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*** Eldar Farseers even more so -- visionary masters of lore, leaders of craftworlds, and seriously badass fighters. Now compare them to the [[MonsterClown Great Harlequin]], the ''leader'' of the race's organization of [[NinjaPirateZombieRobot historian-librarian-bard-acrobat-ninjas]] who are some of the most feared close-combat specialists in a game that already turns everything UpToEleven.

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*** Eldar Farseers even more so -- visionary masters of lore, leaders of craftworlds, and seriously badass fighters. Now compare them to the [[MonsterClown Great Harlequin]], the ''leader'' of the race's organization of [[NinjaPirateZombieRobot historian-librarian-bard-acrobat-ninjas]] who are some of the most feared close-combat specialists in a game that already turns everything UpToEleven.up a notch.
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** In ''TabletopGame/WarhammerFantasyRoleplay'', Magister Oric of Wurtbad, author of ''Perilous Beasts: A Study of Creatures Fair and Foul''. He actually confronted every sentient creature in the book and spoke to them face to face. He managed to talk to Daemons, Dragon Ogres, Chaos worshippers (including full-fledged Champions), Skaven and Dark Elves -- all creatures that are insanely violent, xenophobic and very easily capable of killing a man. It took him fifty years and cost him one of his hands, but he lived to tell the tale in the end.

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** In ''TabletopGame/WarhammerFantasyRoleplay'', Magister Oric of Wurtbad, author of ''Perilous Beasts: A Study of Creatures Fair and Foul''. He actually confronted every sentient creature in the book and spoke to them face to face. He managed to talk to Daemons, Dragon Ogres, Chaos worshippers (including full-fledged Champions), Skaven and Dark Elves -- all creatures that are insanely violent, xenophobic and very easily capable of killing a man. It took him fifty years and cost him one of his hands, but he lived to tell the tale in the end. A note in the appendix reveals that [[spoiler:the book he wrote is banned within the Empire because the editor believed that he just stole the contents of some old elven-authored bestiary and made the encounters up, because just entertaining the very notion that Oric really did all that is heretical.]]

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* ''TabletopGame/DungeonsAndDragons''
** As far as tabletop games go, the wizard class (or magic-user, in the older versions) is probably the oldest example. Raise your hand if you can wish for something and have it come true. See [[http://www.geneticanomaly.com/RPG-Motivational/slides/wizard.html this motivator]]. One should always remember the primary rule of Epic Levels and ''TabletopGame/ForgottenRealms.'' "Beyond level 20, you should listen to the wizard." Epic monks can shatter castles with their fists. Epic wizards can shatter planets with a couple gestures and some words.
** Similarly, Archivists and Cloistered Clerics (the divine bookworms) can cast Divine Power to transform themselves into beefy bruisers.
** There is a feat called Knowledge Devotion which allows one to translate knowledge about a given creature ''directly'' into more accurate and powerful attacks against that creature. Numerically, the potential benefit rivals the most powerful non-epic weapon enchantments.
** Third edition Bards are fantasy Indiana Joneses. In addition to decent fighting ability, they get the Bardic Knowledge ability. For class skills they get Appraise, Decipher Script, Gather Information Spellcraft and Use Magic device; all of the "knowing skills". They are also the only other base class that has every knowledge skill as a class skill. A successful Knowledge check gives the character (not just the player) meta-game knowledge of a creature's stats, giving the player a huge advantage in combat. And they have Whip Proficiency!
** TabletopGame/DarkSun bards may have this beat; they preserve all forms of knowledge and tradition, including poisons and martial arts, making them less minstrels and more assassins.
** Bards are also the only core class with Speak Language as a class skill; all other classes in the core books (there are a few others strewn around in other books) aside from (depending on skill selections) NPC class experts have to gain additional languages as a cross class skill (meaning it takes twice as many points).
** The factotum, a JackOfAllStats if ever there was one, [[OneStatToRuleThemAll basically needs nothing but Intelligence]] to use its abilities. A factotum with [[IaijutsuPractitioner Iaijutsu Focus]] and Cunning Insight can be a very scary melee fighter, even if he's got a Strength of 10.
** In the ''TabletopGame/ForgottenRealms'', when Mystra was killed and the magical weave that kept the multiverse together was ripped asunder, Deneir, a minor god of recordkeeping, art and literature, managed to hold the pieces together, pulling double duty as god of magic in the process. While this effort ultimately killed him, as he was only a minor god forced to do the duty of the immensely powerful Mystra, his efforts saved the multiverse and allowed magic to work more or less as normal.



** In ''TabletopGame/WarhammerFantasyRoleplay'', Magister Oric of Wurtbad, author of ''Perilous Beasts: A Study of Creatures Fair and Foul''. He actually confronted every sentient creature in the book and spoke to them face to face. He managed to talk to Daemons, Dragon Ogres, Chaos worshippers (including full-fledged Champions), Skaven and Dark Elves - all creatures that are insanely violent, xenophobic and very easily capable of killing a man. It took him fifty years and cost him one of his hands, but he lived to tell the tale in the end.

to:

** In ''TabletopGame/WarhammerFantasyRoleplay'', Magister Oric of Wurtbad, author of ''Perilous Beasts: A Study of Creatures Fair and Foul''. He actually confronted every sentient creature in the book and spoke to them face to face. He managed to talk to Daemons, Dragon Ogres, Chaos worshippers (including full-fledged Champions), Skaven and Dark Elves - -- all creatures that are insanely violent, xenophobic and very easily capable of killing a man. It took him fifty years and cost him one of his hands, but he lived to tell the tale in the end.



