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** That pales in comparison to the last fight against Axel Gear. After an already epic [[DuelBoss one-on-one]], he shatters the spaceship's hull, and you spend the next few minutes duking it out with him while clinging ''horizontally'' to a set of exposed plumbing with debris flying past you into vacuum. Your last hit detonates his jetpack, and the screen [[DeliberatelyMonochrome fades gray]] as he's flung, trailing fire, into open space in slow motion. It wasn't just an awesome boss, it was an Awesome Moment for the UsefulNotes/SegaGenesis ''itself''.
** Then there's the final boss battle against the [[ItMakesSenseInContext pig supercomputer]]. He rolls out a pretty slow series of attacks for a while, with the music being a rather odd choice for a final battle. After a few hits, though, the supercomputer teleports to the top of the screen, a sped-up version of the normal boss music plays, and the boss starts firing out those slow attacks ''way'' faster. After defeating it, the player makes their way to a nearby escape pod out of the space station, and the player is treated to an end-game cutscene of the pod escaping just in time to escape the...wait, what's that behind Sparkster's pod? OhCrap. Cue the core of the supercomputer chasing you ''through space itself'', with you being defenseless inside your weaponless escape pod. How do you win this battle? The boss is so hell-bent on killing you that it chases you into the atmosphere, where it ''burns up and explodes due to the heat of re-entry. Yet another Awesome Moment for the UsefulNotes/SegaGenesis itself.

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** That pales in comparison to the last fight against Axel Gear. After an already epic [[DuelBoss one-on-one]], he shatters the spaceship's hull, and you spend the next few minutes duking it out with him while clinging ''horizontally'' to a set of exposed plumbing with debris flying past you into vacuum. Your last hit detonates his jetpack, and the screen [[DeliberatelyMonochrome fades gray]] as he's flung, trailing fire, into open space in slow motion. It wasn't just an awesome boss, it was an Awesome Moment for the UsefulNotes/SegaGenesis Platform/SegaGenesis ''itself''.
** Then there's the final boss battle against the [[ItMakesSenseInContext pig supercomputer]]. He rolls out a pretty slow series of attacks for a while, with the music being a rather odd choice for a final battle. After a few hits, though, the supercomputer teleports to the top of the screen, a sped-up version of the normal boss music plays, and the boss starts firing out those slow attacks ''way'' faster. After defeating it, the player makes their way to a nearby escape pod out of the space station, and the player is treated to an end-game cutscene of the pod escaping just in time to escape the...wait, what's that behind Sparkster's pod? OhCrap. Cue the core of the supercomputer chasing you ''through space itself'', with you being defenseless inside your weaponless escape pod. How do you win this battle? The boss is so hell-bent on killing you that it chases you into the atmosphere, where it ''burns up and explodes due to the heat of re-entry. Yet another Awesome Moment for the UsefulNotes/SegaGenesis Platform/SegaGenesis itself.



** Search Website/{{Youtube}} for Avion, otherwise known as Colossus #5, and you might find a particular stunt where the player hangs from one wing, waits for the colossus to bank sharply in one direction, then drops straight down and grabs hold of the other wing without even touching the main body. Also, it's relatively easy to leap from the body almost to the tip of the tail in one jump when the colossus is flying straight since you have strong air currents at your back.

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** Search Website/{{Youtube}} Platform/YouTube for Avion, otherwise known as Colossus #5, and you might find a particular stunt where the player hangs from one wing, waits for the colossus to bank sharply in one direction, then drops straight down and grabs hold of the other wing without even touching the main body. Also, it's relatively easy to leap from the body almost to the tip of the tail in one jump when the colossus is flying straight since you have strong air currents at your back.



** ''Smooth Moves'' has Dribble & Spitz's boss stage, where your Mii goes through an obstacle course before taking down a giant nose, and 9-Volt's boss stage, where you play through a level from the SNES ''VideoGame/StarFox1'' (Corneria, Sector X and Titania on the respective difficulties) and have to take down R.O.B., who uses a [[UsefulNotes/NintendoEntertainmentSystem Zapper]].

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** ''Smooth Moves'' has Dribble & Spitz's boss stage, where your Mii goes through an obstacle course before taking down a giant nose, and 9-Volt's boss stage, where you play through a level from the SNES ''VideoGame/StarFox1'' (Corneria, Sector X and Titania on the respective difficulties) and have to take down R.O.B., who uses a [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Zapper]].



** In ''VideoGame/{{Wolfenstein 2009}}'', we have the final battle with [[TheDragon Hans Grosse]]. B.J. enters the Black Sun dimension and faces off against Hans and Deathshead and both B.J. and Hans have their very own Veil wielding powers. After such a long battle, you end up sacrificing all your veil powers to destroy Hans, first the Shield power, then the Mire power, and when you destroy the machine, you then destroy his Empower ability.

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** In ''VideoGame/{{Wolfenstein 2009}}'', ''VideoGame/Wolfenstein2009'', we have the final battle with [[TheDragon Hans Grosse]]. B.J. enters the Black Sun dimension and faces off against Hans and Deathshead and both B.J. and Hans have their very own Veil wielding powers. After such a long battle, you end up sacrificing all your veil powers to destroy Hans, first the Shield power, then the Mire power, and when you destroy the machine, you then destroy his Empower ability.



* ''VideoGame/TheWonderful101''

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* ''VideoGame/TheWonderful101''''VideoGame/TheWonderful101'':



*** Dolan, the Benevodon of Moon. You get to the very top of the tower and hear [[https://www.youtube.com/watch?v=-0Vf4kVvE2Y music unique to this boss]]. The boss doesn't appear right away, so you have some time to apply stat-ups. Then the tower shakes and two big hairy arms rise up and the battle with this wolf-beast {{kaiju}} begins. As Website/GameFAQs' boss guide put it, "Now THIS is a God-Beast!"

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*** Dolan, the Benevodon of Moon. You get to the very top of the tower and hear [[https://www.youtube.com/watch?v=-0Vf4kVvE2Y music unique to this boss]]. The boss doesn't appear right away, so you have some time to apply stat-ups. Then the tower shakes and two big hairy arms rise up and the battle with this wolf-beast {{kaiju}} begins. As Website/GameFAQs' Platform/GameFAQs' boss guide put it, "Now THIS is a God-Beast!"
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* ''VideoGame/{{Rez}}'':

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Outside certain scientific contexts, there's no valid reason to use "utilis/ze" instead of "use". Also fixing quote indentation.


** The two second-to-last boss battles in the main series. In this first game, you (and your DarkSide-turned mentor) are piloting mechs that are large enough to circle the globe in about a dozen steps. It only gets bigger in the next game. In the second, Six Machine (said mech) turns into the head of a much larger giant robot. And this time, it can circle a star system in a few short seconds. And the boss mech is bigger than Jupiter.
** Both are then followed by mano a mano battles sans mecha.
** The boss of Episode 5, Alastor the Stylish, is one big send-up to ''Viewtiful Joe'''s sister series, ''VideoGame/DevilMayCry''. A personification of Dante's main weapon from ''[=DMC1=]'', Alastor's fighting style is not unlike that of Dante himself in high-level play; utilizing almost all of Dante's moves, fighting both on the ground and in the air, and [[BossBanter taunting you constantly]]. You will need to switch up your own fighting style often in order to stand a chance, but you can also take a [[CombatPragmatist pragmatic approach]] and try to knock him into the lava or hit him with a zoomed-in Red Hot Kick, forcing him to teleport into a nearby well to put out the fire and temporarily stunning him. And after it's all said and done, Alastor is the one who inspires Joe to finally come up with a hero name.
-->'''Alastor:''' You're pretty strong... and that move... the one you did back there... BEAUTIFUL! Tell me... what do they call you?
-->'''Joe:''' [[MondegreenGag Viewtiful]]? Well, yeah, that works. I'm Joe. [[TitleDrop Viewtiful Joe]]!

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** The two second-to-last boss battles in the main series. In this first game, you (and your DarkSide-turned mentor) are piloting mechs that are large enough to circle the globe in about a dozen steps. It only gets bigger in the next game. In the second, Six Machine (said mech) turns into the head of a much larger giant robot. And this time, it can circle a star system in a few short seconds. And the boss mech is bigger than Jupiter.
**
Jupiter. Both are then followed by mano a mano battles sans mecha.
** The boss of Episode 5, Alastor the Stylish, is one big send-up to ''Viewtiful Joe'''s sister series, ''VideoGame/DevilMayCry''. A personification of Dante's main weapon from ''[=DMC1=]'', Alastor's fighting style is not unlike that of Dante himself in high-level play; utilizing using almost all of Dante's moves, fighting both on the ground and in the air, and [[BossBanter taunting you constantly]]. You will need to switch up your own fighting style often in order to stand a chance, but you can also take a [[CombatPragmatist pragmatic approach]] and try to knock him into the lava or hit him with a zoomed-in Red Hot Kick, forcing him to teleport into a nearby well to put out the fire and temporarily stunning him. And after it's all said and done, Alastor is the one who inspires Joe to finally come up with a hero name.
-->'''Alastor:''' --->'''Alastor:''' You're pretty strong... and that move... the one you did back there... BEAUTIFUL! Tell me... what do they call you?
-->'''Joe:'''
you?\\
'''Joe:'''
[[MondegreenGag Viewtiful]]? Well, yeah, that works. I'm Joe. [[TitleDrop Viewtiful Joe]]!
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** The boss of Episode 5, Alastor the Stylish, is one big send-up to ''Viewtiful Joe'''s sister series, ''VideoGame/DevilMayCry''. A personification of Dante's main weapon from ''[=DMC1=]'', Alastor's fighting style is not unlike that of Dante himself in high-level play; utilizing almost all of Dante's moves, fighting both on the ground and in the air, and [[BossBanter taunting you constantly]]. You will need to switch up your own fighting style often in order to stand a chance, but you can also take a [[CombatPragmatist pragmatic approach]] and try to knock him into the lava or hit him with a zoomed-in Red Hot Kick, forcing him to teleport into a nearby well to put out the fire and temporarily stunning him. And after it's all said and done, Alastor is the one who inspires Joe to finally come up with a hero name.
-->'''Alastor:''' You're pretty strong... and that move... the one you did back there... BEAUTIFUL! Tell me... what do they call you?
-->'''Joe:''' [[MondegreenGag Viewtiful]]? Well, yeah, that works. I'm Joe. [[TitleDrop Viewtiful Joe]]!
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"Inside out" is not hyphenated in this context. Also paring back repetition.


** If fighting the Leviathan wasn't enough for you, then meet [[HumongousMecha The 1000-THR "Earthmover"]], the BattleshipRaid boss of Violence. You battle this ''colossal'' death machine by [[ColossusClimb scaling its massive body]] with Whiplash beacons surrounding its body while mowing down mooks on your way. Once you get to the back of this beast, you battle its security system before invading it from the inside-out by climbing your way up to the robot's head to destroy its brain. Once you destroy it, you go through a thrilling escape sequence now that the robot activates its self-destruct mechanism, but just as you're about to reach the exit, you deal with one more wave of mooks before finally escaping in one piece while The Earthmover explodes behind you.

