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*** Tartarus, Chieftain of the [[KillerSpaceMonkey Brutes]]. He's an 8-foot-tall gorilla with a ''really'' bad temper, who is leading an entire race of crazy apes with nail guns but he has more than a nail gun, instead he has a [[DropTheHammer huge-assed hammer]] which sends enemies 50 meters away and his energy shield is almost indestructible, it takes three shots from a beam sniper to take it down and you still just has three seconds to shoot him as much as possible before the shield is back online.

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*** Tartarus, Chieftain of the [[KillerSpaceMonkey Brutes]]. He's an 8-foot-tall gorilla with a ''really'' bad temper, who is leading an entire race of crazy apes with nail guns but he has more than a nail gun, instead he has a [[DropTheHammer [[BrutishCharacterBrutishWeapon huge-assed hammer]] which sends enemies 50 meters away and his energy shield is almost indestructible, it takes three shots from a beam sniper to take it down and you still just has three seconds to shoot him as much as possible before the shield is back online.



*** The last part of "The Ark" is fighting a Brute Chieftain, half a dozen Jump Pack Brutes, and two Jackal Marksmen. A little known fact is that if you don't go in guns blazing, you can actually fight the Chieftain on his own while his allies just watch the fight. So basically, you have the [[SelfImposedChallenge chance]] to beat a [[DropTheHammer Brute Chieftain]] on your own ''with nothing but melee attacks''.

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*** The last part of "The Ark" is fighting a Brute Chieftain, half a dozen Jump Pack Brutes, and two Jackal Marksmen. A little known fact is that if you don't go in guns blazing, you can actually fight the Chieftain on his own while his allies just watch the fight. So basically, you have the [[SelfImposedChallenge chance]] to beat a [[DropTheHammer [[BrutishCharacterBrutishWeapon Brute Chieftain]] on your own ''with nothing but melee attacks''.
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"Hearthstone" does not have a capital S (and the full page title is "Hearthstone: Heroes of Warcraft"), the first letter of a parenthetical comment does not begin with a capital letter unless the contents are a standalone sentence, and "On occasion, sometimes" and "such as, for example" are both redundant.


* On occasion, sometimes the Tavern Brawl of ''VideoGame/HearthStone'' will feature a ''cooperative'' boss fight. Every time this happens, both players must summon monsters or use spells to clear the board or fill the board and weaken the boss. Other times, they'll actually have to heal ''the other one'' or intentionally read their actions in order to provide cards that can benefit them (Such as, for example, the Rogue's plagirism card which adds copies of the opponents' cards to their hand). It's an interesting change of pace compared to most Tavern Brawls.

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* On occasion, sometimes the Tavern Brawl of ''VideoGame/HearthStone'' ''VideoGame/HearthstoneHeroesOfWarcraft'' will feature a ''cooperative'' boss fight. Every time this happens, both players must summon monsters or use spells to clear the board or fill the board and weaken the boss. Other times, they'll actually have to heal ''the other one'' or intentionally read their actions in order to provide cards that can benefit them (Such as, for example, (such as the Rogue's plagirism card plagiarism card, which adds copies of the opponents' cards to their hand). It's an interesting change of pace compared to most Tavern Brawls.
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* On occasion, sometimes the Tavern Brawl of ''VideoGame/HearthStone'' will feature a ''cooperative'' boss fight. Every time this happens, both players must summon monsters or use spells to clear the board or fill the board and weaken the boss. Other times, they'll actually have to heal ''the other one'' or intentionally read their actions in order to provide cards that can benefit them (Such as, for example, the Rogue's plagirism card which adds copies of the opponents' cards to their hand). It's an interesting change of pace compared to most Tavern Brawls.
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*** Two, both of which receive a CallForward from the ending of ''The Blazing Blade''. The first is Zephiel, the BigBad and apparent FinalBoss. He's the most powerful human enemy you'll face in a GBA Fire Emblem and he has a unique class and an even more unique attack animation. If you've got all the S-ranked weapons intact, however, and Fae still has her Dragonstone, you move on to face TheRemnant, consisting of the last of Zephiel's generals, the (literal) [[TheDragon Dragon]], and TheManBehindTheMan (not in that order, though; TheDragon is last). It's TheManBehindTheMan, [[SpellMyNameWithAnS Jahn/Yahn]], that's the other one. He's also a dragon, and his stage consists of you going from room to room fighting apparent clones/projections of him, getting {{Hannibal Lecture}}d after every one you beat. It's immensely satisfying to finally destroy him once and for all.

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*** Two, both of which receive a CallForward from the ending of ''The Blazing Blade''. The first is Zephiel, the BigBad and apparent FinalBoss. He's the most powerful human enemy you'll face in a GBA Fire Emblem and he has a unique class and an even more unique attack animation. If you've got all the S-ranked weapons intact, however, and Fae still has her Dragonstone, you move on to face TheRemnant, consisting of the last of Zephiel's generals, the (literal) [[TheDragon Dragon]], and TheManBehindTheMan (not in that order, though; TheDragon is last). It's TheManBehindTheMan, [[SpellMyNameWithAnS [[InconsistentSpelling Jahn/Yahn]], that's the other one. He's also a dragon, and his stage consists of you going from room to room fighting apparent clones/projections of him, getting {{Hannibal Lecture}}d after every one you beat. It's immensely satisfying to finally destroy him once and for all.
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* A few in ''VideoGame/{{Bug}}''. One was Bug facing against a BackgroundBoss octopus who flung fish at Bug, so Bug had to use a tennis racket to swat the fish back to the octopus' head. The other one, while [[ThatOneBoss very difficult]], was the swamp worm- Bug had to stand on a tiny platform floating on [[SuperDrowningSkills instant-death water]] as the worm tried to attack Bug. The awesome part came when the platform started moving, and then both Bug and the boss had to trade shots with each other in what was essentially a ''spitting competition''.

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* A few in ''VideoGame/{{Bug}}''.''VideoGame/{{Bug|1995}}''. One was Bug facing against a BackgroundBoss octopus who flung fish at Bug, so Bug had to use a tennis racket to swat the fish back to the octopus' head. The other one, while [[ThatOneBoss very difficult]], was the swamp worm- Bug had to stand on a tiny platform floating on [[SuperDrowningSkills instant-death water]] as the worm tried to attack Bug. The awesome part came when the platform started moving, and then both Bug and the boss had to trade shots with each other in what was essentially a ''spitting competition''.
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Just For Pun cleanup, cutting misuse.


*** The ''Conquest'' final boss is Double Anankos!Takumi, [[ThatOneBoss and boy, he's one tough motherfucker,]] but it pays off by being immensely satisfying as a fitting end for the hell that is the ''Conquest'' route (''especially'' on [[HarderThanHard Lunatic]]). Unlike Garon, he's only fought in the ''Conquest'' Endgame as opposed to being fought in both it's Chapter 27 and Endgame like Garon since the latter had already been defeated in the previous chapter. But still, after an incredibly aggravating (but epic) struggle to reach him, he reveals himself as an extremely tough boss as he's basically paired with a clone of himself, with the Bold Stance that basically turns it into the ''Pair Up mechanic from Awakening''. All coupled with several skills that make him harder, when you finally beat him you'll likely cry of happiness as you've finally [[JustForPun conquered]] the NintendoHard hell that is ''Conquest''. [[https://www.youtube.com/watch?v=mVKrpiphCuo And it's all accompanied by a slightly different version of the previously mentioned theme.]]

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*** The ''Conquest'' final boss is Double Anankos!Takumi, [[ThatOneBoss and boy, he's one tough motherfucker,]] but it pays off by being immensely satisfying as a fitting end for the hell that is the ''Conquest'' route (''especially'' on [[HarderThanHard Lunatic]]). Unlike Garon, he's only fought in the ''Conquest'' Endgame as opposed to being fought in both it's Chapter 27 and Endgame like Garon since the latter had already been defeated in the previous chapter. But still, after an incredibly aggravating (but epic) struggle to reach him, he reveals himself as an extremely tough boss as he's basically paired with a clone of himself, with the Bold Stance that basically turns it into the ''Pair Up mechanic from Awakening''. All coupled with several skills that make him harder, when you finally beat him you'll likely cry of happiness as you've finally [[JustForPun conquered]] conquered the NintendoHard hell that is ''Conquest''. [[https://www.youtube.com/watch?v=mVKrpiphCuo And it's all accompanied by a slightly different version of the previously mentioned theme.]]

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* ''VideoGame/EarthBound'':
** Many people consider [[EldritchAbomination Giygas]] one of the greatest final bosses in videogame history, and not for just [[SurprisinglyCreepyMoment being by far the most nightmarish part of a generally lighthearted game]] and arguably the single scariest Nintendo villain of them all ([[VileVillainSaccharineShow which really says something considering their track record]]). In its third and final form, your party cannot defeat it on their own. In an interesting twist on breaking the fourth wall, you, the player, kill Giygas with the final attack. To elaborate: Paula has already reached out to everyone the party met on Earth, but Giygas hasn't been defeated. She prays again, but she doesn't know who else to reach out to. Her call is absorbed by the darkness because you're fighting Giygas, the embodiment of evil itself, in a dimension of absolute darkness. Paula prays one last time for someone to help them; the player, yes, ''you'', the person playing the game, begins to pray for them and destroys Giygas.

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* ''VideoGame/EarthBound'':
**
''VideoGame/{{EarthBound|1994}}'': Many people consider [[EldritchAbomination Giygas]] one of the greatest final bosses in videogame history, and not for just [[SurprisinglyCreepyMoment being by far the most nightmarish part of a generally lighthearted game]] and arguably the single scariest Nintendo villain of them all ([[VileVillainSaccharineShow which really says something considering their track record]]). In its third and final form, your party cannot defeat it on their own. In an interesting twist on breaking the fourth wall, you, the player, kill Giygas with the final attack. To elaborate: Paula has already reached out to everyone the party met on Earth, but Giygas hasn't been defeated. She prays again, but she doesn't know who else to reach out to. Her call is absorbed by the darkness because you're fighting Giygas, the embodiment of evil itself, in a dimension of absolute darkness. Paula prays one last time for someone to help them; the player, yes, ''you'', the person playing the game, begins to pray for them and destroys Giygas.

