Follow TV Tropes

Following

History BlueAndOrangeMorality / CardGames

Go To

OR

Is there an issue? Send a MessageReason:
None


** Morality on Amonkhet is a little weird, since their society is 1) [[HeavenSeeker dedicated to the pursuit of a glorious afterlife at all costs]] and 2) the work of murderous social engineering by [[BigBad Nicol Bolas]]. This leads to an ''extremely'' casual attitude towards death; those who die during the Five Trials clearly weren't worthy of the best afterlife! One of them is even dedicated to encouraging members of a crop of warriors, who may have been training as a unit since they were five, to sacrifice each other in order to progress through the Trial, and this is viewed as not only acceptable but laudable - those who don't will, in theory, have a harder time getting into the God-Pharaoh's glorious afterlife.

to:

** Morality on Amonkhet is a little weird, since their society is 1) [[HeavenSeeker dedicated to the pursuit of a glorious afterlife at all costs]] and 2) the work of murderous social engineering by [[BigBad Nicol Bolas]]. This leads to an ''extremely'' casual attitude towards death; those who die during the Five Trials clearly weren't worthy of the best afterlife! One of them is even dedicated to encouraging members of a crop of warriors, who may have been training as a unit since they were five, to sacrifice each other in order to progress through the Trial, and this is viewed as not only acceptable but laudable - laudable-- those who don't will, in theory, have a harder time getting into the God-Pharaoh's glorious afterlife.
Is there an issue? Send a MessageReason:
None


%%%
%%
%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
%%
%%%

BlueAndOrangeMorality in CardGames.
----



** Morality on Amonkhet is a little weird, since their society is 1) [[HeavenSeeker dedicated to the pursuit of a glorious afterlife at all costs]] and 2) the work of murderous social engineering by [[BigBad Nicol Bolas]]. This leads to an ''extremely'' casual attitude towards death; those who die during the Five Trials clearly weren't worthy of the best afterlife! One of them is even dedicated to encouraging members of a crop of warriors, who may have been training as a unit since they were five, to sacrifice each other in order to progress through the Trial, and this is viewed as not only acceptable but laudable - those who don't will, in theory, have a harder time getting into the God-Pharaoh's glorious afterlife.

to:

** Morality on Amonkhet is a little weird, since their society is 1) [[HeavenSeeker dedicated to the pursuit of a glorious afterlife at all costs]] and 2) the work of murderous social engineering by [[BigBad Nicol Bolas]]. This leads to an ''extremely'' casual attitude towards death; those who die during the Five Trials clearly weren't worthy of the best afterlife! One of them is even dedicated to encouraging members of a crop of warriors, who may have been training as a unit since they were five, to sacrifice each other in order to progress through the Trial, and this is viewed as not only acceptable but laudable - those who don't will, in theory, have a harder time getting into the God-Pharaoh's glorious afterlife.afterlife.

----
Is there an issue? Send a MessageReason:
None


-->"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us." -- ''Shrivel'' flavor text

to:

-->"Have -->"[[HumansAreInsects Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us." ]]" -- ''Shrivel'' flavor text
Is there an issue? Send a MessageReason:
None


** Morality on Amonkhet is a little weird, since their society is 1) [[HeavenSeeker dedicated to the pursuit of a glorious afterlife at all costs]] and 2) the work of murderous social engineering by [[BigBad Nicol Bolas]]. This leads to an ''extremely'' casual attitude towards death; those who die during the Five Trials clearly weren't worthy of the best afterlife! One of them is even dedicated to encouraging members of a crop, who may have been training as a unit since they were five, to sacrifice each other in order to progress through the Trial, and this is viewed as not only acceptable but laudable - those who don't will, in theory, have a harder time getting into the God-Pharaoh's glorious afterlife.

to:

