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* ''VideoGame/AHatInTime'':
** The chapter "Battle of the Birds" has a rather interesting boss. Depending on who wins the rivalry, you could end up fighting The Conductor or DJ Grooves. Both fights play out the same, but man, do they escalate. It starts out with the boss stage-diving at you. Soon they start causing shockwaves with a giant disco ball (and photos of the disco ball), run at you with a knife, and again with photocopies, cars, lights falling, saw blades...Halfway through the fight, out of nowhere, you sit down and chat with the boss in a nice quiet moment. Then you get a bomb strapped to your back until the boss's rival can defuse it! Until finally, the boss gets fed up and calls in a line of knife-happy owls to chase you around 'til the end of the fight! And the epic music [[https://youtu.be/rSSFtha4zIE that plays is like something that belongs in a freakin' bar fight!]]
** The boss battle against The Snatcher starts with a bang — whatever you were expecting, it probably wasn't the demon instantly launching into a series of multicolored explosions all around the arena while an AMAZING tune plays. Not only are these explosions massive and take up a large amount of the ring you can run on (the same arena you fought the Toilet in), he'll try to fake you out in pure darkness with a wooden cutout of himself, REFUSES to turn blue of his own accord (you have to use his own flasks against him while he says funny stuff), carousels his Subconite subjects around the arena, and even creates whack-a-mole shockwaves! It's an intense, fun-as-heck battle with an unbelievably heartwarming and fun end to it all.
*** Not to mention, the Snatcher making good on his name and snatching something - your hat! No abusing your hat powers on this fight!
** Queen Vanessa is more of a LevelInBossClothing combined with PuzzleBoss, but still qualifies, due to being both completely out of left field and genuinely frightening in a game that's otherwise largely very cutesy and light-hearted.
** The FinalBoss also deserves a mention. Mustache Girl, having abused the power of Time Pieces to dominate the planet, is told to [[GetOut get lost]] by e[[BackForTheFinale all of your favorite enemies]] from the previous stages, and it's accompanied by one of the best songs in the game, [[AwesomeMusic/AHatInTime "You Are All Bad Guys."]] Mustache Girl then sends everyone into [[AmazingTechnicolorBattlefield the very fabric of time itself]] while she tries to get rid of Hat Kid. When she starts fighting dirty, your former enemies provide what assistance they can, ending in them performing a HeroicSacrifice to grant Hat Kid [[RegeneratingHealth virtually infinite]] healing pons. Mustache Girl then [[TurnsRed pulls out all the stops]] even as her Time Piece powers are weakening to try and take down Hat Kid, resulting in a thrilling frantic final phase. All of this is backed up by [[https://youtu.be/Bb5TDZbERBQ?t=7m1s an absolutely beautiful track]] that captures the mood of the final phase perfectly.
*** Related to the above, before they commit HeroicSacrifices, Hat Kid's former adversaries (and a goat from Alpine Skyline) combine their attacks and abilities to let Hat Kid break through Mustache Girl's defenses. Hat Kid can't hit Mustache Girl due to TeleportSpam? Well, the ''Conductor rides a Mafia Ball'' into battle and tells you to knock the ball into Mustache Girl while she is distracted with her beam attacks. Once Mustache Girl wises up and creates a barrier to block all attacks, The Snatcher has one of the Alpine Skyline goats sign a contract with him, where The Snatcher will create cherry bombs and the goat will toss it into the ring to ignite it so Hat Kid can break Mustache Girl's barrier. For impromptu teamwork, the forces of the planet Hat Kid landed on sure do work well together.
** The new Death Wish mode amps up the above bosses. Special mention goes to Killing Two Birds, which has you fighting ''both DJ Grooves and the Conductor '''at the same time'''''.
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* ''VideoGame/HiFiRush'':
** Korsica's boss fight is unique compared to every other boss in the game. Rather than fight her directly, the player has to parry and dodge all of her attacks in sequence to wear her out, while Chai tries to talk her down. The dialog, the music, the tension, and the increasing difficulty as the fight progresses makes it not just memorable, but a strong test of the player's reflexes and rhythm.
** Mimosa's boss fight stands out as one of the highest points in the game, as two egotistical bruisers duke it out to one of the best original tracks in the game. It's a fun, fast-paced romp that perfectly fits Mimosa's AttentionWhore character, allowing her the chance to really show off what a Vandelay exec can do when push comes to shove; for as vain as she is, Mimosa keeps on throwing new gimmicks and complications into the fight that keeps the player on their toes, all while continuing to show the sort of athleticism and grace that comes with being a performer such as herself. By the end of it, she requires the combined powers of each member of Peppermint's crew to make vulnerable, and Chai finishes the fight in style with a very visually impressive SingleStrokeBattle.
** Not to be outdone, the following boss fight against Roquefort pits you against his LightningBruiser giant werewolf form, each FlashStep and claw swing punching in time with the techno-remix of Wolfgang's 5th Symphony, testing the player's parry timings as he dashes off-screen and back in again, or just crossing them up with repeated tackles. Even in his human form he puts up a decent defense, summoning shields and a laser grid as you crash through his vault, culminating in a pitched battle on top the Vandelay gold reserves, Roquefort once again keeping the player guessing as he dips in and out of the gold coins with delayed timings to betray the rhythm he installed in them at the start of the fight.
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* ''VideoGame/HollowKnight'':
** The Mantis Lords are widely seen as one of the most satisfying bosses in the game thanks to the hectic pace of the battle and relentlessness of all three sisters, which is properly reflected in [[AwesomeMusic/HollowKnight the just as frantic music throughout their fight]]. It get taken up to eleven in the [[BossRush Final Pantheon]], where you must fight all three of them '''at once'''.
** The Watcher Knights are notoriously difficult, but they are also extremely fun to fight. You have to face six of them (two at a time, with another awakening each time one drops), and they have fairly simplistic movement patterns, bouncing around the arena and swiping at you if you stay close to one for too long. What makes this fight great is the sheer chaos of having two Watchers active nearly all the time, so that the player has to be constantly on their toes -- but fortunately there are brief moments of respite each time one goes down.
** Grimm, and his upgraded form Nightmare King Grimm, because he encourages you to learn his moves, think fast and react appropriately to each one in order to have a shot at defeating him. While he may be [[ThatOneBoss frustrating]] for beginners, fighting and defeating him is a proof of one's reflexes and pattern recognition.
** From the new bosses in the ''Godmaster'' update, Paintmaster Sheo stands out as a fun battle that isn't too taxing. He is mechanically unique in that he fights by splashing paint around the arena, leaving splatters on the floor that make it more colourful as the fight progresses. Each colour of paint corresponds to a different attack, so it's relatively easy to read his moves and learn to respond to each one.
** At the end of the fourth Pantheon is the Pure Vessel, an extremely powerful and fast paced boss. Featuring several of your own tricks as well as many others, the original form of the Hollow Knight can and will destroy you many times, but their attacks are nevertheless well-telegraphed, making them all the more satisfying to beat once you've achieved mastery.
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* ''VideoGame/TheLegendOfHeroesTrailsIntoReverie'':
** Many players praise the fight between Rean's party and C's party in Chapter 2 as the game unexpectedly switches perspectives and goes from fighting as Rean's team to fighting as C's team. The fact that it happens twice in the game is just icing on the cake.
** Another favorite is the battle against Demon [=McBurn=] in Chapter 3 of Lloyd's route. Getting to fight against Ouroboros' strongest Enforcer with a party consisting of characters from all 3 previous arcs[[note]]Tita and Agate for Liberl, Lloyd, Tio, and Wazy for Crossbell, and Alisa and Sharon for Erebonia[[/note]], set to "[[SugarWiki/AwesomeMusic Heavy Violent Match]]," makes for what many consider to be the highlight of the route.

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* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel IV''[='=]s best boss fight is ironically enough the protagonist himself, Rean Schwarzer, who lost control of his powers and ends up influenced by the curse of Erebonia. And it's up to his students led by [[DecoyProtagonist Juna Crawford]] to bring him back to his senses. It's also the only boss fight where the boss is fully buffed physically, defensively, and immune against status debuffs and ailments, forcing players to actually play smart. And unlike the three boss fights that came before it, this one requires players to fully defeat Rean and not just reduce his health to a certain point. All this and it's set to the opening of the game.

