nasty and strongwill wife with a timid husband, a couple whose relationship was mostly played for laughs. In the sequel the husband is no more and she becomes a wise, straight woman with a leading attitude, potentially romanceable.
** The entire character of Imoen is this. Originally a last minute addition built from some vocal demos, not even fleshed out to the point that she didn't have interaction with other players, and her lines were something of a childish woman. Her popularity grow to the point that for the sequel she became a central character in the plot while her dialogues matured, acquiring a darker tone.
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** Ocelot in is introduced as being an unsympathetic and somewhat [[{{Otaku}} nerdish]] villain; he's a sadistic torturer, screws up most of his plans, sexually harasses his female coworker, and his boss fight is a simple chase-and-shoot affair while he breathes heavily over his cool gun. TheReveal that he was really working for the President the whole time plays less like he's a manipulative genius, and more like his obsessive toadying to Liquid is taken to its logical extreme. Come ''Metal Gear Solid 2'', though, and he's much cooler and more intimidating, getting a BigEntrance, and disowning his previous stated motivations as a lie in a WhamLine. His backstory as revealed in ''VideoGame/MetalGearSolid3SnakeEater'' makes him a fairly sympathetic, even {{Adorkable}} AntiHero, as well as [[SuddenlySexuality gay]] (making his apparent attraction to Wolf in ''1'' seem very weird in retrospect).

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** Ocelot in is introduced as being an unsympathetic and somewhat [[{{Otaku}} nerdish]] villain; he's a sadistic torturer, screws up most of his plans, sexually harasses his female coworker, and his boss fight is a simple chase-and-shoot affair while he breathes heavily over his cool gun. TheReveal that he was really working for the President the whole time plays less like he's a manipulative genius, and more like his obsessive toadying to Liquid is taken to its logical extreme. Come ''Metal Gear Solid 2'', though, and he's much cooler and more intimidating, getting a BigEntrance, and disowning his previous stated motivations as a lie in a WhamLine. His backstory as revealed in ''VideoGame/MetalGearSolid3SnakeEater'' makes him a fairly sympathetic, even {{Adorkable}} dorky AntiHero, as well as [[SuddenlySexuality gay]] (making his apparent attraction to Wolf in ''1'' seem very weird in retrospect).
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** When DamselInDistress [[VideoGame/SuperMarioLand Princess Daisy]] made her reappearance in ''VideoGame/MarioTennis'' for the Nintendo 64, she was made out to be an {{Adorkable}} [[TheKlutz Klutz]] as shown in her [[https://youtu.be/ctpvor3o8jw?t=2m44s trophy celebration]]. This characterisation was kept until the [[UsefulNotes/NintendoGameCube GameCube]] era, which gave her a more energetic, tomboyish personality while dropping her clumsier moments. It's best shown with her [[https://youtu.be/70xFTWguDOc?t=1m18s trophy celebration]] in ''Mario Power Tennis''.

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** When DamselInDistress [[VideoGame/SuperMarioLand Princess Daisy]] made her reappearance in ''VideoGame/MarioTennis'' for the Nintendo 64, she was made out to be an {{Adorkable}} adorable [[TheKlutz Klutz]] as shown in her [[https://youtu.be/ctpvor3o8jw?t=2m44s trophy celebration]]. This characterisation was kept until the [[UsefulNotes/NintendoGameCube GameCube]] era, which gave her a more energetic, tomboyish personality while dropping her clumsier moments. It's best shown with her [[https://youtu.be/70xFTWguDOc?t=1m18s trophy celebration]] in ''Mario Power Tennis''.
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** ''VideoGame/SuperMarioRPG'' was the first game to give Mario any sort of personality (well, with as much as they could get away with for a HeroicMime) and it's extremely jarring compared to his current one; Mario, at one point, tries to run in fists flying against one of the minions of the BigBad and has to be restrained by Mallow so he doesn't get himself wrecked via LeeroyJenkins. When a child talks about how his Geno doll is cooler than his Mario doll, Mario looks like he's about to punch the kid in the face. The dialogue options also paints Mario as pretty mean spirited and/or sarcastic if you choose to make him that way. Future games would heavily tone it down.

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** ''VideoGame/SuperMarioRPG'' was the first game to give Mario any sort of personality (well, with as much as they could get away with for a HeroicMime) and it's extremely jarring compared to his current one; Mario, at one point, tries to run in fists flying against one of the minions of the BigBad and has to be restrained by Mallow so he doesn't get himself wrecked via LeeroyJenkins. When a child talks about how his Geno doll is cooler than his Mario doll, Mario looks like he's about to punch the kid in the face. The dialogue options also paints Mario as pretty mean spirited and/or sarcastic if you choose to make him that way. Future games would heavily tone it down. It was also the first game to give [[BigBad Bowser]] any sort of personality, who was a fairly generic villain until that point, and future games would flesh out his character even further.
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** ''VideoGame/SonicBoomRiseOfLyric'' portrays Sticks the Badger as a somewhat naive and childish character who uses YouNoTakeCandle-style dialogue, a far cry from her later appearances in the rest of the [[''Franchise/SonicBoom Sonic Boom'' sub-franchise]] where’ she’s a pint-sized ConspiracyTheorist who speaks in proper English.

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** ''VideoGame/SonicBoomRiseOfLyric'' portrays Sticks the Badger as a somewhat naive and childish character who uses YouNoTakeCandle-style dialogue, a far cry from her later appearances in the rest of the [[''Franchise/SonicBoom Sonic [[Franchise/SonicBoom ''Sonic Boom'' sub-franchise]] where’ she’s a pint-sized ConspiracyTheorist who speaks in proper English.
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** A couple characters have some rather notable changes in appearance and characterization from their first appearances:

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** A couple characters have some rather notable changes in appearance and characterization from their first appearances:



** ''VideoGame/SonicBoomRiseOfLyric'' portrays Sticks the Badger as a somewhat naive and childish character who uses YouNoTakeCandle-style dialogue, a far cry from her later appearances in the rest of the [[Franchise/SonicBoom ''Sonic Boom'' sub-franchise]] where’ she’s a pint-sized ConspiracyTheorist who speaks in proper English.

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** ''VideoGame/SonicBoomRiseOfLyric'' portrays Sticks the Badger as a somewhat naive and childish character who uses YouNoTakeCandle-style dialogue, a far cry from her later appearances in the rest of the [[Franchise/SonicBoom ''Sonic [[''Franchise/SonicBoom Sonic Boom'' sub-franchise]] where’ she’s a pint-sized ConspiracyTheorist who speaks in proper English.

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** A couple characters have some rather notable changes in characterization from their first appearances: Knuckles in ''VideoGame/Sonic3AndKnuckles'' is seen [[TheHyena laughing constantly]], whereas in later games he seems to have almost NoSenseOfHumor (indeed, his theme in ''VideoGame/SonicAdventure'' even says "Unlike Sonic, I don't chuckle.")

