History AwesomeButImpractical / Literature

25th May '16 10:02:26 AM ImpudentInfidel
Is there an issue? Send a Message


** [[BigFancyCastle Harrenhal]] is another example. On the face of it, it's an awesomely solid defensive construction, most of which has managed to stand the test of time -- if rather badly scorched, melted and battered. However, it's also a massive ode to [[TheTower hubris writ in stone]]. Even if it hadn't met ruin-by-unforeseen-dragons trimming its available living space a fair bit, it'd ''still'' have been an impossible castle to supply, maintain and run properly thanks to the sheer scale of the damned thing, and due to the army of servants and/or serfs needed to keep it going. Let alone anything else, like unsupportable supply lines. The Riverlands and the Iron Isles would probably have been beggared and/or partiality depopulated and deforrested in just a couple of generations trying to make it work at its peak. As it is, even in its partially-used state, it's still TheMillstone around the neck of any poor, unsuspecting Family that gets given it as a "[[UnwantedGiftPlot reward]]" for services rendered. The Whents are only the latest Family to go under primarily due to its financial and logistical weight making them sitting ducks in the Game at the start of the series. The total list of Houses to fall to the place: Qoherys -- totally extinct; Towers -- extinct; Harroway -- extinct; Strong -- extinct (although the name does resurface from time to time, probably stolen), Lothston -- extinct; Whent -- extinct in the main, male line, although a side-branch still struggles along; House Slynt -- new and still going, [[spoiler: although utterly stripped of the title, though Lord Slynt was sent to the Wall and executed; and, last but not least, Baelish -- gods alone know how that's going to play out.]] Also misfortune happens to those that hold it, [[spoiler:Vargo Hoat, captured by the Mountain, who had pieces of him cut off each day and fed them to him, and the Mountain, who shortly after this was wounded and began dying from an incredibly painful but slow poison,]] though [[spoiler:he may have survived via necromancy.]] All this, in combination with the burning backstory and other notable historical disasters unrelated to actually running it, is why the common folk (and a few not-so-common) [[HauntedCastle consider the thing]] under an unspecified, if potent, {{Curse}}.

to:

** [[BigFancyCastle Harrenhal]] is another example. On the face of it, it's an awesomely solid defensive construction, most of which has managed to stand the test of time -- if rather badly scorched, melted and battered. However, it's also a massive ode to [[TheTower hubris writ in stone]]. Even if it hadn't met ruin-by-unforeseen-dragons trimming its available living space a fair bit, it'd ''still'' have been an impossible castle to supply, maintain and run properly thanks to the sheer scale of the damned thing, and due to the army of servants and/or serfs needed to keep it going. Let alone anything else, like unsupportable supply lines. The Riverlands and the Iron Isles would probably have been beggared and/or partiality depopulated and deforrested in just a couple of generations trying to make it work at its peak. As it is, even in its partially-used state, it's still TheMillstone around the neck of any poor, unsuspecting Family that gets given it as a "[[UnwantedGiftPlot reward]]" for services rendered. The Whents are only the latest Family to go under primarily due to its financial and logistical weight making them sitting ducks in the Game at the start of the series. The total list of Houses to fall to the place: Qoherys -- totally extinct; Towers -- extinct; Harroway -- extinct; Strong -- extinct (although the name does resurface from time to time, probably stolen), Lothston -- extinct; Whent -- extinct in the main, male line, although a side-branch still struggles along; House Slynt -- new and still going, [[spoiler: although utterly stripped of the title, though Lord Slynt was sent to the Wall and executed; and, last but not least, Baelish -- gods alone know how that's going to play out.out, but he's so far studiously avoided going anywhere near the damn thing.]] Also misfortune happens to those that hold it, [[spoiler:Vargo Hoat, captured by the Mountain, who had pieces of him cut off each day and fed them to him, and the Mountain, who shortly after this was wounded and began dying from an incredibly painful but slow poison,]] though [[spoiler:he may have survived via necromancy.]] All this, in combination with the burning backstory and other notable historical disasters unrelated to actually running it, is why the common folk (and a few not-so-common) [[HauntedCastle consider the thing]] under an unspecified, if potent, {{Curse}}.
2nd May '16 7:42:22 PM WiddershinsDaughter
Is there an issue? Send a Message

