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* ''VideoGame/Ashes2063'':
** The [[SniperRifle Junker Musket]] fires roughly .70 cal slugs capable of one-shotting most standard enemies and putting real hurt on big ones, enough to always stun them on impact. It's a single-shot breechloader by default, but in ''Afterglow'', you can upgrade it to a 3-round magazine, and then to [[MagneticWeapons a makeshift coilgun]] that can [[ChargedAttack charge up the slugs]] for up to double its already impressive damage.
** ''Afterglow'' also introduces the possibility of crafting the Pneumatic Incinerator Gun, or the Killer P.I.G. -- essentially a slightly less powerful (on a per-shot basis) but [[MoreDakka belt-fed and fully automatic]] version of the Junker Musket. With the second tier upgrade, it becomes the Turbo P.I.G., doubling its rate of fire and making sure all hostiles in front of it become [[LudicrousGibs meat slurry]] in record time.
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** The Railway Gun in ''Lost Planet 2'' takes the cake, being a cannon so large that it requires a train to transport. Best of all, ''you get to use it in a boss battle''!"

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** The Railway Gun in ''Lost Planet 2'' takes the cake, being a cannon so large that it requires a train to transport. Best of all, ''you get to use it in a boss battle''!"battle!''
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* ''VideoGame/{{Terraria}}'' has its own fair share of huge guns to play with, ranging from the Chain Gun to the Snowman Cannon, which is basically a full-auto rocket launcher. With rockets resembling cute snowmen. And then there's the Celebration Mk.2, which is arguably the indie game equivalent of the [[Franchise/RatchetAndClank RYNO]].

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* ''VideoGame/{{Terraria}}'' has its own fair share of huge guns to play with, ranging from the Chain Gun to the Snowman Cannon, which is basically a full-auto rocket launcher. With rockets resembling cute snowmen. And then there's the Celebration Mk.2, which is arguably the indie game equivalent of the [[Franchise/RatchetAndClank RYNO]].RYNO]][[note]]moreso if you decide to pair it up with certain types of rockets that can mine tiles, allowing you to pretty much riddle the entire area with craters while firing[[/note]].
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** ''VideoGame/DoomEternal'' takes this a step further with the BFG-10000, [[WaveMotionGun a colossal planetary defense cannon that sends gigantic shockwaves in all directions whenever it fires]]. It's basically the original BFG-9000 attached to a giant chassis, with its already insane base firepower upscaled several thousand times to the point that it can punch a hole though a ''planet''. Poor Mars gets the treatment during Doom Slayer's pursuit of the final Hell Priest. Conveniently, the BFG-9000 is then ripped out and once again added to his arsenal (after which an alarm [[CrazyPrepared made specifically for such a scenario]] warns the entire facility to haul ass and flee to Mars, since that's '''''vastly''''' safer than being in the same moon as a BFG-wielding Doom Slayer).

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** ''VideoGame/DoomEternal'' takes this a step further with the BFG-10000, [[WaveMotionGun a colossal planetary defense cannon that sends gigantic shockwaves in all directions whenever it fires]]. It's basically the original BFG-9000 attached to a giant chassis, with its already insane base firepower upscaled several thousand times to the point that it can punch a hole though a ''planet''. Poor Mars gets the treatment during Doom Slayer's pursuit of the final Hell Priest. Conveniently, the BFG-9000 is then ripped out and once again added to his arsenal (after which an alarm [[CrazyPrepared made specifically for such a scenario]] warns the entire facility to haul ass and flee to Mars, since that's '''''vastly''''' safer than being in the same moon as [[PersonOfMassDestruction a BFG-wielding Doom Slayer).Slayer]]).
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* ''VideoGame/{{Terraria}}'' has its own fair share of huge guns to play with, ranging from the Chain Gun to the Snowman Cannon, which is basically a full-auto rocket launcher. With rockets resembling cute snowmen. And then there's the Celebration Mk.2, which is arguably the indie game equivalent of the [[Franchise/RatchetAndClank RYNO]].
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* Shiori Kubo, from ''LightNovel/MariaWatchesOverUs'', appears in the doujin FightingGame ''[[VideoGame/{{Maribato}} Maribato!]]'' as a playable character and FinalBoss: Shiori's main weapon is a huge cross-shaped gun, almost as big as she is, that she carries over her shoulder, and can swing it as a club, or use it to fire missiles, and it has a hidden machine gun on its back to rack up a lot of hits.