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** A couple characters have some rather notable changes in appearance and characterization from their first appearances: appearances:
*** Amy Rose in ''VideoGame/SonicCD'' is a rather generic DamselInDistress incapable of fighting for herself, and the only hint that she is a StalkerWithACrush is when Sonic finally saves her from Metal Sonic and she gives him a huge hug while he looks kind of uncomfortable.
***
Knuckles in ''VideoGame/Sonic3AndKnuckles'' is seen [[TheHyena laughing constantly]], whereas in incessantly]] every time he sets off a trap on Sonic. This aspect of his personality was completely dropped later on, with most of the games he seems to have almost NoSenseOfHumor (indeed, his portraying him as borderline having NoSenseOfHumor. His theme song in ''VideoGame/SonicAdventure'' even outright says "Unlike Sonic, I don't chuckle.")chuckle".
** ''VideoGame/SonicBoomRiseOfLyric'' portrays Sticks the Badger as a somewhat naive and childish character who uses YouNoTakeCandle-style dialogue, a far cry from her later appearances in the rest of the [[Franchise/SonicBoom ''Sonic Boom'' sub-franchise]] where’ she’s a pint-sized ConspiracyTheorist who speaks in proper English.
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* The ''VideoGame/{{Shantae}}'' series' eponymous heroine had a much shorter temper in the first game and was prone to throwing around (sometimes quite harsh) insults when she started getting frustrated. It's pretty jarring considering the [[NiceGuy nice girl]] she had become as early as the second game.

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* The ''VideoGame/{{Shantae}}'' series' eponymous heroine had a much shorter temper in the first game and was prone to throwing around (sometimes quite harsh) insults when she started getting frustrated. It's pretty jarring considering By ''Risky's Revenge'' she'd eased up on the nasty names, but was still a bit of a grouch. It wasn't until ''Shantae and the Pirate's Curse'' that she would fully evolve into the cheery [[NiceGuy nice girl]] she had become she's known as early as the second game.today.
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* While Anders's personality shift from ''VideoGame/DragonAgeOriginsAwakening'' to ''VideoGame/DragonAgeII'' can be explained by his [[MesACrowd passenger]], Merrill changes from a serious, sensible minor character in ''VideoGame/DragonAgeOrigins'' who calmly greets Duncan in the elven ruins to a cheerful Cloudcuckoolander who can [[NoSocialSkills barely get out a complete greeting to Hawke and company]], for no apparent reason.

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* While Anders's personality shift from ''VideoGame/DragonAgeOriginsAwakening'' to ''VideoGame/DragonAgeII'' can be explained by his [[MesACrowd passenger]], Merrill changes from a serious, sensible minor character in ''VideoGame/DragonAgeOrigins'' who calmly greets Duncan in the elven ruins to a cheerful Cloudcuckoolander who can [[NoSocialSkills barely get out a complete greeting to Hawke and company]], for no apparent reason.overt reason beyond the implicit suggestion that spending months working in the company of nothing but an ancient magical mirror tends to do that to you. It certainly did a lot to [[EnsembleDarkhorse endear her to players]], in any case.
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** The [[OurOrcsAreDifferent Orcs]] have experienced this as a race. Originally, were simple "hurr durr smash hoomies" Tolkien-style Orcs with nothing particularly noteworthy about them (they weren't even playable in ''[[VideoGame/TheElderScrollsArena Arena]]'' or ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''). ''Daggerfall set the ball rolling on shifting their characterization through the orcish character of Gortwog, his goals and his arguments for ''why'' Orcs tend to act like that, and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' solidified their characterization shift. Rather than just being dumb, they've been severely marginalized for ages - even their patron deity reflects this. The [[BadassArmy Imperial Legion]] of [[TheGoodKing Emperor Uriel VII]]'s time, among other things, however, helped them to begin to properly integrate into the Empire better - thus [[PromotedToPlayable making them playable]].

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** The [[OurOrcsAreDifferent Orcs]] have experienced this as a race. Originally, were simple "hurr durr smash hoomies" Tolkien-style Orcs with nothing particularly noteworthy about them (they weren't even playable in ''[[VideoGame/TheElderScrollsArena Arena]]'' or ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''). ''Daggerfall ''Daggerfall'' set the ball rolling on shifting their characterization through the orcish character of Gortwog, his goals and his arguments for ''why'' Orcs tend to act like that, and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' solidified their characterization shift. Rather than just being dumb, they've been severely marginalized for ages - even their patron deity reflects this. The [[BadassArmy Imperial Legion]] of [[TheGoodKing Emperor Uriel VII]]'s time, among other things, however, helped them to begin to properly integrate into the Empire better - thus [[PromotedToPlayable making them playable]].
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** The [[OurOrcsAreDifferent Orcs]] have experienced this as a race. Originally, were simple "hurr durr smash hoomies" Tolkien-style Orcs with nothing particularly noteworthy about them (they weren't even playable in ''[[VideoGame/TheElderScrollsArena Arena]]'' or ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''). Beginning with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', however, their characterization has shifted massively. Rather than just being dumb, they've been severely marginalized for ages - even their patron deity reflects this. The [[BadassArmy Imperial Legion]] of [[TheGoodKing Emperor Uriel VII]]'s time, among other things, however, helped them to begin to properly integrate into the Empire better - thus [[PromotedToPlayable making them playable]].

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** The [[OurOrcsAreDifferent Orcs]] have experienced this as a race. Originally, were simple "hurr durr smash hoomies" Tolkien-style Orcs with nothing particularly noteworthy about them (they weren't even playable in ''[[VideoGame/TheElderScrollsArena Arena]]'' or ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''). Beginning with ''Daggerfall set the ball rolling on shifting their characterization through the orcish character of Gortwog, his goals and his arguments for ''why'' Orcs tend to act like that, and ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', however, Morrowind]]'' solidified their characterization has shifted massively.shift. Rather than just being dumb, they've been severely marginalized for ages - even their patron deity reflects this. The [[BadassArmy Imperial Legion]] of [[TheGoodKing Emperor Uriel VII]]'s time, among other things, however, helped them to begin to properly integrate into the Empire better - thus [[PromotedToPlayable making them playable]].
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* ''VideoGame/FinalFantasyVII'': Later portions of the game and especially spin-offs like ''VideoGame/CrisisCore'' suggest that Tseng has a somewhat paternal attachment to Aerith, developed over the time they spent together while Shinra was studying her Ancient abilities...which makes his first appearance, where he slaps and insults her while taking her hostage, stand out like a sore thumb. ''VideoGame/FinalFantasyVIIRemake'' addresses this by changing the scene: while Aerith still gets captured, Tseng tries to ensure her safety and the worst he personally does is call a {{Mook}} to haul her away.

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* ''VideoGame/FinalFantasyVII'': Later portions of the game and especially spin-offs like ''VideoGame/CrisisCore'' suggest that Tseng has a somewhat paternal attachment to Aerith, developed over the time they spent together while Shinra was studying her Ancient abilities...which makes his first appearance, where he slaps and insults her while taking her hostage, stand out like a sore thumb. ''VideoGame/FinalFantasyVIIRemake'' addresses this by changing the scene: while Aerith still gets captured, Tseng tries to ensure her safety and the worst he personally does is call a {{Mook}} to haul her away.away.
* The ''VideoGame/{{Shantae}}'' series' eponymous heroine had a much shorter temper in the first game and was prone to throwing around (sometimes quite harsh) insults when she started getting frustrated. It's pretty jarring considering the [[NiceGuy nice girl]] she had become as early as the second game.

