History BioShockInfinite / TropesAToH

8th Apr '18 3:41:03 PM NESBoy
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* DialogueDuringGameplay

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* DialogueDuringGameplayDialogDuringGameplay
30th Mar '18 10:18:49 AM ImpudentInfidel
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** Similarly, the weapon and vigors vending machines are a relic of Rapture's obsessively open market. Columbia's overly controlling government would want to put a check on weapons being sold, given the looming threat of the Vox Populi.

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** Similarly, the weapon and vigors vending machines are a relic of Rapture's obsessively open market. Columbia's overly controlling government would want to put a check on weapons being sold, given the looming threat of the Vox Populi. It's actually a major plot point that the Vox ''are'' having a hard time getting weapons, which is never explained.
2nd Feb '18 6:53:58 AM xoriak
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* AnachronismStew: A major plot element of the game, as columbia has taken numerous pieces of technology and culture from after 1912 using "Tears" in space-time, including:

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* AnachronismStew: A major plot element of the game, as columbia Columbia has taken numerous pieces of technology and culture from after 1912 using "Tears" "tears" in space-time, including:



** A host of [[FontAnachronism typefaces that didnít exist in 1912]] are on all sorts of signage and advertisements.

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** A [[invoked]]A host of [[FontAnachronism typefaces that didnít exist in 1912]] are on all sorts of signage and advertisements.



*** At a couple of points films are viewed with dialogue soundtracks; "talking picture" weren't introduced until the 1920s.
** Virtually the only unexplained anachronism occurs during the end of the game, when a choir sings Will the Circle Be Unbroken [[spoiler:at Booker/Comstock's baptism in 1889 or 1890, twenty years before it was even written.]]

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*** ** At a couple of points films are viewed with dialogue soundtracks; "talking picture" pictures" weren't introduced until the 1920s.
** Virtually the only unexplained anachronism occurs during the end of the game, when a choir sings Will "Will the Circle Be Unbroken Unbroken" [[spoiler:at Booker/Comstock's baptism in 1889 or 1890, twenty years before it was even written.]]
21st Jan '18 3:12:14 PM moongalleon22
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** Related to the above, the cover was also strongly criticised for only featuring Booker on the front, relegating Elizabeth to the back cover; considering that Elizabeth is as important a protagonist as Booker is (and is, arguably, the primary protagonist ahead of Booker), the fact that she doesn't feature on the front of the game box rubbed some people the wrong way. As noted above, this was also a marketing ploy; the fear being that boys would be less likely to pick up a game that has a girl on the front, and would find buff action man Booker a more appealing figure.
12th Jan '18 1:32:43 PM beeftony
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* {{Disneyesque}}: Elizabeth Comstock bares a strong resemblance to Belle from ''Disney/BeautyAndTheBeast'', including her design at the start of the game (her blue and white outfit with brunette hair tied back in a ponytail), a love of literature and intellectualism in a time period that frowns upon such things from women out of a means of escaping their provincial lives. She also has a few resemblances to [[spoiler:Rapunzel from ''Disney/{{Tangled}}'']]; she was locked in a tower to keep an eye on her supernatural powers by her foster-parent/kidnapper and is rescued by a brown-haired, chiseled rogue who grows to care for her as the story progresses. [[spoiler:WordOfGod states that this was no coincidence, as Elizabeth's design was based off of various Disney princesses.]]

