History CentralTheme / VideoGames

19th Mar '17 12:21:01 PM jokevv
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* ''VideoGame/{{Bloodborne}}'': The madness and insanity caused by and of a never ending hunt. Weather that be a hunt to stop a plague, a hunt for knowledge to [[AscendToAHigherPlaneOfExistence ascension]], a hunt for [[ItMakesSenseInContext eye's]] and the hunt for progeny.

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* ''VideoGame/{{Bloodborne}}'': The madness and insanity caused by and of a never ending hunt. Weather Whether that be a hunt to stop a plague, a hunt for knowledge to [[AscendToAHigherPlaneOfExistence ascension]], a hunt for [[ItMakesSenseInContext eye's]] and the hunt for progeny.
12th Mar '17 8:30:36 AM veronchung27
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* ''VideoGame/MetalGearSolid'' has several themes interwoven through the series:

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* ''VideoGame/MetalGearSolid'' ''VideoGame/MetalGear'' has several themes interwoven through the series:



** On another note, the games also have themes that are often summed up in a single word. The first VideoGame/MetalGearSolid had the theme of "GENE". The theme of [=MGS2=] was "MEME". The theme of [=MGS3=] was "SCENE". The theme of [=MGS4=] was "SENSE". The theme of ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'' was "PEACE". And the theme of ''[[VideoGame/MetalGearRisingRevengeance Revengeance]]'' is "REVENGE". For [[VideoGame/MetalGearSolidVThePhantomPain Metal Gear Solid V]], the themes are pain and loss. Or, more accurately, the pain that comes ''from'' a loss. These themes tend to crop up a lot in the game that they describe, although they are often referenced in other games. To the extent that mission packs for the multiplayer of 4 were named the "GENE" "MEME" and "SCENE" expansions, and all included elements from [=MGS1=], [=MGS2=], and [=MGS3=] respectively.

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** On another note, the games also have themes that are often summed up in a single word. The first VideoGame/MetalGearSolid had the theme of "GENE". The theme of [=MGS2=] was "MEME". The theme of [=MGS3=] was "SCENE". The theme of [=MGS4=] was "SENSE". The theme of ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'' was "PEACE". And the theme of ''[[VideoGame/MetalGearRisingRevengeance Revengeance]]'' is "REVENGE". For [[VideoGame/MetalGearSolidVThePhantomPain Metal Gear Solid V]], the themes are pain "REVENGE", "RACE", "PAIN", and loss."LOSS". Or, more accurately, the pain that comes ''from'' a loss. These themes tend to crop up a lot in the game that they describe, although they are often referenced in other games. To the extent that mission packs for the multiplayer of 4 were named the "GENE" "MEME" and "SCENE" expansions, and all included elements from [=MGS1=], [=MGS2=], and [=MGS3=] respectively.
9th Mar '17 11:22:46 AM superkeijikun
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* ''{{VideoGame/Fallout 4}}'' puts emphasis on letting go of the past, one particularly antagonistic faction is convinced its isolation and ties to pre-war civilisation make it superior. While the most moral has to rebuild itself completely from scratch to do its job right.
A second theme is deciding who, and what, makes up human civilisation in the 23rd century. Synths, mutants, ghouls, irradiated humans and the few 'pure' humans left all have to live together. Some think they're better than others, but who's counting.
** The themes of the story arcs for the companions is about the need to reinvent oneself, struggling with identity, and the need to let go of the past to begin anew. To name a few examples: Piper Wright reinvented herself as an IntrepidReporter (in a world without newspapers) after fighting to uncover and spread the truth behind her father's murder, even if it leaves her isolated among her peers in Diamond City. Nick Valentine is a prototype synth whose memories and personality are based on a pre-war detective, and he struggles to establish himself as his own man, not the pre-war detective, and not a machine of the Institute. Strong is a Super Mutant who forsakes his mutated brethren and harbors a great deal of respect for humans, believing them to be stronger than mutants and tries to act more like them (not always successfully, but he tries).

