History Awesome / WorldofWarcraft

9th Mar '17 3:42:43 PM storymasterb
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** The Vengeance Demon Hunter Artifact isn't one of the famous weapons of Warcraft, but a read of its lore reveals that the Aldrachi Warblades were originally used by the king of a race who defied the Legion. A king so mighty that it took ''Sargeras'' to kill him, and the Aldrachi killed ''millions'' of demons before they were wiped out. Said king, Toranaar, also managed to wound Sargeras in a final act of defiance.
--> ''"The Aldrachi were a proud race. Too proud to serve. Millions of demons died before the Aldrachi were wiped out, and it took Sargeras himself to kill their king."''
21st Dec '16 2:20:18 PM Crinias
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** Just the sight of over a hundred players fighting together against the Burning Legion forces, regardless of their race, class or alingment is a Moment of Awesome for all participants in the scenarios.
* The Death Knight class story in Legion shows that the Ebon Blade is living up to their reputation as "do what must be done to save the world and screw everyone else". [[spoiler:Leading a raid on Undercity (''after Sylvanas has been declared warchief'' even) to rescue Koltira from her brainwashing? Not an issue. And then they shatter any leftover sentiments they may have had with the Argent Crusade by leading a raid on Light's Hope Chapel (remember, the first time this happened they lost horribly) to acquire Tirion Fordring's corpse and raise him as the leader of the new Four Horseman. They ''almost'' win, forcing their way through ''the Paladin class hall'' into Tirion's tomb and besting Lady Liadrin, leaving the tomb defenseless. But then the moment turns completely around as the Holy Light [[DeusExMachina manifests seemingly of its own volition]], leaving the Ebon Blade scrambling back to Acherus with their tails between their legs. Darion is killed during the escape, and re-reanimated as the true fourth Horseman candidate at Bolvar's command. Just like with Tirion at Icecrown Citadel, when It needs to, the Light will (politely) let you know where you can shove it.]]
** The (current) end of the Death Knight Order Hall quests, where you finally get the last of the new Four Horsemen has a hell of a line. [[spoiler: Darion lies dead at your feet after getting the rest of the assault force to safety; but as the Lich King says, "death is for the living"... The Ebon Blade will serve Azeroth eternally, or until they're destroyed, not killed, to the last soldier.]]
** Speaking of [[spoiler:Bolvar Fordragon, the new Lich King has apparently gained full control of the Scourge and intends to use both them and the Ebon Blade against the Burning Legion, and he promotes the player Death Knight to [[TheDragon Dragon]] status as you go through the class questline. He's now an active player in world events, but his actions indicate that [[SealedInsideAPersonShapedCan being the Scourge's can]] has made him [[WellIntentionedExtremist a little brutal]] in his methods. Fire mages will have to deal with him to get their artifact, and while he commends their courage and points them towards it, he warns that he will happily "recruit" them for the Scourge if they die while screwing around on his turf.]]
* Warlocks unlock their order hall by kicking the Legion out of ONE OF THEIR OWN PLANETS and seizing the demon armies for themselves.

