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* The enduring nostalgic popularity of ''[=TwinBee=]'' persists in Japan to this day even though the last game for the series was released back in 1998 (or 1995 if you're talking about the last ShootEmUp made) is because of all the anime, radio dramas, cameos, and related media Konami released or approved of for the franchise.
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* The enduring nostalgic popularity of ''[=TwinBee=]'' persists in Japan to this day even though the last game for the series was released back in 1998 (or 1995 if you're talking about the last ShootEmUp made) is made). Why? It's because of all the anime, radio dramas, cameos, and related media Konami released or approved of for the franchise.
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* The [[https://www.youtube.com/watch?v=ZcqTroB81Ns Japanese commercial]] for ''Pop'n [=TwinBee=]'' was indeed [[ShapedLikeItself pop'n]]. They didn't need to go that hard on the commercial, but they did with its CGI [=TwinBees=] and [=WinBees=] as well as its [[{{Rotoscoping}} rotoscoped]] dance moves for Light and Pastel.
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* The [[https://www.youtube.com/watch?v=ZcqTroB81Ns Japanese commercial]] for ''Pop'n [=TwinBee=]'' was indeed [[ShapedLikeItself pop'n]]. They didn't need to go that hard on the commercial, but they did with its CGI [=TwinBees=] and [=WinBees=] as well as its [[{{Rotoscoping}} rotoscoped]] dance moves for Light and Pastel.Pastel.
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* The [[https://www.youtube.com/watch?v=ZcqTroB81Ns Japanese commercial]] for ''Pop'n [=TwinBee=]'' was indeed pop'n. They didn't need to go that hard on the commercial, but they did with its CGI [=TwinBees=] and [=WinBees=] as well as its [[{{Rotoscoping}} rotoscoped]] dance moves for Light and Pastel.
to:
* The [[https://www.youtube.com/watch?v=ZcqTroB81Ns Japanese commercial]] for ''Pop'n [=TwinBee=]'' was indeed pop'n.[[ShapedLikeItself pop'n]]. They didn't need to go that hard on the commercial, but they did with its CGI [=TwinBees=] and [=WinBees=] as well as its [[{{Rotoscoping}} rotoscoped]] dance moves for Light and Pastel.
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* According to this [[https://www.youtube.com/watch?v=Dh-ISK4mngU video]] about the history of ''[=TwinBee=]'', the ''Gradius'' and ''[=TwinBee=]'' arcade games were actually developed [[DuelingWorks at the same time]] by Creator/{{Konami}} to ensure they'd end up with at least one [[SleeperHit hit]] videogame of the [[QuietlyPerformingSisterShow two]]. What's awesome is that their gamble paid off and both works ended up becoming major successes in the 1980s.
to:
* According to this [[https://www.youtube.com/watch?v=Dh-ISK4mngU video]] about the history of ''[=TwinBee=]'', the ''Gradius'' and ''[=TwinBee=]'' arcade games were actually developed [[DuelingWorks at the same time]] by Creator/{{Konami}} to ensure they'd end up with at least one [[BreakthroughHit hit]] [[SleeperHit hit]] videogame videogame]] of the [[QuietlyPerformingSisterShow two]]. What's awesome is that their gamble paid off and both works ended up becoming major successes in the 1980s.
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* The enduring nostalgic popularity of ''[=TwinBee=]'' persists in Japan to this day even though the last game for the series was released back in 1998 (or 1995 if you're talking about the last ShootEmUp made) because of all the anime, radio dramas, cameos, and related media released for the franchise.
to:
* The enduring nostalgic popularity of ''[=TwinBee=]'' persists in Japan to this day even though the last game for the series was released back in 1998 (or 1995 if you're talking about the last ShootEmUp made) is because of all the anime, radio dramas, cameos, and related media Konami released or approved of for the franchise.