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** If fighting the Leviathan wasn't enough for you, then meet [[HumongousMecha The the 1000-THR "Earthmover"]], the BattleshipRaid boss of Violence. You battle this ''colossal'' death machine by [[ColossusClimb scaling its massive body]] with Whiplash beacons surrounding its body it while mowing down mooks on your way. Once you get to the back of this beast, you battle its security system before invading it from the inside-out inside out by climbing your way up to the robot's head to destroy its brain. Once you destroy it, you go through a thrilling escape sequence now that as the robot activates its self-destruct mechanism, but just as you're about to reach the exit, you deal with one more wave of mooks before finally escaping in one piece while The Earthmover explodes behind you.
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** If fighting the Leviathan wasn't enough for you, then meet [[HumongousMecha The 1000-THR "Earthmover"]], the BattleshipRaid boss of Violence. You battle this ''colossal'' death machine by [[ColossusClimb scaling its massive body]] with Whiplash beacons surrounding its body while mowing down mooks on your way. Once you get to the back of this beast, you battle its security system before invading it from the inside-out by climbing your way up to the robot's mechanical heart to destroy it. Once you destroy its core, the robot activates its self-destruct mechanism, so you escape with your life, but just as if you're close to the exit, you deal with one more wave of mooks before finally escaping in one piece while The Earthmover explodes behind you.

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** If fighting the Leviathan wasn't enough for you, then meet [[HumongousMecha The 1000-THR "Earthmover"]], the BattleshipRaid boss of Violence. You battle this ''colossal'' death machine by [[ColossusClimb scaling its massive body]] with Whiplash beacons surrounding its body while mowing down mooks on your way. Once you get to the back of this beast, you battle its security system before invading it from the inside-out by climbing your way up to the robot's mechanical heart head to destroy it. its brain. Once you destroy its core, it, you go through a thrilling escape sequence now that the robot activates its self-destruct mechanism, so you escape with your life, but just as if you're close about to reach the exit, you deal with one more wave of mooks before finally escaping in one piece while The Earthmover explodes behind you.

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* Since ''VideoGame/{{Ultrakill}}'' is an intense FirstPersonShooter with emphasis on dodging and fighting aggressively, this game has some wicked boss battles.

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* Since ''VideoGame/{{Ultrakill}}'' is an intense StylishAction FirstPersonShooter with emphasis on dodging aggressive combat, dodging, and fighting aggressively, parrying, this game has some wicked boss battles.


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** If fighting the Leviathan wasn't enough for you, then meet [[HumongousMecha The 1000-THR "Earthmover"]], the BattleshipRaid boss of Violence. You battle this ''colossal'' death machine by [[ColossusClimb scaling its massive body]] with Whiplash beacons surrounding its body while mowing down mooks on your way. Once you get to the back of this beast, you battle its security system before invading it from the inside-out by climbing your way up to the robot's mechanical heart to destroy it. Once you destroy its core, the robot activates its self-destruct mechanism, so you escape with your life, but just as if you're close to the exit, you deal with one more wave of mooks before finally escaping in one piece while The Earthmover explodes behind you.
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* ''VideoGame/ScottPilgrim'':

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* ''VideoGame/ScottPilgrim'':''VideoGame/ScottPilgrimVsTheWorldTheGame'':
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* ''VideoGame/PizzaTower'': While the individual bosses of Pepperman, The Vigilante, The Noise, and Fake Peppino and Pizza Head are interesting, they're not terribly mechanically complex... and then you get to the obligatory BossRush. Peppino, stressed beyond all reason and patience, [[RageBreakingPoint finally loses what little cool he has remaining]] and snaps like a twig. However, instead of reacting with his previous fear and slightly pathetic neuroticism, Peppino now responds with pure Italian ''rage'', his tackle attack becoming a vicious NoHoldsBarredBeatdown as he maims his way through each of the bosses, four entire hit points (half their health meter!) at a time. What would be a ten-minute rematch in other games is instead reduced to a bare two minutes of violence at breakneck speed, and they are an ''amazing'' two minutes. This extremely cathartic beatdown is backed by the excellent "[[https://www.youtube.com/watch?v=1kbGRgSRjhw Unexpectancy, Part 3]]" soundtrack.

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* ''VideoGame/PizzaTower'': While the individual bosses of Pepperman, The Vigilante, The Noise, and Fake Peppino Peppino, and Pizza Head are interesting, they're not terribly mechanically complex... and then you get to the obligatory BossRush. Peppino, stressed beyond all reason and patience, [[RageBreakingPoint finally loses what little cool he has remaining]] and snaps like a twig. However, instead of reacting with his previous fear and slightly pathetic neuroticism, Peppino now responds with pure Italian ''rage'', his tackle grab attack becoming a vicious NoHoldsBarredBeatdown as he maims his way through each of the bosses, four entire hit points (half their health meter!) at a time. What would be a ten-minute rematch in other games is instead reduced to a bare two minutes of violence at breakneck speed, and they are an ''amazing'' two minutes.minutes, since by now the player is probably just as sick of Pizza Head's antics as Peppino is. This extremely cathartic beatdown is backed by the excellent "[[https://www.youtube.com/watch?v=1kbGRgSRjhw Unexpectancy, Part 3]]" soundtrack.
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** ''VideoGame/Pikmin4'': The Groovy Long Legs immediately captured everyone's attention due to playing dubstep/disco music during the fight and stomping in time to the beat, as well as blasting air horns whenever changing phase (as well as one more time upon its death).
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This namespace is Spoilers Off.


* ''VideoGame/PizzaTower'': While the individual bosses of Pepperman, The Vigilante, The Noise, and [[spoiler:Fake Peppino and Pizza Head]] are interesting, they're not terribly mechanically complex... and then you get to the obligatory BossRush. Peppino, stressed beyond all reason and patience, [[RageBreakingPoint finally loses what little cool he has remaining]] and snaps like a twig. However, instead of reacting with his previous fear and slightly pathetic neuroticism, Peppino now responds with pure Italian ''rage'', his tackle attack becoming a vicious NoHoldsBarredBeatdown as he maims his way through each of the bosses, four entire hit points (half their health meter!) at a time. What would be a ten-minute rematch in other games is instead reduced to a bare two minutes of violence at breakneck speed, and they are an ''amazing'' two minutes. This extremely cathartic beatdown is backed by the excellent "[[https://www.youtube.com/watch?v=1kbGRgSRjhw Unexpectancy, Part 3]]" soundtrack.

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* ''VideoGame/PizzaTower'': While the individual bosses of Pepperman, The Vigilante, The Noise, and [[spoiler:Fake Fake Peppino and Pizza Head]] Head are interesting, they're not terribly mechanically complex... and then you get to the obligatory BossRush. Peppino, stressed beyond all reason and patience, [[RageBreakingPoint finally loses what little cool he has remaining]] and snaps like a twig. However, instead of reacting with his previous fear and slightly pathetic neuroticism, Peppino now responds with pure Italian ''rage'', his tackle attack becoming a vicious NoHoldsBarredBeatdown as he maims his way through each of the bosses, four entire hit points (half their health meter!) at a time. What would be a ten-minute rematch in other games is instead reduced to a bare two minutes of violence at breakneck speed, and they are an ''amazing'' two minutes. This extremely cathartic beatdown is backed by the excellent "[[https://www.youtube.com/watch?v=1kbGRgSRjhw Unexpectancy, Part 3]]" soundtrack.
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*''VideoGame/PizzaTower'': While the individual bosses of Pepperman, The Vigilante, The Noise, and [[spoiler:Fake Peppino and Pizza Head]] are interesting, they're not terribly mechanically complex... and then you get to the obligatory BossRush. Peppino, stressed beyond all reason and patience, [[RageBreakingPoint finally loses what little cool he has remaining]] and snaps like a twig. However, instead of reacting with his previous fear and slightly pathetic neuroticism, Peppino now responds with pure Italian ''rage'', his tackle attack becoming a vicious NoHoldsBarredBeatdown as he maims his way through each of the bosses, four entire hit points (half their health meter!) at a time. What would be a ten-minute rematch in other games is instead reduced to a bare two minutes of violence at breakneck speed, and they are an ''amazing'' two minutes. This extremely cathartic beatdown is backed by the excellent "[[https://www.youtube.com/watch?v=1kbGRgSRjhw Unexpectancy, Part 3]]" soundtrack.
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Improper tense and indentation


** The first game had you play through a hilariously crappy adventure-style game that switched controls on the fly to things you FinalExamBoss may have played through on an earlier level. ''Touched'' also had a similar set-up for Wario-Man's boss stage and plays FinalExamBoss a bit more straight. ''Get It Together!'' also uses a variant for the fake final stage.

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** The first game had ''VideoGame/WarioWareIncMegaMicrogames'' has you play through a hilariously crappy adventure-style game that switched switches controls on the fly to things you FinalExamBoss [[FinalExamBoss may have played through on an earlier level. level]]. ''Touched'' also had has a similar set-up for Wario-Man's boss stage and plays FinalExamBoss a bit more straight. ''Get It Together!'' ''VideoGame/GetItTogether'' also uses a variant for the fake final stage.



** Tiny Wario's stage from ''Smooth Moves'' has Wario Dance Company, where you have to dance to the beat and strike poses every now and then.
** ''Twisted'' had 9-Volt's boss stage, where you played through a level from ''VideoGame/SuperMarioBros1'' using the tilt controls. This returns as 18-Volt's boss stage in ''Gold''.
** ''Smooth Moves'' had Dribble & Spitz's boss stage, where your Mii goes through an obstacle course before taking down a giant nose, and 9-Volt's boss stage, where you play through a level from the SNES ''VideoGame/StarFox1'' (Corneria, Sector X and Titania on the respective difficulties) and have to take down R.O.B., who uses a [[UsefulNotes/NintendoEntertainmentSystem Zapper]].

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** Tiny Wario's stage from ''Smooth Moves'' ''VideoGame/WarioWareTwisted'' has Wario Dance Company, where you have to dance to the beat and strike poses every now and then.
** ''Twisted'' had
9-Volt's boss stage, where you played play through a level from ''VideoGame/SuperMarioBros1'' using the tilt controls. This returns as 18-Volt's boss stage in ''Gold''.
''VideoGame/WarioWareGold''.
** Tiny Wario's stage from ''VideoGame/WarioWareSmoothMoves'' has Wario Dance Company, where you have to dance to the beat and strike poses every now and then.
** ''Smooth Moves'' had has Dribble & Spitz's boss stage, where your Mii goes through an obstacle course before taking down a giant nose, and 9-Volt's boss stage, where you play through a level from the SNES ''VideoGame/StarFox1'' (Corneria, Sector X and Titania on the respective difficulties) and have to take down R.O.B., who uses a [[UsefulNotes/NintendoEntertainmentSystem Zapper]].

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* Mr. Big, the BigBad and FinalBoss of ''VideoGame/{{NARC}}''. He appears in the form of a giant head that shoots fire from his eyes and can only be defeated if you attack him in the eyes. Knock his sunglasses off and hit him a few more times, [[YourHeadAsplode his head explodes]] and you confront his true form, a skull that can only be destroyed by shooting at the vertebrae. This boss was so good that was even featured briefly at the Foot's arcade in ''Film/TeenageMutantNinjaTurtles''.

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* Mr. Big, the BigBad and FinalBoss of ''VideoGame/{{NARC}}''. He appears in the form of a giant head that shoots fire from his eyes and can only be defeated if you attack him in the eyes. Knock his sunglasses off and hit him a few more times, [[YourHeadAsplode his head explodes]] and you confront his true form, a skull that can only be destroyed by shooting at the vertebrae. This boss was so good that was even featured briefly at the Foot's arcade in ''Film/TeenageMutantNinjaTurtles''.''Film/TeenageMutantNinjaTurtles1990''.