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** Just the sight of over a hundred players fighting together against the Burning Legion forces, regardless of their race, class or alingment alignment is a Moment of Awesome for all participants in the scenarios.
* The Death Knight class story in Legion shows that the Ebon Blade is living up to their reputation as "do what must be done to save the world and screw everyone else". [[spoiler:Leading a raid on Undercity (''after Sylvanas has been declared warchief'' even) to rescue Koltira from her brainwashing? Not an issue. And then they shatter any leftover sentiments they may have had with the Argent Crusade by leading a raid on Light's Hope Chapel (remember, the first time this happened they lost horribly) to acquire Tirion Fordring's corpse and raise him as the leader of the new Four Horseman. They ''almost'' win, forcing their way through ''the Paladin class hall'' into Tirion's tomb and besting Lady Liadrin, leaving the tomb defenseless. But then the moment turns completely around as the Holy Light [[DeusExMachina manifests seemingly of its own volition]], leaving the Ebon Blade scrambling back to Acherus with their tails between their legs. Darion is killed during the escape, and re-reanimated as the true fourth Horseman candidate at Bolvar's command. Just like with Tirion at Icecrown Citadel, when It needs to, the Light will (politely) let you know where you can shove it.]]
** The (current) end of the Death Knight Order Hall quests, where you finally get the last of the new Four Horsemen has a hell of a line. [[spoiler: Darion lies dead at your feet after getting the rest of the assault force to safety; but as the Lich King says, "death is for the living"... The Ebon Blade will serve Azeroth eternally, or until they're destroyed, not killed, to the last soldier.]]
** Speaking of [[spoiler:Bolvar Fordragon, the new Lich King has apparently gained full control of the Scourge and intends to use both them and the Ebon Blade against the Burning Legion, and he promotes the player Death Knight to [[TheDragon Dragon]] status as you go through the class questline. He's now an active player in world events, but his actions indicate that [[SealedInsideAPersonShapedCan being the Scourge's can]] has made him [[WellIntentionedExtremist a little brutal]] in his methods. Fire mages will have to deal with him to get their artifact, and while he commends their courage and points them towards it, he warns that he will happily "recruit" them for the Scourge if they die while screwing around on his turf.]]
* Warlocks unlock their order hall by kicking the Legion out of ONE OF THEIR OWN PLANETS and seizing the demon armies for themselves.
scenarios.



* YOU the player are made leader of your classes order. This is especially awesome for Warlocks who completed the Black Harvest questline as you've already slain a member of the Council of the Black Harvest and the remaining members name you their leader.

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* YOU YOU, the player player, are made leader of your classes class' order. This is especially awesome for Warlocks who completed the Black Harvest questline as you've already slain a member of the Council of the Black Harvest and the remaining members name you their leader.



* Genn Greymane deals a ''major'' setback to Sylvanas in the Stormheim finale. [[spoiler:Sylvanas planned to subjugate the Val'kyr Eyir in order to create more using a magical lantern. Suddenly, a loud roar is heard, and Sylvanas is looking around the vault as Genn tells her that her quest for immortality has left her vulnerable, leaping down from the ceiling crying out for vengeance for Varian, Gilneas and his son Liam and knocking Sylvanas down. Genn follows by charging at Sylvanas, though she dodges and shoots a poisoned arrow at his shoulder, and he changes back to his Human form. Sylvanas taunts him by claiming she overestimated him, when Genn [[ExactlyWhatIAimedAt reveals that he snatched her magical lantern in his final charge]] and smashed it on the ground, freeing Eyir. Sylvanas is left shocked and completely speechless as Genn walks out of the vault, snapping the shaft of the arrow and telling her that since she took his son's future, now he took hers.]]
--->'''Genn:''' [[spoiler:[[AndThisIsFor For Varian! For Gilneas!]] '''''[[PunctuatedForEmphasis FOR! MY! SON!!!]]''''']]
** And after [[spoiler: successfully foiling her plans by shattering the lantern]].
--->'''Genn''': You took my son's future. And now: [[EyeForAnEye I've taken yours]].



* After a priest gets his/her first artifact weapon, they go to Netherlight Temple and ''purify a void god'', turning it back into a Naaru.
* Illidan killing Gul'dan in the Nighthold. After two expansions worth of atrocities Gul'dan sees his plans crumble into ash before dying at the hands of the being he tried to exploit in the same way he murdered Varian. Karmic doesn't even come close to describing it, and never does Illidan's [[MemeticMutation memetic]] CatchPhrase '''"[[YouAreNotReady YOU ARE NOT PREPARED!!]]"''' look more fitting in context, you can imagine him saying that.
* The Alliance and the Horde got their teeth kicked in when they assaulted the Broken Shore to stop the Legion - heroes died, the armies were destroyed, and everyone who lived forced to limp back home while the Legion took minor losses. What's happening in patch 7.2? ''Round two.''