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* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel IV''[='=]s ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'':
** Crow + Ordine in ''Cold Steel I'' absolutely qualifies. It's unexpected, tense, exciting, and the music is absolutely phenomenal. It also completely relies on your skill and ability to adapt, making it impossible to cheese it.
** The duel between Rean and Crow in ''Cold Steel II''. Because this is the first time players get unlimited access to Rean's SuperMode and Crow will still make you work for your victory.
** Vermillion Apocalypse in ''Cold Steel II'' because it allows you to use ''all of Class VII''. And yes, that includes Crow in Ordine, giving players an exclusive CombinationAttack for the final part of the battle.
** Loa Luciferia, also in ''Cold Steel II''. As the true final boss of the game, it has oodles of HP, some extremely powerful attacks, and basically allows (and, to a degree, forces) the players to go all out against it. It manages to hit that nice sweet spot of being a tough challenge without ever feeling unfair or cheap. Not to mention, as the pre-battle dialogue highlights, this is the last hurrah for Class VII, OneLastFieldTrip before they go their separate ways and one last chance for them - and for the player - to relive their glory moments and say their goodbyes. The fact that the boss [[https://www.youtube.com/watch?v=bbDinyt3VCc has an absolutely amazing BGM playing when you face it]] just adds to how incredible the whole experience is.
** ''Cold Steel III'' finally gives us the long-waited battle between Class VII and Arianhrod. Except you're not just fighting the Steel Maiden herself, you're fighting her along with all three Stahlritter at the same time! But to even the odds, you've got [[PurposefullyOverpowered Aurelia]] in the party, who more than lives up to two games worth of being hyped up to be one of the series' strongest characters. The fact that [[SugarWiki/AwesomeMusic Unfathomed Force]] returns from when you fought her back in ''Ao'' just makes the experience even more epic. Oh, and you can finally see [[ThatOneAttack Grand Cross]] in glorious 3D.
** The second-to-last boss of ''Cold Steel III'' is one of the most emotionally-charged fights in the series, as you take on the Ironbloods - Claire, Lechter, Millium and Rufus. The first three are former party members who you've likely gotten attached to, and they're clearly conflicted over having to fight Class VII. Meanwhile, Rufus is someone players will likely have been wanting to beat down ever since he [[CurbStompBattle completely trounced Class VII's ass back in the second game.]] Aside from being a legitimate challenge, it manages to be both incredibly cathartic and utterly gut-wrenching at the same time.
** Rean himself as a boss fight in ''Cold Steel IV'' ends up being one of the best fights in the game as he is in full Spirit Unification mode against his students with him no longer holding back anything when he was a boss fight 3 games ago.
** The TrueFinalBoss of ''Cold Steel IV'', Ishmelga Loge, allows players to use ''all of the playable characters of Cold Steel IV'' and is split into three teams.
** Back in Japan, they consider the final duel between Rean and Crow in ''Cold Steel IV'' in their Divine Knights to be ''the''
best boss fight is ironically enough the protagonist himself, ever. Mainly because Rean Schwarzer, who lost control of his powers and ends up influenced by has access to ''every single'' subcontractor in the curse of Erebonia. And it's up game while having to his students led by [[DecoyProtagonist Juna Crawford]] to bring him back to his senses. It's also the only boss fight where the boss is fully buffed physically, defensively, and immune against status debuffs and ailments, forcing players to actually play smart. Crow. And unlike the three boss fights that came before it, this one requires players to fully defeat Rean does include both old and not just reduce his health to a certain point. All this and it's set to the opening of the game.new Class VII.
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* ''VideoGame/TheLegendOfHeroesTrailsInTheSky'':
** Every Enforcer battle is cool given how badly both the player and the party want to take them down a peg, but the fights with Renne are particularly intense. She's been hyped up throughout the game as one of the most powerful of the group, and when it's finally time, she backs it up with a powerful S-Break and efficient tactics that'll have the player staring at the continue screen in shock. And in ''The 3rd'', you get to fight three Enforcers at once! All while the awesome arranged version of their boss theme plays.
** Loewe's boss fight in SC. One of the most iconic themes mixed together with one of the most memorable bosses in the franchise's history. Being ThatOneBoss just made beating him on Nightmare without any retry offsets is practically an achievement by itself. Lampshaded in ''The 3rd'' where there is an achievement for doing just that.
** The Third also has Cassius, despite, or perhaps ''because of'' [[ThatOneBoss the sheer difficulty.]] Given how much this character is hyped in-universe, this could have easily been an AnticlimaxBoss. But no, [[WorldsStrongestMan he's just as strong as as his reputation suggests.]] Unlike every other boss in his area, he's not a FlunkyBoss. [[OneManArmy He puts up that much of a fight alone, even 4 against 1.]] And you actually manage to beat him, while he's not holding back! The Silver Will arrangement playing during the fight also helps.
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* ''VideoGame/DevilMayCry'':
** The first fight with Nelo Angelo (a.k.a. Vergil) in the [[VideoGame/DevilMayCry1 first game]]. His introduction is badass as all hell, and after [[ThatOneBoss Phantom]], a down-and-dirty sword fight is just the thing to cleanse the system.
--->'''Dante:''' This stinking hole was the last place I ever expected to find anybody with some guts.
** Every one of the Nelo fights, actually. Most DMC bosses that you face like to do patterns on you. Nelo fights like you, can do moves like you, and if you are not at the very top of your game, he ''will'' hand you your ass. Especially during the final showdown with him, where he brings [[ThatOneAttack those swords]] into play.
** For that matter, ''any time'' Dante, Vergil or Nero crosses swords with another human-sized, humanoid enemy, including each other, the [[BishonenLine resulting fight is guaranteed to be]] '''[[BishonenLine awesome]]'''.
** The second duel with Vergil in ''VideoGame/DevilMayCry3DantesAwakening'' deserves special mention, because you and your opponent are essentially equally matched. Both the player and the boss have two weapons they can swap between to create combos, both have ranged attacks, both have Style-based abilities and both have access to the Devil Trigger for a temporary boost in stats and some health regeneration. But because Vergil (on most difficulties) does more damage and has more health, it's up to Dante (i.e. the player) to outwit and have better reflexes than his rival.
** [[ClimaxBoss Argosax]] from ''VideoGame/DevilMayCry2'' manages to make up for its [[GiantSpaceFleaFromNowhere coming out of nowhere]] by being by far [[ThatOneBoss THE hardest boss in the game]] and having a detailed moveset that keep the player on their toes, all while you just freakin' annihilate all of the demons you've previously slain [[SugarWiki/MomentOfAwesome in a truly awesome manner.]] [[NightmareFuel Bonus points for being as scary as hell, too.]]
** [[BishonenLine The]] [[ThatOneBoss Despair]] [[GiantSpaceFleaFromNowhere Embodied]] from ''Devil May Cry 2'' it just incredible, by not only being [[SarcasmMode legitimately]] [[SNKBoss hard]], but because it manages to do everything Vergil does minus [[SuperMode Devil]] [[TurnsRed Trigger]] and overall make the [[SoBadItsGood hilariously bad sequel]] worth the long slog. [[https://www.youtube.com/watch?v=BGUSeu56oSQ The theme is also quite possibly the best thing to come from the game.]]
** ''Devil May Cry 3''[='=]s Beowulf. His undodgeable homing projectiles if you get too far away means you are forced into a brutal close-combat slugfest with a brute many times your size who is still fast and capable of instant-death-radius explosions and lots of other attacks.
** In ''VideoGame/DevilMayCry4'', the first fight with Dante is not all that hard in the early difficulty levels, especially when it is used as a tutorial level, but in Dante Must Die mode, this fight ramps up completely, and it becomes quite challenging and fun, and it is just the first boss of the game. Granted, you've already fought all the bosses at this point, but this beginning boss fight in this mode really sets the stage for the rest of the difficulty mode.
** The second time you fight Dante is a memorable, [[ThatOneBoss albeit insanely challenging]], fight. The first time you fight Dante he's holding back but when the second fight rolls around, all the chips are on the table. Expect to have numerous sword clashes with the Devil Hunter and many instances of ShootTheBullet (but be wary of your health because this is no cakewalk; manage your Devil Trigger carefully to both rejuvenate health and deal out additional damage). The final battle against Sanctus Diabolica is kind of deflating compared to the epic struggle against Dante at only the midpoint of the game.
** Also from ''4'' is the fight against Angelo Credo. Think an Alto Angelo but up to eleven. What's best is being able to [[CatchAndReturn throw his lances back at him]] and open him up to a Devil Bringer attack. Unlike most bosses, Credo is only fought once in the story (and while the battle against Dante does occur twice, it's only the second time that it really gets your blood going, unless you're playing on a higher difficulty at which point both fights can be pretty cool).
** The game may not have found its niche for everyone but ''VideoGame/DMCDevilMayCry'' has a couple of good fights. The final battle against Vergil involves some impressive swordplay and Nephilim magic between the two brothers and the fight against the disembodied, digitized head of Bob Barbas is full of surreal, trippy {{Cyberspace}} and even drags you into fake news reports.
** In ''VideoGame/DevilMayCry5'', both fights against Vergil. With Dante, his fight mirrors his battles against Vergil in ''3''. With Nero, it shows his determination as he unlocks his Devil Trigger and beats Vergil with it.
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no longer a trope


** The HopelessBossFight against Etna, especially if you'd never played the first one before and therefore don't know who she is. You've just plowed through the first three chapters of the game with little effort, and you're ready to take on another boss... but what's this? You're getting your ass kicked by the [[EverythingsBetterWithPenguins Disgaea equivalent to Goombas]] and wondering why the boss keeps dodging everything you throw at her... [[OhCrap then you see what her level is.]]

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** The HopelessBossFight against Etna, especially if you'd never played the first one before and therefore don't know who she is. You've just plowed through the first three chapters of the game with little effort, and you're ready to take on another boss... but what's this? You're getting your ass kicked by the [[EverythingsBetterWithPenguins Disgaea equivalent to Goombas]] Goombas and wondering why the boss keeps dodging everything you throw at her... [[OhCrap then you see what her level is.]]

