History CentralTheme / VideoGames

9th Jan '16 12:53:07 AM ThatFanwiththeGlasses
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** The truth will always make itself known.
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** The series as a whole: The truth will always make itself known.
29th Dec '15 5:10:54 PM ThatFanwiththeGlasses
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** ''Phoenix Wright: Ace Attorney: Trials and Tribulations'': A thirst for revenge can turn anyone into a monster.
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** ''Phoenix Wright: Ace Attorney: Trials and Tribulations'': A thirst for revenge can turn anyone into a monster.What does it really mean to "defend" someone?
26th Dec '15 6:31:22 PM nombretomado
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** ''VideoGame/GrandTheftAutoIV'': Your past scars your future. Every character has one mistake they regret and try to fix it in some way or another. Most importantly, is the AmericanDream still alive?
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** ''VideoGame/GrandTheftAutoIV'': Your past scars your future. Every character has one mistake they regret and try to fix it in some way or another. Most importantly, is the AmericanDream UsefulNotes/TheAmericanDream still alive?
18th Dec '15 9:19:47 AM ThatFanwiththeGlasses
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** ''Phoenix Wright: Ace Attorney: Justice for All'': Are amoral actions justifiable by sympathetic intentions? ** ''Phoenix Wright: Ace Attorney: Trials and Tribulations'': A thirst for revenge can turn anyone into a monster.

** ''VisualNovel/AceAttorneyInvestigations'': When the law is limited or perverted, how can we ensure justice without resorting to simple vigilantism?
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** ''VisualNovel/AceAttorneyInvestigations'': ''VisualNovel/AceAttorneyInvestigationsMilesEdgeworth'': When the law is limited or perverted, how can we ensure justice without resorting to simple vigilantism?vigilantism? ** ''Gyakuten Kenji 2'': ToBeLawfulOrGood. Are the two mutually exclusive? ** ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'': How far can we trust others when the evidence is against them?
15th Dec '15 9:05:57 PM Nohbody
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* ''Franchise/{{Bioshock}}'':
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* ''Franchise/{{Bioshock}}'':''VideoGame/BioShock'':

** Alternatively, it's important to live and rule by a philosophy that accounts for and ''understands'' human flaws.
25th Nov '15 8:10:43 AM LentilSandEater
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*** The theme of letting go of the past plays a key role in each DLC. In ''Dead Money'', [[spoiler:the fall of the Sierra Madre came from its owner's efforts to keep the woman he loved safe forever, and the main plot is driven by each character's inability to let go of the reasons why they originally came to the Sierra Madre]]. In ''Honest Hearts'', [[spoiler:you decide whether Joshua Graham lets go of his past or embraces it]]. In ''Old World Blues'', [[spoiler:the peaceful ending of the DLC has you convincing the Think Tank they need to let go of their mad science and leave the Mojave be]]. Finally, ''Lonesome Road'' centers around [[spoiler:Ulysses' inability to let go of the ideals of Hopeville after the Courier unknowingly caused its destruction]].
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*** The theme of letting go of the past plays a key role in each DLC. In ''Dead Money'', [[spoiler:the fall of the Sierra Madre came from its owner's efforts to keep the woman he loved safe forever, and the main plot is driven by each character's inability to let go of the reasons why they originally came to the Sierra Madre]]. In ''Honest Hearts'', [[spoiler:you decide whether Joshua Graham lets go of his past or embraces it]]. In ''Old World Blues'', [[spoiler:the peaceful ending of the DLC has you convincing the Think Tank they need to let go of their mad science and leave the Mojave be]]. Finally, ''Lonesome Road'' centers centres around [[spoiler:Ulysses' inability to let go of the ideals of Hopeville after the Courier unknowingly caused its destruction]].

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*** The theme of ** ''{{VideoGame/Fallout 4}}'' also puts emphasis on letting go of the past plays a key role in each DLC. In ''Dead Money'', [[spoiler:the fall of past, one particularly antagonistic faction is convinced its isolation and ties to pre-war civilisation make it superior. While the Sierra Madre came most moral has to rebuild itself completely from scratch to do its owner's efforts to keep job right.\\ \\ A second theme is deciding who, and what, makes up human civilisation in the woman he loved safe forever, 23rd century. Synths, mutants, ghouls, irradiated humans and the main plot is driven by each character's inability few 'pure' humans left all have to let go of the reasons why they originally came to the Sierra Madre]]. In ''Honest Hearts'', [[spoiler:you decide whether Joshua Graham lets go of his past or embraces it]]. In ''Old World Blues'', [[spoiler:the peaceful ending of the DLC has you convincing the Think Tank they need to let go of their mad science and leave the Mojave be]]. Finally, ''Lonesome Road'' centers around [[spoiler:Ulysses' inability to let go of the ideals of Hopeville after the Courier unknowingly caused its destruction]].live together. Some think they're better than others, but who's counting.
17th Nov '15 11:37:11 PM Koveras
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Added DiffLines:
*** Inevitability of corruption in any large organization. In the ''Trespasser'' DLC, even the Inquisition itself is revealed [[spoiler:to have been thoroughly infiltrated by the Qunari and Fen'Harel's agents]] despite its youth.
15th Oct '15 12:18:56 PM eowynjedi
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this isn't a theme, it's a plot summary. also editing to make some of these less just Aesops.
** ''VideoGame/FinalFantasyVI'' - An examination of love, in all its myriad forms: familial (Strago and Relm), parental (Terra), romantic (Locke, Celes), fraternal (Edgar and Sabin), both found and lost. *** More specifically, that love itself is the meaning of life.
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** ''VideoGame/FinalFantasyVI'' - ''VideoGame/FinalFantasyVI'': *** An examination of love, in all its myriad forms: familial (Strago and Relm), parental (Terra), romantic (Locke, Celes), fraternal (Edgar and Sabin), both found and lost. *** lost. More specifically, that love itself is the meaning of life.