* ''TabletopGame/DungeonsAndDragons''
** As far as tabletop games go, the wizard class (or magic-user, in the older versions) is probably the oldest example. Raise your hand if you can wish for something and have it come true. See [[http://www.geneticanomaly.com/RPG-Motivational/slides/wizard.html this motivator]]. One should always remember the primary rule of Epic Levels and ''TabletopGame/ForgottenRealms.'' "Beyond level 20, you should listen to the wizard." Epic monks can shatter castles with their fists. Epic wizards can shatter planets with a couple gestures and some words.
** Similarly, Archivists and Cloistered Clerics (the divine bookworms) can cast Divine Power to transform themselves into beefy bruisers.
** There is a feat called Knowledge Devotion which allows one to translate knowledge about a given creature ''directly'' into more accurate and powerful attacks against that creature. Numerically, the potential benefit rivals the most powerful non-epic weapon enchantments.
** Third edition Bards are fantasy Indiana Joneses. In addition to decent fighting ability, they get the Bardic Knowledge ability. For class skills they get Appraise, Decipher Script, Gather Information Spellcraft and Use Magic device; all of the "knowing skills". They are also the only other base class that has every knowledge skill as a class skill. A successful Knowledge check gives the character (not just the player) meta-game knowledge of a creature's stats, giving the player a huge advantage in combat. And they have Whip Proficiency!
** TabletopGame/DarkSun bards may have this beat; they preserve all forms of knowledge and tradition, including poisons and martial arts, making them less minstrels and more assassins.
** Bards are also the only core class with Speak Language as a class skill; all other classes in the core books (there are a few others strewn around in other books) aside from (depending on skill selections) NPC class experts have to gain additional languages as a cross class skill (meaning it takes twice as many points).
** The factotum, a JackOfAllStats if ever there was one, [[OneStatToRuleThemAll basically needs nothing but Intelligence]] to use its abilities. A factotum with [[IaijutsuPractitioner Iaijutsu Focus]] and Cunning Insight can be a very scary melee fighter, even if he's got a Strength of 10.
** In the ''TabletopGame/ForgottenRealms'', when Mystra was killed and the magical weave that kept the multiverse together was ripped asunder, Deneir, a minor god of recordkeeping, art and literature, managed to hold the pieces together, pulling double duty as god of magic in the process. While this effort ultimately killed him, as he was only a minor god forced to do the duty of the immensely powerful Mystra, his efforts saved the multiverse and allowed magic to work more or less as normal.

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* ''TabletopGame/DungeonsAndDragons''
** As far as tabletop games go,
Meet the wizard class (or magic-user, in Twilight Caste from ''TabletopGame/{{Exalted}}''. They are engineers, scholars, and lore-keepers; the older versions) is probably the oldest example. Raise your hand if you can wish for something and have it come true. See [[http://www.geneticanomaly.com/RPG-Motivational/slides/wizard.html this motivator]]. One should always remember the primary rule of Epic Levels and ''TabletopGame/ForgottenRealms.'' "Beyond level 20, you should listen original signature character, Arianna, Exalted while trying to the wizard." Epic monks can shatter castles with their fists. Epic wizards can shatter planets with interpret a couple gestures and some words.
** Similarly, Archivists and Cloistered Clerics (the divine bookworms) can cast Divine Power to transform themselves into beefy bruisers.
** There is a feat called Knowledge Devotion which allows one to translate knowledge about a given creature ''directly'' into more accurate and powerful attacks against that creature. Numerically, the potential benefit rivals the most powerful non-epic weapon enchantments.
** Third edition Bards are fantasy Indiana Joneses. In addition to decent fighting ability, they get the Bardic Knowledge ability. For class skills they get Appraise, Decipher Script, Gather Information Spellcraft and Use Magic device; all of the "knowing skills".
particularly tricky poem. They are also the only other base class ones most likely to design a BFG powered solely by the flow of the universe and unleash the kind of sorcery that has can scythe entire battlefields clean.
** They were also largely responsible for exiling the Primordial Malfeas to Elsewhere, and then sealing a whole bunch of Yozis (plus
every knowledge skill as a class skill. A successful Knowledge check gives the character (not just the player) meta-game knowledge of a creature's stats, giving the player a huge advantage demon in combat. And Creation) into him -- effectively, they have Whip Proficiency!
** TabletopGame/DarkSun bards may have this beat; they preserve all forms of knowledge and tradition, including poisons and martial arts, making them less minstrels and more assassins.
** Bards are also the only core class with Speak Language as a class skill; all other classes in the core books (there are a few others strewn around in other books) aside from (depending on skill selections) NPC class experts have to gain additional languages as a cross class skill (meaning it takes twice as many points).
**
created Hell. The factotum, a JackOfAllStats if ever there was one, [[OneStatToRuleThemAll basically needs nothing but Intelligence]] to use its abilities. A factotum with [[IaijutsuPractitioner Iaijutsu Focus]] and Cunning Insight can be a very scary melee fighter, even if he's got a Strength of 10.
** In the ''TabletopGame/ForgottenRealms'', when Mystra was killed and
"scythe entire battlefields clean" spell is aptly named "Total Annihilation", the magical weave that kept equivalent of a tactical nuke - and it's far from the multiverse together was ripped asunder, Deneir, a minor god of recordkeeping, art and literature, managed to hold the pieces together, pulling double duty as god of magic in the process. While this effort ultimately killed him, as he was only a minor god forced to do one. There is also the duty Light of Solar Cleansing, not to be confused with Cleansing Solar Light -- killing all "creatures of darkness" (doing severe damage to bosses) within 5-10 miles from the immensely powerful Mystra, his efforts saved caster. And if you are smart, you can use a Crucible of Tarim to bottle spells for future use...
** Their cousins,
the multiverse Daybreak and allowed magic Defiler Castes, are also this, which is unsurprising given they're based on Twilight Exaltations. As of setting start, they've only been around about 5 years, so they haven't had the chance to work more or less as normal.match the Twilights' full scope... yet.