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* Shiori Kubo, from ''LightNovel/MariaWatchesOverUs'', ''Literature/MariaWatchesOverUs'', appears in the doujin FightingGame ''[[VideoGame/{{Maribato}} Maribato!]]'' as a playable character and FinalBoss: Shiori's main weapon is a huge cross-shaped gun, almost as big as she is, that she carries over her shoulder, and can swing it as a club, or use it to fire missiles, and it has a hidden machine gun on its back to rack up a lot of hits.

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* Vulcan Raven of ''VideoGame/MetalGearSolid''. His codename is based on the fact that he wields an [[http://upload.wikimedia.org/wikipedia/commons/8/89/Vulcan1.jpg M61 Vulcan gatling gun]]. A normal Vulcan gun is 188 cm in height and weighs 112 kg, and he not only hefts the gun but also its ammunition (but not a power supply): an ammo drum the size of a refrigerator. In ''VideoGame/MetalGearSolid2'', we have Fortune, also known as Lady Luck, who carries a rather large railgun. Her motion actor said that the dummy gun she had to point around was so big and heavy she 'had bruises all over [her] body' from handling it. It was made of wood and cardboard -- one can only imagine the weight of the real thing. To top it off, Colonel Volgin wields a Davy Crockett recoilless launcher in the [[VideoGame/MetalGearSolid3 third game]], even though he only uses it once in a cutscene.
** In ''VideoGame/MetalGearSolid4'', [[spoiler:Snake ''finally'' gets his own hands on one after defeating Crying Wolf, which is the one Fortune has on [=MGS2=] and was given to Wolf by Vamp, which can take down almost anything in one shot.]] Snake can also purchase a Barrett [=M82A2=], a bullpup version of the famous [=M82A1=] anti-materiel rifle that can take down just about anything. It can kill five to ten lined-up enemies in one shot, it can take down a helicopter in two, and kill Gekko in one, so long as you aim for the neck.
** Johnny also uses one for his [[BigDamnHeroes Big Damn Hero]] moment. For no apparent reason as they are in the middle of boarding a ship and a single bullet from a handgun appears to be completely sufficient to kill the enemies wearing heavy body armor. Hideo Kojima [[AuthorAppeal personally recommends]] the [=M82A1=].

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* ''VideoGame/MetalGear'':
**
Vulcan Raven of ''VideoGame/MetalGearSolid''. His codename is based on the fact that he wields an [[http://upload.wikimedia.org/wikipedia/commons/8/89/Vulcan1.jpg M61 Vulcan gatling gun]]. A normal Vulcan gun is 188 cm in height and weighs 112 kg, and he not only hefts the gun but also its ammunition (but not a power supply): an ammo drum the size of a refrigerator. In ''VideoGame/MetalGearSolid2'', ''VideoGame/MetalGearSolid2SonsOfLiberty'', we have Fortune, also known as Lady Luck, who carries a rather large railgun. Her motion actor said that the dummy gun she had to point around was so big and heavy she 'had bruises all over [her] body' from handling it. It was made of wood and cardboard -- one can only imagine the weight of the real thing. To top it off, Colonel Volgin wields a Davy Crockett recoilless launcher in [[VideoGame/MetalGearSolid3SnakeEater the [[VideoGame/MetalGearSolid3 third game]], even though he only uses it once in a cutscene.
** In ''VideoGame/MetalGearSolid4'', ''VideoGame/MetalGearSolid4GunsOfThePatriots'', [[spoiler:Snake ''finally'' gets his own hands on one after defeating Crying Wolf, which is the one Fortune has on [=MGS2=] in ''[=MGS2=]'' and was given to Wolf by Vamp, which can take down almost anything in one shot.]] shot]]. Snake can also purchase a Barrett [=M82A2=], a bullpup version of the famous [=M82A1=] anti-materiel rifle that can take down just about anything. It can kill five to ten lined-up enemies in one shot, it can take down a helicopter in two, and kill Gekko in one, so long as you aim for the neck.
** Johnny also uses one for his [[BigDamnHeroes Big {{Big Damn Hero]] Hero|es}} moment. For no apparent reason as they are in the middle of boarding a ship and a single bullet from a handgun appears to be completely sufficient to kill the enemies wearing heavy body armor. Hideo Kojima [[AuthorAppeal personally recommends]] the [=M82A1=].



** ''VideoGame/MetalGearSolidVThePhantomPain'': The most BFG in a Metal Gear Solid game ever.

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** ''VideoGame/MetalGearSolidVThePhantomPain'': The most BFG in a Metal Gear Solid ''Metal Gear'' game ever.
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** ''VideoGame/DoomEternal'' takes this a step further with the BFG-10000, [[WaveMotionGun a colossal planetary defense cannon that sends gigantic shockwaves in all directions whenever it fires]]. It's basically the original BFG-9000 attached to a giant chassis, with its already insane base firepower upscaled several thousand times to the point that it can punch a hole though a ''planet''. Poor Mars gets the treatment during Doomguy's pursuit of the final Hell Priest. Conveniently, the BFG-9000 is then ripped out and once again added to his arsenal.