to:

* The finale of the Demon Hunter order hall campaign consists of the Illidari taking the Felhammer to a Legion world and killing every demon there with the express purpose of hunting down and killing a pair of traitors, the very ones players got their artifacts from in fact.
* The Death Knight campaign shows that the Ebon Blade is living up to their reputation as "do what must be done to save the world and screw everyone else". [[spoiler:Leading a raid on Undercity (''after Sylvanas has been declared warchief'') to rescue Koltira from her brainwashing? Not an issue. And then they shatter any leftover sentiments they may have had with the Argent Crusade by leading a raid on Light's Hope Chapel (remember, the first time this happened they lost horribly) to acquire Tirion Fordring's corpse and raise him as the leader of the new Four Horseman. They ''almost'' win, forcing their way through ''the Paladin class hall'' into Tirion's tomb and besting Lady Liadrin, leaving the tomb defenseless. But then the moment turns completely around as the Holy Light [[DeusExMachina manifests seemingly of its own volition]], leaving the Ebon Blade scrambling back to Acherus with their tails between their legs. Darion is killed during the escape, and re-reanimated as the true fourth Horseman candidate at Bolvar's command. Just like with Tirion at Icecrown Citadel, when It needs to, the Light will (politely) let you know where you can shove it.]]
** The end of the Death Knight Order Hall quests, where you finally get the last of the new Four Horsemen has a hell of a line. [[spoiler: Darion lies dead at your feet after getting the rest of the assault force to safety; but as the Lich King says, "death is for the living"... The Ebon Blade will serve Azeroth eternally, or until they're destroyed, not killed, to the last soldier.]]
** Speaking of [[spoiler:Bolvar Fordragon, the new Lich King has apparently gained full control of the Scourge and intends to use both them and the Ebon Blade against the Burning Legion, and he promotes the player Death Knight to [[TheDragon Dragon]] status as you go through the class questline. He's now an active player in world events, but his actions indicate that [[SealedInsideAPersonShapedCan being the Scourge's can]] has made him [[WellIntentionedExtremist a little brutal]] in his methods. Fire mages will have to deal with him to get their artifact, and while he commends their courage and points them towards it, he warns that he will happily "recruit" them for the Scourge if they die while screwing around on his turf.]]
* After a priest Priest gets his/her first artifact weapon, they go to Netherlight Temple and ''purify a void god'', turning it back into a Naaru.
* Illidan killing Gul'dan in the Nighthold. After two expansions worth of atrocities Gul'dan sees his plans crumble into ash before dying at the hands of the being he tried to exploit in the same way he murdered Varian. Karmic doesn't even come close to describing it, and never does Illidan's [[MemeticMutation memetic]] CatchPhrase '''"[[YouAreNotReady YOU ARE NOT PREPARED!!]]"''' look more fitting in context, you can imagine him saying that.
* The Alliance and the Horde got their teeth kicked in when they assaulted the Broken Shore to stop the Legion - heroes died, the armies were destroyed, and everyone who lived forced to limp back home while the Legion took minor losses. What's happening in patch 7.2? ''Round two.''
Naaru.



