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* One for Ortega, who created Team Star's Starmobiles, effectively customized Revavroom forms with completely different types and exclusive moves.

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* One for Ortega, All of the Team Star Bosses are awesome in their own way. Let's list:
** Giacomo was the one
who created wrote Team Star's battle theme. Given it's been widely praised as one of the best battle themes, that speaks to his talents as a composer.
** Mela trained the large group of Charcadets that power
Team Star's Starmobiles, effectively customized Revavroom forms and is the go-to fixer of the team. She's outright stated to be capable of resolving any problem the Team runs across.
** Atticus not only designed their highly memorable and unique outfits, he made them to order ''by modifying the Academy's school uniforms''. And sure enough, you can see elements of the standard school uniforms retained in each of the Bosses's outfits if you look closely.
** Ortega built Team Star's Starmobiles. To put in this perspective, this kid is a good enough mechanic and engineer that he constructed not one, but ''five'' machines compatible
with completely different types Revavroom, powerful enough to give them entirely new types, abilities, and even an exclusive moves.move, '''all by himself'''!
** Finally, Eri was the one who designed the training regimen that Team Star went through to get stronger. It worked so well, the only trainers who outlevel her are: Geeta (the Top Champion of Paldea), Nemona (an established Champion rank trainer in her own right), Penny (the Big Boss of the team), Clavell (the literal headmaster of Uva and Naranja academy), the Gym Leaders during their rematches, and the AI Professors (who literally come packing an entire team of ancient/futuristic super-Pokemon)!
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* Scarlet and Violet also gave us the Grass/Fire type Scovillain, which is a type combination fans have been clamoring for for a majority of the franchise!
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* After 27 years, Primeape finally gets an evolution, and it is a monster both in story and competitively. With a base stat total of 535 and amazing stat distribution, Annihilape is a LightningBruiser with the nearly perfect STAB offensive type of Fighting/Ghost and a signature move that grows more powerful the more it gets hit. It is the Pokemon equivalent of [[Franchise/StreetFighter Akuma]] and should be treated with just as much dread. It got to the point that it was among the first wave of bans from singles competitive play, not even a month after the games release.

to:

* After 27 years, Primeape finally gets an evolution, and it is a monster both in story and competitively. With a base stat total of 535 and amazing stat distribution, Annihilape is a LightningBruiser with the nearly perfect STAB offensive type of Fighting/Ghost and a signature move that grows more powerful the more it gets hit. It is the Pokemon equivalent of [[Franchise/StreetFighter Akuma]] and should be treated with just as much dread. It got to the point that it was among the first wave of bans from singles competitive play, not even a month after the games games' release.
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* Paldea's regional pseudo-legendary is the Dragon/Ice type Baxcalibur: who is,[[note]]With the exception of Tyranitar, another contender for the crown, and one whose line can also be found in Scarlet[[/note]] basically, the closest the Pokemon franchise has come to having an ''actual Godzilla.'' Not only does its design and cry echo those of [[NotZilla the King of the Monsters]], it's signature attack, Glaive Rush, has it striking the enemy with its oversize dorsal spine, by ''doing an inverted headstand version of [[Film/GodzillaVsMegalon Godzilla's famous tail-slide drop kick!]]''

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* Paldea's regional pseudo-legendary is the Dragon/Ice type Baxcalibur: who is,[[note]]With the exception of Tyranitar, another contender for the crown, and one whose line can also be found in Scarlet[[/note]] basically, the closest the Pokemon franchise has come to having an ''actual Godzilla.'' Not only does its design and cry echo those of [[NotZilla the King of the Monsters]], it's its signature attack, Glaive Rush, has it striking the enemy with its oversize dorsal spine, by ''doing an inverted headstand version of [[Film/GodzillaVsMegalon Godzilla's famous tail-slide drop kick!]]''
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* Despite TheReveal and the circumstances leading to it coming out of literally nowhere for players, the battle with the Protocol AI duplicate of Professor Sada/Turo, [[TrueFinalBoss who is the last Trainer you battle in the main story.]] [[https://youtu.be/PMVzCbx8atA The music that plays throughout]] only makes it that much better, making players claim [[BestBossEver it is the greatest battle in the game, if not]] ''[[BestBossEver the entire series.]]''
** Special note goes to the way the fight opens. After the AI is overridden by the defence protocols, the time machine drops a single Master Ball into their hand... ''which is still shaking.'' Once it finally clicks shut, the AI (now addressed as ''[[VillainOverride Professor]]'' [[VillainOverride Sada/Turo]]) gives the player one ''hell'' of a PsychoticSmirk before dropping the ball down to battle. Let that sink in for a moment. Past final bosses most likely built up their teams through lots of hard work to get as strong as they did. The Professors, the strongest opponent of the main game, are fighting you with a team they ''literally caught just now''!
* The true final boss fight begins with the Paradise Protection Protocol locking down all Pokeballs except for ones belonging to Professor Sada/Turo. This prompts you to send out Koraidon/Miraidon for the first time, who proceeds to push through its fear of its berserk counterpart for your sake. A fight ensues, with you using Koraidon's/Miraidon's extremely powerful attacks to chip away at its counterpart, while the cheers of your friends boost its power. Eventually, it withstands a Giga Impact/Hyper Beam through ThePowerOfFriendship (in the same way that Pokemon you've bonded with can in other battles) or a well-timed Endure, and you're prompted to Terastalize it. The final hit is a powered-up Tera Blast using the Dragon type, striking down the berserk Koraidon/Miraidon with a super-effective hit.

