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-->'''Artanis''': ''Today'', we retake our homeworld! And with it, our legacy!

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-->'''Artanis''': --->'''Artanis''': ''Today'', we retake our homeworld! And with it, our legacy!
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Awesome moments is spoilers off


*** Kaldalis actually lags behind two of the newcomers in the final charge, only to put on a burst of speed and leap ahead of them to be the first into battle. And that's ''after'' being the last survivor of the vanguard force. [[spoiler: for being such a minor character, the guy went out in one ''hell'' of a blaze of glory]]

to:

*** Kaldalis actually lags behind two of the newcomers in the final charge, only to put on a burst of speed and leap ahead of them to be the first into battle. And that's ''after'' being the last survivor of the vanguard force. [[spoiler: for being such a minor character, the guy went out in one ''hell'' of a blaze of glory]]glory.



* TL;DR: They really shouldn't have had Kaldalis [[spoiler: [[TheyWastedAPerfectlyGoodCharacter die during]] [[KilledOffScreen the first attempt to reclaim Aiur.]]]]

to:

* TL;DR: They really shouldn't have had Kaldalis [[spoiler: [[TheyWastedAPerfectlyGoodCharacter die during]] [[KilledOffScreen the first attempt to reclaim Aiur.]]]]
]]



* The first mission in the main campaign involves the Protoss going all-out in reclaiming Aiur, in all its suitably epic glory. [[spoiler:Granted it doesn't last long, due to Amon corrupting the Khala]], but nonetheless you catch a glimpse of the Protoss at their best even for a relatively brief moment. Made especially awesome by this mission blowing the opening missions of the other campaigns straight out of the water in terms of sheer scale. ''Wings'' had Raynor and a squad of Marines performing minor sabotage, and ''Heart'' had Kerrigan derailing Valerian's lab experiment. ''Legacy'' instead opens with ''a huge Protoss army sweeping across the surface of Aiur, destroying everything in their path''.
* When Artanis comes to Karax's rescue on Aiur, he doesn't mess around. He finishes the encounter by tearing a zergling to shreds ''with his bare hands'' in a GoryDiscretionShot. [[spoiler: Zeratul's death left him with grief and fury, and this scene shows it.]]]]
* On that subject, [[spoiler: Zeratul's death itself. Artanis has been taken over by Amon, and it seems there is no hope. The only way to save Artanis, and by extension the rest of the Protoss, is to cut his nerve cords to free him from control. So Zeratul fights him one on one, being badly injured, but finally managing to cut the cords [[HeroicSacrifice at the cost of his own life.]]]]
--> [[spoiler: '''Amon''']] [[spoiler: This body, all protoss, are mine! I will shatter this corrupt cycle. You shall not stand against me.]]
--> [[spoiler: '''Zeratul''']] [[spoiler: [[DefiantToTheEnd My life... for Aiur!]]]]

to:

* The first mission in the main campaign involves the Protoss going all-out in reclaiming Aiur, in all its suitably epic glory. [[spoiler:Granted Granted it doesn't last long, due to Amon corrupting the Khala]], but nonetheless you catch a glimpse of the Protoss at their best even for a relatively brief moment. Made especially awesome by this mission blowing the opening missions of the other campaigns straight out of the water in terms of sheer scale. ''Wings'' had Raynor and a squad of Marines performing minor sabotage, and ''Heart'' had Kerrigan derailing Valerian's lab experiment. ''Legacy'' instead opens with ''a huge Protoss army sweeping across the surface of Aiur, destroying everything in their path''.
* When Artanis comes to Karax's rescue on Aiur, he doesn't mess around. He finishes the encounter by tearing a zergling to shreds ''with his bare hands'' in a GoryDiscretionShot. [[spoiler: Zeratul's death left him with grief and fury, and this scene shows it.]]]]
it.
* On that subject, [[spoiler: Zeratul's death itself. Artanis has been taken over by Amon, and it seems there is no hope. The only way to save Artanis, and by extension the rest of the Protoss, is to cut his nerve cords to free him from control. So Zeratul fights him one on one, being badly injured, but finally managing to cut the cords [[HeroicSacrifice at the cost of his own life.]]]]
]]
--> [[spoiler: '''Amon''']] [[spoiler: '''Amon''': This body, all protoss, are mine! I will shatter this corrupt cycle. You shall not stand against me.]]
--> [[spoiler: '''Zeratul''']] [[spoiler:
\\
'''Zeratul''':
[[DefiantToTheEnd My life... for Aiur!]]]]Aiur!]]



** How advanced were the ancient Protoss? Take one look at the Spear of Adun's power core and you'll know. [[spoiler: It's a bona-fide DysonSphere around a ''synthetic'' star. The ancient Protoss were so advanced that they could ''build'' miniature stars to harvest energy from, and given how Protoss 'eat' sunlight for nourishment, this means it can also sustain the entire Arkship's population with its light]]
** It is capable of manufacturing everything the Protoss can think of in such a scale that you won't even notice it when [[spoiler: Shakuras is blown up]]. Remember: [[spoiler: All those structures you are warping in were originally built on Auir for quick deployment. After Auir was lost, Shakuras became the new manufacturing hub. After it is blown up, only the Spear of Adun remains; and it is capable of rivaling the construction of an entire planet's worth of HigherTechSpecies engineers.]]

to:

** How advanced were the ancient Protoss? Take one look at the Spear of Adun's power core and you'll know. [[spoiler: It's a bona-fide DysonSphere around a ''synthetic'' star. The ancient Protoss were so advanced that they could ''build'' miniature stars to harvest energy from, and given how Protoss 'eat' sunlight for nourishment, this means it can also sustain the entire Arkship's population with its light]]
light
** It is capable of manufacturing everything the Protoss can think of in such a scale that you won't even notice it when [[spoiler: Shakuras is blown up]]. up. Remember: [[spoiler: All those structures you are warping in were originally built on Auir for quick deployment. After Auir was lost, Shakuras became the new manufacturing hub. After it is blown up, only the Spear of Adun remains; and it is capable of rivaling the construction of an entire planet's worth of HigherTechSpecies engineers.]]



** The Spear of Adun is MadeOfIndestructium. This is a vessel capable of going up against multiple ambushing Terran battlecruisers and coming out victorious looking only a little worse for wear. [[spoiler: Only the ''entire'' Golden Armada ramming it does any meaningful damage, but even ''that'' was still repairable (The vessel is back in shape in the epilogue campaign)]].

to:

** The Spear of Adun is MadeOfIndestructium. This is a vessel capable of going up against multiple ambushing Terran battlecruisers and coming out victorious looking only a little worse for wear. [[spoiler: Only the ''entire'' Golden Armada ramming it does any meaningful damage, but even ''that'' was still repairable (The vessel is back in shape in the epilogue campaign)]].campaign).



* [[https://www.youtube.com/watch?v=v0kcHS0Tcu0 This scene]] as Artanis is about to overload the Xel-Naga Temple of Shakuras [[spoiler:resulting in blowing it up]] is pretty awesome itself. After he overloads the temple, a bunch of Zerg overrun him. He manages to take them on, but he gets buried under a pile of Zerglings. He then channels Dark Templar energy to take out the rest of the Zerg right before the explosion occurs, with even an UnflinchingWalk occurring. Artanis gets warped out fortunately.

to:

* [[https://www.youtube.com/watch?v=v0kcHS0Tcu0 This scene]] as Artanis is about to overload the Xel-Naga Temple of Shakuras [[spoiler:resulting resulting in blowing it up]] up is pretty awesome itself. After he overloads the temple, a bunch of Zerg overrun him. He manages to take them on, but he gets buried under a pile of Zerglings. He then channels Dark Templar energy to take out the rest of the Zerg right before the explosion occurs, with even an UnflinchingWalk occurring. Artanis gets warped out fortunately.



** Furthermore, after this moment, Vorazun acknowledges that the feat that Artanis has performed is basically a hardcore version of a ritual that Dark Templar undergo to prove their readiness, meaning that Artanis has now become worthy of both the Khala ''and'' Dark Templar, much like Tassadar before him. Taking [[spoiler:Zeratul]]'s narration during the fight into account, this moment also serves as a PassingTheTorch situation for Artanis, who was mentored too by Zeratul in the ways of the Nerazim, not to mention [[spoiler: he's the last Protoss to ever perform the Shadow Walk ritual on Shakuras.]]

to:

** Furthermore, after this moment, Vorazun acknowledges that the feat that Artanis has performed is basically a hardcore version of a ritual that Dark Templar undergo to prove their readiness, meaning that Artanis has now become worthy of both the Khala ''and'' Dark Templar, much like Tassadar before him. Taking [[spoiler:Zeratul]]'s Zeratul's narration during the fight into account, this moment also serves as a PassingTheTorch situation for Artanis, who was mentored too by Zeratul in the ways of the Nerazim, not to mention [[spoiler: he's the last Protoss to ever perform the Shadow Walk ritual on Shakuras.]]



** The cutscene at the end is plenty awesome as well. Both Artanis and Kerrigan succeed in reaching [[spoiler: the Xel'Naga, only to find that they are all dead]], at which point Amon forces a vision into Artanis of [[spoiler: his new host body]] and basically telling Artanis that he will bring an end to all life in the galaxy. Artanis falls to the ground and the door opens behind them to the roar of the Hybrid, only for him to simply stand up and deliver this [[ShutUpHannibal succinct reply]], punctuated by igniting his psi-blade and [[spoiler: Zeratul's warp blade]].

to:

** The cutscene at the end is plenty awesome as well. Both Artanis and Kerrigan succeed in reaching [[spoiler: the Xel'Naga, only to find that they are all dead]], at which point Amon forces a vision into Artanis of [[spoiler: his new host body]] body and basically telling Artanis that he will bring an end to all life in the galaxy. Artanis falls to the ground and the door opens behind them to the roar of the Hybrid, only for him to simply stand up and deliver this [[ShutUpHannibal succinct reply]], punctuated by igniting his psi-blade and [[spoiler: Zeratul's warp blade]].blade.