* ''VideoGame/StarWarsRogueSquadron'':

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* ''VideoGame/StarWarsRogueSquadron'':''[[VideoGame/RogueSquadron Star Wars: Rogue Squadron]]'':



* ''VideoGame/{{Transformers}}'':

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* ''VideoGame/{{Transformers}}'':''VideoGame/Transformers2004'':



* The final stage of ''VideoGame/WanganMidnightMaximumTune3'''s Story Mode pits you against the manga's two major characters on one long 25-something-kilometer stretch of the high-speed Wangan Line. By this point, your car is powerful enough to blast down the expressway at a constant 340 km/h (211 mph).

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* The final stage of ''VideoGame/WanganMidnightMaximumTune3'''s ''[[VideoGame/WanganMidnight Wangan Midnight Maximum Tune 3]]'''s Story Mode pits you against the manga's two major characters on one long 25-something-kilometer stretch of the high-speed Wangan Line. By this point, your car is powerful enough to blast down the expressway at a constant 340 km/h (211 mph).



* Speaking of X-Men, the Sentinel Core from ''VideoGame/XMen2'' on the Megadrive was one of several moments of awesome from the game - a [[WakeUpCallBoss tricky]] boss fight against a holographic nightmarish apparition of the Sentinel, armed with eyebeams and lightning bolts and one hell of an electronic wail. This finishes off with a [[LoadBearingBoss Metroid style escape sequence]] where you must escape from the factory it is contained in, complete with alarms, earthquakes and explosions galore. Combine this with some pumping music, you have one of the most memorable sections of the game. The best part? It's the FIRST boss.

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* Speaking of X-Men, the Sentinel Core from ''VideoGame/XMen2'' ''VideoGame/XMen2CloneWars'' on the Megadrive was one of several moments of awesome from the game - a [[WakeUpCallBoss tricky]] boss fight against a holographic nightmarish apparition of the Sentinel, armed with eyebeams and lightning bolts and one hell of an electronic wail. This finishes off with a [[LoadBearingBoss Metroid style escape sequence]] where you must escape from the factory it is contained in, complete with alarms, earthquakes and explosions galore. Combine this with some pumping music, you have one of the most memorable sections of the game. The best part? It's the FIRST boss.



* The FinalBoss of ''[[VideoGame/ZombieArmyTrilogy Zombie Army 4: Dead War]]'' is the Hell Machine, an absolutely colossal MilitaryMashupMachine made out of flesh and metal, packing enough guns and firepower to lay siege to an entire city by itself. The fight against it is spectacular enough to warrant an entire level to itself, a multi-stage battle that has you [[AttackItsWeakpoint destroy its massive turrets]], [[WombLevel sneak inside to shoot its beating hearts]], face its deadly [[MacrossMissileMassacre Uberwaffe]] and of course slaughter the hordes of zombies that defend it.



** Then you get an upgrade that essentially makes Jehuty the HumongousMecha equivalent of a ''PhysicalGod'', after which you get a playable sequence in which waves of enemies that were previously a challenge (including multiple clones of a boss you had to fight ''three times'' to finally kill) come at you and you rip them apart like so much ''papier mache'', and then fight Nohman, who got a similar upgrade, ''inside aumaan itself''. ZOE2 ending, pretty much one long CMOA. Not to mention the fact that ''both'' of you are now capable of TeleportSpam, which makes the last fight one long frantic slugfest where you're both teleporting all over the place while you beat the crap out of him.

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** Then you get an upgrade that essentially makes Jehuty the HumongousMecha equivalent of a ''PhysicalGod'', after which you get a playable sequence in which waves of enemies that were previously a challenge (including multiple clones of a boss you had to fight ''three times'' to finally kill) come at you and you rip them apart like so much ''papier mache'', and then fight Nohman, who got a similar upgrade, ''inside aumaan itself''. ZOE2 [=ZOE2=] ending, pretty much one long CMOA. Not to mention the fact that ''both'' of you are now capable of TeleportSpam, which makes the last fight one long frantic slugfest where you're both teleporting all over the place while you beat the crap out of him.
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disambiguating Make Me Wanna Shout


** ''Octo Expansion'' delivers a twofer. After an extended escape sequence which feels like something out of ''VideoGame/{{Portal}}'', you reach the final elevator and find yourself having to duel a BrainwashedAndCrazy ''Agent 3'', [[PreviousPlayerCharacterCameo your character from the previous game]]. It's a no-frills marathon fight against a character who has become TheDreaded of the Octarian Army, and is trying to take you out using every special weapon in the book, all while [[https://www.youtube.com/watch?v=4h1VQ3ozUBs an amazing breakcore remix of the series' main theme plays]]. But you pull it off, you escape to the surface, and get yourself ready to finally see the city of Inkopolis... when a giant human statue raises out of the bay and begins charging a death ray that will obliterate the city in question. Time for a Turf War! Objective: Ink to save the world! With the help of Marina's Hyperbombs, you must scale the statue and cover it in ink to prevent it from fully charging, with [[https://www.youtube.com/watch?v=zznxbaXZbzo two of Off The Hook's best songs]] going in the background to keep you motivated. And when you're done, Pearl lets you know she'll take it from here and proceeds to use [[MakeMeWannaShout her powerful lungs]] to engage in a BeamOWar struggle with the statue. The whole thing just devoutly follows the RuleOfCool to the letter from start to finish.

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** ''Octo Expansion'' delivers a twofer. After an extended escape sequence which feels like something out of ''VideoGame/{{Portal}}'', you reach the final elevator and find yourself having to duel a BrainwashedAndCrazy ''Agent 3'', [[PreviousPlayerCharacterCameo your character from the previous game]]. It's a no-frills marathon fight against a character who has become TheDreaded of the Octarian Army, and is trying to take you out using every special weapon in the book, all while [[https://www.youtube.com/watch?v=4h1VQ3ozUBs an amazing breakcore remix of the series' main theme plays]]. But you pull it off, you escape to the surface, and get yourself ready to finally see the city of Inkopolis... when a giant human statue raises out of the bay and begins charging a death ray that will obliterate the city in question. Time for a Turf War! Objective: Ink to save the world! With the help of Marina's Hyperbombs, you must scale the statue and cover it in ink to prevent it from fully charging, with [[https://www.youtube.com/watch?v=zznxbaXZbzo two of Off The Hook's best songs]] going in the background to keep you motivated. And when you're done, Pearl lets you know she'll take it from here and proceeds to use [[MakeMeWannaShout [[MusicalAssassin her powerful lungs]] to engage in a BeamOWar struggle with the statue. The whole thing just devoutly follows the RuleOfCool to the letter from start to finish.
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And removing chained Sinkholes.
Is there an issue? Send a MessageReason:
Fixing grammar errors and pruning Word Cruft.


** The Darkling from Ochette's final chapter. On top of it being the AnimalCompanion you didn't choose [[TragicMonster after ten years of]] [[BeingTorturedMakesYouEvil torture and suffering]], Ochette's partner awakens to the Sacred Flame's power in order for the two to fight against it and save their home from the Calamity. The Darkling [[PowerCopying attacks other party members to gain different status buffs]] [[BeatThemAtTheirOwnGame much like the Hunter class's Cleaving Blow move]], [[HPTo1 can reduce all party members down to 1 HP]], and the fight is where Akalā/Mahina and Acta obtain their [[SuperMode Super Modes]], making for a challenging yet exciting FinalBoss for the beastling.
** Trousseau from Castti's final chapter. It's a fight with the Ogre Eagle's gimmick, but against an actually story-relevant foe, with Trousseau's mad laughter ringing out as he basically goes full-on supervillain, from his amused pose at the battle's start to his terrified, frustrated, crying ''rage'' when you break his mask. Combine that with the sheer number of status effects he throws, and the rain constantly adding pressure to finish the battle onto the player, and you have a magnificently frantic conclusion to the good doctor's storyline.

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** The Darkling from Ochette's final chapter. On top of it being the AnimalCompanion you didn't choose [[TragicMonster after ten years of]] [[BeingTorturedMakesYouEvil of torture and suffering]], Ochette's partner awakens to the Sacred Flame's power in order for the two to fight against it and save their home from the Calamity. The Darkling [[PowerCopying attacks other party members to gain different status buffs]] [[BeatThemAtTheirOwnGame buffs]], much like the Hunter class's Cleaving Blow move]], move, [[HPTo1 can reduce all party members down to 1 HP]], and the fight is where Akalā/Mahina and Acta obtain their [[SuperMode Super Modes]], {{Super Mode}}s, making for a challenging yet exciting FinalBoss for the beastling.
** Trousseau from Castti's final chapter. It's chapter is a fight with the Ogre Eagle's gimmick, but against an actually story-relevant foe, with Trousseau's mad laughter ringing out as he basically goes full-on supervillain, from his amused pose at the battle's start to his terrified, frustrated, crying ''rage'' when you break his mask. Combine that with the sheer number of status effects he throws, and the rain constantly adding pressure to finish the battle onto the player, and you have a magnificently frantic conclusion to the good doctor's storyline.



** Dolcinaea from Agnea's final chapter. While the gameplay is still structured like a fight, story-wise it's a dual performance between the two dancers as they compete to be the bigger star. Dolcinea uses the audience members as well as Agnea's own teammates to fight with her, with the second phase receiving "[[SugarWiki/AwesomeMusic Song Of Hope]]" as unique battle music compare to the other protagonists' final battles.

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** Dolcinaea from Agnea's final chapter. While the gameplay is still structured like a fight, story-wise it's a dual performance between the two dancers as they compete to be the bigger star. Dolcinea uses the audience members as well as Agnea's own teammates to fight with her, with the second phase receiving "[[SugarWiki/AwesomeMusic Song Of Hope]]" as unique battle music compare compared to the other protagonists' final battles.



*** Chapter 2: The fight against [[RedBaron Bandelam the Reaper]]. From a story perspective, Hikari and Kazan are toppling the arena fighting scheme and this fight comes right as Kazan's machinations pay off. Hikari and Bandelam share mutual respect after the first fight because Hikari is fighting him so well, then asking him what he fights for, only for Hikari to give an unwavering answer, for his comrades and his country. And then the fight ensues. It's a tough fight for a party at the recommended level. He will constantly switch up his weaknesses and increase his Shield Points by 2 each time you break him, capping out at 10. His attacks are hard-hitting and can reduce an under-leveled party's numbers quickly. He also has quite a bit of HP. But he's not unfairly difficult and gives you more than a few chances to whale on him. And ''all of this'' while [[https://www.youtube.com/watch?v=po5xTbzIsvQ Critical Clash II]] is [[SugarWiki/AwesomeMusic blasting in the background]] to amp you up.
*** Chapter 5: While he can be [[ThatOneBoss quite difficult]] even by final boss standards to an unprepared team, the fight against Mugen is also very cool. You first fight him normally, and then, after Hikari conquers his dark side, Mugen completely ''gives in'' to the curse and turns into [[OneWingedAngel The Enshrouded King]]. It's some great thematic contrast between the two brothers, and it makes it even more satisfying when Mugen finally goes down.
** Karma is an interesting side quest boss too. First, in order to fight him, you have to bring only one traveler (guided/allured/befriended/hired [=NPCs=] cannot be used either), so you'll be fight him one-on-one. During his fight, he mainly attacks with increasingly aggressive skills, and if not broken in time, he'd use [[OneHitKill Killer Karma]] to instantly defeat your character (though you can get around it with auto-revive skills if you really can't break him in time). One of his stances include him having one shield with ''no weaknesses'' so you'll have to rely on abilities like Temenos' Latent Power, Ochette's Beastly Howl, or Hikari's Vengeful Blade. Another stance has him being weak to every type of attack, but you'll need to break his 15 shields in 4 turns. It's a challenging boss that really puts your understanding of breaking to test.