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** And then ''MH Tri'' is released, and Jhen Mohran comes along. A dragon the size of Lao that swims in the sand. You get to fight him on a boat; a boat armed with cannons, ballista guns, and a dragonator (A giant clockwork spike). If this isn't enough, during the final segment of the fight, striking Jhen with the dragonator triggers a remix of the music heard while fighting Lao. And it's every bit as epic.
** From ''Monster Hunter 4'': Zamtrios is a massive amphibious ThreateningShark, with all the cool factor that follows. It has several ice breath attacks, can burrow under the ground with its dorsal fin up, can [[SwallowedWhole swallow the Hunter for its pin attack]], and has a rage mode where it gains a sheet of icy armor. It can go into a special mode where it then inflates and looks like a massive beanbag chair; ''hilarious'' to look at, but that doesn't mean it's any less dangerous, as it can spew ice chunks all over the place and pound and roll over you.
** ''4 Ultimate'' introduces Gogmazios, a massive Elder Dragon of unknown origin that attacks with explosive tar, bears an ''entire Dragonator'' in its back that it stole ages ago, and is fought in the special Battlequarters area which offers a variety of artillery weapons for you to attack it with, including a massive Demolisher cannon that fires a concentrated blast of Dragon-elemental energy. In the second phase, this massive dragon can take to the air and carpet-bomb the entire area, most likely forcing hunters to take cover until everything's all clear. The Demolisher takes a very long time to charge up, but land a successful hit with it and not only does the Gogmazios take a lot of damage, but (assuming it's still alive) [[ThemeMusicPowerUp the music changes to "Proof of a Hero"]].
** Raging Brachydios' boss fight in ''World'' proceeds mostly the same as the regular variant's (albeit with less time to react since its slime explodes faster), with the monster using the shifting terrain of the Guiding Lands to its full advantage...until it nears death. Instead of retreating to its lair to sleep like most monsters, it ''[[TakingYouWithMe seals the exits to its lair]]'', rigs the whole place to explode, and goes ''absolutely batshit insane'' trying to throw everything it has at the Hunters, making explosions so massive it even damages itself in the process. It gets a revamped theme with OminousLatinChanting during all of this, too!
** ''[[VideoGame/MonsterHunterWorld World]]''[='=]s siege against Safi'jiiva, presented as "The Red Dragon" event quest. Thematically, newcomers to the series are finally treated to a fight against a threat that's taken as seriously as the infamous Black Dragons from previous installments. Massive and quick on its feet, Safi'jiiva boasts moves that are a spectacle in itself, with 'Sapphire of the Emperor' being the most visually stunning explosion you'll ever see, made even better by the music collapsing as the detonation happens. The combination of the energy drain mechanic and the parts breaking also encourages your team, sometimes your entire gathering hub, to pick different objectives spread out over potentially multiple hunts before finally killing the beast at the bottom floor. Then there's its [[AwesomeMusic/MonsterHunter awesome boss theme]], which gets even more epic as you get down to the final area and hear a snippet of "Proof of a Hero", signaling your imminent victory even as Safi'jiiva unleashes one ultimate attack after another.
** While Safi'jiiva's raid quest is certainly impressive, Kulve Taroth's Master Rank quest deserves a mention too. First and foremost, the golden Elder Dragon has taken a significant level up from her High Rank quest. Previously, she preferred to ignore your attacks and run away. Here? She ''knows'' you're coming, and jumps into the fray as soon as she sees you. Like the original, you have to corner her by forcing her to retreat deeper into the Caverns of El Dorado from heavy damage. However, if you don't break enough parts off of her in a time span of about eight minutes per area, she decides ''[[NotWorthKilling you're too weak for her]]'' and leaves. The original objective of the siege was [[InstantWinCondition to break her horns and carve them.]] You can still do this here...''[[{{Determinator}} but she doesn't run away.]]'' And once you finally corral her into the fourth area? She almost ''immediately'' [[TurnsRed becomes furious]], pulling out even more stops and partially melting ''the floor itself'' to her advantage. She even gains a visually ''[[SugarWiki/VisualEffectsOfAwesome stunning]]'' (and very deadly) attack where she blasts the ceiling with her heat breath to make a ''lot'' of melted gold fall down at once. But the ''really'' awesome part comes in when you actually ''slay'' her. Yes, Kulve Taroth, previously thought unkillable even by a group of 16 Hunters, can finally be slain, and she puts up one hell of a fight to the bitter end.
** ''Generations Ultimate'' gives the Ahtal-Ka, seemingly just a large leaf mantis. And then it uses its glowing webs to utilize gears, pillars, and the Dragonator drills you've been using for so long to damage Elder Dragons as weaponry against you. If that doesn't sell it, then it uses all the rubble in the area to create a giant mecha dragon called the Ahtal-Neset to crush you with sheer force that you can climb onto for all sorts of treasures and to whack every web until the thing falls apart. Stories tell of this thing crushing entire armies, but once the mech's destroyed for the second time, [[ThemeMusicPowerUp Proof of a Hero]] plays to remind players that they've taken on a threat that should be far beyond their power, and are going to kill it soon.

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** And then ''MH Tri'' ''VideoGame/MonsterHunter3Tri'' is released, and Jhen Mohran comes along. A dragon the size of Lao that swims in the sand. You get to fight him on a boat; a boat armed with cannons, ballista guns, and a dragonator (A giant clockwork spike). If this isn't enough, during the final segment of the fight, striking Jhen with the dragonator triggers a remix of the music heard while fighting Lao. And it's every bit as epic.
** From ''Monster Hunter 4'': ''VideoGame/MonsterHunter4'':
***
Zamtrios is a massive amphibious ThreateningShark, with all the cool factor that follows. It has several ice breath attacks, can burrow under the ground with its dorsal fin up, can [[SwallowedWhole swallow the Hunter for its pin attack]], and has a rage mode where it gains a sheet of icy armor. It can go into a special mode where it then inflates and looks like a massive beanbag chair; ''hilarious'' to look at, but that doesn't mean it's any less dangerous, as it can spew ice chunks all over the place and pound and roll over you.
** *** ''4 Ultimate'' introduces Gogmazios, a massive Elder Dragon of unknown origin that attacks with explosive tar, bears an ''entire Dragonator'' in its back that it stole ages ago, and is fought in the special Battlequarters area which offers a variety of artillery weapons for you to attack it with, including a massive Demolisher cannon that fires a concentrated blast of Dragon-elemental energy. In the second phase, this massive dragon can take to the air and carpet-bomb the entire area, most likely forcing hunters to take cover until everything's all clear. The Demolisher takes a very long time to charge up, but land a successful hit with it and not only does the Gogmazios take a lot of damage, but (assuming it's still alive) [[ThemeMusicPowerUp the music changes to "Proof of a Hero"]].
** ''VideoGame/MonsterHunterGenerations Ultimate'' gives the Ahtal-Ka, seemingly just a large leaf mantis. And then it uses its glowing webs to utilize gears, pillars, and the Dragonator drills you've been using for so long to damage Elder Dragons as weaponry against you. If that doesn't sell it, then it uses all the rubble in the area to create a giant mecha dragon called the Ahtal-Neset to crush you with sheer force that you can climb onto for all sorts of treasures and to whack every web until the thing falls apart. Stories tell of this thing crushing entire armies, but once the mech's destroyed for the second time, [[ThemeMusicPowerUp Proof of a Hero]] plays to remind players that they've taken on a threat that should be far beyond their power, and are going to kill it soon.
** ''VideoGame/MonsterHunterWorld'':
***
Raging Brachydios' boss fight in ''World'' ''Iceborne'' proceeds mostly the same as the regular variant's (albeit with less time to react since its slime explodes faster), with the monster using the shifting terrain of the Guiding Lands to its full advantage...until it nears death. Instead of retreating to its lair to sleep like most monsters, it ''[[TakingYouWithMe seals the exits to its lair]]'', rigs the whole place to explode, and goes ''absolutely batshit insane'' trying to throw everything it has at the Hunters, making explosions so massive it even damages itself in the process. It gets a revamped theme with OminousLatinChanting during all of this, too!
** ''[[VideoGame/MonsterHunterWorld World]]''[='=]s *** The siege against Safi'jiiva, presented as "The Red Dragon" event quest. Thematically, newcomers to the series are finally treated to a fight against a threat that's taken as seriously as the infamous Black Dragons from previous installments. Massive and quick on its feet, Safi'jiiva boasts moves that are a spectacle in itself, with 'Sapphire of the Emperor' being the most visually stunning explosion you'll ever see, made even better by the music collapsing as the detonation happens. The combination of the energy drain mechanic and the parts breaking also encourages your team, sometimes your entire gathering hub, to pick different objectives spread out over potentially multiple hunts before finally killing the beast at the bottom floor. Then there's its [[AwesomeMusic/MonsterHunter awesome boss theme]], which gets even more epic as you get down to the final area and hear a snippet of "Proof of a Hero", signaling your imminent victory even as Safi'jiiva unleashes one ultimate attack after another.
** *** While Safi'jiiva's raid quest is certainly impressive, Kulve Taroth's Master Rank quest deserves a mention too. First and foremost, the golden Elder Dragon has taken a significant level up from her High Rank quest. Previously, she preferred to ignore your attacks and run away. Here? She ''knows'' you're coming, and jumps into the fray as soon as she sees you. Like the original, you have to corner her by forcing her to retreat deeper into the Caverns of El Dorado from heavy damage. However, if you don't break enough parts off of her in a time span of about eight minutes per area, she decides ''[[NotWorthKilling you're too weak for her]]'' and leaves. The original objective of the siege was [[InstantWinCondition to break her horns and carve them.]] You can still do this here...''[[{{Determinator}} but she doesn't run away.]]'' And once you finally corral her into the fourth area? She almost ''immediately'' [[TurnsRed becomes furious]], pulling out even more stops and partially melting ''the floor itself'' to her advantage. She even gains a visually ''[[SugarWiki/VisualEffectsOfAwesome stunning]]'' (and very deadly) attack where she blasts the ceiling with her heat breath to make a ''lot'' of melted gold fall down at once. But the ''really'' awesome part comes in when you actually ''slay'' her. Yes, Kulve Taroth, previously thought unkillable even by a group of 16 Hunters, can finally be slain, and she puts up one hell of a fight to the bitter end. \n** ''Generations Ultimate'' gives the Ahtal-Ka, seemingly just a large leaf mantis. And then it uses its glowing webs to utilize gears, pillars, and the Dragonator drills you've been using for so long to damage Elder Dragons as weaponry against you. If that doesn't sell it, then it uses all the rubble in the area to create a giant mecha dragon called the Ahtal-Neset to crush you with sheer force that you can climb onto for all sorts of treasures and to whack every web until the thing falls apart. Stories tell of this thing crushing entire armies, but once the mech's destroyed for the second time, [[ThemeMusicPowerUp Proof of a Hero]] plays to remind players that they've taken on a threat that should be far beyond their power, and are going to kill it soon.