Added DiffLines:

** Once missile pods were invented, they were mounted on two grades of warships: Superdreadnoughts and battlecruisers. Pod battlecruisers turned out to be fragile (when the pod core is fully worked out, it takes up the entire interior of the midships portion of the hull, leaving virtually no room for proper armor), easy to knock out of action, cramped, and in order to prop up salvo density, the missiles they carry are cruiser-weight rather than capital-weight.
** WordOfGod says that [[spoiler: LACs are a strategic dead-end]], making them this once navies have figured out a counter for them. Unlike BC(P)s, however, LACs still function as working area defense ships, helping larger and more important ships escape harm from extremely heavy pod missile salvos.
11th Mar '16 12:27:51 AM Euodiachloris
Is there an issue? Send a Message


** [[BigFancyCastle Harrenhal]] is another example. On the face of it, it's an awesomely solid defensive construction, most of which has managed to stand the test of time -- if rather badly scorched, melted and battered. However, it's also a massive ode to [[TheTower hubris writ in stone]]. Even if it hadn't met ruin-by-unforeseen-dragons trimming its available living space a fair bit, it'd ''still'' have been an impossible castle to supply, maintain and run properly due to the sheer scale of the damned thing, thanks to the number of bodies needed to keep it going, let alone anything else. The Riverlands and the Iron Isles would probably have been beggared and/or partiality depopulated in just a couple of generations trying to make it work at its peak. As it is, even in its partially-used state, it's still TheMillstone around the neck of any poor, unsuspecting Family that gets given it as a "[[UnwantedGiftPlot reward]]" for services rendered. The Whents are only the latest Family to go under primarily due to its financial and logistical weight making them sitting ducks in the Game at the start of the series. The total list of Houses to fall to the place: Qoherys -- totally extinct; Towers -- extinct; Harroway -- extinct; Strong -- extinct (although the name does resurface from time to time, probably stolen), Lothston -- extinct; Whent -- extinct in the main, male line, although a side-branch still struggles along; House Slynt -- new and still going, [[spoiler: although utterly stripped of the title, though Lord Slynt was sent to the Wall and executed; and, last but not least, Baelish -- gods alone know how that's going to play out.]] Also misfortune happens to those that hold it, [[spoiler:Vargo Hoat, captured by the Mountain, who had pieces of him cut off each day and fed them to him, and the Mountain, who shortly after this was wounded and began dying from an incredibly painful but slow poison,]] though [[spoiler:he may have survived via necromancy.]] All this, in combination with the burning backstory and other notable historical disasters, is why the common folk (and a few not-so-common) [[HauntedCastle consider the thing cursed]].

to:

** [[BigFancyCastle Harrenhal]] is another example. On the face of it, it's an awesomely solid defensive construction, most of which has managed to stand the test of time -- if rather badly scorched, melted and battered. However, it's also a massive ode to [[TheTower hubris writ in stone]]. Even if it hadn't met ruin-by-unforeseen-dragons trimming its available living space a fair bit, it'd ''still'' have been an impossible castle to supply, maintain and run properly due thanks to the sheer scale of the damned thing, thanks and due to the number army of bodies servants and/or serfs needed to keep it going, let going. Let alone anything else. else, like unsupportable supply lines. The Riverlands and the Iron Isles would probably have been beggared and/or partiality depopulated and deforrested in just a couple of generations trying to make it work at its peak. As it is, even in its partially-used state, it's still TheMillstone around the neck of any poor, unsuspecting Family that gets given it as a "[[UnwantedGiftPlot reward]]" for services rendered. The Whents are only the latest Family to go under primarily due to its financial and logistical weight making them sitting ducks in the Game at the start of the series. The total list of Houses to fall to the place: Qoherys -- totally extinct; Towers -- extinct; Harroway -- extinct; Strong -- extinct (although the name does resurface from time to time, probably stolen), Lothston -- extinct; Whent -- extinct in the main, male line, although a side-branch still struggles along; House Slynt -- new and still going, [[spoiler: although utterly stripped of the title, though Lord Slynt was sent to the Wall and executed; and, last but not least, Baelish -- gods alone know how that's going to play out.]] Also misfortune happens to those that hold it, [[spoiler:Vargo Hoat, captured by the Mountain, who had pieces of him cut off each day and fed them to him, and the Mountain, who shortly after this was wounded and began dying from an incredibly painful but slow poison,]] though [[spoiler:he may have survived via necromancy.]] All this, in combination with the burning backstory and other notable historical disasters, disasters unrelated to actually running it, is why the common folk (and a few not-so-common) [[HauntedCastle consider the thing cursed]].thing]] under an unspecified, if potent, {{Curse}}.
25th Feb '16 1:45:42 PM LentilSandEater
Is there an issue? Send a Message