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* ''Franchise/AceAttorney'':
** While not as popular as Edgeworth or Godot, Manfred Von Karma is one of the best prosecutors on a gameplay level. Manipulating testimonies and quashing evidence before it can even be used, he controls the courtroom with an iron fist, displaying just how terrifying of an adversery he is. While never cross examined, he's still the biggest opponent (before Damon Gant usurps his role as the FinalBoss) and the BigBad all future villains tend to be compared to.
** Damon Gant is one of the most challenging and satisfying bosses in the series. He uses everything you're learned so far, is an excellent liar with a skilled poker face, and has the unique ability to dismiss incriminating evidence on a whim. While he's second only to Quercus Alba in terms of length, he's seen as a far superior enemy.
** Shelly De Killer is a challenging and unique opponent. Due to talking through a radio, you have to listen to his words rather than expressions, and he's skilled at deception due to his work as a ProfessionalKiller. You also have to worry about pressing him too much, or he will kill Maya. There's immense satisfaction to be had in outsmarting him due to his sly testimony and subtle lies.
** Luke Atmey's second outing is much more difficult and entertaining than his first. Due to his gleefully confessing to a lesser crime, the challenge revolves around dismissing his own confession and pinning him to a crime he's never accused of. Since he's a CardCarryingVillain by this point, he gets to ham it up as much as possible, giving insight into a killer far earlier than most others in the series.
** Dahlia Hawthorne's first and last fights. In her first outing, she's a serious WakeUpCallBoss due to being a skilled manipulator and having gone through her alibi many times before the trial. When encountered the last time, she impersonates Iris, almost succeeding in derailing an entire day's worth of trial before unleashing all her hatred and cunning into her final testimony, making her a challenging, unpredictable, and incredibly memorable boss.
** Maya Fey, even with only a few short testimonies, uses everything she's seen Phoenix do against him in an attempt to protect Godot from being outed as the killer. It's not as challenging or satisfying as most examples, but it's so shocking and heartbreaking that it stands up there with the best confrontations.
** Kristoph Gavin, ironically, is far more climactic in his first fight. He's a seasoned lawyer who knows the tools of the trade and seeing him reveal his true colors as he turns against his "allies" is shocking and memorable. He's not at all a pushover for a StarterVillain and his confrontation is usually regarded as one of the highlights of the game.
** Daryan Crescend is far more formidable than he first seems. Being a good detective with almost no morality whatsoever, he holds his own through stubborness and willpower. He's a difficult foe who keeps Apollo on his toes, long after he's first accused as the culprit. Taking the [[StealthPun dickhead]] down is a high point of a case regarded as pretty mediocre.
** The Judge is an unexpected and interesting opponent. As he is ill informed about the events that have recently transpired, it shows a glimpse into his personality when he is a participant in a trial rather than a spectator. It's a short and easy battle, yet an incredibly welcome one due to being so different than most confrontations. It takes a fantastic concept and executes it perfectly.
** Calisto Yew/Shin-na is the only boss who isn't seen as being mixed to negative in quality. She's a cunning and shrewd liar who is good at keeping in character and her testimonies are challenging without relying on unnecessary length to be climactic. While it's not originally clear they're the same person, Shin-na retroactively becomes even more interesting when compared to Calisto as it shows just how much more dangerous she has become now that she can manage her outbursts. Ironically, despite being TheDragon, her fight is far more well received than Quercus Alba's, who is a mix of TheScrappy and ThatOneBoss.
** The confrontation with Ambassador Quercus Alba is an interesting fight in terms of spectacle. Unlike past games, all the cases are related in some way, and thus all the tragic events, such as Oliver being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father, can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.
** Sirhan Dogen is both a terrific RedHerring and fearsome opponent. Cunning and unhelpful, he's more interested in playing mind games with Edgeworth, who he slowly grows to see as a WorthyOpponent during their battle. He's unpredictable and unnerving, creating a tense and different battle much earlier than you'd expect such a complex confrontation to happen at.
** Manfred Von Karma is a brief but difficult obstacle. His testimony is unusually short but difficult to break through due to being so succinct. It really shows that despite being obscenely corrupt, he is still a highly competent prosecutor.
** Dane Gustavia is a controversial character, but his final fight is enjoyable. With time on his side, he's able to sidestep most evidence by using the fact that eighteen years have passed since the incident, meaning the evidence is mostly circumstantial. Even more unique, he confesses to his crime while using the statute of limitations to his advantage, only being bested due to a misunderstanding about how the statute works. He's far more savvy than he seems and it's an intense battle of wits that requires a familiarity with the gameplay to succeed.
** While difficult, Blaise Debeste's confrontations are highly regarded. They're far more personal and emotional than logical, taking Edgeworth out of his comfort zone and pitting him against someone who uses psychological abuse as a debate tactic. It requires much more strategy to overcome and is a welcome change of pace, showing how even a rather inept criminal can become formidable if handed too much power. His testimonies are more straightforward and also well liked due to Debeste's inability to show any humanity, making it intensely satisfying when he's defeated.
** Simon Keyes is up there with Dahlia Hawthorne when it comes to memorable final bosses. His mindset is chaotic rather than analytical, providing a perfect foil to Edgeworth's strategies. His expressions are demented and unpredictable and his testimonies are unique due to being so full of InsaneTrollLogic that the goal is to find the most plausible events that link him to his crimes. Taking the MonsterClown down is climatic and rewarding, being challenging yet fair as well as shaking up the formula.
** While the bosses in ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' tend to fall short of the usual standards, Apollo is a well liked challenge. Determined that Athena is the true killer, his intense desire to avenge his best friend puts him at odds with another protagonist and shows how much he's improved as a lawyer in the most tragic example possible, as the only way to defeat him is to cause him to have a HeroicBSOD. It's a tense and tragic battle against a character finally standing on his own two legs.
** The confrontation with the ultimate BigBad, Bobby Fulbright, A.K.A The Phantom, is a worthy entry for the atmosphere alone. This is without a doubt one of the most unsettling villains in the series, being capable of ''actively sabotaging the mood matrix by nullifying or outright faking his emotions''. It takes a collaborative effort between Phoenix, Athena, Apollo, and Blackquill to finally bring them down.
** Pees'lubn Andistan'dhin is a memorable StarterVillain due to incorporating music into his testimonies and being challenging yet forgiving, easing people into the game's tone and mechanics. He's also fun to cross examine due to his charismatic presence.
** Bonny and Betty are a great DualBoss due to the two having completely different motivations for testifying. They're each other's biggest weakness and having to compare both their testimonies to find the weak links is a challenge that was and would be further explored in the Great Ace Attorney duology. It's a welcome change of pace and they're memorable opponents due to their antics and personalities.
** Roger Retinz is a surprisingly difficult enemy for an early case. Illusionists are skilled at deception by default and he's a character whose occupation is mirrored in his testimonies instead of just a personality quirk. His vendetta against Trucy makes him far more determined to best her and gives an insight into just how fearsome the gramaryes can be when they're against you. Beating him is difficult, engaging, and utterly cathartic.
** Tahrust Inmee is a BaseBreakingCharacter, but seeing him being channeled by Maya Fey is a real treat. Not only is his battle interesting, with appealing to his morality being as important as refuting his statements, there's also something mesmerising about his contortions and expressions mixed with Maya's hair and clothing. He's a decent challenge and a visual treat due to the gameplay and animations using Maya's channeling to the story's full potential.
** Uendo Toneido is an interesting battle due to his multiple personalities. His statements are fragmented and contradictory due to jumping in and out of alters and there's a unique and welcome challenge in identifying what is worthwhile testimony and what is merely confused observations.
** Phoenix Wright as a rival attorney is a highlight of the controversial final case, and part of the reason why the first half is so beloved. Getting to see how fearsome he is from Apollo's perspective is an impressive experience and having to fight against the tactics that you've used as him for the previous games is something unique and interesting. While he's not too difficult due to being ForcedIntoEvil, it's still a great confrontation against a deservedly respected character.
** Queen Amara, in contrast to her sister, is seen as one of the best parts of the case, being an intimidating yet challenging witness to crack, as her calm demeanour and FriendToAllLivingThings being suddenly contrasted with a sudden lighting strike and GlowingEyesOfDoom. She also provides a lead up to the biggest plot tiwst of the game, and it helps that she's really a [[TheHighQueen nice queen]] who was actually roped into the case just cause she really did believe in her sister's word.
** Pierce Nichody is one of the smartest characters to appear in the series, so it makes sense he's one of the trickiest criminals. As he is the first civilian to evoke his legal rights, tricks commonly used on culprits are rendered moot and it becomes an intense battle of wits against someone who is well aware of who they're up against. While his actual testimony is easy due to him being backed into a corner, seeing him put up a creative and unusual resistence is a memorable event that makes him a truly special opponent.
** Magnus [=McGilded=] is quickly revealed to be a cunning manipulator who has the entire trial in the palm of his hand. What makes him unique is he's ''your client'', which forces you to "unlearn" the normal logic of Ace Attorney and instead focus on [[NotProven providing reasonable doubt for his crimes]] and making sure his more blatant forgeries and JuryAndWitnessTampering don't hurt your case.
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disambiguating Make Me Wanna Shout


*** And to only a ''slightly'' lesser extent, there's the [[{{Superboss}} Ebony Warrior]], a MetaGuy who can be argued as the true FinalBoss to all of ''Skyrim'', being a NighInvulnerable adventurer who has SeenItAll and [[ICannotSelfTerminate wants you to kill him]] so he can go to [[WarriorHeaven Sovngarde]]. The fact that you fight him in an inevitably awesome duel atop the Throat of the World ''and'' that he has [[MakeMeWannaShout Dragon Shouts]] just like you is just the veritable icing on the cake.

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*** And to only a ''slightly'' lesser extent, there's the [[{{Superboss}} Ebony Warrior]], a MetaGuy who can be argued as the true FinalBoss to all of ''Skyrim'', being a NighInvulnerable adventurer who has SeenItAll and [[ICannotSelfTerminate wants you to kill him]] so he can go to [[WarriorHeaven Sovngarde]]. The fact that you fight him in an inevitably awesome duel atop the Throat of the World ''and'' that he has [[MakeMeWannaShout [[WordsCanBreakMyBones Dragon Shouts]] just like you is just the veritable icing on the cake.
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** The SuperBoss fight against Exgal is as awesome as it is [[NightmareFuel terrifying]], with strange, demonic powers you can copy, tense action that leaves very little room to breathe, with [[DamageSpongeBoss three inflated health bars]] that only make the victory all the more satisfying.
** The [[SerialEscalation Super Super Boss]] Aekros is even more ridiculous with music that gets progressively more intense as the fight goes on. And then it turns into a Shoot' Em Up, ending with Boki and the boss firing ''[[BeamOWar screen-filling lasers]]'' at each other.
** Savant's TrueFinalBoss. The delivery person, revealed to be Lymia (the main hero [[AllThereInTheManual of the lore]]), suddenly pops in for a one-on-one, resulting in a truer MirrorBoss than almost every other fight in the game thanks to how similar Savant and Lymia are in both abilities and stature.
** With Hard Mode, you know that there has to be a way to one-up the stakes when Supreme Thremnat is the FinalBoss of Normal mode. Well, how about an actual Cyber jumping into the simulation to fight Boki herself? One whose powers (which Boki also gets to use, of course) are based around atomic explosions and ''throwing miniature suns''?
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** Magnus [=McGilded=] is quickly revealed to be a cunning manipulator who has the entire trial in the palm of his hand. What makes him unique is he's ''your client'', which forces you to "unlearn" the normal logic of Ace Attorney and instead focus on [[NotProven providing reasonable doubt for his crimes]] and making sure his more blatant forgeries and JuryAndWitnessTampering don't hurt your case.
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dewicking Badass Baritone


* ''VideoGame/DragonsDogma'' has the Dragon himself. It's a MultiStageBattle where you have to alternate between fighting him and running away to seek a more strategic location. There are multiple tactics to defeat them, including engaging in a ColossusClimb, you can shoot him with ballistae, and at one point, you have to inch across his back to reach a weak point as he flies above the clouds. And while you're doing this, he is constantly delivering one awesome speech after another in his BadassBaritone voice, ending with [[WorthyOpponent genuine praise]] as you seriously start to wittle him down.

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* ''VideoGame/DragonsDogma'' has the Dragon himself. It's a MultiStageBattle where you have to alternate between fighting him and running away to seek a more strategic location. There are multiple tactics to defeat them, including engaging in a ColossusClimb, you can shoot him with ballistae, and at one point, you have to inch across his back to reach a weak point as he flies above the clouds. And while you're doing this, he is constantly delivering one awesome speech after another in his BadassBaritone deep voice, ending with [[WorthyOpponent genuine praise]] as you seriously start to wittle him down.
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** Many people consider [[EldritchAbomination Giygas]] one of the greatest final bosses in videogame history, and not for just [[SurpriseCreepy being by far the most nightmarish part of a generally lighthearted game]] and arguably the single scariest Nintendo villain of them all ([[VileVillainSaccharineShow which really says something considering their track record]]). In its third and final form, your party cannot defeat it on their own. In an interesting twist on breaking the fourth wall, you, the player, kill Giygas with the final attack. To elaborate: Paula has already reached out to everyone the party met on Earth, but Giygas hasn't been defeated. She prays again, but she doesn't know who else to reach out to. Her call is absorbed by the darkness because you're fighting Giygas, the embodiment of evil itself, in a dimension of absolute darkness. Paula prays one last time for someone to help them; the player, yes, ''you'', the person playing the game, begins to pray for them and destroys Giygas.