*** The FinalBoss of Sunbreak, Gaismagorm, is a ''huge'' and ''unnatural'' EldritchAbomination. You end up shooting against the Qurio bugs to weaken it, and it gives some clearly telegraphed tells when you should get the heck out. It's also a two-phase battle, giving you the feeling that you've damaged it ''hard''.

to:

*** The FinalBoss of Sunbreak, ''Sunbreak'', Gaismagorm, is a ''huge'' and ''unnatural'' EldritchAbomination. You end up shooting against the Qurio bugs to weaken it, and it gives some clearly telegraphed tells when you should get the heck out. It's also a two-phase battle, giving you the feeling that you've damaged it ''hard''.



* ''VideoGame/{{Mother 3}}'':

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* ''VideoGame/{{Mother 3}}'':''VideoGame/Mother3'':
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*** Two, both of which are {{Foreshadow|ing}}ed by the ending of ''Blazing Blade'' (or is it {{Futureshadow|ing}}ed? ''The Binding Blade'' came out first, but was NoExportForYou so most non-Japanese fans would've played ''The Blazing Blade'', its prequel, first). The first is Zephiel, the BigBad and apparent FinalBoss. He's the most powerful human enemy you'll face in a GBA Fire Emblem and he has a unique class and an even more unique attack animation. If you've got all the S-ranked weapons intact, however, and Fae still has her Dragonstone, you move on to face TheRemnant, consisting of the last of Zephiel's generals, the (literal) [[TheDragon Dragon]], and TheManBehindTheMan (not in that order, though; TheDragon is last). It's TheManBehindTheMan, [[SpellMyNameWithAnS Jahn/Yahn]], that's the other one. He's also a dragon, and his stage consists of you going from room to room fighting apparent clones/projections of him, getting {{Hannibal Lecture}}d after every one you beat. It's immensely satisfying to finally destroy him once and for all.

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*** Two, both of which are {{Foreshadow|ing}}ed by receive a CallForward from the ending of ''Blazing Blade'' (or is it {{Futureshadow|ing}}ed? ''The Binding Blade'' came out first, but was NoExportForYou so most non-Japanese fans would've played ''The Blazing Blade'', its prequel, first).Blade''. The first is Zephiel, the BigBad and apparent FinalBoss. He's the most powerful human enemy you'll face in a GBA Fire Emblem and he has a unique class and an even more unique attack animation. If you've got all the S-ranked weapons intact, however, and Fae still has her Dragonstone, you move on to face TheRemnant, consisting of the last of Zephiel's generals, the (literal) [[TheDragon Dragon]], and TheManBehindTheMan (not in that order, though; TheDragon is last). It's TheManBehindTheMan, [[SpellMyNameWithAnS Jahn/Yahn]], that's the other one. He's also a dragon, and his stage consists of you going from room to room fighting apparent clones/projections of him, getting {{Hannibal Lecture}}d after every one you beat. It's immensely satisfying to finally destroy him once and for all.



*** TragicMonster Kishuna, the Magic Seal. The first time he appears, he's somewhat of a [[HelpfulMook Helpful Boss]], nullifying the actual boss's magic. He leaves at the end of the turn in which you attack him, so beating him requires a concentrated attack of powerful non-magic units (here's hoping you've got a few of your other units promoted), and doing so is required to unlock another sidequest, one that gives a lot of backstory for the main villain. The second time he shows up, he's at the center of a maze of ruins and disappears as ''soon'' as you either attack him or open the door to his chamber, so beating him is only possible with a lucky critical hit by an attack-{{buff}}ed Sniper. You get different mooks appearing upon his departure depending on whether you drove him off with an attack or opened the door, so decide based on whether you need magic or weapons. In his final appearance, you learn that he was essentially [[BetaTestBaddie Nergal's rejected experiment]], a morph that could feel but lacked speech and can't attack, and this time when you beat him--and he never retreats this time--you feel like you're [[MercyKill putting him out of his misery.]]

to:

*** TragicMonster Kishuna, the Magic Seal. The first time he appears, he's somewhat of a [[HelpfulMook Helpful Boss]], nullifying the actual boss's magic. He leaves at the end of the turn in which you attack him, so beating him requires a concentrated attack of powerful non-magic units (here's hoping you've got a few of your other units promoted), and doing so is required to unlock another sidequest, one that gives a lot of backstory for the main villain. The second time he shows up, he's at the center of a maze of ruins and disappears as ''soon'' as you either attack him or open the door to his chamber, so beating him is only possible with a lucky critical hit by an attack-{{buff}}ed attack-buffed Sniper. You get different mooks appearing upon his departure depending on whether you drove him off with an attack or opened the door, so decide based on whether you need magic or weapons. In his final appearance, you learn that he was essentially [[BetaTestBaddie Nergal's rejected experiment]], a morph that could feel but lacked speech and can't attack, and this time when you beat him--and he never retreats this time--you feel like you're [[MercyKill putting him out of his misery.]]



*** The ''Conquest'' final boss is Double Anankos!Takumi, [[ThatOneBoss and boy, he's one tough motherfucker,]] but it pays off by being immensely satisfying as a fitting end for the hell that is the ''Conquest'' route (''especially'' on [[HarderThanHard Lunatic)]]. Unlike Garon, he's only fought in the ''Conquest'' Endgame as opposed to being fought in both it's Chapter 27 and Endgame like Garon since the latter had already been defeated in the previous chapter. But still, after an incredibly aggravating (but epic) struggle to reach him, he reveals himself as an extremely tough boss as he's basically paired with a clone of himself, with the Bold Stance that basically turns it into the ''Pair Up mechanic from Awakening''. All coupled with several skills that make him harder, when you finally beat him you'll likely cry of happiness as you've finally [[JustForPun conquered]] the NintendoHard hell that is ''Conquest''. [[https://www.youtube.com/watch?v=mVKrpiphCuo And it's all accompanied by a slightly different version of the previously mentioned theme.]]

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*** The ''Conquest'' final boss is Double Anankos!Takumi, [[ThatOneBoss and boy, he's one tough motherfucker,]] but it pays off by being immensely satisfying as a fitting end for the hell that is the ''Conquest'' route (''especially'' on [[HarderThanHard Lunatic)]].Lunatic]]). Unlike Garon, he's only fought in the ''Conquest'' Endgame as opposed to being fought in both it's Chapter 27 and Endgame like Garon since the latter had already been defeated in the previous chapter. But still, after an incredibly aggravating (but epic) struggle to reach him, he reveals himself as an extremely tough boss as he's basically paired with a clone of himself, with the Bold Stance that basically turns it into the ''Pair Up mechanic from Awakening''. All coupled with several skills that make him harder, when you finally beat him you'll likely cry of happiness as you've finally [[JustForPun conquered]] the NintendoHard hell that is ''Conquest''. [[https://www.youtube.com/watch?v=mVKrpiphCuo And it's all accompanied by a slightly different version of the previously mentioned theme.]]
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*** Sonia. Like Kishuna, she's only faced in an optional battle, but given everything she's done to this point, it's worth the [[ThatOneLevel hassle of trudging through the]] [[NamesTheSame Water Temple]] to fight her. (Not to mention it works better for continuity since we actually get to see her kill Brendan Reed there, and she [[YouHaveFailedMe gets killed regardless]] by the end of the next chapter.)

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*** Sonia. Like Kishuna, she's only faced in an optional battle, but given everything she's done to this point, it's worth the [[ThatOneLevel hassle of trudging through the]] [[NamesTheSame Water Temple]] Temple to fight her. (Not to mention it works better for continuity since we actually get to see her kill Brendan Reed there, and she [[YouHaveFailedMe gets killed regardless]] by the end of the next chapter.)
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Tier-Induced Scrappy is no longer a trope


** In the bonus round, defending champions Star Magician and Dullahan return, joined in [[ThatOneBoss That One Awesome Boss]] status by the Ancient Devil, whose claim to fame is [[BrainwashedAndCrazy enchanting your party members to join him against you]], which depending on who he steals can be [[TierInducedScrappy hilarious]] or [[GameBreaker horrifying]]. The Ogre Titans seem bland in comparison, except for the part where [[AlwaysABiggerFish newer, stronger ones keep showing up]]...

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** In the bonus round, defending champions Star Magician and Dullahan return, joined in [[ThatOneBoss That One Awesome Boss]] status by the Ancient Devil, whose claim to fame is [[BrainwashedAndCrazy enchanting your party members to join him against you]], which depending on who he steals can be [[TierInducedScrappy [[LowTierLetdown hilarious]] or [[GameBreaker horrifying]]. The Ogre Titans seem bland in comparison, except for the part where [[AlwaysABiggerFish newer, stronger ones keep showing up]]...
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This sentence is missing a comma.