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* The [[https://www.youtube.com/watch?v=ZcqTroB81Ns Japanese commercial]] for ''Pop'n [=TwinBee=]'' was indeed pop'n. They didn't need to go that hard on the commmercial but they did with its CGI [=TwinBees=] and [=WinBees=] as well as [[{{Rotoscoping}} rotoscoped]] dance moves for Light and Pastel.
to:
* The [[https://www.youtube.com/watch?v=ZcqTroB81Ns Japanese commercial]] for ''Pop'n [=TwinBee=]'' was indeed pop'n. They didn't need to go that hard on the commmercial commercial, but they did with its CGI [=TwinBees=] and [=WinBees=] as well as its [[{{Rotoscoping}} rotoscoped]] dance moves for Light and Pastel.
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* The [[https://www.youtube.com/watch?v=ZcqTroB81Ns Japanese commercial]] for ''Pop'n [=TwinBee=]'' was indeed pop'n. They didn't need to go that hard on the commmercial but they did.
to:
* The [[https://www.youtube.com/watch?v=ZcqTroB81Ns Japanese commercial]] for ''Pop'n [=TwinBee=]'' was indeed pop'n. They didn't need to go that hard on the commmercial but they did.did with its CGI [=TwinBees=] and [=WinBees=] as well as [[{{Rotoscoping}} rotoscoped]] dance moves for Light and Pastel.
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Despite being [[SequelDisplacement mostly known]] by its sole [[NoExportForYou NES release]] as ''Stinger'' in the U.S., the ''[=TwinBee=]'' franchise remains part of Japanese pop culture at large and has gone through quite a lot of crowning moments of awesome through the years.
to:
Despite being [[SequelDisplacement mostly known]] by its sole [[NoExportForYou NES release]] as ''Stinger'' ''[[MarketBasedTitle Stinger]]'' in the U.S., the ''[=TwinBee=]'' franchise remains part of Japanese pop culture at large and has gone through quite a lot of crowning moments of awesome through the years.
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* There's a [=TwinBee=] aircraft that exists in real-life! Designed by Joseph W. Gigante in 1965, the United Consultants or [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] was supposed to be an update on the existing Republic Sea Bee amphibious aircraft. With its name, wide nose, and large front window, it's not a gigantic leap to believe that Konami game developers probably [[InspirationForTheWork took inspiration]] from this specific plane in making the first ''[=TwinBee=]'' game.
to:
* There's a [=TwinBee=] aircraft that exists in real-life! Designed by Joseph W. Gigante in 1965, the United Consultants or [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] was supposed to be an update on the existing Republic Sea Bee amphibious aircraft. With its name, wide nose, and large front window, it's not a gigantic leap to believe that Konami game developers probably [[InspirationForTheWork took inspiration]] from this specific plane in making the first ''[=TwinBee=]'' game.game.
* The [[https://www.youtube.com/watch?v=ZcqTroB81Ns Japanese commercial]] for ''Pop'n [=TwinBee=]'' was indeed pop'n. They didn't need to go that hard on the commmercial but they did.
* The [[https://www.youtube.com/watch?v=ZcqTroB81Ns Japanese commercial]] for ''Pop'n [=TwinBee=]'' was indeed pop'n. They didn't need to go that hard on the commmercial but they did.
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* There's a [=TwinBee=] aircraft that exists in real-life! Designed by Joseph W. Gigante in 1965, the United Consultants or [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] was supposed to be an update on the existing Republic Sea Bee amphibious aircraft. With its name, wide nose, and large front window, it's not a gigantic leap to believe that Konami game designers probably [[InspirationForTheWork took inspiration]] from this specific plane.
to:
* There's a [=TwinBee=] aircraft that exists in real-life! Designed by Joseph W. Gigante in 1965, the United Consultants or [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] was supposed to be an update on the existing Republic Sea Bee amphibious aircraft. With its name, wide nose, and large front window, it's not a gigantic leap to believe that Konami game designers developers probably [[InspirationForTheWork took inspiration]] from this specific plane.plane in making the first ''[=TwinBee=]'' game.
