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* In a meta sense, the game's method of scaring players can be notable. There's no reliance upon [[JumpScare jump scares]] and instead the game generates horror from the game's narrative and the twisted dream world that Henry is unable to wake up from. The hauntings are notable as you may hear strange noises around the corner and potentially feel anxiety about what you'll see if you go to investigate, but nothing will explicitly jump out at you. The game also catches returning Silent Hill players off guard with Walter Sullivan's ability to open doors and pursue players to the next section of a level; it can be so unexpected since enemies haven't followed you between sections before but Walter breaks with that convention and may even be armed with a gun.
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Changed line(s) 5 (click to see context) from:
* In a meta sense, the game's method of scaring players can be notable. There's no reliance upon [[JumpScare jump scares]] and instead the game generates horror from the game's narrative and the twisted dream world that Henry is unable to wake up from. The hauntings are notable as you may hear strange noises around the corner and potentially feel anxiety about what you'll see if you go to investigate, but nothing will explicitly jump out at you. The game also catches returning Silent Hill players off guard with Walter Sullivan's ability to open doors and pursue players to the next section of a level; it can be so unexpected since enemies haven't followed you between sections before but Walter breaks with that convention and may even be armed with a gun.
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* In a meta sense, the game's method of scaring players can be notable. There's no reliance upon [[JumpScare jump scares]] and instead the game generates horror from the game's narrative and the twisted dream world that Henry is unable to wake up from. The hauntings are notable as you may hear strange noises around the corner and potentially feel anxiety about what you'll see if you go to investigate, but nothing will explicitly jump out at you. The game also catches returning Silent Hill players off guard with Walter Sullivan's ability to open doors and pursue players to the next section of a level; it can be so unexpected since enemies haven't followed you between sections before but Walter breaks with that convention and may even be armed with a gun.gun.
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* Eileen, even with her arm in a cast, can still beat up monsters with a good weapon like the nightstick. It's arguably more awesome if she's using her ''handbag.''
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* Eileen, even with her arm in a cast, can still beat up monsters with a good weapon like the nightstick. It's arguably more awesome if she's using her ''handbag.''''
* In a meta sense, the game's method of scaring players can be notable. There's no reliance upon [[JumpScare jump scares]] and instead the game generates horror from the game's narrative and the twisted dream world that Henry is unable to wake up from. The hauntings are notable as you may hear strange noises around the corner and potentially feel anxiety about what you'll see if you go to investigate, but nothing will explicitly jump out at you. The game also catches returning Silent Hill players off guard with Walter Sullivan's ability to open doors and pursue players to the next section of a level; it can be so unexpected since enemies haven't followed you between sections before but Walter breaks with that convention and may even be armed with a gun.
* In a meta sense, the game's method of scaring players can be notable. There's no reliance upon [[JumpScare jump scares]] and instead the game generates horror from the game's narrative and the twisted dream world that Henry is unable to wake up from. The hauntings are notable as you may hear strange noises around the corner and potentially feel anxiety about what you'll see if you go to investigate, but nothing will explicitly jump out at you. The game also catches returning Silent Hill players off guard with Walter Sullivan's ability to open doors and pursue players to the next section of a level; it can be so unexpected since enemies haven't followed you between sections before but Walter breaks with that convention and may even be armed with a gun.
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just putting this here for future editors
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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* Henry might be known for not showing much reaction to things. [[DeathGlare Which makes him showing anger so clearly towards Walter at the climatic boss fight all that more meaninful and impressive]]. Shows just how much Walter's actions have pushed an [[{{Hikikomori}} stoic and probably even antisocial hermit]] to the very edge. Dude looks pissed and '''shit is about to get real!'''
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* Henry might be known for not showing much reaction to things. [[DeathGlare Which makes him showing anger so clearly towards Walter at the climatic boss fight all that more meaninful meaningful and impressive]]. Shows just how much Walter's actions have pushed an [[{{Hikikomori}} stoic and probably even antisocial hermit]] to the very edge. Dude looks pissed and '''shit is about to get real!'''real!'''
* Eileen, even with her arm in a cast, can still beat up monsters with a good weapon like the nightstick. It's arguably more awesome if she's using her ''handbag.''
* Eileen, even with her arm in a cast, can still beat up monsters with a good weapon like the nightstick. It's arguably more awesome if she's using her ''handbag.''
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None
Changed line(s) 1 (click to see context) from:
* Henry might be known for not showing much reaction to things. [[DeathGlare Which makes him showing anger so clearly towards Walter at the climatic boss fight all that more meaninful and impressive]]. Shows just how much Walter's actions have pushed an [[{{Hikikomori}} stoic and probably even antisocial hermit]] to the very edge. Dude looks pissed.
to:
* Henry might be known for not showing much reaction to things. [[DeathGlare Which makes him showing anger so clearly towards Walter at the climatic boss fight all that more meaninful and impressive]]. Shows just how much Walter's actions have pushed an [[{{Hikikomori}} stoic and probably even antisocial hermit]] to the very edge. Dude looks pissed.pissed and '''shit is about to get real!'''
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None
Changed line(s) 1 (click to see context) from:
* Henry might be known for not showing much reaction to things. [[DeathGlare Which makes him showing anger so clearly towards Walter at the climatic boss fight all that more meaninful and impressive]]. Shows just how much Walter's actions have pushed an [[Hikikomori stoic and probably even antisocial hermit]] to the very edge. Dude looks pissed.
to:
* Henry might be known for not showing much reaction to things. [[DeathGlare Which makes him showing anger so clearly towards Walter at the climatic boss fight all that more meaninful and impressive]]. Shows just how much Walter's actions have pushed an [[Hikikomori [[{{Hikikomori}} stoic and probably even antisocial hermit]] to the very edge. Dude looks pissed.
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None
Added DiffLines:
* Henry might be known for not showing much reaction to things. [[DeathGlare Which makes him showing anger so clearly towards Walter at the climatic boss fight all that more meaninful and impressive]]. Shows just how much Walter's actions have pushed an [[Hikikomori stoic and probably even antisocial hermit]] to the very edge. Dude looks pissed.