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** Many people consider [[EldritchAbomination Giygas]] one of the greatest final bosses in videogame history, and not for just [[SurpriseCreepy [[SurprisinglyCreepyMoment being by far the most nightmarish part of a generally lighthearted game]] and arguably the single scariest Nintendo villain of them all ([[VileVillainSaccharineShow which really says something considering their track record]]). In its third and final form, your party cannot defeat it on their own. In an interesting twist on breaking the fourth wall, you, the player, kill Giygas with the final attack. To elaborate: Paula has already reached out to everyone the party met on Earth, but Giygas hasn't been defeated. She prays again, but she doesn't know who else to reach out to. Her call is absorbed by the darkness because you're fighting Giygas, the embodiment of evil itself, in a dimension of absolute darkness. Paula prays one last time for someone to help them; the player, yes, ''you'', the person playing the game, begins to pray for them and destroys Giygas.
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This is why it pays to be careful when doing a rename via search-and-replace.


** Of course, the DS sequel, Joker, had a OptionalBoss battle against a high-powered...um, Estark. Yes, the King of Monsters himself from ''Dragon Warrior IV''. The battle goes on for what feels like ages, with Estark having the usual array of high-powered Dragon Warrior boss powers. Of course, once it's all over, what happens? He joins your team, of course. Honorable mention goes to Captain Crow, pirate extraordinaire, who you run into from time to time when navigating the islands of the Green Bays Archipelago, only for him to throw increasingly-tough monsters at you until he stops screwing around and fights you himself; the fact that this fight is repeatable costs it in the awesome department, especially if you have the aforementioned Estark on your team.

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** Of course, the The DS sequel, Joker, had a an OptionalBoss battle against a high-powered...um, Estark. Yes, the King of Monsters himself from ''Dragon Warrior IV''. The battle goes on for what feels like ages, with Estark having the usual array of high-powered Dragon Warrior boss powers. Of course, once it's all over, what happens? He joins your team, of course. Honorable mention goes to Captain Crow, pirate extraordinaire, who you run into from time to time when navigating the islands of the Green Bays Archipelago, only for him to throw increasingly-tough monsters at you until he stops screwing around and fights you himself; the fact that this fight is repeatable costs it in the awesome department, especially if you have the aforementioned Estark on your team.
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Bonus Boss was renamed by TRS


** Darkbeast Paarl, the BonusBoss in the Hypogean Gaol area. It has an awesome design, essentially being [[CreepyAwesome a skeletal werewolf covered in electricity]], and the theme that plays when you fight it is quite imposing. The fight itself is extremely difficult, due to Paarl being an extremely fast LightningBruiser, leaving almost no margin for error -- especially if you fight it in the first half of the game, in which case you'll be ''very'' underleveled.

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** Darkbeast Paarl, the BonusBoss {{Superboss}} in the Hypogean Gaol area. It has an awesome design, essentially being [[CreepyAwesome a skeletal werewolf covered in electricity]], and the theme that plays when you fight it is quite imposing. The fight itself is extremely difficult, due to Paarl being an extremely fast LightningBruiser, leaving almost no margin for error -- especially if you fight it in the first half of the game, in which case you'll be ''very'' underleveled.



** Raid bosses are secondary {{Bonus Boss}}es designed for multiple players. They are very challenging, especially in TVHM and UVHM and at very high levels.

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** Raid bosses are secondary {{Bonus Boss}}es {{Superboss}}es designed for multiple players. They are very challenging, especially in TVHM and UVHM and at very high levels.



* ''VideoGame/DanceDanceRevolution'', in a RhythmGame context similar to {{VideoGame/Bemani}} contemporary ''beatmania IIDX'', presents many such exhilarating bosses, both in the traditional [[BonusBoss Extra]] and [[TrueFinalBoss Encore Extra/One More Extra]] Stages, that sound just as awesome as the feeling of conquering them:

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* ''VideoGame/DanceDanceRevolution'', in a RhythmGame context similar to {{VideoGame/Bemani}} contemporary ''beatmania IIDX'', presents many such exhilarating bosses, both in the traditional [[BonusBoss [[OptionalBoss Extra]] and [[TrueFinalBoss Encore Extra/One More Extra]] Stages, that sound just as awesome as the feeling of conquering them:



** The free DLC battle with Baal. For a while, it seemed like he was being phased out as the Ultimate BonusBoss in favor of Pringer X, but here he returns with a vengeance. His stats are through the roof (even by this series standards), his attacks are devastating, and he takes forever to go down. But nothing makes him seem more badass than his Evility, which allows him to attack any character you remove from your base panel, immediately. Unless you put in some serious prep time, he will literally kill your entire party before they can take a single step toward him. And when you finally kill Baal, you not only feel like the baddest mother in the cosmos, you ''make him your personal trainer'' so you can spar with him any time you want.

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** The free DLC battle with Baal. For a while, it seemed like he was being phased out as the Ultimate BonusBoss {{Superboss}} in favor of Pringer X, but here he returns with a vengeance. His stats are through the roof (even by this series standards), his attacks are devastating, and he takes forever to go down. But nothing makes him seem more badass than his Evility, which allows him to attack any character you remove from your base panel, immediately. Unless you put in some serious prep time, he will literally kill your entire party before they can take a single step toward him. And when you finally kill Baal, you not only feel like the baddest mother in the cosmos, you ''make him your personal trainer'' so you can spar with him any time you want.



** Of course, the DS sequel, Joker, had a BonusBoss battle against a high-powered...um, Estark. Yes, the King of Monsters himself from ''Dragon Warrior IV''. The battle goes on for what feels like ages, with Estark having the usual array of high-powered Dragon Warrior boss powers. Of course, once it's all over, what happens? He joins your team, of course. Honorable mention goes to Captain Crow, pirate extraordinaire, who you run into from time to time when navigating the islands of the Green Bays Archipelago, only for him to throw increasingly-tough monsters at you until he stops screwing around and fights you himself; the fact that this fight is repeatable costs it in the awesome department, especially if you have the aforementioned Estark on your team.

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** Of course, the DS sequel, Joker, had a BonusBoss OptionalBoss battle against a high-powered...um, Estark. Yes, the King of Monsters himself from ''Dragon Warrior IV''. The battle goes on for what feels like ages, with Estark having the usual array of high-powered Dragon Warrior boss powers. Of course, once it's all over, what happens? He joins your team, of course. Honorable mention goes to Captain Crow, pirate extraordinaire, who you run into from time to time when navigating the islands of the Green Bays Archipelago, only for him to throw increasingly-tough monsters at you until he stops screwing around and fights you himself; the fact that this fight is repeatable costs it in the awesome department, especially if you have the aforementioned Estark on your team.



*** And to only a ''slightly'' lesser extent, there's the [[BonusBoss Ebony Warrior]], a MetaGuy who can be argued as the true FinalBoss to all of ''Skyrim'', being a NighInvulnerable adventurer who has SeenItAll and [[ICannotSelfTerminate wants you to kill him]] so he can go to [[WarriorHeaven Sovngarde]]. The fact that you fight him in an inevitably awesome duel atop the Throat of the World ''and'' that he has [[MakeMeWannaShout Dragon Shouts]] just like you is just the veritable icing on the cake.

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*** And to only a ''slightly'' lesser extent, there's the [[BonusBoss [[{{Superboss}} Ebony Warrior]], a MetaGuy who can be argued as the true FinalBoss to all of ''Skyrim'', being a NighInvulnerable adventurer who has SeenItAll and [[ICannotSelfTerminate wants you to kill him]] so he can go to [[WarriorHeaven Sovngarde]]. The fact that you fight him in an inevitably awesome duel atop the Throat of the World ''and'' that he has [[MakeMeWannaShout Dragon Shouts]] just like you is just the veritable icing on the cake.



* ''[[Videogame/{{Exceed}} [=EXCeed3=]]]'': Jade Penetrate Black Package's final boss [[https://www.youtube.com/watch?v=XrQKB5LLWXg Celestia Lindwurm]] (note that the battle is supposed to go at about twice that speed). Awesome attacks and the two most [[SugarWiki/AwesomeMusic epic pieces of music]] in the entire game mean that she is far more awesome than even the BonusBoss.
* TheMentor character in ''VideoGame/FarawayStory'', Ellevark, can be challenged to an [[BonusBoss optional]] DuelBoss battle. He definitely proves himself worthy of teaching the main character, since he can easily kill unprepared players with his rapid-fire casting and diverse moveset that allows him to be quite deadly at any range. This means the player has to learn to judge the best distance to keep from him, as well as knowing the best times to switch from evasion to attack. His sudden LargeHam, use of an AmazingTechnicolorBattlefield, and visually impressive Ruin spells certainly add to the epicness of the fight.

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* ''[[Videogame/{{Exceed}} [=EXCeed3=]]]'': Jade Penetrate Black Package's final boss [[https://www.youtube.com/watch?v=XrQKB5LLWXg Celestia Lindwurm]] (note that the battle is supposed to go at about twice that speed). Awesome attacks and the two most [[SugarWiki/AwesomeMusic epic pieces of music]] in the entire game mean that she is far more awesome than even the BonusBoss.
{{Superboss}}.
* TheMentor character in ''VideoGame/FarawayStory'', Ellevark, can be challenged to an [[BonusBoss [[OptionalBoss optional]] DuelBoss battle. He definitely proves himself worthy of teaching the main character, since he can easily kill unprepared players with his rapid-fire casting and diverse moveset that allows him to be quite deadly at any range. This means the player has to learn to judge the best distance to keep from him, as well as knowing the best times to switch from evasion to attack. His sudden LargeHam, use of an AmazingTechnicolorBattlefield, and visually impressive Ruin spells certainly add to the epicness of the fight.



** In the sequel, the BonusBoss is [[Anime/MobileSuitGundamSEEDDestiny Kira Yamato's Strike Freedom Gundam]], which is fought in three phases. First it fights normally, but after you damage it enough, Kira pulls out the [[MechaExpansionPack METEOR]] and begins assaulting you with BeamSpam and [[MacrossMissileMassacre Macross Missile Massacres]] galore. Once you destroy the METEOR, Kira [[IAmNotLeftHanded decides to be serious]] and enters [[SuperMode S.E.E.D. Mode]] until you finally take him down.

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** In the sequel, the BonusBoss {{Superboss}} is [[Anime/MobileSuitGundamSEEDDestiny Kira Yamato's Strike Freedom Gundam]], which is fought in three phases. First it fights normally, but after you damage it enough, Kira pulls out the [[MechaExpansionPack METEOR]] and begins assaulting you with BeamSpam and [[MacrossMissileMassacre Macross Missile Massacres]] galore. Once you destroy the METEOR, Kira [[IAmNotLeftHanded decides to be serious]] and enters [[SuperMode S.E.E.D. Mode]] until you finally take him down.



** The BonusBoss, Charon, is activated by stealing from his shop. He strikes for huge damage with his oar, unleashes misty attacks on Zagreus such as throwing massive projectiles at him, and proves to be a dangerous fight, all set to "[[AwesomeMusic/{{Hades}} Final Expense (Payback Mix)]]." [[BewareTheQuietOnes Don't fuck with the ferryman.]] If Zagreus wins, Charon gives him a discount card, and it's noted that he actually enjoys testing his edge against the son of Hades.

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** The BonusBoss, OptionalBoss, Charon, is activated by stealing from his shop. He strikes for huge damage with his oar, unleashes misty attacks on Zagreus such as throwing massive projectiles at him, and proves to be a dangerous fight, all set to "[[AwesomeMusic/{{Hades}} Final Expense (Payback Mix)]]." [[BewareTheQuietOnes Don't fuck with the ferryman.]] If Zagreus wins, Charon gives him a discount card, and it's noted that he actually enjoys testing his edge against the son of Hades.

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Trimming much Word Cruft of the "is regarded as" variety. Two of these entries in the same example tree use the phrase 'challenging but fair'. "Climatic" means "relating to climate" and is not suitable to describe a boss fight unless it involves manipulating weather. And several of these examples are incorrectly indented.


** While not as popular as Edgeworth or Godot, Manfred Von Karma is regarded as one of the best prosecutors on a gameplay level. Manipulating testimonies and quashing evidence before it can even be used, he controls the courtroom with an iron fist, displaying just how terrifying of an adversery he is. While never cross examined, he's still the biggest opponent (before Damon Gant usurped his role as the FinalBoss) and the BigBad all future villains tend to be compared to.