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Despite being [[AdaptationDisplacement mostly known]] by its sole [[NoExportForYou NES release]] as ''Stinger'' in the U.S., the ''[=TwinBee=]'' franchise remains part of Japanese pop culture at large and has gone through quite a lot of crowning moments of awesome through the years.
to:
Despite being [[AdaptationDisplacement [[SequelDisplacement mostly known]] by its sole [[NoExportForYou NES release]] as ''Stinger'' in the U.S., the ''[=TwinBee=]'' franchise remains part of Japanese pop culture at large and has gone through quite a lot of crowning moments of awesome through the years.
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* The popularity of ''[=TwinBee=]'' persists in Japan to this day even though the last game for the series was released back in 1998 (or 1995 if you're talking about the last ShootEmUp made) because of all the anime, radio dramas, cameos, and related media released for the franchise, thus making it a part of Japanese pop culture.
to:
* The enduring nostalgic popularity of ''[=TwinBee=]'' persists in Japan to this day even though the last game for the series was released back in 1998 (or 1995 if you're talking about the last ShootEmUp made) because of all the anime, radio dramas, cameos, and related media released for the franchise, thus making it a part of Japanese pop culture.franchise.
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None
Changed line(s) 1,2 (click to see context) from:
Despite being only known by its sole [[NoExportForYou NES release]] as [[AdaptationDisplacement Stinger]] in the U.S., the ''[=TwinBee=]'' franchise remains part of Japanese pop culture at large and has gone through quite a lot of crowning moments of awesome through the years.
to:
Despite being only known [[AdaptationDisplacement mostly known]] by its sole [[NoExportForYou NES release]] as [[AdaptationDisplacement Stinger]] ''Stinger'' in the U.S., the ''[=TwinBee=]'' franchise remains part of Japanese pop culture at large and has gone through quite a lot of crowning moments of awesome through the years.
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Despite being only known by its sole NES debut as [[NoExportForYou Stinger]] in the U.S., the ''[=TwinBee=]'' franchise remains part of Japanese pop culture at large and has gone through quite a lot of crowning moments of awesome in and of itself.
to:
Despite being only known by its sole NES debut as [[NoExportForYou NES release]] as [[AdaptationDisplacement Stinger]] in the U.S., the ''[=TwinBee=]'' franchise remains part of Japanese pop culture at large and has gone through quite a lot of crowning moments of awesome in and of itself.through the years.
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Despite being only known as Stinger in the U.S., [=TwinBee=] is actually part of Japanese pop culture and has gone through quite a lot of crowning moments of awesome itself.
* According to this [[https://www.youtube.com/watch?v=Dh-ISK4mngU video]] about the history of ''[=TwinBee=]'', ''Gradius'' and ''[=TwinBee=]'' were actually developed [[DuelingWorks at the same time]], by Creator/{{Konami}} to ensure they'd end up with at least one [[SleeperHit hit]] videogame of the [[QuietlyPerformingSisterShow two]]. What's awesome is that the gamble paid off and both works ended up being major successes.
* The popularity of ''[=TwinBee=]'' persists in Japan even though the last game for the series was released in 1998 (or 1995 if you're talking about the last ShootEmUp made) because of all the anime, radio dramas, cameos, and related media released for the franchise, thus making it a part of Japanese pop culture.
* According to this [[https://www.youtube.com/watch?v=Dh-ISK4mngU video]] about the history of ''[=TwinBee=]'', ''Gradius'' and ''[=TwinBee=]'' were actually developed [[DuelingWorks at the same time]], by Creator/{{Konami}} to ensure they'd end up with at least one [[SleeperHit hit]] videogame of the [[QuietlyPerformingSisterShow two]]. What's awesome is that the gamble paid off and both works ended up being major successes.
