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Most of Mashima’s fame came from Fairy Tail


* ''Manga/FairyTail'' for Creator/HiroMashima.



* ''Manga/RaveMaster'' for Creator/HiroMashima.
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** While Creator/{{Netflix}} is obviously big, ''Crybaby'' established them as a legit producer of {{anime}}, whereas beforehand any "original" was merely licensed in the West and they were seen as a less anime-based platform compared to Creator/{{Hulu}} and Website/{{Crunchyroll}}. This series has paved the way for more true Netflix Original anime to come.

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** While Creator/{{Netflix}} is obviously big, ''Crybaby'' established them as a legit producer of {{anime}}, whereas beforehand any "original" was merely licensed in the West and they were seen as a less anime-based platform compared to Creator/{{Hulu}} and Website/{{Crunchyroll}}.Platform/{{Crunchyroll}}. This series has paved the way for more true Netflix Original anime to come.
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*''Manga/HonooNoAlpenRose'' for Creator/MichiyoAkaishi's works. It's actually the only of Akaishi's mangas made into an anime, and reached quite the success in Italy and some Arabic countries despite flopping in Japan.


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*''Manga/{{Lady}}'' - Creator/YokoHanabusa wrote a lot of shojo manga but this was the only one that received an anime adaptation and became a CashCowFranchise.
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* ''Manga/{{Kokou no Hito}}'' for Creator/ShinichiSakamoto. Early in his career, Sakamoto aimed to create marketable manga that followed established shounen tropes. This went on for ten years in which he achieved no real success. When he worked on Kokou no Hito, he believed this would be his last manga. Once his collaborators left the project, Sakamoto became the its writer and illustrator. With nothing left to lose (quite literally), Sakamoto decided that he would do whatever he wanted with the work, no longer following established conventions. This was when the story experienced a shift in tone, slowly morphing into a somber, melancholic coming-of-age story. The art transformed from good to being extremely realistic and beautiful, some of the best in the manga industry. While the story had faults here and there, overall Kokou no Hito emerged a much stronger work compared to its initial direction. This became Sakamoto's first success hit, which established his style going forward.

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* ''Manga/{{Kokou no Hito}}'' for Creator/ShinichiSakamoto. Early in his career, Sakamoto aimed to create marketable manga that followed established shounen tropes. This went on for ten years in which he achieved no real success. When he worked on Kokou no Hito, he believed this would be his last manga. Once his collaborators left the project, Sakamoto became the its sole writer and illustrator. With nothing left to lose (quite literally), Sakamoto decided that he would do whatever he wanted with the work, no longer following established conventions. This was when the story experienced a shift in tone, slowly morphing into a somber, melancholic coming-of-age story. The art transformed from good to being extremely realistic and beautiful, some of the best in the manga industry. While the story had faults here and there, overall Kokou no Hito emerged a much stronger work compared to its initial direction. This became Sakamoto's first success hit, which established his style going forward.
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* ''Manga/{{Kokou no Hito}}'' for Creator/ShinichiSakamoto. Early in his career, Sakamoto aimed to create marketable manga that followed established shounen tropes. This went on for ten years in which he achieved no real success. When he worked on Kokou no Hito, he believed this would be his last work. Once his collaborators left the project, Sakamoto became the sole writer and illustrator of the project. With nothing left to lose, Sakamoto decided that he would do whatever he wanted with the work, no longer following established conventions. This was when the story experienced a shift in tone, slowly morphing into a raw, melancholic coming-of-age story. The art transformed from good to being extremely realistic and beautiful, some of the best in the manga industry. While the story had faults here and there, overall Kokou no Hito emerged a much stronger work compared to its initial shounen direction. This became Sakamoto's first success hit, which established his style going forward.

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* ''Manga/{{Kokou no Hito}}'' for Creator/ShinichiSakamoto. Early in his career, Sakamoto aimed to create marketable manga that followed established shounen tropes. This went on for ten years in which he achieved no real success. When he worked on Kokou no Hito, he believed this would be his last work. manga. Once his collaborators left the project, Sakamoto became the sole its writer and illustrator of the project. illustrator. With nothing left to lose, lose (quite literally), Sakamoto decided that he would do whatever he wanted with the work, no longer following established conventions. This was when the story experienced a shift in tone, slowly morphing into a raw, somber, melancholic coming-of-age story. The art transformed from good to being extremely realistic and beautiful, some of the best in the manga industry. While the story had faults here and there, overall Kokou no Hito emerged a much stronger work compared to its initial shounen direction. This became Sakamoto's first success hit, which established his style going forward.
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* ''Manga/{{Kokou no Hito}}'' for Creator/ShinichiSakamoto. Early in his career, Sakamoto aimed to create marketable manga that followed established shounen tropes. This went on for ten years in which he achieved no real success. When he worked on Kokou no Hito, he believed this would be his last work. Once his collaborators left the project, Sakamoto became the sole writer and illustrator of the project. With nothing left to lose, Sakamoto decided that he would do whatever he wanted with the work, no longer following established conventions. This was when the story experienced a shift in tone, slowly morphing into a raw, melancholic coming-of-age story. The art transformed from good to being extremely realistic and beautiful, some of the best in the manga industry. While the story had faults here and there, overall Kokou no Hito emerged a much stronger work compared to its initial shounen direction. This became Sakamoto's first success hit, which established his style going forward.
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* ''Manga/DrSlump'' for Creator/AkiraToriyama in his home country. And while he would later be more well-known for ''Manga/DragonBall'', he made it big worldwide with the anime adaptation of its later two-thirds, ''Anime/DragonBallZ''.