* Yawgmoth from ''TabletopGame/MagicTheGathering'' started out as this before evolving to WickedCultured (he still remained badass, however).



* The TabletopGame/OldWorldOfDarkness has its fair share too:
** The Order of Hermes from ''TabletopGame/MageTheAscension'' are perhaps the magical researchers ''par excellence'', having spent centuries studying magic and creating spells. At least two of their Houses - House Flambeau and House Tytalus - translate that wealth of magical knowledge into taking down the Order's enemies.

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* The TabletopGame/OldWorldOfDarkness has its fair share share, too:
** The Order of Hermes from ''TabletopGame/MageTheAscension'' are perhaps the magical researchers ''par excellence'', having spent centuries studying magic and creating spells. At least two of their Houses - -- House Flambeau and House Tytalus - -- translate that wealth of magical knowledge into taking down the Order's enemies.



* Meet the Twilight Caste from ''TabletopGame/{{Exalted}}''. They are engineers, scholars, and lore-keepers; the original signature character, Arianna, Exalted while trying to interpret a particularly tricky poem. They are also the ones most likely to design a BFG powered solely by the flow of the universe and unleash the kind of sorcery that can scythe entire battlefields clean.
** They were also largely responsible for exiling the Primordial Malfeas to Elsewhere, and then sealing a whole bunch of Yozis (plus every demon in Creation) into him - effectively, they created Hell. The "scythe entire battlefields clean" spell is aptly named "Total Annihilation", the magical equivalent of a tactical nuke - and it's far from the only one. There is also the Light of Solar Cleansing, not to be confused with Cleansing Solar Light - killing all "creatures of darkness" (doing severe damage to bosses) within 5-10 miles from the caster. And if you are smart, you can use a Crucible of Tarim to bottle spells for future use...
** Their cousins, the Daybreak and Defiler Castes, are also this, which is unsurprising given they're based on Twilight Exaltations. As of setting start, they've only been around about 5 years, so they haven't had the chance to match the Twilights' full scope... yet.
* ''TabletopGame/ATouchOfEvil'': Anne Marie is literally one, as each book she equips increases her Combat skill.
* ''TabletopGame/{{Rifts}}'' has the Rogue Scholar and Rogue Scientist classes. They are seekers of lost knowledge and LostTechnology, dedicated to uplifting the masses and learning all they can. However, Rifts Earth being the CrapsackWorld it is, they can also handle themselves in a fight, with weapon proficiency and hand-to-hand skills being part of their starting package of skills.
* Yawgmoth from ''TabletopGame/MagicTheGathering'' started out as this before evolving to WickedCultured (he still remained badass, however).
* The ''TabletopGame/YuGiOh'' trading card game has T.G. Hyper Librarian, a fancily dressed but confident-looking man with a strong card-drawing effect and good attack power to back it up.


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* ''TabletopGame/{{Rifts}}'' has the Rogue Scholar and Rogue Scientist classes. They are seekers of lost knowledge and LostTechnology, dedicated to uplifting the masses and learning all they can. However, Rifts Earth being the CrapsackWorld it is, they can also handle themselves in a fight, with weapon proficiency and hand-to-hand skills being part of their starting package of skills.
* ''TabletopGame/ATouchOfEvil'': Anne Marie is literally one, as each book she equips increases her Combat skill.


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* The ''TabletopGame/YuGiOh'' trading card game has T.G. Hyper Librarian, a fancily dressed but confident-looking man with a strong card-drawing effect and good attack power to back it up.
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** Most any blood magician from ''TabletopGame/VampireTheMasquerade'', not least the Tremere clan, a former House of Hermes that turned to vampirism.

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** Most any blood magician from ''TabletopGame/VampireTheMasquerade'', not least the Tremere clan, a former House of Hermes that turned to vampirism. The Brujah also had this reputation once, as a clan of passionate scholars and philosophers who just happened to have access to [[SuperStrength Potence]] and [[SuperSpeed Celerity]]; however, in recent nights, passion has overtaken logic, to the point that the clan's stereotype has become "always angry punk."
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** In the ''TabletopGame/ForgottenRealms'', when Mystra was killed and the magical weave that kept the multiverse together was ripped asunder, Deneir, a minor god of recordkeeping, art and literature, managed to hold the pieces together, pulling double duty as god of magic in the process. While this effort ultimately killed him, as he was only a minor god forced to do the duty of the immensely powerful Mystra, his efforts saved the multiverse and allowed magic to work more or less as normal.
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* In the world of ''TabletopGame/InNomine'', Malakim are the most badass warrior angels in heaven. Angels of Destiny are scholarly sorts based out of Heaven's library, with one eye constantly on the future. Combine the two into a Malakite of Destiny, and you get a quiet, bookish type who can take a dozen demons with him if someone crosses the line.