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* Despite Adding onto TheReveal and the circumstances leading to it coming out of literally nowhere for players, the battle with the Protocol AI duplicate of Professor Sada/Turo, [[TrueFinalBoss who is the last Trainer you battle in the main story.]] [[https://youtu.be/PMVzCbx8atA The music that plays throughout]] only makes it that much better, making players claim [[BestBossEver it is the greatest battle in the game, if not]] ''[[BestBossEver the entire series.]]''
** Special note goes to the way the fight opens. After the AI is overridden by the defence protocols, the time machine drops a single Master Ball into their hand... ''which is still shaking.'' Once it finally clicks shut, the AI (now addressed as ''[[VillainOverride Professor]]'' [[VillainOverride Sada/Turo]]) gives the player one ''hell'' of a PsychoticSmirk before dropping the ball down to battle. Let that sink in for a moment. Past final bosses most likely built up their teams through lots of hard work to get as strong as they did. The Professors, the strongest opponent of the main game, are fighting you with a team they ''literally caught just now''!
now!''
* The true final boss fight begins with the Paradise Protection Protocol locking down all Pokeballs Poké Balls except for ones belonging to Professor Sada/Turo. This prompts you to send out Koraidon/Miraidon for the first time, who proceeds to push through its fear of its berserk counterpart for your sake. A fight ensues, with you using Koraidon's/Miraidon's extremely powerful attacks to chip away at its counterpart, while the cheers of your friends boost its power. Eventually, it withstands a Giga Impact/Hyper Beam through ThePowerOfFriendship (in the same way that Pokemon you've bonded with can in other battles) or a well-timed Endure, and you're prompted to Terastalize it. The final hit is a powered-up Tera Blast using the Dragon type, striking down the berserk Koraidon/Miraidon with a super-effective hit.
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** The moment between the player character and Koraidon/Miraidon before the latter transforms into their true battle is a mix of epic and heartmelting. The minute its sent out, Koraidon/Miraidon looks back at the player character, who gives it an encouraging nod and smile, to which Koraidon/Miraidon smiles back and nods before it turns to face its aggressive counterpart and transforms into its ultimate battle form. ''It's ThePowerOfFriendship at its finest.''

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** The moment between the player character and Koraidon/Miraidon before the latter transforms into their true battle form is a mix of epic and heartmelting. The minute its it's sent out, Koraidon/Miraidon looks back at the player character, who gives it an encouraging nod and smile, to which Koraidon/Miraidon smiles back and nods before it turns to face its aggressive counterpart and transforms into its ultimate battle form. ''It's ThePowerOfFriendship at its finest.''
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None


** The moment between the player character and Koraidon/Miraidon before the latter transforms into their true battle is a mix of epic and heartmelting. The minute its sent out, Koraidon/Miraidon looks back at the player character, who gives it an encouraging nod and smile, to which Koraidon/Miraidon smiles back and nods before it turns to face its aggressive counterpart and transforms into its ultimate battle form. ''It's the ThePowerOfFriendship at its finest.''

to:

** The moment between the player character and Koraidon/Miraidon before the latter transforms into their true battle is a mix of epic and heartmelting. The minute its sent out, Koraidon/Miraidon looks back at the player character, who gives it an encouraging nod and smile, to which Koraidon/Miraidon smiles back and nods before it turns to face its aggressive counterpart and transforms into its ultimate battle form. ''It's the ThePowerOfFriendship at its finest.''
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None

Added DiffLines:

** The moment between the player character and Koraidon/Miraidon before the latter transforms into their true battle is a mix of epic and heartmelting. The minute its sent out, Koraidon/Miraidon looks back at the player character, who gives it an encouraging nod and smile, to which Koraidon/Miraidon smiles back and nods before it turns to face its aggressive counterpart and transforms into its ultimate battle form. ''It's the ThePowerOfFriendship at its finest.''