* The duel between [[spoiler:Alarak]] and Ma'lash is one of the most creative, unique missions in the game, with great atmosphere. The two are dueling in an arena spanning the map, where the winner must drive his opponent back to the edge of a pit and knock him into it. By the laws of the duel, outsiders can't directly interfere, but they ''can'' lend their psionic energy to the duelist they favor to aid them. The mission thus amounts to the player providing an "escort" of units to lend their power to [[spoiler:Alarak]] as he slowly beats Ma'lash back and eventually throws him to his death, while the Tal'darim aid Ma'lash to allow him to do the same.
** [[spoiler: After Ma'lash is thrown to his death in the Pit of Sacrifice, Alarak addresses the Tal'darim with a speech so awesome the Tal'darim were ''cheering'' for him after he finishes.]]
---> [[spoiler: '''Alarak''': Tal'darim! [[AsskickingEqualsAuthority By the Rite of Rak'shir, I am your Highlord!]] Listen and obey! Ma'lash promised you lies. There is no ascension. The Tal'darim will never be uplifted and become hybrid. Amon betrayed us, and for this, [[PunctuatedForEmphasis He. Must. Die!]]]]
** Shortly before the ending cinematic, there's an awesome BadassBoast from [[spoiler:Alarak]].
---> '''Ma'lash:''' Our master has already won, [[spoiler:Alarak]]! You will lead our people to their doom. \\
'''[[spoiler:Alarak]]:''' You are right about one thing, Ma'lash: I ''will'' lead them!
* Karax after the platform mission. He has to destroy the Moebius asteroid base without any real support and barely any minerals available for mining on the map. While the Protoss caste system would not allow Artanis to bestow the title of Templar on a mere engineer, Artanis basically says ScrewTheRulesImDoingWhatsRight and bestows the title anyway. Even [[spoiler:Alarak]] seemed impressed by the feat Karax pulled off.

to:

* The duel between [[spoiler:Alarak]] Alarak and Ma'lash is one of the most creative, unique missions in the game, with great atmosphere. The two are dueling in an arena spanning the map, where the winner must drive his opponent back to the edge of a pit and knock him into it. By the laws of the duel, outsiders can't directly interfere, but they ''can'' lend their psionic energy to the duelist they favor to aid them. The mission thus amounts to the player providing an "escort" of units to lend their power to [[spoiler:Alarak]] Alarak as he slowly beats Ma'lash back and eventually throws him to his death, while the Tal'darim aid Ma'lash to allow him to do the same.
** [[spoiler: After Ma'lash is thrown to his death in the Pit of Sacrifice, Alarak addresses the Tal'darim with a speech so awesome the Tal'darim were ''cheering'' for him after he finishes.]]
finishes.
---> [[spoiler: '''Alarak''': Tal'darim! [[AsskickingEqualsAuthority By the Rite of Rak'shir, I am your Highlord!]] Listen and obey! Ma'lash promised you lies. There is no ascension. The Tal'darim will never be uplifted and become hybrid. Amon betrayed us, and for this, [[PunctuatedForEmphasis He. Must. Die!]]]]
Die!]]
** Shortly before the ending cinematic, there's an awesome BadassBoast from [[spoiler:Alarak]].
Alarak.
---> '''Ma'lash:''' Our master has already won, [[spoiler:Alarak]]! Alarak! You will lead our people to their doom. \\
'''[[spoiler:Alarak]]:''' '''Alarak:''' You are right about one thing, Ma'lash: I ''will'' lead them!
* Karax after the platform mission. He has to destroy the Moebius asteroid base without any real support and barely any minerals available for mining on the map. While the Protoss caste system would not allow Artanis to bestow the title of Templar on a mere engineer, Artanis basically says ScrewTheRulesImDoingWhatsRight and bestows the title anyway. Even [[spoiler:Alarak]] Alarak seemed impressed by the feat Karax pulled off.



* Notice that while Amon talks / boasts a lot, his threats have little bite after the protoss are done with their objectives. After [[spoiler: acquiring the Spear of Adun]], the protoss are actually raking in victories that matter ([[spoiler: integrating the Purifiers, rescuing the Nerazim and allying with the Tal'darim]]). In short, the protoss are [[DidYouJustPunchOutCthulhu Punching Out their uplifter]] throughout the main campaign.

to:

* Notice that while Amon talks / boasts a lot, his threats have little bite after the protoss are done with their objectives. After [[spoiler: acquiring the Spear of Adun]], the protoss are actually raking in victories that matter ([[spoiler: integrating (integrating the Purifiers, rescuing the Nerazim and allying with the Tal'darim]]).Tal'darim). In short, the protoss are [[DidYouJustPunchOutCthulhu Punching Out their uplifter]] throughout the main campaign.



** When Vorazun and [[spoiler:Alarak]] fight their way through the Citadel of the Executor to destroy the [[spoiler:psi-matrix power unit]], they find the door to it is sealed, when [[spoiler:Alarak]] has an idea and orders Vorazun to guard him while he charges energy. You're expecting him to charge power to break down the door, right? '''Wrong'''. [[spoiler:He charges power and blasts a laser ''through'' the door into the power unit and obliterates it]]. Even Vorazun is stunned.

to:

** When Vorazun and [[spoiler:Alarak]] Alarak fight their way through the Citadel of the Executor to destroy the [[spoiler:psi-matrix psi-matrix power unit]], unit, they find the door to it is sealed, when [[spoiler:Alarak]] Alarak has an idea and orders Vorazun to guard him while he charges energy. You're expecting him to charge power to break down the door, right? '''Wrong'''. [[spoiler:He He charges power and blasts a laser ''through'' the door into the power unit and obliterates it]].it. Even Vorazun is stunned.



* Three words. [[spoiler: En Taro Artanis!]]
** Double points for Artanis being the first ever living Protoss that is honored/addressed this way, because the phrase ("in honor of" in Khalani) is usually reserved for dead legends among their race: Adun, Tassadar and [[spoiler:Zeratul.]]
* In the penultimate mission of the main campaign, the part when [[spoiler: the entire freaking Protoss fleet, including Cybros, a.k.a. ''the Purifier Space Station'' (which has purged all Zerg life on Endion in ''one shot'') [[OrbitalBombardment fire their weapons]] on Amon's physical body to destroy it, sublimated by his [[BigNo pain scream]]]]. To be fair, he deserves this pain.
* Prior to the final battle, Artanis gives a speech to the assembled Protoss that mirrors his speech in the Overmind's vision from "In Utter Darkness," and at times he directly quotes it. However, it's even ''more'' awesome here: [[spoiler:in the vision, Artanis was giving the speech to the Protoss as they fought to the death against impossible odds; here, he gives it as they prepare to purify Amon from the Khala and free the rest of their race from his control.]]
-->'''Artanis''': "My brethren, hear me! [[DarkestHour For there is little time left]]. [[TheRemnant All that remains of our race, of our civilization, are those that stand beside you now]]. [[spoiler: [[MindControl and those corrupted on the surface below]]]]. [[HigherTechSpecies Our kind once stood as stewards of a galaxy full of promise]]. In our pride and division, we failed that sacred charge and [[DyingRace fell to ruin]]. The Khala, designed to bring unity, [[spoiler: ultimately only aided those divisions. Its hope was a lie. Today, that lie must come to its end, And with it, our [[CantArgueWithElves prejudice and arrogance]] must become a thing of the past. [[RousingSpeech For we now fight in the belief that our kind has not seen its end. That we Protoss can stand bound by a belief in unity. And that we Protoss can forge a mighty new civilization]]]]. [[FireForgedFriends Trust each other in the fight ahead]]. [[BackToBackBadasses Strike as one will]]! [[RousingSpeech Let our]] LastStand [[DefiantToTheEnd burn a memory so bright that we will be known throughout eternity]]"
** It also serves as a complete counterpoint to how the Protoss began their struggle against the threat Amon presented in the original campaign, being divided among themselves as the Conclave would rather watch the Protoss fight fruitlessly against the Overmind and go into a civil war as a final desperate attack is committed by Tassadar just to buy Artanis and his people some time to survive and find refuge in the lands of their enemy only for their divisions to cause a second bloody civil war that resulted in the [[spoiler: deaths of Fenix, Raszagal and Aldaris]]. Here they are more united than ever against the Zerg and Amon's forces and they will win and be free from Amon's control
** For that matter, the final mission itself. It directly mirrors "In Utter Darkness" in terms of gameplay, with the player defending against endless waves of Zerg with the help from Protoss units, but the story is a complete reversal. [[spoiler:The Protoss are defending the Keystone as it charges to expel Amon from the Khala, freeing the Protoss from him and dealing him a crippling blow that will basically shut down his plans for the time being.]]
** And a FridgeBrilliance reason for ''why'' the final mission mirrors "In Utter Darkness". In that mission it was implied that the Protoss were the last stand against Amon because by that time he had used the Zerg and the Hybrid to kill all other life in the galaxy but the Protoss. Here, Amon's army consists of primarily Zerg because [[spoiler:they're ''all he has left'' -- Alarak has taken control of the Tal'darim and joined Artanis, Moebius Corps is destroyed, and their Hybrid production facilities are in ruins. And Amon only sends the Golden Armada at you in small waves because with the psi matrix destroyed he can't warp them back to Aiur, he's using what he has as they arrive the slow way. And for that matter, Amon's Brood isn't in the best of shape anyway with substantial numbers of them being destroyed on Shakuras and Cybros.]] This mission isn't about the Protoss mounting their final stand against Amon before they die, it's about Amon throwing everything he has at the Protoss in desperation, trying to break them before he is defeated -- and it isn't enough.