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* ''Manga/DrSlump'' for Creator/AkiraToriyama in his home country. And while he would later be more well-known better known for ''Manga/DragonBall'', he made it big worldwide with the anime adaptation of its later two-thirds, ''Anime/DragonBallZ''.



** While Creator/{{Netflix}} is obviously big, ''Crybaby'' established them as a legit producer of {{anime}}, whereas beforehand any "original" was merely licensed in the west and they were seen as a less anime-based platform compared to Creator/{{Hulu}} and Website/{{Crunchyroll}}. This series has paved the way for more true Netflix Original anime to come.

to:

** While Creator/{{Netflix}} is obviously big, ''Crybaby'' established them as a legit producer of {{anime}}, whereas beforehand any "original" was merely licensed in the west West and they were seen as a less anime-based platform compared to Creator/{{Hulu}} and Website/{{Crunchyroll}}. This series has paved the way for more true Netflix Original anime to come.

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* ''Anime/GoShogun'' and ''Anime/MagicalPrincessMinkyMomo'' for Kunihiko Yuyama and Takashi Shudo in their home country and Europe. Later, ''Anime/PokemonTheSeries'' would be their ''biggest'' breakthrough on a larger worldwide scale.



* ''Anime/GoShogun'' and ''Anime/MagicalPrincessMinkyMomo'' for Kunihiko Yuyama and Takashi Shudo in their home country and Europe. Later, ''Anime/PokemonTheSeries'' would be their ''biggest'' breakthrough on a larger worldwide scale.



* ''Manga/RaveMaster'' for Hiro Mashima.

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* ''Manga/RaveMaster'' for Hiro Mashima.Creator/HiroMashima.



* ''Manga/TheSevenDeadlySins'' for Nakaba Suzuki.



* ''Manga/RanmaOneHalf'' (both its manga and anime) was one of Creator/VizMedia's first big successes as a publisher.

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* ''Manga/RanmaOneHalf'' (both its the manga and anime) was one of Creator/VizMedia's first big successes as a publisher.
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* The ''LightNovel/HaruhiSuzumiya'' light novel series for Creator/YenPress.

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* The ''LightNovel/HaruhiSuzumiya'' ''Literature/HaruhiSuzumiya'' light novel series for Creator/YenPress.
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* ''Manga/KaguyaSamaLoveIsWar'' for Creator/AkaAkasaka.
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* ''Manga/RGVeda'' for Creator/{{CLAMP}}; then ''Manga/MagicKnightRayearth'' put them on the map in Japan and ''Manga/CardcaptorSakura'' be their biggest worldwide success.

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* ''Manga/RGVeda'' for Creator/{{CLAMP}}; then ''Manga/MagicKnightRayearth'' put them Creator/{{CLAMP}} on the map in Japan and ''Manga/CardcaptorSakura'' would be their biggest worldwide success.

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* ''Manga/RGVeda'' for Creator/{{CLAMP}}; then ''Manga/MagicKnightRayearth'' put them on the map in Japan and ''Manga/CardcaptorSakura'' be their biggest worldwide success.



* ''Anime/SengokuMajinGoShogun'' and ''Anime/MagicalPrincessMinkyMomo'' for Kunihiko Yuyama and Takashi Shudo in their home country and Europe. Later, ''Anime/PokemonTheSeries'' would be their ''biggest'' breakthrough on a larger worldwide scale.

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* ''Anime/SengokuMajinGoShogun'' ''Anime/GoShogun'' and ''Anime/MagicalPrincessMinkyMomo'' for Kunihiko Yuyama and Takashi Shudo in their home country and Europe. Later, ''Anime/PokemonTheSeries'' would be their ''biggest'' breakthrough on a larger worldwide scale.



* ''Manga/TokyoBabylon'' for Creator/{{CLAMP}}.

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* ''Manga/TokyoBabylon'' ''Manga/ThoseWhoHuntElves'' for Creator/{{CLAMP}}.Yu Yagami.

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