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*** Chapter 2: The fight against [[RedBaron Bandelam the Reaper]]. From a story perspective, Hikari and Kazan are toppling the arena fighting scheme and this fight comes right as Kazan's machinations pay off. Hikari and Bandelam share mutual respect after the first fight because Hikari is fighting him so well, then asking him what he fights for, only for Hikari to give an unwavering answer, for his comrades and his country. And then the The ensuing fight ensues. It's a is tough fight for a party at the recommended level. He will constantly switch switches up his weaknesses and increase increases his Shield Points by 2 each time you break him, capping out at 10. His attacks are hard-hitting and can reduce an under-leveled party's numbers quickly. He also has quite a bit of HP. But he's not unfairly difficult and gives you more than a few chances to whale on him. And ''all of this'' while [[https://www.youtube.com/watch?v=po5xTbzIsvQ Critical Clash II]] is [[SugarWiki/AwesomeMusic blasting in the background]] to amp you up.
*** Chapter 5: While he can be [[ThatOneBoss quite difficult]] even by final boss standards to an unprepared team, the fight against Mugen is also very cool. You first fight him normally, and then, after Hikari conquers his dark side, Mugen completely ''gives in'' to the curse and turns into [[OneWingedAngel The Enshrouded King]]. It's some great thematic contrast between the two brothers, and it makes it even more satisfying when Mugen finally goes down.
** Karma is an interesting side quest boss too. First, in order to fight him, you have to bring only one traveler (guided/allured/befriended/hired [=NPCs=] cannot be used either), so you'll be you fight him one-on-one. During his fight, he mainly attacks with increasingly aggressive skills, and if not broken in time, he'd use he uses [[OneHitKill Killer Karma]] to instantly defeat your character (though you can get around it with auto-revive skills if you really can't break him in time). One of his stances include him having one includes a shield with ''no weaknesses'' so you'll have to rely on abilities like Temenos' Latent Power, Ochette's Beastly Howl, or Hikari's Vengeful Blade. Another stance has him being weak to every type of attack, but you'll need to break his 15 shields in 4 turns. It's a challenging boss that really puts your understanding of breaking to test.
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* ''VideoGame/OctopathTravelerII'': Each protagonist has at least one of these in their stories, and there are also some memorable side quest bosses:
** The Darkling from Ochette's final chapter. On top of it being the AnimalCompanion you didn't choose [[TragicMonster after ten years of]] [[BeingTorturedMakesYouEvil torture and suffering]], Ochette's partner awakens to the Sacred Flame's power in order for the two to fight against it and save their home from the Calamity. The Darkling [[PowerCopying attacks other party members to gain different status buffs]] [[BeatThemAtTheirOwnGame much like the Hunter class's Cleaving Blow move]], [[HPTo1 can reduce all party members down to 1 HP]], and the fight is where Akalā/Mahina and Acta obtain their [[SuperMode Super Modes]], making for a challenging yet exciting FinalBoss for the beastling.
** Trousseau from Castti's final chapter. It's a fight with the Ogre Eagle's gimmick, but against an actually story-relevant foe, with Trousseau's mad laughter ringing out as he basically goes full-on supervillain, from his amused pose at the battle's start to his terrified, frustrated, crying ''rage'' when you break his mask. Combine that with the sheer number of status effects he throws, and the rain constantly adding pressure to finish the battle onto the player, and you have a magnificently frantic conclusion to the good doctor's storyline.
** Throné's story:
*** Chapter 1: Pirro, on top of the gut-punch [[FightingYourFriend of fighting him at all]], has several multi-hit attacks and a chance to stun Throné, making for a very effective boss in both gameplay and story.
*** Chapter 3: Both the fight against Mother and the fight against Father, for different reasons. On top of Throné needing to kill them to obtain her freedom, [[HateSink Mother]] is especially satisfying to fight and take down for her [[AbusiveParent abusive nature]] towards Throné, [[WouldHurtAChild Mira]], and countless others. Father, on the other hand, has his FreudianExcuse revealed as a broken shell of a man [[DeathSeeker desperate for Throné to kill him]], with attacks that can [[OneHitKill one-shot]] unprepared party members yet are still telegraphed well enough to avoid being annoying.
*** Chapter 4: Claude, the biological father of all the Blacksnakes. After informing Throné of the Blacksnakes' true nature, he will occasionally taunt her / give her backhanded compliments during the fight, during which time he summons phantoms of Pirro, Mother, Father, Marietta, and Throné herself. It can take a long time to finish him off, but it's also an extremely cool gimmick that works well narratively.
** Harvey from Osvald's final chapter. After everything Harvey put him through, Osvald's resolve to protect his daughter Elena allows him to unlock the One True Magic, harnessing ThePowerOfLove against ThePowerOfHate Harvey wields. In gameplay, both can use the One True Magic against each other, with Osvald's being an EX skill and Harvey's his LimitBreak, making for an incredibly fitting "last debate" between the two scholars.
** Roque Brilliante from Partitio's final chapter. After Partitio's quest to obtain eighty-billion leaves to buy the steam engine, Roque brings out the [[CoolTrain Steam Tank Obsidian]] in a desperate attempt to keep the rights by force. Four different sections of the train can attack the party, with Roque able to repair three of them and restore them from destruction, requiring careful management of attacking their different weaknesses to break their Shield Points and destroy them all at once to make the main body vulnerable.
** Dolcinaea from Agnea's final chapter. While the gameplay is still structured like a fight, story-wise it's a dual performance between the two dancers as they compete to be the bigger star. Dolcinea uses the audience members as well as Agnea's own teammates to fight with her, with the second phase receiving "[[SugarWiki/AwesomeMusic Song Of Hope]]" as unique battle music compare to the other protagonists' final battles.
** Captain Kaldena from Temenos' final chapter. On top of the [[ItsPersonal personal stakes in her murdering Crick]], Kaldena's second phase has her [[EvilIsNotAToy forcibly transformed by the Shadow]], [[OneWingedAngel becoming a monster]] that can instantly kill anyone she blinds and reduces the power of healing items and abilities.
** Hikari's story:
*** Chapter 2: The fight against [[RedBaron Bandelam the Reaper]]. From a story perspective, Hikari and Kazan are toppling the arena fighting scheme and this fight comes right as Kazan's machinations pay off. Hikari and Bandelam share mutual respect after the first fight because Hikari is fighting him so well, then asking him what he fights for, only for Hikari to give an unwavering answer, for his comrades and his country. And then the fight ensues. It's a tough fight for a party at the recommended level. He will constantly switch up his weaknesses and increase his Shield Points by 2 each time you break him, capping out at 10. His attacks are hard-hitting and can reduce an under-leveled party's numbers quickly. He also has quite a bit of HP. But he's not unfairly difficult and gives you more than a few chances to whale on him. And ''all of this'' while [[https://www.youtube.com/watch?v=po5xTbzIsvQ Critical Clash II]] is [[SugarWiki/AwesomeMusic blasting in the background]] to amp you up.
*** Chapter 5: While he can be [[ThatOneBoss quite difficult]] even by final boss standards to an unprepared team, the fight against Mugen is also very cool. You first fight him normally, and then, after Hikari conquers his dark side, Mugen completely ''gives in'' to the curse and turns into [[OneWingedAngel The Enshrouded King]]. It's some great thematic contrast between the two brothers, and it makes it even more satisfying when Mugen finally goes down.
** Karma is an interesting side quest boss too. First, in order to fight him, you have to bring only one traveler (guided/allured/befriended/hired [=NPCs=] cannot be used either), so you'll be fight him one-on-one. During his fight, he mainly attacks with increasingly aggressive skills, and if not broken in time, he'd use [[OneHitKill Killer Karma]] to instantly defeat your character (though you can get around it with auto-revive skills if you really can't break him in time). One of his stances include him having one shield with ''no weaknesses'' so you'll have to rely on abilities like Temenos' Latent Power, Ochette's Beastly Howl, or Hikari's Vengeful Blade. Another stance has him being weak to every type of attack, but you'll need to break his 15 shields in 4 turns. It's a challenging boss that really puts your understanding of breaking to test.
** '''Vide'''. Being the FinalBoss and the GodOfDarkness, Vide delivers on all fronts. First, the music is absolutely incredible, hyping up the confrontation to truly epic proportions. Second, Vide's various tendrils and attacks will keep any party on their toes, especially his ability to dispel your buffs. Then, when he's half-way through his first phase, he sucks up your currently active party, forcing the other four characters to finish the first phase to break the others out. Then you get to his second phase, where you have ''all eight heroes fighting Vide simultaneously''. No, this is not like how the original eight fought Galdera; this time, ''everyone is in play at the same time'', and the voice lines accompanying the final fight show each is going to give everything they've got in putting Vide down once and for all.
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** The first game has the final battle with Kaos and the Hydra. While you face a gauntlet of old bosses at first, the two monsters that destroyed the Core of Light fill the arena with harmful magic once they get serious.
** Drill X from ''Giants'', one of the few bosses who have a health gauge... and who announces every stance change [[https://www.youtube.com/watch?v=ROhZJ_AIFTY with a sing-a-long.]]

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** [[VideoGame/SkylandersSpyrosAdventure The first game game]] has the final battle with Kaos and the Hydra. While you face a gauntlet of old bosses at first, the two monsters that destroyed the Core of Light fill the arena with harmful magic once they get serious.
** Drill X from ''Giants'', ''VideoGame/SkylandersGiants'', one of the few bosses who have a health gauge... and who announces every stance change [[https://www.youtube.com/watch?v=ROhZJ_AIFTY with a sing-a-long.]]



** The first major boss of ''Swap Force'', Evil [[TookALevelInBadass Glumshanks]], is a simple BullfightBoss, but it manages to be quite fun, especially since [[DevelopersForesight playing as Stealth Elf or Stink Bomb and turning invisible means he can't see you]], plus you finally see the most prominent minion of Kaos fight you for once.

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** The first major boss of ''Swap Force'', ''VideoGame/SkylandersSwapForce'', Evil [[TookALevelInBadass Glumshanks]], is a simple BullfightBoss, but it manages to be quite fun, especially since [[DevelopersForesight playing as Stealth Elf or Stink Bomb and turning invisible means he can't see you]], plus you finally see the most prominent minion of Kaos fight you for once.



** All the Doom Raiders from ''Trap Team'' are a blast to fight, but special mention to Wolfgang and the Golden Queen. Wolfgang pulls out all manner of music-themed attacks, from swinging his guitar to a power slide while rock music plays in the background and holographic versions of himself are singing. The Golden Queen starts out rather standard outside of exploiting gold to heal herself, then turns into a ''freaking'' [[AttackOfTheFiftyFootWhatever giant!]] After fighting her for a bit like that, you have outrun her as she charges towards you before you finally get to bring a structure down on her.