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* ** ''{{VideoGame/Fallout 4}}'' puts emphasis on letting go of the past, one particularly antagonistic faction is convinced its isolation and ties to pre-war civilisation make it superior. While the most moral has to rebuild itself completely from scratch to do its job right. \n A second theme is deciding who, and what, makes up human civilisation in the 23rd century. Synths, mutants, ghouls, irradiated humans and the few 'pure' humans left all have to live together. Some think they're better than others, but who's counting.
** The themes of the story arcs for the companions in ''4'' is about the need to reinvent oneself, struggling with identity, and the need to let go of the past to begin anew. To name a few examples: Piper Wright reinvented herself as an IntrepidReporter (in a world without newspapers) after fighting to uncover and spread the truth behind her father's murder, even if it leaves her isolated among her peers in Diamond City. Nick Valentine is a prototype synth whose memories and personality are based on a pre-war detective, and he struggles to establish himself as his own man, not the pre-war detective, and not a machine of the Institute. Strong is a Super Mutant who forsakes his mutated brethren and harbors a great deal of respect for humans, believing them to be stronger than mutants and tries to act more like them (not always successfully, but he tries).
9th Mar '17 11:14:41 AM superkeijikun
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** ''{{VideoGame/Fallout 4}}'' also puts emphasis on letting go of the past, one particularly antagonistic faction is convinced its isolation and ties to pre-war civilisation make it superior. While the most moral has to rebuild itself completely from scratch to do its job right.\\
\\

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** * ''{{VideoGame/Fallout 4}}'' also puts emphasis on letting go of the past, one particularly antagonistic faction is convinced its isolation and ties to pre-war civilisation make it superior. While the most moral has to rebuild itself completely from scratch to do its job right.\\
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** The themes of the story arcs for the companions is about the need to reinvent oneself, struggling with identity, and the need to let go of the past to begin anew. To name a few examples: Piper Wright reinvented herself as an IntrepidReporter (in a world without newspapers) after fighting to uncover and spread the truth behind her father's murder, even if it leaves her isolated among her peers in Diamond City. Nick Valentine is a prototype synth whose memories and personality are based on a pre-war detective, and he struggles to establish himself as his own man, not the pre-war detective, and not a machine of the Institute. Strong is a Super Mutant who forsakes his mutated brethren and harbors a great deal of respect for humans, believing them to be stronger than mutants and tries to act more like them (not always successfully, but he tries).
26th Feb '17 4:09:00 PM mikeyc0312
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** ''Franchise/DragonQuest'' has themes for many of its games:
*** ''VideoGame/DragonQuestIV'': The power of teamwork: What 1 or 2 people could never acheive can be easily accomplished by a larger group.
*** ''VideoGame/DragonQuestV'': The importance of family: When you are cornered and feeling helpless, your family will be there to help.
*** ''VideoGame/DragonQuestVI'': Dreams and Reality: What changes can someone's dreams have on the world around them? What does it mean to exist within a dream, with the possibility of dissapearing when someone else wakes up? Also, the end of the game is about the triumph of hope over despair.
*** ''VideoGame/DragonQuestVII'': Time travel. Save the past in order to save the present.

