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** ''VideoGame/TalesOfDestiny2'' (the actual Japanese-only Destiny 2 for UsefulNotes/{{P|layStation2}}S2, not the renamed Eternia) spoofs this practice by giving Loni Dunamis a LimitBreak consisting of 15 kanji, which also has the unique property of having the ingame title pop up one kanji at a time when it is used.

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** ''VideoGame/TalesOfDestiny2'' (the actual Japanese-only Destiny 2 ''Destiny 2'' for UsefulNotes/{{P|layStation2}}S2, Platform/{{P|layStation2}}S2, not the renamed Eternia) ''Eternia'') spoofs this practice by giving Loni Dunamis a LimitBreak consisting of 15 kanji, which also has the unique property of having the ingame title pop up one kanji at a time when it is used.
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Subversions aren't "slight"


** [[VideoGame/KidIcarus Palutena]] is a slight subversion, as she does say the names of certain attacks, but in a pleasant calm voice: shoutouts go to "Autoreticle" and "Angelic Missile".

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** [[VideoGame/KidIcarus Palutena]] is a slight subversion, as she does say says the names of certain attacks, but in a pleasant calm voice: shoutouts go to "Autoreticle" and "Angelic Missile".
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--->'''Waltz''': Ahahahaha! Ahahahahaha! What a joyous feeling! I'll let you have a taste of it as well! Apocalypse Fall!

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--->'''Waltz''': --->'''Waltz:''' Ahahahaha! Ahahahahaha! What a joyous feeling! I'll let you have a taste of it as well! Apocalypse Fall!



** In ''VideoGame/{{Persona 3}}'', the character will occasionally shout out the names of their personas when summoning them. Which makes sense for the main character, who can change personas at will, [[FridgeLogic but why would the other shout them out]]? Occasionally the characters will say something other than their persona's name during a Critical Summon, but a few are annoying.

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** In ''VideoGame/{{Persona 3}}'', ''VideoGame/Persona3'', the character will occasionally shout out the names of their personas when summoning them. Which makes sense for the main character, who can change personas at will, [[FridgeLogic but why would the other shout them out]]? Occasionally the characters will say something other than their persona's name during a Critical Summon, but a few are annoying.



** This applies to ''VideoGame/{{Persona 4}}'' as well. The only attack call that's 100% consistent is the obligatory shout of "PERSONA!", which is both noncommittal and quite effective. Also, the whole attack calling thing is kind of awkward if you have [[OlympusMons Satan or Lucifer]] equipped at the time...

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** This applies to ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' as well. The only attack call that's 100% consistent is the obligatory shout of "PERSONA!", which is both noncommittal and quite effective. Also, the whole attack calling thing is kind of awkward if you have [[OlympusMons Satan or Lucifer]] equipped at the time...



** ''VideoGame/{{Persona 5}}'' again has characters shout "Persona!" or the actual name of their GuardianEntity when summoning them, and they'll sometimes call out their CombinationAttack (which applies to previous games as well). The main character will also use some of the lines of characters from previous ''Persona'' titles if using one of the DLC Persona taken from their game. Also, the first BossBattle, Asmodeus, will tell you he's about to use his "Super Death Spike" exploding volleyball attack the turn before he actually hits you with it. Finally, the final boss [[spoiler:Yaldabaoth]] calls particular attacks related to the SevenDeadlySins with a couple sentences, keywords depending on the individual sin.

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** ''VideoGame/{{Persona 5}}'' ''VideoGame/Persona5'' again has characters shout "Persona!" or the actual name of their GuardianEntity when summoning them, and they'll sometimes call out their CombinationAttack (which applies to previous games as well). The main character will also use some of the lines of characters from previous ''Persona'' titles if using one of the DLC Persona taken from their game. Also, the first BossBattle, Asmodeus, will tell you he's about to use his "Super Death Spike" exploding volleyball attack the turn before he actually hits you with it. Finally, the final boss [[spoiler:Yaldabaoth]] calls particular attacks related to the SevenDeadlySins with a couple sentences, keywords depending on the individual sin.



--->''"Lighting, uh, uh, something!''