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** ''VideoGame/DoomEternal'' takes this a step further with the BFG-10000, [[WaveMotionGun a colossal planetary defense cannon that sends gigantic shockwaves in all directions whenever it fires]]. It's basically the original BFG-9000 attached to a giant chassis, with its already insane base firepower upscaled several thousand times to the point that it can punch a hole though a ''planet''. Poor Mars gets the treatment during Doomguy's Doom Slayer's pursuit of the final Hell Priest. Conveniently, the BFG-9000 is then ripped out and once again added to his arsenal.arsenal (after which an alarm [[CrazyPrepared made specifically for such a scenario]] warns the entire facility to haul ass and flee to Mars, since that's '''''vastly''''' safer than being in the same moon as a BFG-wielding Doom Slayer).
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** The BFG-9000 appearing in all the games. It stands for "[[{{Technobabble}} Bio-Force Gun]]" in the ''Film/{{Doom}}'' movie, but the ''Doom'' design document (known among fans as the ''Doom Bible'') specifically names it as "Big [[PrecisionFStrike Fucking]] Gun". For the record, the BFG-9000 is also sometimes called pseudo-formally "Blast Field Generator" or "Blast Field Gun". It's ''the'' most powerful gun in the game, with a single shot is enough to turn entire rooms of but the toughest monsters into steaming piles of gore. It uses 40 cells with every single blast[[note]]though it's more damage-efficient per shot than the Plasma Rifle[[/note]], but is quite slow to fire, with a long delay between the trigger being pulled and a projectile leaving the barrel. The initial plasma ball can deal up to 800 damage, and after it explodes the gun launches 40 hitscan rays in a cone-like pattern, for a total maximum of 3,500 damage and an average of 2,200. If you're lucky and don't run into the [[HitboxDissonance blockmap bug]], that's enough to put down a [[DamageSpongeBoss Cyberdemon]] with two blasts, and a Spider Mastermind in one.

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** The BFG-9000 appearing in all the games. It stands for "[[{{Technobabble}} Bio-Force Gun]]" in the ''Film/{{Doom}}'' movie, but the ''Doom'' design document (known among fans as the ''Doom Bible'') specifically names it as "Big [[PrecisionFStrike Fucking]] Gun". For the record, the BFG-9000 is also sometimes called pseudo-formally "Blast Field Generator" or "Blast Field Gun". It's ''the'' most powerful gun in the game, with a single shot is enough to turn entire rooms of all but the toughest monsters into [[LudicrousGibs steaming piles of gore.gore]]. It uses 40 cells with every single blast[[note]]though it's more damage-efficient per shot than the Plasma Rifle[[/note]], but is quite slow to fire, with a long delay between the trigger being pulled and a projectile leaving the barrel. The initial plasma ball can deal up to 800 damage, and after it explodes the gun launches 40 hitscan rays in a cone-like pattern, for a total maximum of 3,500 damage and an average of 2,200. If you're lucky and don't run into the [[HitboxDissonance blockmap bug]], that's enough to put down a [[DamageSpongeBoss Cyberdemon]] with two blasts, and a Spider Mastermind in one.
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* ''VideoGame/ShadowWarrior1997'' equivalent is a ''nuclear warhead'' which works under three conditions: you can only hold one at the time, you must load it on the tertiary fire of your rocket launcher, and once it's launched, you must hide yourself from the light of the explosion before it happens, otherwise you'll be affected by the radiations too.

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* ''VideoGame/ShadowWarrior1997'' ''VideoGame/ShadowWarrior1997'''s equivalent is a ''nuclear warhead'' which works under three conditions: you can only hold one at the time, you must load it on the tertiary fire of your rocket launcher, and once it's launched, you must hide yourself from the light of the explosion before it happens, otherwise you'll be affected by the radiations fallout too.
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* Ciel in ''VisualNovel/{{Tsukihime}}'' wields the Seventh Scripture, a harpoon gun that fires holy scriptures designed to prevent reincarnation and also kill things. She weighs around 90 pounds, the Scripture weighs around ''130.'' And that's without all the optional bits added on, which can double the weight. Yea, a gun that weighs 250+ pounds carried by a 90 pound girl. It doesn't seem to slow her down much except in ''VideoGame/MeltyBlood'' during a sub boss fight so she's actually still possible to beat. It's also an example of LivingWeapon and EquippableAlly.