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Read this interview with Miyamoto: https://themushroomkingdom.net/interview_miyamoto_nom18_feb2000.shtml Nothing about Mario being abusive, nothing about DK being a circus ape.


** In addition to cruelly abusing Donkey Kong Jr out of a sense of malice-fueled revenge, Mario's history before entering the Mushroom Kingdom has rarely been addressed, despite having gone through a variety of career changes: military service in ''Mario's Bombs Away'', construction work in ''Wrecking Crew'' and ''[=Mario's Cement Factory=]'', and plumbing in ''VideoGame/MarioBros''.

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** In addition to cruelly abusing caging Donkey Kong Jr out of a sense of malice-fueled revenge, Mario's history before entering the Mushroom Kingdom has rarely been addressed, despite having gone through a variety of career changes: military service in ''Mario's Bombs Away'', construction work in ''Wrecking Crew'' and ''[=Mario's Cement Factory=]'', and plumbing in ''VideoGame/MarioBros''.



** Mario was presented as more of a {{Jerkass}} and an AntiHero in his pre-''Franchise/SuperMarioBros'' titles, often being an obvious animal abuser in ''Franchise/DonkeyKong'' titles. He shows mild signs of this personality in later games, which makes it a common AlternativeCharacterInterpretation, but for the most part he's TheHero.

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** Back in the very early days of the first game, when [[ExcusePlot there wasn’t much in the way of plot]], the various Guardian-aligned [=NPCs=] didn’t have much characterization and were mostly [[FlatCharacter Flat Characters]] with no purpose beyond being vendors. It didn’t take long for them to start developing personalities and quirks; Cayde-6 became a [[DeadpanSnarker snarky]] LovableRogue, Zavala became TheComicallySerious, Lord Shaxx became a [[LargeHam hammy]] BoisterousBruiser, and so on. The most jarring example by far, however, is Uldren, who went from being nothing more Mara Sov’s [[{{Jerkass}} snide]] lackey to the Young Wolf’s {{Archenemy}} and one of the competitors for the title of BigBad.

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** Back in the very early days of the first game, when [[ExcusePlot there wasn’t much in the way of plot]], the various Guardian-aligned [=NPCs=] didn’t have much characterization and were mostly [[FlatCharacter Flat Characters]] with no purpose beyond being vendors. It didn’t take long for them to start developing personalities and quirks; Cayde-6 became a [[DeadpanSnarker snarky]] LovableRogue, Zavala became TheComicallySerious, Lord Shaxx became a [[LargeHam hammy]] BoisterousBruiser, and so on. The most jarring example by far, however, is Uldren, who went from being nothing more Mara Sov’s [[{{Jerkass}} snide]] lackey to the Young Wolf’s {{Archenemy}} and one of the competitors for the title of BigBad.BigBad.
* ''VideoGame/FinalFantasyVII'': Later portions of the game and especially spin-offs like ''VideoGame/CrisisCore'' suggest that Tseng has a somewhat paternal attachment to Aerith, developed over the time they spent together while Shinra was studying her Ancient abilities...which makes his first appearance, where he slaps and insults her while taking her hostage, stand out like a sore thumb. ''VideoGame/FinalFantasyVIIRemake'' addresses this by changing the scene: while Aerith still gets captured, Tseng tries to ensure her safety and the worst he personally does is call a {{Mook}} to haul her away.

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* Raynor as seen ''VideoGame/StarCraftII''. His CharacterDevelopment over the course of the original ...
** This was intentional, as a result of stress over the ineffectual rebellion and [[MyGreatestFailure the whole Kerrigan thing]] led him [[OffTheWagon drink way too much]] and suffer a protracted HeroicBSOD. His NumberTwo, Matt Horner, actually points this out in a cutscene later in the game, which inspires Raynor to [[CharacterRerailment pull himself together]].

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* Raynor as seen ''VideoGame/StarCraftII''. ''VideoGame/StarcraftII''. His CharacterDevelopment over the course of the original ...
**
original ''VideoGame/{{Starcraft|I}}'' games leads to a breaking point where he finally sees Kerrigan for the monster she has become after she murders his BashBrothers partner Fenix, and swears a death vow on her. Enter a four year TimeSkip, and he's in love with her again and wants her back. This was intentional, as a result of stress over the ineffectual rebellion and [[MyGreatestFailure the whole Kerrigan thing]] led him [[OffTheWagon drink way too much]] and suffer a protracted HeroicBSOD. His NumberTwo, Matt Horner, actually points this out in a cutscene later in the game, which inspires Raynor to [[CharacterRerailment pull himself together]].
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** In addition to cruelly abusing Donkey Kong Jr out of a sense of malice-fueled revenge, Mario's history before entering the Mushroom Kingdom has rarely been addressed, despite having gone through a variety of career changes: military service in ''Mario's Bombs Away'', construction work in ''Wrecking Crew'' and ''[=Mario's Cement Factory=]'', and plumbing in ''VideoGame/MarioBros''.
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** Live-action, animated and comic adaptations have gone with the premise of Mario and Luigi as two Brooklyn plumbers who ended up stuck in the Mushroom Kingdom, making references to life on Earth as if they are longing to return to their home at some point. The games have not been focusing on this characterization, and have implied the two were originally born in the Mushroom Kingdom.
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** [[https://youtu.be/au4ZGt1MReA?t=109 In a retrospective video on ''Twilight Princess'' by the game's developers]] on the game's characters and story, it's revealed that this is the reason for Zant's change in characterization before his boss fight.
--->'''Yoshiyuki Oyama''': This is kind of a tangent, but Zant received a lot more characterization in the end, and that's why we had the last boss battle against Zant end on a bit of comical note.
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Amy's personality and role was the same: she had a Precocious Crush on Sonic


* ''VideoGame/SonicTheHedgehog'': The series has a pretty shaky history of consistent characterization, which makes sense since multiple writers are working on the series and some never communicate with each other. Because of this, characters tend behave very differently between games DependingOnTheWriter, with very broad traits to keep them recognizable. This especially evident when one compares how the plot is handled through years. Starting out, the games had as much plot as you would expect from a 2D platforming series in the 90's (As in, [[ExcusePlot barely]]) and characterization was very minimal (Sonic was the MascotWithAttitude, Tails was his sidekick, Knuckles his rival, etc) but starting in ''VideoGame/SonicAdventure'' the series adopted a more cohesive and serialized narrative not unlike common Shonen Anime/Manga, and characters and relationships became much more dynamic. (Series BreakoutCharacter Shadow the Hedgehog debuts here, and has the most fleshed out background of any character to date,) but after much criticism over that direction, starting with ''VideoGame/SonicUnleashed'' the series is back to simpler characterizations and plot to allow for more broader narratives but mostly ignored the character development that took place before. (I.e. Tails is mostly back to being Sonic's sidekick despite his bout of independence before.)
** A couple characters have some rather notable changes in appearance and characterization from their first appearances: Amy Rose in ''VideoGame/SonicCD'' is a rather generic DamselInDistress and has a completely different dress than usual, as well as lacking her trademark [[DropTheHammer hammer]]. Knuckles in ''VideoGame/Sonic3AndKnuckles'' is a pinkish color rather than his usual red, and is also seen [[TheHyena laughing constantly]], whereas in later games he seems to have almost NoSenseOfHumor (indeed, his theme in ''VideoGame/SonicAdventure'' even says "Unlike Sonic, I don't chuckle.")