to:

* Three words. [[spoiler: En Taro Artanis!]]
Artanis!
** Double points for Artanis being the first ever living Protoss that is honored/addressed this way, because the phrase ("in honor of" in Khalani) is usually reserved for dead legends among their race: Adun, Tassadar and [[spoiler:Zeratul.]]
Zeratul.
* In the penultimate mission of the main campaign, the part when [[spoiler: the entire freaking Protoss fleet, including Cybros, a.k.a. ''the Purifier Space Station'' (which has purged all Zerg life on Endion in ''one shot'') [[OrbitalBombardment fire their weapons]] on Amon's physical body to destroy it, sublimated by his [[BigNo pain scream]]]].scream]]. To be fair, he deserves this pain.
* Prior to the final battle, Artanis gives a speech to the assembled Protoss that mirrors his speech in the Overmind's vision from "In Utter Darkness," and at times he directly quotes it. However, it's even ''more'' awesome here: [[spoiler:in in the vision, Artanis was giving the speech to the Protoss as they fought to the death against impossible odds; here, he gives it as they prepare to purify Amon from the Khala and free the rest of their race from his control.]]
control.
-->'''Artanis''': "My brethren, hear me! [[DarkestHour For there is little time left]]. [[TheRemnant All that remains of our race, of our civilization, are those that stand beside you now]]. [[spoiler: [[MindControl now]][[MindControl and those corrupted on the surface below]]]].below]]. [[HigherTechSpecies Our kind once stood as stewards of a galaxy full of promise]]. In our pride and division, we failed that sacred charge and [[DyingRace fell to ruin]]. The Khala, designed to bring unity, [[spoiler: ultimately only aided those divisions. Its hope was a lie. Today, that lie must come to its end, And with it, our [[CantArgueWithElves prejudice and arrogance]] must become a thing of the past. [[RousingSpeech For we now fight in the belief that our kind has not seen its end. That we Protoss can stand bound by a belief in unity. And that we Protoss can forge a mighty new civilization]]]].civilization]]. [[FireForgedFriends Trust each other in the fight ahead]]. [[BackToBackBadasses Strike as one will]]! [[RousingSpeech Let our]] LastStand [[DefiantToTheEnd burn a memory so bright that we will be known throughout eternity]]"
** It also serves as a complete counterpoint to how the Protoss began their struggle against the threat Amon presented in the original campaign, being divided among themselves as the Conclave would rather watch the Protoss fight fruitlessly against the Overmind and go into a civil war as a final desperate attack is committed by Tassadar just to buy Artanis and his people some time to survive and find refuge in the lands of their enemy only for their divisions to cause a second bloody civil war that resulted in the [[spoiler: deaths of Fenix, Raszagal and Aldaris]].Aldaris. Here they are more united than ever against the Zerg and Amon's forces and they will win and be free from Amon's control
** For that matter, the final mission itself. It directly mirrors "In Utter Darkness" in terms of gameplay, with the player defending against endless waves of Zerg with the help from Protoss units, but the story is a complete reversal. [[spoiler:The The Protoss are defending the Keystone as it charges to expel Amon from the Khala, freeing the Protoss from him and dealing him a crippling blow that will basically shut down his plans for the time being.]]
being.
** And a FridgeBrilliance reason for ''why'' the final mission mirrors "In Utter Darkness". In that mission it was implied that the Protoss were the last stand against Amon because by that time he had used the Zerg and the Hybrid to kill all other life in the galaxy but the Protoss. Here, Amon's army consists of primarily Zerg because [[spoiler:they're they're ''all he has left'' -- Alarak has taken control of the Tal'darim and joined Artanis, Moebius Corps is destroyed, and their Hybrid production facilities are in ruins. And Amon only sends the Golden Armada at you in small waves because with the psi matrix destroyed he can't warp them back to Aiur, he's using what he has as they arrive the slow way. And for that matter, Amon's Brood isn't in the best of shape anyway with substantial numbers of them being destroyed on Shakuras and Cybros.]] This mission isn't about the Protoss mounting their final stand against Amon before they die, it's about Amon throwing everything he has at the Protoss in desperation, trying to break them before he is defeated -- and it isn't enough.



-->'''Karax''': Hierarch, the zerg surround us, but what of the [[spoiler: Golden Armada]]? Disabling the psi-matrix delayed their return, but-
-->'''Artanis''': Amon will bring the full might of [[spoiler: the Great Fleet]] to bear against us, of that there is no doubt. But we shall not break. We are the Daelaam, united as never before. En taro Adun! En taro Tassadar! En taro [[spoiler: Zeratul]]!
* The end of the main campaign also banished the notion that the protoss was a stagnant, DyingRace. [[spoiler: The integration of the Purifiers meant that one does not even have to be of flesh and blood to be counted as protoss. The old caste system was abandoned, meaning now ''all'' Protoss can train as warriors. Also, with the abandonment of the Khala, the protoss become truly free, but will exercise their new-found freedom cautiously due to the mistakes of the past.]]

to:

-->'''Karax''': Hierarch, the zerg surround us, but what of the [[spoiler: Golden Armada]]? Armada? Disabling the psi-matrix delayed their return, but-
-->'''Artanis''': Amon will bring the full might of [[spoiler: the Great Fleet]] Fleet to bear against us, of that there is no doubt. But we shall not break. We are the Daelaam, united as never before. En taro Adun! En taro Tassadar! En taro [[spoiler: Zeratul]]!
Zeratul!
* The end of the main campaign also banished the notion that the protoss was a stagnant, DyingRace. [[spoiler: The integration of the Purifiers meant that one does not even have to be of flesh and blood to be counted as protoss. The old caste system was abandoned, meaning now ''all'' Protoss can train as warriors. Also, with the abandonment of the Khala, the protoss become truly free, but will exercise their new-found freedom cautiously due to the mistakes of the past.]]



* The ending of the main campaign. [[spoiler: Amon's banished to the Void, the Purifiers and Nerazim take up their rightful places as equals in protoss society, and reconstruction on Aiur is on at full speed.]]
* The epilogue campaign has [[spoiler: all three races entering the Void itself to get rid of Amon for good. Fighting him on his home turf is tough, but between the three races, they pulled it off.]] It was also an awesome subversion of the NotQuiteDead trope. Blizzard ''loves'' to bring "killed" villains back to life, and [[spoiler: Amon]] had the perfect excuse of [[spoiler: belonging to an entire race where DeathIsASlapOnTheWrist]]. Given his importance to the lore and the certainty of a Starcraft III, he seemed a shoo-in for a [[RecurringCharacter Recurring Villain]].[[spoiler:Yet Raynor, Artanis, and Kerrigan refuse to put up with that crap, and [[DefiedTrope go the extra distance to ensure that the bastard won't be coming back]].]]
* In the Epilogue chapter, [[spoiler: Valerian sent his men ''into the freaking Void'' to help Raynor]]. At long last, the main terran faction finally established itself as being able to do good. ''Big'' good.
* The confrontation between [[spoiler:Stukov and Duran/Narud]] gives fans the exchange they've wanted for years, before [[spoiler:Stukov]] personally deals the killing blow to the bastard.
-->[[spoiler:'''Stukov''']]: Hello, [[spoiler:Duran]]. Do you remember what you did to me? \\
[[spoiler:'''Narud''']]: [[spoiler:Stukov]]... you have come to gloat, haven't you. \\
[[spoiler:'''Stukov''']]: No. I've come to [[IronicEcho say good night, you son of a bitch]].

to:

* The ending of the main campaign. [[spoiler: Amon's banished to the Void, the Purifiers and Nerazim take up their rightful places as equals in protoss society, and reconstruction on Aiur is on at full speed.]]
speed.
* The epilogue campaign has [[spoiler: all three races entering the Void itself to get rid of Amon for good. Fighting him on his home turf is tough, but between the three races, they pulled it off.]] It was also an awesome subversion of the NotQuiteDead trope. Blizzard ''loves'' to bring "killed" villains back to life, and [[spoiler: Amon]] Amon had the perfect excuse of [[spoiler: belonging to an entire race where DeathIsASlapOnTheWrist]].DeathIsASlapOnTheWrist. Given his importance to the lore and the certainty of a Starcraft III, he seemed a shoo-in for a [[RecurringCharacter Recurring Villain]].[[spoiler:Yet [Yet Raynor, Artanis, and Kerrigan refuse to put up with that crap, and [[DefiedTrope go the extra distance to ensure that the bastard won't be coming back]].]]
back]].
* In the Epilogue chapter, [[spoiler: Valerian sent his men ''into the freaking Void'' to help Raynor]].Raynor. At long last, the main terran faction finally established itself as being able to do good. ''Big'' good.
* The confrontation between [[spoiler:Stukov Stukov and Duran/Narud]] Duran/Narud gives fans the exchange they've wanted for years, before [[spoiler:Stukov]] Stukov personally deals the killing blow to the bastard.
-->[[spoiler:'''Stukov''']]: -->'''Stukov''': Hello, [[spoiler:Duran]].Duran. Do you remember what you did to me? \\
[[spoiler:'''Narud''']]: [[spoiler:Stukov]]...'''Narud''': Stukov... you have come to gloat, haven't you. \\
[[spoiler:'''Stukov''']]: '''Stukov''': No. I've come to [[IronicEcho say good night, you son of a bitch]].