** Morality on Amonkhet is a little weird, since their society is 1) [[HeavenSeeker dedicated to the pursuit of a glorious afterlife at all costs]] and 2) the work of murderous social engineering by [[BigBad Nicol Bolas]]. This leads to an ''extremely'' casual attitude towards death; those who die during the Five Trials clearly weren't worthy of the best afterlife! One of them is even dedicated to encouraging members of a crop, crop of warriors, who may have been training as a unit since they were five, to sacrifice each other in order to progress through the Trial, and this is viewed as not only acceptable but laudable - those who don't will, in theory, have a harder time getting into the God-Pharaoh's glorious afterlife.
Is there an issue? Send a MessageReason:
None


** [[EldritchAbomination The Eldrazi]] are portrayed as horrific beings of destruction. At the same time, they are not mindless, but rather operate on a completely different moral axis. [[spoiler:In "Eldritch Moon", Emrakul even participates in her own binding into a prison on the moon, because in some unspecified way it's not her time to act.]]

to:

** [[EldritchAbomination The Eldrazi]] are portrayed as horrific beings of destruction. At the same time, they are not mindless, but rather operate on a completely different moral axis. [[spoiler:In "Eldritch Moon", Emrakul even participates in her own binding into a prison on the moon, because in some unspecified way way, it's not her time to act.]]
Is there an issue? Send a MessageReason:
None


*** Green Phyrexia seeks to change, grow, and approach perfection through an accelerated form of natural selection. However, it considers bestial physicality a virtue and sentience a hindrance, which puts it ''squarely'' at odds with Blue Phyrexia.

to:

*** Green Phyrexia seeks to change, grow, and approach perfection through an accelerated form of natural selection. However, it considers bestial physicality a virtue and sentience a hindrance, which puts it ''squarely'' at odds with Blue Phyrexia.Phyrexia.
** Morality on Amonkhet is a little weird, since their society is 1) [[HeavenSeeker dedicated to the pursuit of a glorious afterlife at all costs]] and 2) the work of murderous social engineering by [[BigBad Nicol Bolas]]. This leads to an ''extremely'' casual attitude towards death; those who die during the Five Trials clearly weren't worthy of the best afterlife! One of them is even dedicated to encouraging members of a crop, who may have been training as a unit since they were five, to sacrifice each other in order to progress through the Trial, and this is viewed as not only acceptable but laudable - those who don't will, in theory, have a harder time getting into the God-Pharaoh's glorious afterlife.

Changed: 786

Is there an issue? Send a MessageReason:
a bit of flavor and clarification for the Phyrexian factions


*** White Phyrexia follows a scripture talking of the inadequacy of flesh, and the unity of all. It considers ''skin'' a barrier to unity, and flaying is treated as a purification rite.
*** Blue Phyrexia is constantly trying to improve themselves... by taking apart other beings to learn how their few good traits work.
*** Black Phyrexians fight among themselves, each of them trying to prove that ''they'' are the strongest and should get to run Phyrexia ''their'' way.
*** Red Phyrexia is finding itself filled with confusion, the ideals of personal freedom from red mana in conflict with the hive-like nature of Phyrexia.
*** Green Phyrexia seeks to change, grow, and approach perfection through an accelerated form of natural selection.

to:

*** White Phyrexia follows a scripture talking of the inadequacy of flesh, and the unity of all. It considers ''skin'' a barrier to unity, and flaying is treated as a purification rite.
rite. This dedication to the ''compleation'' of all life makes them, ironically, one of the strongest factions despite the fact that Old Phyrexia was once exclusively Black.
*** Blue Phyrexia is constantly trying to improve themselves... by taking apart other beings to learn how their few good traits work.
work, and then applying these traits to other beings until they find a subject that lives through the procedure.
*** Black Phyrexians fight among themselves, each of them trying to prove that ''they'' are the strongest and should get to run Phyrexia ''their'' way.
way. This lack of unity has the effect of making them, ironically, one of the weaker factions despite the fact that Old Phyrexia was once exclusively Black.
*** Red Phyrexia is finding itself filled with confusion, the ideals of personal freedom and chaos from red Red mana in conflict clashing with the hive-like nature structure of Phyrexia.
Phyrexia. When the survivors of old Mirrodin seek refuge in the Furnace Layer, the Red Praetor Urabrask orders his minions to let them be. Whether this is out of empathy or contrarianism is left vague.
*** Green Phyrexia seeks to change, grow, and approach perfection through an accelerated form of natural selection. However, it considers bestial physicality a virtue and sentience a hindrance, which puts it ''squarely'' at odds with Blue Phyrexia.
Is there an issue? Send a MessageReason:
None