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* In the world of ''TabletopGame/InNomine'', Malakim are the most badass warrior angels in heaven.Heaven. Angels of Destiny are scholarly sorts based out of Heaven's library, with one eye constantly on the future. Combine the two into a Malakite of Destiny, and you get a quiet, bookish type who can take a dozen demons with him if someone crosses the line.
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Added DiffLines:

* In the world of ''TabletopGame/InNomine'', Malakim are the most badass warrior angels in heaven. Angels of Destiny are scholarly sorts based out of Heaven's library, with one eye constantly on the future. Combine the two into a Malakite of Destiny, and you get a quiet, bookish type who can take a dozen demons with him if someone crosses the line.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''TabletopGame/WarhammerFantasyRoleplay'', Magister Oric of Wurtbad, author of ''Perilous Beasts: A Study of Creatures Fair and Foul''. He actually confronted every sentient creature in the book and spoke to them face to face. He managed to talk to Daemons, Dragon Ogres, Chaos worshippers (including full-fledged Champions), Skaven and Dark Elves - all creatures that are insanely violent, xenophobic and very easily capable of killing a man. It took him fifty years and cost him one of his hands, but he lived to tell the tale in the end.
Is there an issue? Send a MessageReason:
Correcting grammar


* Most ''TabletopGame/{{Traveller}}'' characters are this, especially if they served in the military. ''Traveller'''s life-path character creation system allows characters to learn both combat and technical skills. To use just one example, an [[SpaceNavy Imperial Navy]] officer can learn how to fix and fly starships, operate any weapon from a knife up to a ship-mounted WaveMotionGun, conduct interstellar diplomacy, or [[ArsonMurderAndJaywalking navigating high society]].

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* Most ''TabletopGame/{{Traveller}}'' characters are this, especially if they served in the military. ''Traveller'''s life-path character creation system allows characters to learn both combat and technical skills. To use just one example, an [[SpaceNavy Imperial Navy]] officer can learn how to fix and fly starships, operate any weapon from a knife up to a ship-mounted WaveMotionGun, conduct interstellar diplomacy, or [[ArsonMurderAndJaywalking navigating navigate high society]].
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* Most ''TabletopGame/{{Traveller}}'' characters are this, especially if they served in the military. ''Traveller'''s life-path character creation system allows characters to learn both combat and technical skills. To use just one example, an [[SpaceNavy Imperial Navy]] officer can learn how to fix and fly starships, operate any weapon from a knife up to a ship-mounted WaveMotionGun, conduct interstellar diplomacy, or [[ArsonMurderAndJaywalking navigating high society]].
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* TabletopGame/ATouchOfEvil: Anne Marie is literally one, as each book she equips increases her Combat skill.

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* TabletopGame/ATouchOfEvil: ''TabletopGame/ATouchOfEvil'': Anne Marie is literally one, as each book she equips increases her Combat skill.
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* Anne Marie in ''ATouchOfEvil'' is one, as she gets an increase in her Combat skill for each book in her possession.

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* TabletopGame/ATouchOfEvil: Anne Marie in ''ATouchOfEvil'' is literally one, as each book she gets an increase in equips increases her Combat skill for each book in her possession.skill.
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** As far as tabletop games go, the wizard class (or magic-user, in the older versions) is probably the oldest example. Raise your hand if you can wish for something and have it come true. See [[http://www.geneticanomaly.com/RPG-Motivational/slides/wizard.html this motivator]]. One should always remember the primary rule of Epic Levels and ForgottenRealms. "Beyond level 20, you should listen to the wizard." Epic monks can shatter castles with their fists. Epic wizards can shatter planets with a couple gestures and some words.

to:

** As far as tabletop games go, the wizard class (or magic-user, in the older versions) is probably the oldest example. Raise your hand if you can wish for something and have it come true. See [[http://www.geneticanomaly.com/RPG-Motivational/slides/wizard.html this motivator]]. One should always remember the primary rule of Epic Levels and ForgottenRealms. ''TabletopGame/ForgottenRealms.'' "Beyond level 20, you should listen to the wizard." Epic monks can shatter castles with their fists. Epic wizards can shatter planets with a couple gestures and some words.
Is there an issue? Send a MessageReason:
None

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*** Primarch Roboute Guilliman of the Ultramarines was more well-known for being a brilliant statesman, logistician and politician, and also for [[BigBookOfWar literally writing the book on how to be a Space Marine]], but he was a great fighter too. Over the course of his life he fought four other Primarchs: one (Alpharius) he killed with a single blow, and the only one he lost to (Angron) was the best fighter of all of them. As a tactician, Guilliman tended to see war as a science, summed up in three simple words: "Information is victory."
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* ''{{Rifts}}'' has the Rogue Scholar and Rogue Scientist classes. They are seekers of lost knowledge and LostTechnology, dedicated to uplifting the masses and learning all they can. However, Rifts Earth being the CrapsackWorld it is, they can also handle themselves in a fight, with weapon proficiency and hand-to-hand skills being part of their starting package of skills.
* Yawgmoth from ''MagicTheGathering'' started out as this before evolving to WickedCultured (he still remained badass, however).

to:

* ''{{Rifts}}'' ''TabletopGame/{{Rifts}}'' has the Rogue Scholar and Rogue Scientist classes. They are seekers of lost knowledge and LostTechnology, dedicated to uplifting the masses and learning all they can. However, Rifts Earth being the CrapsackWorld it is, they can also handle themselves in a fight, with weapon proficiency and hand-to-hand skills being part of their starting package of skills.
* Yawgmoth from ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' started out as this before evolving to WickedCultured (he still remained badass, however).
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* ''TabletopGame/{{Warhammer 40000}}''
** Space Marine Librarians and Techmarines are psychics and engineers in an organisation badass down to the man; they use their extra abilities to ''kick even more ass''.
** Eldar Farseers even more so -- visionary masters of lore, leaders of craftworlds, and seriously badass fighters. Now compare them to the [[MonsterClown Great Harlequin]], the ''leader'' of the race's organization of [[NinjaPirateZombieRobot historian-librarian-bard-acrobat-ninjas]] who are some of the most feared close-combat specialists in a game that already turns everything UpToEleven.
** The [[MachineWorship Adeptus Mechanicus]], although many of them will just [[DirtyCoward run for their lives in fear]] there are some [[TechnoWizard Magos]] whose [[HollywoodCyborg enhancements]] and [[ImprobableWeaponUser equipment]] make them more than a match even for a Space Marine and have no problem in showing it.
** Any Champion of Tzeentch would be one, to say nothing less of the master of change himself. Notably Ahriman is both an extreme bookworm and can kill a Monstrous alien with one smack of his staff.
** And [[http://1d4chan.org/wiki/The_Guy_Who_Cried_Grendel Adept Castus Grendel]] from a game session report, who [[AscendedFanfic made it]] into {{canon}}. As non-melee oriented character as they get, who tried to delay a major daemon for a round (the question was already not whether PC can win, but whether they can [[TakingYouWithMe take it with them]]) and [[RandomNumberGod on a good roll]] decapitate it with one strike of a common knife. And later made a star career on killing ridiculously powerful daemons.
** Don't forget the Emperor of Mankind. This is the guy who personally engineered the Space Marines and a lot of other stuff, including: planning the renovation of the Golden Throne and the Empire's beachhead in the Warp to try and get access to the Old Ones' Webway (which was inherited by the Eldar) with the aid of legions of Adeptus Mechanicus. Granted, this is to be expected from someone with at least 30 millenia of time under his belt. A self-proclaimed atheist and a really big supporter of science and its progress.
** What about [[StateSec Inquisitors]]. These are the guys who are supposed to root out, study and purge all threats to mankind whether within or without and often are very good at taking to the battlefield themselves alongside the RagtagBunchOfMisfits that they have recruited from all over the place.
*** In fact one could consider the Inquisitors as being the 40k equivalent of [[MassEffect Commander Shepard]].

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* Creator/GamesWorkshop games:
** In ''TabletopGame/{{Warhammer}}'', ''TabletopGame/WarhammerAgeOfSigmar'', and ''TabletopGame/Warhammer40000'', many warriors have thought the Lords of Change to be physically the weakest Greater Daemons of Chaos only to find their blades shattered by the Daemon’s seemingly wiry frame and their armour rent by razor sharp talons.
**
''TabletopGame/{{Warhammer 40000}}''
**
40000}}'' specific examples:
***
Space Marine Librarians and Techmarines are psychics and engineers in an organisation badass down to the man; they use their extra abilities to ''kick even more ass''.
** *** Eldar Farseers even more so -- visionary masters of lore, leaders of craftworlds, and seriously badass fighters. Now compare them to the [[MonsterClown Great Harlequin]], the ''leader'' of the race's organization of [[NinjaPirateZombieRobot historian-librarian-bard-acrobat-ninjas]] who are some of the most feared close-combat specialists in a game that already turns everything UpToEleven.
** The *** Amongst the ranks of the [[MachineWorship Adeptus Mechanicus]], although many of them will just [[DirtyCoward run for their lives in fear]] there are some [[TechnoWizard Magos]] whose [[HollywoodCyborg enhancements]] and [[ImprobableWeaponUser equipment]] make them more than a match even for a Space Marine and have no problem in showing it.
** *** Any Champion of Tzeentch would be one, to say nothing less of the master of change himself. Notably Ahriman is both an extreme bookworm and can kill a Monstrous alien with one smack of his staff.
** *** And [[http://1d4chan.org/wiki/The_Guy_Who_Cried_Grendel Adept Castus Grendel]] from a game session report, who [[AscendedFanfic made it]] into {{canon}}. As non-melee oriented character as they get, who tried to delay a major daemon for a round (the question was already not whether PC can win, but whether they can [[TakingYouWithMe take it with them]]) and [[RandomNumberGod on a good roll]] decapitate it with one strike of a common knife. And later made a star career on killing ridiculously powerful daemons.
** Don't forget the Emperor of Mankind. This is the guy who personally engineered the Space Marines and a lot of other stuff, including: planning the renovation of the Golden Throne and the Empire's beachhead in the Warp to try and get access to the Old Ones' Webway (which was inherited by the Eldar) with the aid of legions of Adeptus Mechanicus. Granted, this is to be expected from someone with at least 30 millenia of time under his belt. A self-proclaimed atheist and a really big supporter of science and its progress.
** What about
*** [[StateSec Inquisitors]]. These Inquisitors]] are the guys who are supposed to root out, study and purge all threats to mankind whether within or without and often are very good at taking to the battlefield themselves alongside the RagtagBunchOfMisfits that they have recruited from all over the place.
*** In fact one could consider the Inquisitors as being the 40k equivalent of [[MassEffect Commander Shepard]].
place.
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** What about Inquisitors. These are the guys who are supposed to root out, study and purge all threats to mankind whether within or without and often are very good at taking to the battlefield themselves alongside the RagtagBunchOfMisfits that they have recruited from all over the place.