* The finale of the druid order hall campaign, wherein [[spoiler:you enter Malorne's (Cenarius's father's) nightmare of his darkest memory: his death against Archimonde in the War of the Ancients. Atop a copy of Mount Hyjal covered in Emerald Nightmare corruption, Wild Gods like Ursoc, Ursol, and Agamaggan are fighting endless scores of demons. And it all culminates in you fighting alongside Malorne against Archimonde himself to free him from the nightmare.]]
* The finale of the demon hunter order hall campaign consists of the Illidari taking the Felhammer to a Legion world and killing every demon there with the express purpose of hunting down and killing a pair of traitors, the very ones players got their artifacts from in fact.
* The entirety of the warlock campaign certainly counts. Initially you're tasked with helping the remaining council members summon a powerful demon. When one of them screws up the incantation, the entire council is captured and sent to a Legion world. You manage to escape, though you lose the others along the way, only to acquire your artifact and return to kill the Pitlord ruling the world and take over. The campaign then consists of PuttingTheBandBackTogether by attacking another Legion world to rescue the other council members and culminates in enslaving the Eredar Twins and being declared the leader of the Council of the Black Harvest.
* The shaman order hall campaign is awesome on its own right. After repelling a Legion attack on the Maelstrom and claiming your artifact, you reach out to the elements, forging pacts with Neptulon and Therazane, resurrecting the original owner of Thunderfury and helping a new Fire Lord so that they can rise to the empty thrones of Al'akir and Ragnaros and finally unite the four Elemental Lords for the first time since the ordering of Azeroth.
* The warrior order hall campaign involves (almost) single-handedly repelling a Legion invasion of Ulduar then when Hodir is captured and brought to a Legion world, you command an army of Valajar to storm said world and take Hodir back. Particularly noteworthy is slaying demons on felbats by ''jumping'' from bat to bat to kill them.

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* The finale of the druid Druid order hall campaign, wherein [[spoiler:you enter Malorne's (Cenarius's father's) nightmare of his darkest memory: his death against Archimonde in the War of the Ancients. Atop a copy of Mount Hyjal covered in Emerald Nightmare corruption, Wild Gods like Ursoc, Ursol, and Agamaggan are fighting endless scores of demons. And it all culminates in you fighting alongside Malorne against Archimonde himself to free him from the nightmare.]]
* The finale of the demon hunter order hall campaign consists of the Illidari taking the Felhammer to a Legion world and killing every demon there with the express purpose of hunting down and killing a pair of traitors, the very ones players got their artifacts from in fact.
* The entirety of the warlock Warlock campaign certainly counts. Initially you're tasked with helping the remaining council members summon a powerful demon. When one of them screws up the incantation, the entire council is captured and sent to a Legion world. You manage to escape, though you lose the others along the way, only to acquire your artifact and return to kill the Pitlord ruling the world and take over. The campaign then consists of PuttingTheBandBackTogether by attacking another Legion world to rescue the other council members and culminates in enslaving the Eredar Twins and being declared the leader of the Council of the Black Harvest.
* The shaman Shaman order hall campaign is awesome on its own right. After repelling a Legion attack on the Maelstrom and claiming your artifact, you reach out to the elements, forging pacts with Neptulon and Therazane, resurrecting the original owner of Thunderfury and helping a new Fire Lord so that they can rise to the empty thrones of Al'akir and Ragnaros and finally unite the four Elemental Lords for the first time since the ordering of Azeroth.
* The warrior Warrior order hall campaign involves (almost) single-handedly repelling a Legion invasion of Ulduar then when Hodir is captured and brought to a Legion world, you command an army of Valajar to storm said world and take Hodir back. Particularly noteworthy is slaying demons on felbats by ''jumping'' from bat to bat to kill them.them.
* The Rogue order hall campaign has a great spy-fantasy/thriller mood, in which the Uncrowned work to not only undermine the Legion's assassins, spies and agents, but also solve a major conspiracy involving [=SI:7=]. If you have also obtained all Artifacts, by the end you'll have: stalked and killed the Legion's greatest assassin and spy in her own stronghold ''after she has kidnapped you, gotten a blessing from Kil'jaeden, and is expecting you''; stormed an undead pirate stronghold alongside the Bloodsail Buccaneers and infiltrated Stormwind ''twice'', once to stop a cult from destroying it, and once to prevent an impostor Dreadlord from causing all-out war between the Horde and the Alliance. TheGreatestStoryNeverTold sums up the whole campaign pretty well, as only your fellow Uncrowned are witness to your actions.
* Genn Greymane deals a ''major'' setback to Sylvanas in the Stormheim finale. [[spoiler:Sylvanas planned to subjugate the Val'kyr Eyir in order to create more using a magical lantern. Suddenly, a loud roar is heard, and Sylvanas is looking around the vault as Genn tells her that her quest for immortality has left her vulnerable, leaping down from the ceiling crying out for vengeance for Varian, Gilneas and his son Liam and knocking Sylvanas down. Genn follows by charging at Sylvanas, though she dodges and shoots a poisoned arrow at his shoulder, and he changes back to his Human form. Sylvanas taunts him by claiming she overestimated him, when Genn [[ExactlyWhatIAimedAt reveals that he snatched her magical lantern in his final charge]] and smashed it on the ground, freeing Eyir. Sylvanas is left shocked and completely speechless as Genn walks out of the vault, snapping the shaft of the arrow and telling her that since she took his son's future, now he took hers.]]
--->'''Genn:''' [[spoiler:[[AndThisIsFor For Varian! For Gilneas!]] '''''[[PunctuatedForEmphasis FOR! MY! SON!!!]]''''']]
** And after [[spoiler: successfully foiling her plans by shattering the lantern]].
--->'''Genn''': You took my son's future. And now: [[EyeForAnEye I've taken yours]].
* Illidan killing Gul'dan in the Nighthold. After two expansions worth of atrocities Gul'dan sees his plans crumble into ash before dying at the hands of the being he tried to exploit in the same way he murdered Varian. Karmic doesn't even come close to describing it, and never does Illidan's [[MemeticMutation memetic]] CatchPhrase '''"[[YouAreNotReady YOU ARE NOT PREPARED!!]]"''' look more fitting in context, you can imagine him saying that.
* The Alliance and the Horde got their teeth kicked in when they assaulted the Broken Shore to stop the Legion - heroes died, the armies were destroyed, and everyone who lived forced to limp back home while the Legion took minor losses. What's happening in patch 7.2? ''Round two.''