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* ''VideoGame/SonicTheHedgehog'': ''VideoGame/SonicTheHedgehog'':
**
The series has a pretty shaky history of consistent characterization, which makes sense since multiple writers are working on the series and some never communicate with each other. Because of this, characters tend behave very differently between games DependingOnTheWriter, with very broad traits to keep them recognizable. This especially evident when one compares how the plot is handled through years. Starting out, the games had as much plot as you would expect from a 2D platforming series in the 90's (As in, [[ExcusePlot barely]]) and characterization was very minimal (Sonic was the MascotWithAttitude, Tails was his sidekick, Knuckles his rival, etc) but starting in ''VideoGame/SonicAdventure'' the series adopted a more cohesive and serialized narrative not unlike common Shonen Anime/Manga, and characters and relationships became much more dynamic. (Series BreakoutCharacter Shadow the Hedgehog debuts here, and has the most fleshed out background of any character to date,) but after much criticism over that direction, starting with ''VideoGame/SonicUnleashed'' the series is back to simpler characterizations and plot to allow for more broader narratives but mostly ignored the character development that took place before. (I.e. Tails is mostly back to being Sonic's sidekick despite his bout of independence before.)
** A couple characters have some rather notable changes in appearance and characterization from their first appearances: Amy Rose in ''VideoGame/SonicCD'' is a rather generic DamselInDistress and has a completely different dress than usual, as well as lacking her trademark [[DropTheHammer hammer]]. Knuckles in ''VideoGame/Sonic3AndKnuckles'' is a pinkish color rather than his usual red, and is also seen [[TheHyena laughing constantly]], whereas in later games he seems to have almost NoSenseOfHumor (indeed, his theme in ''VideoGame/SonicAdventure'' even says "Unlike Sonic, I don't chuckle.")
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* In ''VideoGame/StreetFighterIII'', [[CulturedBadass Dudley]] was GentlemanSnarker, spewing a surprising amount of trash talk (''[[CatchPhrase Gutter Trash]]'' talk, to be precise). In ''Super VideoGame/StreetFighterIV'', [[QuintessentialBritishGentleman he is much more dignified and respectful toward his sparring-mate]]. This gets even more confusing when you consider that ''SFIV'' takes place [[AnachronicOrder before]] ''SFIII'' in the timeline. Essentially, Dudley goes from an out-and-out NiceGuy whose only criticism is against a rival boxer who is a legitimate disgrace to the sport (i.e. Balrog) to something of a rich jerk in ''III'', only to ease into his [[FountainOfMemes more well-known]] GentlemanSnarker characterization by the time of ''Third Strike''.
* ''Franchise/SuperMarioBros'':
** Luigi was originally a just a PaletteSwap of his older brother, Mario. The early ''Mario Bros.'' anime and other promotional art depicted him as taller and thinner than Mario early on, but this depiction would take until the US version of ''Super Mario Bros. 2'' to show up in the actual games. He also gained divergent gameplay traits in both, ''[=SMB2=]'' and ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'', jumping higher and, in the Japanese game, having less traction while stopping.\\\
Additionally, the CowardlyLion traits and fear of ghosts first displayed in ''VideoGame/LuigisMansion'' also stuck through later games, going a long way to distinguish his personality along with his physical characteristics. Later games (especially the ''VideoGame/MarioAndLuigi'' series) would have quite a bit of fun with this.\\\
Many of Luigi's distinctive character traits came from Western sources like ''Series/TheSuperMarioBrosSuperShow'' and were eventually introduced into the games, in a rare example of Mario canon [[AscendedFanon embracing rather than contradicting fanon.]] Even the character's voice has gradually come to sound more like his cartoon counterpart.\\\
It's interesting to listen to the openings to battles in the ''Mario and Luigi'' games-- it's always "Here we go" and "Okie-dokie", but the tone of the latter (Luigi's line) changes over the three games, and goes from fairly-reluctant to... well, pretty confident. [[https://www.youtube.com/watch?v=bighor6Lclo The scene where Luigi joins the party]] in ''Super Paper Mario'' is also worth mentioning.
** Mario was presented as more of a {{Jerkass}} and an AntiHero in his pre-''Franchise/SuperMarioBros'' titles, often being an obvious animal abuser in ''Franchise/DonkeyKong'' titles. He shows mild signs of this personality in later games, which makes it a common AlternativeCharacterInterpretation, but for the most part he's TheHero.
** ''VideoGame/SuperMarioRPG'' was the first game to give Mario any sort of personality (well, with as much as they could get away with for a HeroicMime) and it's extremely jarring compared to his current one; Mario, at one point, tries to run in fists flying against one of the minions of the BigBad and has to be restrained by Mallow so he doesn't get himself wrecked via LeeroyJenkins. When a child talks about how his Geno doll is cooler than his Mario doll, Mario looks like he's about to punch the kid in the face. The dialogue options also paints Mario as pretty mean spirited and/or sarcastic if you choose to make him that way. Future games would heavily tone it down.
** Yoshi gained a host of abilities in ''VideoGame/YoshisIsland'' (swallowing enemies to make and shoot eggs, the GroundPound, shooting his tongue up, the variation on the DoubleJump), that became an inherent part of his character in his later appearances. As such, it's a bit of a shock when one plays the severely limited Yoshi in ''VideoGame/SuperMarioWorld'', especially since said game was set chronologically after ''Yoshi's Island''.
** Princess Peach was also a more generic monarch figure in earlier games. Later, she was changed to a girlier, ditzier character with a high voice and a SweetTooth. This change happened between ''64'' and ''Sunshine'', with ''64 DS'' keeping the old characterization for remake's sake.
** [[EvilCounterpart Wario]]. Compare the greedy AntiHero of ''VideoGame/WarioLand'' and ''VideoGame/WarioWare'' to his first appearance in ''Super Mario Land 2''. "''[[https://www.youtube.com/watch?v=DhB8XG9_5Rc&feature=related Obey Wario,]]'' '''''[[https://www.youtube.com/watch?v=xfYhLi7SqIA&feature=related DESTROY MARIO!]]'''''"
** [[DastardlyWhiplash Waluigi]]. In his first appearance he had little personality beyond being Luigi's angry and rude rival who wants to beat him in any competition. Some time later, we have this [[{{Cloudcuckoolander}} comical and lunatic]] [[TheTrickster Trickster]] who wants to ruin the days of everyone else and wants to take over the world (you can expect him to [[HarmlessVillain fail hilariously]]) because he wants things to go right for him at least once. It's kinda amazing how a simple SatelliteCharacter can evolve into something much deeper (and funnier).\\\
Conversely, Waluigi was somewhat ''scary'' in his original appearance in ''VideoGame/MarioTennis''. Note his [[http://www.mariowiki.com/images/thumb/c/c0/Eviluig.PNG/180px-Eviluig.PNG glowing eyes]]. While the glowing eyes did make a brief reappearance in ''VideoGame/GameAndWatchGallery 4'', Waluigi's scary side was dropped to make him a [[IneffectualSympatheticVillain comic relief villain]].