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--->''"Lighting, --->Lighting, uh, uh, something!''something!
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* It's a FightingGame, so one would expect characters in ''VideoGame/BlazBlue'' to call their attacks. Many do so, and do it well ("Baden Baden '''Lily!'''" should sound silly, but it works [[note]]It's Rachel. She can make ordering tea the most badass thing ever.[[/note]]). Special mention goes to HotBlooded {{Highly Visible|Ninja}} LargeHam Bang Shishigami, who often calls out more poetic names than his moves actually have and even goes so far as to announce "This is an ukemi!" That's right. He yells loudly to let his opponent know ''he's getting up after being knocked down.''

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* It's a FightingGame, so one would expect characters in ''VideoGame/BlazBlue'' ''Franchise/BlazBlue'' to call their attacks. Many do so, and do it well ("Baden Baden '''Lily!'''" should sound silly, but it works [[note]]It's Rachel. She can make ordering tea the most badass thing ever.[[/note]]). Special mention goes to HotBlooded {{Highly Visible|Ninja}} LargeHam Bang Shishigami, who often calls out more poetic names than his moves actually have and even goes so far as to announce "This is an ukemi!" That's right. He yells loudly to let his opponent know ''he's getting up after being knocked down.''
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* In ''VideoGame/AceCombat'', true to RealLife, every air fighter ([[VoiceForTheVoiceless or your]] [[MissionControl AWACS]] if [[HeroicMime you're]] the one firing) will call out "Fox Two!" when launching regular missiles, "Bombs Away!" when dropping bombs, "Fox One!" when launching [=SAAMs=], or "Fox Three!" when launching other missiles.

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* In ''VideoGame/AceCombat'', true to RealLife, every air fighter ([[VoiceForTheVoiceless or your]] [[MissionControl AWACS]] if [[HeroicMime you're]] the one firing) will call out "Fox Two!" when launching regular missiles, "Bombs Away!" when dropping bombs, "Fox One!" when launching [=SAAMs=], or "Fox Three!" when launching other radar-guided missiles.
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disambiguating Make Me Wanna Shout


* In ''Franchise/TheElderScrolls'' series, most notably in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', this is Justified for users of the [[MakeMeWannaShout Thu'um]], the draconic LanguageOfMagic. [[OurDragonsAreDifferent Dragons]], those who are [[TheChosenOne Dragonborn]], and other mortals who [[CharlesAtlasSuperpower study for years to learn to use it]] use the Thu'um to do things like command elements into existence. By shouting the words for say, [[BreathWeapon breathing fire]], they are literally [[RealityWarper commanding fire into existence]].

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* In ''Franchise/TheElderScrolls'' series, most notably in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', this is Justified for users of the [[MakeMeWannaShout [[WordsCanBreakMyBones Thu'um]], the draconic LanguageOfMagic. [[OurDragonsAreDifferent Dragons]], those who are [[TheChosenOne Dragonborn]], and other mortals who [[CharlesAtlasSuperpower study for years to learn to use it]] use the Thu'um to do things like command elements into existence. By shouting the words for say, [[BreathWeapon breathing fire]], they are literally [[RealityWarper commanding fire into existence]].

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* ''Videogame/{{ULTRAKILL}}:'' A trait common to the [[SuperBoss Prime Souls]] is that they have specific, threatening call-outs for each individual attack (even if it's not exactly an attack name). You ''will'' need them as warnings, because each and every attack is singularly fast and brutal, and some in particular (like [[spoiler:Minos Prime's "JUDGEMENT" dropkick and "DIE" meteor-stomp, and Sisyphus Prime's "BEGONE" ShockwaveClap and "THIS WILL HURT" explosion]]) will ''end'' you if you don't see them coming.

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* ''Videogame/{{ULTRAKILL}}:'' ''Videogame/{{ULTRAKILL}}:''
**
A trait common to the [[SuperBoss Prime Souls]] is that they have specific, threatening call-outs for each individual attack (even if it's not exactly an attack name). You ''will'' need them as warnings, because each and every attack is singularly fast and brutal, and some in particular (like [[spoiler:Minos Prime's "JUDGEMENT" dropkick and "DIE" meteor-stomp, and Sisyphus Prime's "BEGONE" ShockwaveClap and "THIS WILL HURT" explosion]]) will ''end'' you if you don't see them coming.coming.
** Less seriously, the [[WebVideo/MandaloreGaming Mysterious Druid Knight]] (& [[Podcast/PleaseStopTalking Owl]]) secret (joke) encounter has the Knight calling his attacks out with [[Videogame/EYEDivineCybermancy "Full Auto" and "Fuller Auto"]].
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* In ''VideoGame/AceCombat'', true to RealLife, every air fighter ([[VoiceForTheVoiceless or your]] [[MissionControl AWACS]] if [[HeroicMime you're]] the one firing) will call out "Fox Two!" when launching missiles.