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* Ciel in ''VisualNovel/{{Tsukihime}}'' wields the Seventh Scripture, a harpoon gun that fires holy scriptures designed to prevent reincarnation and also kill things. She weighs around 90 pounds, the Scripture weighs around ''130.'' And that's without all the optional bits added on, which can double the weight. Yea, Yeah, a gun that weighs 250+ pounds carried by a 90 pound girl. It doesn't seem to slow her down much except in ''VideoGame/MeltyBlood'' during as a sub boss fight sub-boss and as Powered Ciel so she's actually still possible to beat. It's also an example of LivingWeapon and EquippableAlly.
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* In ''VideoGame/DustyRevenge'', Rondel carries a handheld cannon as tall and as large as himself. Rondel is a [[BearsAreBadNews bear]]. The prequel that comes after, ''VideoGame/DustyRagingFist'', repeats the trope with a new character, a lion named Leo who slugs a similarly huge weapon.

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** The Heavies in ''VideoGame/XCOMEnemyUnknown'' favor big, bulky machine guns and their EnergyWeapon equivalents as their primary weapons (in case you're wondering, their secondary is a rocket launcher). The guns visibly have bipods but the Heavies don't bother to use them.
*** In the expansion (''X-COM: Enemy Within'') the prototype MEC[[note]](Mechanical Exoskeleton Cybersuit)[[/note]] Troopers have portable Assault-Rifle styled miniguns, complete with interchangeable magazines. To be fair, however, the average MEC rig is somewhere between twelve and fifteen feet tall... Later on, (with the appropriate research) they can be equipped with Railguns that fire fist-sized lumps of depleted uranium, and then finally 'Particle Cannons', which are basically tank-sized plasma rifles.

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** ''VideoGame/XCOMEnemyUnknown''
***
The Heavies in ''VideoGame/XCOMEnemyUnknown'' favor big, bulky machine guns and their EnergyWeapon equivalents as their primary weapons (in case you're wondering, their secondary is with a rocket launcher). launcher as their secondary. The guns visibly have bipods but the Heavies don't bother to use them.
them; rather, they hip-fire them while holding onto the top handle. [=LMGs=] have higher base damage than rifles, but no innate CriticalHit chance.
*** In the expansion (''X-COM: Enemy Within'') ''Enemy Within'' expansion, the prototype MEC[[note]](Mechanical Exoskeleton Cybersuit)[[/note]] Troopers have portable Assault-Rifle styled miniguns, complete with interchangeable drum magazines. To be fair, however, the average MEC rig is somewhere between twelve and fifteen feet tall... tall. Later on, (with the appropriate research) they can be equipped with Railguns that fire fist-sized lumps of depleted uranium, and then finally 'Particle Cannons', which are basically tank-sized plasma rifles.rifles the size of a refrigerator door. The downside to their guns is their abysmally low shot count,[[note]]two shots at base, four with the proper Foundry upgrade[[/note]] forcing the player to [[AmmunitionConservation be very careful of when to take shots and when to do more useful actions that don't require the MEC to waste the next turn reloading]].
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Untrue. The Unmaker is only half as powerful as the BFG. Also, to clarify the previous edit: the stated maximum was only theoretical, as it doesn't account for Doom's RNG system. It's downright impossible for the plasma ball and all tracers to roll for max damage.


** In addition to the trope namer, ''VideoGame/Doom64'' (the UsefulNotes/Nintendo64 port/remake) adds the Unmaker, which can be evolved from a piddly blaster to a triple-shot rapid-fire death-dealing laser cannon that will make short work of most enemies and is even more powerful than the BFG-9000.

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** In addition to the trope namer, ''VideoGame/Doom64'' (the UsefulNotes/Nintendo64 port/remake) adds the Unmaker, which can be evolved from a piddly blaster to a triple-shot rapid-fire death-dealing laser cannon that will make short work of most enemies and is even more powerful than the BFG-9000.enemies.
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** The BFG-9000 appearing in all the games. It stands for "[[{{Technobabble}} Bio-Force Gun]]" in the ''Film/{{Doom}}'' movie, but the ''Doom'' design document (known among fans as the ''Doom Bible'') specifically names it as "Big [[PrecisionFStrike Fucking]] Gun". For the record, the BFG-9000 is also sometimes called pseudo-formally "Blast Field Generator" or "Blast Field Gun". It's ''the'' most powerful gun in the game, with a single shot is enough to turn entire rooms of but the toughest monsters into steaming piles of gore. It uses 40 cells with every single blast[[note]]though it's more damage-efficient per shot than the Plasma Rifle[[/note]], but is quite slow to fire, with a long delay between the trigger being pulled and a projectile leaving the barrel. The initial plasma ball can deal up to 800 damage, and after it explodes the gun launches 40 hitscan rays in a cone-like pattern, for a total maximum of ''4,280 damage'' and an average of 2,200. If you're lucky, ''that's enough to put down a [[DamageSpongeBoss Cyberdemon]] with one or two blasts, and a Spider Mastermind in one''.
*** Speaking of the Spider Mastermind, she has her own superweapon. A hitscan chaingun the shots of which are like the shotguns, and she won't stop firing it. It's not as strong as the TropeNamer, but is much faster and extremely destructive.