* Even in the Prologue, Talis, a praetor who we only know for a short time, launches into a [[YouShallNotPass You Shall Not Pass]] against the masses of Tal'darim and hybrid so Zeratul could escape the temple and go on to save their people [[spoiler: before making a presumed [[HeroicSacrifice Heroic Sacrifice]]]], and as she does, in true, badass Protoss fashion, Talis looses a massive "[[BattleCry FOR AIUR!]]", which almost blew out this troper's speakers.

to:

* Even in the Prologue, Talis, a praetor who we only know for a short time, launches into a [[YouShallNotPass You Shall Not Pass]] against the masses of Tal'darim and hybrid so Zeratul could escape the temple and go on to save their people [[spoiler: before making a presumed [[HeroicSacrifice Heroic Sacrifice]]]], Sacrifice]], and as she does, in true, badass Protoss fashion, Talis looses a massive "[[BattleCry FOR AIUR!]]", which almost blew out this troper's speakers.

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*** His third prestige, Dutiful Dogwalker, lets him bring the Odin around almost constantly, without needing Tychus himself to pilot it. The Big Red Button being unavailable is more than made up by the overwhelming presence of the titanic engine of destruction leading the charge. It is little wonder that it is considered one of his most reliable prestiges, and is often the go-to choice in Brutal+ modes, being able to counter almost any randomly generated combination of mutators.

to:

*** His third prestige, Dutiful Dogwalker, lets him bring the Odin around almost constantly, without needing Tychus himself to pilot it. The Big Red Button being unavailable is more than made up by the overwhelming presence of the titanic engine of destruction leading the charge. It is little wonder that it is considered one of his most reliable prestiges, and is often the go-to choice in Brutal+ modes, being able to counter almost any randomly generated combination of mutators. Combine it with the percent health healing from Rattlesnake and watch it simply ''eat'' the best Amon can throw at it without so much as noticing.


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*** The second, Principal Prolateriat reduces the cost of his Royal Guard significantly and doubles their experience growth at the cost of making them take up half again as much supply. This is of little consequence as fully leveled Royal Guards are just ''that'' strong, and are no longer nearly as limited by the need to gather experience to reach their power spikes. Feel free to laugh like a maniac your ludicrously elite unit of supersoldiers minces Amon's best without so much as slowing down.

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** Raynor's first prestige, while depriving him of the good old MULEs, lets him command an ''absurdly'' tanky infantry army, even capable of withstanding multiple psionic storms in the face. His second prestige enables his mechanical units to use stim packs, briefly doubling their attack speed. His third prestige, Rebel Raider, enables to field a stupendously large fleet, with said fleet also drastically reducing the cooldown of his top bar abilities, to the point where the Hyperion can be called upon almost constantly in the later half of a game.
** Swann's first prestige, Heavy Weapons Specialist, refers to the magic that is the modified Draaken Laser Drill: the beam now does splash damage, slows all affected units, and locks on targets almost instantly. Although this one is more subtle and has its fair share of drawbacks - losing Concentration Beam and Pulse Cannon altogether - the ability to effortlessly subdue entire squadrons of enemies or dangerous shapeless horrors safely is by no means something to be taken lightly. Over time, this prestige has now grown on many a Swann user, and even its haters cannot deny that it excels at least in its own niches.
** Nova's first prestige, Soldier of Fortune, finally enables her to field a large army: more specifically, although her maximum supply remains the same, she can now pick one part of her tech tree and massively speed up production from it, at the cost of slowing down everything else even further. She can now choose to lead a full company of elite infantry, an army of vehicles, or a massive squadron of starships and planes. Her second prestige, Tactical Navigator, lets her use the Griffin's transport four times as often, at the cost of quadrupling the cooldown of the Griffin's airstrike. This gives her a nearly unparalleled mobility, being able to instantly move her entire army to anywhere almost whenever she wants. Her third and final prestige, Infiltration Specialist, turns her into a master of asymmetrical warfare, being able to devastate entire swathes of enemy territories with Sabotage Drones and Tactical Nukes, which can be called in much more frequently while having even larger blast radii. The fact that she now cannot use her assault mode and its shotgun can be more than made up for with careful army composition and some quick thinking.

to:

** Raynor's first prestige, Backwater Marshal, while depriving him of the good old MULEs, lets him command an ''absurdly'' tanky infantry army, even capable of withstanding multiple psionic storms in the face. face.
***
His second prestige enables prestige, Rough Rider, essentially ''enables his mechanical units to use stim packs, packs,'' briefly doubling their attack speed. speed.
***
His third prestige, Rebel Raider, enables to field a stupendously large fleet, with said fleet also drastically reducing the cooldown of his top bar abilities, to the point where the Hyperion can be called upon almost constantly in the later half of a game.
** Swann's first prestige, Heavy Weapons Specialist, refers to the magic that is the modified Draaken Laser Drill: the beam now does splash damage, slows all affected units, and locks on targets almost instantly. Although this one is more subtle and has its fair share of drawbacks - losing Concentration Beam and Pulse Cannon altogether - the ability to effortlessly subdue entire squadrons of enemies or dangerous shapeless horrors safely is by no means something to be taken lightly. Over time, this prestige has now grown on many a Swann user, users, and even its haters cannot deny that it excels at least in its own niches.
** Nova's first prestige, Soldier of Fortune, finally enables her to field a large army: more specifically, although her maximum supply remains the same, she can now pick one part of her tech tree and massively speed up production from it, at the cost of slowing down everything else even further. She can now choose to lead a full company of elite infantry, an army of vehicles, or a massive squadron of starships and planes. planes.
***
Her second prestige, Tactical Navigator, lets her use the Griffin's transport four times as often, at the cost of quadrupling the cooldown of the Griffin's airstrike. This gives her a nearly unparalleled mobility, being able to instantly move her entire army to anywhere almost whenever she wants. wants.
***
Her third and final prestige, Infiltration Specialist, turns her into a master of asymmetrical warfare, stealth and sabotage, being able to devastate entire swathes of enemy territories with Sabotage Drones and Tactical Nukes, which can be called in much more frequently while having even larger blast radii. The fact that she now cannot use her assault mode and its shotgun can be more than made up for with careful army composition and some quick thinking.



** Kerrigan's second prestige is called Folly of Man, and rightly so: it turns Kerrigan into a psionic monstrosity, who, when her powers are used properly, can fry entire armies and bases as well as stunning them with a single leap or dash. Her third prestige, Desolate Queen, is a more subtle but potent, switching out her Leaping Strike and Psionic Dash with Kinetic Blast and Crushing Grip, enabling her to either snipe dangerous enemies safely or stun large chunks of enemy forces.
** Zagara's first prestige basically goes all out on the concept of disposable army waves: You can't use Zagara and her abilities at all...not that it matters when you now have 150 max supply instead of 100, and your Baneling Nest now produces twice as many free banelings as before, as well as the Scourge Nest now able to do the same thing, giving Zagara free ground and air kamikaze bombs all the time. Oh and she can spawn ''four'' Zerglings instead of three per egg now. Make way for the tidal waves of flesh that will wash over Amon's armies. Her second prestige, Mother of Constructs, refers to her aberrations and corruptors that have become much stronger ''while somehow costing less'', at the cost of no free banelings from baneling nests. With this prestige, it is not uncommon for Zagara's army to charge straight into an enemy attack wave and emerge without losing a single unit. This prestige also helps ''massively'' with her early leveling process, where she would normally be extremely vulnerable due to having much weaker units while lacking the production buffs that enable her to endure extreme attrition. Her third prestige, Apex Predator turns Zagara into a ''monster'' capable of tearing whole armies and bases all on her own. Her units might cost a bit more resources to make, her Mass Frenzy might only affect her summoned units(Hydralisks and Roaches), but that's a small pittance to pay for the upgrades Zagara get: Increased attack and energy regeneration, ability cooldowns reduced to the point where you can have Hunter Killers active all the time, and if that wasn't enough, she now has Deep Tunnel which lets her teleport around the entire map without requiring vision, on a rather short cooldown too!
** Artanis' fist prestige, Valorous inspirator, makes all active abilities twice as effective, while making his units 30% more expensive. The most notable are the Psionic Storms, which, along with the ability to ''stack on top of each other'', have become so absurdly powerful that they can even melt entire fleets of capital ships almost instantly. His second prestige, Nexus Legate, essentially gives him mass recall, enabling him to instantly teleport an entire army, though the large amount of energy needed to do this forces it to be used very sparingly. His third prestige turns his orbital strikes into a true force of destruction, capable of leveling entire bases and armies in mere seconds, though at the cost of the trustworthy Guardian Shield.

to:

** Tychus' second prestige, Lone Wolf, turns each and every one of his gang members into this: his outlaws gain massive damage output buffs and damage reduction buffs when they are far away from each other. Tychus' new Heaven's Devils was originally a small yet tough team that, together, could take on entire armies. Now it has become ''a pack of lone wolves,'' each capable of taking on entire armies single-handedly.
*** His third prestige, Dutiful Dogwalker, lets him bring the Odin around almost constantly, without needing Tychus himself to pilot it. The Big Red Button being unavailable is more than made up by the overwhelming presence of the titanic engine of destruction leading the charge. It is little wonder that it is considered one of his most reliable prestiges, and is often the go-to choice in Brutal+ modes, being able to counter almost any randomly generated combination of mutators.
** The tyrannical Mengsk has three prestiges that allow for truly bombastic displays of power:
*** The first one, Toxic Tyrant, specializes in EarthSplitter Ordinances and their Contaminated Strikes. He can now not only constantly level enemy armies and bases with unrelenting bombardments, but also terrorize the enemy with near-constant Contaminated strikes, forcing them to run around helplessly at the complete mercy of your own artillery shells or your ally's finishing attacks.
*** By far the most bombastic is his third prestige, Merchant of Death. You essentially rig your own troopers with self destruct mechanisms, which release missiles that track the nearest enemy down and blast them to oblivion. Every equipped trooper Amon slays is sure to take his enemies with him.
** Kerrigan's second prestige is called Folly of Man, and rightly so: it turns Kerrigan into a psionic monstrosity, who, when her powers are used properly, can fry entire armies and bases as well as stunning them with a single leap or dash. dash.
***
Her third prestige, Desolate Queen, is a more subtle but potent, switching out her Leaping Strike and Psionic Dash with Kinetic Blast and Crushing Grip, enabling her to either snipe dangerous enemies safely or stun large chunks of enemy forces.
** Zagara's first prestige basically goes all out on the concept of disposable army waves: You can't use Zagara and her abilities at all...not that it matters when you now have 150 max supply instead of 100, and your Baneling Nest now produces twice as many free banelings as before, as well as the Scourge Nest now able to do the same thing, giving Zagara free ground and air kamikaze bombs all the time. Oh and she can spawn ''four'' Zerglings instead of three per egg now. Make way for the tidal waves of flesh that will wash over Amon's armies. armies.
***
Her second prestige, Mother of Constructs, refers to her aberrations and corruptors that have become much stronger ''while somehow costing less'', at the cost of no free banelings from baneling nests. With this prestige, it is not uncommon for Zagara's army to charge straight into an enemy attack wave and emerge without losing a single unit. This prestige also helps ''massively'' with her early leveling process, where she would normally be extremely vulnerable due to having much weaker units while lacking the production buffs that enable her to endure extreme attrition. attrition.
***
Her third prestige, Apex Predator turns Zagara into a ''monster'' capable of tearing whole armies and bases all on her own. Her units might cost a bit more resources to make, her Mass Frenzy might only affect her summoned units(Hydralisks and Roaches), but that's a small pittance to pay for the upgrades Zagara get: Increased attack and energy regeneration, ability cooldowns reduced to the point where you can have Hunter Killers active all the time, and if that wasn't enough, she now has Deep Tunnel which lets her teleport around the entire map without requiring vision, on a rather short cooldown too!
** Artanis' fist prestige, Valorous inspirator, makes all active abilities twice as effective, while making his units 30% more expensive. The most notable are the Psionic Storms, which, along with the ability to ''stack on top of each other'', have become so absurdly powerful that they can even melt entire fleets of capital ships almost instantly. instantly.
***
His second prestige, Nexus Legate, essentially gives him mass recall, enabling him to instantly teleport an entire army, though the large amount of energy needed to do this forces it to be used very sparingly. sparingly.
***
His third prestige turns his orbital strikes into a true force of destruction, capable of leveling entire bases and armies in mere seconds, though at the cost of the trustworthy Guardian Shield.
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Capitalization was fixed from Awesome.Star Craft II Legacy Of The Void to Awesome.Star Craft II Legacy Of The Void. Null edit to update page.

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** Swann's first prestige, Heavy Weapons Specialist, refers to the magic that is the modified Draaken Laser Drill: the beam now does splash damage, slows all affected units, and locks on targets almost instantly. Although this one is more subtle and has its fair share of drawbacks - losing Concentration Beam and Pulse Cannon altogether - the ability to effortlessly subdue entire squadrons of enemies or dangerous shapeless horrors safely is by no means something to be taken lightly. Over time, this prestige has now grown on many a Swann user, and even its haters cannot deny that it excels at least in its own niches.
** Nova's first prestige, Soldier of Fortune, finally enables her to field a large army: more specifically, although her maximum supply remains the same, she can now pick one part of her tech tree and massively speed up production from it, at the cost of slowing down everything else even further. She can now choose to lead a full company of elite infantry, an army of vehicles, or a massive squadron of starships and planes. Her second prestige, Tactical Navigator, lets her use the Griffin's transport four times as often, at the cost of quadrupling the cooldown of the Griffin's airstrike. This gives her a nearly unparalleled mobility, being able to instantly move her entire army to anywhere almost whenever she wants. Her third and final prestige, Infiltration Specialist, turns her into a master of asymmetrical warfare, being able to devastate entire swathes of enemy territories with Sabotage Drones and Tactical Nukes, which can be called in much more frequently while having even larger blast radii. The fact that she now cannot use her assault mode and its shotgun can be more than made up for with careful army composition and some quick thinking.
** Han and Horner's first prestige, Chaotic Power Couple, is still considered their best, even despite its crippling glitch where the mercenaries' dying attacks are never augmented as they should. This is solely because of how their Mag Mines now arm and fire almost instantly, thus being able to be thrown right in the enemies' faces and almost never missing. These improved mines are so powerful, easy to use, and versatile, that they are often considered to more than make up for the massively increased cost of Horner's already expensive starships.



** Zagara's first prestige basically goes all out on the concept of disposable army waves: You can't use Zagara and her abilities at all...not that it matters when you now have 150 max supply instead of 100, and your Baneling Nest now produces twice as many free banelings as before, as well as the Scourge Nest now able to do the same thing, giving Zagara free ground and air kamikaze bombs all the time. Oh and she can spawn ''four'' Zerglings instead of three per egg now. Make way for the tidal waves of flesh that will wash over Amon's armies. Her third prestige, Apex Predator turns Zagara into a ''monster'' capable of tearing whole armies and bases all on her own. Her units might cost a bit more resources to make, her Mass Frenzy might only affect her summoned units(Hydralisks and Roaches), but that's a small pittance to pay for the upgrades Zagara get: Increased attack and energy regeneration, ability cooldowns reduced to the point where you can have Hunter Killers active all the time, and if that wasn't enough, she now has Deep Tunnel which lets her teleport around the entire map without requiring vision, on a rather short cooldown too!
** Artanis' second prestige, Nexus Legate, essentially gives him mass recall, enabling him to instantly teleport an entire army, though the large amount of energy needed to do this forces it to be used very sparingly. His third prestige turns his orbital strikes into a true force of destruction, capable of leveling entire bases and armies in mere seconds, though at the cost of the Guardian Shield.
** Alarak's third prestige, Shadow of Death, is the most extreme example: For a small price, you can call in the Tal'darim Mothership that stays with you throughout the rest of the game, and even better yet, said mothership can actually build Destroyers. After all these years of being mocked as the Death Taxi for its underwhelming firepower, the Death Fleet has finally become the ultimate weapon that truly deserves its grandiose name.

to:

** Zagara's first prestige basically goes all out on the concept of disposable army waves: You can't use Zagara and her abilities at all...not that it matters when you now have 150 max supply instead of 100, and your Baneling Nest now produces twice as many free banelings as before, as well as the Scourge Nest now able to do the same thing, giving Zagara free ground and air kamikaze bombs all the time. Oh and she can spawn ''four'' Zerglings instead of three per egg now. Make way for the tidal waves of flesh that will wash over Amon's armies. Her second prestige, Mother of Constructs, refers to her aberrations and corruptors that have become much stronger ''while somehow costing less'', at the cost of no free banelings from baneling nests. With this prestige, it is not uncommon for Zagara's army to charge straight into an enemy attack wave and emerge without losing a single unit. This prestige also helps ''massively'' with her early leveling process, where she would normally be extremely vulnerable due to having much weaker units while lacking the production buffs that enable her to endure extreme attrition. Her third prestige, Apex Predator turns Zagara into a ''monster'' capable of tearing whole armies and bases all on her own. Her units might cost a bit more resources to make, her Mass Frenzy might only affect her summoned units(Hydralisks and Roaches), but that's a small pittance to pay for the upgrades Zagara get: Increased attack and energy regeneration, ability cooldowns reduced to the point where you can have Hunter Killers active all the time, and if that wasn't enough, she now has Deep Tunnel which lets her teleport around the entire map without requiring vision, on a rather short cooldown too!
** Artanis' fist prestige, Valorous inspirator, makes all active abilities twice as effective, while making his units 30% more expensive. The most notable are the Psionic Storms, which, along with the ability to ''stack on top of each other'', have become so absurdly powerful that they can even melt entire fleets of capital ships almost instantly. His second prestige, Nexus Legate, essentially gives him mass recall, enabling him to instantly teleport an entire army, though the large amount of energy needed to do this forces it to be used very sparingly. His third prestige turns his orbital strikes into a true force of destruction, capable of leveling entire bases and armies in mere seconds, though at the cost of the trustworthy Guardian Shield.
** Alarak's third prestige, Shadow of Death, is the most extreme example: For a small price, you can call in the Tal'darim Mothership that stays with you throughout the rest of the game, and even better yet, said mothership can actually build Destroyers. After all these years of being mocked as the Death Taxi for its underwhelming firepower, the Death Fleet has finally become the ultimate weapon that truly deserves its grandiose name.
name. His second prestige, Tyrant Ascendant, while overshadowed by the Shadow of Death, is not something to be taken lightly either; at the cost of the ability to summon the Death Fleet, it halves the cooldown of Empower Me, which lets Alarak draw on the strength of his (and his ally's) army, turning his abilities into a true force of destruction. The near complete loss of mobility is a surprisingly small cost when your slow army can nearly instantly tear down anything it comes into contact with and grind the rubble into dust.

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Adding notes about Zagara's Co-Op prestiges

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** Zagara's first prestige basically goes all out on the concept of disposable army waves: You can't use Zagara and her abilities at all...not that it matters when you now have 150 max supply instead of 100, and your Baneling Nest now produces twice as many free banelings as before, as well as the Scourge Nest now able to do the same thing, giving Zagara free ground and air kamikaze bombs all the time. Oh and she can spawn ''four'' Zerglings instead of three per egg now. Make way for the tidal waves of flesh that will wash over Amon's armies. Her third prestige, Apex Predator turns Zagara into a ''monster'' capable of tearing whole armies and bases all on her own. Her units might cost a bit more resources to make, her Mass Frenzy might only affect her summoned units(Hydralisks and Roaches), but that's a small pittance to pay for the upgrades Zagara get: Increased attack and energy regeneration, ability cooldowns reduced to the point where you can have Hunter Killers active all the time, and if that wasn't enough, she now has Deep Tunnel which lets her teleport around the entire map without requiring vision, on a rather short cooldown too!