** And TheStinger at the end: [[spoiler: Anduin as an old man, leading an army of Draenei alongside Valen on what appears to be a repaired Exodar (sharp-eyed players will recognize they are in the Trader's Tier), and it's implied they are about to crush the Legion (or maybe even the Void Lords) once and for all with a decisive, final battle]].

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** And TheStinger at the end: [[spoiler: Anduin as an old man, leading an army of Draenei alongside Valen Velen on what appears to be a repaired Exodar (sharp-eyed players will recognize they are in the Trader's Tier), and it's implied they are about to crush the Legion (or maybe even the Void Lords) once and for all with a decisive, final battle]].
21st Dec '16 8:58:49 AM TheSinful
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* The shaman order hall campaign is awesome on its own right. After repelling a Legion attack on the Maelstrom and claiming your artifact, you reach out to the elements, forging pacts with Neptulon and Therazane, resurrecting the original owner of Thunderfury and helping a new Fire Lord so that they can rise to the empty thrones of Al'akir and Ragnaross and finally unite the four Elemental Lords for the first time since the ordering of Azeroth.

to:

* The shaman order hall campaign is awesome on its own right. After repelling a Legion attack on the Maelstrom and claiming your artifact, you reach out to the elements, forging pacts with Neptulon and Therazane, resurrecting the original owner of Thunderfury and helping a new Fire Lord so that they can rise to the empty thrones of Al'akir and Ragnaross Ragnaros and finally unite the four Elemental Lords for the first time since the ordering of Azeroth. Azeroth.
* The warrior order hall campaign involves (almost) single-handedly repelling a Legion invasion of Ulduar then when Hodir is captured and brought to a Legion world, you command an army of Valajar to storm said world and take Hodir back. Particularly noteworthy is slaying demons on felbats by ''jumping'' from bat to bat to kill them.
16th Dec '16 11:25:31 AM blindinkpoet
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* The shaman order hall campaign is awesome on its own right. After repelling a Legion attack on the Maelstrom and claiming your artifact, you reach out to the elements, forging pacts with Neptulon and Therazane, resurrecting the original owner of Thunderfury and helping a new Fire Lord so that they can rise to the empty thrones of Al'akir and Ragnaross and finally unite the four Elemental Lords for the first time since the ordering of Azeroth.
11th Dec '16 3:38:12 AM LadyJaneGrey
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* Another incredibly fun quest is "Welcome to the Machine". (To put this bluntly, ''you'' are the QuestGiver here, and while you'll have that role again for Garrison and Class Hall quests, you can do this much sooner. Sadly, it's Horde-only.)