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** The BFG-9000 appearing in all the games. It stands for "[[{{Technobabble}} Bio-Force Gun]]" in the ''Film/{{Doom}}'' movie, but the ''Doom'' design document (known among fans as the ''Doom Bible'') specifically names it as "Big [[PrecisionFStrike Fucking]] Gun". For the record, the BFG-9000 is also sometimes called pseudo-formally "Blast Field Generator" or "Blast Field Gun". It's ''the'' most powerful gun in the game, with a single shot is enough to turn entire rooms of but the toughest monsters into steaming piles of gore. It uses 40 cells with every single blast[[note]]though it's more damage-efficient per shot than the Plasma Rifle[[/note]], but is quite slow to fire, with a long delay between the trigger being pulled and a projectile leaving the barrel. The initial plasma ball can deal up to 800 damage, and after it explodes the gun launches 40 hitscan rays in a cone-like pattern, for a total maximum of ''4,280 damage'' 3,500 damage and an average of 2,200. If you're lucky, ''that's lucky and don't run into the [[HitboxDissonance blockmap bug]], that's enough to put down a [[DamageSpongeBoss Cyberdemon]] with one or two blasts, and a Spider Mastermind in one''.
***
one.
**
Speaking of the Spider Mastermind, she has her own superweapon. A hitscan chaingun the shots of which are that works like an automatic shotgun[[labelnote:*]]it calls the shotguns, same "shotgun shot" action of the former human sergeant, as in three bullets per shot[[/labelnote]], and she won't stop firing it. it until she flinches, dies, or you move out of view. It's not as strong as the TropeNamer, but is much faster and extremely destructive.destructive at close range.
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* The Geomoprh leader from ''VideoGame/CreatureShock'' uses one larger than half it's body in it's final boss battle.
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* ''VideoGame/ShadowWarrior1997'' equivalent is a ''nuclear warhead'' which works under three conditions: you can only hold one at the time, you must load it on the tertiary fire of your rocket launcher, and once it's launched, you must hide yourself from the light of the explosion before it happens, otherwise you'll be affected by the radiations too.

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** The best example has to be the Javelin, a geth ferrofluid[[note]]Meaning it's essentially firing a jet of water. Which can ''cleave through metal like it's not even there''.[[/note]] sniper rifle that comes built in with its own thermal scope (you can see enemies through cover and smoke), and, given the right modifications, can puncture nearly 7 meters of cover. ''[[YouCanRunButYouCantHide There is no cover that thick in the game whatsoever.]]''

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** *** The best example has to be the Javelin, a geth ferrofluid[[note]]Meaning it's essentially firing a jet of water. Which can ''cleave through metal like it's not even there''.[[/note]] sniper rifle that comes built in with its own thermal scope (you can see enemies through cover and smoke), and, given the right modifications, can puncture nearly 7 meters of cover. ''[[YouCanRunButYouCantHide There is no cover that thick in the game whatsoever.]]'']]''
** Among shotguns, there are a few standouts. The N7 Piranha is a ''full auto shotgun'' that chews through close-range targets and ammo at the same pace. From the Krogan, the Claymore makes its return as a single-shot shotgun that can outdamage even an anti-tank sniper rifle, as well as the Graal spike thrower, a gun the Krogan ''specifically designed to hunt thresher maws with.'' Finally, there's the Venom shotgun, which is a ''cluster grenade launcher.'' Even on the hardest difficulty in the game, this thing tears through enemies. And because it fires explosives, it can stagger enemies that can survive the attack.
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* ''VideoGame/BladedFury'', a game set in ''ancient China'', somehow have this as a power-up. After defeating Bogu the [[NinjaPirateZombieRobot demonic cyborg]], you then gain her powers as a summonable attack, which manifests as a gigantic shoulder-mounted laser cannon releasing a WaveMotionGun attack covering half the screen before disappearing.
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* ''VideoGame/LieOfCaelum'': Miyu wields a railgun and is capable of jumping with it in her animations. Unlike most examples, she uses a primarily defensive combat style.
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Per TRS Rename


* ''VideoGame/{{Vanquish}}'' has the LFE Gun, whose use is sadly limited by its ArbitraryMaximumRange.