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* In ''VideoGame/AceCombat'', true to RealLife, every air fighter ([[VoiceForTheVoiceless or your]] [[MissionControl AWACS]] if [[HeroicMime you're]] the one firing) will call out "Fox Two!" when launching regular missiles, "Bombs Away!" when dropping bombs, "Fox One!" when launching [=SAAMs=], or "Fox Three!" when launching other missiles.
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* ''Videogame/{{ULTRAKILL}}:'' A trait common to the [[SuperBoss Prime Souls]] is that they have specific, threatening call-outs for each individual attack (even if it's not exactly an attack name). You ''will'' need them as warnings, because each and every attack is singularly fast and brutal, with some in particular (like [[spoiler:Minos Prime's "JUDGEMENT" dropkick and "DIE" meteor-stomp, and Sisyphus Prime's "BEGONE" ShockwaveClap and "THIS WILL HURT" explosion]]) will ''end'' you if you don't see them coming.

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* ''Videogame/{{ULTRAKILL}}:'' A trait common to the [[SuperBoss Prime Souls]] is that they have specific, threatening call-outs for each individual attack (even if it's not exactly an attack name). You ''will'' need them as warnings, because each and every attack is singularly fast and brutal, with and some in particular (like [[spoiler:Minos Prime's "JUDGEMENT" dropkick and "DIE" meteor-stomp, and Sisyphus Prime's "BEGONE" ShockwaveClap and "THIS WILL HURT" explosion]]) will ''end'' you if you don't see them coming.
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* ''Videogame/{{ULTRAKILL}}:'' A trait common to the [[SuperBoss Prime Souls]] is that they have specific, threatening call-outs for each individual attack (even if it's not exactly an attack name). You ''will'' need them as warnings, because each and every attack is singularly fast and brutal, with some in particular (like [[spoiler:Minos Prime's "JUDGEMENT" dropkick and "DIE" meteor-stomp, and Sisyphus Prime's "BEGONE" ShockwaveClap and "THIS WILL HURT" explosion]]) will ''end'' you if you don't see them coming.
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Bonus Boss was renamed by TRS. Also chained sinkholes are bad.


** [[BonusBoss Optional Superboss]] [[VideoGame/FinalFantasyVII Sephiroth's]] calling of his attacks was notoriously difficult to understand, leading to his most powerful technique "Descend Heartless Angel" being almost universally misheard as "Sin Harvest."

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** [[BonusBoss [[{{Superboss}} Optional Superboss]] [[VideoGame/FinalFantasyVII Sephiroth's]] calling of his attacks was notoriously difficult to understand, leading to his most powerful technique "Descend Heartless Angel" being almost universally misheard as "Sin Harvest."



* In ''VideoGame/MitsumeteKnight'', two of the enemy Eight Generals, [[MightyGlacier Borankio]] [[DeathSeeker the Unshakable]] and [[FragileSpeedster Salishuan]] [[BonusBoss the Spy]], are guilty of this with their respective [[LimitBreak Special Attacks]], the "[[SpectacularSpinning Hasai Senpu]]" and the "[[WhyAmITicking Precise Kill]]". Bonus points for Borankio, as he shouts "[[FinishingMove Hissatsu !]]" before "Hasai Senpu !".