** [[EldritchAbomination The Eldrazi]] are portrayed as horrific beings of destruction. At the same time, they are not mindless, but rather operate on a completely different moral axis.

to:

** [[EldritchAbomination The Eldrazi]] are portrayed as horrific beings of destruction. At the same time, they are not mindless, but rather operate on a completely different moral axis. [[spoiler:In "Eldritch Moon", Emrakul even participates in her own binding into a prison on the moon, because in some unspecified way it's not her time to act.]]
Is there an issue? Send a MessageReason:
None


*** Green is the power of nature and lives on instinct. Green is really the ultimate Blue/Orange color, since nature doesn't care at all about artificial moral codes but rather lives by the law of the jungle. Green's allies are red and white; green's enemies are blue and black.

to:

*** Green is the power of nature and lives on instinct. Green is really the ultimate Blue/Orange color, since nature doesn't care at all about artificial moral codes but rather lives by the law of the jungle. Green's allies are red and white; green's enemies are blue and black. On the other hand, green is also the colour most willing to acknowledge the value of all colours, including the ones it doesn't agree with - it views the world as a harmonious system that is only disturbed when people go too far.



*** White/Black tends to focus on aspects of Life and Death, as well as Sacrifice - both self-sacrifice and sacrificing others for your own ends. Expect lots of life-drain, reanimation, and exiling.
*** Black/Green tends to focus on cycles of destruction and creation. Expect LOTS of graveyard-play, destruction of practically anything on the field, and decay.
*** Green/Blue tends to focus on evolution and growth. Expect strange and huge creatures, spells which mutate or otherwise alter creatures, putting more and more creatures out, and spells which use creatures as their basis.
*** Blue/Red tends to focus on Scientific/Magical advancement by any means necessary. Expect lots of absolutely insane effects, LOTS of lightning, and significantly more of a focus on Instant and Sorcery spells than any other card type.
*** Red/White focuses on war, full stop. Expect a plan based around amassing huge armies of relatively small creatures all working in tandem, a few heavyhitter creatures which stand alone as unique warriors which also supplement and/or are supplemented by your troops, effects which change the dynamics of Combat as a whole, and [[MoreDakka lots & lots of concentrated fire]].

to:

*** White/Black tends to focus on aspects of Life and Death, as well as Sacrifice - both self-sacrifice and sacrificing others for your own ends. Expect lots of life-drain, reanimation, and exiling.
exiling. Philosophically, white/black is generally focused on either a willingness to do terrible things for a greater good (Sorin Markov), or a philosophy of adopting a specific group as "in" and helping them at the expense of the out-group (the Orzhov Syndicate).
*** Black/Green tends to focus on cycles of destruction and creation. Expect LOTS of graveyard-play, destruction of practically anything on the field, and decay.
decay. Black-green organisations tend to include ecoterrorists, but also groups like the Golgari Swarm - they practiced human sacrifice, at least for a while, and still use a lot of necromancy, but at the same time they also grow most of the food.
*** Green/Blue tends to focus on evolution and growth. Expect strange and huge creatures, spells which mutate or otherwise alter creatures, putting more and more creatures out, and spells which use creatures as their basis.
basis. The most notable blue-green group, the Simic Combine of Ravnica, started out attempting to adapt nature to fit better into Ravnica's planet-spanning urban sprawl, culminating in an attempt to create a giant ooze-monster that would be able to direct its own evolution; this plan ended in a kaiju battle. Additionally, the concept of people not wanting to be turned into mutants is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=405354 completely foreign to them]].
*** Blue/Red tends to focus on Scientific/Magical advancement by any means necessary. Expect lots of absolutely insane effects, LOTS of lightning, and significantly more of a focus on Instant and Sorcery spells than any other card type.
type. Philosophically, blue-red tends to focus on progress as being Good, most notably in the Izzet League of Ravnica, who are incapable of fathoming the idea that people might not want to take part in experiments that end in something explosive; a project that led to the destruction of all prototypes, the deaths of all pilots, and a huge amount of collateral damage, led to said prototypes being deemed [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368964 "flawless design"]].
*** Red/White focuses on war, full stop. Expect a plan based around amassing huge armies of relatively small creatures all working in tandem, a few heavyhitter creatures which stand alone as unique warriors which also supplement and/or are supplemented by your troops, effects which change the dynamics of Combat as a whole, and [[MoreDakka lots & lots of concentrated fire]]. Red/white philosophies tend to be about using chaotic and emotional means to support a moral or orderly goal - the Boros Legion of Ravnica use destruction, passion and massive amounts of force in order to hold up the law, while Nahiri in "Shadows over Innistrad" block is willing to cause widespread mayhem and the possible destruction of an entire plane out of a twisted sense of justice.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** White/Black tends to focus on aspects of Life and Death, as well as Sacrifice - both self-sacrifice and sacrificing others for your own ends. Expect lots of life-drain, reanimation, and exiling.
*** Black/Green tends to focus on cycles of destruction and creation. Expect LOTS of graveyard-play, destruction of practically anything on the field, and decay.
*** Green/Blue tends to focus on evolution and growth. Expect strange and huge creatures, spells which mutate or otherwise alter creatures, putting more and more creatures out, and spells which use creatures as their basis.
*** Blue/Red tends to focus on Scientific/Magical advancement by any means necessary. Expect lots of absolutely insane effects, LOTS of lightning, and significantly more of a focus on Instant and Sorcery spells than any other card type.
*** Red/White focuses on war, full stop. Expect a plan based around amassing huge armies of relatively small creatures all working in tandem, a few heavyhitter creatures which stand alone as unique warriors which also supplement and/or are supplemented by your troops, effects which change the dynamics of Combat as a whole, and [[MoreDakka lots & lots of concentrated fire]].
Is there an issue? Send a MessageReason:
None


*** Black turns inward, toward the self. Remember that DarkIsNotEvil, since it's still possible to do good while pursuing self-interest. Black's allies are red and blue, where as it's enemies are white and green.
*** Red is the color of freedom, emotion, and destruction. Red sounds inherently blue and orange, since freedom is generally considered good while destruction is usually viewed as negative. And of course, emotions go all over the map. It's allies are black and green and it's enemies are white and blue.

to:

*** Black turns inward, toward the self. Remember that DarkIsNotEvil, since it's still possible to do good while pursuing self-interest. Black's allies are red and blue, where as it's its enemies are white and green.
*** Red is the color of freedom, emotion, and destruction. Red sounds inherently blue and orange, since freedom is generally considered good while destruction is usually viewed as negative. And of course, emotions go all over the map. It's Its allies are black and green and it's its enemies are white and blue.
Is there an issue? Send a MessageReason:
Excising the YGO entry because nothing in it suggests Noelia working with foreign moral values; a bit of dog-petting doesn\'t qualify for B&O-M.