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** While not as popular as Edgeworth or Godot, Manfred Von Karma is regarded as one of the best prosecutors on a gameplay level. Manipulating testimonies and quashing evidence before it can even be used, he controls the courtroom with an iron fist, displaying just how terrifying of an adversery he is. While never cross examined, he's still the biggest opponent (before Damon Gant usurped usurps his role as the FinalBoss) and the BigBad all future villains tend to be compared to.



** Luke Atmey's second outing is much more difficult and entertaining than his first. Due to gleefully confessing to a lesser crime, the challenge revolves around dismissing his own confession and pinning him to a crime he's never accused of. Since he's a CardCarryingVillain by this point, he gets to ham it up as much as possible, giving insight into a killer far earlier than most others in the series.
** Dahlia Hawthorne's first and last fights count as this. In her first outing, she's a serious WakeUpCallBoss due to being a skilled manipulator and having gone through her alibi many times before the trial. When encountered the last time, she impersonates Iris, almost succeeding in derailing an entire day's worth of trial before unleashing all her hatred and cunning into her final testimony, making her a challenging, unpredictable, and incredibly memorable boss.
** Maya Fey is also this, even with only a few short testimonies. She uses everything she's seen Phoenix do against him in an attempt to protect Godot from being outed as the killer. It's not as challenging or satisfying as most examples, but it's so shocking and heartbreaking that it stands up there with the best confrontations.
** Kristoph Gavin ironically is far more climatic in his first fight. He's a seasoned lawyer who knows the tools of the trade and seeing him reveal his true colors as he turns against his "allies" is shocking and memorable. He's not at all a pushover for a StarterVillain and his confrontation is usually regarded as one of the highlights of the game.

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** Luke Atmey's second outing is much more difficult and entertaining than his first. Due to his gleefully confessing to a lesser crime, the challenge revolves around dismissing his own confession and pinning him to a crime he's never accused of. Since he's a CardCarryingVillain by this point, he gets to ham it up as much as possible, giving insight into a killer far earlier than most others in the series.
** Dahlia Hawthorne's first and last fights count as this.fights. In her first outing, she's a serious WakeUpCallBoss due to being a skilled manipulator and having gone through her alibi many times before the trial. When encountered the last time, she impersonates Iris, almost succeeding in derailing an entire day's worth of trial before unleashing all her hatred and cunning into her final testimony, making her a challenging, unpredictable, and incredibly memorable boss.
** Maya Fey is also this, Fey, even with only a few short testimonies. She testimonies, uses everything she's seen Phoenix do against him in an attempt to protect Godot from being outed as the killer. It's not as challenging or satisfying as most examples, but it's so shocking and heartbreaking that it stands up there with the best confrontations.
** Kristoph Gavin ironically Gavin, ironically, is far more climatic climactic in his first fight. He's a seasoned lawyer who knows the tools of the trade and seeing him reveal his true colors as he turns against his "allies" is shocking and memorable. He's not at all a pushover for a StarterVillain and his confrontation is usually regarded as one of the highlights of the game.



** The Judge is an unexpected and interesting opponent. Ill informed about the events that have recently transpired, it shows a glimpse into his personality when he is a participant in a trial rather than a spectator. It's a short and easy battle, yet an incredibly welcome one due to being so different than most confrontations. It takes a fantastic concept and executes it perfectly.
** Calisto Yew/Shin-na is the only boss who isn't seen as being mixed to negative in quality. She's a cunning and shrewd liar who is good at keeping in character and her testimonies are challenging without relying on unnecessary length to be climatic. While it's not originally clear they're the same person, Shin-na retroactively becomes even more interesting when compared to Calisto as it shows just how much more dangerous she has become now that she can manage her outbursts. Ironically despite being TheDragon, her fight is far more well received than Quercus Alba's, who is a mix of TheScappy and ThatOneBoss.
** That said, the confrontation with Ambassador Quercus Alba is still an interesting fight in terms of spectacle. Unlike past games, all the cases are related in some way, and thus all the tragic events, such as Oliver being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father, can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.

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** The Judge is an unexpected and interesting opponent. Ill As he is ill informed about the events that have recently transpired, it shows a glimpse into his personality when he is a participant in a trial rather than a spectator. It's a short and easy battle, yet an incredibly welcome one due to being so different than most confrontations. It takes a fantastic concept and executes it perfectly.
** Calisto Yew/Shin-na is the only boss who isn't seen as being mixed to negative in quality. She's a cunning and shrewd liar who is good at keeping in character and her testimonies are challenging without relying on unnecessary length to be climatic.climactic. While it's not originally clear they're the same person, Shin-na retroactively becomes even more interesting when compared to Calisto as it shows just how much more dangerous she has become now that she can manage her outbursts. Ironically Ironically, despite being TheDragon, her fight is far more well received than Quercus Alba's, who is a mix of TheScappy TheScrappy and ThatOneBoss.
** That said, the The confrontation with Ambassador Quercus Alba is still an interesting fight in terms of spectacle. Unlike past games, all the cases are related in some way, and thus all the tragic events, such as Oliver being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father, can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.



** Dane Gustavia is a controversial character, but his final fight is quite enjoyable. With time on his side, he's able to sidestep most evidence by using the fact that eighteen years have passed since the incident, meaning the evidence is mostly circumstantial. Even more unique, he confesses to his crime while using the statute of limitations to his advantage, only being bested due to a misunderstanding about how the statute works. He's far more savvy than he seems and it's an intense battle of wits that requires a familiarity with the gameplay to succeed.

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** Dane Gustavia is a controversial character, but his final fight is quite enjoyable. With time on his side, he's able to sidestep most evidence by using the fact that eighteen years have passed since the incident, meaning the evidence is mostly circumstantial. Even more unique, he confesses to his crime while using the statute of limitations to his advantage, only being bested due to a misunderstanding about how the statute works. He's far more savvy than he seems and it's an intense battle of wits that requires a familiarity with the gameplay to succeed.



** Still, like Quercus Alba, the confrontation with the ultimate BigBad, Bobby Fulbright, A.K.A The Phantom, is a worthy entry for the atmosphere alone. This is without a doubt one of the most unsettling villains in the series, being capable of ''actively sabotaging the mood matrix by nullifying or outright faking his emotions''. It takes a collaborative effort between Phoenix, Athena, Apollo, and Blackquill to finally bring them down.

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** Still, like Quercus Alba, the The confrontation with the ultimate BigBad, Bobby Fulbright, A.K.A The Phantom, is a worthy entry for the atmosphere alone. This is without a doubt one of the most unsettling villains in the series, being capable of ''actively sabotaging the mood matrix by nullifying or outright faking his emotions''. It takes a collaborative effort between Phoenix, Athena, Apollo, and Blackquill to finally bring them down.



** Tahrust Inmee is a BaseBreakingCharacter, but being channeled by Maya Fey is a real treat. Not only is his battle interesting, with appealing to his morality being as important as refuting his statements, there's also something mesmerising about his contortions and expressions mixed with Maya's hair and clothing. He's a decent challenge and a visual treat due to the gameplay and animations using Maya's channeling to the story's full potential.

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** Tahrust Inmee is a BaseBreakingCharacter, but seeing him being channeled by Maya Fey is a real treat. Not only is his battle interesting, with appealing to his morality being as important as refuting his statements, there's also something mesmerising about his contortions and expressions mixed with Maya's hair and clothing. He's a decent challenge and a visual treat due to the gameplay and animations using Maya's channeling to the story's full potential.



** Queen Amara, in contrast of her sister is often seen as one of the best parts of the case, being an intimidating yet challenging witness to crack, as her calm demeanour and FriendToAllLivingThings being suddenly contrasted with a sudden lighting strike and GlowingEyesOfDoom. While also providing a lead up to the biggest plot tiwst of the game, and helping matters how she's really a [[TheHighQueen nice queen]] who was actually roped into the case just cause she really did believe in her sister's word.
** Pierce Nichody is one of the smartest characters to appear in the series, so it makes sense he's one of the trickiest criminals. Being the first civilian to evoke his legal rights, tricks commonly used on culprits are rendered moot and it becomes an intense battle of wits against someone who is well aware of who they're up against. While his actual testimony is rather easy due to him being backed into a corner, seeing him put up a creative and unusual resistence is a memorable event that makes him a truly special opponent.

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** Queen Amara, in contrast of to her sister sister, is often seen as one of the best parts of the case, being an intimidating yet challenging witness to crack, as her calm demeanour and FriendToAllLivingThings being suddenly contrasted with a sudden lighting strike and GlowingEyesOfDoom. While She also providing provides a lead up to the biggest plot tiwst of the game, and helping matters how it helps that she's really a [[TheHighQueen nice queen]] who was actually roped into the case just cause she really did believe in her sister's word.
** Pierce Nichody is one of the smartest characters to appear in the series, so it makes sense he's one of the trickiest criminals. Being As he is the first civilian to evoke his legal rights, tricks commonly used on culprits are rendered moot and it becomes an intense battle of wits against someone who is well aware of who they're up against. While his actual testimony is rather easy due to him being backed into a corner, seeing him put up a creative and unusual resistence is a memorable event that makes him a truly special opponent.



** The Beast. As if fighting a terrifying, sadistic centipede that towers over the main characters wasn't cool enough, the fight turns the HopelessBossFight trope on its head by having Kabbu power through what should have been an unavoidable TotalPartyKill through sheer willpower alone. Thanks to this, the player ''and'' Kabbu get the satisfaction of slaying the monster responsible for the deaths of his friends instead of it being relegated to a cutscene.

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** The Beast. As if fighting a terrifying, sadistic centipede that towers over the main characters wasn't isn't cool enough, the fight turns the HopelessBossFight trope on its head by having Kabbu power through what should have been an unavoidable TotalPartyKill through sheer willpower alone. Thanks to this, the player ''and'' Kabbu get the satisfaction of slaying the monster responsible for the deaths of his friends instead of it being relegated to a cutscene.



*** Chronos Nyx from the "Fractured Futures" Event is regarded as an intense battle that kept you on your toes, and remained sufficiently challenging even when you possessed powerful enough equipment and boosts to take him on. Then he came back for the "Rage of Chronos" Event with even ''more'' to his arsenal, to the delight of many.
*** Morsayati's Omega battle in the "Forgotten Truths" Event is being praised as one of the best Raid Boss battles in the game. It starts out the same as the normal battle, but eventually he'll use an attack that requires you to knock out a Weak Point bar. When you do, he gets angry and completely changes the battlefield, then starts throwing a TON of super powerful attacks at you one after another, forcing you to dodge constantly unless you have a strong healer. When you eventually whittle down his health to 1%, he moves onto the final phase. All of his health is restored, and he is now invincible. To defeat him once and for all, you need to take out four obelisks while avoiding all of his ultra powerful attacks from before, complete with the soundtrack really rocking out.[[labelnote:'''Fun fact!''']]'''Once you've reached this final phase, as long as you stay alive and avoid all the attacks, you've basically already won the fight, as the timer no longer actually comes in play despite it still ticking down! (In the final phase, there is a separate hidden timer that gives the players two minutes to defeat him.)'''[[/labelnote]]Finally, once you destroy the four obelisks, you hit the Zethia's Mana button and a MASSIVE Mana Sword comes down from the sky to slay the boss once and for all. The best part? Newcomers can experience the fight too, as there is a Fixed Stat version that lets anyone of any level experience the fight. For bonus points, in Morsayati Reckoning, the hardest version of this quest and arguably ''the'' current endgame quest, the lyrical version of We Are The Lights plays for the third phase, practically completing the climactic feeling of this showdown twofold.
*** The fight with Satan in the "Faith Forsaken" Event is generally considered to be a worthy successor to the aforementioned Morsayati fight, featuring some of the game's best visuals, [[AutobotsRockOut Light a Fire playing for all of it,]] and one hell of a climactic showdown, especially for those who were engaged in the Apostles & Archangels' stories.
** Among the permanent bosses, Volk is considered to be one of the best. His Plague mechanic and Affliction bombs encourage mixing up teams in a way that doesn't feel overly restrictive, and at release his strength and health were just enough that most Flame Adventurers stood a chance against him. On top of that, as he was the first Agito boss released for each difficulty, it was a genuine shocking moment when he transformed into his awakened form on Expert, and transformed right at the start on Master. As a fun boss fight with interesting mechanics, challenging yet not overly punishing, Volk is well-regarded by the player base.
** For those even capable of getting past his affliction checks much less are able to beat him, Iblis is generally the best of the Sinister Dominion, a race of a fight to dispel and afflict him with statuses in time while having a very unique flow in his attack patterns, with MusicalThemeNaming and a [[EvilIsHammy wonderfully hammy performance]] to boot. This extends as well to his Legend difficulty version following the mixed reception from the prior three of Lilith, Jaldabaoth and Asura's Legend versions.