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* {{Disneyesque}}: Elizabeth Comstock bares bears a strong resemblance to Belle from ''Disney/BeautyAndTheBeast'', including her design at the start of the game (her blue and white outfit with brunette hair tied back in a ponytail), a love of literature and intellectualism in a time period that frowns upon such things from women out of a means of escaping their provincial lives. She also has a few resemblances similarities to [[spoiler:Rapunzel from ''Disney/{{Tangled}}'']]; she was locked in a tower to keep an eye on her supernatural powers by her foster-parent/kidnapper and is rescued by a brown-haired, chiseled rogue who grows to care for her as the story progresses. [[spoiler:WordOfGod states that this was no coincidence, as Elizabeth's design was based off of various Disney princesses.]]
9th Jan '18 12:40:23 PM LavonPapillon1
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Added DiffLines:

* {{Disneyesque}}: Elizabeth Comstock bares a strong resemblance to Belle from ''Disney/BeautyAndTheBeast'', including her design at the start of the game (her blue and white outfit with brunette hair tied back in a ponytail), a love of literature and intellectualism in a time period that frowns upon such things from women out of a means of escaping their provincial lives. She also has a few resemblances to [[spoiler:Rapunzel from ''Disney/{{Tangled}}'']]; she was locked in a tower to keep an eye on her supernatural powers by her foster-parent/kidnapper and is rescued by a brown-haired, chiseled rogue who grows to care for her as the story progresses. [[spoiler:WordOfGod states that this was no coincidence, as Elizabeth's design was based off of various Disney princesses.]]
8th Dec '17 12:49:21 AM ImpudentInfidel
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** A major subplot is based around the difficulty the Vox Populi have in securing weapons. Vending machines full of inexpensive firearms are available for use on seemingly every street corner.
30th Nov '17 8:50:09 AM TheSaddleman
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* ContinuityLockout: Generally speaking, players don't need to have any prior knowledge of the ''Bioshock'' series before playing ''Infinite''. However, prior knowledge of the earlier games makes the endgame sequence in which [[spoiler: Elizabeth and Booker briefly visit the underwater city of Rapture, setting of the first two games]] more meaningful. However this exact same thing could also be seen as an inversion because those who ''are'' familiar with the previous games [[spoiler: might actually be distracted slightly because the main game offers to context as to what Rapture has to do with Elizabeth and Booker and the plot of ''Infinite''; one has to play the DLC spin-offs to learn the connection]].

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* ContinuityLockout: Generally speaking, players don't need to have any prior knowledge of the ''Bioshock'' series before playing ''Infinite''. However, prior knowledge of the earlier games makes the endgame sequence in which [[spoiler: Elizabeth and Booker briefly visit the underwater city of Rapture, setting of the first two games]] more meaningful. However this exact same thing could also be seen as an inversion because those who ''are'' familiar with the previous games [[spoiler: might actually be distracted slightly because the main game offers to no context as to what Rapture has to do with Elizabeth and Booker and the plot of ''Infinite''; one has to play the DLC spin-offs to learn the connection]].
30th Nov '17 8:42:56 AM TheSaddleman
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* ArtisticLicenseBiology: Columbia floats 15,000 feet above the ground - higher than most cloud cover as we see when Booker initially arrives in sunny Columbia having passed through thunderclouds below. Yet people are shown walking around outside with no indication anywhere of individuals needing oxygen or any other aid for living at such high altitude and no reference to acclimatizing. Booker, for his part, appears to instantly adapt to the altitude upon his arrival.


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** Residents of Columbia are also able to walk around outside without being impacted by the low temperatures and wind that would be expected at such altitude. Indeed, there is no indication of there being any wind at all.
9th Nov '17 2:16:32 PM TheSaddleman
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Added DiffLines:

** Booker and Elizabeth encounter a lone young woman singing a soulful, a capella version of "Fortunate Son" rather randomly in the middle of an uprising.


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** The Volley Gun and Hail Fire are highly powered, but very difficult to properly aim and target since their projectiles describe an arc rather than going straight to the target like RPG rockets or bullets.


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** Handymen spend most of their time talking about being in pain. Considering the game establishes that they are simply regular men tremendously augmented, one wonders what was done to them.


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** Elizabeth finds herself pushed towards losing her faith and trust in Booker on several occasions.


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** In the endgame sequence in which Booker and Elizabeth find themselves [[spoiler: among an infinite number of lighthouses]] there are multiple paths available, but [[spoiler: the destination ends up the same regardless which is chosen.]]
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