Follow TV Tropes

Following

History CentralTheme / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''VideoGame/FearAndHunger'': How far would you go just to survive?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ActionTaimanin'':
** A recurring theme that's shared with the original visual novels: Who are the real monsters? {{Humans|AreTheRealMonsters}} that possess a black heart or the evil demons themselves?
** The ability to make a difference what you lack from what your peers are capable of. Can you behave the way you are, or pretend to be someone you're not?
Is there an issue? Send a MessageReason:
None


** ''VideoGame/SuperMarioBrosWonder'': Expect the unexpected

to:

** ''VideoGame/SuperMarioBrosWonder'': Expect the unexpectedunexpected.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/Sly3HonorAmongThieves'': Embracing change and moving on from the past.
** ''VideoGame/SlyCooperThievesInTime'': Reuniting with old friends for new adventures.

Added: 665

Changed: 582

Is there an issue? Send a MessageReason:
Maybe I'll change these later.


** Little Big Planet: Travel around the world and lend a helping hand in anyway.
** Little Big Planet 2: Overcoming our flaws (such as self-absorption and ego) and confronting the negative force that keeps us down.
** Little Big Planet Vita: Reuniting with an old friend.
** Little Big Planet 3: Do not mettle with forces beyond your understanding.
** Little Big Planet Karting: Going against those who would steal from others.

to:

** Little Big Planet: ''[=LittleBigPlanet=]'': Travel around the world and lend a helping hand in anyway.
** Little Big Planet 2: ''[=LittleBigPlanet=] 2'': Overcoming our flaws (such as self-absorption and ego) and confronting the negative force that keeps us down.
** Little Big Planet Vita: ''[=LittleBigPlanet=] Vita'': Reuniting with an old friend.
** Little Big Planet 3: ''[=LittleBigPlanet=] 3'': Do not mettle meddle with forces beyond your understanding.
** Little Big Planet Karting: ''[=LittleBigPlanet=] Karting'': Going against those who would steal from others.



* ''VideoGame/LittleTailBronx'':
** ''VideoGame/SolatoroboRedTheHunter'': Confronting the mistakes and tragedy of the past so you can march onwards to a better future.

to:

* ''VideoGame/LittleTailBronx'':
''VideoGame/LittleTailBronx'': Even in the face of despair or destruction, [[AWorldHalfFull the world is still here]]. People can absolutely [[RousseauWasRight grow past their sins and mistakes]] and [[ThePowerOfFriendship become stronger by working together]].
** ''VideoGame/TailConcerto'': The importance of moving past transgressions and repairing broken friendships.
** ''VideoGame/SolatoroboRedTheHunter'': Confronting the mistakes and tragedy of the past so you can march onwards to a better future. Both Red and Elh have to learn to grow past beliefs and circumstances ingrained in them -- [[spoiler:Elh has to learn to open up to and confide in others after having lived through centuries of PurposeDrivenImmortality, and Red has to accept his past as a would-be LivingWeapon rather than run away from it]].



*** ''VideoGame/FugaMelodiesOfSteel'': How far will one go to save those they care about? Can peace truly only be attained through sacrifice?

to:

*** ''VideoGame/FugaMelodiesOfSteel'': How Just how far will one go to save those they care about? Can peace truly only be attained through sacrifice?sacrifice? Both the playable children and [[spoiler:Britz]] deal with this theme over the course of the story.



*** ''VideoGame/MetalGearRisingRevengeance'': "REVENGE" -- The cost of pursuing a vendetta. How many people will you hurt along the way as collateral damage? How much are you willing to sacrifice to hunt down every one of your enemies?

to:

*** ''VideoGame/MetalGearRisingRevengeance'': "REVENGE" -- The cost of pursuing a vendetta. How many people will you hurt along the way as collateral damage? How much are you willing to sacrifice -- body, mind, soul -- to hunt down every one of your enemies?



* ''VideoGame/SlyCooper'': [[GreenEyedMonster Envy]] gets one nowhere. All the {{Big Bad}}s in the series have been driven by jealousy or a desire to rise above the rest, primarily out of bitterness towards the Cooper Clan's legacy. By contrast, Sly and the gang follow HonorAmongThieves without compromise, and accept each other as friends and partners despite their differences.

to:

* ''VideoGame/SlyCooper'': [[GreenEyedMonster Envy]] gets one nowhere. All the {{Big Bad}}s in the series have been driven by jealousy or a desire to rise above the rest, primarily out of bitterness towards the Cooper Clan's legacy. By contrast, Sly and the gang follow HonorAmongThieves without compromise, and [[TrueCompanions accept each other as friends and partners partners]] despite their differences.individual differences.
** ''VideoGame/SlyCooperAndTheThieviusRaccoonus'': The task of living up to and fulfilling a reputation.
** ''VideoGame/Sly2BandOfThieves'': Seeing a mission through to the end even in the face of insurmountable obstacles.
Is there an issue? Send a MessageReason:
None



to:

*''VideoGame/YoKaiWatch'': Everyday occurrences aren't exactly what they seem. Some say that a spiritual influence are behind everything.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BlackSouls'': Obsession ruins both yourself and others.