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** What about Inquisitors.[[StateSec Inquisitors]]. These are the guys who are supposed to root out, study and purge all threats to mankind whether within or without and often are very good at taking to the battlefield themselves alongside the RagtagBunchOfMisfits that they have recruited from all over the place.
Is there an issue? Send a MessageReason:
None

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** What about Inquisitors. These are the guys who are supposed to root out, study and purge all threats to mankind whether within or without and often are very good at taking to the battlefield themselves alongside the RagtagBunchOfMisfits that they have recruited from all over the place.
*** In fact one could consider the Inquisitors as being the 40k equivalent of [[MassEffect Commander Shepard]].
Is there an issue? Send a MessageReason:
None

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** Don't forget the Emperor of Mankind. This is the guy who personally engineered the Space Marines and a lot of other stuff, including: planning the renovation of the Golden Throne and the Empire's beachhead in the Warp to try and get access to the Old Ones' Webway (which was inherited by the Eldar) with the aid of legions of Adeptus Mechanicus. Granted, this is to be expected from someone with at least 30 millenia of time under his belt. A self-proclaimed atheist and a really big supporter of science and its progress.
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Removed per TRS.


** Space Marine Librarians and Techmarines are psychics and engineers in an organisation {{Badass}} down to the man; they use their extra abilities to ''kick even more ass''.

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** Space Marine Librarians and Techmarines are psychics and engineers in an organisation {{Badass}} badass down to the man; they use their extra abilities to ''kick even more ass''.
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* The ''{{GURPS}} Black Ops'' RPG setting features an organisation of Badass special ops/[[TheMenInBlack MIBs]], with two divisions filling the ''Badass Bookworm'' category: the Science division (multidisciplinary scientists) and the Tech division (engineers). The former usually knows medicine and how to best fix or take apart the human body, while the latter can build ultra-tech (if unstable) superweapons.

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* The ''{{GURPS}} ''TabletopGame/{{GURPS}} Black Ops'' RPG setting features an organisation of Badass special ops/[[TheMenInBlack MIBs]], with two divisions filling the ''Badass Bookworm'' category: the Science division (multidisciplinary scientists) and the Tech division (engineers). The former usually knows medicine and how to best fix or take apart the human body, while the latter can build ultra-tech (if unstable) superweapons.
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** DarkSun bards may have this beat; they preserve all forms of knowledge and tradition, including poisons and martial arts, making them less minstrels and more assassins.

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** DarkSun TabletopGame/DarkSun bards may have this beat; they preserve all forms of knowledge and tradition, including poisons and martial arts, making them less minstrels and more assassins.
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There's at least one more base class with it (Dragonfire Adept) just off the top of my head, so it's probably best to not list them all.


** Bards are also the only core class with Speak Language as a class skill; all other classes aside from the non-core spell thieves, paragon humans, and (depending on skill selections)NPC class experts have to gain additional languages as a cross class skill.

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** Bards are also the only core class with Speak Language as a class skill; all other classes in the core books (there are a few others strewn around in other books) aside from the non-core spell thieves, paragon humans, and (depending on skill selections)NPC selections) NPC class experts have to gain additional languages as a cross class skill.skill (meaning it takes twice as many points).
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** DarkSun bards may have this beat; they preserve all forms of knowledge and tradition, including poisons and martial arts, making them less minstrels and more assassins.

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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' your starting psionic talents are based on your wits score, so it's very easy to make this kind of character. A character of this sort is also included in some of the book's fluff.

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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' your starting psionic talents ''TabletopGame/PsionicsTheNextStageInHumanEvolution'':
** Starting talent levels
are based on off of your wits score, so it's very easy to make this kind of character. A character of this sort a smart esper is also included in some of the book's fluff.a powerful esper.
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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' you starting psionic talents are based on your wits score, so it's very easy to make this kind of character. A character of this sort is also included in some of the book's fluff.

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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' you your starting psionic talents are based on your wits score, so it's very easy to make this kind of character. A character of this sort is also included in some of the book's fluff.
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* In ''TabletopGame/PsionicsTheNextStageInHumanEvolution'' you starting psionic talents are based on your wits score, so it's very easy to make this kind of character. A character of this sort is also included in some of the book's fluff.
** The Prism archetype also qualifies, as it's specified that he's a former med student, in addition to having psionic powers.

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* The [[TabletopGame/NewWorldOfDarkness World Of Darkness]] has entire playable supernatural factions devoted to this trope:

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* The [[TabletopGame/NewWorldOfDarkness World Of Darkness]] TabletopGame/NewWorldOfDarkness has entire playable supernatural factions devoted to this trope:



* Meet the Twilight Caste from ''TabletopGame/{{Exalted}}''. They are engineers, scholars, and lore-keepers; the signature character, Arianna, Exalted while trying to interpret a particularly tricky poem. They are also the ones most likely to design a BFG powered solely by the flow of the universe and unleash the kind of sorcery that can scythe entire battlefields clean.