** When DamselInDistress [[VideoGame/SuperMarioLand Princess Daisy]] made her reappearance in ''VideoGame/MarioTennis'' for the Nintendo 64, she was made out to be an {{Adorkable}} [[TheKlutz Klutz]] as shown in her [[https://youtu.be/ctpvor3o8jw?t=2m44s trophy celebration]]. This characterisation was kept until the [[UsefulNotes/NintendoGameCube GameCube]] era, which gave her a more energetic, tomboyish personality while dropping her clumsier moments. It's best shown with her [[https://youtu.be/70xFTWguDOc?t=1m18s trophy celebration]] in ''Mario Power Tennis''.
* Captain Falcon of the ''VideoGame/FZero'' games never had much development character-wise that differed from his lawful bounty hunter racing driver look. Then ''VideoGame/SuperSmashBros'' gave him the [[MemeticMutation FALCOOOON PAUUUUNCH]] and other such moves, to the point that he [[AscendedMeme even uses it]] in the official anime of the series.
* ''VideoGame/PunchOut'':
** Aran Ryan (don't think too hard about his name) was just a generic opponent, more or less, in the SNES incarnation of ''Super VideoGame/PunchOut''. Then Next Level Games decided to play up the "hot-tempered Irishman" stereotype for the Wii game and made him a ''[[AxCrazy complete lunatic]]''.
** In the Wii game, Kid Quick was probably ''going'' to be this... but his [[CampGay new characterization]] got so out of hand that the developers just called him a new character, Disco Kid. %%Needs better indentation.
* In ''VideoGame/{{inFAMOUS}}'', [[KarmaMeter Evil]] Cole was an actively malicious {{Jerkass}} who thrived on causing pain and trouble and saw Empire City as his personal playground to do whatever he wanted. In ''VideoGame/{{inFAMOUS 2}}'', if one plays the evil route, Cole is simply unconcerned with the consequences of his actions rather than actively sadistic.
* ''VideoGame/SonicTheHedgehog'': The series has a pretty shaky history of consistent characterization, which makes sense since multiple writers are working on the series and some never communicate with each other. Because of this, characters tend behave very differently between games DependingOnTheWriter, with very broad traits to keep them recognizable. This especially evident when one compares how the plot is handled through years. Starting out, the games had as much plot as you would expect from a 2D platforming series in the 90's (As in, [[ExcusePlot barely]]) and characterization was very minimal (Sonic was the MascotWithAttitude, Tails was his sidekick, Knuckles his rival, etc) but starting in ''VideoGame/SonicAdventure'' the series adopted a more cohesive and serialized narrative not unlike common Shonen Anime/Manga, and characters and relationships became much more dynamic. (Series BreakoutCharacter Shadow the Hedgehog debuts here, and has the most fleshed out background of any character to date,) but after much criticism over that direction, starting with ''VideoGame/SonicUnleashed'' the series is back to simpler characterizations and plot to allow for more broader narratives but mostly ignored the character development that took place before. (I.e. Tails is mostly back to being Sonic's sidekick despite his bout of independence before.)
** A couple characters have some rather notable changes in appearance and characterization from their first appearances: Amy Rose in ''VideoGame/SonicCD'' is a rather generic DamselInDistress and has a completely different dress than usual, as well as lacking her trademark [[DropTheHammer hammer]]. Knuckles in ''VideoGame/Sonic3AndKnuckles'' is a pinkish color rather than his usual red, and is also seen [[TheHyena laughing constantly]], whereas in later games he seems to have almost NoSenseOfHumor (indeed, his theme in ''VideoGame/SonicAdventure'' even says "Unlike Sonic, I don't chuckle.")
* ''Franchise/{{Kirby}}'':
** In the first game, Kirby lacks the [[PowerCopying power absorbing ability]] which would later become his most well-known characteristic. Not to mention in the box art he was white rather than pink.
** Also, King Dedede in the early games is portrayed as an outright villain, rather than the AntiVillain he would become for most of the games.
* While some vestiges of her original personality remain, the ''VideoGame/{{Touhou}}'' character Marisa Kirisame was significantly different in the first five (PC-98) games. She was originally fairly bland, distinctly feminine, and moderately evil. Following the shift to Windows, she became the tomboyish LovableRogue we know and love. To some extent, Reimu had it worse, as she didn't really have a defined personality in those games at all.
* ''Franchise/MortalKombat'':
** ''VideoGame/MortalKombat1'' features a ''very'' different [[PhysicalGod Raiden]] from the rest of the series. In every other game, he's the protector of Earthrealm, the mentor to [[MessianicArchetype Liu Kang]] and the other Earthrealm warriors, and one of the most powerful forces for good. In the first one? He's a ChaoticStupid {{Jerkass}} who enters the tournament simply to show he's not afraid of Shang Tsung, thinks nothing of the mortals he's fighting, and in his ending bans anyone but gods from entering the tournament [[spoiler: and blows up the Earth as a result]]. Whenever a work references the events of the original, they just pretend the second characterization is what happened.
** Kung Lao's first appearance and later games including him prior to ''VideoGame/MortalKombatShaolinMonks'' characterized the monk as a MartialPacifist who faked his death during the old trilogy so that he wouldn't have to fight again and even made peace with Goro, the Shokan prince who slew his ancestor. Come ''Shaolin Monks'', Kung Lao is shown as more of a hothead and to have a rivalry with Liu Kang that wasn't mentioned in earlier lore. While the game's staus in canon is dubious, elements of it still resurfaced in later games (in this case, Kung Lao's characterization).
* Occurred often in the ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' franchise as they added new playable characters, even if they had previously been generic [=NPCs=] in the games in look and voice -- for example, Cao Pi (son of Cao Cao) was Zhen Ji's generic NPC husband in ''3'' and ''4'', only to later acquire a unique look, weapon, and personality in ''5'' when he was promoted to both a major playable character. (Amusingly, one hentai doujinshi author put out a Zhen Ji-centric doujin based on ''[=DW3=]'' with Cao Pi looking like one of the game's generic NPC general templates, only to later release another doujin based on ''[=DW5=]'', now with their ''[=DW5=]'' versions.)
** Likewise, Sima Zhao (second son of Sima Yi) is somewhat "Sima Yi Lite" in his mannerisms and speech in ''Dynasty Warriors 4: Xtreme Legends'' (in Meng Huo's Legend Mode stage), ''5'' (Battles of Jieting and Chencang) and ''6'' (in Sima Yi's ending cutscene), only to get a complete revamp in personality befitting his central role in the Jin storyline of ''7''.
* Several of the characters in the first ''VideoGame/AdvanceWars'' had very different personalities.