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* Another incredibly fun quest is "Welcome to the Machine". (To put this bluntly, ''you'' are the QuestGiver here, and while you'll have that role again for Garrison and Class Hall quests, you can do this much sooner.here giving tasks to three [=NPCs=] who are clearly stereotypes of think-headed "noob" players who never pay attention to quest instructions. Sadly, it's Horde-only.)
11th Dec '16 3:30:13 AM LadyJaneGrey
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* One of the most fun quests in the game is "It's Goat Time, Baby" where you have to "nudge" the billy goats from Fuselight with a goblin-made goat-launcher. (And don't worry if you're an animal-rights activist, they land safely.)
* Another incredibly fun quest is "Welcome to the Machine". (To put this bluntly, ''you'' are the QuestGiver here, and while you'll have that role again for Garrison and Class Hall quests, you can do this much sooner. Sadly, it's Horde-only.)
10th Dec '16 8:24:44 PM TheSinful
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* The finale of the demon hunter order hall campaign consists of the Illidari taking the Felhammer to a Legion world and killing every demon there with the express purpose of hunting down and killing a pair of traitors, the very ones players got their artifacts from in fact.
* The entirety of the warlock campaign certainly counts. Initially you're tasked with helping the remaining council members summon a powerful demon. When one of them screws up the incantation, the entire council is captured and sent to a Legion world. You manage to escape, though you lose the others along the way, only to acquire your artifact and return to kill the Pitlord ruling the world and take over. The campaign then consists of PuttingTheBandBackTogether by attacking another Legion world to rescue the other council members and culminates in enslaving the Eredar Twins and being declared the leader of the Council of the Black Harvest.
5th Dec '16 5:45:00 PM Reign
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* The finale of the druid order hall campaign, wherein [[spoiler:you enter Malorne's (Cenarius's father's) nightmare of his darkest memory: his death against Archimonde in the War of the Ancients. Atop a copy of Mount Hyjal covered in Emerald Nightmare corruption, Wild Gods like Ursoc, Ursol, and Agamaggan are fighting endless scores of demons. And it all culminates in you fighting alongside Malorne against Archimonde himself to free him from the nightmare.]]
15th Nov '16 5:10:34 PM JKRoo
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-->'''Chen Stormstout:''' When the Burning Legion arrived, they took much from us. Many of us grieve for our fallen friends. We long for the yesteryears of pece. And like you, I fear the dark days yet to come. But today, is NOT that day. Today, we celebrate the dawn of a new order! Today, we toast to friendship and fellowship! And let us never give up the fight for another tomorrow! To the Grandmaster.

to:

-->'''Chen Stormstout:''' When the Burning Legion arrived, they took much from us. Many of us grieve for our fallen friends. We long for the yesteryears of pece.peace. And like you, I fear the dark days yet to come. But today, is NOT that day. Today, we celebrate the dawn of a new order! Today, we toast to friendship and fellowship! And let us never give up the fight for another tomorrow! To the Grandmaster.
14th Nov '16 11:52:08 PM sgamer82
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* The RousingSpeech given by Chen Stormstout following the conclusion of the Monk campaign.
-->'''Chen Stormstout:''' When the Burning Legion arrived, they took much from us. Many of us grieve for our fallen friends. We long for the yesteryears of pece. And like you, I fear the dark days yet to come. But today, is NOT that day. Today, we celebrate the dawn of a new order! Today, we toast to friendship and fellowship! And let us never give up the fight for another tomorrow! To the Grandmaster.
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