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*** Chronos Nyx from the "Fractured Futures" Event is regarded as an intense battle that kept keeps you on your toes, and remained remains sufficiently challenging even when you possessed possess powerful enough equipment and boosts to take him on. Then he came back for the "Rage of Chronos" Event with even ''more'' to his arsenal, to the delight of many.
*** Morsayati's Omega battle in the "Forgotten Truths" Event is being praised as one of the best Raid Boss battles in the game. It starts out the same as the normal battle, but eventually he'll use an attack that requires you to knock out a Weak Point bar. When you do, he gets angry and completely changes the battlefield, then starts throwing a TON of super powerful attacks at you one after another, forcing you to dodge constantly unless you have a strong healer. When you eventually whittle down his health to 1%, he moves onto the final phase. All of his health is restored, and he is now invincible. To defeat him once and for all, you need to take out four obelisks while avoiding all of his ultra powerful attacks from before, complete with the soundtrack really rocking out.[[labelnote:'''Fun fact!''']]'''Once fact!''']]Once you've reached this final phase, as long as you stay alive and avoid all the attacks, you've basically already won the fight, as the timer no longer actually comes in play despite it still ticking down! (In the final phase, there is a separate hidden timer that gives the players two minutes to defeat him.)'''[[/labelnote]]Finally, )[[/labelnote]]Finally, once you destroy the four obelisks, you hit the Zethia's Mana button and a MASSIVE Mana Sword comes down from the sky to slay the boss once and for all. The best part? Newcomers can experience the fight too, as there is a Fixed Stat version that lets anyone of any level experience the fight. For bonus points, in Morsayati Reckoning, the hardest version of this quest and arguably ''the'' current endgame quest, the lyrical version of We "We Are The Lights Lights" plays for the third phase, practically completing the climactic feeling of this showdown twofold.
*** The fight with Satan in the "Faith Forsaken" Event is generally considered to be a worthy successor to the aforementioned Morsayati fight, featuring some of the game's best visuals, [[AutobotsRockOut Light a Fire playing for all of it,]] and one hell of a climactic showdown, especially for those who were engaged in the Apostles & and Archangels' stories.
** Among the permanent bosses, Volk is considered to be one of the best. His Plague mechanic and Affliction bombs encourage mixing up teams in a way that doesn't feel overly restrictive, and at release his strength and health were just enough that most Flame Adventurers stood a chance against him. On top of that, as he was the first Agito boss released for each difficulty, it was a genuine shocking moment when he transformed into his awakened form on Expert, and transformed right at the start on Master. As a fun boss fight with interesting mechanics, challenging yet not overly punishing, Volk is well-regarded by the player base.
** For those even capable of getting past his affliction checks much less are able to beat him, Iblis is generally the best of the Sinister Dominion, a race of a fight to dispel and afflict him with statuses in time while having a very unique flow in his attack patterns, with MusicalThemeNaming and a [[EvilIsHammy wonderfully hammy performance]] to boot. This extends as well to his Legend difficulty version following the mixed reception from the prior three of Lilith, Jaldabaoth and Asura's Legend versions.



** After a couple of [[ThatOneBoss those kinds of bosses in a row]] with Solomon's dodge spam and Goetia's incredibly busted turn 1 combo that turns the unwary player's entire frontline to ashes, we get the ultimate, and truly final battle with Human King Goetia. Not only is it extremely well-balanced as to be challenging but fair even to the most stacked or spare of parties, but it features arguably the single greatest music track in the game while being an amazing throwback to the fan favorite battle of Kirei vs Shirou in Heaven's Feel: after having become mortal and overwhelmed by the Protagonist, Goetia still stands, already one-and-a-half foot in the grave but with willpower left in him to spare, and challenges you to one last battle, no longer with the fate of the world at risk, just your life and his, with the earnest hope that you, his greatest adversary, will stay and watch the end of his story, of his short but finally real life. That it manages to make [[BigBad Goetia]] of all people [[WoobieDestroyerOfWorlds infinitely sympathetic considering his past actions]] is just the icing on the cake for an amazing boss fight.

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** After a couple of [[ThatOneBoss those kinds of bosses in a row]] with Solomon's dodge spam and Goetia's incredibly busted turn 1 combo that turns the unwary player's entire frontline to ashes, we get the ultimate, ultimate and truly final battle with Human King Goetia. Not only is it extremely well-balanced as to be challenging but fair even to for the most stacked or spare of parties, but it features arguably the single greatest music track in the game while being an amazing throwback to the fan favorite battle of Kirei vs Shirou in Heaven's Feel: ''Heaven's Feel'': after having become mortal and overwhelmed by the Protagonist, Goetia still stands, already one-and-a-half foot in the grave but with willpower left in him to spare, and challenges you to one last battle, no longer with the fate of the world at risk, just your life and his, with the earnest hope that you, his greatest adversary, will stay and watch the end of his story, of his short but finally real life. That it manages to make [[BigBad Goetia]] of all people [[WoobieDestroyerOfWorlds infinitely sympathetic considering his past actions]] is just the icing on the cake for an amazing boss fight.



** It's immensely satisfying to beat the FinalBoss of SE.RA.PH after all she's done both in the event story and in past events, with the Kiara Punishers forcing her onto a level playing field and an absolute god-tier orchestral remix of her battle theme playing. She's challenging but fair and players can have fun with her by choosing which Kiara Punishers to utilize in the battle to challenge themselves. Bringing Meltryllis or Passionlip enhances the experience, not just because they're the only ones who deal extra damage, but their character arc comes to a culmination as they finally overcome Kiara.

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** It's immensely satisfying to beat the FinalBoss of SE.RA.PH after all she's done both in the event story and in past events, with the Kiara Punishers forcing her onto a level playing field and an absolute god-tier orchestral remix of her battle theme playing. She's challenging but fair and players Players can have fun with her by choosing which Kiara Punishers to utilize use in the battle to challenge themselves. Bringing Meltryllis or Passionlip enhances the experience, not just because they're the only ones who deal extra damage, but their character arc comes to a culmination as they finally overcome Kiara.



** ''VideoGame/FireEmblemRadiantDawn'', (3-13) [[RogueProtagonist Ike]] yeah! Alternatively, (3-7, 3-E) Micaiah Yeah! Unfortunately, the latter three will be missed by most players since 3-7 and 3-13 end after a certain amount of turns and 3-E ends after 80 deaths between the three armies, and in all cases, the boss is at the back of the map. But if you're fast enough you also get Black Knight Yeah! in 3-7 and Kurthnaga Yeah! and Nailah Yeah! in 3-E.

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** ''VideoGame/FireEmblemRadiantDawn'', ''VideoGame/FireEmblemRadiantDawn'':
***
(3-13) [[RogueProtagonist Ike]] yeah! Alternatively, (3-7, 3-E) Micaiah Yeah! Unfortunately, the latter three will be missed by most players since 3-7 and 3-13 end after a certain amount of turns and 3-E ends after 80 deaths between the three armies, and in all cases, the boss is at the back of the map. But if you're fast enough you also get Black Knight Yeah! in 3-7 and Kurthnaga Yeah! and Nailah Yeah! in 3-E.



*** And finally, the FinalBoss Ashera, who is often considered one of the best final bosses in the series from a gameplay standpoint, if not ''the'' best. Unlike many earlier final bosses, it's more than just having the main Lord wail away with their legendary weapon. Ike has to deal the final blow, but first you have to destroy the barriers surrounding the boss with the rest of your army, which requires making use of teamwork and skill combinations. The boss also has many different attacks, ranging from single-character snipes to AEO, both physical and magical. Ashera is one of the few final bosses in the series whose fight feels like a natural extension of ''Fire Emblem'' gameplay.

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*** And finally, the The FinalBoss Ashera, who Ashera is often considered one of the best final bosses in the series from a gameplay standpoint, if not ''the'' best. Unlike many earlier final bosses, it's more than just having the main Lord wail away with their legendary weapon. Ike has to deal the final blow, but first you have to destroy the barriers surrounding the boss with the rest of your army, which requires making use of teamwork and skill combinations. The boss also has many different attacks, ranging from single-character snipes to AEO, both physical and magical. Ashera is one of the few final bosses in the series whose fight feels like a natural extension of ''Fire Emblem'' gameplay.



** The Furies — while the first the player will meet is the deadly Megaera, there's three fearsome Furies, each with their own fighting style. While Megaera is an all-rounder with a cool, dry wit (not to mention [[DatingCatwoman a lot of chemistry with Zag]]), Alecto is a rage-fueled BloodKnight and Tisiphone is a ''nightmarishly'' focused Fury who will close the room in on Zagreus as they fight, slowly but surely tightening the fight. On Extreme Measures, the Furies can call in assists from the other two!

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** The Furies — while the first the player will meet is the deadly Megaera, there's there are three fearsome Furies, each with their own fighting style. While Megaera is an all-rounder with a cool, dry wit (not to mention [[DatingCatwoman a lot of chemistry with Zag]]), Alecto is a rage-fueled BloodKnight and Tisiphone is a ''nightmarishly'' focused Fury who will close the room in on Zagreus as they fight, slowly but surely tightening the fight. On Extreme Measures, the Furies can call in assists from the other two!



** Though a mini-boss, Asterius deserves a special mention here; he's a BloodKnight seeking a worthy opponent, who begins to find it in Zagreus. Honorable and badass, Asterius destroys pillars and decorations during his fights with Zagreus, ramming him, attacking with his axe, and doing it all with utter respect and honor.

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** Though a mini-boss, Asterius deserves a special mention here; he's is a BloodKnight seeking a worthy opponent, who begins to find it in Zagreus. Honorable and badass, Asterius destroys pillars and decorations during his fights with Zagreus, ramming him, attacking with his axe, and doing it all with utter respect and honor.



** Of course, the FinalBoss is no slouch. Upon reaching the surface, Zagreus finds himself facing down against the big man himself: [[AntagonistTitle Hades]]. Hades is fast, brutal, and efficient; he summons minions, turns invisible, strikes with his spear, and uses every trick he has. Of course, Zagreus can beat him… only for him to ''get back up again'', rallying himself for the ''true'' final showdown, unleashing fiery lasers, summoning deadly vases of undead hands, striking even faster, and gunning to take Zagreus's life and send him right back to Styx. More intense, however? On Extreme Measures, Hades gains the ability to turn the field of conflict to darkness, regain health, ''call Cerberus for aid'', and then ''gets back up a second time''.

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** Of course, the FinalBoss is no slouch. Upon reaching the surface, Zagreus finds himself facing down against the FinalBoss, the big man himself: [[AntagonistTitle Hades]]. Hades is fast, brutal, and efficient; he summons minions, turns invisible, strikes with his spear, and uses every trick he has. Of course, Zagreus can beat him… only for him to ''get back up again'', rallying himself for the ''true'' final showdown, unleashing fiery lasers, summoning deadly vases of undead hands, striking even faster, and gunning to take Zagreus's life and send him right back to Styx. More intense, however? On Extreme Measures, Hades gains the ability to turn the field of conflict to darkness, regain health, ''call Cerberus for aid'', and then ''gets back up a second time''.