** Andy was a NaiveNewcomer taken to the extreme. While he's still somewhat innocent and excitable in later games, you'd never see him [[TooDumbToLive asking what an airport is.]]
** Olaf filled the role of the [[GeneralFailure incompetent]] StarterVillain, who was stated to be a former Orange Star CO who defected to Blue Moon, and vaguely implied to be Nell's father. While he had been tricked into fighting Orange Star, he still acts far more antagonistic than he does in later games, where he's a JerkWithAHeartOfGold at worst who's more than willing to help out the other nations if they're in danger, albeit grudgingly. Later games also seem to retcon his origins, giving him PatrioticFervor towards Blue Moon (now stated to be his homeland) and dropping all hints of connection to Nell.
** Eagle was TheRival to Andy in a manner that borders on BloodKnight. In later games, he's a lot less cocky and smug, though still prone to rushing into things.
** Kanbei was a [[LordErrorProne total moron]] who needs his daughter's advice to do anything right... and he ''still'' screws it up. (Told he should have bases to deploy units? Makes a base on an island where his units can't do anything) In later games he's more of your typical honorable samurai, his only remaining comedic trait being his [[OverprotectiveDad extreme over-protectiveness of Sonja.]]
** While Sonja was still TheStrategist, her methods are a lot more morally-grey in the first game, where she knocks out and kidnaps the Orange Star commanders just to test her theories.
* The Medic from ''VideoGame/TeamFortress2''. What his in-game lines and a laconic bio provided by Valve revealed was not much more than "swaggering MadDoctor with fairly CampGay mannerisms". The [[https://www.youtube.com/watch?v=36lSzUMBJnc "Meet the Medic"]] video released 4 years after the game not only deepened his character, but also nearly completely changed what he was originally perceived as - he turned out to not be cold and grumpy, but much, much more outspoken and affable than first thought. He isn't even an ounce less insane than before, though.
** The Scout's unsuccessful attempts to hit on Miss Pauling were first introduced in [[SupplementalMaterial/TeamFortress2 the TF2 comics]], and treated as nothing more than macho posturing by him that was ignored by her out of disgust. Three years later, ''A Cold Day In Hell'' hinted his attraction to her might be sincere, since in it the Scout turns down sex from a horny {{Sensual Slav|s}} upon thinking staying chaste might give him a bigger chance with Miss Pauling. The short film ''Expiration Date'' then completely recharacterized their relationship. In it the Scout's swaggering pickup lines turn out to be because he doesn't know any other way to treat girls aside from as stereotypical "chicks", a problem he recognizes. As for Miss Pauling aversion to him, she's actually ObliviousToLove and hadn't noticed his feeble attempts to ask her out. Unlike the comics, she has no personal aversion to the Scout [[spoiler:and they end up planning ''one'' date at the end of the short (since she works literally 364 days a year.)]]
* Raynor as seen ''VideoGame/StarCraftII''. His CharacterDevelopment over the course of the original ...
** This was intentional, as a result of stress over the ineffectual rebellion and [[MyGreatestFailure the whole Kerrigan thing]] led him [[OffTheWagon drink way too much]] and suffer a protracted HeroicBSOD. His NumberTwo, Matt Horner, actually points this out in a cutscene later in the game, which inspires Raynor to [[CharacterRerailment pull himself together]].
* While Anders's personality shift from ''VideoGame/DragonAgeOriginsAwakening'' to ''VideoGame/DragonAgeII'' can be explained by his [[MesACrowd passenger]], Merrill changes from a serious, sensible minor character in ''VideoGame/DragonAgeOrigins'' who calmly greets Duncan in the elven ruins to a cheerful Cloudcuckoolander who can [[NoSocialSkills barely get out a complete greeting to Hawke and company]], for no apparent reason.
* [[FortuneTeller Yasuhiro Hagakure]] from ''VisualNovel/DanganronpaTriggerHappyHavoc'' starts off a bit weird, but gradually grows [[CloudCuckoolander even dopier]] as the game goes on and other characters start [[AnyoneCanDie dropping like flies]], leaving him with the "comic relief" role. The page quote is provided when one of his classmates notes his change in behavior.
* Lara Croft in the Core Design era of ''Franchise/TombRaider'' started out as a cheeky but bold woman. This is contrast to Lara's later appearances in the series where she's deep in DeadpanSnarker territory and is prone to using violence to achieve her goals.
* Zant was portrayed in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' as a stoic, almost menacing figure whose facade only broke when he was on the verge of defeat. In ''VideoGame/HyruleWarriors'', his PsychopathicManchild traits are more prominent from the start and he's more prone to bouts of histronics and hysteria, though he still retains his moments of smartness, [[CrouchingMoronHiddenBadass being particularly cunning as a battlefield commander.]] The end result is that he comes off as more eccentric than truly frighteningly insane. This may just be because, in the context of ''VideoGame/HyruleWarriors'', Zant is no more the main antagonist, but one of Ganondorf's second-in-commands, sharing his spotlight with Ghirahim, so it's harder to be frightened by the man when you keep the child-like mood swings and temper tantrums, but remove the creepy music, the build-up and the army backing him up, and then [[OvershadowedbyAwesome put him in a game where Ganondorf is one of the playable characters.]] Context is mostly what made Zant menacing.
* Compare and contrast the way the characters are in ''VideoGame/{{Harvest Moon 64}}'' to how they are in games ''VideoGame/HarvestMoonBackToNature'' and afterwards. Karen, for example, was a cold woman until you [[DefrostingTheIceQueen befriend]] or court her who wanted to leave the small town she was raised in for the city. In future games she works at a grocery store instead of a bar, loses all of her attitude, and becomes a CoolBigSis. Even ''Back to Nature'' to ''Friends of Mineral Town'' has this, to a far lesser degree. Kai was a JerkAss who intentionally bugged Rick but in later games Rick is just an overprotective brother towards Popuri and Kai is a NiceGuy.
* In the first two ''VideoGame/{{Lufia}}'', the Sinistrals were typical evil gods without much to distinguish them from each other in terms of how they wreaked their havoc. Come ''VideoGame/LufiaTheLegendReturns'', Amon and Daos develop differing methods suiting their powers of Chaos and Terror respectively, while Gades gets his ([[MemeticMutation frue]]) destructive tendencies exemplified. This carried over into the remake of ''[[VideoGame/LufiaIIRiseOfTheSinistrals Lufia II]]'', ''VideoGame/LufiaCurseOfTheSinistrals''.
* ''VideoGame/ShinSuperRobotWars'': Ryusei Date, one of the "mascot" characters from the franchise, was an outright JerkAss in his first appearance. Almost all his in-battle dialog when dodging an attack amounts to "Wow, you suck. Just give up already, loser." And at one point, he goes around telling the other characters that his teammate Rai is gay (which earns him the beating of a lifetime when Rai finds out), and several of the official {{Yonkoma}} end with the two of them [[MexicanStandoff pointing guns at each other]]. In fact, Banpresto actually {{lampshade|Hanging}}d this in the ''Original Generation'' storyline, where Ryusei's rival Tenzan Nakajima essentially has Ryusei's old personality, demonstrating that he's a better person thanks to opening up and making friends instead of obsessing over [[IKnowMortalKombat video games]] like he did in ''Shin''.
* Compare the first ''VideoGame/StarFox'' game with its ContinuityReboot ''VideoGame/StarFox64''. Fox and Falco didn't change much, if at all, but the other two members of the team are noticeably different. Slippy had a VerbalTic and showed no signs of the GadgeteerGenius tendencies he would eventually develop, but Peppy is almost a completely different character. In the SNES game, he was far more excitable and came off as HotBlooded in some instances, demanding to know "Who's next?!" after each stage. In ''64'', he's the oldest member of the crew and typically acts as a mentor figure of sorts.