** That ''[[ArtisticLicenseBiology might]]'' be true considering they're mammals (the very largest bats are only as big as medium-sized hawks), but ''[[http://en.wikipedia.org/wiki/Argentavis Argentavis magnificens]]'', ''[[http://en.wikipedia.org/wiki/Haast%27s_Eagle Harpagornis moorei]]'', and several pterosaurs including ''Pteranodon'' and most of the azhdarchids, were roughly human-sized, sometimes significantly bigger (''Quetzalcoatlus northropii'' is the size of a small giraffe, at least in terms of dimensions), and they all flew.
14th Feb '16 2:52:32 AM Euodiachloris
Is there an issue? Send a Message


** [[BigFancyCastle Harrenhal]] is another example. On the face of it, it's an awesomely solid defensive construction, most of which has managed to stand the test of time -- if rather badly scorched and battered. However, it's also a massive ode to hubris writ in stone. Even if it hadn't met ruin-by-unforeseen-dragons trimming its available living space a fair bit, it'd ''still'' have been an impossible castle to supply, maintain and run properly due to the sheer scale of the damned thing and thanks to number of bodies needed to keep it going, let alone anything else. The Riverlands and the Iron Isles would probably have been beggared in just a couple of generations trying to make it work at its peak. As it is, even in its partially-used state, it's still TheMillstone around the neck of any poor, unsuspecting Family that gets given it as a "[[UnwantedGiftPlot reward]]" for services rendered. The Whents are only the latest Family to go under primarily due to its financial and logistical weight making them sitting ducks in the Game at the start of the series. The total list of Houses to fall to the place: Qoherys -- totally extinct; Towers -- extinct; Harroway -- extinct; Strong -- extinct (although the name does resurface from time to time, probably stolen), Lothston -- extinct; Whent -- extinct in the main, male line, although a side-branch still struggles along; House Slynt -- new and still going, [[spoiler: although utterly stripped of the title, though Lord Slynt was sent to the Wall and executed; and, last but not least, Baelish -- gods alone know how that's going to play out.]] Also misfortune happens to those that hold it, [[spoiler:Vargo Hoat, captured by the Mountain, who had pieces of him cut off each day and fed them to him, and the Mountain, who shortly after this was wounded and began dying from an incredibly painful but slow poison,]] though [[spoiler:he may have survived via necromancy.]] All this, in combination with the burning backstory and other notable historical disasters, is why the common folk (and a few not-so-common) [[HauntedCastle consider the thing cursed]].

to:

** [[BigFancyCastle Harrenhal]] is another example. On the face of it, it's an awesomely solid defensive construction, most of which has managed to stand the test of time -- if rather badly scorched scorched, melted and battered. However, it's also a massive ode to [[TheTower hubris writ in stone. stone]]. Even if it hadn't met ruin-by-unforeseen-dragons trimming its available living space a fair bit, it'd ''still'' have been an impossible castle to supply, maintain and run properly due to the sheer scale of the damned thing and thing, thanks to the number of bodies needed to keep it going, let alone anything else. The Riverlands and the Iron Isles would probably have been beggared and/or partiality depopulated in just a couple of generations trying to make it work at its peak. As it is, even in its partially-used state, it's still TheMillstone around the neck of any poor, unsuspecting Family that gets given it as a "[[UnwantedGiftPlot reward]]" for services rendered. The Whents are only the latest Family to go under primarily due to its financial and logistical weight making them sitting ducks in the Game at the start of the series. The total list of Houses to fall to the place: Qoherys -- totally extinct; Towers -- extinct; Harroway -- extinct; Strong -- extinct (although the name does resurface from time to time, probably stolen), Lothston -- extinct; Whent -- extinct in the main, male line, although a side-branch still struggles along; House Slynt -- new and still going, [[spoiler: although utterly stripped of the title, though Lord Slynt was sent to the Wall and executed; and, last but not least, Baelish -- gods alone know how that's going to play out.]] Also misfortune happens to those that hold it, [[spoiler:Vargo Hoat, captured by the Mountain, who had pieces of him cut off each day and fed them to him, and the Mountain, who shortly after this was wounded and began dying from an incredibly painful but slow poison,]] though [[spoiler:he may have survived via necromancy.]] All this, in combination with the burning backstory and other notable historical disasters, is why the common folk (and a few not-so-common) [[HauntedCastle consider the thing cursed]].
18th Jan '16 12:25:28 AM Baeraad555
Is there an issue? Send a Message

