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* In regards to the game's modding community: As of [[http://steamcommunity.com/games/244850/announcements/detail/184968831940607389 Update 01.048]], alongside reloadable rocket launchers and modding API, KEEN Software House announced that the popular [[http://steamcommunity.com/sharedfiles/filedetails/?id=294534489&searchtext=fighter+cockpit Fighter Cockpit mod]], created by Steam user 'Darth Biomech', [[AscendedFanon would be integrated as an official part of the core game]]. They later did it again, with the [[http://steamcommunity.com/sharedfiles/filedetails/?id=530693136&searchtext=corner+light Corner Lights]] and [[http://steamcommunity.com/sharedfiles/filedetails/?id=611420971&searchtext=small+lcd Corner LCDs]], both from modder 'Arindel'.

to:

* In regards to the game's modding community: As of [[http://steamcommunity.com/games/244850/announcements/detail/184968831940607389 Update 01.048]], alongside reloadable rocket launchers and modding API, KEEN Software House announced that the popular [[http://steamcommunity.com/sharedfiles/filedetails/?id=294534489&searchtext=fighter+cockpit Fighter Cockpit mod]], created by Steam user 'Darth Biomech', [[AscendedFanon would be integrated as an official part of the core game]]. They later did it again, with the [[http://steamcommunity.com/sharedfiles/filedetails/?id=530693136&searchtext=corner+light Corner Lights]] and [[http://steamcommunity.com/sharedfiles/filedetails/?id=611420971&searchtext=small+lcd Corner LCDs]], both from modder 'Arindel'.They've since gone on to implement several more popular mods this way.
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* In regards to the game's modding community: As of [[http://steamcommunity.com/games/244850/announcements/detail/184968831940607389 Update 01.048]], alongside reloadable rocket launchers and modding API, KEEN Software House announced that the popular [[http://steamcommunity.com/sharedfiles/filedetails/?id=294534489&searchtext=fighter+cockpit Fighter Cockpit mod]], created by Steam user 'Darth Biomech', [[ApprovalOfGod would be integrated as an official part of the core game]]. And now they're doing it again, with the [[http://steamcommunity.com/sharedfiles/filedetails/?id=530693136&searchtext=corner+light Corner Lights]] and [[http://steamcommunity.com/sharedfiles/filedetails/?id=611420971&searchtext=small+lcd Corner LCDs]], both from modder 'Arindel'.

to:

* In regards to the game's modding community: As of [[http://steamcommunity.com/games/244850/announcements/detail/184968831940607389 Update 01.048]], alongside reloadable rocket launchers and modding API, KEEN Software House announced that the popular [[http://steamcommunity.com/sharedfiles/filedetails/?id=294534489&searchtext=fighter+cockpit Fighter Cockpit mod]], created by Steam user 'Darth Biomech', [[ApprovalOfGod [[AscendedFanon would be integrated as an official part of the core game]]. And now they're doing They later did it again, with the [[http://steamcommunity.com/sharedfiles/filedetails/?id=530693136&searchtext=corner+light Corner Lights]] and [[http://steamcommunity.com/sharedfiles/filedetails/?id=611420971&searchtext=small+lcd Corner LCDs]], both from modder 'Arindel'.

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** Since the physics in the game are relatively accurate, not only are you OldSchoolDogfighting, you're dogfighting using ''real space physics.'' If you ever wanted to know what it'd be like to fly a [[Series/BabylonFive Starfury]] or a [[Series/BattlestarGalactica2003 Viper]]...
* In regards to the game's modding community: As of [[http://steamcommunity.com/games/244850/announcements/detail/184968831940607389 Update 01.048]], alongside reloadable rocket launchers and modding API, KEEN Software House announced that the popular [[http://steamcommunity.com/sharedfiles/filedetails/?id=294534489&searchtext=fighter+cockpit Fighter Cockpit mod]], created by Steam user 'Darth Biomech', [[ApprovalOfGod would be integrated as an official part of the core game]].
** And now they're doing it again, with the [[http://steamcommunity.com/sharedfiles/filedetails/?id=530693136&searchtext=corner+light Corner Lights]] and [[http://steamcommunity.com/sharedfiles/filedetails/?id=611420971&searchtext=small+lcd Corner LCDs]], both from modder 'Arindel'.