** Star Wolf are shown as more obviously villainous {{Evil Counterpart}}s in ''Star Fox 2'' and ''Star Fox 64'' than in ''Star Fox: Assault.'' Between the presence of arrogant [[TheRival rival]] Wolf, [[SoftSpokenSadist smooth voiced assassin]] Leon, Andross' nephew {{Overlord Jr}} Andrew and [[ChronicBackstabbingDisorder treacherous]] Pigma, their mocking and/or murderous dialogue, and accepting a job from Andross to hunt the Star Fox team Star Wolf were introduced as the series' {{Psycho Rangers}}. Come Assault, we learn that Andrew left Star Wolf to lead Andross' leftover forces while Pigma was kicked out of the team for being a treacherous swine, [[DashingHispanic dashing rogue]] Panther joined the team, and Wolf himself was presented as more of a {{Worthy Opponent}} who even saves Fox from the Aparoids.
* ''VideoGame/SlyCooper'':
** Murray was a radically different character in the [[VideoGame/SlyCooperAndTheThieviusRaccoonus first game]], being meek and cowardly, described by Sly in the opening as "part-time driver and [[TheLoad full-time burden]]", and all of his missions were {{Escort Mission}}s where he'd run away at the first sign of trouble. Starting with the [[VideoGame/Sly2BandOfThieves second game]], thanks to a two year TimeSkip, he became TheBigGuy of the team and a LargeHam who insists on being called [[SpellMyNameWithAThe "The Murray"]], whose missions are always combat-heavy. [[spoiler:But Murray's confidence is fragile and will revert back to his cowardly ways if separated from his friends, as shown in Chapter 4. [[CharacterDevelopment He gets over it]]]].
** In ''VideoGame/Sly3HonorAmongThieves'', [[spoiler:Penelope]] was a sweet and caring character who helped the gang on multiple occasions, even saving Murray from a bomb and towing his van out of a river. Come ''VideoGame/SlyCooperThievesInTime'', [[spoiler:she becomes a greedy, power hungry backstabber willing to kill the gang including Bentley, [[DidYouActuallyBelieve whom she pretended to love]] [[GoldDigger to get his skills]]]].
* Leon Magnus in the PSX ''VideoGame/TalesOfDestiny'' was a short-tempered JerkassWoobie who enjoyed shocking his teammates (especially Rutee) when they wouldn't listen to him. When he appears in the [[VideoGame/TalesOfDestiny2 second game]], he's a much calmer snarker with more of a SugarAndIcePersonality. The remake of the first game sticks closer to his [[spoiler: Judas]] characterization, while keeping some of his short temper but removing any of his more sadistic qualities.
* One of the first pieces of ''Franchise/{{Halo}}'' media was ''The Cortana Letters'', a series of emails sent to a ''VideoGame/{{Marathon}}'' fansite. They show that early on, Cortana was an expy of Durandal from ''VideoGame/{{Marathon}}'', being contemptuous of the Master Chief and wanting to achieve godhood. Fragments of these letters were eventually used in ''VideoGame/Halo3'', but re-purposed and with the unused parts declared non-canon. [[spoiler:The "achieving godhood" part was repurposed for ''VideoGame/Halo5Guardians'', though unlike in the ''Letters'', Cortana still has a soft spot for the Chief.]]
* Several cases occurred in the ''VideoGame/CrashBandicoot'' series, especially due to the series constantly trading hands:
** In his first appearance, Tiny was a more terrifying silent associate of N. Brio working to stop Crash from helping Cortex. From ''Warped'' onwards, he is Cortex's most loyal follower, and upon gaining his HulkSpeak patterns, more emphasis is put on his childish, clumsy personality compared to his fierce one as games go on. The Radical Entertainment games reinvent Tiny completely, making him a soft spoken, intelligent, and somewhat wimpy cohort of Cortex, almost a complete antithesis of his original self.
** The multiple developers of the series couldn't seem to agree on a characterisation for Nina. In ''Twinsanity'', she was initially conceived as a HeroicMime without much of a personality. In ''Ripto's Rampage'' she was a infantile baddie with a fondness for cute things. The Radical Entertainment games established a more consistent personality for her, a bratty, conniving villainess who plots to usurp her uncle's position.
** Most of the villains to some degree became more goofy and hammy as games passed, especially Cortex and N. Gin.
* Albert Wesker in ''VideoGame/ResidentEvil'' was nothing more than the mole in the S.T.A.R.S. unit working for (and also working against) the Umbrella corporation and was also the one who was in cahoots with the other scientists when the mansion incident releasing the T-virus happened. In his original incarnation, Wesker just wanted to take the results of the research for himself and was using his teammates as guinea pigs. In Wesker's later appearances, he's a cold, calculating, and very cunning villain with superhuman powers that manipulates ''everyone'' to further his own goals and by the events of ''VideoGame/ResidentEvil5'', he attempts to annihilate the world to "save" the human race from their own self destruction.
* ''VideoGame/{{Yakuza}}'': When introduced, Goro Majima was a notorious madman who liked to bash on his underlings for laughs. As the series progresses, his more insane traits are gradually downplayed: while he is still nuttier than a squirrel, he's more an eccentric genius, becoming the leader of one of the biggest and most powerful branch families in the Tojo Clan and inspiring UndyingLoyalty in his ranks.
* [[VideoGame/{{Neptunia}} Nepgear]] was a somewhat bland and very VanillaProtagonist in [[VideoGame/HyperdimensionNeptuniaMkii her debut]]. There was an attempt to remedy this with her lack of defining features being a RunningGag in [[VideoGame/HyperdimensionNeptuniaVictory the sequel]], along with being ButtMonkey for a vicious and humiliating universe, but to no avail[[note]]Her original appearance included the option of Nepgear willfully perpetrating the ''horrifying'' events of the [[KillEmAll Conquest]] [[DownerEnding Ending]], which cast a long shadow on her popularity[[/note]]. After three {{Video Game Remake}}s worth of progressive retrofits to her character, her next fully original appearance in ''VideoGame/MegadimensionNeptuniaVII'' is as a well-rounded, well-liked mecha-nerd.
* In ''VideoGame/{{Blazblue}}'', Ragna was far more belligerent and unheroic in the original Calamity Trigger than later on. Notably, the pre-release short stories for CT showed he murdered indiscriminately. After ''Continuum Shift'' however, his more common traits began to show, to the point of that ''Continuum Shift's'' retelling of Calamity Trigger retconned his initial acts of violence and personality.
* [[TheLancer Garrus Vakarian]] of ''Franchise/MassEffect'' is introduced as an aggressive, violent and uptight CowboyCop who seethes constantly. Two years later, he's reintroduced as a laid-back, friendly DeadpanSnarker who rapidly locks in as Shepard's NumberTwo and keeps this characterisation indefinitely. Presumably, working with a squad in Omega helped mellow him out a lot.
-->'''Joker:''' It seems like Garrus has finally worked that stick out of his butt, but now he's beating people to death with it.
* ''Franchise/TheElderScrolls'':