Added: 1130

Removed: 1130

Is there an issue? Send a MessageReason:


* ''VideoGame/MaxPayne'' series:
** ''VideoGame/MaxPayne1'': Is it worth it to chase some form of closure?
** ''VideoGame/MaxPayne2TheFallOfMaxPayne'': Love versus duty.
** ''VideoGame/MaxPayne3'': Saving the day because it's your job versus because it's the right thing to do.



* ''VideoGame/MaxPayne'' series:
** ''VideoGame/MaxPayne1'': Is it worth it to chase some form of closure?
** ''VideoGame/MaxPayne2TheFallOfMaxPayne'': Love versus duty.
** ''VideoGame/MaxPayne3'': Saving the day because it's your job versus because it's the right thing to do.



* ''VideoGame/TheReconstruction'':
** Scope; the necessity to understand all sides of the story and the full truth before one can make the correct decision, and the danger of jumping to conclusions. However, you must acquire the necessary knowledge without also losing sight of what is truly important.
-->"How far back must we stand before we can see everything ahead? And...does that mean we must lose sight of what was closest to begin with?"
** This is strongly represented by the MultipleEndings; [[spoiler:if you get the normal ending, your scope stays in place, and does not expand. In the GoldenEnding, your scope explodes, as you realize the story was ScienceFiction all along, not {{Fantasy}}.]]
** ''VideoGame/IMissTheSunrise'' is the inverse of this; whereas ''The Reconstruction'''s scope went from small to big, here the focus is on big to small.



* ''VideoGame/TheReconstruction'':
** Scope; the necessity to understand all sides of the story and the full truth before one can make the correct decision, and the danger of jumping to conclusions. However, you must acquire the necessary knowledge without also losing sight of what is truly important.
-->"How far back must we stand before we can see everything ahead? And...does that mean we must lose sight of what was closest to begin with?"
** This is strongly represented by the MultipleEndings; [[spoiler:if you get the normal ending, your scope stays in place, and does not expand. In the GoldenEnding, your scope explodes, as you realize the story was ScienceFiction all along, not {{Fantasy}}.]]
** ''VideoGame/IMissTheSunrise'' is the inverse of this; whereas ''The Reconstruction'''s scope went from small to big, here the focus is on big to small.

Added: 242

Changed: 47

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MaxPayne'': Is it worth it to chase some form of closure?

to:

* ''VideoGame/MaxPayne'': ''VideoGame/MaxPayne'' series:
** ''VideoGame/MaxPayne1'':
Is it worth it to chase some form of closure?closure?
** ''VideoGame/MaxPayne2TheFallOfMaxPayne'': Love versus duty.
** ''VideoGame/MaxPayne3'': Saving the day because it's your job versus because it's the right thing to do.
Is there an issue? Send a MessageReason:
None


* The ''VideoGame/{{Fallout}}'' series: Even AfterTheEnd, people will still try to kill one another.

to:

* The ''VideoGame/{{Fallout}}'' series: Even AfterTheEnd, people will still try find reasons to kill one another.



*** The game puts a heavy emphasis on letting go of the past. Unlike ''New Vegas,'' their stubbornness to let go isn't directly related to how evil a faction is, as the Institute wants to create a better future by ignoring the past, whilst the Brotherhood of Steel seek its history for answers.

to:

*** The game puts a heavy emphasis on letting Letting go of the past.past, but also using it to make better decisions. Unlike ''New Vegas,'' their stubbornness to let go isn't directly related to how evil a faction is, as the Institute wants to create a better future by ignoring the past, whilst the Brotherhood of Steel seek its history for answers. Rather, it's how the factions view and approach their past that affects their morality.

Added: 833

Removed: 833

Is there an issue? Send a MessageReason:


* ''VideoGame/SidMeiersAlphaCentauri:'' Even on other worlds, humanity is still human... but can it become something more?
* ''VideoGame/SINoALICE'': How far are you willing to go if it means getting what you want?
* All of the ''Franchise/SilentHill'' games have one (with the possible exception of ''Origins'').
** ''VideoGame/SilentHill1'': Religious fervor, family devotion, and how the two conflict.
** ''VideoGame/SilentHill2'': Sexual frustration, guilt, and insanity.
** ''VideoGame/SilentHill3'': Teenage fears, responsibilities, and salvation.
** ''VideoGame/SilentHill4'': {{Hikikomori}}.
** ''VideoGame/SilentHillHomecoming'': The same as the first one, except more prominent.
** ''VideoGame/SilentHillShatteredMemories'': Parental fears and psychological issues.
** ''VideoGame/SilentHillDownpour'': Guilt, crime, and pedophilia.