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** All the Doom Raiders from ''Trap Team'' ''VideoGame/SkylandersTrapTeam'' are a blast to fight, but special mention to Wolfgang and the Golden Queen. Wolfgang pulls out all manner of music-themed attacks, from swinging his guitar to a power slide while rock music plays in the background and holographic versions of himself are singing. The Golden Queen starts out rather standard outside of exploiting gold to heal herself, then turns into a ''freaking'' [[AttackOfTheFiftyFootWhatever giant!]] After fighting her for a bit like that, you have outrun her as she charges towards you before you finally get to bring a structure down on her.
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** ''VideoGame/Splatoon2'''s final boss, for what it lacks in the difficulty of the previous game's, makes up for in pure spectacle. DJ Octavio is back, and he's brought a friend: Callie, Marie's missing cousin, brainwashed into playing for the Octarians. Cue a pitched battle against Octavio's new machine, with the same kind of wild diversity the first game had. Bomb Launchers, rocket punches, showers of ink, and even takoyaki grenades are hurled your way until Marie swoops in to [[IKnowYoureInThereSomewhereFight snap Callie out of her mind control]]. Again, what really sells this as an amazing finale is the background music, featuring dramatic arrangements of Callie and Marie's theme songs ''performed by a full orchestra''. This leads into the final phase of the fight, where a newly reunited Squid Sisters belt out a TriumphantReprise of "Calamari Inkantation" as Sheldon lends you a modified ''Rainmaker'' (the PurposelyOverpowered weapon from the game's multiplayer mode of the same name) for you to use as you ride grind rails high in the air like you're playing a early 2000s ''VideoGame/SonicTheHedgehog'' game. And since you're using the Rainmaker, what better way to finish DJ Octavio off by slamming the weapon down ''hard'' on his head like he's a pedestal. To call it incredibly satisfying, especially after DJ Octavio's abuse of such a beloved character, is selling it so short it's almost a joke.

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** ''VideoGame/Splatoon2'''s final boss, for what it lacks in the difficulty of the previous game's, makes up for in pure spectacle. DJ Octavio is back, and he's brought a friend: Callie, Marie's missing cousin, brainwashed into playing for the Octarians. Cue a pitched battle against Octavio's new machine, with the same kind of wild diversity the first game had. Bomb Launchers, rocket punches, showers of ink, and even takoyaki grenades are hurled your way until Marie swoops in to [[IKnowYoureInThereSomewhereFight snap Callie out of her mind control]]. Again, what really sells this as an amazing finale is the background music, featuring dramatic arrangements of Callie and Marie's theme songs ''performed by a full orchestra''. This leads into the final phase of the fight, where a newly reunited Squid Sisters belt out a TriumphantReprise of "Calamari Inkantation" as Sheldon lends you a modified ''Rainmaker'' (the PurposelyOverpowered weapon from the game's multiplayer mode of the same name) for you to use as you ride grind rails high in the air like you're playing a an early 2000s ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' game. And since you're using the Rainmaker, what better way to finish DJ Octavio off by slamming the weapon down ''hard'' on his head like he's a pedestal. To call it incredibly satisfying, especially after DJ Octavio's abuse of such a beloved character, is selling it so short it's almost a joke.
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** ''Twisted'' had 9-Volt's boss stage, where you played through a level from ''VideoGame/SuperMarioBros'' using the tilt controls. This returns as 18-Volt's boss stage in ''Gold''.
** ''Smooth Moves'' had Dribble & Spitz's boss stage, where your Mii goes through an obstacle course before taking down a giant nose, and 9-Volt's boss stage, where you play through a level from the SNES ''VideoGame/{{Star Fox|1}}'' (Corneria, Sector X and Titania on the respective difficulties) and have to take down R.O.B., who uses a [[UsefulNotes/NintendoEntertainmentSystem Zapper]].

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** ''Twisted'' had 9-Volt's boss stage, where you played through a level from ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' using the tilt controls. This returns as 18-Volt's boss stage in ''Gold''.
** ''Smooth Moves'' had Dribble & Spitz's boss stage, where your Mii goes through an obstacle course before taking down a giant nose, and 9-Volt's boss stage, where you play through a level from the SNES ''VideoGame/{{Star Fox|1}}'' ''VideoGame/StarFox1'' (Corneria, Sector X and Titania on the respective difficulties) and have to take down R.O.B., who uses a [[UsefulNotes/NintendoEntertainmentSystem Zapper]].
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Bonus Boss was renamed by TRS


* ''VideoGame/NocturneRebirth'' has the BonusBoss battle against [[WolfpackBoss Main, Tae, and Serena]], who can use gimmicks such as {{Combination Attack}}s, a barrier that allows individual members to revive after a few turns, and the ability to [[InterfaceScrew hide the ATB gauges]]. The rematch against them is even harder and is balanced for a max level party, but the player no longer has to hold back their characters' growth now that they don't have to worry about Brave Clear levels.

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* ''VideoGame/NocturneRebirth'' has the BonusBoss {{Superboss}} battle against [[WolfpackBoss Main, Tae, and Serena]], who can use gimmicks such as {{Combination Attack}}s, a barrier that allows individual members to revive after a few turns, and the ability to [[InterfaceScrew hide the ATB gauges]]. The rematch against them is even harder and is balanced for a max level party, but the player no longer has to hold back their characters' growth now that they don't have to worry about Brave Clear levels.



* ''VideoGame/PerfectWorld'': [[TheEvilPrince Tyrant Prince Mushi]], final boss in Flowsilver Palace (barring [[BonusBoss Belle Leun]], [[FlunkyBoss the Mad Princess]], who appears exclusively in Judgment Mode), is a melee-oriented boss who will periodically fire off an area-of-effect attack that [[PhlebotinumOverload fills the Chi meter of all players to maximum]]. Unless you've been [[OneHitKill struck down because your Chi meter was already full when it happened]], you're now at liberty to use all your strongest (Chi-costly) special skills. Especially awesome if you're playing a [[MultiMeleeMaster Blademaster]], the class with the widest variety of such moves to choose from. (Just make sure that if you can't get out of the way when Mushi goes "berserk" at 20% health and hits a hell of a lot harder for about twelve seconds - or aren't a super-tanky Barbarian or a super-evasive Assassin or Duskblade - you can time your use of an invulnerability potion or Genie skill just right to safely ride it out.)

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* ''VideoGame/PerfectWorld'': [[TheEvilPrince Tyrant Prince Mushi]], final boss in Flowsilver Palace (barring [[BonusBoss [[{{Superboss}} Belle Leun]], [[FlunkyBoss the Mad Princess]], who appears exclusively in Judgment Mode), is a melee-oriented boss who will periodically fire off an area-of-effect attack that [[PhlebotinumOverload fills the Chi meter of all players to maximum]]. Unless you've been [[OneHitKill struck down because your Chi meter was already full when it happened]], you're now at liberty to use all your strongest (Chi-costly) special skills. Especially awesome if you're playing a [[MultiMeleeMaster Blademaster]], the class with the widest variety of such moves to choose from. (Just make sure that if you can't get out of the way when Mushi goes "berserk" at 20% health and hits a hell of a lot harder for about twelve seconds - or aren't a super-tanky Barbarian or a super-evasive Assassin or Duskblade - you can time your use of an invulnerability potion or Genie skill just right to safely ride it out.)



** The Wii version's BonusBoss: '''Donkey. Freaking. Kong.''' What makes it even better is the sheer difficulty of this fight. He's constantly taunting you, he offers few opportunities to get stars, he hits hard, and his patterns are hard to predict. A truly epic battle from a character from the ''Mario'' universe, of all places.

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** The Wii version's BonusBoss: {{Superboss}}: '''Donkey. Freaking. Kong.''' What makes it even better is the sheer difficulty of this fight. He's constantly taunting you, he offers few opportunities to get stars, he hits hard, and his patterns are hard to predict. A truly epic battle from a character from the ''Mario'' universe, of all places.



** Another Kraekan boss is Murdiella Mal. While she is a bonus boss that doesn't reward you with anything beyond a pittance of gold and a boss weapon crafting material, she's worth fighting just for how awesome she is. With a variety of high-damaging holy attacks (yes, a Kraekan of all things using [[LightIsNotGood holy attacks]]; wrap your brain around that), lore that depicts her as being otherworldly to a point where she walks on a line between the celestial and physical planes, and a design reminiscent of [[VideoGame/DarkSoulsI the Moonlight Butterfly]], Murdiella Mal is a deadly opponent.

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** Another Kraekan boss is Murdiella Mal. While she is a bonus an optional boss that doesn't reward you with anything beyond a pittance of gold and a boss weapon crafting material, she's worth fighting just for how awesome she is. With a variety of high-damaging holy attacks (yes, a Kraekan of all things using [[LightIsNotGood holy attacks]]; wrap your brain around that), lore that depicts her as being otherworldly to a point where she walks on a line between the celestial and physical planes, and a design reminiscent of [[VideoGame/DarkSoulsI the Moonlight Butterfly]], Murdiella Mal is a deadly opponent.



** The boss fight on Week 3 Day 4 has the grand return of Minamimoto. After spending a week or so absent from the game, he returns to seize the power of the Dissonance Noise that's been building up throughout the game, only for it to take over his body and give the Wicked Twisters one hell of a boss fight in Leo Cantus Armo, complete with the NEO remix of Transformation playing. A powered up version of the boss also serves as the game's BonusBoss.

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** The boss fight on Week 3 Day 4 has the grand return of Minamimoto. After spending a week or so absent from the game, he returns to seize the power of the Dissonance Noise that's been building up throughout the game, only for it to take over his body and give the Wicked Twisters one hell of a boss fight in Leo Cantus Armo, complete with the NEO remix of Transformation playing. A powered up version of the boss also serves as the game's BonusBoss.{{Superboss}}.



** Most of the over-level-100 {{Bonus Boss}}es count, but possibly Artifice Ophion most of all due to its story importance. The fight is extremely challenging but ultimately fair, with devastating attacks that one must learn to work around. The always awesome "You Will Recall Our Names" helps too, or its replacements "[[VideoGame/XenobladeChronicles1 You Will Know Our Names]]" and "[[VideoGame/XenobladeChroniclesX Uncontrollable]]" if Shulk, Fiora and/or Elma is in the party.

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** Most of the over-level-100 {{Bonus Boss}}es {{Superboss}}es count, but possibly Artifice Ophion most of all due to its story importance. The fight is extremely challenging but ultimately fair, with devastating attacks that one must learn to work around. The always awesome "You Will Recall Our Names" helps too, or its replacements "[[VideoGame/XenobladeChronicles1 You Will Know Our Names]]" and "[[VideoGame/XenobladeChroniclesX Uncontrollable]]" if Shulk, Fiora and/or Elma is in the party.
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Also fixing typographical error.


** Mr.X, the FinalBoss. WHile many final bosses in beat'em ups bring a machine gun to a fistfight, few look as cool as him doing so, with his awesome music, his crazy look as he is shooting, his laugh and his fearsome gun butt strike making him very memorable.

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** Mr.X, the FinalBoss. WHile While many final bosses in beat'em ups bring a machine gun to a fistfight, few look as cool as him doing so, with his awesome music, his crazy look as he is shooting, his laugh and his fearsome gun butt strike making him very memorable.
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The word "too" in this context is Word Cruft.


** Chompy Mage from ''Giants'' too, whom you fight Ikaruga-style, by having to ''alter reality'' so you can turn his barrage of damaging bullets into healing ones several times.

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** Chompy Mage from ''Giants'' too, ''Giants'', whom you fight Ikaruga-style, by having to ''alter reality'' so you can turn his barrage of damaging bullets into healing ones several times.

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** The first game has the final battle with Kaos and the Hydra. While you face a gauntlet of old bosses at first, the two monsters that destroyed the Core of Light fill the arena with harmful magic once they get serious.