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* In ''VideoGame/MitsumeteKnight'', two of the enemy Eight Generals, [[MightyGlacier Borankio]] [[DeathSeeker Borankio the Unshakable]] and [[FragileSpeedster Salishuan]] [[BonusBoss Salishuan the Spy]], are guilty of this with their respective [[LimitBreak Special Attacks]], the "[[SpectacularSpinning Hasai Senpu]]" and the "[[WhyAmITicking Precise Kill]]". Bonus points for Borankio, as he shouts "[[FinishingMove Hissatsu !]]" before "Hasai Senpu !".
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** In the opening of ''VideoGame/KingdomHeartsChainOfMemories'', when the group first enters Castle Oblivion and encounters the cloaked figure, Donald tries to cast Thunder and calls it out as he does so, but fails due to the BagOfSpilling. He calls out Fire and Blizzard also, but neither of these produce any effect either.
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** [[VideoGame/DragonQuest The Heroes]] are a variation; they only announce the names of their neutral, side, and up specials in Japanese. In other versions they simply grunt, mainly because [[DubNameChange the spells have different names outside Japan]].

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** [[VideoGame/DragonQuest The Heroes]] are a variation; they only announce the names of their neutral, side, and up specials in Japanese. In other versions they simply grunt, mainly probably because [[DubNameChange the spells have different names outside Japan]].in other languages]].
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** [[ILoveNuclearPower Utsuho Reiuji]] uniquely adds ''[[BossWarningSiren bright yellow CAUTION! signs and a warning klaxon]]''.

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** [[ILoveNuclearPower Utsuho Reiuji]] Reiuji uniquely adds ''[[BossWarningSiren bright yellow CAUTION! signs and a warning klaxon]]''.
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** [[VideoGame/KingdomHearts Sora]] announces the spells he casts in his neutral special. In a subversion, his up taunt also has him cast another spell, but it's aesthetic.

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** [[VideoGame/KingdomHearts [[Franchise/KingdomHearts Sora]] announces the spells he casts in his neutral special. In a subversion, his up taunt also has him cast another spell, but it's aesthetic.
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Honkai Impact 3rd

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* All Valkyries in ''VideoGame/HonkaiImpact3rd'' have voicelines for performing certain actions, like using an Ultimate. Sometimes it really is a name of the attack ("Neko-Charm!"), but more often it's just some kind of catchphrase ("Now is the time of judgment.")
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** In Disgaea D2, Flonne becomes "Pure Fallen Angel of Love, Flonne" during the penultimate chapter. She proceeds to constantly scream out her attack names or technique names in overly flamboyant ways. Laharl at one point asks if that is necessary, to which Flonne admits what she's yelling is actually completely irrelevant to the use of her powers. Laharl then yells at her to stop. Additionally, Laharl points out that most of the battles in said chapter were due to Flonne's flamboyant yelling which keeps attracting enemy attention.

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** In Disgaea D2, ''Disgaea D2'', Flonne becomes "Pure Fallen Angel of Love, Flonne" during the penultimate chapter. She proceeds to constantly scream out her attack names or technique names in overly flamboyant ways. Laharl at one point asks if that is necessary, to which Flonne admits what she's yelling is actually completely irrelevant to the use of her powers. Laharl then yells at her to stop. Additionally, Laharl points out that most of the battles in said chapter were due to Flonne's flamboyant yelling which keeps attracting enemy attention.



* In the VideoGame/HeadSports series, all characters announce the name of their Power/Ability Shot before using it.

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* In the VideoGame/HeadSports ''VideoGame/HeadSports'' series, all characters announce the name of their Power/Ability Shot before using it.



* Within ''Videogame/MetalGearSolidPeaceWalker'' are several examples, most notably from the AI weapons in game which announce what weapon they are going to use. Or [[spoiler: The special ending where Vladimir shouts "PEEEEEEAAAACE ROCKET!"]] Also seen in ''Videogame/MetalGearSolidVThePhantomPain'' with the Rocket Arm upgrade for Snake's bionic arm. When firing it, Snake will yell [[RocketPunch "ROCKET PUUUUUUNCH!!"]], among other phrases, which is especially humorous given that it's primarily a game about sneaking and staying quiet.

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* Within ''Videogame/MetalGearSolidPeaceWalker'' ''VideoGame/MetalGearSolidPeaceWalker'' are several examples, most notably from the AI weapons in game which announce what weapon they are going to use. Or [[spoiler: The special ending where Vladimir shouts "PEEEEEEAAAACE ROCKET!"]] Also seen in ''Videogame/MetalGearSolidVThePhantomPain'' ''VideoGame/MetalGearSolidVThePhantomPain'' with the Rocket Arm upgrade for Snake's bionic arm. When firing it, Snake will yell [[RocketPunch "ROCKET PUUUUUUNCH!!"]], among other phrases, which is especially humorous given that it's primarily a game about sneaking and staying quiet.