** The remake adds an extra boss: Odio's hatred after the BossRush at the very ''very'' end. What makes this boss stand up is the fact that the other three members get to join in. And the best part? At the very end, it's ''Oersted'', who after ''finally'' coming to his senses, gets to land the final blow.

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** The remake adds an extra boss: Odio's hatred after the BossRush at the very ''very'' end. What makes this boss stand up is the fact that the other three members get to join in. And the best part? At the very end, it's ''Oersted'', who who, after ''finally'' coming to his senses, gets to land the final blow.
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None


** The remake adds an extra boss: Odio's hatred after the BossRush at the very ''very'' end. What makes this boss stand up is the fact that the other three members get to join in.

to:

** The remake adds an extra boss: Odio's hatred after the BossRush at the very ''very'' end. What makes this boss stand up is the fact that the other three members get to join in. And the best part? At the very end, it's ''Oersted'', who after ''finally'' coming to his senses, gets to land the final blow.
Is there an issue? Send a MessageReason:
These entries have numerous capitalisation mistakes and problems with Word Cruft. "[Subject] ends up [verb]ing" instead of "[Subject] [verb]" is two words more than needed, and "just" can nearly always be removed without changing the meaning of an entry.


** Varesh Ossa. While viewed as ThatOneBoss, Varesh is TheDragon. She was known as the warmarshal, and boy does she ''ever'' show it because Varesh puts up ''quite'' a fight before going down.
** Abaddon in ''Nightfall''. The battle itself is much easier, but by then you have been forged in the fires of the Grand Court of Sebelkeh, Varesh Ossa, and the penultimate mission where you fought the Lich and Shiro Tagachi ''at the same time'' (While dealing with a debuff). It is actually a rather methodical fight where you deal with a DamageSpongeBoss and must get rid of its flunkies to make them vulnerable. It feels unlike other bosses, giving the feeling of a ''raid'' boss from other {{MMORPG}}s at the time.
** For those who didn't find it ThatOneBoss, the penultimate boss fight to Abaddon involved a rematch of the Lich and Shiro Tagachi. Those were both the FinalBoss of their respective campaigns, and if you had played ''Prophecies'' and ''Factions'' before? Now you get a rematch with them again. ''At once''. Obviously, one can see why Nightfall was a well received expansion.
** Many viewed it as ThatOneBoss, but the Doppelganger in ''Prophecies''. It is a literal MirrorMatch - every skill you have? It has too. And [[ArtificialBrilliance it knows how to use them]]. Give yourself a GameBreaker build? It knows to use it too. What's more, while Prophecies became easier and easier due to PowerCreep of [=PvE=] only abilities, the doppelganger remained hard all throughout the game's life. It [[DevelopersForesight even learned how to use Ritualist Spirits, Assassin combos, Dervish enchantments&Stances, and Paragon shouts]]. The Doppelganger is so interesting that entire ''guides'' were made on how to beat this thing. Depending on the class you played, you ''had'' to use a CheeseStrategy.

to:

** Varesh Ossa. While viewed as Ossa, though ThatOneBoss, Varesh is TheDragon. She was known as the warmarshal, and boy does she ''ever'' show it because Varesh puts up ''quite'' a fight before going down.
** Abaddon in ''Nightfall''. The battle itself is much easier, but by then you have been forged in the fires of the Grand Court of Sebelkeh, Varesh Ossa, and the penultimate mission where you fought the Lich and Shiro Tagachi ''at the same time'' (While (while dealing with a debuff). It is actually a rather methodical fight where you deal with a DamageSpongeBoss and must get rid of its flunkies to make them vulnerable. It feels unlike other bosses, giving the feeling of a ''raid'' boss from other {{MMORPG}}s at the time.
** For those who didn't find it ThatOneBoss, the penultimate boss fight to Abaddon involved a rematch of the Lich and Shiro Tagachi. Those were both the FinalBoss of their respective campaigns, and if you had played ''Prophecies'' and ''Factions'' before? Now before, now you get a rematch with them again. ''At once''. Obviously, one can see why Nightfall was a well received expansion.
** Many viewed it as ThatOneBoss, but the Doppelganger in ''Prophecies''. It ''Prophecies'' is a literal MirrorMatch - every skill you have? It have, it has too. And [[ArtificialBrilliance it knows how to use them]]. Give yourself a GameBreaker build? It knows to use it too. What's more, while Prophecies became easier and easier due to PowerCreep of [=PvE=] only abilities, the doppelganger remained hard all throughout the game's life. It [[DevelopersForesight even learned how to use Ritualist Spirits, Assassin combos, Dervish enchantments&Stances, enchantments and Stances, and Paragon shouts]]. The Doppelganger is so interesting that entire ''guides'' were made on how to beat this thing. Depending on the class you played, you ''had'' to use a CheeseStrategy.



** ''Heart of Thorns'' may be an expansion pack filled to the brim with DemonicSpiders and GoddamnedBats, but the final fight(s) against Mordremoth ''more'' than make up for the disappointment that was Zhaitan. You have gone into the area where Mordremoth's weak spot is: His ''mind''. A BattleInTheCenterOfTheMind just gives it a very ''very'' eerie atmosphere. Finally defeating Mordremoth gives you an amazing feeling of triumph.
** The fight against Palawa Joko in season 4 of "Living World". Unlike the past champions that were [[DamageSpongeBoss walls of health]] that [[MarathonBoss took forever to kill]], Joko feels very much like he's taking damage from you. He will try to keep you on your toes by throwing AreaOfEffect attacks and requiring you to constantly use the Illusion Signet (Which dates back to the first game) to bring him back to the stage and avoid walls of death he sends at you. All while he continues to trash-talk you. The cherry on the top however happens at the end... when [[spoiler: Aurene flies in and literally just ''devours him'', causing him to [[KilledMidSentence be killed mid-gloat]]. It's just as awesome as it is hilarious]].
** The fights against Kraklatorik in Living World Season 4 are considered to be some of the best if not ''the'' best fights against Elder Dragons if not the entire game. The first is against a ''giant'' dragon - bigger than an ''entire zone''. The second? Another BattleInTheCenterOfTheMind - but this time you have ''Aurene'' at your side. CrutchCharacter aside? You're still basically fighting it your own. It's a [[spoiler: literal manifestation of his torment. All while Kralkatorik comes to terms with his impending death]]. Season 4 of the "Living World" has in general been seen as one of the game's highlights.
** The Icebrood Saga, even amongst those who felt it tedious, had a rather climactic DualBoss (Technically Quadra-boss) fight against Primordus, Jormag, and both their champions, Ryland and [[spoiler: Braham]]. You have to knock down both of the champions at around the same time, then [[AttackItsWeakpoint hit the elder dragons]]. It ends up becoming ''quite'' frantic like any elder dragon battle should.
** The fight against Mai Trinn in ''End of Dragons'' specifically because [[spoiler: She reveals she's a Revenant and Scarlet Briar herself is coming back for one last hurrah]]. Humorously, she also does it while completely smashed.
** [[spoiler: Ankka]] ends up becoming a DiscOneFinalBoss in ''End of Dragons'' - and ends up being a nice callback to Joko in terms of gameplay. You're fighting against a boss who will summon necromantic [[spoiler: and ''void'']] energies and try to sap the life out of you, which ends up becoming ''quite'' fitting since [[spoiler: She wants to end ''all life'' on Tyria]], and you're the only one standing between them and their goal. The fact that [[spoiler: She [[HeelFaceDoorSlam killed Mai Trinn]], you'll definitely want her head on a pike.]]

to:

** ''Heart of Thorns'' may be an expansion pack filled to the brim with DemonicSpiders and GoddamnedBats, but the final fight(s) against Mordremoth ''more'' than make up for the disappointment that was Zhaitan. You have gone into the area where Mordremoth's weak spot is: His his ''mind''. A BattleInTheCenterOfTheMind just gives it a very ''very'' eerie atmosphere. Finally defeating Mordremoth gives you an amazing feeling of triumph.
** The fight against Palawa Joko in season 4 of "Living World". Unlike the past champions that were [[DamageSpongeBoss walls of health]] that [[MarathonBoss took forever to kill]], Joko feels very much like he's taking damage from you. He will try to keep you on your toes by throwing AreaOfEffect attacks and requiring you to constantly use the Illusion Signet (Which (which dates back to the first game) to bring him back to the stage and avoid walls of death he sends at you. All while he continues to trash-talk you. The cherry on the top however happens at the end... when [[spoiler: Aurene flies in and literally just ''devours him'', causing him to [[KilledMidSentence be killed mid-gloat]]. It's just as awesome as it is hilarious]].hilarious.
** The fights against Kraklatorik in Living World Season 4 are considered to be some of the best best, if not ''the'' best best, fights against Elder Dragons Dragons, if not the entire game. The first is against a ''giant'' dragon - bigger than an ''entire zone''. The second? Another BattleInTheCenterOfTheMind - but this time you have ''Aurene'' at your side. CrutchCharacter aside? You're still basically fighting it your own. It's a [[spoiler: literal manifestation of his torment. All while Kralkatorik comes to terms with his impending death]].death. Season 4 of the "Living World" has in general been seen as one of the game's highlights.
** The Icebrood Saga, even amongst those who felt it tedious, had a rather climactic DualBoss (Technically (technically Quadra-boss) fight against Primordus, Jormag, and both their champions, Ryland and [[spoiler: Braham]]. Braham. You have to knock down both of the champions at around the same time, then [[AttackItsWeakpoint [[AttackItsWeakPoint hit the elder dragons]]. It ends up becoming ''quite'' is as frantic like as any elder dragon battle should.should be.
** The fight against Mai Trinn in ''End of Dragons'' Dragons'', specifically because [[spoiler: She she reveals she's a Revenant and Scarlet Briar herself is coming back for one last hurrah]].hurrah. Humorously, she also does it while completely smashed.
** [[spoiler: Ankka]] ends up becoming Ankka becomes a DiscOneFinalBoss in ''End of Dragons'' - and ends up being is a nice callback to Joko in terms of gameplay. You're fighting against a boss who will summon necromantic [[spoiler: and ''void'']] ''void'' energies and try to sap the life out of you, which ends up becoming ''quite'' is fitting since [[spoiler: She she wants to end ''all life'' on Tyria]], Tyria, and you're the only one standing between them and their goal. The fact that [[spoiler: She Since she [[HeelFaceDoorSlam killed Mai Trinn]], you'll definitely want her head on a pike.]]