** The first major boss of ''Swap Force'', evil Glumshanks, is a simple BullfightBoss, but it manages to be quite fun, especially since [[DevelopersForesight playing as Stealth Elf or Stink Bomb and turning invisible means he can't see you]].

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** Chompy Mage from ''Giants'' too, whom you fight Ikaruga-style, by having to ''alter reality'' so you can turn his barrage of damaging bullets into healing ones several times.
** Robo-Kaos, while he is very hammy and summons minions most of the time, is memorable because most of the time he trades blows with Ermit and his massive mech. Whenever Kaos has the upper hand, you have to save your friend so he can keep fighting. Eventually, Ermit will finally get the advantage, so you must exploit it.
** The first major boss of ''Swap Force'', evil Glumshanks, Evil [[TookALevelInBadass Glumshanks]], is a simple BullfightBoss, but it manages to be quite fun, especially since [[DevelopersForesight playing as Stealth Elf or Stink Bomb and turning invisible means he can't see you]].you]], plus you finally see the most prominent minion of Kaos fight you for once.
** Mesmeralda, for being a boss full of personality, making the fight a puppet show about herself and being frantic gameplay-wise.



** All the Doom Raiders from ''Trap Team'' are a blast to fight, but special mention to Wolfgang and the Golden Queen. Wolfgang pulls out all manner of music-themed attacks, from swinging his guitar to a power slide. The Golden Queen starts out rather standard, then turns into a ''freaking'' [[AttackOfTheFiftyFootWhatever giant!]] After fighting her for a bit like that, you have outrun her as she charges towards you before you finally get to bring a structure down on her.
** Kaos from ''Trap Team'' might be his best fight in the series. After using the Golden Queen's weapon to power himself up, he turns into a monstrous form that only gets more monstrous as the battle goes on. From summoning swords to element bullets (which you can use to heal with), shockwaves, [[CallBack DoomSharks]], and lasers that move all over the platform you are fighting on. All set to an ''awesome'' [[https://www.youtube.com/watch?v=I6HUHfC7usE music track]]. And the icing on the cake? Trapping Kaos himself at the end of the fight.

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** All the Doom Raiders from ''Trap Team'' are a blast to fight, but special mention to Wolfgang and the Golden Queen. Wolfgang pulls out all manner of music-themed attacks, from swinging his guitar to a power slide. slide while rock music plays in the background and holographic versions of himself are singing. The Golden Queen starts out rather standard, standard outside of exploiting gold to heal herself, then turns into a ''freaking'' [[AttackOfTheFiftyFootWhatever giant!]] After fighting her for a bit like that, you have outrun her as she charges towards you before you finally get to bring a structure down on her.
** Kaos from ''Trap Team'' might be his best fight in the series. After using the Golden Queen's weapon to power himself up, he turns into [[OneWingedAngel a monstrous form form]] that only gets more monstrous as the battle goes on. From summoning swords to element bullets (which you can use to heal with), shockwaves, [[CallBack DoomSharks]], and lasers that move all over the platform you are fighting on. Since he got his hands in Traptanium, he can break the fourth wall just like his mom, and tries to bring the fight straight to you twice. All set to an ''awesome'' [[https://www.youtube.com/watch?v=I6HUHfC7usE music track]]. And the icing on the cake? Trapping Kaos himself at the end of the fight.



* ''VideoGame/StreetsOfRage 2''. Shiva. An amazing example of a DualBoss. A DuelBoss from the first game gives people nightmares, but they re-appear in the third game with a new look and a new set of moves. They are ironically easier to beat, and it's much faster paced and more manic.

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* ''VideoGame/StreetsOfRage 2''. 2'':
**
Shiva. An amazing example of a DualBoss. DuelBoss, which is powerful, can escape your grabs and grab you as well, and has a rush attack just like you. He returns in the third game as the WakeUpCallBoss, and a third time in the bad ending where he is even stronger than in the second game.
** Mr.X, the FinalBoss. WHile many final bosses in beat'em ups bring a machine gun to a fistfight, few look as cool as him doing so, with his awesome music, his crazy look as he is shooting, his laugh and his fearsome gun butt strike making him very memorable.
**
A DuelBoss DualBoss from the first game game, Yasha and Onihime, gives people nightmares, but and they re-appear in the third game with a new look and a new set of moves. They are ironically easier to beat, and but it's much faster paced and more manic.



** Out of all the bosses in ''VideoGame/SuperSmashBrosUltimate'', Marx, Dracula, and Rathalos are amongst the most revered due to their fights being both fun and faithful to the fights against them in their canon series.
** The fights against Galeem and Dharkon are also noted as highlights of the mode thanks to their flashy attacks, amazing atmosphere, and the SugarWiki/AwesomeMusic blaring in the background. The final battle that involves both of them is praised for the same reasons, along with being a very spectacular finale for the mode itself.

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** Out of all the bosses in ''VideoGame/SuperSmashBrosUltimate'', Marx, Dracula, Ganon and Rathalos are amongst the most revered due to their fights being both fun and faithful to the fights against them in their canon series.
** The fights against Galeem and Dharkon are also noted as highlights of the mode thanks to their flashy attacks, amazing atmosphere, and the SugarWiki/AwesomeMusic blaring in the background. The final battle that involves both of them at once is praised for the same reasons, along with being a very spectacular finale for the mode itself.itself. Especially since, unlike several cases where you fight two bosses at once, the game makes clear they hate each other as much as they hate you, so it's better to switch targets often: if you stun one of them, the other will attack.



** In the fifth game, we have [[FightingYourFriend the sword fight between Keith and Robert]]. It's very much like the fight between Rush and Mathers in the fourth game, only this time, it's much more fun and more challenging.

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** In the fifth game, we have [[FightingYourFriend the sword fight between Keith and Robert]]. It's very much like the fight between Rush and Mathers in the fourth game, only this time, it's much more fun and more challenging. And more emotional, as the duelists were once close friends in the second game.



** The final boss. You can only wish Bowser would wisen up and use that many attacks in a future [[Franchise/SuperMarioBros Mario]] game. Basically, four-stage battle with The Shake King, complete with a final form using multiple laser beam blasts, lightning attacks, and shooting fireballs around.

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** The final boss. You can only wish Bowser would wisen up and use that many attacks in a future [[Franchise/SuperMarioBros Mario]] game. Basically, four-stage battle with The Shake King, complete with who physically fights like a stronger Wario, but also has a final form using multiple laser beam blasts, lightning attacks, and shooting fireballs around.around.

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* ''VideoGame/Nioh2'': The bosses in the first game were regarded as ranging from decent to bad, but this game's are FAR better by comparison. Specific examples include;
** The first boss, Mezuki, who manages to be both an intimidating first boss without feeling too unfair, effectively teaching you the mechanics of all the Yokai bosses to come.

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* ''VideoGame/Nioh2'': The bosses in the first game were regarded as ranging from decent to bad, but this game's are FAR better by comparison. Specific examples include;
comparison.
** The first boss, Mezuki, who manages to be both an intimidating first boss without feeling too unfair, effectively teaching you the mechanics of all the Yokai bosses to come.



** Yatsu-no-Kami, who manages to be a poison-using boss that doesn't rely on it to be a threat and has a number of very dangerous moves that need to be learned and properly responded to. Coming at the end of one of the better levels doesn't hurt.

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** Yatsu-no-Kami, who Yatsu-no-Kami manages to be a poison-using boss that doesn't rely on it to be a threat and has a number of very dangerous moves that need to be learned and properly responded to. Coming at the end of one of the better levels doesn't hurt.



** Saito Yoshitatsu, who wields the two Guardian Spirits you didn't choose and can utilize their respective Yokai forms, switching between human and Yokai forms and all that entails.

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** Saito Yoshitatsu, who Yoshitatsu wields the two Guardian Spirits you didn't choose and can utilize use their respective Yokai forms, switching between human and Yokai forms and all that entails.



** Azai Nagamasa, who fights with a mixture of air dives, projectiles and sword swings, all set to a tragic but intense battle theme. It's so awesome, there's a sub-mission dedicated entirely to a rematch with no strings attached!
** Ryomen Sukuna, who combines a terrifyingly awesome appearance with a frantic boss battle. Wielding a fiery sword, an axe, and a water bow along with homing magic of both elements, making it dangerous at any range, it boasts a number of attacks that are difficult to dodge without being unfair.
** Nightmare Bringer, the Final form of Otakemaru, is a fittingly monstrous TrueFinalBoss for Nioh 2's DLC, and the Final boss of the series, a hulking monstrosity of a Centaur-esque demon that has all the powers of his original form and even more difficult tactics to fight against.

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** Azai Nagamasa, who Nagamasa fights with a mixture of air dives, projectiles and sword swings, all set to a tragic but intense battle theme. It's so awesome, there's a sub-mission dedicated entirely to a rematch with no strings attached!
** Ryomen Sukuna, who Sukuna combines a terrifyingly awesome appearance with a frantic boss battle. Wielding a fiery sword, an axe, and a water bow along with homing magic of both elements, making it dangerous at any range, it boasts a number of attacks that are difficult to dodge without being unfair.
** Nightmare Bringer, the Final form of Otakemaru, is a fittingly monstrous TrueFinalBoss for Nioh 2's ''Nioh 2''[='=]s DLC, and the Final boss of the series, a hulking monstrosity of a Centaur-esque demon that has all the powers of his original form and even more difficult tactics to fight against.



** Bar Lodos, the Coast boss, was well-received by the playerbase. Partly because [[{{Expy}} it's similar to]] [[VideoGame/PhantasyStarOnline De Rol Le]], partly because the fight itself is really damn fun, and partly because it's tied to a lucrative Daily Order that pays upwards 250,000 meseta.
** Dark Falz Luther competes for the title. In a stark contrast to Elder, who was eventually just plain outclassed by all the new player content, Loser was legitimately challenging with numerous and less predictable attack patterns, a ''massive'' HP pool with less weak points than his predecessor[[note]]It was not uncommon for the fight to take ten minutes, as opposed to ''three'' for Elder[[/note]], and he hits like a truck with several attacks able to kill you outright. Once again, this is done to SugarWiki/AwesomeMusic, though this time it sounds less "heroic" and puts more emphasis on how ''screwed'' you are. He has also become popular in the North American version for his hammy voice lines.
** A top contender for the throne is Magatsu, a massive Kuronian that looks like it could piggy-back on Big Varder if it felt so inclined. The battle itself is like something ripped straight out of ''Manga/AttackOnTitan'': players must slow down the gargantuan foe as it marches through a town, preventing it from breaking through walls as it advances towards its destination.

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** Bar Lodos, the Coast boss, was well-received well received by the playerbase. Partly playerbase, partly because [[{{Expy}} it's similar to]] similar]] to [[VideoGame/PhantasyStarOnline De Rol Le]], partly because the fight itself is really damn fun, and partly because it's tied to a lucrative Daily Order that pays upwards 250,000 meseta.
** Dark Falz Luther competes for the title.Luther. In a stark contrast to Elder, who was eventually just plain outclassed by all the new player content, Loser was legitimately challenging with numerous and less predictable attack patterns, a ''massive'' HP pool with less weak points than his predecessor[[note]]It was not uncommon for the fight to take ten minutes, as opposed to ''three'' for Elder[[/note]], and he hits like a truck with several attacks able to kill you outright. Once again, this is done to SugarWiki/AwesomeMusic, though this time it sounds less "heroic" and puts more emphasis on how ''screwed'' you are. He has also become popular in the North American version for his hammy voice lines.
** A top contender for the throne is Magatsu, a massive Kuronian that looks like it could piggy-back on Big Varder if it felt so inclined. The battle itself is like something ripped straight out of ''Manga/AttackOnTitan'': ''Manga/AttackOnTitan''; players must slow down the gargantuan foe as it marches through a town, preventing it from breaking through walls as it advances towards its destination.