* The popularity of ''[=TwinBee=]'' persists in Japan even though the last game for the series was released in 1998 (or 1995 if you're talking about the last ShootEmUp made) because of all the anime, radio dramas, cameos, and related media released for the franchise, thus making it a part of Japanese pop culture.
to:
Despite being only known by its sole NES debut as Stinger [[NoExportForYou Stinger]] in the U.S., [=TwinBee=] is actually the ''[=TwinBee=]'' franchise remains part of Japanese pop culture at large and has gone through quite a lot of crowning moments of awesome in and of itself.
* According to this [[https://www.youtube.com/watch?v=Dh-ISK4mngU video]] about the history of ''[=TwinBee=]'', the ''Gradius'' and ''[=TwinBee=]'' arcade games were actually developed [[DuelingWorks at the sametime]], time]] by Creator/{{Konami}} to ensure they'd end up with at least one [[SleeperHit hit]] videogame of the [[QuietlyPerformingSisterShow two]]. What's awesome is that the their gamble paid off and both works ended up being becoming major successes.
successes in the 1980s.
* The popularity of ''[=TwinBee=]'' persists in Japan to this day even though the last game for the series was released back in 1998 (or 1995 if you're talking about the last ShootEmUp made) because of all the anime, radio dramas, cameos, and related media released for the franchise, thus making it a part of Japanese pop culture.
* According to this [[https://www.youtube.com/watch?v=Dh-ISK4mngU video]] about the history of ''[=TwinBee=]'', the ''Gradius'' and ''[=TwinBee=]'' arcade games were actually developed [[DuelingWorks at the same
* The popularity of ''[=TwinBee=]'' persists in Japan to this day even though the last game for the series was released back in 1998 (or 1995 if you're talking about the last ShootEmUp made) because of all the anime, radio dramas, cameos, and related media released for the franchise, thus making it a part of Japanese pop culture.
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* There's a [=TwinBee=] aircraft that exists in real-life! Designed by Joseph W. Gigante in 1965, the United Consultants or [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] was supposed to be an update on the existing Republic Sea Bee amphibious aircraft. With its name, blunt nose, and boxy wings, it's not a gigantic leap to believe that Konami game designers probably [[InspirationForTheWork took inspiration]] from this specific plane.
to:
* There's a [=TwinBee=] aircraft that exists in real-life! Designed by Joseph W. Gigante in 1965, the United Consultants or [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] was supposed to be an update on the existing Republic Sea Bee amphibious aircraft. With its name, blunt wide nose, and boxy wings, large front window, it's not a gigantic leap to believe that Konami game designers probably [[InspirationForTheWork took inspiration]] from this specific plane.
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None
Added line(s) 2 (click to see context) :
Despite being only known as Stinger in the U.S., [=TwinBee=] is actually part of Japanese pop culture and has gone through quite a lot of crowning moments of awesome itself.
* According to this [[https://www.youtube.com/watch?v=Dh-ISK4mngU video]] about the history of ''[=TwinBee=]'', ''Gradius'' and ''[=TwinBee=]'' were actually developed [[DuelingWorks at the same time]], by Creator/{{Konami}} to ensure they'd end up with at least one [[SleeperHit hit]] videogame of the [[QuietlyPerformingSisterShow two]]. What's awesome is that the gamble paid off and both works ended up being major successes.
* According to this [[https://www.youtube.com/watch?v=Dh-ISK4mngU video]] about the history of ''[=TwinBee=]'', ''Gradius'' and ''[=TwinBee=]'' were actually developed [[DuelingWorks at the same time]], by Creator/{{Konami}} to ensure they'd end up with at least one [[SleeperHit hit]] videogame of the [[QuietlyPerformingSisterShow two]]. What's awesome is that the gamble paid off and both works ended up being major successes.
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* According to this [[https://www.youtube.com/watch?v=Dh-ISK4mngU video]] about the history of ''[=TwinBee=]'', ''Gradius'' and ''[=TwinBee=]'' were actually developed [[DuelingWorks at the same time]], by Creator/{{Konami}} to ensure they'd end up with at least one [[SleeperHit hit]] videogame of the [[QuietlyPerformingSisterShow two]]. What's awesome is that the gamble paid off and both works ended up being major successes.