*** Green Phyrexia seeks to change, grow, and approach perfection through an accelerated form of natural selection.
* In the second ''TabletopGame/YuGiOh'' Duel Terminal storyline, Gishki Noelia was shown acting cruel and evil on some cards, but good and benign in others. The art of "Aquamirror Illusion" and "Aquamirror Cycle" suggests she forced Gishki Emilia to transform into "Evigishki Gustkraken" against her will, and she seems to have had orchestrated the alliance with the Evilswarms due to cards like "Trial and Tribulation" and "Creeping Darkness" which resulted in her being turned into Gishki Psychelone. On the other hand, she is seen comforting crying children on "After the Storm" and protecting them in "Spell Wall". (Possibly, she was committing evil in order to accomplish what she believes will bring about greater good, in which this Trope may apply.)

to:

*** Green Phyrexia seeks to change, grow, and approach perfection through an accelerated form of natural selection.
* In the second ''TabletopGame/YuGiOh'' Duel Terminal storyline, Gishki Noelia was shown acting cruel and evil on some cards, but good and benign in others. The art of "Aquamirror Illusion" and "Aquamirror Cycle" suggests she forced Gishki Emilia to transform into "Evigishki Gustkraken" against her will, and she seems to have had orchestrated the alliance with the Evilswarms due to cards like "Trial and Tribulation" and "Creeping Darkness" which resulted in her being turned into Gishki Psychelone. On the other hand, she is seen comforting crying children on "After the Storm" and protecting them in "Spell Wall". (Possibly, she was committing evil in order to accomplish what she believes will bring about greater good, in which this Trope may apply.)
selection.
Is there an issue? Send a MessageReason:
Adding some redundancy and consistency to the magic color list by adding enemies and allies to each one.


*** Black turns inward, toward the self. Remember that DarkIsNotEvil, since it's still possible to do good while pursuing self-interest.
*** Red is the color of freedom, emotion, and destruction. Red sounds inherently blue and orange, since freedom is generally considered good while destruction is usually viewed as negative. And of course, emotions go all over the map.
*** Green is the power of nature and lives on instinct. Green is really the ultimate Blue/Orange color, since nature doesn't care at all about artificial moral codes but rather lives by the law of the jungle.

to:

*** Black turns inward, toward the self. Remember that DarkIsNotEvil, since it's still possible to do good while pursuing self-interest.
self-interest. Black's allies are red and blue, where as it's enemies are white and green.
*** Red is the color of freedom, emotion, and destruction. Red sounds inherently blue and orange, since freedom is generally considered good while destruction is usually viewed as negative. And of course, emotions go all over the map.
map. It's allies are black and green and it's enemies are white and blue.
*** Green is the power of nature and lives on instinct. Green is really the ultimate Blue/Orange color, since nature doesn't care at all about artificial moral codes but rather lives by the law of the jungle. Green's allies are red and white; green's enemies are blue and black.
Is there an issue? Send a MessageReason:
quiz was removed


** WOTC has put a [[http://www.wizards.com/magic/playmagic/whatcolorareyou.asp "Personality Quiz"]] online that allows you to determine your 'color' - many of the answers to the multiple-choice questions are arguably blue-and-orange morality, and the results also show a bit of the same.
Is there an issue? Send a MessageReason:
None


** [[EldritchAbomination The Eldrazi]] are portrayed as beings of horrific beings of destruction. At the same time, they are not mindless, but rather operate on a completely different moral axis.

to:

** [[EldritchAbomination The Eldrazi]] are portrayed as beings of horrific beings of destruction. At the same time, they are not mindless, but rather operate on a completely different moral axis.

Changed: 111

Is there an issue? Send a MessageReason:
None


*** White Phyrexia follows a scripture talking of the inadequacy of flesh.

to:

*** White Phyrexia follows a scripture talking of the inadequacy of flesh.flesh, and the unity of all. It considers ''skin'' a barrier to unity, and flaying is treated as a purification rite.