* ''VideoGame/{{Pyre}}'': all Liberation Rites can be considered this. They are some of the most emotionally charged moments of the game, with it invariably ending in someone being freed. Furthermore, you have the melancholic and powerful "[[SugarWiki/AwesomeMusic Never to Return]]" being sung by [[StarCrossedLovers Tariq and Celeste]]. All of the bosses you previously faced will bring their A-Game to a Liberation Rite making up for an even better fight than when they were fought previously.
** Special mention goes to [[FinalBoss Oralech, the leader of the final triumvirate you'll face]]. The match is where the game just removes all the stops on the AI, causing them to go all out, playing ultra aggressively and using all the various tricks and fake outs the AI accumulates over the game. And then it starts raining meteors from the sky...
* ''VideoGame/RadiantHistoria'': the FinalBoss battle is incredibly epic and challenging, and one hell of a send off for an amazing game. It's a MarathonBoss with three phases (four if you count the previous battle against the Black Chronicle) with three different movesets for each one, and becomes fiercer and fiercer while you fight it, meaning that you really have to go all-out in this battle. All of this is set in Historia, with [[SugarWiki/AwesomeMusic An Earnest Desire of Grey]] blaring in the background. The game itself was already awesome, but this battle takes it to the fullest, and it's especially satisfying after the slog that is the [[DisappointingLastLevel last dungeon]].

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* ''VideoGame/{{Pyre}}'': all All Liberation Rites can be considered this. They are some of the most emotionally charged moments of the game, with it invariably ending in someone being freed. Furthermore, you have the melancholic and powerful "[[SugarWiki/AwesomeMusic Never to Return]]" being sung by [[StarCrossedLovers Tariq and Celeste]]. All of the bosses you previously faced will bring their A-Game to a Liberation Rite making up for an even better fight than when they were fought previously.
**
previously. Special mention goes to [[FinalBoss Oralech, the leader of the final triumvirate you'll face]]. The match is where the game just removes all the stops on the AI, causing them to go all out, playing ultra aggressively and using all the various tricks and fake outs the AI accumulates over the game. And then it starts raining meteors from the sky...
* ''VideoGame/RadiantHistoria'': the ''VideoGame/RadiantHistoria''[='=]s FinalBoss battle is incredibly epic and challenging, and one hell of a send off for an amazing game. It's a MarathonBoss with three phases (four if you count the previous battle against the Black Chronicle) with three different movesets for each one, and it becomes fiercer and fiercer while you fight it, meaning that you really have to go all-out in this battle. All of this is set in Historia, with [[SugarWiki/AwesomeMusic An "An Earnest Desire of Grey]] Grey"]] blaring in the background. The game itself was already awesome, but this battle takes it to the fullest, and it's especially satisfying after the slog that is the [[DisappointingLastLevel last dungeon]].



** And immediately following that is the climactic final boss fight against Azimuth. It's a tense one on one battle where you have to fight tooth and claw and use everything in your arsenal to bring him down, all while the Great Clock is falling apart around you. No gimmicks, no other enemies summoned, just pure teeth clenched combat as you fight to determine the fate of all existence. Its basically the [[Film/RevengeOfTheSith "Anakin Vs. Obi Wan"]] moment of the entire franchise, and its a truly challenging yet extremely fun fight.

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** And immediately following that is the climactic final boss fight against Azimuth. It's a tense one on one battle where you have to fight tooth and claw and use everything in your arsenal to bring him down, all while the Great Clock is falling apart around you. No gimmicks, no other enemies summoned, just pure teeth clenched combat as you fight to determine the fate of all existence. Its It's basically the [[Film/RevengeOfTheSith "Anakin Vs. Obi Wan"]] moment of the entire franchise, and its it's a truly challenging yet extremely fun fight.



** Kahl Palesch, who only appears in ''Rosenkreuzstilette Weißsilber'', taking Pamela's place in her own stage.
** Freudia is definitely ThatOneBoss, but qualifies for this as well. With some good writing in Spiritia's pre-battle cutscene, a [[SadBattleMusic unique battle theme]] [[SugarWiki/AwesomeMusic (which is awesome)]], the fact that her health bar is [[DesperationAttack always red in Desperation Mode]] throughout the fight, has an original and completely different attack pattern from all other bosses and is a massive jump in difficulty compared with the warmup fight in the prologue, and the challenge of avoiding the [[BulletHell barrage of ice shards, snowflakes, and lasers]] makes for one unforgettable boss, hard though she is.
** Grolla's fight with Spiritia, replacing her own boss in her home stage now that she's a playable character. Not only does she avoid the [[AntiClimaxBoss usual reputation]] of these kinds of bosses, but she uses strategic fighting and won't hesitate to use moves your character was weak against as a boss, again with a [[SugarWiki/AwesomeMusic unique battle theme]]. Lily will even give her a Cross Tank when her health goes down, making it genuinely feel like a battle against another player. It's a frantic and crazy fight that although tough, is worth the effort that brings to mind the fight against [[VideoGame/MegaManZero Copy X]].

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** Kahl Palesch, who Palesch only appears in ''Rosenkreuzstilette Weißsilber'', taking Pamela's place in her own stage.
** Freudia is definitely ThatOneBoss, but qualifies for this as well. With some awesome despite being ThatOneBoss. Some good writing in Spiritia's pre-battle cutscene, a [[SadBattleMusic unique (and awesome) battle theme]] [[SugarWiki/AwesomeMusic (which is awesome)]], the fact that her theme]], a health bar that is [[DesperationAttack always red in Desperation Mode]] throughout the fight, has an original and completely different attack pattern from all other bosses and is a massive jump in difficulty compared with the warmup fight in the prologue, and the challenge of avoiding the [[BulletHell barrage of ice shards, snowflakes, and lasers]] makes make for one unforgettable boss, hard though she is.
** Grolla's fight with Spiritia, replacing her own boss in her home stage now that she's a playable character. Not only does she avoid the [[AntiClimaxBoss usual reputation]] of these kinds of bosses, but she uses strategic fighting and won't hesitate to use moves your character was weak against as a boss, again with a [[SugarWiki/AwesomeMusic unique battle theme]]. Lily will even give her a Cross Tank when her health goes down, making it genuinely feel like a battle against another player. It's a frantic and crazy fight that that, although tough, is worth the effort that brings to mind the fight against [[VideoGame/MegaManZero Copy X]].



** The Sodden Knight, the first boss you are required to defeat to progress. While fairly simplistic compared to later bosses, his memorable design, ability to rapidly close the gap between you and him with a lightning attack, some devastating combos and fucking [[ShockAndAwe LIGHTNING POWERS]] make him a worthy introduction to the game.
** The Kraekan Wyrm. A perfectly atmospheric BattleInTheRain against a pretty large dragon who is the first boss that makes it clear that the game does ''not'' fuck around. It hits hard, moves surprisingly quick at points, and hits you with devastating fire attacks that, without the 100% fire resisting shield found in the area, will absolutely shred you and, should you somehow survive, leave you with noticeably less max health for the rest of the fight. It’s one hell of a WakeUpCallBoss and leaves a lasting impression.
** Another Kraekan boss is Murdiella Mal. While she is a bonus boss that doesn’t reward you with anything beyond a pittance of gold and a boss weapon crafting material, she’s worth fighting just for how awesome she is. With a variety of high-damaging holy attacks (yes, a Kraekan of all things using [[LightIsNotGood holy attacks]]; wrap your brain around that), lore that depicts her as being otherworldly to a point where she walks on a line between the celestial and physical planes, and a design reminiscent of [[VideoGame/DarkSoulsI the Moonlight Butterfly]], Murdiella Mal is a deadly opponent.

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** The Sodden Knight, the first boss you are required to defeat to progress. While fairly simplistic compared to later bosses, his memorable design, ability to rapidly close the gap between you and him with a lightning attack, some devastating combos and fucking [[ShockAndAwe LIGHTNING POWERS]] lightning powers]] make him a worthy introduction to the game.
** The Kraekan Wyrm. A perfectly atmospheric BattleInTheRain against a pretty large dragon who is the first boss that makes it clear that the game does ''not'' fuck around. It hits hard, moves surprisingly quick at points, and hits you with devastating fire attacks that, without the 100% fire resisting shield found in the area, will absolutely shred you and, should you somehow survive, leave you with noticeably less max health for the rest of the fight. It’s It's one hell of a WakeUpCallBoss and leaves a lasting impression.
** Another Kraekan boss is Murdiella Mal. While she is a bonus boss that doesn’t doesn't reward you with anything beyond a pittance of gold and a boss weapon crafting material, she’s she's worth fighting just for how awesome she is. With a variety of high-damaging holy attacks (yes, a Kraekan of all things using [[LightIsNotGood holy attacks]]; wrap your brain around that), lore that depicts her as being otherworldly to a point where she walks on a line between the celestial and physical planes, and a design reminiscent of [[VideoGame/DarkSoulsI the Moonlight Butterfly]], Murdiella Mal is a deadly opponent.



** [[WhamEpisode The Forgotten Three]]. A humongous reveal, especially if you’re a follower of the Three, this triple threat of decrepit, maddened gods are fought at such a stage that you will be fully capable of running circles around them while you take them apart. Their actual patterns are simplistic, but it’s an absolute blast to kite them around and seamlessly dodge their attacks and is an amazing example of just how badass you can be.

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** [[WhamEpisode The Forgotten Three]]. A humongous reveal, especially if you’re you're a follower of the Three, this triple threat of decrepit, maddened gods are fought at such a stage that you will be fully capable of running circles around them while you take them apart. Their actual patterns are simplistic, but it’s it's an absolute blast to kite them around and seamlessly dodge their attacks and is an amazing example of just how badass you can be.