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* A small but still awesome moment occurs in Hassel's final friendship event. He realizes that his family was lying to him about his father being ill, and instead of caving to their guilt-tripping, firmly decides to stay at the academy. It shows just how much he enjoys being a teacher.



* Of all the Pokemon in the series, ''Dunsparce'' finally gets some love in a hilarious and unexpectedly cool fashion with a new signature attack; Hyper Drill. Unlike Drill Run, which has 80 power, a slight chance to miss, had a higher critical chance, and was Ground type, Hyper Drill is a STAB-granting Normal type move with 100 power, is fully accurate without modifiers, and temporarily ''breaks all physical shielding moves'' for the rest of the turn, as well as removing additional effects granted by similar moves. And when it levels up while knowing this move, it obtains its own evolution after years of fans jokingly and genuinely clamoring for one. And while Dudunsparce is mostly just "A larger and longer Dunsparce", its base stat total moves into the 500s and becomes decently focused on damage and HP, making Dudunsparce a formidable supporting offence team member if trained right.

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* Of all the Pokemon in the series, ''Dunsparce'' finally gets some love in a hilarious and unexpectedly cool fashion with a new signature attack; Hyper Drill. Unlike Drill Run, which has 80 power, a slight chance to miss, had a higher critical chance, and was Ground type, Hyper Drill is a STAB-granting Normal type move with 100 power, is fully accurate without modifiers, and temporarily ''breaks all physical shielding moves'' for the rest of the turn, as well as removing additional effects granted by similar moves. And when it levels up while knowing this move, it obtains its own evolution after years of fans jokingly and genuinely clamoring for one. And while Dudunsparce is mostly just "A larger and longer Dunsparce", its base stat total moves into the 500s and becomes decently focused on damage and HP, making Dudunsparce a formidable supporting offence offense team member if trained right.
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* A subtle but still impressive detail with Arven: He's [[InformedFlaw supposedly bad at battling]], but he does a pretty decent job of fighting the Titans with you... and most of his team consists of Pokémon he ''just recently caught''. This is supposed to be difficult in-universe, but Arven can still hold up. His fight at the end of Path of Legends is also fairly hard, especially if it's the first path you finish, as you'll likely be a few levels lower than he is.
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* Ryme's entire battle just ''screams'' cool. The gym test consists of you warming up the audience for her concert, and the stage lights up more with each battle you do. Also, the audience will actively cheer you on, buffing your team's stats at various points. Ryme herself will summon some Houndstone late in the fight to add to the mood, and an attentive player will notice their stones sticking out of the ground in the audience. Finally, she and her gym trainers are some of the only Double Battles in the entire game, adding to the uniqueness.

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* Ryme's entire battle just ''screams'' cool. The gym test consists of you warming up the audience for her concert, and the stage lights up more with each battle you do. Also, the audience will actively cheer you and Ryme on, buffing your one of the team's stats at various points.depending on the actions taken (using a super effective move and such). Ryme herself will summon some Houndstone late in the fight to add to the mood, and an attentive player will notice their stones sticking out of the ground in the audience. Finally, she and her gym trainers are some of the only Double Battles in the entire game, adding to the uniqueness.

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** It's mentioned in passing that Ryme's rapping apparently ''brought her pet back from the dead''. Either she had some kind of latent power that she channelled through her rap, or her rapping is ''just that good.''

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** It's mentioned in passing that Ryme's rapping apparently ''brought her pet back from the dead''. Either she had some kind of latent power that she channelled channeled through her rap, or her rapping is ''just that good.''''
* Ryme's entire battle just ''screams'' cool. The gym test consists of you warming up the audience for her concert, and the stage lights up more with each battle you do. Also, the audience will actively cheer you on, buffing your team's stats at various points. Ryme herself will summon some Houndstone late in the fight to add to the mood, and an attentive player will notice their stones sticking out of the ground in the audience. Finally, she and her gym trainers are some of the only Double Battles in the entire game, adding to the uniqueness.
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None


*** If you loiter on the Pokemon status screen, Koraidon/Miraidon will start growling as an added hint that you can use it, but the fact your legendary actually speaks up and ''volunteers'' nicely concludes its arc. It let the original Professor die to save its life, and you cared for it the whole way. Its '''NOT''' [[LetsGetDangerous letting its counterpart kill its new friends now too.]]

