History CentralTheme / VideoGames

16th Dec '17 4:07:01 PM AHI-3000
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** There is no such thing as a utopia. Any attempts to create one will end in failure.
** No philosophy or vision of greatness, [[WellIntentionedExtremist however well-intentioned]], [[HumansAreFlawed survives perpetual contact with human flaws]].
** When a person devotes their entire life to opposing an evil, it is difficult, if not impossible, to [[HeWhoFightsMonsters avoid becoming like one's enemy]] [[NotSoDifferent in the process.]]
* ''VideoGame/BioShockInfinite'': Constants and variables (some things can be changed, others cannot). Also what does ''redemption'' really mean? Is religion capable of giving a man a second chance, or is it a crutch to avoid taking responsibility?

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** Series in general:
***
There is no such thing as a utopia. Any attempts to create one will end in failure.
** *** No philosophy or vision of greatness, [[WellIntentionedExtremist however well-intentioned]], [[HumansAreFlawed survives perpetual contact with human flaws]].
** *** When a person devotes their entire life to opposing an evil, it is difficult, if not impossible, to [[HeWhoFightsMonsters avoid becoming like one's enemy]] [[NotSoDifferent in the process.]]
* ''VideoGame/BioShockInfinite'': Constants and variables (some things can be changed, others cannot). Also what ** ''VideoGame/BioShockInfinite'':
*** What
does ''redemption'' really mean? Is religion capable of giving a man a second chance, or is it a crutch to avoid taking responsibility?responsibility?
*** Also, constants and variables (some things can be changed, others cannot).



* ''VideoGame/{{Borderlands}}'': The love of money is the root of all evil.
** ''VideoGame/{{Borderlands 2}}'': In addition to continuing the above theme, "hatred" is important. Over the course of the game, you begin to hate Handsome Jack as a true evil force that needs to die rather than a funny FauxAffablyEvil jackass, and he in turn comes to truly hate you for everything you've done in the course of disrupting his plans.

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* ''VideoGame/{{Borderlands}}'': ''{{VideoGame/Borderlands}}'': The love of money is the root of all evil.
** ''VideoGame/{{Borderlands 2}}'': ''VideoGame/Borderlands2'': In addition to continuing the above theme, "hatred" is important. Over the course of the game, you begin to hate Handsome Jack as a true evil force that needs to die rather than a funny FauxAffablyEvil jackass, and he in turn comes to truly hate you for everything you've done in the course of disrupting his plans.
16th Dec '17 4:03:13 PM AHI-3000
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* ''VideoGame/{{Borderlands 2}}'': In addition to continuing the above theme, "hatred" is important. Over the course of the game, you begin to hate Handsome Jack as a true evil force that needs to die rather than a funny FauxAffablyEvil jackass, and he in turn comes to truly hate you for everything you've done in the course of disrupting his plans.

to:

* ** ''VideoGame/{{Borderlands 2}}'': In addition to continuing the above theme, "hatred" is important. Over the course of the game, you begin to hate Handsome Jack as a true evil force that needs to die rather than a funny FauxAffablyEvil jackass, and he in turn comes to truly hate you for everything you've done in the course of disrupting his plans.
16th Dec '17 11:40:12 AM AHI-3000
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* ''VideoGame/{{Uncharted}}'': [[VideoGame/UnchartedDrakesFortune Luck]], [[VideoGame/Uncharted2AmongThieves Honor]] (or lack thereof), [[VideoGame/Uncharted3DrakesDeception Deception]], and [[VideoGame/Uncharted4AThiefsEnd Greed]] respectively.

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* ''VideoGame/{{Uncharted}}'': ''{{VideoGame/Uncharted}}'': [[VideoGame/UnchartedDrakesFortune Luck]], [[VideoGame/Uncharted2AmongThieves Honor]] (or lack thereof), [[VideoGame/Uncharted3DrakesDeception Deception]], and [[VideoGame/Uncharted4AThiefsEnd Greed]] Greed]], and [[VideoGame/UnchartedTheLostLegacy Legacy]] respectively.
7th Dec '17 9:06:38 PM WaxingName
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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Power corrupts.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': Power corrupts. [[TheSacredDarkness Light and darkness]] must coexist.


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** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': Must a leader sacrifice one land to save their own?
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Fulfilling one's duty on their own terms, as opposed to following a strict, predetermined path to it.
6th Dec '17 8:02:57 AM KingLyger
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* ''VisualNovel/DokiDokiLiteratureClub'':
** There's a right way and a wrong way of dealing with depression.
** [[WhatMeasureIsANonHuman Should you even feel bad for characters in a video game?]]
28th Nov '17 12:44:40 PM barderic
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** Difference between the spirit of the law and it's many [[LoopHoleAbuse interpretations]].

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** Difference The difference between the spirit of the law and it's its many [[LoopHoleAbuse interpretations]].



** Everyone's a player in the game of power and TheChessmaster who are presumed to be absolute are just as munch piece who can be used and manuplated as their own pawns.
** How people view of a person changes what was once a simple man into a extraordinary being of myth. (at the [[WasOnceAMan cost]] of them losing their HiddenDepths)
** [[ArcWords Sometimes]] evil [[TheBadGuyWins wins]].

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** Everyone's a player in the game of power power, and TheChessmaster [[TheChessmaster The Chessmasters]] who are presumed to be absolute are just as munch piece much pieces who can be used and manuplated manipulated as their own pawns.
** How people view peoples' views of a person changes can change what was once a simple man into a extraordinary being of myth. (at the [[WasOnceAMan cost]] cost of them losing their their]] HiddenDepths)
** [[ArcWords Sometimes]] evil [[TheBadGuyWins evil wins]].
28th Nov '17 12:29:31 PM barderic
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* ''VideoGame/PillarsOfEternity'' - Memory, reincarnation, and betrayal. The Watcher remembers their and others' past lives... except the great betrayal that made them what they are and bound them to the BigBad. Late in the game, the topic of divinity and why mortals need gods also comes to the forefront.

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* ''VideoGame/PillarsOfEternity'' - Memory, reincarnation, and betrayal. The Watcher remembers their and others' past lives... except the great betrayal that made them what they are and bound them to the BigBad. Late in the game, the topic of divinity and why mortals need gods also comes to the forefront. Also, that trying to move forward by forgetting the past doesn't solve anything, but at the same time clinging to the past at the expense of the future is no better.
26th Nov '17 5:13:44 AM thatmadork
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* ''VideoGame/ToothAndTail'': [[TheRevolutionWillNotBeCivilised Revolution eats her children.]][[note]][[CarnivoreConfusion Literally.]][[/note]]
22nd Nov '17 1:57:07 PM ACW
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** Do you really have to see [[OneHundredPercentCompletion everything in a video game]]? Even if you have to act like a CompleteMonster to do it?

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** Do you really have to see [[OneHundredPercentCompletion everything in a video game]]? Even if you have to act like a CompleteMonster monster to do it?
19th Nov '17 2:07:47 PM KingLyger
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* ''VideoGame/{{Undertale}}'':
** Every action, good or bad, has a consequence. Also, what would you do if [[WhatYouAreInTheDark the consequences can't affect you at all]]?
** Do you really have to see [[OneHundredPercentCompletion everything in a video game]]? Even if you have to act like a CompleteMonster to do it?
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