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* ''VideoGame/{{Vanquish}}'' has the LFE Gun, whose use is sadly limited by its ArbitraryMaximumRange.[[ArbitraryWeaponRange maximum range]].
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* In ''VideoGame/PhantasyStarII'', these are Rudolf "Rudo" Steiner's WeaponOfChoice. His ultimate weapon, the Neishot, causes StuffBlowingUp after SuckingInLines.

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* In ''VideoGame/PhantasyStarII'', these are Rudolf "Rudo" Steiner's WeaponOfChoice.weapons. His ultimate weapon, the Neishot, causes StuffBlowingUp after SuckingInLines.


** ''2'' let the player carry light machine guns, missile launchers, the [[RareGuns Pancor Jackhammer]] or an anti-materiel rifle, among numerous others.

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** ''2'' let the player carry light machine guns, missile launchers, the [[RareGuns Pancor Jackhammer]] Jackhammer or an anti-materiel rifle, among numerous others.



* The [[RareGuns OICW]] from ''VideoGame/EternalDarkness'' is the best gun when it comes to tearing apart EldritchAbomination monsters. Considering that your character in that level has a miniscule ManaMeter, you need it. An earlier level has the Elephant Gun, which can be fired one barrel at a time or both at once. Firing from the hip, or before you take enough time to carefully brace yourself, will result in your character being knocked on his ass by the recoil.

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* The [[RareGuns OICW]] OICW from ''VideoGame/EternalDarkness'' is the best gun when it comes to tearing apart EldritchAbomination monsters. Considering that your character in that level has a miniscule ManaMeter, you need it. An earlier level has the Elephant Gun, which can be fired one barrel at a time or both at once. Firing from the hip, or before you take enough time to carefully brace yourself, will result in your character being knocked on his ass by the recoil.
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** ''VideoGame/DevilMayCry3DantesAwakening'' really got into the swing of things, throwing Dante a colossal Lahti [=L-39=] anti-tank rifle called Spiral. There's also Lady's BFG, Kalina Ann; a rocket launcher with a rather large bayonet attached. It's about as big as she is, and yet she can not just lift it easily, but also whip it out in time to [[BladeBrake stick the bayonet in a wall]] after being dropped off the tower.
** In ''VideoGame/DevilMayCry4'', Dante sports the Pandora, a suitcase which can transform, among other things, into a rocket-launching heavy bowgun, a bazooka, a stationary laser turret, and a flying craft equipped with roughly twenty rocket launchers which all fire at once with the press of a button. In the ''Special Edition'', [[PromotedToPlayable playable]] Lady uses her Kalina Ann rocket launcher as one of her primary weapons, while Trish inherits some of Pandora's gun forms.

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** ''VideoGame/DevilMayCry3DantesAwakening'' really got into the swing of things, throwing gives Dante the Spiral, a colossal Lahti [=L-39=] anti-tank rifle called Spiral. which has a noticeable recoil due to its size, yet its shots pack a punch. There's also Lady's trademark BFG, Kalina Ann; a rocket launcher with a rather large bayonet attached. It's about as big and tall as she is, and yet not only does she can not just lift it easily, but she can also whip it out in time to [[BladeBrake stick the bayonet in a wall]] after being dropped off the tower.
tower. [[spoiler:She temporarily gives it to Dante after their fight, hoping that it could help him defeat Arkham.]]
** In ''VideoGame/DevilMayCry4'', Dante sports the Pandora, a suitcase which can transform, among other things, into large guns that start at about the size of his torso; from a rocket-launching heavy bowgun, a bazooka, a stationary laser turret, and a flying craft equipped with roughly twenty rocket launchers which all fire at once with the press of a button. In the ''Special Edition'', [[PromotedToPlayable playable]] Lady uses her Kalina Ann rocket launcher as one of her primary weapons, while Trish inherits some of Pandora's gun forms.

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Updating list before crosswicking.