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*** If you loiter on the Pokemon status screen, Koraidon/Miraidon will start growling as an added hint that you can use it, but the fact your legendary actually speaks up and ''volunteers'' nicely concludes its arc. It let the original Professor die to save its life, and you cared for it the whole way. Its '''NOT''' It's '''not''' [[LetsGetDangerous letting its counterpart kill its new friends now too.]]
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None

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*** If you loiter on the Pokemon status screen, Koraidon/Miraidon will start growling as an added hint that you can use it, but the fact your legendary actually speaks up and ''volunteers'' nicely concludes its arc. It let the original Professor die to save its life, and you cared for it the whole way. Its '''NOT''' [[LetsGetDangerous letting its counterpart kill its new friends now too.]]
*** For an extra subtle bit of awesome, the Run option actually says it would work but you won't do it because it would mean abandoning Nemona, Arven, and Penny with the implication that the player is fully aware running away will leave them vulnerable to this Koraidon/Miraidon that's already killed before. In other words, the player is such a [[TrueCompanions true companion]] to the trio they won't abandon them to be killed, even if they die alongside them.
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* After 27 years, Primeape finally gets an evolution, and it is a monster both in story and competitively. With a base stat total of 535 and amazing stat distribution, Annihilape is a LightningBruiser with the nearly perfect STAB offensive type of Fighting/Ghost and a signature move that grows more powerful the more it gets hit. It is the Pokemon equivalent of [[Franchise/StreetFighter Akuma]] and should be treated with just as much dread.

to:

* After 27 years, Primeape finally gets an evolution, and it is a monster both in story and competitively. With a base stat total of 535 and amazing stat distribution, Annihilape is a LightningBruiser with the nearly perfect STAB offensive type of Fighting/Ghost and a signature move that grows more powerful the more it gets hit. It is the Pokemon equivalent of [[Franchise/StreetFighter Akuma]] and should be treated with just as much dread. It got to the point that it was among the first wave of bans from singles competitive play, not even a month after the games release.
Is there an issue? Send a MessageReason:
None


* After 27 years years, Primeape finally got an evolution, and it is a monster both in story and competitively. With a base stat total of 535 and amazing stat distribution, Annihilape is a LightningBruiser with the nearly perfect STAB offensive type of Fighting/Ghost and a signature move that grows more powerful the more it gets hit. It is the Pokemon equivalent of [[Franchise/StreetFighter Akuma]] and should be treated with just as much dread.

to:

* After 27 years years, Primeape finally got gets an evolution, and it is a monster both in story and competitively. With a base stat total of 535 and amazing stat distribution, Annihilape is a LightningBruiser with the nearly perfect STAB offensive type of Fighting/Ghost and a signature move that grows more powerful the more it gets hit. It is the Pokemon equivalent of [[Franchise/StreetFighter Akuma]] and should be treated with just as much dread.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* After 27 years years, Primeape finally got an evolution, and it is a monster both in story and competitively. With a base stat total of 535 and amazing stat distribution, Annihilape is a LightningBruiser with the nearly perfect STAB offensive type of Fighting/Ghost and a signature move that grows more powerful the more it gets hit. It is the Pokemon equivalent of [[Franchise/StreetFighter Akuma]] and should be treated with just as much dread.
Is there an issue? Send a MessageReason:
None


** Special note goes to the way the fight opens. After the AI is overridden by the defence protocols, the time machine drops a single Master Ball into their hand... ''which is still shaking.'' Once it finally clicks shut, the AI (now addressed as ''[[VillainOverride Professor]]'' [[VillainOverride Sada/Turo]]) gives the player one ''hell'' of a PsychoticSmirk before dropping the ball down to battle.

to:

** Special note goes to the way the fight opens. After the AI is overridden by the defence protocols, the time machine drops a single Master Ball into their hand... ''which is still shaking.'' Once it finally clicks shut, the AI (now addressed as ''[[VillainOverride Professor]]'' [[VillainOverride Sada/Turo]]) gives the player one ''hell'' of a PsychoticSmirk before dropping the ball down to battle. Let that sink in for a moment. Past final bosses most likely built up their teams through lots of hard work to get as strong as they did. The Professors, the strongest opponent of the main game, are fighting you with a team they ''literally caught just now''!
Is there an issue? Send a MessageReason:
None