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* The TabletopGame/OldWorldOfDarkness has its fair share too:
** The Order of Hermes from ''TabletopGame/MageTheAscension'' are perhaps the magical researchers ''par excellence'', having spent centuries studying magic and creating spells. At least two of their Houses - House Flambeau and House Tytalus - translate that wealth of magical knowledge into taking down the Order's enemies.
*** The Sons/Society of Ether take a different tack, studying magic through the perspective of Awakened Science in order to improve the world. For a number of Etherites, that means turning super-spy, AdventurerArchaeologist, or just straight-up pulp hero.
*** The Virtual Adepts, meanwhile, use information technology as the focus for ''their'' magic. Beware the computer geek who can hack reality.
*** No small number of Technocrats would also qualify, notably members of the New World Order, Progenitors, and Syndicate.
** Most any blood magician from ''TabletopGame/VampireTheMasquerade'', not least the Tremere clan, a former House of Hermes that turned to vampirism.
** The Arcanum are the major Badass Bookworm faction of the [=oWOD's=] hunters, devoted to the investigation of esoteric lore.
* Meet the Twilight Caste from ''TabletopGame/{{Exalted}}''. They are engineers, scholars, and lore-keepers; the original signature character, Arianna, Exalted while trying to interpret a particularly tricky poem. They are also the ones most likely to design a BFG powered solely by the flow of the universe and unleash the kind of sorcery that can scythe entire battlefields clean.
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** The Ordo Dracul in ''TabletopGame/VampireTheRequiem'' throws themselves into this trope. The Sworn of the Axe, the "militaristic" faction of the Ordo Dracul, are Badass Bookworms par excellence. For the "goon squad" of the covenant, the Sworn of the Axe is nevertheless filled with geniuses, mad scientists and librarians... all of whom are dead fascinated in mowing over anybody that stands in the way of Transcendence from vampiric existence. However, the Ordo Dracul's founder, Vlad Tepes, subverts this trope quite a bit, though; Vlad starts out as Vlad The Impaler (yes) and it takes him 200 years to get to the point where he can ''read''. Then he goes on to become the Vampire Creator/LRonHubbard.