** In ''VideoGame/SuperMario64 DS'', [[Characters/{{Wario}} Wario]] does this with a simple punch. "Punch! Punch! Yah!"

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** In ''VideoGame/SuperMario64 DS'', [[Characters/{{Wario}} Wario]] Characters/{{Wario}} does this with a simple punch. "Punch! Punch! Yah!"



** [[VideoGame/FireEmblemTellius Ike]] sometimes announces, "Aether!" and "[[LimitBreak Great... AETHER!]]", and [[VideoGame/FireEmblemThreeHouses Byleth]] occasionally announces the weapons they wield (Failnaught, Aymir, and Areadbhar) when performing specific attacks with said weapons. They don't announce the Sword of the Creator, though.

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** [[VideoGame/FireEmblemTellius [[VideoGame/FireEmblemPathOfRadiance Ike]] sometimes announces, "Aether!" and "[[LimitBreak Great... AETHER!]]", and [[VideoGame/FireEmblemThreeHouses Byleth]] occasionally announces the weapons they wield (Failnaught, Aymir, and Areadbhar) when performing specific attacks with said weapons. They don't announce the Sword of the Creator, though.



** [[Videogame/KidIcarus Palutena]] is a slight subversion, as she does say the names of certain attacks, but in a pleasant calm voice: shoutouts go to "Autoreticle" and "Angelic Missile".

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** [[Videogame/KidIcarus [[VideoGame/KidIcarus Palutena]] is a slight subversion, as she does say the names of certain attacks, but in a pleasant calm voice: shoutouts go to "Autoreticle" and "Angelic Missile".



* The ''VideoGame/{{Touhou}}'' series is pretty unique among [[ShootEmUp shmups]] in that most of the bosses' attack patterns are all different named attack spells, with the spell name displayed onscreen when it is cast. In-universe, declaring the name of your attack before you use it is one of the rules of [[WizardDuel Spell Card duels]], the [[DuelsDecideEverything primary means of resolving conflicts in Gensokyo]].

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* The ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' series is pretty unique among [[ShootEmUp shmups]] in that most of the bosses' attack patterns are all different named attack spells, with the spell name displayed onscreen when it is cast. In-universe, declaring the name of your attack before you use it is one of the rules of [[WizardDuel Spell Card duels]], the [[DuelsDecideEverything primary means of resolving conflicts in Gensokyo]].



* In ''Videogame/ValkyrieProfile2Silmeria'', all characters call out their FinishingMove at the end of their little speech while performing it. For mortals and einherjar, the speech ends with "Finishing Strike: (name of attack)". The gods finish with the shout "Divine Assault: (name of attack)".

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* In ''Videogame/ValkyrieProfile2Silmeria'', ''VideoGame/ValkyrieProfile2Silmeria'', all characters call out their FinishingMove at the end of their little speech while performing it. For mortals and einherjar, the speech ends with "Finishing Strike: (name of attack)". The gods finish with the shout "Divine Assault: (name of attack)".
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Up To Eleven is a defunct trope


** Taken UpToEleven with [[PowerCopying Rubick (who can steal spells)]] and has a bunch of lines recorded for when he's casting ''other hero's skills'', potentially letting him call out attacks for just about every single spell in the game, only depending on how extensively Valve has recorded/will record additional lines for him in the future.

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** Taken UpToEleven with [[PowerCopying Rubick (who can steal spells)]] spells]] and has a bunch of lines recorded for when he's casting ''other hero's skills'', potentially letting him call out attacks for just about every single spell in the game, only depending on how extensively Valve has recorded/will record additional lines for him in the future.
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* Most characters in ''VideoGame/FatalFury'' do this. Heck, Terry Bogard's guest appearance in ''VideoGame/SuperSmashBrosUltimate'' even continues this by bringing in his "Power Wave!", "Rapid Cuff!", " Rising Tackle!", "Buster Wolf!" among others.