Added DiffLines:

* ''VideoGame/SidMeiersAlphaCentauri:'' Even on other worlds, humanity is still human... but can it become something more?
* All of the ''Franchise/SilentHill'' games have one (with the possible exception of ''Origins'').
** ''VideoGame/SilentHill1'': Religious fervor, family devotion, and how the two conflict.
** ''VideoGame/SilentHill2'': Sexual frustration, guilt, and insanity.
** ''VideoGame/SilentHill3'': Teenage fears, responsibilities, and salvation.
** ''VideoGame/SilentHill4'': {{Hikikomori}}.
** ''VideoGame/SilentHillHomecoming'': The same as the first one, except more prominent.
** ''VideoGame/SilentHillShatteredMemories'': Parental fears and psychological issues.
** ''VideoGame/SilentHillDownpour'': Guilt, crime, and pedophilia.


Added DiffLines:

* ''VideoGame/SINoALICE'': How far are you willing to go if it means getting what you want?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/Tekken8'':
*** The sins of your past do not determine your future.
*** Breaking the cycle of hatred. [[spoiler:By confronting the devil within himself, Jin acknowledged how his destructive path of hatred against his Devil Gene and the Mishimas was. Following this, Jin strives not to end up like his father and grandfather. He confronts Kazuya to protect what's precious to him rather than destroy him, and after defeating Kazuya, Jin simply spares him rather than repeat the act of throwing his body into a ravine like how Heihachi and Kazuya did to one another]].
Is there an issue? Send a MessageReason:
None


** ''VideoGame/FarCry6'': When it comes to restoring your beloved nation to its former glory, [[UtopiaJustifiesTheMeans is no cost too steep?]]

to:

** ''VideoGame/FarCry6'': When it comes to restoring your beloved a troubled nation to its former glory, believing that [[UtopiaJustifiesTheMeans is no cost is too steep?]]steep]] can have disastrous consequences.



* ''VideoGame/SpecOpsTheLine'': WarIsHell. ''Seriously''. Especially because arrogant and impulsive actions lead to human suffering.

to:

* ''VideoGame/SpecOpsTheLine'': WarIsHell. ''Seriously''. Especially because [[WarIsHell The horrors of war]], the absurdity of treating war as an escapist fantasy and trivializing it through entertainment, and how arrogant and impulsive actions lead to human suffering.

Added: 298

Changed: 706

Is there an issue? Send a MessageReason:
None


** ''VideoGame/FarCry6'': When it comes to restoring your beloved nation to its former glory, [[UtopiaJustifiesTheMeans is no cost too steep?]]



** Cycles
** Reconciliation and family ties
** Giving people chances to grow and change
** Running away
* ''VideoGame/HalfLife'' -- Is a OneManArmy IconOfRebellion against an Orwellian state truly a hero, "The One Free Man", or an UnwittingPawn to circumstances and forces beyond his understanding and control?

to:

** Cycles
Cycles.
** Reconciliation and family ties
ties.
** Giving people chances to grow and change
change.
** Running away
away.
* ''VideoGame/HalfLife'' -- ''VideoGame/HalfLife'': Is science a beneficial tool or a destructive force? And is a OneManArmy IconOfRebellion against an Orwellian state truly a hero, "The One Free Man", or an UnwittingPawn to circumstances and forces beyond his understanding and control?



* ''VideoGame/Haven2020'': When it comes to defying authority and earning the freedom to love who you want, will you be confident enough to see it through?



*** ''VideoGame/MetalGearSolid4GunsOfThePatriots'': "SENSE".
*** ''VideoGame/MetalGearSolidPeaceWalker'': "PEACE".
*** ''VideoGame/MetalGearSolidV'': "REVENGE", "RACE", "PAIN", and "LOSS" (or more accurately, the pain that comes ''from'' a loss).

to:

*** ''VideoGame/MetalGearSolid4GunsOfThePatriots'': "SENSE".
"SENSE" -- How a person views the world, how others interpret that person's view of the world, and what happens when that person dies and their views and wants continue to influence others.
*** ''VideoGame/MetalGearSolidPeaceWalker'': "PEACE".
"PEACE" -- The idea of perfect peace in the world, how far some will go to achieve it, if peace is possible at all, and, if it is, how long it can last before new conflict arises.
*** ''VideoGame/MetalGearSolidV'': "REVENGE", "RACE", "PAIN", "RACE" -- The constant competition between others and "LOSS" (or more accurately, how it affects the pain world at large, and how language affects a person's mental growth and development; "REVENGE" -- How loss can drive people to retalliate violently, and the destructive cycle that comes ''from'' a loss).results from it.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

** ''VideoGame/TheLegendOfZeldaOracleGames'': Harmony vs Imbalance. ''Oracle of Seasons'' in particular deals with the discord caused by climate shifts, and ''Ages'' explores the manner in which past shapes present.

Top