History AwesomeBosses / TheLegendOfZelda

6th Nov '16 10:03:46 AM mlsmithca
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* The Darknuts. One of the few enemies in the game tough and strong enough to draw out the full extent of the techniques you've learned, you're able to engage them in an extremely epic one-on-one duel in the main quest as you slowly wear down their armor before, like the Iron Knuckle, they become fairly agile without losing a lick of strength or defensive ability, fighting like watered-down versions of [[spoiler: Ganondorf's final form]]. Add in the fact that having to beat three to four of them at once to clear the BonusLevelOfHell is much, much harder than any of the temple bosses if you don't just chuck bombs and run away, and they easily qualify for the most {{Badass}} of Ganondorf's forces.

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* The Darknuts. One of the few enemies in the game tough and strong enough to draw out the full extent of the techniques you've learned, you're able to engage them in an extremely epic one-on-one duel in the main quest as you slowly wear down their armor before, like the Iron Knuckle, they become fairly agile without losing a lick of strength or defensive ability, fighting like watered-down versions of [[spoiler: Ganondorf's final form]]. Add in the fact that having to beat three to four of them at once to clear the BonusLevelOfHell is much, much harder than any of the temple bosses if you don't just chuck bombs and run away, and they easily qualify for the most {{Badass}} badass of Ganondorf's forces.
6th Oct '16 4:56:36 PM mlsmithca
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** You fight him in what looks like a floor made of water in the sky. You sword duel him in a fairly normal matter until you knock him to the ground the first time. [[spoiler: Then he gets to his feet, summons and lightning storm, and engulfs his sword in lightning. You then have to charge your own sword with lightning and stun him with electrified Skyward Strikes while avoiding his own Skyward Strikes and vicious charge attacks.]] Truly, one of ''Zelda'''s most epic final battles.
** ''[[SelfImposedChallenge Or]]'' you can duel him ''without'' relying on the [[spoiler:electrified [[TitleDrop Skyward]] Strike, which is likely considering that [[GuideDangIt nothing tells you that you can use it]].]] If this ''does'' happen, it can be really intense, because you can only get an opening by [[spoiler:either evading his strikes at close range or timing the Shield Bash to deflect Demise's strikes three times, then quickly counterattacking.]] Very tough, very nerve-wracking, and yet ''really satisfying'' if you succeed.

to:

** You fight him in what looks like a floor made of water in the sky. You sword duel him in a fairly normal matter until you knock him to the ground the first time. [[spoiler: Then he gets to his feet, summons and lightning storm, and engulfs his sword in lightning. You then have to charge your own sword with lightning and stun him with electrified Skyward Strikes while avoiding his own Skyward Strikes and vicious charge attacks.]] Truly, one of ''Zelda'''s most epic final battles.
**
battles. ''[[SelfImposedChallenge Or]]'' you can duel him ''without'' relying on the [[spoiler:electrified [[TitleDrop Skyward]] Strike, which is likely considering that [[GuideDangIt nothing tells you that you can use it]].]] If this ''does'' happen, it can be really intense, because you can only get an opening by [[spoiler:either evading his strikes at close range or timing the Shield Bash to deflect Demise's strikes three times, then quickly counterattacking.]] Very tough, very nerve-wracking, and yet ''really satisfying'' if you succeed.
6th Oct '16 3:01:56 PM Ninja857142
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** ''[[SelfImposedChallenge Or]]'' you can duel him ''without'' relying on the [[spoiler:electrified [[TitleDrop Skyward]] Strike, which is likely considering that [[GuideDangIt nothing tells you that you can use it]].]] If this ''does'' happen, it can be really intense, because you can only get an opening by [[spoiler:timing the Shield Bash to deflect Demise's strikes three times, then quickly counterattacking.]] Very tough, very nerve-wracking, and yet ''really satisfying'' if you succeed.

to:

** ''[[SelfImposedChallenge Or]]'' you can duel him ''without'' relying on the [[spoiler:electrified [[TitleDrop Skyward]] Strike, which is likely considering that [[GuideDangIt nothing tells you that you can use it]].]] If this ''does'' happen, it can be really intense, because you can only get an opening by [[spoiler:timing [[spoiler:either evading his strikes at close range or timing the Shield Bash to deflect Demise's strikes three times, then quickly counterattacking.]] Very tough, very nerve-wracking, and yet ''really satisfying'' if you succeed.
6th Oct '16 2:54:16 PM Ninja857142
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* The game's final boss [[spoiler: Demise]] is one hell of a throwdown too. You fight him in what looks like a floor made of water in the sky. You sword duel him in a fairly normal matter until you knock him to the ground the first time. [[spoiler: Then he gets to his feet, summons and lightning storm, and engulfs his sword in lightning. You then have to charge your own sword with lightning and stun him with electrified Skyward Strikes while avoiding his own Skyward Strikes and vicious charge attacks.]] Truly, one of ''Zelda'''s most epic final battles.
** ''[[SelfImposedChallenge Or]]'' you can duel him ''without'' relying on the [[spoiler:electrified [[TitleDrop Skyward]] Strike, which is likely considering that [[GuideDangIt nothing tells you that you can use it]].]] If this ''does'' happen, it can be really intense, because you can only get an opening by [[spoiler:timing the Shield Bash to deflect Demise's strikes three times, then quickly counter-attacking.]] Very tough, very nerve-wracking, and yet ''really satisfying'' if you succeed.

to:

* The game's final boss [[spoiler: Demise]] is one hell of a throwdown too. throwdown:
**
You fight him in what looks like a floor made of water in the sky. You sword duel him in a fairly normal matter until you knock him to the ground the first time. [[spoiler: Then he gets to his feet, summons and lightning storm, and engulfs his sword in lightning. You then have to charge your own sword with lightning and stun him with electrified Skyward Strikes while avoiding his own Skyward Strikes and vicious charge attacks.]] Truly, one of ''Zelda'''s most epic final battles.
** ''[[SelfImposedChallenge Or]]'' you can duel him ''without'' relying on the [[spoiler:electrified [[TitleDrop Skyward]] Strike, which is likely considering that [[GuideDangIt nothing tells you that you can use it]].]] If this ''does'' happen, it can be really intense, because you can only get an opening by [[spoiler:timing the Shield Bash to deflect Demise's strikes three times, then quickly counter-attacking.counterattacking.]] Very tough, very nerve-wracking, and yet ''really satisfying'' if you succeed.
6th Oct '16 2:49:55 PM Ninja857142
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* The game's final boss [[spoiler: Demise]] is one hell of a throwdown too. You fight him in what looks like a floor made of water in the sky. You sword duel him in a fairly normal matter until you knock him to the ground the first time. [[spoiler: Then he gets to his feet, summons and lightning storm, and engulfs his sword in lightning. You then have to charge your own sword with lightning and stun him with electrified Skyward Strikes while avoiding his own Skyward Strikes and vicious charge attacks.]] Truly, one of ''Zelda'''s most epic final battles. ''[[SelfImposedChallenge Or]]'' you can duel him ''without'' relying on the [[spoiler:electrified [[TitleDrop Skyward]] Strike, which is likely considering that [[GuideDangIt nothing tells you that you can use it]].]]




to:

* The game's final boss [[spoiler: Demise]] is one hell of a throwdown too. You fight him in what looks like a floor made of water in the sky. You sword duel him in a fairly normal matter until you knock him to the ground the first time. [[spoiler: Then he gets to his feet, summons and lightning storm, and engulfs his sword in lightning. You then have to charge your own sword with lightning and stun him with electrified Skyward Strikes while avoiding his own Skyward Strikes and vicious charge attacks.]] Truly, one of ''Zelda'''s most epic final battles.
** ''[[SelfImposedChallenge Or]]'' you can duel him ''without'' relying on the [[spoiler:electrified [[TitleDrop Skyward]] Strike, which is likely considering that [[GuideDangIt nothing tells you that you can use it]].]] If this ''does'' happen, it can be really intense, because you can only get an opening by [[spoiler:timing the Shield Bash to deflect Demise's strikes three times, then quickly counter-attacking.]] Very tough, very nerve-wracking, and yet ''really satisfying'' if you succeed.
6th Oct '16 2:32:02 PM Ninja857142
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* Gleeok is back, and fighting it is ''incredibly fun''. You get to use the grappling hook for a unique take on TennisBoss, deflecting Gleeok's attacks with the rope. After this, you use the grappling hook to pull down ''Gleeok itself''.



** The Bellum boss battles become even more awesome when you must use the Phantom Hourglass to ''stop time'' in order to hit him. Even better is the final battle, when you have to use your FairyCompanion's first person view on the lower screen to spot when his weak spot is hittable!

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** The Bellum boss battles become Becomes even more awesome when you must use the Phantom Hourglass to ''stop time'' in order to hit him. him.
**
Even better is the final battle, when you have to use your FairyCompanion's first person view on the lower screen to spot when his weak spot is hittable!
hittable!
** When [[FanNickname Bellumbeck]] uses a tornado spin attack, try countering it with a spin attack (or the Great Spin Attack, if you have it). You will cheer.
17th Feb '16 6:48:26 PM TokoWH
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** Though they're pretty easy if you [[spoiler:use Bombchus]].
** OR when you [[spoiler:use the shield without Z-targeting and stab his knees full of holes]].
** In ''[=OoT=]'', casting the Nayru's Love spell is also fun. It costs a buttload of MP and doesn't prevent the monsters from knocking you down, but it makes you completely immune to damage until the spell wears off. (Unfortunately it also interferes with the use of magic arrows...)
** In ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', the Bunny Hood allows you to run rings around those guys, which makes it a rather fun game of 'stab the big guy in the back'.
28th Jan '16 10:52:21 AM mlsmithca
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* Fraaz is a Keese-like creature that can use both fire and "icy fire" to attack, and has probably one of the catchiest boss themes from the game (sharing parts of it with Cragma's theme). Pair in that it uses the boomerang much better than the fight against Blaaz in Phantom Hourglass and that the boss is a considerable step up in difficulty from Stagnox and it definitely earns a place.

to:

* Fraaz is a Keese-like creature that can use both fire and "icy fire" to attack, and has probably one of the catchiest boss themes from the game (sharing parts of it with Cragma's theme). Pair in that it uses the boomerang much better than the fight against Blaaz in Phantom Hourglass ''Phantom Hourglass'' and that the boss is a considerable step up in difficulty from Stagnox and it definitely earns a place.
28th Jan '16 8:03:09 AM Eon-the-Dragon
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* Fraaz is a Keese-like creature that can use both fire and "icy fire" to attack, and has probably one of the catchiest boss themes from the game (sharing parts of it with Cragma's theme). Pair in that it uses the boomerang much better than the fight against Blaaz and that the boss is a considerable step up in difficulty from Stagnox and it definitely earns a place.

to:

* Fraaz is a Keese-like creature that can use both fire and "icy fire" to attack, and has probably one of the catchiest boss themes from the game (sharing parts of it with Cragma's theme). Pair in that it uses the boomerang much better than the fight against Blaaz in Phantom Hourglass and that the boss is a considerable step up in difficulty from Stagnox and it definitely earns a place.
28th Jan '16 8:01:56 AM Eon-the-Dragon
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Added DiffLines:

* Fraaz is a Keese-like creature that can use both fire and "icy fire" to attack, and has probably one of the catchiest boss themes from the game (sharing parts of it with Cragma's theme). Pair in that it uses the boomerang much better than the fight against Blaaz and that the boss is a considerable step up in difficulty from Stagnox and it definitely earns a place.
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