** ''VideoGame/FinalFantasyVIII'' - Isolating yourself from other people won't stop you from being hurt. It's better to love and be hurt than to not love at all.
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** ''VideoGame/FinalFantasyVIII'' - Isolating yourself from other people won't stop you from being hurt. It's better to love and be hurt than to not love at all.The importance of ThePowerOfFriendship.

** ''VideoGame/FinalFantasyX'' - Sometimes, tradition and staying the same is not necessarily the best thing.
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** ''VideoGame/FinalFantasyX'' - Sometimes, tradition and staying the same is not necessarily the best thing.Questioning tradition. Sacrifice.

** ''VideoGame/FinalFantasyXIII'' - [[FateVsFreeWill Free will]], [[BeneathTheMask facing yourself]], forgiveness and redemption
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** ''VideoGame/FinalFantasyXIII'' - [[FateVsFreeWill Free will]], [[BeneathTheMask facing yourself]], forgiveness and redemptionredemption.

** ''VideoGame/LightningReturnsFinalFantasyXIII'' - It's TheEndOfTheWorldAsWeKnowIt. Are you willing to bring hope, save souls, and work to make world to come a better place, even if it means facing your own demons? ** ''VideoGame/FinalFantasyTactics'' - Prejudice is wrong because in the end we are all human. People are not tools. Fight for what you believe is right. Power does not bring happiness.
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** ''VideoGame/LightningReturnsFinalFantasyXIII'' - It's TheEndOfTheWorldAsWeKnowIt. Are you willing to bring hope, save souls, and work to make world to come a better place, even if it means facing your own demons? ** ''VideoGame/FinalFantasyTactics'' - Prejudice is wrong because in the end we are all human. People are not tools. Fight for what you believe is right. Power does not bring happiness.The consequences of seeking power and using people as tools.

** ''VideoGame/FinalFantasyThe4HeroesOfLight'' - Evil wins when you let it into your heart. Learn from your mistakes.
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** ''VideoGame/FinalFantasyThe4HeroesOfLight'' - Evil wins when you let it into your conquers from within the heart. Learn from your mistakes.

** ''VideoGame/FireEmblemTheSacredStones'' - You must accept reality when your loved ones die. Be careful of the unintended consequences of your actions. ** ''VideoGame/FireEmblemPathOfRadiance'' *** Discrimination holds us back. *** Nothing is more important than family. *** The CycleOfRevenge. ** ''VideoGame/FireEmblemRadiantDawn'' - Stand for what you believe in, no matter what -- or who -- stands against you. *** [[OrderVersusChaos Order and Chaos are not black and white]]; order can be evil, and chaos can be good.
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** ''VideoGame/FireEmblemTheSacredStones'' - You must accept reality when your loved ones die. Be careful ''VideoGame/FireEmblemJugdral'': A deconstruction of "conquer the unintended consequences of your actions. continent to save the day". ** ''VideoGame/FireEmblemPathOfRadiance'' *** Discrimination holds us back. *** Nothing is more important than family. *** ''VideoGame/FireEmblemTheSacredStones'': The road to hell is paved with good intentions. ** ''VideoGame/FireEmblemPathOfRadiance'': Discrimination, family, and the CycleOfRevenge. ** ''VideoGame/FireEmblemRadiantDawn'' - Stand for what you believe in, no matter what -- or who -- stands against you. *** ''VideoGame/FireEmblemRadiantDawn'': [[OrderVersusChaos Order and Chaos are not black and white]]; order can be evil, and chaos can be good.
5th Sep '15 10:47:58 PM Specialist290
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Added DiffLines:
* ''VideoGame/CrusaderKings'': The real price of power is the human cost. Politics ultimately boils down to human interaction, and personal friendships and rivalries can decide the fate of nations. Cultural and religious differences can produce conflict and tension but are not insurmountable, and sometimes the bigger danger is the one closer to home. Your best-laid plans for the future sometimes go wrong through no fault of your own, so it's always good to cultivate possible alternatives.
26th Aug '15 2:10:15 AM TheOneWhoTropes
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* ''VisualNovel/HigurashiNoNakuKoroNi'': PoorCommunicationKills, Sinners must atone for their sins and not blame someone else for them.
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* ''VisualNovel/HigurashiNoNakuKoroNi'': ''VisualNovel/HigurashiWhenTheyCry'': PoorCommunicationKills, Sinners must atone for their sins and not blame someone else for them.
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