to:

** * Since the physics in the game are relatively accurate, not only are you OldSchoolDogfighting, you're dogfighting using ''real space physics.'' If you ever wanted to know what it'd be like to fly a [[Series/BabylonFive Starfury]] or a [[Series/BattlestarGalactica2003 Viper]]...
* In regards to the game's modding community: As of [[http://steamcommunity.com/games/244850/announcements/detail/184968831940607389 Update 01.048]], alongside reloadable rocket launchers and modding API, KEEN Software House announced that the popular [[http://steamcommunity.com/sharedfiles/filedetails/?id=294534489&searchtext=fighter+cockpit Fighter Cockpit mod]], created by Steam user 'Darth Biomech', [[ApprovalOfGod would be integrated as an official part of the core game]].
**
game]]. And now they're doing it again, with the [[http://steamcommunity.com/sharedfiles/filedetails/?id=530693136&searchtext=corner+light Corner Lights]] and [[http://steamcommunity.com/sharedfiles/filedetails/?id=611420971&searchtext=small+lcd Corner LCDs]], both from modder 'Arindel'.
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Added DiffLines:

** And now they're doing it again, with the [[http://steamcommunity.com/sharedfiles/filedetails/?id=530693136&searchtext=corner+light Corner Lights]] and [[http://steamcommunity.com/sharedfiles/filedetails/?id=611420971&searchtext=small+lcd Corner LCDs]], both from modder 'Arindel'.
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* The long-awaited release of [[https://www.youtube.com/watch?v=2FRu9p-3Ois Planets]]. The planets in question are {{Baby Planet}}s roughly fifty kilometers in surface size, meaning a hundred players could be on a single world and would barely see each-other. There are three different types of planets [[AllPlanetsAreEarthlike Habitable]], [[ShiftingSandLand Barren]] and [[AmazingTechnicolorWorld Alien]]) complete with sizable moons, and the distances between them are vast compared to everything that came beforehand. The 100 meter-per-second speed cap is suddenly a snail's pace.

to:

* The long-awaited release of [[https://www.youtube.com/watch?v=2FRu9p-3Ois Planets]]. The planets in question are {{Baby Planet}}s roughly fifty kilometers in surface size, meaning a hundred players could be on a single world and would barely see each-other. There are three different types of planets [[AllPlanetsAreEarthlike ([[AllPlanetsAreEarthlike Habitable]], [[ShiftingSandLand Barren]] and [[AmazingTechnicolorWorld Alien]]) complete with sizable moons, and the distances between them are vast compared to everything that came beforehand. The 100 meter-per-second speed cap is suddenly a snail's pace.
Is there an issue? Send a MessageReason:
None


* The long-awaited release of [[[https://www.youtube.com/watch?v=2FRu9p-3Ois Planets]]. The planets in question are {{Baby Planet}}s roughly fifty kilometers in surface size, meaning a hundred players could be on a single world and would barely see each-other. There are three different types of planets [[AllPlanetsAreEarthlike Habitable]], [[ShiftingSandLand Barren]] and [[AmazingTechnicolorWorld Alien]]) complete with sizable moons, and the distances between them are vast compared to everything that came beforehand. The 100 meter-per-second speed cap is suddenly a snail's pace.

to:

* The long-awaited release of [[[https://www.[[https://www.youtube.com/watch?v=2FRu9p-3Ois Planets]]. The planets in question are {{Baby Planet}}s roughly fifty kilometers in surface size, meaning a hundred players could be on a single world and would barely see each-other. There are three different types of planets [[AllPlanetsAreEarthlike Habitable]], [[ShiftingSandLand Barren]] and [[AmazingTechnicolorWorld Alien]]) complete with sizable moons, and the distances between them are vast compared to everything that came beforehand. The 100 meter-per-second speed cap is suddenly a snail's pace.
Is there an issue? Send a MessageReason:
None


