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** ''TabletopGame/{{Eberron}}'': How would magic affect a society? When the time comes to fight evil, will you even know what it is?
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** ''[[TabletopGame/{{Mystara}} Red Steel'': Power has a price.

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** ''[[TabletopGame/{{Mystara}} Red Steel'': Steel]]'': Power has a price.
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** ''[[TabletopGame/{{Mystara}} Red Steel'': Power has a price.
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* Each ''TabletopGame/SentinelsOfTheMultiverse'' expansion has one:
** Base Game: Comic Book super hero team
** Rook City: DarkerAndEdgier
** Infernal Relics: Supernatural
** Shattered Timelines: Time Travel
** Vengeance: Revenge
** Wrath of the Cosmos: Space.
** Villains of the Multiverse: Even more revenge
** [=OblivAeon=]: EnemyMine and HeelFaceTurn
** Definitive Edition: Comic book super hero team but refined.
** Rook City Renegades: DarkerAndEdgier but refined.
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* ''TabletopGame/{{Sorcerer}}'': What will you do to get what you want?
* ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' - How do you fight [[CosmicHorrorStory what cannot be fought]]? Can [[CrapsackWorld the most oppressive society imaginable]] be justified by its circumstances?

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* ''TabletopGame/{{Sorcerer}}'': ''TabletopGame/Sorcerer2001'': What will you do to get what you want?
* ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' - How do you fight [[CosmicHorrorStory what cannot be fought]]? Can [[CrapsackWorld the most oppressive society imaginable]] be justified by its circumstances?
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** Sometimes, there is no chance for peace.

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** Sometimes, there is no chance for peace.peace.
** Also, OrderVsChaos.
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* ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' - How do you fight [[CosmicHorrorStory what cannot be fought]]? Can [[CrapsackWorld the most oppressive society imaginable]] be justified by its circumstances?

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* ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' - How do you fight [[CosmicHorrorStory what cannot be fought]]? Can [[CrapsackWorld the most oppressive society imaginable]] be justified by its circumstances?circumstances?
** Sometimes, there is no chance for peace.
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** ''TabletopGame/baldursGateDescentIntoAvernus'' What it means to be evil?

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** ''TabletopGame/baldursGateDescentIntoAvernus'' ''TabletopGame/BaldursGateDescentIntoAvernus'': What it means to be evil?

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* ''TabletopGame/DarkSun'': What will you do if the circumstances are bleak enough?
* ''TabletopGame/{{Dragonlance}}'': When it is time to be a hero, can you rise above your flaws?

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* ''TabletopGame/DungeonsAndDragons'':
** ''TabletopGame/baldursGateDescentIntoAvernus'' What it means to be evil?
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''TabletopGame/DarkSun'': What will you do if the circumstances are bleak enough?
* ** ''TabletopGame/{{Dragonlance}}'': When it is time to be a hero, can you rise above your flaws?flaws?
** ''TabletopGame/{{Planescape}}'': What is the true nature of reality?



* ''TabletopGame/{{Planescape}}'': What is the true nature of reality?
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* ''TabeltopGame/{{Dragonlance}}'': Can a flawed individual really be a hero?

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* ''TabeltopGame/{{Dragonlance}}'': Can a flawed individual really ''TabletopGame/{{Dragonlance}}'': When it is time to be a hero?hero, can you rise above your flaws?
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* ''TabeltopGame/{{Dragonlance}}'': Can a flawed individual really be a hero?
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* ''TabletopGame/{{Battletech}}'': No matter the time and place, the pursuit of power -- and the wars that inevitably follow -- will always plague humanity.
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* ''Android'': No matter how much technology advances - no matter how far it expands our reach, changes our world, or even [[WhatMeasureIsANonHuman if it causes us to question our definition of human]] - humanity will stay the same... with all the good and bad that comes with it.
* ''TabletopGame/{{Continuum}}'': If people could travel through time, what kind of civilisation would they build?
* ''TabletopGame/DarkSun'': What will you do if the circumstances are bleak enough?
* ''TabletopGame/TheDresdenFiles'': Power is paradoxical: the more you accumulate, the less real freedom you have.
* ''TabletopGame/{{Exalted}}'' has many themes, but the two biggest are that every action has a consequence, and that while violence is often the easiest and fastest solution, it's very rarely the best one.
* Every gameline in the TabletopGame/OldWorldOfDarkness has its own theme. Some of them include:
** ''TabletopGame/VampireTheMasquerade'' - How do you remain a moral person in an immoral society?
** ''TabletopGame/WerewolfTheApocalypse'' - How do you keep fighting when the battle seems hopeless? (Alternately: When will you, the player, stop playing games about fighting metaphors and actually go out and fight real-world evil?)
** ''TabletopGame/MageTheAscension'' - How can we build a better world when we can't agree on what that would look like?
** ''TabletopGame/WraithTheOblivion'' - How far can you be pushed before you succumb to your dark side?
** ''TabletopGame/ChangelingTheDreaming'' - How can we keep from losing our childhood innocence and hope?
** ''TabletopGame/HunterTheReckoning'' - Once you've seen what's wrong with the world, what are you going to do about it, and how far are you willing to go in the process?
** ''TabletopGame/DemonTheFallen'' - How do you make up for the mistakes of your past? Is it even worth doing?
* The ''TabletopGame/NewWorldOfDarkness'' also has a theme for each gameline. The new ones are:
** ''TabletopGame/VampireTheRequiem'' - How do you pass eternity?
** ''TabletopGame/WerewolfTheForsaken'' - How much responsibility do you have for your ancestors' sins?
** ''TabletopGame/MageTheAwakening'' - What would you do for power?
** ''TabletopGame/PrometheanTheCreated'' - What is the measure of a man?
** ''TabletopGame/ChangelingTheLost'' - [[TeethClenchedTeamwork Hang together or be hanged separately.]]
** ''TabletopGame/HunterTheVigil'' - How do you fight against enemies you don't understand? Do you even have the right to?
** ''TabletopGame/GeistTheSinEaters'' - What do you do with a second chance at life?
** ''TabletopGame/MummyTheCurse'' - Know thyself.
** ''TabletopGame/DemonTheDescent'' - Paranoia; breaking free and defining yourself.
** ''TabletopGame/BeastThePrimordial'' - Justification and keeping yourself in balance.
** ''TabletopGame/DeviantTheRenegades'' - Isolation, and [[RevengeBeforeReason the cost of revenge.]]
** Fangame ''TabletopGame/GeniusTheTransgression'' takes a swing at one, too - the nature of futility (especially the inability for anyone to control or direct culture/humanity).
** Another fangame, ''TabletopGame/PrincessTheHopeful'', is about [[EarnYourHappyEnding succeeding in the face of all hardships]].
** Another fangame, ''TabletopGame/DragonTheEmbers'', is about divine right facing faded glory. The reboot, ''TabletopGame/DragonRekindled'', focuses more on power in general: what will you do to gain it, and what will you do with it once you have it?
* ''TabletopGame/{{Paranoia}}'': Society is inherently insane, and the government is the craziest of all.
* ''TabletopGame/{{Planescape}}'': What is the true nature of reality?
* ''TabletopGame/{{Shadowrun}}'': Is it possible to escape the machinations and schemes of those in power?
* ''TabletopGame/{{Sorcerer}}'': What will you do to get what you want?
* ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'' - How do you fight [[CosmicHorrorStory what cannot be fought]]? Can [[CrapsackWorld the most oppressive society imaginable]] be justified by its circumstances?

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