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!!Game

to:

!!Game!!Campaign



* Even in the Prologue, Talis, a praetor who we only know for a short time, launches into a [[YouShallNotPass You Shall Not Pass]] against the masses of Tal'darim and hybrid so Zeratul could escape the temple and go on to save their people [[spoiler: before making a presumed [[HeroicSacrifice Heroic Sacrifice]]]], and as she does, in true, badass Protoss fashion, Talis looses a massive "[[BattleCry FOR AIUR!]]", which almost blew out this troper's speakers.
* Artanis wielding a Khalai psi-blade one one arm and a Narazim warp blade on the other and using them to kick ass represents the Protoss putting aside their petty differences to fight as one.
* The return of the Dark Archons in the main campaign is notable for multiple reasons: They're now as durable as regular Archons, they now have a decent attack, and their spells are now better than ever, with two variants of their Mind Control powers. Notably, their primary Mind Control power is able to override Amon's influence over a unit, allowing a rescue of sorts to save lives that would otherwise be lost. It's unclear of the specifics, but in universe, this would likely give Protoss the opportunity to sever their nerve cords and be allied again without the influence of a Dark Archon. Indeed, their Mind Control alone would be just what Artanis wished for to save Protoss lives.

!!Co-op Missions



** Karax, once he raches an appropriate level, can have pylons, shield batteries, photon cannons and kaydarin monoliths all warp in instantly. At that point Karax no longer needs fighting units; a single ''probe'' is capable of warping in an entrenched position right on the enemy's doorstep in under ten seconds.

to:

** Karax, once he raches reaches an appropriate level, can have pylons, shield batteries, photon cannons and kaydarin khaydarin monoliths all warp in instantly. At that point Karax no longer needs fighting units; a single ''probe'' is capable of warping in an entrenched position right on the enemy's doorstep in under ten seconds.



* Even in the Prologue, Talis, a praetor who we only know for a short time, launches into a [[YouShallNotPass You Shall Not Pass]] against the masses of Tal'darim and hybrid so Zeratul could escape the temple and go on to save their people [[spoiler: before making a presumed [[HeroicSacrifice Heroic Sacrifice]]]], and as she does, in true, badass Protoss fashion, Talis looses a massive "[[BattleCry FOR AIUR!]]", which almost blew out this troper's speakers.
* Artanis wielding a Khalai psi-blade one one arm and a Narazim warp blade on the other and using them to kick ass represents the Protoss putting aside their petty differences to fight as one.

to:

* Even in the Prologue, Talis, a praetor who we only know for a short time, launches into a [[YouShallNotPass You Shall Not Pass]] against the masses of Tal'darim and hybrid so ** Zeratul could escape the temple and go on to save their people [[spoiler: before making a presumed [[HeroicSacrifice Heroic Sacrifice]]]], and as she does, in true, badass Protoss fashion, Talis looses a massive "[[BattleCry FOR AIUR!]]", which almost blew out this troper's speakers.
*
is also from yet another [[WhatIf alternate timeline where he didn't die freeing Artanis wielding a Khalai psi-blade one one arm from Amon's grasp]]. Having searched the prophecies of the Xel'naga and their artifacts all this time, he now wields their legacy, fielding extremely powerful units and a Narazim warp blade on the other and using powerful Legendary Legion.
** The unlikeliest of
them to kick ass represents all is Stetmann himself, leading a legion of Mecha Zerg, all infused with potent special type of energy that he himself dubbed Egonergy. This army is spearheaded by his mechnum opus Gary. He can also deploy 'Stettelites' that can massively strengthen his own army as well as his allies. Simply put, he is the Protoss putting aside their petty differences to fight as one.ultimate supporter, though hardly a slouch in direct confrontations.



--> '''Mengsk:''' [[NukeEm You left me no choice! Say good bye to your constituent atoms!]]



* The return of the Dark Archons in the main campaign is notable for multiple reasons: They're now as durable as regular Archons, they now have a decent attack, and their spells are now better than ever, with two variants of their Mind Control powers. Notably, their primary Mind Control power is able to override Amon's influence over a unit, allowing a rescue of sorts to save lives that would otherwise be lost. It's unclear of the specifics, but in universe, this would likely give Protoss the opportunity to sever their nerve cords and be allied again without the influence of a Dark Archon. Indeed, their Mind Control alone would be just what Artanis wished for to save Protoss lives.

to:

* The return new Commander Prestige mechanic is this, though somewhat held back by the excessive grinding needed to unlock them all. Simply put, they flip certain aspects of the Dark Archons in commanders on their side, opening up new gameplay options that were previously impossible or unpractical:
** Raynor's first prestige, while depriving him of
the main campaign is notable for good old MULEs, lets him command an ''absurdly'' tanky infantry army, even capable of withstanding multiple reasons: They're now as durable as regular Archons, they now have a decent attack, and psionic storms in the face. His second prestige enables his mechanical units to use stim packs, briefly doubling their spells attack speed. His third prestige, Rebel Raider, enables to field a stupendously large fleet, with said fleet also drastically reducing the cooldown of his top bar abilities, to the point where the Hyperion can be called upon almost constantly in the later half of a game.
** Kerrigan's second prestige is called Folly of Man, and rightly so: it turns Kerrigan into a psionic monstrosity, who, when her powers
are now used properly, can fry entire armies and bases as well as stunning them with a single leap or dash. Her third prestige, Desolate Queen, is a more subtle but potent, switching out her Leaping Strike and Psionic Dash with Kinetic Blast and Crushing Grip, enabling her to either snipe dangerous enemies safely or stun large chunks of enemy forces.
** Artanis' second prestige, Nexus Legate, essentially gives him mass recall, enabling him to instantly teleport an entire army, though the large amount of energy needed to do this forces it to be used very sparingly. His third prestige turns his orbital strikes into a true force of destruction, capable of leveling entire bases and armies in mere seconds, though at the cost of the Guardian Shield.
** Alarak's third prestige, Shadow of Death, is the most extreme example: For a small price, you can call in the Tal'darim Mothership that stays with you throughout the rest of the game, and even
better than ever, with two variants yet, said mothership can actually build Destroyers. After all these years of their Mind Control powers. Notably, their primary Mind Control power is able to override Amon's influence over a unit, allowing a rescue of sorts to save lives being mocked as the Death Taxi for its underwhelming firepower, the Death Fleet has finally become the ultimate weapon that would otherwise be lost. It's unclear of the specifics, but in universe, this would likely give Protoss the opportunity to sever their nerve cords and be allied again without the influence of a Dark Archon. Indeed, their Mind Control alone would be just what Artanis wished for to save Protoss lives.
truly deserves its grandiose name.
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--> “You stood alone, as dark templar, risking your life for the many. You have walked as we have. You have walked the shadowed path already Artanis. You no longer have the Khala. You, are dark templar.”
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to:

* The return of the Dark Archons in the main campaign is notable for multiple reasons: They're now as durable as regular Archons, they now have a decent attack, and their spells are now better than ever, with two variants of their Mind Control powers. Notably, their primary Mind Control power is able to override Amon's influence over a unit, allowing a rescue of sorts to save lives that would otherwise be lost. It's unclear of the specifics, but in universe, this would likely give Protoss the opportunity to sever their nerve cords and be allied again without the influence of a Dark Archon. Indeed, their Mind Control alone would be just what Artanis wished for to save Protoss lives.
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[[caption-width-right:350: '''''[[[TiredOfRunning The Firstborn shall fear you no longer!]]''''']]

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[[caption-width-right:350: '''''[[[TiredOfRunning '''''[[TiredOfRunning The Firstborn shall fear you no longer!]]''''']]

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[[caption-width-right:350:''The Firstborn shall fear you '''[[TiredOfRunning no longer!!]]''''']]

to:

[[caption-width-right:350:''The [[caption-width-right:350: '''''[[[TiredOfRunning The Firstborn shall fear you '''[[TiredOfRunning no longer!!]]''''']]longer!]]''''']]



** Hell, ''every time'' Karax launches a BadassBoast or a ShutUpHannibal is this. This is from the same mission:
--> '''Artanis''': Karax, Moebius Corps' battlecruisers have just warped ''away'' from the battle!\\
'''Battlecruisers''': (''drop out of warp next to Karax's forces'')\\
'''Karax''': Yes, [[CasualDangerDialogue I believe I have found them]]. It is no matter, we will not be deterred.
** And this is from "Salvation":
--> '''Karax''': Zerg detected approaching the southern entrance. Amon is probing our defenses, searching for weakness. Show him none!



** Alarak repeatedly ''[[DidYouJustFlipOffCtulhu yells in Amon's face]]'' without fear, not at all shy about letting him know that he has betrayed the Tal'darim and ''he will pay dearly for it''. This is from "The Host" if you clear the location that becomes his forward position:

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** Alarak repeatedly ''[[DidYouJustFlipOffCtulhu ''[[DidYouJustFlipOffCthulhu yells in Amon's face]]'' without fear, not at all shy about letting him know that he has betrayed the Tal'darim and ''he will pay dearly for it''. This is from "The Host" if you clear the location that becomes his forward position:
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** During the second-to-last mission, [[spoiler: the optional objective is to secure three landing spots for the Nerazim, Purifiers, and Tal'darim.]] When the LZ for Vorazun's and Fenix's forces (the Nerazim and Purifiers, respectively) is secured, the two reply that they thank the Hierarch for the support and state that they will aid him. Alarak?
--> '''Alarak''': Amon's downfall is at hand... Tal'darim, your [[spoiler: Highlord]] demands the Dark God's blood! Do not disappoint me!