** The remake adds an extra boss: [[spoiler: Odio's hatred]] after the BossRush at the very ''very'' end. What makes this boss stand up is the fact that [[spoiler: The other three members get to join in.]]

to:

** The remake adds an extra boss: [[spoiler: Odio's hatred]] hatred after the BossRush at the very ''very'' end. What makes this boss stand up is the fact that [[spoiler: The the other three members get to join in.]] in.



*** Thunder Serpent Narwa is an EldritchAbomination who moves in very weird patterns. Platforms repeatedly rise and fall throughout the fight, some have ballistas. When they show up, time to open fire. Midway through the fight? Who shows up but a Magnamalo. (Replaced by a Malzeno during the Sunbreak encounter) You then have to ride that trademark monster into the boss to deal massive damage. Amazing CatharsisFactor since they may have been ThatOneBoss. And what's more? Narwa will literally send a ''whirlwind of dragonators'' against you.
*** The FinalBoss of Sunbreak, Gaismagorm, is a ''huge'' EldritchAbomination. You get a big sense of just how ''huge'' and ''unnatural'' this thing is. You end up shooting against the Qurio bugs to weaken it, and it gives some clearly telegraphed tells when you should get the heck out. It's also a two-phase battle, giving you the feeling that you've damaged it ''hard''.

to:

*** Thunder Serpent Narwa is an EldritchAbomination who moves in very weird patterns. Platforms repeatedly rise and fall throughout the fight, some have ballistas. When with ballistas; when they show up, it's time to open fire. Midway through the fight? Who fight, a Magnamalo shows up but a Magnamalo. (Replaced (replaced by a Malzeno during the Sunbreak encounter) encounter). You then have to ride that trademark monster into the boss to deal massive damage. Amazing CatharsisFactor damage for an amazing CatharsisFactor, since they may have been were ThatOneBoss. And what's more? then Narwa will literally send a ''whirlwind of dragonators'' against you.
*** The FinalBoss of Sunbreak, Gaismagorm, is a ''huge'' EldritchAbomination. You get a big sense of just how ''huge'' and ''unnatural'' this thing is.EldritchAbomination. You end up shooting against the Qurio bugs to weaken it, and it gives some clearly telegraphed tells when you should get the heck out. It's also a two-phase battle, giving you the feeling that you've damaged it ''hard''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/MonsterHunterRise'':
*** Thunder Serpent Narwa is an EldritchAbomination who moves in very weird patterns. Platforms repeatedly rise and fall throughout the fight, some have ballistas. When they show up, time to open fire. Midway through the fight? Who shows up but a Magnamalo. (Replaced by a Malzeno during the Sunbreak encounter) You then have to ride that trademark monster into the boss to deal massive damage. Amazing CatharsisFactor since they may have been ThatOneBoss. And what's more? Narwa will literally send a ''whirlwind of dragonators'' against you.
*** The FinalBoss of Sunbreak, Gaismagorm, is a ''huge'' EldritchAbomination. You get a big sense of just how ''huge'' and ''unnatural'' this thing is. You end up shooting against the Qurio bugs to weaken it, and it gives some clearly telegraphed tells when you should get the heck out. It's also a two-phase battle, giving you the feeling that you've damaged it ''hard''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The remake adds an extra boss: [[spoiler: Odio's hatred]] after the BossRush at the very ''very'' end. What makes this boss stand up is the fact that [[spoiler: The other three members get to join in.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GuildWars2'':
** ''Heart of Thorns'' may be an expansion pack filled to the brim with DemonicSpiders and GoddamnedBats, but the final fight(s) against Mordremoth ''more'' than make up for the disappointment that was Zhaitan. You have gone into the area where Mordremoth's weak spot is: His ''mind''. A BattleInTheCenterOfTheMind just gives it a very ''very'' eerie atmosphere. Finally defeating Mordremoth gives you an amazing feeling of triumph.
** The fight against Palawa Joko in season 4 of "Living World". Unlike the past champions that were [[DamageSpongeBoss walls of health]] that [[MarathonBoss took forever to kill]], Joko feels very much like he's taking damage from you. He will try to keep you on your toes by throwing AreaOfEffect attacks and requiring you to constantly use the Illusion Signet (Which dates back to the first game) to bring him back to the stage and avoid walls of death he sends at you. All while he continues to trash-talk you. The cherry on the top however happens at the end... when [[spoiler: Aurene flies in and literally just ''devours him'', causing him to [[KilledMidSentence be killed mid-gloat]]. It's just as awesome as it is hilarious]].
** The fights against Kraklatorik in Living World Season 4 are considered to be some of the best if not ''the'' best fights against Elder Dragons if not the entire game. The first is against a ''giant'' dragon - bigger than an ''entire zone''. The second? Another BattleInTheCenterOfTheMind - but this time you have ''Aurene'' at your side. CrutchCharacter aside? You're still basically fighting it your own. It's a [[spoiler: literal manifestation of his torment. All while Kralkatorik comes to terms with his impending death]]. Season 4 of the "Living World" has in general been seen as one of the game's highlights.
** The Icebrood Saga, even amongst those who felt it tedious, had a rather climactic DualBoss (Technically Quadra-boss) fight against Primordus, Jormag, and both their champions, Ryland and [[spoiler: Braham]]. You have to knock down both of the champions at around the same time, then [[AttackItsWeakpoint hit the elder dragons]]. It ends up becoming ''quite'' frantic like any elder dragon battle should.
** The fight against Mai Trinn in ''End of Dragons'' specifically because [[spoiler: She reveals she's a Revenant and Scarlet Briar herself is coming back for one last hurrah]]. Humorously, she also does it while completely smashed.
** [[spoiler: Ankka]] ends up becoming a DiscOneFinalBoss in ''End of Dragons'' - and ends up being a nice callback to Joko in terms of gameplay. You're fighting against a boss who will summon necromantic [[spoiler: and ''void'']] energies and try to sap the life out of you, which ends up becoming ''quite'' fitting since [[spoiler: She wants to end ''all life'' on Tyria]], and you're the only one standing between them and their goal. The fact that [[spoiler: She [[HeelFaceDoorSlam killed Mai Trinn]], you'll definitely want her head on a pike.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GuildWars'':
** Varesh Ossa. While viewed as ThatOneBoss, Varesh is TheDragon. She was known as the warmarshal, and boy does she ''ever'' show it because Varesh puts up ''quite'' a fight before going down.
** Abaddon in ''Nightfall''. The battle itself is much easier, but by then you have been forged in the fires of the Grand Court of Sebelkeh, Varesh Ossa, and the penultimate mission where you fought the Lich and Shiro Tagachi ''at the same time'' (While dealing with a debuff). It is actually a rather methodical fight where you deal with a DamageSpongeBoss and must get rid of its flunkies to make them vulnerable. It feels unlike other bosses, giving the feeling of a ''raid'' boss from other {{MMORPG}}s at the time.
** For those who didn't find it ThatOneBoss, the penultimate boss fight to Abaddon involved a rematch of the Lich and Shiro Tagachi. Those were both the FinalBoss of their respective campaigns, and if you had played ''Prophecies'' and ''Factions'' before? Now you get a rematch with them again. ''At once''. Obviously, one can see why Nightfall was a well received expansion.
** Many viewed it as ThatOneBoss, but the Doppelganger in ''Prophecies''. It is a literal MirrorMatch - every skill you have? It has too. And [[ArtificialBrilliance it knows how to use them]]. Give yourself a GameBreaker build? It knows to use it too. What's more, while Prophecies became easier and easier due to PowerCreep of [=PvE=] only abilities, the doppelganger remained hard all throughout the game's life. It [[DevelopersForesight even learned how to use Ritualist Spirits, Assassin combos, Dervish enchantments&Stances, and Paragon shouts]]. The Doppelganger is so interesting that entire ''guides'' were made on how to beat this thing. Depending on the class you played, you ''had'' to use a CheeseStrategy.
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* [[Videogame/{{Exceed}} [=EXCeed3=]]]: Jade Penetrate Black Package's final boss [[https://www.youtube.com/watch?v=XrQKB5LLWXg Celestia Lindwurm]] (note that the battle is supposed to go at about twice that speed). Awesome attacks and the two most [[SugarWiki/AwesomeMusic epic pieces of music]] in the entire game mean that she is far more awesome than even the BonusBoss.