* ''VideoGame/DevilMayCry'' series:
** The first ''VideoGame/DevilMayCry1'' game started out by giving Dante a revolver grenade launcher to play with, along with an energy-shooting... thing called Nightmare-Beta which covered his entire forearm. This was only a taste of the silliness that would come along later in the franchise.
** ''VideoGame/DevilMayCry2'' had him tool around with a distinctly more excessive Stinger missile launcher instead of the grenade launcher.
** ''VideoGame/DevilMayCry3DantesAwakening'' really got into the swing of things, throwing Dante a colossal Lahti [=L-39=] anti-tank rifle called Spiral. There's also Lady's BFG, Kalina Ann: a rocket launcher with a rather large bayonet attached. It's about as big as she is, and yet she can not only lift it, but somehow whip it out in time to ''stick the bayonet in a wall'' after being dropped off a tower. It returns in ''VideoGame/DevilMayCry5'', as a hidden weapon in one of the levels. If Dante finds it by the climax of the game (where Nico gives him a replica of the weapon), he gains the "Double Kalina Ann", which is him dual-wielding two rocket launchers that come with the ability to [[ComboRifle join together]] to fire off a massive laser.
** In ''VideoGame/DevilMayCry4'', Dante sports the Pandora, a suitcase which can transform, among other things, into a bazooka, a stationary laser turret and a flying craft equipped with roughly twenty rocket launchers, all of which fire at once.

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* ''VideoGame/DevilMayCry'' series:
series: The "big guns" silliness comes along with the RuleOfCool in the franchise. Gameplay-wise, these deal higher damage at the expense of lower fire rates or slower projectile speeds in contrast to the standard firearms.
** The first ''VideoGame/DevilMayCry1'' game started out by giving allows Dante to obtain the Grenadegun, a revolver revolver-style grenade launcher to play with, along with an energy-shooting... thing EnergyWeapon called Nightmare-Beta which covered covers his entire forearm. This was only a taste of the silliness that would come along later in the franchise.
forearm.
** ''VideoGame/DevilMayCry2'' had him has Dante tool around with a distinctly more excessive traditional Stinger missile launcher instead of the grenade launcher.
Missile Launcher fired over-the-shoulder.
** ''VideoGame/DevilMayCry3DantesAwakening'' really got into the swing of things, throwing Dante a colossal Lahti [=L-39=] anti-tank rifle called Spiral. There's also Lady's BFG, Kalina Ann: Ann; a rocket launcher with a rather large bayonet attached. It's about as big as she is, and yet she can not only just lift it, it easily, but somehow also whip it out in time to ''stick [[BladeBrake stick the bayonet in a wall'' wall]] after being dropped off the tower.
** In ''VideoGame/DevilMayCry4'', Dante sports the Pandora,
a tower. It suitcase which can transform, among other things, into a rocket-launching heavy bowgun, a bazooka, a stationary laser turret, and a flying craft equipped with roughly twenty rocket launchers which all fire at once with the press of a button. In the ''Special Edition'', [[PromotedToPlayable playable]] Lady uses her Kalina Ann rocket launcher as one of her primary weapons, while Trish inherits some of Pandora's gun forms.
** Lady's Kalina Ann rocket launcher
returns in ''VideoGame/DevilMayCry5'', ''VideoGame/DevilMayCry5'' as a hidden weapon in one of the levels. If Dante finds it by the climax of the game (where Nico gives him a replica of the weapon), he gains the "Double Kalina Ann", which is him dual-wielding two rocket launchers that come with the ability to [[ComboRifle join together]] to fire off a massive laser.
** In ''VideoGame/DevilMayCry4'', Dante sports the Pandora, a suitcase which can transform, among other things, into a bazooka, a stationary laser turret and a flying craft equipped with roughly twenty rocket launchers, all of which fire at once.
laser.


** The only templar who cannot carry a BFG is [[CombatMedic the paladin]], who is restricted to a [[KnightlySwordAndShield sword and shield]]. TheCaptain and TheBerserker both get to choose whether or not to carry a BFG (the former can elect a sword and shield, the latter can select a [[AnAxetoGrind two-handed battle axe]]). Every other templar carries one.

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** The only templar who cannot carry a BFG is [[CombatMedic the paladin]], who is restricted to a [[KnightlySwordAndShield sword and shield]]. TheCaptain and TheBerserker both get to choose whether or not to carry a BFG (the former can elect a sword and shield, the latter can select a [[AnAxetoGrind two-handed battle axe]]).axe). Every other templar carries one.



* In ''VideoGame/UFOAfterlight'' the final product of plasma weapon research tree is called the Annihilator and shoots remote controlled ultra-fast ball lightnings which down all but the toughest enemies with one explosion. This weapon breaks the game by making it easy to the point of boring - there is absolutely nothing the enemies can put against it, most of them are vaporised before they can say "Wh-", and remote control feature means a single operative can clear the map from the embark point, unless a really crafty alien somehow sneaks up on him unnoticed (so just bring a second operative on the mission for that case).

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* In ''VideoGame/UFOAfterlight'' the final product of plasma weapon research tree is called the Annihilator and shoots remote controlled ultra-fast ball lightnings which down all but the toughest enemies with one explosion. This weapon breaks the game by making it easy to the point of boring - -- there is absolutely nothing the enemies can put against it, most of them are vaporised before they can say "Wh-", and remote control feature means a single operative can clear the map from the embark point, unless a really crafty alien somehow sneaks up on him unnoticed (so just bring a second operative on the mission for that case).