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** The Ordo Dracul in ''TabletopGame/VampireTheRequiem'' throws themselves into this trope. The Sworn of the Axe, the "militaristic" faction of the Ordo Dracul, are Badass Bookworms par excellence. For the "goon squad" of the covenant, the Sworn of the Axe is nevertheless filled with geniuses, mad scientists and librarians... all of whom are dead fascinated in mowing over anybody that stands in the way of Transcendence from vampiric existence. However, the Ordo Dracul's founder, Vlad Tepes, subverts this trope quite a bit, though; Vlad starts out as Vlad The Impaler UsefulNotes/VladTheImpaler (yes) and it takes him 200 years to get to the point where he can ''read''. Then he goes on to become the Vampire Creator/LRonHubbard.
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* ''TabletopGame/{{Warhammer 40000}}''
** Space Marine Librarians and Techmarines are psychics and engineers in an organisation {{Badass}} down to the man; they use their extra abilities to ''kick even more ass''.
** Eldar Farseers even more so -- visionary masters of lore, leaders of craftworlds, and seriously badass fighters. Now compare them to the [[MonsterClown Great Harlequin]], the ''leader'' of the race's organization of [[NinjaPirateZombieRobot historian-librarian-bard-acrobat-ninjas]] who are some of the most feared close-combat specialists in a game that already turns everything UpToEleven.
** The [[MachineWorship Adeptus Mechanicus]], although many of them will just [[DirtyCoward run for their lives in fear]] there are some [[TechnoWizard Magos]] whose [[HollywoodCyborg enhancements]] and [[ImprobableWeaponUser equipment]] make them more than a match even for a Space Marine and have no problem in showing it.
** Any Champion of Tzeentch would be one, to say nothing less of the master of change himself. Notably Ahriman is both an extreme bookworm and can kill a Monstrous alien with one smack of his staff.
** And [[http://1d4chan.org/wiki/The_Guy_Who_Cried_Grendel Adept Castus Grendel]] from a game session report, who [[AscendedFanfic made it]] into {{canon}}. As non-melee oriented character as they get, who tried to delay a major daemon for a round (the question was already not whether PC can win, but whether they can [[TakingYouWithMe take it with them]]) and [[RandomNumberGod on a good roll]] decapitate it with one strike of a common knife. And later made a star career on killing ridiculously powerful daemons.
* ''TabletopGame/DungeonsAndDragons''
** As far as tabletop games go, the wizard class (or magic-user, in the older versions) is probably the oldest example. Raise your hand if you can wish for something and have it come true. See [[http://www.geneticanomaly.com/RPG-Motivational/slides/wizard.html this motivator]]. One should always remember the primary rule of Epic Levels and ForgottenRealms. "Beyond level 20, you should listen to the wizard." Epic monks can shatter castles with their fists. Epic wizards can shatter planets with a couple gestures and some words.
** Similarly, Archivists and Cloistered Clerics (the divine bookworms) can cast Divine Power to transform themselves into beefy bruisers.
** There is a feat called Knowledge Devotion which allows one to translate knowledge about a given creature ''directly'' into more accurate and powerful attacks against that creature. Numerically, the potential benefit rivals the most powerful non-epic weapon enchantments.
** Third edition Bards are fantasy Indiana Joneses. In addition to decent fighting ability, they get the Bardic Knowledge ability. For class skills they get Appraise, Decipher Script, Gather Information Spellcraft and Use Magic device; all of the "knowing skills". They are also the only other base class that has every knowledge skill as a class skill. A successful Knowledge check gives the character (not just the player) meta-game knowledge of a creature's stats, giving the player a huge advantage in combat. And they have Whip Proficiency!
** Bards are also the only core class with Speak Language as a class skill; all other classes aside from the non-core spell thieves, paragon humans, and (depending on skill selections)NPC class experts have to gain additional languages as a cross class skill.
** The factotum, a JackOfAllStats if ever there was one, [[OneStatToRuleThemAll basically needs nothing but Intelligence]] to use its abilities. A factotum with [[IaijutsuPractitioner Iaijutsu Focus]] and Cunning Insight can be a very scary melee fighter, even if he's got a Strength of 10.
* The ''{{GURPS}} Black Ops'' RPG setting features an organisation of Badass special ops/[[TheMenInBlack MIBs]], with two divisions filling the ''Badass Bookworm'' category: the Science division (multidisciplinary scientists) and the Tech division (engineers). The former usually knows medicine and how to best fix or take apart the human body, while the latter can build ultra-tech (if unstable) superweapons.
* The [[TabletopGame/NewWorldOfDarkness World Of Darkness]] has entire playable supernatural factions devoted to this trope:
** The Ordo Dracul in ''TabletopGame/VampireTheRequiem'' throws themselves into this trope. The Sworn of the Axe, the "militaristic" faction of the Ordo Dracul, are Badass Bookworms par excellence. For the "goon squad" of the covenant, the Sworn of the Axe is nevertheless filled with geniuses, mad scientists and librarians... all of whom are dead fascinated in mowing over anybody that stands in the way of Transcendence from vampiric existence. However, the Ordo Dracul's founder, Vlad Tepes, subverts this trope quite a bit, though; Vlad starts out as Vlad The Impaler (yes) and it takes him 200 years to get to the point where he can ''read''. Then he goes on to become the Vampire Creator/LRonHubbard.
** The Mysterium (''TabletopGame/MageTheAwakening''), meanwhile, has been in steady existence ''since the fall of motherfucking Atlantis''. It's been hinted at fairly regularly that the Mysterium could have Awakened the whole of mankind a dozen times over, but they choose not to, if only because ''they'' are the librarians of the secrets of ''everything'', and ''nobody comes to understand anything about the real universe unless they pay homage to the Mysterium first''.
*** The Free Council from the same game also have elements of this. A good chunk of them are scientists, social engineers, and other nerds who want to poke the established order of things with a stick. However, they've also got their share of freedom fighters who are willing to die for their personal cause, and one of their personal tenets is "Destroy the followers of [[WeirdnessCensor the Lie]]." In fact, the Order first came together when they were simply a group of banded together Apostates who were offered power and control by the Seers of the Throne... and promptly responded by cementing their bonds and killing every Seer they could find.
** Also, innumerable hunters in ''TabletopGame/HunterTheVigil'' also fall into this flavor, including the Loyalists of Thule (ex-Nazi occult researchers turned to killing the bad things and trying to atone for World War 2 being their fault) and the Null Mysteriis, who blend the Badass Bookworm with the SufficientlyAnalyzedMagic.
** The [[PhlebotinumRebel Autumn Court]] from ''TabletopGame/ChangelingTheLost'' are also this to the degree. They're the ones who are most typically focused on finding out just how far fae magic goes, so they're the ones who study the Hedge, look into the origins of Contracts, and gather as more occult wisdom and lore as they can. But all courts have a guiding emotion. Theirs? Is fear. Which means they have powers that can make you wet your pants with a mere gaze.
* Meet the Twilight Caste from ''TabletopGame/{{Exalted}}''. They are engineers, scholars, and lore-keepers; the signature character, Arianna, Exalted while trying to interpret a particularly tricky poem. They are also the ones most likely to design a BFG powered solely by the flow of the universe and unleash the kind of sorcery that can scythe entire battlefields clean.
** They were also largely responsible for exiling the Primordial Malfeas to Elsewhere, and then sealing a whole bunch of Yozis (plus every demon in Creation) into him - effectively, they created Hell. The "scythe entire battlefields clean" spell is aptly named "Total Annihilation", the magical equivalent of a tactical nuke - and it's far from the only one. There is also the Light of Solar Cleansing, not to be confused with Cleansing Solar Light - killing all "creatures of darkness" (doing severe damage to bosses) within 5-10 miles from the caster. And if you are smart, you can use a Crucible of Tarim to bottle spells for future use...
** Their cousins, the Daybreak and Defiler Castes, are also this, which is unsurprising given they're based on Twilight Exaltations. As of setting start, they've only been around about 5 years, so they haven't had the chance to match the Twilights' full scope... yet.
* Anne Marie in ''ATouchOfEvil'' is one, as she gets an increase in her Combat skill for each book in her possession.
* ''{{Rifts}}'' has the Rogue Scholar and Rogue Scientist classes. They are seekers of lost knowledge and LostTechnology, dedicated to uplifting the masses and learning all they can. However, Rifts Earth being the CrapsackWorld it is, they can also handle themselves in a fight, with weapon proficiency and hand-to-hand skills being part of their starting package of skills.
* Yawgmoth from ''MagicTheGathering'' started out as this before evolving to WickedCultured (he still remained badass, however).
* The ''TabletopGame/YuGiOh'' trading card game has T.G. Hyper Librarian, a fancily dressed but confident-looking man with a strong card-drawing effect and good attack power to back it up.
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