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* [[Videogame/{{Exceed}} [=EXCeed3=]]]: ''[[Videogame/{{Exceed}} [=EXCeed3=]]]'': Jade Penetrate Black Package's final boss [[https://www.youtube.com/watch?v=XrQKB5LLWXg Celestia Lindwurm]] (note that the battle is supposed to go at about twice that speed). Awesome attacks and the two most [[SugarWiki/AwesomeMusic epic pieces of music]] in the entire game mean that she is far more awesome than even the BonusBoss.
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* Despite its rather cold reception, even in comparison to its prequel, most if not all of ''VideoGame/{{Alundra 2}}'''s bosses qualify. Highlights include an early boss fight against the giant robotic bull boss (prefaced by an entertaining fleeing scene reminiscent of the aforementioned Goht) and the demonic spider fought on a rapidly-descending elevator (doubly so when she smashes the guard rail protecting herself and Flint from smashing against the walls). The grand prize has to go to the demon whale, however; an enormous mutated whale swallows most of the game's cast, stranding them in a ScrappyLevel spanning its innards. After all the puzzles are finally said and done, the player comes face to face with the whale's mutated, mechanical heart, which defends itself with summoned mooks, beam spam, and more. It's a fair, yet challenging boss, and it's only vulnerable when it hangs down as if to say, "Take out the aggression of being stuck in this damn level out on me!"

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* Despite its rather cold reception, even in comparison to its prequel, predecessor, most if not all of ''VideoGame/{{Alundra 2}}'''s bosses qualify. Highlights include an early boss fight against the giant robotic bull boss (prefaced by an entertaining fleeing scene reminiscent of the aforementioned Goht) and the demonic spider fought on a rapidly-descending elevator (doubly so when she smashes the guard rail protecting herself and Flint from smashing against the walls). The grand prize has to go to the demon whale, however; an enormous mutated whale swallows most of the game's cast, stranding them in a ScrappyLevel spanning its innards. After all the puzzles are finally said and done, the player comes face to face with the whale's mutated, mechanical heart, which defends itself with summoned mooks, beam spam, and more. It's a fair, yet challenging boss, and it's only vulnerable when it hangs down as if to say, "Take out the aggression of being stuck in this damn level out on me!"
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The split infinitive here reads awkwardly.


** Near Future, which starts with a young man with psychic powers and ends with a SuperRobot battle between the enormous Buriki Daioh/Steel Titan and the psychic-energy-infused Great Inko Buddha Statue, operating under the guise of Lord Odeo. It's hard to not enjoy a boss fight where a HumongousMecha puts down an evil demigod with a DivingKick.

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** Near Future, which starts with a young man with psychic powers and ends with a SuperRobot battle between the enormous Buriki Daioh/Steel Titan and the psychic-energy-infused Great Inko Buddha Statue, operating under the guise of Lord Odeo. It's hard to not to enjoy a boss fight where a HumongousMecha puts down an evil demigod with a DivingKick.
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** Wild West, which asks two gunslingers to challenge O. Dio, an outlaw gang leader... who happens to be a mountain of a man carrying a Gatling Gun. And if you're feeling a little bit brave (or mad), you can fight him and his Crazy BUnch, who will crowd you out of the battle board!

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** Wild West, which asks two gunslingers to challenge O. Dio, an outlaw gang leader... who happens to be a mountain of a man carrying a Gatling Gun. And if you're feeling a little bit brave (or mad), you can fight him and his Crazy BUnch, Bunch, who will crowd you out of the battle board!
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* ''VideoGame/LiveALive'' features no fewer than eight separate stories, with a BigBad at the end of each to fight. Standouts include:
** Prehistory, where your small team of four cavemen (okay, two cavemen, one cavewoman, and a flatulent ape) have to take down O-D-O... ''the last Tyrannosaurus Rex on earth''. It is a feral, ravenous twelve-ton beast, and you have to bring it down.
** Wild West, which asks two gunslingers to challenge O. Dio, an outlaw gang leader... who happens to be a mountain of a man carrying a Gatling Gun. And if you're feeling a little bit brave (or mad), you can fight him and his Crazy BUnch, who will crowd you out of the battle board!
** Imperial Japan, which tasks a lone ninja (and possibly a helpful escapee) to challenge the corrupt Lord Ode Iou, a daimyo who opposes the shogun and threatens to plunge Japan back into endless war and conquest. The problem with this assassination mission is that Ode is actually the demon frog Gamahebi, and you will have to send him back to hell personally.
** Near Future, which starts with a young man with psychic powers and ends with a SuperRobot battle between the enormous Buriki Daioh/Steel Titan and the psychic-energy-infused Great Inko Buddha Statue, operating under the guise of Lord Odeo. It's hard to not enjoy a boss fight where a HumongousMecha puts down an evil demigod with a DivingKick.
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Removing Up to Eleven potholes


** Mr. Freeze, who COMPLETELY averts BossArenaIdiocy by making sure that once you use a strategy against him once, you can NEVER USE IT AGAIN. He's completely invulnerable to head-on attack and can kill you in under 5 seconds with his ice beam. Beating him requires that you utilize every stealth-based attack you have used since once you have used one trick on him, he'll put up a defense that prevents it from working again. For example, if you try to attack him by gliding off of the top floor rafters and kicking him, it will work at first, but then Freeze will fire his beam into the air, making the air denser which ices over Batman's cape and making gliding impossible. On NewGamePlus mode this will go UpToEleven, where you won't just have to use five or six tricks, you will have to use all of them due to his increased health and general badassery. Oh and on top of that in NewGamePlus if you're the kind of player who abuses Detective Mode by turning it on and leaving it on? Freeze will punish you for that too by jamming it into uselessness unless you turn it off for extended periods of time much longer than the duration you left it on in the first place. Have fun having to actually track Freeze on your own.

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** Mr. Freeze, who COMPLETELY averts BossArenaIdiocy by making sure that once you use a strategy against him once, you can NEVER USE IT AGAIN. He's completely invulnerable to head-on attack and can kill you in under 5 seconds with his ice beam. Beating him requires that you utilize every stealth-based attack you have used since once you have used one trick on him, he'll put up a defense that prevents it from working again. For example, if you try to attack him by gliding off of the top floor rafters and kicking him, it will work at first, but then Freeze will fire his beam into the air, making the air denser which ices over Batman's cape and making gliding impossible. On NewGamePlus mode this will go UpToEleven, up to eleven, where you won't just have to use five or six tricks, you will have to use all of them due to his increased health and general badassery. Oh and on top of that in NewGamePlus if you're the kind of player who abuses Detective Mode by turning it on and leaving it on? Freeze will punish you for that too by jamming it into uselessness unless you turn it off for extended periods of time much longer than the duration you left it on in the first place. Have fun having to actually track Freeze on your own.



** ''[[UpdatedRerelease Rebirth]]'' manages to top Satan with Mega Satan, taking the original SequentialBossFight UpToEleven with a ''13-stage fight'', combining his fight with a BossRush against the Super forms of the Sins, the Harbingers, and two angels. While the boss himself gets pretty heavy on the BulletHell, when you get to his final form he then proceeds to put all the danmaku shenanigans of the previous bosses to shame. And his boss theme, which he actually shares with Satan? [[https://www.youtube.com/watch?v=LShwB6Zf8bo Just as awesome as the original]].

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** ''[[UpdatedRerelease Rebirth]]'' manages to top Satan with Mega Satan, taking the original SequentialBossFight UpToEleven up to eleven with a ''13-stage fight'', combining his fight with a BossRush against the Super forms of the Sins, the Harbingers, and two angels. While the boss himself gets pretty heavy on the BulletHell, when you get to his final form he then proceeds to put all the danmaku shenanigans of the previous bosses to shame. And his boss theme, which he actually shares with Satan? [[https://www.youtube.com/watch?v=LShwB6Zf8bo Just as awesome as the original]].



** Lady Maria, the DLC's ClimaxBoss, who stands out with possibly the best Gascoigne-like [[DuelBoss duel]] in the entire game. The boss is fast, capable of FlashStep spam, employs two swords for swift hit and run tactics. Then the boss TurnsRed, her blades start doing freaking SwordBeam attacks made of ''blood''. Then she TurnsRed ''again'' and [[UpToEleven the blood is now on fire]]. And that's not even getting into the amazing atmosphere, the predictably grand music, or the lore implications. It's a little bittersweet having to fight the Plain Doll's template, truth be told.

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** Lady Maria, the DLC's ClimaxBoss, who stands out with possibly the best Gascoigne-like [[DuelBoss duel]] in the entire game. The boss is fast, capable of FlashStep spam, employs two swords for swift hit and run tactics. Then the boss TurnsRed, her blades start doing freaking SwordBeam attacks made of ''blood''. Then she TurnsRed ''again'' and [[UpToEleven the blood is now on fire]].fire. And that's not even getting into the amazing atmosphere, the predictably grand music, or the lore implications. It's a little bittersweet having to fight the Plain Doll's template, truth be told.



** Arikan is hard as hell, but is made awesome by the fact that it's a sword duel where the player is given every badass technique (including an obscure projectile attack, which replaces your default beam) the boss himself can do, and even powers up as he does. Taken UpToEleven in hard mode, where you start with the power of the normal fight's second phase, and then you both ''still power up''. The sheer number of particles and lighting effects will milk your FPS to the last drop, but it's so worth it. In the ''Turbo Edition'', though he isn't the FinalBoss anymore, he gets his own unique battle theme, and if you fight him as Savant, it's a ''drill'' duel rather than a sword duel!