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* Most characters in ''VideoGame/FatalFury'' do this. Heck, Terry Bogard's guest appearance in ''VideoGame/SuperSmashBrosUltimate'' even continues this by bringing in his "Power Wave!", "Rapid Cuff!", "Crack Shoot!", "Burn Knuckle!", " Rising Tackle!", "Buster "Are you OK? Buster Wolf!" among others.



** [[VideoGame/FireEmblemTellius Ike]] sometimes announces, "Aether!" and "[[LimitBreak Great... AETHER!]]", and [{VideoGame/FireEmblemThreeHouses Byleth]] occasionally announces the weapons they wield (Failnaught, Aymir, and Areadbhar) when performing specific attacks with said weapons. They don't announce the Sword of the Creator, though.

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** [[VideoGame/FireEmblemTellius Ike]] sometimes announces, "Aether!" and "[[LimitBreak Great... AETHER!]]", and [{VideoGame/FireEmblemThreeHouses [[VideoGame/FireEmblemThreeHouses Byleth]] occasionally announces the weapons they wield (Failnaught, Aymir, and Areadbhar) when performing specific attacks with said weapons. They don't announce the Sword of the Creator, though.



** [[GuestFighter Ryu and Ken]] call out several of their moves, true to ''Franchise/StreetFighter'' tradition.

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** [[GuestFighter Ryu and Ken]] call out several of their moves, true to ''Franchise/StreetFighter'' tradition. Same with [[VideoGame/FatalFury Terry Bogard]].

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** Ike sometimes calls out "Aether", and Byleth may call out "Failnaught!"
** Robin the [[TheStrategist tactician]] [[BlackMage mage]] yells the names of the various spells which [[PurelyAestheticGender he or she]] attacks with.

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** Ike [[VideoGame/FireEmblemTellius Ike]] sometimes calls out "Aether", announces, "Aether!" and Byleth may call out "Failnaught!"
"[[LimitBreak Great... AETHER!]]", and [{VideoGame/FireEmblemThreeHouses Byleth]] occasionally announces the weapons they wield (Failnaught, Aymir, and Areadbhar) when performing specific attacks with said weapons. They don't announce the Sword of the Creator, though.
** Robin [[VideoGame/FireEmblemAwakening Robin]] the [[TheStrategist tactician]] [[BlackMage mage]] yells announces the names of the various spells which [[PurelyAestheticGender he or she]] attacks with.their spells.


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** [[VideoGame/DragonQuest The Heroes]] are a variation; they only announce the names of their neutral, side, and up specials in Japanese. In other versions they simply grunt, mainly because [[DubNameChange the spells have different names outside Japan]].
** [[VideoGame/KingdomHearts Sora]] announces the spells he casts in his neutral special. In a subversion, his up taunt also has him cast another spell, but it's aesthetic.

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** Sonic shouts "Sonic Wind!" when he uses his special in ''VideoGame/SonicAdventure2''.
** Rouge shouts "Black Wave!" when she preforms her special in the same game.

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** Sonic shouts "Speed Up!", "Sonic Wind!" Wind!", and "Time Stop!" when he uses his special these moves in ''VideoGame/SonicAdventure2''.
** Rouge shouts "Hip Drop!", "Black Wave!" Wave!", and "Charm Ray!" when she preforms her special performs these moves in the same game.game.
** Tails does this with his Laser Missile, Rocket Launcher, and Power Laser moves in the same game, saying "Firing" before each move.
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* You'd think a series as wonderfully OTT as ''VideoGame/DevilMayCry'' would exhibit this gratuitously. You'll be wrong. Averted in the first ''VideoGame/DevilMayCry1'' and ''VideoGame/DevilMayCry2'', where Dante speaks only guttural warcries as he uses his moves. Subverted in ''VideoGame/DevilMayCry3Dantes'', where he gets them wrong. Quite wrong. Perhaps the most glaring example is the super-uppercut "Real Impact", where he ends up shouting "Rising Dragon", a differently executed uppercut for which he only spares said guttural warcry.