Changed: 89

Removed: 1542

Is there an issue? Send a MessageReason:
Exdept not really; as shown again and again, the guilds of Ravnica are just one example of many combinations. Cretaive even proposed some alternate views that are completly upside down (i.e. a Boros that is a terrorist group, using White ends for Red means), and several sets do showcase this (i.e. Shadowmoor Red/White races being violent isolationists)


** Color pairs usually emphasis what the two colors have in common. This goes well for allied pairs, since they're allied for a reason. When dealing with Enemy pairs, things can get a bit funky:
*** Green/Black is the cycle of life; putting emphasis on the death aspect of black as the end and the growth aspect of green as a new beginning. They don't view death as an end, merely a new beginning and embrace it with just as much fervor as green would for nature or black for greed.
*** Green/Blue is progress at any cost; it puts emphasis on green's ability to adapt with blue's innate intelligence and efficiency. It's summed up in it's patron guild's new keyword Evolve, as Green/Blue seeks to become greater at the fastest pace possible, even at the expense of morality.
*** Black/White brings out the worst in lawful evil; they're adherent to the law solely to further one's own standing. Slavery is common and while religion is worshipped, the only thing they truely believe in is the mighty dollar. Because of servitude, like the green/back, death is not an end. Unlike Green/black, this is not a good thing as you will serve out the remainder of your term in undeath.
*** Red/White is the color of Law and Zealotry. They will defend the law with religious fervor and are highly militarized. Their flaw lies in that they can often fall into LawfulStupid and be blinded in their fury from the truth.
*** Red/Blue is the color of innovation. However, while they contain some of the weirdest and wildest mechanics, most of them come with hilarious drawbacks and often explode in the user's face. Possibly the defining color of AwesomeButImpractical, the entire color is filled with mad scientists of all flavours and runs on ForScience!.

to:

** Color pairs usually emphasis what the two colors have in common. This goes well for allied pairs, since they're allied for a reason. When dealing with Enemy pairs, things can get a bit funky:
*** Green/Black is the cycle of life; putting emphasis on the death aspect of black as the end
funky, and the growth aspect usually result in a wide variety of green as a new beginning. They don't view death as an end, merely a new beginning and embrace it with just as much fervor as green would for nature or black for greed.
*** Green/Blue is progress at any cost; it puts emphasis on green's ability to adapt with blue's innate intelligence and efficiency. It's summed up in it's patron guild's new keyword Evolve, as Green/Blue seeks to become greater at the fastest pace possible, even at the expense of morality.
*** Black/White brings out the worst in lawful evil; they're adherent to the law solely to further one's own standing. Slavery is common and while religion is worshipped, the only thing they truely believe in is the mighty dollar. Because of servitude, like the green/back, death is not an end. Unlike Green/black, this is not a good thing as you will serve out the remainder of your term in undeath.
*** Red/White is the color of Law and Zealotry. They will defend the law with religious fervor and are highly militarized. Their flaw lies in that they can
philosophies, often fall into LawfulStupid and be blinded hypocritical in their fury from the truth.
*** Red/Blue is the color of innovation. However, while they contain some of the weirdest and wildest mechanics, most of them come with hilarious drawbacks and often explode in the user's face. Possibly the defining color of AwesomeButImpractical, the entire color is filled with mad scientists of all flavours and runs on ForScience!.
execution.
Is there an issue? Send a MessageReason:
Split from the main page due to length.

Added DiffLines:

* ''TabletopGame/MagicTheGathering'':
** [[EldritchAbomination The Eldrazi]] are portrayed as beings of horrific beings of destruction. At the same time, they are not mindless, but rather operate on a completely different moral axis.
-->"Have you ever killed insects nibbling at your crops? I think that's what the Eldrazi believe they're doing to us." -- ''Shrivel'' flavor text
** The game has also been {{retool}}ing ''some'' of the TooDumbToLive of its goblins into Blue And Orange Morality about personal well-being.
** Hell, the colors themselves: Every color (of five) has two enemies and two allies, leading to some inherent blue-and-orange-ness:
*** White is law and order. But LightIsNotGood, since white can also become oppressive. White's allies are green and blue; white's enemies are black and red.
*** Blue is interested in knowledge and rational thinking. But [[EvilutionaryBiologist this doesn't mean it's necessarily good]], since acquiring knowledge can lead to ethical issues; blue's allies are white and black, while its enemies are red and green.
*** Black turns inward, toward the self. Remember that DarkIsNotEvil, since it's still possible to do good while pursuing self-interest.
*** Red is the color of freedom, emotion, and destruction. Red sounds inherently blue and orange, since freedom is generally considered good while destruction is usually viewed as negative. And of course, emotions go all over the map.
*** Green is the power of nature and lives on instinct. Green is really the ultimate Blue/Orange color, since nature doesn't care at all about artificial moral codes but rather lives by the law of the jungle.
** Color pairs usually emphasis what the two colors have in common. This goes well for allied pairs, since they're allied for a reason. When dealing with Enemy pairs, things can get a bit funky:
*** Green/Black is the cycle of life; putting emphasis on the death aspect of black as the end and the growth aspect of green as a new beginning. They don't view death as an end, merely a new beginning and embrace it with just as much fervor as green would for nature or black for greed.
*** Green/Blue is progress at any cost; it puts emphasis on green's ability to adapt with blue's innate intelligence and efficiency. It's summed up in it's patron guild's new keyword Evolve, as Green/Blue seeks to become greater at the fastest pace possible, even at the expense of morality.
*** Black/White brings out the worst in lawful evil; they're adherent to the law solely to further one's own standing. Slavery is common and while religion is worshipped, the only thing they truely believe in is the mighty dollar. Because of servitude, like the green/back, death is not an end. Unlike Green/black, this is not a good thing as you will serve out the remainder of your term in undeath.
*** Red/White is the color of Law and Zealotry. They will defend the law with religious fervor and are highly militarized. Their flaw lies in that they can often fall into LawfulStupid and be blinded in their fury from the truth.
*** Red/Blue is the color of innovation. However, while they contain some of the weirdest and wildest mechanics, most of them come with hilarious drawbacks and often explode in the user's face. Possibly the defining color of AwesomeButImpractical, the entire color is filled with mad scientists of all flavours and runs on ForScience!.
** Phyrexia seems to be getting retooled to this from their former role as more or less {{Omnicidal Maniac}}s. Though incredibly cruel and ruthless from a human perspective, Phyrexians earnestly believe that flesh-based life is deeply flawed at best, if not totally evil, so they're really doing people a favor by killing or converting them in horrifying ways. They're also growing factions along the color lines above:
*** White Phyrexia follows a scripture talking of the inadequacy of flesh.
*** Blue Phyrexia is constantly trying to improve themselves... by taking apart other beings to learn how their few good traits work.
*** Black Phyrexians fight among themselves, each of them trying to prove that ''they'' are the strongest and should get to run Phyrexia ''their'' way.
*** Red Phyrexia is finding itself filled with confusion, the ideals of personal freedom from red mana in conflict with the hive-like nature of Phyrexia.
*** Green Phyrexia seeks to change, grow, and approach perfection through an accelerated form of natural selection.
** WOTC has put a [[http://www.wizards.com/magic/playmagic/whatcolorareyou.asp "Personality Quiz"]] online that allows you to determine your 'color' - many of the answers to the multiple-choice questions are arguably blue-and-orange morality, and the results also show a bit of the same.
* In the second ''TabletopGame/YuGiOh'' Duel Terminal storyline, Gishki Noelia was shown acting cruel and evil on some cards, but good and benign in others. The art of "Aquamirror Illusion" and "Aquamirror Cycle" suggests she forced Gishki Emilia to transform into "Evigishki Gustkraken" against her will, and she seems to have had orchestrated the alliance with the Evilswarms due to cards like "Trial and Tribulation" and "Creeping Darkness" which resulted in her being turned into Gishki Psychelone. On the other hand, she is seen comforting crying children on "After the Storm" and protecting them in "Spell Wall". (Possibly, she was committing evil in order to accomplish what she believes will bring about greater good, in which this Trope may apply.)

Top