** The chapter "Battle of the Birds" has a rather interesting boss. Depending on who wins the rivalry, you could end up fighting The Conductor or DJ Grooves. Both fights play out the same, but man, do they escalate. It starts out with the boss stage-diving at you. Soon they start causing shockwaves with a giant disco ball (and photos of the disco ball), run at you with a knife, and again with photocopies, cars, lights falling, saw blades...Halfway through the fight, out of nowhere, you sit down and chat with the boss in a nice quiet moment. Then you get a bomb strapped to your back until the boss's rival can defuse it! Until finally, the boss gets fed up and calls in a line of knife-happy owls to chase you around 'til the end of the fight! And the epic music [[https://youtu.be/rSSFtha4zIE that plays is like something that belongs in a freakin' bar fight!]]
** The boss battle against The Snatcher starts with a bang — whatever you were expecting, it probably wasn't the demon instantly launching into a series of multicolored explosions all around the arena while an AMAZING tune plays. Not only are these explosions massive and take up a large amount of the ring you can run on (the same arena you fought the Toilet in), he'll try to fake you out in pure darkness with a wooden cutout of himself, REFUSES to turn blue of his own accord (you have to use his own flasks against him while he says funny stuff), carousels his Subconite subjects around the arena, and even creates whack-a-mole shockwaves! It's an intense, fun-as-heck battle with an unbelievably heartwarming and fun end to it all.
*** Not to mention, the Snatcher making good on his name and snatching something - your hat! No abusing your hat powers on this fight!

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** The chapter "Battle of the Birds" has a rather an interesting boss. Depending on who wins the rivalry, you could end up fighting The Conductor or DJ Grooves. Both fights play out the same, but man, do they escalate. It starts out with the boss stage-diving at you. Soon Soon, they start causing shockwaves with a giant disco ball (and photos of the disco ball), run at you with a knife, and again with photocopies, cars, lights falling, saw blades...Halfway through the fight, out of nowhere, you sit down and chat with the boss in a nice quiet moment. Then you get a bomb strapped to your back until the boss's rival can defuse it! Until finally, the boss gets fed up and calls in a line of knife-happy owls to chase you around 'til the end of the fight! And the epic music [[https://youtu.be/rSSFtha4zIE that plays is like something that belongs in a freakin' bar fight!]]
** The boss battle against The Snatcher starts with a bang — whatever you were expecting, it probably wasn't the demon instantly launching into a series of multicolored explosions all around the arena while an AMAZING ''amazing'' tune plays. Not only are these explosions massive and take up a large amount of the ring you can run on (the same arena you fought the Toilet in), he'll try to fake you out in pure darkness with a wooden cutout of himself, REFUSES ''refuses'' to turn blue of his own accord (you have to use his own flasks against him while he says funny stuff), carousels his Subconite subjects around the arena, and even creates whack-a-mole shockwaves! It's an intense, fun-as-heck battle with an unbelievably heartwarming and fun end to it all.
*** Not to mention,
all. And the Snatcher making makes good on his name and snatching something - your hat! No abusing your hat powers on this fight!



*** Related to the above, before they commit HeroicSacrifices, Hat Kid's former adversaries (and a goat from Alpine Skyline) combine their attacks and abilities to let Hat Kid break through Mustache Girl's defenses. Hat Kid can't hit Mustache Girl due to TeleportSpam? Well, the ''Conductor rides a Mafia Ball'' into battle and tells you to knock the ball into Mustache Girl while she is distracted with her beam attacks. Once Mustache Girl wises up and creates a barrier to block all attacks, The Snatcher has one of the Alpine Skyline goats sign a contract with him, where The Snatcher will create cherry bombs and the goat will toss it into the ring to ignite it so Hat Kid can break Mustache Girl's barrier. For impromptu teamwork, the forces of the planet Hat Kid landed on sure do work well together.
** The new Death Wish mode amps up the above bosses. Special mention goes to Killing Two Birds, which has you fighting ''both DJ Grooves and the Conductor '''at the same time'''''.

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*** Related to the above, before ** Before they commit HeroicSacrifices, Hat Kid's former adversaries (and a goat from Alpine Skyline) combine their attacks and abilities to let Hat Kid break through Mustache Girl's defenses. Hat Kid can't hit Mustache Girl due to TeleportSpam? Well, the ''Conductor rides a Mafia Ball'' into battle and tells you to knock the ball into Mustache Girl while she is distracted with her beam attacks. Once Mustache Girl wises up and creates a barrier to block all attacks, The Snatcher has one of the Alpine Skyline goats sign a contract with him, where The Snatcher will create cherry bombs and the goat will toss it into the ring to ignite it so Hat Kid can break Mustache Girl's barrier. For impromptu teamwork, the forces of the planet Hat Kid landed on sure do work well together.
** The new Death Wish mode amps up the above bosses. Special mention goes to Killing Two Birds, which has you fighting ''both DJ Grooves and the Conductor Conductor'' '''at the same time'''''.time'''.



** Not to be outdone, the following boss fight against Roquefort pits you against his LightningBruiser giant werewolf form, each FlashStep and claw swing punching in time with the techno-remix of Wolfgang's 5th Symphony, testing the player's parry timings as he dashes off-screen and back in again, or just crossing them up with repeated tackles. Even in his human form he puts up a decent defense, summoning shields and a laser grid as you crash through his vault, culminating in a pitched battle on top the Vandelay gold reserves, Roquefort once again keeping the player guessing as he dips in and out of the gold coins with delayed timings to betray the rhythm he installed in them at the start of the fight.

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** Not to be outdone, the following boss fight against Roquefort pits you against his LightningBruiser giant werewolf form, each FlashStep and claw swing punching in time with the techno-remix of Wolfgang's 5th Symphony, testing the player's parry timings as he dashes off-screen and back in again, or just crossing them up with repeated tackles. Even in his human form form, he puts up a decent defense, summoning shields and a laser grid as you crash through his vault, culminating in a pitched battle on top the Vandelay gold reserves, Roquefort once again keeping the player guessing as he dips in and out of the gold coins with delayed timings to betray the rhythm he installed in them at the start of the fight.



** The Mantis Lords are widely seen as one of the most satisfying bosses in the game thanks to the hectic pace of the battle and relentlessness of all three sisters, which is properly reflected in [[AwesomeMusic/HollowKnight the just as frantic music throughout their fight]]. It get taken up to eleven in the [[BossRush Final Pantheon]], where you must fight all three of them '''at once'''.

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** The Mantis Lords are widely seen as one of the most satisfying bosses in the game thanks to the hectic pace of the battle and relentlessness of all three sisters, which is properly reflected in [[AwesomeMusic/HollowKnight the just as frantic music throughout their fight]]. It get gets taken up to eleven in the [[BossRush Final Pantheon]], where you must fight all three of them '''at once'''.



** Grimm, and his upgraded form Nightmare King Grimm, because he encourages you to learn his moves, think fast and react appropriately to each one in order to have a shot at defeating him. While he may be [[ThatOneBoss frustrating]] for beginners, fighting and defeating him is a proof of one's reflexes and pattern recognition.

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** Grimm, and his upgraded form Nightmare King Grimm, because he encourages you to learn his moves, think fast and react appropriately to each one in order to have a shot at defeating him. While he may be [[ThatOneBoss frustrating]] for beginners, fighting and defeating him is a proof of one's reflexes and pattern recognition.



* ''VideoGame/LegendOfLegaia'':
** After making your way through the body of the Juggernaut/Cort fusion which took over Rim Elm, you meet the now completely deformed Cort. Made even more awesome if you saved those uber summons you just got till this battle and are fully decked out in the Ra-Seru equipment found in the dungeon.
** The fights against the Delilas family are epic. All three are {{Evil Counterpart}}s of the main characters, so their techniques and battling style are very similar to your own. Your party is split up to take on each member one-on-one, and the only way to win the battles is to use ''everything'' you know about the combat system to it's fullest potential.



** Loewe's boss fight in SC. One of the most iconic themes mixed together with one of the most memorable bosses in the franchise's history. Being ThatOneBoss just made beating him on Nightmare without any retry offsets is practically an achievement by itself. Lampshaded in ''The 3rd'' where there is an achievement for doing just that.

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** Loewe's boss fight in SC. One of the most iconic themes mixed together with one of the most memorable bosses in the franchise's history. Being ThatOneBoss just made makes beating him on Nightmare without any retry offsets is practically an achievement by itself. Lampshaded in ''The 3rd'' where there is an achievement for doing just that.



** Crow + Ordine in ''Cold Steel I'' absolutely qualifies. It's unexpected, tense, exciting, and the music is absolutely phenomenal. It also completely relies on your skill and ability to adapt, making it impossible to cheese it.
** The duel between Rean and Crow in ''Cold Steel II''. Because this is the first time players get unlimited access to Rean's SuperMode and Crow will still make you work for your victory.
** Vermillion Apocalypse in ''Cold Steel II'' because it allows you to use ''all of Class VII''. And yes, that includes Crow in Ordine, giving players an exclusive CombinationAttack for the final part of the battle.

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** Crow + Ordine in ''Cold Steel I'' absolutely qualifies. It's is unexpected, tense, exciting, and the music is absolutely phenomenal. It also completely relies on your skill and ability to adapt, making it impossible to cheese it.
** The duel between Rean and Crow in ''Cold Steel II''. Because this II'' is the first time players get unlimited access to Rean's SuperMode SuperMode, and Crow will still make you work for your victory.
** Vermillion Apocalypse in ''Cold Steel II'' because it allows you to use ''all of Class VII''. And yes, that includes Crow in Ordine, giving players an exclusive CombinationAttack for the final part of the battle.



** Rean himself as a boss fight in ''Cold Steel IV'' ends up being one of the best fights in the game as he is in full Spirit Unification mode against his students with him no longer holding back anything when he was a boss fight 3 games ago.
** The TrueFinalBoss of ''Cold Steel IV'', Ishmelga Loge, allows players to use ''all of the playable characters of Cold Steel IV'' and is split into three teams.

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** Rean himself as a boss fight in ''Cold Steel IV'' ends up being one of the best fights in the game game, as he is in full Spirit Unification mode against his students with him no longer holding back anything when he was a boss fight 3 games ago.
** The TrueFinalBoss of ''Cold Steel IV'', Ishmelga Loge, allows players to use ''all of the playable characters characters'' of Cold ''Cold Steel IV'' and is split into three teams.



** Many players praise the fight between Rean's party and C's party in Chapter 2 as the game unexpectedly switches perspectives and goes from fighting as Rean's team to fighting as C's team. The fact that it happens twice in the game is just icing on the cake.
** Another favorite is the battle against Demon [=McBurn=] in Chapter 3 of Lloyd's route. Getting to fight against Ouroboros' strongest Enforcer with a party consisting of characters from all 3 previous arcs[[note]]Tita and Agate for Liberl, Lloyd, Tio, and Wazy for Crossbell, and Alisa and Sharon for Erebonia[[/note]], set to "[[SugarWiki/AwesomeMusic Heavy Violent Match]]," makes for what many consider to be the highlight of the route.

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** Many players praise the fight between Rean's party and C's party in Chapter 2 2, as the game unexpectedly switches perspectives and goes from fighting as Rean's team to fighting as C's team. The fact that it happens twice in the game is just icing on the cake.
** Another favorite is the The battle against Demon [=McBurn=] in Chapter 3 of Lloyd's route. Getting to fight against Ouroboros' strongest Enforcer with a party consisting of characters from all 3 three previous arcs[[note]]Tita and Agate for Liberl, Lloyd, Tio, and Wazy for Crossbell, and Alisa and Sharon for Erebonia[[/note]], set to "[[SugarWiki/AwesomeMusic Heavy Violent Match]]," makes for what many consider to be the highlight of the route.route.
* ''VideoGame/LegendOfLegaia'':
** After making your way through the body of the Juggernaut/Cort fusion which took over Rim Elm, you meet the now completely deformed Cort. Made even more awesome if you saved those uber summons you just got till this battle and are fully decked out in the Ra-Seru equipment found in the dungeon.
** The fights against the Delilas family are epic. All three are {{Evil Counterpart}}s of the main characters, so their techniques and battling style are very similar to your own. Your party is split up to take on each member one-on-one, and the only way to win the battles is to use ''everything'' you know about the combat system to it's fullest potential.
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* For all intents and purposes, the final witness/culprit of each case in the ''Franchise/AceAttorney'' games can be considered the case's boss.