* ''{{VideoGame/XCOM}}'':

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* ''{{VideoGame/XCOM}}'':''VideoGame/{{XCOM}}'':
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*** Brutes also wield the Brute Shot, a GrenadeLauncher with a huge sword attached to its back as a bayonet ([[Machinima/RedVsBlue "Is-is that a knife? Rifle? Kn-knifle?"]]).

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*** Brutes also wield the Brute Shot, a GrenadeLauncher with a huge sword attached to its back as a bayonet ([[Machinima/RedVsBlue ([[WebAnimation/RedVsBlue "Is-is that a knife? Rifle? Kn-knifle?"]]).
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Crosswicking Gacha World

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* ''VideoGame/GachaWorld'': The beam cannon that Blaster Evylln wields when summoned is almost as long as her body height and it's even wider than her own head.

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** The BFG-9000 appearing in all the games. It stands for "Bio-Force Gun" in the ''Film/{{Doom}}'' movie, but the ''Doom'' design document (known among fans as the ''Doom Bible'') specifically names it as "Big [[PrecisionFStrike Fucking]] Gun". For the record, the BFG-9000 is also sometimes called pseudo-formally "Blast Field Generator" or "Blast Field Gun". It's ''the'' most powerful gun in the game, with a single shot is enough to turn entire rooms of but the toughest monsters into steaming piles of gore. It uses 40 cells with every single blast[[note]]though it's more damage-efficient per shot than the Plasma Rifle[[/note]], but is quite slow to fire, with a long delay between the trigger being pulled and a projectile leaving the barrel. The initial plasma ball can deal up to 800 damage, and after it explodes the gun launches 40 hitscan rays in a cone-like pattern, for a total maximum of ''4,280 damage'' and an average of 2,200. If you're lucky, ''that's enough to put down a [[DamageSpongeBoss Cyberdemon]] with one or two blasts, and a Spider Mastermind in one''.

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** The BFG-9000 appearing in all the games. It stands for "Bio-Force Gun" "[[{{Technobabble}} Bio-Force Gun]]" in the ''Film/{{Doom}}'' movie, but the ''Doom'' design document (known among fans as the ''Doom Bible'') specifically names it as "Big [[PrecisionFStrike Fucking]] Gun". For the record, the BFG-9000 is also sometimes called pseudo-formally "Blast Field Generator" or "Blast Field Gun". It's ''the'' most powerful gun in the game, with a single shot is enough to turn entire rooms of but the toughest monsters into steaming piles of gore. It uses 40 cells with every single blast[[note]]though it's more damage-efficient per shot than the Plasma Rifle[[/note]], but is quite slow to fire, with a long delay between the trigger being pulled and a projectile leaving the barrel. The initial plasma ball can deal up to 800 damage, and after it explodes the gun launches 40 hitscan rays in a cone-like pattern, for a total maximum of ''4,280 damage'' and an average of 2,200. If you're lucky, ''that's enough to put down a [[DamageSpongeBoss Cyberdemon]] with one or two blasts, and a Spider Mastermind in one''.
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Improper tense


** ''VideoGame/ResidentEvil4'' was mostly about the {{Hand Cannon}}s, but the bad guys got to have more fun; there was a special enemy type who carried a portable gatling gun in the final stage, while in the castle Leon would occasionally find himself faced with cultists manning totally inexplicable modern mounted gatlings placed in the middle of rooms for no adequately defined reason. [[BraggingRightsReward Completing the game on Professional difficulty]] gives you the P.R.L.-412, a WaveMotionGun that one-shots everything in its path when fully charged. The ''Separate Ways'' campaign in the [=PS2=] and Wii versions went the final step of having Ada shoot up a warship with a series of huge mounted guns.

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** ''VideoGame/ResidentEvil4'' was ''VideoGame/ResidentEvil4'': The game is mostly about the {{Hand Cannon}}s, but the bad guys got get to have more fun; there was is a special enemy type who carried carries a portable gatling gun in the final stage, while in the castle Leon would occasionally find finds himself faced with cultists manning totally inexplicable modern mounted gatlings placed in the middle of rooms for no adequately defined reason. [[BraggingRightsReward Completing the game on Professional difficulty]] gives you the P.R.L.-412, a WaveMotionGun that one-shots everything in its path when fully charged. The ''Separate Ways'' campaign in the [=PS2=] and Wii versions went the final step of having Ada shoot up a warship with a series of huge mounted guns.

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