** The [[OurOrcsAreDifferent Orcs]] have experienced this as a race. Originally, were simple "hurr durr smash hoomies" Tolkien-style Orcs with nothing particularly noteworthy about them (they weren't even playable in ''[[VideoGame/TheElderScrollsArena Arena]]'' or ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''). Beginning with ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', however, their characterization has shifted massively. Rather than just being dumb, they've been severely marginalized for ages - even their patron deity reflects this. The [[BadassArmy Imperial Legion]] of [[TheGoodKing Emperor Uriel VII]]'s time, among other things, however, helped them to begin to properly integrate into the Empire better - thus [[PromotedToPlayable making them playable]].
** The [[OurGodsAreDifferent Daedric Princes]] cross this over with EarlyInstallmentWeirdness. The personalities of many of the Princes are ''very'' different in their first appearance in ''Daggerfall'' than they would go on to be depicted in later games. Sheogorath, the Daedric Prince of [[MadGod Madness]], is a notable example he didn't seem to settle into his MadHatter-esque characterization until his ADayInTheLimelight episode in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'''s ''Shivering Isles'' expansion. (Even his vocal appearance in his quest in vanilla ''Oblivion'' didn't match in voice or temperament.) For details on the other Daedric Princes, see their entries on the series' [[Characters/TheElderScrollsDaedra Daedra Characters page]].
** This is also the case for many of the types of [[OurDemonsAreDifferent lesser Daedra]] which have made multiple appearances in the series. Please see the series' [[Characters/TheElderScrollsDaedra Daedra Characters page]] for specific examples.
* Lucian, the main character of ''VideoGame/DivineDivinity'' appears throughout the Divinity series. However, if one were to play the series Chronologically, getting to ''VideoGame/DivinityOriginalSin2'', will be ''very'' surprising to find that, rather than being a BigGood who only made a few mistakes and was very affable, [[spoiler: he comes off as a total AntiHero (at best) and a JerkAss at worst - willing to allow his own son to be assassinated, happily attempting genocide, lying, and betraying some of his closest followers]]. Larian has in fact admitted this - given that ''Divinity'' has had somewhat loose continuity and the world changed to a much more CrapsackWorld... yikes.
* ''VideoGame/MetalGear'':
** Solid Snake has a {{Camp}}y-cool, suave side to him in ''VideoGame/MetalGear2SolidSnake'' and ''VideoGame/MetalGearSolid'', cracking witty one-liners, and being quite friendly in overall demeanour, giving sincere compliments to his radio contacts and attempting to [[TheCharmer sweep all the women he meets off their feet]]. (Creator/HideoKojima even said he was inspired by Franchise/LupinIII.) In ''VideoGame/MetalGearSolid2SonsOfLiberty'' this is mostly dropped, and he becomes more of a dry, serious character, and StraightMan to the more comical [[ThisLoserIsYou Otacon (and, later, Raiden)]].
** Ocelot in is introduced as being an unsympathetic and somewhat [[{{Otaku}} nerdish]] villain; he's a sadistic torturer, screws up most of his plans, sexually harasses his female coworker, and his boss fight is a simple chase-and-shoot affair while he breathes heavily over his cool gun. TheReveal that he was really working for the President the whole time plays less like he's a manipulative genius, and more like his obsessive toadying to Liquid is taken to its logical extreme. Come ''Metal Gear Solid 2'', though, and he's much cooler and more intimidating, getting a BigEntrance, and disowning his previous stated motivations as a lie in a WhamLine. His backstory as revealed in ''VideoGame/MetalGearSolid3SnakeEater'' makes him a fairly sympathetic, even {{Adorkable}} AntiHero, as well as [[SuddenlySexuality gay]] (making his apparent attraction to Wolf in ''1'' seem very weird in retrospect).
** Otacon's introduced as being shy, awkward, and quite thoughtful and sad. He's responsible for several humorous moments, but they are largely unintentional. In ''Metal Gear Solid 2'' he is suddenly much more funny and playful, and displays a detached, cynical reading of situations in contrast to his naive personality in the original. His brief scene of [[NeverLiveItDown crying]] about the death of a woman is also {{flanderiz|ation}}ed into a CartwrightCurse and a tendency to break down into tears. Also, in ''Metal Gear Solid'', he has a consistent theme of being deeply superstitious, obsessed with curses, bad luck and general magical thinking - this side of him is all but scrapped with no explanation, save for his conviction in ''4'' that Vamp's powers are based on magic, while Snake thinks [[DoingInTheWizard otherwise]] and is proven right.
* ''VideoGame/YokaiWatch2'' is essentially a SoftReboot that changed a lot of elements of ''VideoGame/YokaiWatch'' to [[RetCanon match]] the [[Anime/YokaiWatch anime]] more:
** The first game implies that Eddie likes Katie, while Nate and Katie are (not particularly close) friends. In the second game, Nate has a crush on Katie.
** Whisper is more serious in the first game.
* ''VideoGame/EnsembleStars'': all of Nazuna's early cards feature him glaring or looking angry, presuming in reference to his tendency of getting annoyed when anyone calls him cute or treats him like a kid. However, it swiftly became clear that most of the characters - especially his juniors in Ra*bits - were simply too nice to annoy him like that. Instead, he became more of a genuinely helpful BigBrotherMentor and an OnlySaneMan among the third years. As a result, his cards swiftly changed to instead typically feature him looking friendly and earnest (or, at best, flustered). Since most characters typically use their original one star card as their profile image, Nazuna is the only one who has a totally different personality than most people initially think.
* ''VideoGame/{{Destiny}}'':
** All of the enemy factions (except for the Taken) went through this, sometimes as result of [[WorldBuilding their lore being expanded on]], other times just to make them more interesting. [[VestigialEmpire The Fallen]] became much more sympathetic, going from mere SpacePirates to a DyingRace of [[AntiVillain Anti-Villains]] just fighting for survival. [[TheEmpire The Cabal]] had their {{Determinator}} and WorkHardPlayHard traits played up more. The Vex went from [[AIIsACrapshoot evil robots]] who [[ReligiousRobot worship the Darkness]] to [[NonMaliciousMonster Non-Malicious Monsters]] that [[ObliviouslyEvil don’t really understand that they’re hurting people]] (though their TimeTravel gimmick remained). The Hive’s ReligionOfEvil aspects have become their primary gimmick, while the whole [[TechnicallyLivingZombie techno-zombie]] angle has largely been dropped in favor of them merely being InsectoidAliens, to the point that they’re established as thinking {{Necromancy}} is a sin.
** Back in the very early days of the first game, when [[ExcusePlot there wasn’t much in the way of plot]], the various Guardian-aligned [=NPCs=] didn’t have much characterization and were mostly [[FlatCharacter Flat Characters]] with no purpose beyond being vendors. It didn’t take long for them to start developing personalities and quirks; Cayde-6 became a [[DeadpanSnarker snarky]] LovableRogue, Zavala became TheComicallySerious, Lord Shaxx became a [[LargeHam hammy]] BoisterousBruiser, and so on. The most jarring example by far, however, is Uldren, who went from being nothing more Mara Sov’s [[{{Jerkass}} snide]] lackey to the Young Wolf’s {{Archenemy}} and one of the competitors for the title of BigBad.

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