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* For all intents and purposes, the final witness/culprit of each case in the ''Franchise/AceAttorney'' games can be considered the case's boss.''Franchise/AceAttorney'':

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** ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'' has one of the most intense BigBad confrontations yet: Queen Ga'ran Sigatar Khura'in, who not only prosecutes the final trial due to being a former Justice Minister, but also literally writes the laws of Khura'in, and has no qualms [[ScrewTheRulesIMakeThem changing them in her favor.]] JudgeJuryAndExecutioner in the most literal sense, as both a prosecutor ''and'' final culprit she's amazingly satisfying to take down. Think what the lawyers accomplish in previous games is impressive? In this one ''[[DidYouJustPunchOutCthulhu you put a dictator behind bars!]]''

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** ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice'' has one Pees'lubn Andistan'dhin is a memorable StarterVillain due to incorporating music into his testimonies and being challenging yet forgiving, easing people into the game's tone and mechanics. He's also fun to cross examine due to his charismatic presence.
** Bonny and Betty are a great DualBoss due to the two having completely different motivations for testifying. They're each other's biggest weakness and having to compare both their testimonies to find the weak links is a challenge that was and would be further explored in the Great Ace Attorney duology. It's a welcome change of pace and they're memorable opponents due to their antics and personalities.
** Roger Retinz is a surprisingly difficult enemy for an early case. Illusionists are skilled at deception by default and he's a character whose occupation is mirrored in his testimonies instead of just a personality quirk. His vendetta against Trucy makes him far more determined to best her and gives an insight into just how fearsome the gramaryes can be when they're against you. Beating him is difficult, engaging, and utterly cathartic.
** Tahrust Inmee is a BaseBreakingCharacter, but being channeled by Maya Fey is a real treat. Not only is his battle interesting, with appealing to his morality being as important as refuting his statements, there's also something mesmerising about his contortions and expressions mixed with Maya's hair and clothing. He's a decent challenge and a visual treat due to the gameplay and animations using Maya's channeling to the story's full potential.
** Uendo Toneido is an interesting battle due to his multiple personalities. His statements are fragmented and contradictory due to jumping in and out of alters and there's a unique and welcome challenge in identifying what is worthwhile testimony and what is merely confused observations.
** Phoenix Wright as a rival attorney is a highlight
of the most intense BigBad confrontations yet: Queen Ga'ran Sigatar Khura'in, who not only prosecutes the controversial final trial due to being a former Justice Minister, but also literally writes case, and part of the laws of Khura'in, reason why the first half is so beloved. Getting to see how fearsome he is from Apollo's perspective is an impressive experience and has no qualms [[ScrewTheRulesIMakeThem changing them in her favor.]] JudgeJuryAndExecutioner in having to fight against the most literal sense, tactics that you've used as both a prosecutor ''and'' final culprit she's amazingly satisfying to take down. Think what him for the lawyers accomplish in previous games is impressive? In this something unique and interesting. While he's not too difficult due to being ForcedIntoEvil, it's still a great confrontation against a deservedly respected character.
** Queen Amara, in contrast of her sister is often seen as
one ''[[DidYouJustPunchOutCthulhu you of the best parts of the case, being an intimidating yet challenging witness to crack, as her calm demeanour and FriendToAllLivingThings being suddenly contrasted with a sudden lighting strike and GlowingEyesOfDoom. While also providing a lead up to the biggest plot tiwst of the game, and helping matters how she's really a [[TheHighQueen nice queen]] who was actually roped into the case just cause she really did believe in her sister's word.
** Pierce Nichody is one of the smartest characters to appear in the series, so it makes sense he's one of the trickiest criminals. Being the first civilian to evoke his legal rights, tricks commonly used on culprits are rendered moot and it becomes an intense battle of wits against someone who is well aware of who they're up against. While his actual testimony is rather easy due to him being backed into a corner, seeing him
put up a dictator behind bars!]]''creative and unusual resistence is a memorable event that makes him a truly special opponent.

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** The confrontation with the ultimate BigBad of ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'', Bobby Fulbright, A.K.A The Phantom. This is without a doubt one of the most unsettling villains in the series, being capable of ''actively sabotaging the mood matrix by nullifying or outright faking his emotions''. It takes a collaborative effort between Phoenix, Athena, Apollo, and Blackquill to finally bring them down.

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** The While the bosses in ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' tend to fall short of the usual standards, Apollo is a well liked challenge. Determined that Athena is the true killer, his intense desire to avenge his best friend puts him at odds with another protagonist and shows how much he's improved as a lawyer in the most tragic example possible, as the only way to defeat him is to cause him to have a HeroicBSOD. It's a tense and tragic battle against a character finally standing on his own two legs.
** Still, like Quercus Alba, the
confrontation with the ultimate BigBad of ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'', BigBad, Bobby Fulbright, A.K.A The Phantom.Phantom, is a worthy entry for the atmosphere alone. This is without a doubt one of the most unsettling villains in the series, being capable of ''actively sabotaging the mood matrix by nullifying or outright faking his emotions''. It takes a collaborative effort between Phoenix, Athena, Apollo, and Blackquill to finally bring them down.
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** Sirhan Dogen is both a terrific RedHerring and fearsome opponent. Cunning and unhelpful, he's more interested in playing mind games with Edgeworth, who he slowly grows to see as a WorthyOpponent during their battle. He's unpredictable and unnerving, creating a tense and different battle much earlier than you'd expect such a complex confrontation to happen at.
** Manfred Von Karma is a brief but difficult obstacle. His testimony is unusually short but difficult to break through due to being so succinct. It really shows that despite being obscenely corrupt, he is still a highly competent prosecutor.
** Dane Gustavia is a controversial character, but his final fight is quite enjoyable. With time on his side, he's able to sidestep most evidence by using the fact that eighteen years have passed since the incident, meaning the evidence is mostly circumstantial. Even more unique, he confesses to his crime while using the statute of limitations to his advantage, only being bested due to a misunderstanding about how the statute works. He's far more savvy than he seems and it's an intense battle of wits that requires a familiarity with the gameplay to succeed.
** While difficult, Blaise Debeste's confrontations are highly regarded. They're far more personal and emotional than logical, taking Edgeworth out of his comfort zone and pitting him against someone who uses psychological abuse as a debate tactic. It requires much more strategy to overcome and is a welcome change of pace, showing how even a rather inept criminal can become formidable if handed too much power. His testimonies are more straightforward and also well liked due to Debeste's inability to show any humanity, making it intensely satisfying when he's defeated.
** Simon Keyes is up there with Dahlia Hawthorne when it comes to memorable final bosses. His mindset is chaotic rather than analytical, providing a perfect foil to Edgeworth's strategies. His expressions are demented and unpredictable and his testimonies are unique due to being so full of InsaneTrollLogic that the goal is to find the most plausible events that link him to his crimes. Taking the MonsterClown down is climatic and rewarding, being challenging yet fair as well as shaking up the formula.

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** The confrontation with Ambassador Quercus Alba in ''VisualNovel/AceAttorneyInvestigations''. Unlike past games, all the cases are related in some way, and thus all the tragic events, such as Oliver being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father, can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.

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** The Judge is an unexpected and interesting opponent. Ill informed about the events that have recently transpired, it shows a glimpse into his personality when he is a participant in a trial rather than a spectator. It's a short and easy battle, yet an incredibly welcome one due to being so different than most confrontations. It takes a fantastic concept and executes it perfectly.
** Calisto Yew/Shin-na is the only boss who isn't seen as being mixed to negative in quality. She's a cunning and shrewd liar who is good at keeping in character and her testimonies are challenging without relying on unnecessary length to be climatic. While it's not originally clear they're the same person, Shin-na retroactively becomes even more interesting when compared to Calisto as it shows just how much more dangerous she has become now that she can manage her outbursts. Ironically despite being TheDragon, her fight is far more well received than Quercus Alba's, who is a mix of TheScappy and ThatOneBoss.
** That said, the
confrontation with Ambassador Quercus Alba is still an interesting fight in ''VisualNovel/AceAttorneyInvestigations''.terms of spectacle. Unlike past games, all the cases are related in some way, and thus all the tragic events, such as Oliver being Amano's scape-goat and having to abandon his daughter, and the death of Kay's father, can be traced back to him. And God, does he put up one hell of a fight. No matter how many flaws and circumstances you bring up pointing at him, he will always throw something back at you. Notably, he's one of the few non-lawyer, non-prosecutor characters to have his own '''OBJECTION!''' sound clip, just to drive home how powerful he is. Thus it is ''incredibly'' satisfying when he finally comes down.
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** Kristoph Gavin ironically is far more climatic in his first fight. He's a seasoned lawyer who knows the tools of the trade and seeing him reveal his true colors as he turns against his "allies" is shocking and memorable. He's not at all a pushover for a StarterVillain and his confrontation is usually regarded as one of the highlights of the game.
** Daryan Crescend is far more formidable than he first seems. Being a good detective with almost no morality whatsoever, he holds his own through stubborness and willpower. He's a difficult foe who keeps Apollo on his toes, long after he's first accused as the culprit. Taking the [[StealthPun dickhead]] down is a high point of a case regarded as pretty mediocre.

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** One of the most memorable is the final showdown with Dahlia Hawthorne's spirit near the end of the third game. It's especially satisfying to take her down, knowing what she's done and tried to do, and that's before Mia steps in... Mia and Phoenix collectively crush her so hard that she's ''exorcised out of existence!''


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** Luke Atmey's second outing is much more difficult and entertaining than his first. Due to gleefully confessing to a lesser crime, the challenge revolves around dismissing his own confession and pinning him to a crime he's never accused of. Since he's a CardCarryingVillain by this point, he gets to ham it up as much as possible, giving insight into a killer far earlier than most others in the series.
** Dahlia Hawthorne's first and last fights count as this. In her first outing, she's a serious WakeUpCallBoss due to being a skilled manipulator and having gone through her alibi many times before the trial. When encountered the last time, she impersonates Iris, almost succeeding in derailing an entire day's worth of trial before unleashing all her hatred and cunning into her final testimony, making her a challenging, unpredictable, and incredibly memorable boss.
** Maya Fey is also this, even with only a few short testimonies. She uses everything she's seen Phoenix do against him in an attempt to protect Godot from being outed as the killer. It's not as challenging or satisfying as most examples, but it's so shocking and heartbreaking that it stands up there with the best confrontations.
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** Manfred von Karma. Franziska wasn't that difficult and she could literally whip the judge into submission. This is a corrupt, abusive prosecuting legend with 40 years of putting defendants, whether they're truly guilty or not, behind bars, with a minor penalty to his name at worst, and [[DefeatingTheUndefeatable Phoenix sends him screaming]] and ''banging his head on the wall behind him.''
** Damon Gant. He'd already gotten away with murder two years ago and would've been able to do so again if he hadn't taunted Phoenix into presenting a certain piece of evidence.

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** While not as popular as Edgeworth or Godot, Manfred von Karma. Franziska wasn't that difficult Von Karma is regarded as one of the best prosecutors on a gameplay level. Manipulating testimonies and she could literally whip quashing evidence before it can even be used, he controls the judge into submission. This is a corrupt, abusive prosecuting legend courtroom with 40 years an iron fist, displaying just how terrifying of putting defendants, whether they're truly guilty or not, behind bars, with a minor penalty to an adversery he is. While never cross examined, he's still the biggest opponent (before Damon Gant usurped his name at worst, role as the FinalBoss) and [[DefeatingTheUndefeatable Phoenix sends him screaming]] and ''banging his head on the wall behind him.''
BigBad all future villains tend to be compared to.
** Damon Gant. He'd already gotten away Gant is one of the most challenging and satisfying bosses in the series. He uses everything you're learned so far, is an excellent liar with murder two years ago a skilled poker face, and would've been able has the unique ability to do so again if he hadn't taunted Phoenix into presenting dismiss incriminating evidence on a certain piece whim. While he's second only to Quercus Alba in terms of evidence.length, he's seen as a far superior enemy.
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** Shelly De Killer is a challenging and unique opponent. Due to talking through a radio, you have to listen to his words rather than expressions, and he's skilled at deception due to his work as a ProfessionalKiller. You also have to worry about pressing him too much, or he will kill Maya. There's immense satisfaction to be had in outsmarting him due to his sly testimony and subtle lies.