** Drill X from ''Giants'', one of the few bosses who have a health gauge... and announces every stance change [[https://www.youtube.com/watch?v=ROhZJ_AIFTY with a sing-a-long.]]
** The first major boss of ''Swap Force'' against evil Glumshanks. It's a simple BullfightBoss, but it manages to be quite fun. Especially since [[DevelopersForesight playing as Stealth Elf or Stink Bomb and turning invisible means he can't see you]], making him quite fun to screw with.
** Kaos's Mother from ''Swap Force'' as well. She just summons a bunch of {{Mook}}s to attack you... so it seems simple, right? Well, [[TheFourthWallWillNotProtectYou before you fight her, she speaks directly to the player]], ''not'' the Skylander. Essentially? She's using ''your own'' style of interacting with the world ''against you''. In order to bring her back to the field, you have to take the Skylander off the portal (A mechanic not used anywhere else) since she is attempting to make her way to ''you''. When she says "Prepare for a battle you will ''never forget''", she was ''not'' kidding!
** All the Doom Raiders from ''Trap Team'' are a blast to fight, but special mention to Wolfgang and the Golden Queen. For the former, he will pull out all manner of music-themed attacks, from swinging his guitar to a power slide. For the Golden Queen, she starts out rather standard, then turns into a ''freaking'' [[AttackOfTheFiftyFootWhatever giant!]] After fighting you for a bit like that, you have outrun her as she charges towards you before you finally get to bring a structure down on her.
** Kaos from ''Trap Team'' might be his best fight in the series. After using the Golden Queen's weapon to power himself up, he turns into a monstrous form that only gets more monstrous as the battle goes on. From summoning swords to element bullets(which you can use to heal with), shockwaves, [[CallBack DoomSharks]], and lasers that move all over the platform you are fighting on. All set to an ''awesome'' [[https://www.youtube.com/watch?v=I6HUHfC7usE music track]]. And the icing on the cake? Trapping Kaos himself at the end of the fight.

to:

** Drill X from ''Giants'', one of the few bosses who have a health gauge... and who announces every stance change [[https://www.youtube.com/watch?v=ROhZJ_AIFTY with a sing-a-long.]]
** The first major boss of ''Swap Force'' against Force'', evil Glumshanks. It's Glumshanks, is a simple BullfightBoss, but it manages to be quite fun. Especially fun, especially since [[DevelopersForesight playing as Stealth Elf or Stink Bomb and turning invisible means he can't see you]], making him quite fun to screw with.
you]].
** Kaos's Mother from ''Swap Force'' as well. She just summons a bunch of {{Mook}}s to attack you... so it seems simple, right? Well, [[TheFourthWallWillNotProtectYou before you fight her, she speaks directly to the player]], ''not'' the Skylander. Essentially? She's using ''your own'' style of interacting with the world ''against you''. In order to bring her back to the field, you have to take the Skylander off the portal (A (a mechanic not used anywhere else) since she is attempting to make her way to ''you''. When she says "Prepare for a battle you will ''never forget''", she was ''not'' kidding!
** All the Doom Raiders from ''Trap Team'' are a blast to fight, but special mention to Wolfgang and the Golden Queen. For the former, he will pull Wolfgang pulls out all manner of music-themed attacks, from swinging his guitar to a power slide. For the The Golden Queen, she Queen starts out rather standard, then turns into a ''freaking'' [[AttackOfTheFiftyFootWhatever giant!]] After fighting you her for a bit like that, you have outrun her as she charges towards you before you finally get to bring a structure down on her.
** Kaos from ''Trap Team'' might be his best fight in the series. After using the Golden Queen's weapon to power himself up, he turns into a monstrous form that only gets more monstrous as the battle goes on. From summoning swords to element bullets(which bullets (which you can use to heal with), shockwaves, [[CallBack DoomSharks]], and lasers that move all over the platform you are fighting on. All set to an ''awesome'' [[https://www.youtube.com/watch?v=I6HUHfC7usE music track]]. And the icing on the cake? Trapping Kaos himself at the end of the fight.



* The ComicBook/{{Deadpool}} battle in ''VideoGame/SpiderManShatteredDimensions''. A chaotic confrontation against ''three'' Deadpools, none of whom [[MotorMouth stop talking]], some great bits of comedy (such as 'Pool teleporting in with a card to announce the start of the next "round" or two Deadpools interviewing Spidey-as a grapple attack.[[https://www.youtube.com/watch?v=mUt2hLd4Thg A great score]] helps too.



** Prowler. Much like Taskmaster in the first game, his boss fight was praised for being an engaging MirrorBoss and having interesting personal stakes for Miles. As a result there were also a number of those who would've preferred Prowler being the central antagonist of the game over Tinkerer.
** Not that Tinkerer is at ALL a slouch in this department either. An intense, fast paced duel as you pit all your gadgets, powers and speed against the Tinkerer's vast array of weapons set to an emotional backdrop and SugarWiki/AwesomeMusic almost as good as the first game's climax.
** The chase/battle with Rhino at the beginning of the game is excellent on many levels: showing how out of his depth Miles is at first, establishing immediate action and tension, adding new facets to gameplay (venom power & Rhino wrangling,) and a sly nod toward/subversion of Peter's tendency to die to set up Miles taking the mantle.

to:

** Prowler. Much like Taskmaster in the first game, his boss fight was praised for being an engaging MirrorBoss and having interesting personal stakes for Miles. As a result there were also a number of those who Many fans would've preferred Prowler being the central antagonist of the game over Tinkerer.
** Not that Tinkerer is at ALL a slouch in this department either. An an intense, fast paced duel as you pit all your gadgets, powers and speed against the Tinkerer's vast array of weapons set to an emotional backdrop and SugarWiki/AwesomeMusic almost as good as the first game's climax.
** The chase/battle with Rhino at the beginning of the game is excellent on many levels: showing how out of his depth Miles is at first, establishing immediate action and tension, adding new facets to gameplay (venom power & and Rhino wrangling,) wrangling), and a sly nod toward/subversion of Peter's tendency to die to set up Miles taking the mantle.


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* The ComicBook/{{Deadpool}} battle in ''VideoGame/SpiderManShatteredDimensions''. A chaotic confrontation against ''three'' Deadpools, none of whom [[MotorMouth stop talking]], some great bits of comedy (such as 'Pool teleporting in with a card to announce the start of the next "round" or two Deadpools interviewing Spidey-as a grapple attack.[[https://www.youtube.com/watch?v=mUt2hLd4Thg A great score]] helps too.
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* ''VideoGame/Nioh2'': The bosses in the first game were regarded as ranging from decent to bad, but this game's are FAR better by comparison. Specific examples include;
** The first boss, Mezuki, who manages to be both an intimidating first boss without feeling too unfair, effectively teaching you the mechanics of all the Yokai bosses to come.
** Enenra, a demonic sumo wrestler made from smoke capable of summoning fire pillars and tornadoes, as well as teleporting around and throwing himself at you in a tornado. [[RuleOfCool Need we say more?]]
** Yatsu-no-Kami, who manages to be a poison-using boss that doesn't rely on it to be a threat and has a number of very dangerous moves that need to be learned and properly responded to. Coming at the end of one of the better levels doesn't hurt.
** Kamataichi, a giant weasel-cat-thing with blades on its arms and tail that jumps around the trees and forces you to constantly be on the move, lest you get comboed into oblivion.
** Saito Yoshitatsu, who wields the two Guardian Spirits you didn't choose and can utilize their respective Yokai forms, switching between human and Yokai forms and all that entails.
** Gyuki, a massive bull-spider beast with wings that, while relatively easy, is such an entertaining spectacle that it doesn't matter.
** Azai Nagamasa, who fights with a mixture of air dives, projectiles and sword swings, all set to a tragic but intense battle theme. It's so awesome, there's a sub-mission dedicated entirely to a rematch with no strings attached!
** Ryomen Sukuna, who combines a terrifyingly awesome appearance with a frantic boss battle. Wielding a fiery sword, an axe, and a water bow along with homing magic of both elements, making it dangerous at any range, it boasts a number of attacks that are difficult to dodge without being unfair.
** Nightmare Bringer, the Final form of Otakemaru, is a fittingly monstrous TrueFinalBoss for Nioh 2's DLC, and the Final boss of the series, a hulking monstrosity of a Centaur-esque demon that has all the powers of his original form and even more difficult tactics to fight against.
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* ''VideoGame/PhantasyStarOnline2NewGenesis'': Dark Falz by its name alone has a high bar to clear. ''It does not disappoint''. And for the first time, you're stepping into the fight ''knowing'' that you're not fighting to win, you're fighting to keep it at bay so Central Cannon has enough time to charge up and take it out. And it is basically Dark Falz Elder ''on steroids'', moving around the arena and attacking far more aggressively than Elder ever did. And when you ''think'' you've depleted its health bar, ''it just regenerates its health'' and moves into its second phase, becoming more feral in a fury that screams WhyWontYouDie to the ARKS Defenders fighting it. Coupled with the fantastic theme tunes accompanying it, and you have a recipe for a fantastic boss fight.

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** A top contender for the throne is Magatsu, a massive Kuronian that looks like it could piggy-back on Big Varder if it felt so inclined. The battle, itself, is like something ripped straight out of ''Manga/AttackOnTitan'': players must slow down the gargantuan foe as it marches through a town, preventing it from breaking through walls as it advances towards its destination.

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** Dark Falz Elder. Imagine a [[AttackOfTheFiftyFootWhatever planet-Sized]], [[MultiArmedAndDangerous eight-armed]] EldritchAbomination that sends [[CognizantLimbs massive amounts of its own hands]] at you while [[BackgroundBoss firing meteors and lasers at you from afar]]. After enough hands are destroyed, the (noticeably shrunken) Elder comes at you with everything a darkness-empowered tower of arms could have in its arsenal. All of this is done to SugarWiki/AwesomeMusic.
** Bar Lodos, the Coast boss, was well-received by the playerbase. Partly because [[{{Expy}} it's similar to]] [[VideoGame/PhantasyStarOnline De Rol Le]], partly because the fight itself is really damn fun, and partly because it's tied to a lucrative Daily Order that pays upwards 250,000 meseta.
** Dark Falz Luther competes for the title. In a stark contrast to Elder, who was eventually just plain outclassed by all the new player content, Loser was legitimately challenging with numerous and less predictable attack patterns, a ''massive'' HP pool with less weak points than his predecessor[[note]]It was not uncommon for the fight to take ten minutes, as opposed to ''three'' for Elder[[/note]], and he hits like a truck with several attacks able to kill you outright. Once again, this is done to SugarWiki/AwesomeMusic, though this time it sounds less "heroic" and puts more emphasis on how ''screwed'' you are. He has also become popular in the North American version for his hammy voice lines.
** A top contender for the throne is Magatsu, a massive Kuronian that looks like it could piggy-back on Big Varder if it felt so inclined. The battle, itself, battle itself is like something ripped straight out of ''Manga/AttackOnTitan'': players must slow down the gargantuan foe as it marches through a town, preventing it from breaking through walls as it advances towards its destination.destination.
** The Profound Darkness is so awesome that it requires not just your party of 12, but an army of ARKS just to fight him! You first fight Falz Gemini, after which the battlefield crumbles under you and you board an ARKS ship, which sends you into the Core of the Profound Darkness. Then you fight the cocoon form, which then unfurls into it's true form. Then, near the end of the fight, you end up fighting the Profound Darkness as a copy of yourself. The advanced version introduced in the Late June 2016 update takes it a step further by transforming it from an AntiClimaxBoss into ThatOneBoss, granting it a resistance to Ice and nerfing its Light weakness, cranking its aggressiveness up to eleven, adding extremely powerful attacks that can hit for 1200+ damage (which will OneHitKill most players), and radically adjusting its pattern and strategy to reduce its vulnerabilities and make it a far more offensive threat.


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** Nemesangele, a super badass humanoid HumongousMecha with LaserBlade arms that you challenge with a fleet of souped up MiniMecha while AutobotsRockOut blares in the background.
** The TrueFinalBoss of Episode 6, the Primordial Darkness. Not only is it a hectic pair of battle phases that echo the old Falz fights of ''VideoGame/PhantasyStarOnline'' massively cranked up to eleven, but it culminates in a one-on-one duel to the death that ends with everything the whole story built up to coming together to top the game off. The raid version goes even further, having Matoi, Harriet and Hitsugi assist in the exclusive ''third'' form as the Primordial Darkness goes into full desperate VillainousBreakdown and throws whatever it has left at you.
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* ''VideoGame/Psychonauts2'': Truheltia Memonstria is a fight against a three-headed giant plant while sailing on a door in the middle of a raging storm. The gameplay is simple but fun, as you swap between "lanes" and attack with Telekinesis and Psi Blast, while helping Bob break out of the Moth's cocoon in between phases. In addition to being a great fight, there's also the CatharsisFactor of seeing Bob give the Moth a much-needed takedown after how unhelpful and condescending it's been throughout the level.

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