* In regards to the game's modding community: As of [[http://steamcommunity.com/games/244850/announcements/detail/184968831940607389 Update 01.048]], alongside reloadable rocket launchers and modding API, KEEN Software House announced that the popular [[http://steamcommunity.com/sharedfiles/filedetails/?id=294534489&searchtext=fighter+cockpit Fighter Cockpit mod]], created by Steam user 'Darth Biomech', [[ApprovalOfGod would be integrated as an official part of the core game]].

to:

* In regards to the game's modding community: As of [[http://steamcommunity.com/games/244850/announcements/detail/184968831940607389 Update 01.048]], alongside reloadable rocket launchers and modding API, KEEN Software House announced that the popular [[http://steamcommunity.com/sharedfiles/filedetails/?id=294534489&searchtext=fighter+cockpit Fighter Cockpit mod]], created by Steam user 'Darth Biomech', [[ApprovalOfGod would be integrated as an official part of the core game]].game]].
* The long-awaited release of [[[https://www.youtube.com/watch?v=2FRu9p-3Ois Planets]]. The planets in question are {{Baby Planet}}s roughly fifty kilometers in surface size, meaning a hundred players could be on a single world and would barely see each-other. There are three different types of planets [[AllPlanetsAreEarthlike Habitable]], [[ShiftingSandLand Barren]] and [[AmazingTechnicolorWorld Alien]]) complete with sizable moons, and the distances between them are vast compared to everything that came beforehand. The 100 meter-per-second speed cap is suddenly a snail's pace.
Is there an issue? Send a MessageReason:
None


** Since the physics in the game are relatively accurate, not only are you OldSchoolDogfighting, you're dogfighting using ''real space physics.'' If you ever wanted to know what it'd be like to fly a [[Series/BabylonFive Starfury]] or a [[Series/BattlestarGalacticaReimagined Viper]]...

to:

** Since the physics in the game are relatively accurate, not only are you OldSchoolDogfighting, you're dogfighting using ''real space physics.'' If you ever wanted to know what it'd be like to fly a [[Series/BabylonFive Starfury]] or a [[Series/BattlestarGalacticaReimagined [[Series/BattlestarGalactica2003 Viper]]...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Since the physics in the game are relatively accurate, not only are you OldSchoolDogfighting, you're dogfighting using ''real space physics.'' If you ever wanted to know what it'd be like to fly a [[Series/BabylonFive Starfury]] or a [[Series/BattlestarGalacticaReimagined Viper]]...
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None


* In multiplayer, fights between the nimble [[SpaceFighter Small Ships]] involve lots of OldSchoolDogfighting - requiring skill in the pilot's seat as well as effective design in your own fighter. That moment when you realize you've just destroyed your opponent's cockpit, main engines or power generator; disabling their ship and leaving them dead in the void; is a moment of victory.

to:

* In multiplayer, fights between the nimble [[SpaceFighter Small Ships]] involve lots of OldSchoolDogfighting - requiring skill in the pilot's seat as well as effective design in your own fighter. That moment when you realize you've just destroyed your opponent's cockpit, main engines or power generator; disabling their ship and leaving them dead in the void; is a moment of victory.victory.
* In regards to the game's modding community: As of [[http://steamcommunity.com/games/244850/announcements/detail/184968831940607389 Update 01.048]], alongside reloadable rocket launchers and modding API, KEEN Software House announced that the popular [[http://steamcommunity.com/sharedfiles/filedetails/?id=294534489&searchtext=fighter+cockpit Fighter Cockpit mod]], created by Steam user 'Darth Biomech', [[ApprovalOfGod would be integrated as an official part of the core game]].
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* Like any construction-centric game: Putting the finishing touches on a particularly large and complex ship, and then taking it out for a test-drive.
* The destruction physics are a joy to behold. Crash two Large Ships into each-other, and watch their hulls warp and deform as they slowly crunch together into a barely-recognizable mess.
* In multiplayer, fights between the nimble [[SpaceFighter Small Ships]] involve lots of OldSchoolDogfighting - requiring skill in the pilot's seat as well as effective design in your own fighter. That moment when you realize you've just destroyed your opponent's cockpit, main engines or power generator; disabling their ship and leaving them dead in the void; is a moment of victory.

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