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* Satan from ''VideoGame/TheBindingOfIsaac''. Yeah, you heard right - in the Halloween update's BonusLevelOfHell you have to fight the devil himself. To even get to the level you have to have beaten the extremely cheap TrueFinalBoss at least 10 times, then go through a level full of {{Degraded Boss}}es. Once you get there, he's got [[BaitAndSwitchBoss a fallen angel fighting for him]], which is spewing projectile blood like there's no tomorrow, along with death lasers. Then, at 50% health, [[AsteroidsMonster it splits in two]], making it faster and harder to hit, as well as doubling its firepower. When you finally beat it, Satan finally gets off his throne and grows huge. He's powerful, but his attacks aren't that hard to dodge. When you take him down, he just gets back up, grows another health bar, and flies off the screen, so he can stomp all over you. When you finally really kill him, you're treated to one of the {{Mind Screw}}iest endings ever to grace a flash game. And his theme music is just [[https://www.youtube.com/watch?v=sWPWGk0wvcg one of best you'll ever hear]].
** ''[[UpdatedRerelease Rebirth]]'' manages to top Satan with Mega Satan, taking the original SequentialBossFight up to eleven with a ''13-stage fight'', combining his fight with a BossRush against the Super forms of the Sins, the Harbingers, and two angels. While the boss himself gets pretty heavy on the BulletHell, when you get to his final form he then proceeds to put all the danmaku shenanigans of the previous bosses to shame. And his boss theme, which he actually shares with Satan? [[https://www.youtube.com/watch?v=LShwB6Zf8bo Just as awesome as the original]].


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* ''VideoGame/BugFables'':
** The Beast. As if fighting a terrifying, sadistic centipede that towers over the main characters wasn't cool enough, the fight turns the HopelessBossFight trope on its head by having Kabbu power through what should have been an unavoidable TotalPartyKill through sheer willpower alone. Thanks to this, the player ''and'' Kabbu get the satisfaction of slaying the monster responsible for the deaths of his friends instead of it being relegated to a cutscene.
** The FinalBoss fight with the Wasp King, powered up by the Everlasting Sapling, is amazing. Everything the player has learned comes into play in this final fight over the fate of all Bugaria and you are given the feeling that no matter what, you can not lose this fight. The Wasp King's attacks are also just the right challenge for this point in the game and is a fair fight despite his powers to heal. All capped off by [[https://www.youtube.com/watch?v=7yje-g6s6mY some]] SugarWiki/AwesomeMusic.
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* ''VideoGame/DragaliaLost'':
** The Alfonse and Veronica fights, from the "''Fire Emblem'': Lost Heroes" Event, and the EX version of Chronos, from the "Fractured Futures" Event, are regarded to be the best boss fights in the game, subverting the large boss archetype that normally dominates the game and fighting players with quick and brutal attack patterns.
** Three years in, and anniversary event Raid Bosses have proven to be able to consistently raise the bar of quality:
*** Chronos Nyx from the "Fractured Futures" Event is regarded as an intense battle that kept you on your toes, and remained sufficiently challenging even when you possessed powerful enough equipment and boosts to take him on. Then he came back for the "Rage of Chronos" Event with even ''more'' to his arsenal, to the delight of many.
*** Morsayati's Omega battle in the "Forgotten Truths" Event is being praised as one of the best Raid Boss battles in the game. It starts out the same as the normal battle, but eventually he'll use an attack that requires you to knock out a Weak Point bar. When you do, he gets angry and completely changes the battlefield, then starts throwing a TON of super powerful attacks at you one after another, forcing you to dodge constantly unless you have a strong healer. When you eventually whittle down his health to 1%, he moves onto the final phase. All of his health is restored, and he is now invincible. To defeat him once and for all, you need to take out four obelisks while avoiding all of his ultra powerful attacks from before, complete with the soundtrack really rocking out.[[labelnote:'''Fun fact!''']]'''Once you've reached this final phase, as long as you stay alive and avoid all the attacks, you've basically already won the fight, as the timer no longer actually comes in play despite it still ticking down! (In the final phase, there is a separate hidden timer that gives the players two minutes to defeat him.)'''[[/labelnote]]Finally, once you destroy the four obelisks, you hit the Zethia's Mana button and a MASSIVE Mana Sword comes down from the sky to slay the boss once and for all. The best part? Newcomers can experience the fight too, as there is a Fixed Stat version that lets anyone of any level experience the fight. For bonus points, in Morsayati Reckoning, the hardest version of this quest and arguably ''the'' current endgame quest, the lyrical version of We Are The Lights plays for the third phase, practically completing the climactic feeling of this showdown twofold.
*** The fight with Satan in the "Faith Forsaken" Event is generally considered to be a worthy successor to the aforementioned Morsayati fight, featuring some of the game's best visuals, [[AutobotsRockOut Light a Fire playing for all of it,]] and one hell of a climactic showdown, especially for those who were engaged in the Apostles & Archangels' stories.
** Among the permanent bosses, Volk is considered to be one of the best. His Plague mechanic and Affliction bombs encourage mixing up teams in a way that doesn't feel overly restrictive, and at release his strength and health were just enough that most Flame Adventurers stood a chance against him. On top of that, as he was the first Agito boss released for each difficulty, it was a genuine shocking moment when he transformed into his awakened form on Expert, and transformed right at the start on Master. As a fun boss fight with interesting mechanics, challenging yet not overly punishing, Volk is well-regarded by the player base.
** For those even capable of getting past his affliction checks much less are able to beat him, Iblis is generally the best of the Sinister Dominion, a race of a fight to dispel and afflict him with statuses in time while having a very unique flow in his attack patterns, with MusicalThemeNaming and a [[EvilIsHammy wonderfully hammy performance]] to boot. This extends as well to his Legend difficulty version following the mixed reception from the prior three of Lilith, Jaldabaoth and Asura's Legend versions.
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*** The Black Knight is a one-on-one DuelBoss between him and Ike, and he finally unmasks himself beforehand. It's the perfect conclusion to the arc that began with Ike's father's death in the ''Path of Radiance''. ([[AnticlimaxBoss Being easily cheesable with a Hammer notwithstanding]].)
*** Deghinsea is a full-strength dragon Laguz, [[AttackOfTheFiftyFootWhatever absolutely huge and intimidating]] and with stats to match. He also has a map-based AOE attack, something rare in the series.
*** Sephiran is not nearly as tough, but still has a few tricks, such as summoning Spirits to absorb attacks directed at him, as well as having an awesomely tragic boss theme, several great boss conversations, and another AOE attack (magical this time).
*** And finally, the FinalBoss Ashera, who is often considered one of the best final bosses in the series from a gameplay standpoint, if not ''the'' best. Unlike many earlier final bosses, it's more than just having the main Lord wail away with their legendary weapon. Ike has to deal the final blow, but first you have to destroy the barriers surrounding the boss with the rest of your army, which requires making use of teamwork and skill combinations. The boss also has many different attacks, ranging from single-character snipes to AEO, both physical and magical. Ashera is one of the few final bosses in the series whose fight feels like a natural extension of ''Fire Emblem'' gameplay.
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* ''VideoGame/FateGrandOrder'':
** After a couple of [[ThatOneBoss those kinds of bosses in a row]] with Solomon's dodge spam and Goetia's incredibly busted turn 1 combo that turns the unwary player's entire frontline to ashes, we get the ultimate, and truly final battle with Human King Goetia. Not only is it extremely well-balanced as to be challenging but fair even to the most stacked or spare of parties, but it features arguably the single greatest music track in the game while being an amazing throwback to the fan favorite battle of Kirei vs Shirou in Heaven's Feel: after having become mortal and overwhelmed by the Protagonist, Goetia still stands, already one-and-a-half foot in the grave but with willpower left in him to spare, and challenges you to one last battle, no longer with the fate of the world at risk, just your life and his, with the earnest hope that you, his greatest adversary, will stay and watch the end of his story, of his short but finally real life. That it manages to make [[BigBad Goetia]] of all people [[WoobieDestroyerOfWorlds infinitely sympathetic considering his past actions]] is just the icing on the cake for an amazing boss fight.
** The final battle with Tiamat at the end of Babylonia is incredibly fun. While your party loses 4000 HP every turn, it's balanced out by the fact that your entire party is buffed to insane levels thanks to Merlin and Ereshkigal, basically boosting all your general stats and healing 4000 HP at the end of your turn, not to mention how satisfying it is to essentially beat down the ''mother of all life'', who was established to be essentially invincible and unkillable, and King Hassan ''still'' manages to impose the concept of death upon her, still making her incredibly tough, but now killable. It is worth noting that while the boss is fairly easy, the sheer spectacle, story build up, and music, create a boss fight that even by the time of the Lostbelt storyline, is considered one of the best fights in the game.
** It's immensely satisfying to beat the FinalBoss of SE.RA.PH after all she's done both in the event story and in past events, with the Kiara Punishers forcing her onto a level playing field and an absolute god-tier orchestral remix of her battle theme playing. She's challenging but fair and players can have fun with her by choosing which Kiara Punishers to utilize in the battle to challenge themselves. Bringing Meltryllis or Passionlip enhances the experience, not just because they're the only ones who deal extra damage, but their character arc comes to a culmination as they finally overcome Kiara.
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* ''VideoGame/{{Hades}}'':
** The Furies — while the first the player will meet is the deadly Megaera, there's three fearsome Furies, each with their own fighting style. While Megaera is an all-rounder with a cool, dry wit (not to mention [[DatingCatwoman a lot of chemistry with Zag]]), Alecto is a rage-fueled BloodKnight and Tisiphone is a ''nightmarishly'' focused Fury who will close the room in on Zagreus as they fight, slowly but surely tightening the fight. On Extreme Measures, the Furies can call in assists from the other two!
** The Lernaean Bone Hydra, a massive hydra that fights Zagreus, summoning other heads, unleashing countless attacks. On Extreme Measures, the islands split, making movement itself precarious against it.
** Though a mini-boss, Asterius deserves a special mention here; he's a BloodKnight seeking a worthy opponent, who begins to find it in Zagreus. Honorable and badass, Asterius destroys pillars and decorations during his fights with Zagreus, ramming him, attacking with his axe, and doing it all with utter respect and honor.
** Theseus and Asterius. The two are a dangerous DualBoss akin to [[VideoGame/DarkSouls Ornstein and Smough]], capable of ''utterly destroying'' anyone they so please. While Asterius is aggressive and strong, Theseus is weaker, yet hides behind his shield and throws his spear from afar. Once Theseus is brought to half health, he gets even more intense, ''calling his own Olympian aid'' and letting one of the gods rain fire upon Zagreus, [[MirrorBoss just as Zag can himself]]. Every time Zagreus beats the duo, and/or the fight becomes ''very'' intense, the arena begins chanting his name! On Extreme Measures, Asterius gets a suit of golden armor and Theseus gets a chariot with ''gatling guns'' on it, though it does break at the halfway mark. A Prophecy even encourages Zagreus to fight them on Extreme Measures.
** Of course, the FinalBoss is no slouch. Upon reaching the surface, Zagreus finds himself facing down against the big man himself: [[AntagonistTitle Hades]]. Hades is fast, brutal, and efficient; he summons minions, turns invisible, strikes with his spear, and uses every trick he has. Of course, Zagreus can beat him… only for him to ''get back up again'', rallying himself for the ''true'' final showdown, unleashing fiery lasers, summoning deadly vases of undead hands, striking even faster, and gunning to take Zagreus's life and send him right back to Styx. More intense, however? On Extreme Measures, Hades gains the ability to turn the field of conflict to darkness, regain health, ''call Cerberus for aid'', and then ''gets back up a second time''.
** The BonusBoss, Charon, is activated by stealing from his shop. He strikes for huge damage with his oar, unleashes misty attacks on Zagreus such as throwing massive projectiles at him, and proves to be a dangerous fight, all set to "[[AwesomeMusic/{{Hades}} Final Expense (Payback Mix)]]." [[BewareTheQuietOnes Don't fuck with the ferryman.]] If Zagreus wins, Charon gives him a discount card, and it's noted that he actually enjoys testing his edge against the son of Hades.

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