Added DiffLines:

* ''Literature/MordantsNeed'': Most people go mad when passing through a "plain glass" (that is, a mirror reflecting a location in the world of Mordant as opposed to a location in another world). Those rare few Imagers who can do so while keeping their sanity can effectively teleport themselves to any place that they possess a glass that carries an Image of it - however, since it's [[note]]normally[[/note]] impossible to determine before creating a glass what Image it will hold, and there is no [[note]]commonly available[[/note]] way of making the return trip without having to physically travel back to the site of the mirror by mundane means, the ability has few practical applications except for providing a really good means of making quick escapes. Even so, it's considered the most difficult thing you can do with Imagery, and someone who has the ability is known as an Arch-Imager.
13th Jan '16 7:18:07 AM hullflyer
Is there an issue? Send a Message


** [[BigFancyCastle Harrenhal]] is another example. On the face of it, it's an awesomely solid defensive construction, most of which has managed to stand the test of time -- if rather badly scorched and battered. However, it's also a massive ode to hubris writ in stone. Even if it hadn't met ruin-by-unforeseen-dragons trimming its available living space a fair bit, it'd ''still'' have been an impossible castle to supply, maintain and run properly due to the sheer scale of the damned thing and thanks to number of bodies needed to keep it going, let alone anything else. The Riverlands and the Iron Isles would probably have been beggared in just a couple of generations trying to make it work at its peek. As it is, even in its partially-used state, it's still TheMillstone around the neck of any poor, unsuspecting Family that gets given it as a "[[UnwantedGiftPlot reward]]" for services rendered. The Whents are only the latest Family to go under primarily due to its financial and logistical weight making them sitting ducks in the Game at the start of the series. The total list of Houses to fall to the place: Qoherys -- totally extinct; Towers -- extinct; Harroway -- extinct; Strong -- extinct (although the name does resurface from time to time, probably stolen), Lothston -- extinct; Whent -- extinct in the main, male line, although a side-branch still struggles along; House Slynt -- new and still going, [[spoiler: although utterly stripped of the title, though Lord Slynt was sent to the Wall and executed; and, last but not least, Baelish -- gods alone know how that's going to play out.]] Also misfortune happens to those that hold it, [[spoiler:Vargo Hoat, captured by the Mountain, who had pieces of him cut off each day and fed them to him, and the Mountain, who shortly after this was wounded and began dying from an incredibly painful but slow poison,]] though [[spoiler:he may have survived via necromancy.]] All this, in combination with the burning backstory and other notable historical disasters, is why the common folk (and a few not-so-common) [[HauntedCastle consider the thing cursed]].

to:

** [[BigFancyCastle Harrenhal]] is another example. On the face of it, it's an awesomely solid defensive construction, most of which has managed to stand the test of time -- if rather badly scorched and battered. However, it's also a massive ode to hubris writ in stone. Even if it hadn't met ruin-by-unforeseen-dragons trimming its available living space a fair bit, it'd ''still'' have been an impossible castle to supply, maintain and run properly due to the sheer scale of the damned thing and thanks to number of bodies needed to keep it going, let alone anything else. The Riverlands and the Iron Isles would probably have been beggared in just a couple of generations trying to make it work at its peek.peak. As it is, even in its partially-used state, it's still TheMillstone around the neck of any poor, unsuspecting Family that gets given it as a "[[UnwantedGiftPlot reward]]" for services rendered. The Whents are only the latest Family to go under primarily due to its financial and logistical weight making them sitting ducks in the Game at the start of the series. The total list of Houses to fall to the place: Qoherys -- totally extinct; Towers -- extinct; Harroway -- extinct; Strong -- extinct (although the name does resurface from time to time, probably stolen), Lothston -- extinct; Whent -- extinct in the main, male line, although a side-branch still struggles along; House Slynt -- new and still going, [[spoiler: although utterly stripped of the title, though Lord Slynt was sent to the Wall and executed; and, last but not least, Baelish -- gods alone know how that's going to play out.]] Also misfortune happens to those that hold it, [[spoiler:Vargo Hoat, captured by the Mountain, who had pieces of him cut off each day and fed them to him, and the Mountain, who shortly after this was wounded and began dying from an incredibly painful but slow poison,]] though [[spoiler:he may have survived via necromancy.]] All this, in combination with the burning backstory and other notable historical disasters, is why the common folk (and a few not-so-common) [[HauntedCastle consider the thing cursed]].
11th Dec '15 3:49:10 PM TARINunit9
Is there an issue? Send a Message


** Several books treat [[FrickinLaserBeams blaster weapons]] this way. The plasma/laser bolt of a blaster technically does more damage than a rifle bullet, but it's slower and brightly-visible. Blasters are also said to foul up in bad terrain, like swamps, almost instantly, while your trusty [[BoringButPractical slugthrower]] won't stop firing until you throw it under a tank tread. The prevalence of armor-piercing blasters also made body armor much less common throughout the galaxy, with armies favoring lightweight uniforms so troops could move faster; this is the exact kind of target slugthrowers excel at fighting.
* Offensive magic in the HarryPotter universe generally falls under this trope. The Killing Curses, Forbidden Curses and even more mundane magic attacks tend to pale alongside modern firearms save for situations where the target are immune to anything else. [[WordOfGod Rowling herself]] did note that a muggle armed with a gun will likely take down even an experienced wizard armed with a wand.

to:

** Several books treat [[FrickinLaserBeams blaster weapons]] this way. The plasma/laser bolt of a blaster technically does more damage than a rifle bullet, but it's slower and brightly-visible. Blasters are also said to foul up in bad terrain, like swamps, almost instantly, while your trusty [[BoringButPractical slugthrower]] won't stop firing until you throw it under a tank tread. The prevalence of armor-piercing blasters also made body armor much less common throughout the galaxy, with armies favoring lightweight uniforms so troops could move faster; this is the exact kind of target slugthrowers excel at fighting.
fighting. Most of all, though, blaster bolts can be deflected by a Jedi's [[LaserBlade lightsaber]], but [[MugglesDoItBetter slugthrower bullets can't.]]
* Offensive magic in the HarryPotter universe generally falls under this trope. The Killing Curses, Forbidden Curses and even more mundane magic attacks tend to pale alongside modern firearms save for situations where the target are immune to anything else. [[WordOfGod Rowling herself]] did note that maintains there's a muggle armed reason muggles with a gun will likely take down even an experienced wizard armed with a wand.guns still rule the world (well, [[ExplosiveBreeder one of two reasons]]).
11th Dec '15 3:42:33 PM TARINunit9
Is there an issue? Send a Message

Added DiffLines:

** Several books treat [[FrickinLaserBeams blaster weapons]] this way. The plasma/laser bolt of a blaster technically does more damage than a rifle bullet, but it's slower and brightly-visible. Blasters are also said to foul up in bad terrain, like swamps, almost instantly, while your trusty [[BoringButPractical slugthrower]] won't stop firing until you throw it under a tank tread. The prevalence of armor-piercing blasters also made body armor much less common throughout the galaxy, with armies favoring lightweight uniforms so troops could move faster; this is the exact kind of target slugthrowers excel at fighting.
2nd Oct '15 4:48:35 PM nombretomado
Is there an issue? Send a Message


* In ThePaleKing, Creator/DavidFosterWallace explains how awesome the Peoria REC looks as you approach its parking lot...except that the design of its road and structuring makes for horrendous afternoon traffic.

to:

* In ThePaleKing, ''Literature/ThePaleKing'', Creator/DavidFosterWallace explains how awesome the Peoria REC looks as you approach its parking lot...except that the design of its road and structuring makes for horrendous afternoon traffic.
This list shows the last 10 events of 83. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=AwesomeButImpractical.Literature