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** During the second-to-last mission, [[spoiler: the optional objective is to secure three landing spots for the Nerazim, Purifiers, and Tal'darim.]] When the LZ for Vorazun's and Fenix's forces (the Nerazim and Purifiers, respectively) is secured, the two reply Alarak repeatedly ''[[DidYouJustFlipOffCtulhu yells in Amon's face]]'' without fear, not at all shy about letting him know that they thank he has betrayed the Hierarch Tal'darim and ''he will pay dearly for it''. This is from "The Host" if you clear the support and state location that they will aid him. Alarak?
becomes his forward position:
--> '''Alarak''': Amon's downfall is at hand... Tal'darim, your [[spoiler: Highlord]] Highlord demands the Dark God's blood! Do not disappoint me!



** Double points for Artanis being the first ever living Protoss that is honored/addressed this way, because the phrase ("in honor of" in Khalani) usually reserved for dead legends among their race: Adun, Tassadar and [[spoiler:Zeratul.]]

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** Double points for Artanis being the first ever living Protoss that is honored/addressed this way, because the phrase ("in honor of" in Khalani) is usually reserved for dead legends among their race: Adun, Tassadar and [[spoiler:Zeratul.]]
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** It's a gigantic[[note]]Official sources list it as 74 kilometers long. For comparison, the Zerg Leviathans Kerrigan used in Heart of the Swarm are between 7-10 km long.[[/note]] Arkship designed at the height of Protoss civilisation, housing a legion of that age's greatest warriors and cultural minds who voluntarily left behind everything they knew to be put into stasis aboard it. Why? Because the ancient Protoss who built it ''had the foresight to realize their GoldenAge might not last'', and that instead of just [[HeadInTheSandManagement resting on their laurels]] their entire lives, they should do everything in their power to give their descendants a fighting chance even in the absolute darkest of times.

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** It's a gigantic[[note]]Official sources list it as 74 kilometers long. For comparison, the Zerg Leviathans Kerrigan used in Heart of the Swarm are between 7-10 km long.[[/note]] Arkship designed at the height of Protoss civilisation, civilization, housing a legion of that age's greatest warriors and cultural minds who voluntarily left behind everything they knew to be put into stasis aboard it. Why? Because the ancient Protoss who built it ''had the foresight to realize their GoldenAge might not last'', and that instead of just [[HeadInTheSandManagement resting on their laurels]] their entire lives, they should do everything in their power to give their descendants a fighting chance even in the absolute darkest of times.



-->'''Artanis''': "My brethren, hear me! [[DarkestHour For there is little time left]]. [[TheRemnant All that remains of our race, of our civilisation, are those that stand beside you now]]. [[spoiler: [[MindControl and those corrupted on the surface below]]]]. [[HigherTechSpecies Our kind once stood as stewards of a galaxy full of promise]]. In our pride and division, we failed that sacred charge and [[DyingRace fell to ruin]]. The Khala, designed to bring unity, [[spoiler: ultimately only aided those divisions. Its hope was a lie. Today, that lie must come to its end, And with it, our [[CantArgueWithElves prejudice and arrogance]] must become a thing of the past. [[RousingSpeech For we now fight in the belief that our kind has not seen its end. That we Protoss can stand bound by a belief in unity. And that we Protoss can forge a mighty new civilisation]]]]. [[FireForgedFriends Trust each other in the fight ahead]]. [[BackToBackBadasses Strike as one will]]! [[RousingSpeech Let our]] LastStand [[DefiantToTheEnd burn a memory so bright that we will be known throughout eternity]]"

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-->'''Artanis''': "My brethren, hear me! [[DarkestHour For there is little time left]]. [[TheRemnant All that remains of our race, of our civilisation, civilization, are those that stand beside you now]]. [[spoiler: [[MindControl and those corrupted on the surface below]]]]. [[HigherTechSpecies Our kind once stood as stewards of a galaxy full of promise]]. In our pride and division, we failed that sacred charge and [[DyingRace fell to ruin]]. The Khala, designed to bring unity, [[spoiler: ultimately only aided those divisions. Its hope was a lie. Today, that lie must come to its end, And with it, our [[CantArgueWithElves prejudice and arrogance]] must become a thing of the past. [[RousingSpeech For we now fight in the belief that our kind has not seen its end. That we Protoss can stand bound by a belief in unity. And that we Protoss can forge a mighty new civilisation]]]].civilization]]]]. [[FireForgedFriends Trust each other in the fight ahead]]. [[BackToBackBadasses Strike as one will]]! [[RousingSpeech Let our]] LastStand [[DefiantToTheEnd burn a memory so bright that we will be known throughout eternity]]"
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* Fans complained Protoss "unit under attack" responses were wimpy ("We cannot hold!" / "Fall back to the shadows!"). ''Legacy'' gave them suitably more badass lines ("We embrace the glory of battle!" / "Let our enemy know our fury!").

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* Fans complained Protoss "unit under attack" responses were wimpy ("We cannot hold!" / "Fall back to the shadows!"). ''Legacy'' gave them suitably more badass lines ("We embrace the glory of battle!" / "Let our enemy know our fury!").fury.").
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* In the ''Legacy of the Void'' campaign, Raynor laments the men he lost assembling the Keystone/Xel'Naga Artifact. However, a player set out to show that with much difficulty, you can beat the gameplay portions of ''VideoGame/WingsOfLiberty'' with [[https://www.youtube.com/watch?v=OMlvGhwX8y8 zero losses]].

to:

* In the ''Legacy of the Void'' campaign, Raynor laments the men he lost assembling the Keystone/Xel'Naga Artifact. However, a player set out to show that with much difficulty, you can beat the gameplay portions of ''VideoGame/WingsOfLiberty'' with [[https://www.youtube.com/watch?v=OMlvGhwX8y8 zero losses]].losses]].
** Same player went on to not only [[VideoGame/HeartOfTheSwarm dismantle Mengsk's entire empire]] without [[https://www.youtube.com/watch?v=YbEevZBb6kY losing so much as a broodling]], but also rendered the Protoss BattleCry of 'My Life For Auir' [[https://www.youtube.com/watch?v=IZRfPyKpRbM entirely moot]].

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Removed: 60

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* In the ''Legacy of the Void'' campaign, Raynor laments the men he lost assembling the Keystone/Xel'Naga Artifact. However, a player set out to show that with much difficulty, you can beat the gameplay portions of ''VideoGame/WingsOfLiberty'' with
[[https://www.youtube.com/watch?v=OMlvGhwX8y8 zero losses]].

to:

* In the ''Legacy of the Void'' campaign, Raynor laments the men he lost assembling the Keystone/Xel'Naga Artifact. However, a player set out to show that with much difficulty, you can beat the gameplay portions of ''VideoGame/WingsOfLiberty'' with
with [[https://www.youtube.com/watch?v=OMlvGhwX8y8 zero losses]].
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** The Protoss Dark Templar gained the ability to blink once you research the upgrade, much like the Dark Templar hero Zeratul.

to:

** The Protoss Dark Templar gained the ability to blink once you research the upgrade, much like the Dark Templar hero Zeratul.Zeratul.
* In the ''Legacy of the Void'' campaign, Raynor laments the men he lost assembling the Keystone/Xel'Naga Artifact. However, a player set out to show that with much difficulty, you can beat the gameplay portions of ''VideoGame/WingsOfLiberty'' with
[[https://www.youtube.com/watch?v=OMlvGhwX8y8 zero losses]].
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** For that matter, the final mission itself. It directly mirrors "In Utter Darkness" in terms of gameplay, with the player defending against endless waves of Zerg with the help from Protoss hero units, but the story is a complete reversal. [[spoiler:The Protoss are defending the Keystone as it charges to expel Amon from the Khala, freeing the Protoss from him and dealing him a crippling blow that will basically shut down his plans for the time being.]]
** And a FridgeBrilliance reason for ''why'' the final mission mirrors "In Utter Darkness" in terms of the Zerg being your enemies when Amon has demonstrated allies of all three races before and has the Hybrid. [[spoiler:Except by this point, the Tal'darim are led by Alarak who has turned from Amon, Moebious Corpse' main base is destroyed and with it all Hybrid production facilities, and with the destruction of Aiur's psi-matrix the possessed Golden Armada can't warp back Aiur in large numbers, which is why they come in small waves, Amon throws what he has at you as he gets it. In other words, Amon is bombarding you with waves of Zerg because ''they're all he has left'': all his other forces have betrayed him, been eradicated, or can't get there in time to help in a substantial way -- and for that matter, between Shakuras and Endion, Amon's Brood isn't in the best of fighting shape either and have repeatedly been trounced already. This mission isn't about the Protoss mounting their final stand against impossible odds before they die -- it's about Amon throwing waves and waves of Zerg at you in desperation, trying to break you before the Keystone charges up and spells his defeat.]]

to:

** For that matter, the final mission itself. It directly mirrors "In Utter Darkness" in terms of gameplay, with the player defending against endless waves of Zerg with the help from Protoss hero units, but the story is a complete reversal. [[spoiler:The Protoss are defending the Keystone as it charges to expel Amon from the Khala, freeing the Protoss from him and dealing him a crippling blow that will basically shut down his plans for the time being.]]
** And a FridgeBrilliance reason for ''why'' the final mission mirrors "In Utter Darkness" in terms of Darkness". In that mission it was implied that the Protoss were the last stand against Amon because by that time he had used the Zerg being your enemies when Amon and the Hybrid to kill all other life in the galaxy but the Protoss. Here, Amon's army consists of primarily Zerg because [[spoiler:they're ''all he has demonstrated allies of all three races before and left'' -- Alarak has the Hybrid. [[spoiler:Except by this point, taken control of the Tal'darim are led by Alarak who has turned from Amon, Moebious Corpse' main base is destroyed and with it all joined Artanis, Moebius Corps is destroyed, and their Hybrid production facilities, and with facilities are in ruins. And Amon only sends the destruction of Aiur's psi-matrix the possessed Golden Armada at you in small waves because with the psi matrix destroyed he can't warp them back Aiur in large numbers, which is why they come in small waves, Amon throws to Aiur, he's using what he has at you as he gets it. In other words, Amon is bombarding you with waves of Zerg because ''they're all he has left'': all his other forces have betrayed him, been eradicated, or can't get there in time to help in a substantial way -- and they arrive the slow way. And for that matter, between Shakuras and Endion, Amon's Brood isn't in the best of fighting shape either anyway with substantial numbers of them being destroyed on Shakuras and have repeatedly been trounced already. Cybros.]] This mission isn't about the Protoss mounting their final stand against impossible odds Amon before they die -- die, it's about Amon throwing waves and waves of Zerg everything he has at you the Protoss in desperation, trying to break you them before the Keystone charges up he is defeated -- and spells his defeat.]]it isn't enough.
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--> '''Mengsk''': [[MacrossMissileMassacre Fire the missiles! Fire again! Fire them all!]] / [[HordeOfAlienLocusts We do what we must. Unleash the Zerg.]]