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** Arikan is hard as hell, but is made awesome by the fact that it's a sword duel where the player is given every badass technique (including an obscure projectile attack, which replaces your default beam) the boss himself can do, and even powers up as he does. Taken UpToEleven in In hard mode, where you start with the power of the normal fight's second phase, and then you both ''still power up''. The sheer number of particles and lighting effects will milk your FPS to the last drop, but it's so worth it. In the ''Turbo Edition'', though he isn't the FinalBoss anymore, he gets his own unique battle theme, and if you fight him as Savant, it's a ''drill'' duel rather than a sword duel!



* ''VideoGame/DadSeries'': The 'Dadgame has several epic [[ThatOneBoss (and epically hard)]] bosses for a free flash game. The [[HumongousMecha gigantic Final Weapon]] and its secret counterpart, Final Weapon X, sporting an arsenal that would make many a mech collapse in shame, including bombs, missiles, plasma bolts, lasers, [[EnergyWeapon more lasers,]] [[UpToEleven and even MORE lasers]], plus an [[PuzzleBoss unorthodox way of defeating it compared to most other bosses?]] [[SelfInsertFic Sakupen]], who fires gigantic beams and explosions at you? Phantom, a [[GlitchEntity living glitch]], and also a PuzzleBoss? And Mecha-Death, who seems to have been made of superconcentrated awesome?

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* ''VideoGame/DadSeries'': The 'Dadgame has several epic [[ThatOneBoss (and epically hard)]] bosses for a free flash game. The [[HumongousMecha gigantic Final Weapon]] and its secret counterpart, Final Weapon X, sporting an arsenal that would make many a mech collapse in shame, including bombs, missiles, plasma bolts, lasers, [[EnergyWeapon more lasers,]] [[UpToEleven and even MORE lasers]], lasers, plus an [[PuzzleBoss unorthodox way of defeating it compared to most other bosses?]] [[SelfInsertFic Sakupen]], who fires gigantic beams and explosions at you? Phantom, a [[GlitchEntity living glitch]], and also a PuzzleBoss? And Mecha-Death, who seems to have been made of superconcentrated awesome?



** Also from ''4'' is the fight against Angelo Credo. Think an Alto Angelo but UpToEleven. What's best is being able to [[CatchAndReturn throw his lances back at him]] and open him up to a Devil Bringer attack. Unlike most bosses, Credo is only fought once in the story (and while the battle against Dante does occur twice, it's only the second time that it really gets your blood going, unless you're playing on a higher difficulty at which point both fights can be pretty cool).

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** Also from ''4'' is the fight against Angelo Credo. Think an Alto Angelo but UpToEleven.up to eleven. What's best is being able to [[CatchAndReturn throw his lances back at him]] and open him up to a Devil Bringer attack. Unlike most bosses, Credo is only fought once in the story (and while the battle against Dante does occur twice, it's only the second time that it really gets your blood going, unless you're playing on a higher difficulty at which point both fights can be pretty cool).



** The FinalBattle against the Icon of Sin in ''VideoGame/DoomEternal'' [[UpToEleven manages to top that of the Spider Mastermind from the previous game]]. Instead of being a giant demon head stuck on a wall with his brain exposed, he's now a '''towering demon the size of a goddamn Kaiju'''. The battle itself is just as long and epic as it was all the way back in ''Doom II'', coming complete with Music/MickGordon's most intense track to date, and not only is the boss also covered in armor, he isn't limited to just spitting demons at you this time, making it even more difficult. After you tear down his armor and severely wound him, you finish him off by ''shoving the Crucible right into his brain''. Samuel Hayden's PreAssKickingOneLiner upon reaching the Icon of Sin is also what sells it:

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** The FinalBattle against the Icon of Sin in ''VideoGame/DoomEternal'' [[UpToEleven manages to top that of the Spider Mastermind from the previous game]].game. Instead of being a giant demon head stuck on a wall with his brain exposed, he's now a '''towering demon the size of a goddamn Kaiju'''. The battle itself is just as long and epic as it was all the way back in ''Doom II'', coming complete with Music/MickGordon's most intense track to date, and not only is the boss also covered in armor, he isn't limited to just spitting demons at you this time, making it even more difficult. After you tear down his armor and severely wound him, you finish him off by ''shoving the Crucible right into his brain''. Samuel Hayden's PreAssKickingOneLiner upon reaching the Icon of Sin is also what sells it:
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Removing Flame Bait.


* ''VideoGame/DadSeries'': The 'Dadgame has several epic [[ThatOneBoss (and epically hard)]] bosses for a free flash game. The [[HumongousMecha gigantic Final Weapon]] and its secret counterpart, Final Weapon X, sporting an arsenal that would make many a mech collapse in shame, including bombs, missiles, plasma bolts, lasers, [[EnergyWeapon more lasers,]] [[UpToEleven and even MORE lasers]], plus an [[PuzzleBoss unorthodox way of defeating it compared to most other bosses?]] [[SelfInsertFic Saku]][[GodModeSue pen]], who fires gigantic beams and explosions at you? Phantom, a [[GlitchEntity living glitch]], and also a PuzzleBoss? And Mecha-Death, who seems to have been made of superconcentrated awesome?

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* ''VideoGame/DadSeries'': The 'Dadgame has several epic [[ThatOneBoss (and epically hard)]] bosses for a free flash game. The [[HumongousMecha gigantic Final Weapon]] and its secret counterpart, Final Weapon X, sporting an arsenal that would make many a mech collapse in shame, including bombs, missiles, plasma bolts, lasers, [[EnergyWeapon more lasers,]] [[UpToEleven and even MORE lasers]], plus an [[PuzzleBoss unorthodox way of defeating it compared to most other bosses?]] [[SelfInsertFic Saku]][[GodModeSue pen]], Sakupen]], who fires gigantic beams and explosions at you? Phantom, a [[GlitchEntity living glitch]], and also a PuzzleBoss? And Mecha-Death, who seems to have been made of superconcentrated awesome?
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Klonoa’s lightning attack also reminds me of Fox in Super Smash Bros


* Leorina from ''VideoGame/{{Klonoa}} 2: Lunatea's Veil''. After she goes all OneWingedAngel unwillingly, she begins to skate around the arena. You know those lighting enemies you use to go up really high? When she tries to jump on you, you ''fly up using those to hit her in her weak point''. It doesn't sound that impressive, but actually playing it feels like you're playing ''Dragon Ball Z''. It probably helps that the background music is quite possibly the biggest SugarWiki/AwesomeMusic in the series. For added effect, try yelling "SHORYUKEN!" every time you attack her.

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* Leorina from ''VideoGame/{{Klonoa}} 2: Lunatea's Veil''. After she goes all OneWingedAngel unwillingly, she begins to skate around the arena. You know those lighting enemies you use to go up really high? When she tries to jump on you, you ''fly up using those to hit her in her weak point''. It doesn't sound that impressive, but actually playing it feels like you're playing ''Dragon Ball Z''. It probably helps that the background music is quite possibly the biggest SugarWiki/AwesomeMusic in the series. For added effect, try yelling "SHORYUKEN!" [[Franchise/StreetFighter "SHORYUKEN!"]] or [[VideoGame/SuperSmashBros "FIYAH!"]] every time you attack her.
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This reads choppily as written.


* ''VideoGame/ArcTheLadTwilightOfTheSpirits'' features TwoLinesNoWaiting with DuelingPlayerCharacters. At one point? you take the DuelingPlayerCharacters part ''literal'' - and you must pick between Kharg or Darc. Then fight ''their'' party. And they will use the ''exact'' skills you have given them. Sure, it's nothing after you fought Demon Droguza or Darkham, but that doesn't make it any less fun.

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* ''VideoGame/ArcTheLadTwilightOfTheSpirits'' features TwoLinesNoWaiting with DuelingPlayerCharacters. At one point? point you take the DuelingPlayerCharacters part ''literal'' ''literally'' - and you must pick between Kharg or Darc. Then Darc, then fight ''their'' party. And they will use the ''exact'' skills you have given them. Sure, it's nothing after you fought Demon Droguza or Darkham, but that doesn't make it any less fun.
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* ''VideoGame/ArcTheLadTwilightOfTheSpirit'' features TwoLinesNoWaiting with DuelingPlayerCharacters. At one point? you take the DuelingPlayerCharacters part ''literal'' - and you must pick between Kharg or Darc. Then fight ''their'' party. And they will use the ''exact'' skills you have given them. Sure, it's nothing after you fought Demon Droguza or Darkham, but that doesn't make it any less fun.

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* ''VideoGame/ArcTheLadTwilightOfTheSpirit'' ''VideoGame/ArcTheLadTwilightOfTheSpirits'' features TwoLinesNoWaiting with DuelingPlayerCharacters. At one point? you take the DuelingPlayerCharacters part ''literal'' - and you must pick between Kharg or Darc. Then fight ''their'' party. And they will use the ''exact'' skills you have given them. Sure, it's nothing after you fought Demon Droguza or Darkham, but that doesn't make it any less fun.
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Added DiffLines:

* ''VideoGame/ArcTheLadTwilightOfTheSpirit'' features TwoLinesNoWaiting with DuelingPlayerCharacters. At one point? you take the DuelingPlayerCharacters part ''literal'' - and you must pick between Kharg or Darc. Then fight ''their'' party. And they will use the ''exact'' skills you have given them. Sure, it's nothing after you fought Demon Droguza or Darkham, but that doesn't make it any less fun.

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