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* You'd think a series as wonderfully OTT as ''VideoGame/DevilMayCry'' would exhibit this gratuitously. You'll be wrong. Averted in the first ''VideoGame/DevilMayCry1'' and ''VideoGame/DevilMayCry2'', where Dante speaks only guttural warcries as he uses his moves. Subverted in ''VideoGame/DevilMayCry3Dantes'', ''VideoGame/DevilMayCry3DantesAwakening'', where he gets them wrong. Quite wrong. Perhaps the most glaring example is the super-uppercut "Real Impact", where he ends up shouting "Rising Dragon", a differently executed uppercut for which he only spares said guttural warcry.
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* You'd think a series as wonderfully OTT as ''VideoGame/DevilMayCry'' would exhibit this gratuitously. You'll be wrong. Averted in ''1'' and ''2'', where Dante speaks only guttural warcries as he uses his moves. Subverted in ''3'', where he gets them wrong. Quite wrong. Perhaps the most glaring example is the super-uppercut "Real Impact", where he ends up shouting "Rising Dragon", a differently executed uppercut for which he only spares said guttural warcry.
** Similar to this trope, however, in the 4th installment, Dante will call out the names of his styles as he changes to them if he's standing still ("Trickster!" "Royal Guard!" "Gunslinger!" "Swordmaster!") with an accompanying pose. If you use the style swap mid-combo (and you probably will), he says a cut-down version and skips the pose so as not to interrupt himself, i.e. "Sword!" [[spoiler: When switching to Vergil's Dark slayer style, which he acquires late in the game, he calls out something other than the style's name. You still get a pose though.]]

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* You'd think a series as wonderfully OTT as ''VideoGame/DevilMayCry'' would exhibit this gratuitously. You'll be wrong. Averted in ''1'' the first ''VideoGame/DevilMayCry1'' and ''2'', ''VideoGame/DevilMayCry2'', where Dante speaks only guttural warcries as he uses his moves. Subverted in ''3'', ''VideoGame/DevilMayCry3Dantes'', where he gets them wrong. Quite wrong. Perhaps the most glaring example is the super-uppercut "Real Impact", where he ends up shouting "Rising Dragon", a differently executed uppercut for which he only spares said guttural warcry.
** Similar to this trope, however, in the 4th installment, ''VideoGame/DevilMayCry4'', Dante will call out the names of his styles as he changes to them if he's standing still ("Trickster!" "Royal Guard!" "Gunslinger!" "Swordmaster!") with an accompanying pose. If you use the style swap mid-combo (and you probably will), he says a cut-down version and skips the pose so as not to interrupt himself, i.e. "Sword!" [[spoiler: When switching to Vergil's Dark slayer style, Slayer Style, which he acquires late in the game, he calls out something other than the style's name. You still get a pose though.]]
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Oops


* In ''VideoGame/AzureStrikerGunvoltSeries'', player characters and bosses all shout the names of their special attacks, complete with a character portrait cut-in, a haiku (except in ''{{Luminous Avenger iX 2}}''), and the name of the special attack hogging the screen.

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* In ''VideoGame/AzureStrikerGunvoltSeries'', player characters and bosses all shout the names of their special attacks, complete with a character portrait cut-in, a haiku (except in ''{{Luminous ''VideoGame/{{Luminous Avenger iX 2}}''), and the name of the special attack hogging the screen.
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* In ''VideoGame/AzureStrikerGunvoltSeries'', player characters and bosses all shout the names of their special attacks, complete with a character portrait cut-in, a haiku (except in ''{{Luminous Avenger iX 2}}''), and the name of the special attack hogging the screen.
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* Fifi in ''WesternAnimation/TinyToonAdventures: Defenders of the Universe'' calls out her special attack whenever she uses it. "Le Odor of Love!"

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* Fifi in ''WesternAnimation/TinyToonAdventures: Defenders of the Universe'' ''VideoGame/TinyToonAdventuresDefendersOfTheUniverse'' calls out her special attack whenever she uses it. "Le Odor of Love!"

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* Played straight in ''VideoGame/DanballSenki'' with double servings for each FinishingMove. The player calls out "Hissatsu function" and then the control device calls the name of the attack.


Added DiffLines:

* Played straight in ''VideoGame/LBXLittleBattlersExperience'' with double servings for each FinishingMove. The player calls out "Hissatsu function" and then the control device calls the name of the attack.

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