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** * ''Franchise/DragonQuest'' has themes for many of its games:
*** ** ''VideoGame/DragonQuestIV'': The power of teamwork: What 1 or 2 people could never acheive can be easily accomplished by a larger group.
*** ** ''VideoGame/DragonQuestV'': The importance of family: When you are cornered and feeling helpless, your family will be there to help.
*** ** ''VideoGame/DragonQuestVI'': Dreams and Reality: What changes can someone's dreams have on the world around them? What does it mean to exist within a dream, with the possibility of dissapearing when someone else wakes up? Also, the end of the game is about the triumph of hope over despair.
*** ** ''VideoGame/DragonQuestVII'': Time travel. Save the past in order to save the present.
26th Feb '17 4:07:37 PM mikeyc0312
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** ''Franchise/DragonQuest'' has themes for many of its games:
*** ''VideoGame/DragonQuestIV'': The power of teamwork: What 1 or 2 people could never acheive can be easily accomplished by a larger group.
*** ''VideoGame/DragonQuestV'': The importance of family: When you are cornered and feeling helpless, your family will be there to help.
*** ''VideoGame/DragonQuestVI'': Dreams and Reality: What changes can someone's dreams have on the world around them? What does it mean to exist within a dream, with the possibility of dissapearing when someone else wakes up? Also, the end of the game is about the triumph of hope over despair.
*** ''VideoGame/DragonQuestVII'': Time travel. Save the past in order to save the present.
25th Feb '17 5:08:19 PM Prime32
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-->'''Akyuu, ''Manga/ForbiddenScrollery ch48'':''' "When they're kids, everyone [[BlackAndWhiteInsanity thinks there's only one truth]]. They think that, just like when they used to ask questions to their parents or teachers, every problem has a definite answer somewhere, waiting for them to find it. But, the idea that the world is finite is [[PsychologicalProjection simply a delusion of us humans]]. Once you get older, you'll realize that the world is infinite. [...] [[GreyAndGrayMorality If the world is made up of the infinite, then there are infinite truths as well.]]"

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-->'''Akyuu, ''Manga/ForbiddenScrollery ch48'':''' "When they're kids, everyone [[BlackAndWhiteInsanity thinks there's only one truth]]. They think that, just like when they used to ask questions to their parents or teachers, every problem has a definite answer buried somewhere, waiting for them to find it. But, the idea that the world is finite is [[PsychologicalProjection simply a delusion of us humans]]. Once you get older, you'll realize that the world is infinite. [...] [[GreyAndGrayMorality If the world is made up of the infinite, then there are infinite truths as well.]]"
25th Feb '17 5:02:34 PM Prime32
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* ''VideoGame/{{Touhou}}'':
** [[BothSidesHaveAPoint Everything can be seen from multiple perspectives.]] The same place can be a heaven or a hell to different people. The same person can be both good and evil, [[GeniusDitz a genius and an idiot]], a hard worker and a lazy bum, without contradiction, though usually we only ever see one side of them.
-->'''Akyuu, ''Manga/ForbiddenScrollery ch48'':''' "When they're kids, everyone [[BlackAndWhiteInsanity thinks there's only one truth]]. They think that, just like when they used to ask questions to their parents or teachers, every problem has a definite answer somewhere, waiting for them to find it. But, the idea that the world is finite is [[PsychologicalProjection simply a delusion of us humans]]. Once you get older, you'll realize that the world is infinite. [...] [[GreyAndGrayMorality If the world is made up of the infinite, then there are infinite truths as well.]]"
** [[https://en.wikipedia.org/wiki/Mono_no_aware The past is beautiful and should be mourned]], but [[RomanticismVersusEnlightenment the future brings many possibilities and should not be feared]]. It's bad to change too quickly, but also to change too slowly.
24th Feb '17 7:18:13 PM rjd1922
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* ''VideoGame/Lisa'': ViciousCycle of Abusive Relations, and CycleOfRevenge over course of generations until [[ScrewDestiny one can break the cycle]].

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* ''VideoGame/Lisa'': ''VideoGame/{{Lisa}}'': ViciousCycle of Abusive Relations, and CycleOfRevenge over course of generations until [[ScrewDestiny one can break the cycle]].
24th Feb '17 7:15:15 PM rjd1922
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* ''VideoGame/BioShockInfinite'': Constants and variables (some things can be changed, others cannot). Also what does ''redemption'' really mean? Is religion capable of giving a man a second chance or is it a crutch to avoid taking responsibility.

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* ''VideoGame/BioShockInfinite'': Constants and variables (some things can be changed, others cannot). Also what does ''redemption'' really mean? Is religion capable of giving a man a second chance or is it a crutch to avoid taking responsibility.responsibility?
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http://tvtropes.org/pmwiki/article_history.php?article=CentralTheme.VideoGames