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--> '''Mengsk''': [[DeadlyGas Irradiate the very ground they walk on.]] / [[MacrossMissileMassacre Fire the missiles! Fire again! Fire them all!]] / [[HordeOfAlienLocusts We do what we must. Unleash the Zerg.]]

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** Another retroactive one for the makers themselves. While the Xel'Naga designed the Keystone to be essentially a glorified map, they left so much overdesign into it that ''both'' the terrans and the protoss (one of the ward races under their guardianship) were able to recaliberate the device using their relatively limited technologies to save their races (literally in the protoss's case).

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** Another retroactive one for the makers themselves. While the Xel'Naga designed the Keystone to be essentially a glorified map, map and awakening device, they left so much enough overdesign into it such that ''both'' the terrans and the protoss (one of the ward races under their guardianship) were able to recaliberate re-calibrate the device using their relatively limited technologies to save their races (literally in the protoss's case).

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** It is capable of manufacturing everything the Protoss can think of in such a scale that you won't even notice it when [[spoiler: Shakuras is blown up]]. Remember: [[spoiler: All those structures you are warping in were originally built on Auir for quick deployment. After Auir was lost, Shakuras became the new manufacturing hub. After it is blown up, only the Spear of Adun remains; and it is capable of rivalling the construction of an entire planet's worth of HigherTechSpecies engineers.]]

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** It is capable of manufacturing everything the Protoss can think of in such a scale that you won't even notice it when [[spoiler: Shakuras is blown up]]. Remember: [[spoiler: All those structures you are warping in were originally built on Auir for quick deployment. After Auir was lost, Shakuras became the new manufacturing hub. After it is blown up, only the Spear of Adun remains; and it is capable of rivalling rivaling the construction of an entire planet's worth of HigherTechSpecies engineers.]]


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**Another retroactive one for the makers themselves. While the Xel'Naga designed the Keystone to be essentially a glorified map, they left so much overdesign into it that ''both'' the terrans and the protoss (one of the ward races under their guardianship) were able to recaliberate the device using their relatively limited technologies to save their races (literally in the protoss's case).
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--> '''Mengsk''': [[MacrossMissileMassacre Fire the missiles! Fire them all!]] / [[HordeOfAlienLocusts The Zerg will feast on our enemies.]]

to:

--> '''Mengsk''': [[MacrossMissileMassacre Fire the missiles! Fire again! Fire them all!]] / [[HordeOfAlienLocusts The Zerg will feast on our enemies.We do what we must. Unleash the Zerg.]]
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** Dehaka can be considered to be the most powerful hero in the game and that is saying something. He doesn't seem this way [[MagikarpPower at first]] but give him some essence and he could solo bases himself. At his strongest he is incredibly difficult to kill, heals units that are close by, is a detector, and [[{{Kaiju}} is big enough]] to '''[[{{HSQ}} Melee Attack Aircraft]]'''. And that is not including the New Primal Pack Leaders.

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** Dehaka can be considered to be the most powerful hero in the game and that is saying something. He doesn't seem this way [[MagikarpPower at first]] but give him some essence and he could solo bases himself. At his strongest he is incredibly difficult to kill, heals units that are close by, is a detector, and [[{{Kaiju}} is big enough]] to '''[[{{HSQ}} Melee '''Melee Attack Aircraft]]'''.Aircraft'''. And that is not including the New Primal Pack Leaders.
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* In that same cinematic, Kaldalis (the one-eyed zealot) is the lone surviving member of team [[labelnote: their fates]][[HeroicSacrifice the high templars merged into an archon and disappeared along with the ultralisk]], the other zealot got his face melted off by a baneling, and Probius likely ran like hell after setting the pylon [[/labelnote]], and yet he's standing tall, staring down literally thousands of Zerg, with an expression that's practically ''[[BringIt daring]]'' them to do their worst. ''Fear is for the enemy'' indeed.

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* In that same cinematic, Kaldalis (the one-eyed zealot) is the lone surviving member of team [[labelnote: their fates]][[HeroicSacrifice the high templars merged into an archon and disappeared along with the ultralisk]], the other one zealot got his face melted off by a baneling, and Probius likely ran like hell after setting the pylon pylon, and [[WhatHappenedToTheMouse another zealot is just straight up forgotten]] [[/labelnote]], and yet he's standing tall, staring down literally thousands of Zerg, with an expression that's practically ''[[BringIt daring]]'' them to do their worst. ''Fear is for the enemy'' indeed.
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-> '''Mengsk''': [[MacrossMissileMassacre Fire the missiles! Fire them all!]] / [[HordeOfAlien Locusts The Zerg will feast on our enemies.]]

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-> --> '''Mengsk''': [[MacrossMissileMassacre Fire the missiles! Fire them all!]] / [[HordeOfAlien Locusts [[HordeOfAlienLocusts The Zerg will feast on our enemies.]]
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-> '''Mengsk''': [[MacrossMissileMassacre Fire the missiles! Fire them all!]] / [[HordeOfAlien Locusts The Zerg will feast on our enemies.]]

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--> '''Artanis''': Karax, Moebius Corps' battlecruisers has just warped away from the battle!
--> '''Karax''': Yes, [[CasualDangerDialogue I believe I have found them]]. It is no matter, we will not be deterred.

to:

--> '''Artanis''': Karax, Moebius Corps' battlecruisers has have just warped away ''away'' from the battle!
-->
battle!\\
'''Battlecruisers''': (''drop out of warp next to Karax's forces'')\\
'''Karax''': Yes, [[CasualDangerDialogue I believe I have found them]]. It is no matter, we will not be deterred.



** And a FridgeBrilliance reason for ''why'' the final mission mirrors "In Utter Darkness" in terms of the Zerg being your enemies when Amon has demonstrated allies of all three races before and has the Hybrid. [[spoiler:Except by this point, the Tal'darim are led by Alarak who has turned from Amon, Moebious Corpse' main base is destroyed and with it all Hybrid production facilities, and with the destruction of Aiur's psi-matrix the possessed Golden Armada can't warp back Aiur in large numbers, which is why they come in small waves, Amon throws what he has at you as he gets it. In other words, Amon is bombarding you with waves of Zerg because ''they're all he has left'', all his other forces have betrayed him, been eradicated, or can't get there in time to help in a substantial way -- and for that matter, between Shakuras and Endion, Amon's Brood isn't in the best of fighting shape either and have repeatedly been trounced already. This mission isn't about the Protoss mounting their final stand against impossible odds before they die -- it's about Amon throwing waves and waves of Zerg at you in desperation, trying to break you before the Keystone charges up and spells his defeat.]]

to:

** And a FridgeBrilliance reason for ''why'' the final mission mirrors "In Utter Darkness" in terms of the Zerg being your enemies when Amon has demonstrated allies of all three races before and has the Hybrid. [[spoiler:Except by this point, the Tal'darim are led by Alarak who has turned from Amon, Moebious Corpse' main base is destroyed and with it all Hybrid production facilities, and with the destruction of Aiur's psi-matrix the possessed Golden Armada can't warp back Aiur in large numbers, which is why they come in small waves, Amon throws what he has at you as he gets it. In other words, Amon is bombarding you with waves of Zerg because ''they're all he has left'', left'': all his other forces have betrayed him, been eradicated, or can't get there in time to help in a substantial way -- and for that matter, between Shakuras and Endion, Amon's Brood isn't in the best of fighting shape either and have repeatedly been trounced already. This mission isn't about the Protoss mounting their final stand against impossible odds before they die -- it's about Amon throwing waves and waves of Zerg at you in desperation, trying to break you before the Keystone charges up and spells his defeat.]]
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** Artanis has the ability to ''warp in his forces instantly''. '''Even Immortals, Reavers, and Tempests'''. He can have an entire army within ''seconds''. Coupled with his innate ability to project a pylon power field anywhere with vision, he can instantly reinforce or launch attacks. Even better, his apex upgrade sets his supply count to ''200''. Forget [[MemeticMutation constructing additional pylons]], Artanis can just stockpile his resources and warp in a giant Protoss deathball on the enemy's doorstep.

to:

** Artanis has the ability to ''warp in his forces instantly''. '''Even Immortals, Reavers, and Tempests'''. He can have an entire army within ''seconds''. Coupled with his innate ability to project a pylon power field anywhere with vision, he can instantly reinforce or launch attacks. Even better, his apex upgrade sets his supply count to ''200''. Forget [[MemeticMutation [[ConstructAdditionalPylons constructing additional pylons]], Artanis can just stockpile his resources and warp in a giant Protoss deathball on the enemy's doorstep.
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** The Protoss Dark Templar gained the ability to blink once you research the upgrade, much like the hero Dark Templar Zeratul.

to:

** The Protoss Dark Templar gained the ability to blink once you research the upgrade, much like the hero Dark Templar hero Zeratul.

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