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* The popularity of ''[=TwinBee=]'' persists in Japan even though the last game for the series was released in 1998 (or 1995 if you're talking about the last ShootEmUp made) because of all the anime, radio dramas, cameos, and related media released for the franchise, thus making it a part of Japanese pop culture.
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* There's a [=TwinBee=] aircraft that exists in real-life! Designed by Joseph W. Gigante in 1965, the United Consultants or [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] was supposed to be an update on the existing Republic Sea Bee amphibious aircraft. With its name, blunt nose, and boxy wings, it's not a gigantic leap to believe that Konami game designers probably took inspiration from this specific plane.
to:
* There's a [=TwinBee=] aircraft that exists in real-life! Designed by Joseph W. Gigante in 1965, the United Consultants or [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] was supposed to be an update on the existing Republic Sea Bee amphibious aircraft. With its name, blunt nose, and boxy wings, it's not a gigantic leap to believe that Konami game designers probably [[InspirationForTheWork took inspiration inspiration]] from this specific plane.
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None
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* There's a [=TwinBee=] aircraft that exists in real-life! Designed by Joseph W. Gigante in 1965, the United Consultants or [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] was supposed to be an update on existing Republic SeaBee aircraft. With its name, blunt nose, and boxy wings, it's not a gigantic leap to believe that Konami game designers probably took inspiration from this specific plane.
to:
* There's a [=TwinBee=] aircraft that exists in real-life! Designed by Joseph W. Gigante in 1965, the United Consultants or [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] was supposed to be an an update on the existing Republic SeaBee Sea Bee amphibious aircraft. With its name, blunt nose, and boxy wings, it's not a gigantic leap to believe that Konami game designers probably took inspiration from this specific plane.
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* According to this [[https://www.youtube.com/watch?v=Dh-ISK4mngU video]] about the history of ''[=TwinBee=]'', ''Gradius'' and ''[=TwinBee=]'' were actually developed [[DuelingWorks at the same time]], by Creator/{{Konami}} to ensure they'd end up with at least one [[SleeperHit hit]] videogame of the [[QuietlyPerformingSisterShow two]]. What's awesome is that the gamble paid off and both works ended up being major successes.
to:
* According to this [[https://www.youtube.com/watch?v=Dh-ISK4mngU video]] about the history of ''[=TwinBee=]'', ''Gradius'' and ''[=TwinBee=]'' were actually developed [[DuelingWorks at the same time]], by Creator/{{Konami}} to ensure they'd end up with at least one [[SleeperHit hit]] videogame of the [[QuietlyPerformingSisterShow two]]. What's awesome is that the gamble paid off and both works ended up being major successes.successes.
* There's a [=TwinBee=] aircraft that exists in real-life! Designed by Joseph W. Gigante in 1965, the United Consultants or [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] was supposed to be an update on existing Republic SeaBee aircraft. With its name, blunt nose, and boxy wings, it's not a gigantic leap to believe that Konami game designers probably took inspiration from this specific plane.
* There's a [=TwinBee=] aircraft that exists in real-life! Designed by Joseph W. Gigante in 1965, the United Consultants or [[https://en.wikipedia.org/wiki/United_Consultants_Twin_Bee UC-1 Twin Bee]] was supposed to be an update on existing Republic SeaBee aircraft. With its name, blunt nose, and boxy wings, it's not a gigantic leap to believe that Konami game designers probably took inspiration from this specific plane.
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Created new Awesome page for Twin Bee.
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* According to this [[https://www.youtube.com/watch?v=Dh-ISK4mngU video]] about the history of ''[=TwinBee=]'', ''Gradius'' and ''[=TwinBee=]'' were actually developed [[DuelingWorks at the same time]], by Creator/{{Konami}} to ensure they'd end up with at least one [[SleeperHit hit]] videogame of the [[QuietlyPerformingSisterShow two]]. What's awesome is that the gamble paid off and both works ended up being major successes.