** It's mentioned in passing that Ryme's rapping apparently ''brought her pet back from the dead''. Either she had some kind of latent power that she channelled through her rap, or her rap is so good that she can bring back the dead.

to:

** It's mentioned in passing that Ryme's rapping apparently ''brought her pet back from the dead''. Either she had some kind of latent power that she channelled through her rap, or her rap rapping is so good ''just that she can bring back the dead.good.''
Is there an issue? Send a MessageReason:
None


* Paldea's regional pseudo-legendary is the Dragon/Ice type Baxcalibur: who is, basically, the closest the Pokemon franchise has come to having an ''actual Godzilla.'' Not only does its design and cry echo those of [[NotZilla the King of the Monsters]], it's signature attack, Glaive Rush, has it striking the enemy with its oversize dorsal spine, by ''doing an inverted headstand version of Godzilla's famous tail-slide drop kick!''

to:

* Paldea's regional pseudo-legendary is the Dragon/Ice type Baxcalibur: who is, is,[[note]]With the exception of Tyranitar, another contender for the crown, and one whose line can also be found in Scarlet[[/note]] basically, the closest the Pokemon franchise has come to having an ''actual Godzilla.'' Not only does its design and cry echo those of [[NotZilla the King of the Monsters]], it's signature attack, Glaive Rush, has it striking the enemy with its oversize dorsal spine, by ''doing an inverted headstand version of [[Film/GodzillaVsMegalon Godzilla's famous tail-slide drop kick!''kick!]]''
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If tm moves are being allowed, feel like its stupid to say the only option is tera blast when it learns BRICK BREAK


*** However, some have pointed out that Tinkaton’s natural move-set, stats and typing actually support the opposite[[labelnote:For the curious]]Disregarding outside conditions like critical hits and stat buffs and assuming optimal [=IV=]s, [=EV=]s, and Nature for both Tinkaton and Corviknight: Tinkaton cannot get closer than a small chance at a 7-hit KO, as the only move Tinkaton can learn naturally that can KO in 5 hits is Gigaton Hammer, which cannot be used twice in a row. Alternating between it and Play Rough, Tinkaton's second strongest natural attack, is guaranteed to deal less than a third of a defensive Corviknight's HP every two turns. Getting any closer requires more specialized builds specifically designed to take on Corviknight, with a Fire or Electric type Tera Blast scoring a KO in 2-3 hits if physical, and a guaranteed 2-hit KO on special builds. By comparison, Corviknight can learn Steel Wing by level up, which is guaranteed to KO in 5 turns, with a small chance to KO in 4[[/labelnote]]. While canon/lore (and even the various anime) often don’t match up one to one with competitive capabilities, this leads to even more insane implications. Do they see Corviknights as the only worthy prey left? Do they think their metal is the highest grade? Do they simply have an irrational hatred of metallic ravens? Whatever the case may be, Tinkatons care little for the disadvantage. And if the Pokédex entries are anything to go by, they’re more successful than we give them credit for.

to:

*** However, some have pointed out that Tinkaton’s natural move-set, stats and typing actually support the opposite[[labelnote:For the curious]]Disregarding outside conditions like critical hits and stat buffs and assuming optimal [=IV=]s, [=EV=]s, and Nature for both Tinkaton and Corviknight: Tinkaton cannot get closer than a small chance at a 7-hit KO, as the only move Tinkaton can learn naturally that can KO in 5 hits is Gigaton Hammer, which cannot be used twice in a row. Alternating between it and Play Rough, Tinkaton's second strongest natural attack, is guaranteed to deal less than a third of a defensive Corviknight's HP every two turns. Getting any closer requires more specialized builds specifically designed to take on Corviknight, with a Fire or Electric type Tera Blast scoring a KO in 2-3 hits if physical, and a guaranteed 2-hit KO on special builds. By comparison, Corviknight can learn Steel Wing by level up, which is guaranteed to KO in 5 turns, with a small chance to KO in 4[[/labelnote]]. While canon/lore (and even the various anime) often don’t match up one to one with competitive capabilities, this leads to even more insane implications. Do they see Corviknights as the only worthy prey left? Do they think their metal is the highest grade? Do they simply have an irrational hatred of metallic ravens? Whatever the case may be, Tinkatons care little for the disadvantage. And if the Pokédex entries are anything to go by, they’re more successful than we give them credit for.
Is there an issue? Send a MessageReason:
None


*** However, some have pointed out that Tinkaton’s natural move-set, stats and typing actually support the opposite[[labelnote:For the curious]]Disregarding outside conditions like critical hits and stat buffs and assuming optimal [=IV=]s, [=EV=]s, and Nature for both Tinkaton and Corviknight, Tinkaton cannot get closer than a small chance at a 7-hit KO, as the only move Tinkaton can learn naturally that can KO in 5 hits is Gigaton Hammer, which cannot be used twice in a row, and alternating between it and Play Rough, Tinkaton's second strongest natural attack, is guaranteed to deal less than a third of a defensive Corviknight's HP every two turns. Getting any closer requires more specialized builds specifically designed to take on Corviknight, with a Fire or Electric type Tera Blast scoring a KO in 2-3 hits if physical, and a guaranteed 2-hit KO on special builds. By comparison, Corviknight can learn Steel Wing by level up, which is guaranteed to KO in 5 turns, with a small chance to KO in 4[[/labelnote]]. While canon/lore (and even the various anime) often don’t match up one to one with competitive capabilities, this leads to even more insane implications. Do they see Corviknights as the only worthy prey left? Do they think their metal is the highest grade? Do they simply have an irrational hatred of metallic ravens? Whatever the case may be, Tinkatons care little for the disadvantage. And if the Pokédex entries are anything to go by, they’re more successful than we give them credit for.

to:

*** However, some have pointed out that Tinkaton’s natural move-set, stats and typing actually support the opposite[[labelnote:For the curious]]Disregarding outside conditions like critical hits and stat buffs and assuming optimal [=IV=]s, [=EV=]s, and Nature for both Tinkaton and Corviknight, Corviknight: Tinkaton cannot get closer than a small chance at a 7-hit KO, as the only move Tinkaton can learn naturally that can KO in 5 hits is Gigaton Hammer, which cannot be used twice in a row, and alternating row. Alternating between it and Play Rough, Tinkaton's second strongest natural attack, is guaranteed to deal less than a third of a defensive Corviknight's HP every two turns. Getting any closer requires more specialized builds specifically designed to take on Corviknight, with a Fire or Electric type Tera Blast scoring a KO in 2-3 hits if physical, and a guaranteed 2-hit KO on special builds. By comparison, Corviknight can learn Steel Wing by level up, which is guaranteed to KO in 5 turns, with a small chance to KO in 4[[/labelnote]]. While canon/lore (and even the various anime) often don’t match up one to one with competitive capabilities, this leads to even more insane implications. Do they see Corviknights as the only worthy prey left? Do they think their metal is the highest grade? Do they simply have an irrational hatred of metallic ravens? Whatever the case may be, Tinkatons care little for the disadvantage. And if the Pokédex entries are anything to go by, they’re more successful than we give them credit for.
Is there an issue? Send a MessageReason:
None


*** However, some have pointed out that Tinkaton’s natural move-set, stats and typing actually support the opposite[[labelnote:For the curious]]Disregarding outside conditions like critical hits and stat buffs and assuming optimal [=IV=]s, [=EV=]s, and Nature for both Tinkaton and Corviknight, Tinkaton cannot get closer than a small chance at a 5-hit KO with Gigaton Hammer or a small chance at a 6-hit KO with Stone Edge or Ice Hammer. Getting any closer requires more specialized builds specifically designed to take on Corviknight, with a Fire or Electric type Tera Blast scoring a KO in 2-3 hits if physical, and a guaranteed 2-hit KO on special builds[[/labelnote]]. While canon/lore (and even the various anime) often don’t match up one to one with competitive capabilities, this leads to even more insane implications. Do they see Corviknights as the only worthy prey left? Do they think their metal is the highest grade? Do they simply have an irrational hatred of metallic ravens? Whatever the case may be, Tinkatons care little for the disadvantage. And if the Pokédex entries are anything to go by, they’re more successful than we give them credit for.

to:

*** However, some have pointed out that Tinkaton’s natural move-set, stats and typing actually support the opposite[[labelnote:For the curious]]Disregarding outside conditions like critical hits and stat buffs and assuming optimal [=IV=]s, [=EV=]s, and Nature for both Tinkaton and Corviknight, Tinkaton cannot get closer than a small chance at a 5-hit 7-hit KO, as the only move Tinkaton can learn naturally that can KO with in 5 hits is Gigaton Hammer or Hammer, which cannot be used twice in a small chance at row, and alternating between it and Play Rough, Tinkaton's second strongest natural attack, is guaranteed to deal less than a 6-hit KO with Stone Edge or Ice Hammer. third of a defensive Corviknight's HP every two turns. Getting any closer requires more specialized builds specifically designed to take on Corviknight, with a Fire or Electric type Tera Blast scoring a KO in 2-3 hits if physical, and a guaranteed 2-hit KO on special builds[[/labelnote]].builds. By comparison, Corviknight can learn Steel Wing by level up, which is guaranteed to KO in 5 turns, with a small chance to KO in 4[[/labelnote]]. While canon/lore (and even the various anime) often don’t match up one to one with competitive capabilities, this leads to even more insane implications. Do they see Corviknights as the only worthy prey left? Do they think their metal is the highest grade? Do they simply have an irrational hatred of metallic ravens? Whatever the case may be, Tinkatons care little for the disadvantage. And if the Pokédex entries are anything to go by, they’re more successful than we give them credit for.
Is there an issue? Send a MessageReason:
None


*** However, some have pointed out that Tinkaton’s natural move-set, stats and typing actually support the opposite[[labelnote:For the curious]]Disregarding outside conditions like critical hits and stat buffs and assuming optimal IVs, EVs, and Nature for both Tinkaton and Corviknight, Tinkaton cannot get closer than a small chance at a 5-hit KO with Gigaton Hammer or a small chance at a 6-hit KO with Stone Edge or Ice Hammer. Getting any closer requires more specialized builds specifically designed to take on Corviknight, with a Fire or Electric type Tera Blast scoring a KO in 2-3 hits if physical, and a guaranteed 2-hit KO on special builds[[/labelnote]]. While canon/lore (and even the various anime) often don’t match up one to one with competitive capabilities, this leads to even more insane implications. Do they see Corviknights as the only worthy prey left? Do they think their metal is the highest grade? Do they simply have an irrational hatred of metallic ravens? Whatever the case may be, Tinkatons care little for the disadvantage. And if the Pokédex entries are anything to go by, they’re more successful than we give them credit for.

to:

*** However, some have pointed out that Tinkaton’s natural move-set, stats and typing actually support the opposite[[labelnote:For the curious]]Disregarding outside conditions like critical hits and stat buffs and assuming optimal IVs, EVs, [=IV=]s, [=EV=]s, and Nature for both Tinkaton and Corviknight, Tinkaton cannot get closer than a small chance at a 5-hit KO with Gigaton Hammer or a small chance at a 6-hit KO with Stone Edge or Ice Hammer. Getting any closer requires more specialized builds specifically designed to take on Corviknight, with a Fire or Electric type Tera Blast scoring a KO in 2-3 hits if physical, and a guaranteed 2-hit KO on special builds[[/labelnote]]. While canon/lore (and even the various anime) often don’t match up one to one with competitive capabilities, this leads to even more insane implications. Do they see Corviknights as the only worthy prey left? Do they think their metal is the highest grade? Do they simply have an irrational hatred of metallic ravens? Whatever the case may be, Tinkatons care little for the disadvantage. And if the Pokédex entries are anything to go by, they’re more successful than we give them credit for.
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*** However, some have pointed out that Tinkaton’s natural move-set, stats and typing actually support the opposite. While canon/lore (and even the various anime) often don’t match up one to one with competitive capabilities, this leads to even more insane implications. Do they see Corviknights as the only worthy prey left? Do they think their metal is the highest grade? Do they simply have an irrational hatred of metallic ravens? Whatever the case may be, Tinkatons care little for the disadvantage. And if the Pokédex entries are anything to go by, they’re more successful than we give them credit for.

to:

*** However, some have pointed out that Tinkaton’s natural move-set, stats and typing actually support the opposite.opposite[[labelnote:For the curious]]Disregarding outside conditions like critical hits and stat buffs and assuming optimal IVs, EVs, and Nature for both Tinkaton and Corviknight, Tinkaton cannot get closer than a small chance at a 5-hit KO with Gigaton Hammer or a small chance at a 6-hit KO with Stone Edge or Ice Hammer. Getting any closer requires more specialized builds specifically designed to take on Corviknight, with a Fire or Electric type Tera Blast scoring a KO in 2-3 hits if physical, and a guaranteed 2-hit KO on special builds[[/labelnote]]. While canon/lore (and even the various anime) often don’t match up one to one with competitive capabilities, this leads to even more insane implications. Do they see Corviknights as the only worthy prey left? Do they think their metal is the highest grade? Do they simply have an irrational hatred of metallic ravens? Whatever the case may be, Tinkatons care little for the disadvantage. And if the Pokédex entries are anything to go by, they’re more successful than we give them credit for.
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** It's mentioned in passing that Ryme's rapping apparently ''brought her pet back from the dead''. Either she had some kind of latent power that she channelled through her rap, or her rap is so good that she can bring back the dead.
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* Paldea's regional legendary is the Dragon/Ice type Baxcalibur: who is, basically, the closest the Pokemon franchise has come to having an ''actual Godzilla.'' Not only does its design and cry echo those of [[NotZilla the King of the Monsters]], it's signature attack, Glaive Rush, has it striking the enemy with its oversize dorsal spine, by ''doing an inverted headstand version of Godzilla's famous tail-slide drop kick!''

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* Paldea's regional legendary pseudo-legendary is the Dragon/Ice type Baxcalibur: who is, basically, the closest the Pokemon franchise has come to having an ''actual Godzilla.'' Not only does its design and cry echo those of [[NotZilla the King of the Monsters]], it's signature attack, Glaive Rush, has it striking the enemy with its oversize dorsal spine, by ''doing an inverted headstand version of Godzilla's famous tail-slide drop kick!''
* Maushold looks like an unassuming family of tiny mice. But its signature move, Population Bomb, can hit as many as ''10 times in a row'', and with its attack boosted by the ability Technician and Wide Lens increasing its accuracy, it can easily sweep entire teams with the proper strategy. Not bad for a little Sylvanian Family set.
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* Paldea's regional legendary is the Dragon/Ice type Baxcalibur: who is, basically, the closest the Pokemon franchise has come to having an ''actual Godzilla.'' Not only does its design and cry echo those of [[NotZilla the King of the Monsters]], it's signature attack, Glaive Rush, has it striking the enemy with its oversize dorsal spine, by ''doing an inverted headstand version of Godzilla's famous tail-slide drop kick!''
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* There's something CrazyAwesome about Brassius turning his Sudowoodo into [[BecomingTheMask an actual Grass-type]].
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** The buildup to bringing out Koraidon/Miraidon cannot be ignored here. The battle starts with your character attempting to throw out your lead Pokémon to battle, only for the system to lock the ball before you can (which is its own SugarWiki/MomentOfAwesome; no prior hero or villain had the capability or the idea to simply lock their enemies out of the Pokemon world's primary means of combat), meaning that [[InterfaceScrew you enter the battle with nothing on your side of the field]]. You spend the first few turns desperately trying each menu option, hoping that ''one'' of them might do something, only to be met each time by a message along the lines of "That won't work right now!" and an angry roar from the enemy Koraidon/Miraidon. And then, [[DarkestHour just as all seems lost]], [[ChekhovsGun the entry for Koraidon/Miraidon]] that's been at the bottom of the Pokémon select screen ''for almost the entire game'' begins glowing, and you realize that [[SpannerInTheWorks you still have one Poké Ball that the system]] ''[[SpannerInTheWorks hasn't]]'' [[SpannerInTheWorks locked...]]

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** The buildup to bringing out Koraidon/Miraidon cannot be ignored here. The battle starts with your character attempting to throw out your lead Pokémon to battle, only for the system to lock the ball before you can (which is its own SugarWiki/MomentOfAwesome; no prior hero or villain had the capability or nor the idea to simply lock their enemies out of the Pokemon world's primary means of combat), meaning that [[InterfaceScrew you enter the battle with nothing on your side of the field]]. You spend the first few turns desperately trying each menu option, hoping that ''one'' of them might do something, only to be met each time by a message along the lines of "That won't work right now!" and an angry roar from the enemy Koraidon/Miraidon. And then, [[DarkestHour just as all seems lost]], [[ChekhovsGun the entry for Koraidon/Miraidon]] that's been at the bottom of the Pokémon select screen ''for almost the entire game'' begins glowing, and you realize that [[SpannerInTheWorks you still have one Poké Ball that the system]] ''[[SpannerInTheWorks hasn't]]'' [[SpannerInTheWorks locked...]]

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