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* CrowningMomentOfAwesome:

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* CrowningMomentOfAwesome:SugarWiki/MomentOfAwesome:



* CrowningMusicOfAwesome:

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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic:
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Removing This Troper.


* CrowningMomentOfAwesome : Any CrazyEnoughToWork XanatosSpeedChess plan pulled off by Viktor Troska in ''Resistance''.

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* CrowningMomentOfAwesome : CrowningMomentOfAwesome:
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Any CrazyEnoughToWork XanatosSpeedChess plan pulled off by Viktor Troska in ''Resistance''.



* CrowningMusicOfAwesome :

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* CrowningMusicOfAwesome : CrowningMusicOfAwesome:



** Don't forget "[[http://www.youtube.com/watch?v=KZZUD_92xbs Secret]]".
** And the [[http://www.youtube.com/watch?v=4G34qYCJfjQ&feature=player_detailpage#t=100s main theme]] of the ''Resistance'' expansion.
** This troper learned the [[http://www.youtube.com/watch?v=6K4AX1ZpwRk#t=0m34s Soviet anthem]] because of this game. Also see the game's [[http://www.youtube.com/watch?v=G7hAbGlqQKE Soviet theme]].

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** Don't forget "[[http://www.youtube.com/watch?v=KZZUD_92xbs Secret]]".
** And the The [[http://www.youtube.com/watch?v=4G34qYCJfjQ&feature=player_detailpage#t=100s main theme]] of the ''Resistance'' expansion.
** This troper learned the The [[http://www.youtube.com/watch?v=6K4AX1ZpwRk#t=0m34s Soviet anthem]] because of this game.anthem]]. Also see the game's [[http://www.youtube.com/watch?v=G7hAbGlqQKE Soviet theme]].
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** This troper learned the [[http://www.youtube.com/watch?v=6K4AX1ZpwRk#t=0m34s Soviet anthem]] because of this game. Also see the [[http://www.youtube.com/watch?v=G7hAbGlqQKE Soviet theme]].

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** This troper learned the [[http://www.youtube.com/watch?v=6K4AX1ZpwRk#t=0m34s Soviet anthem]] because of this game. Also see the game's [[http://www.youtube.com/watch?v=G7hAbGlqQKE Soviet theme]].
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** This troper learned the [[http://www.youtube.com/watch?v=G7hAbGlqQKE Soviet anthem]] because of this game.

to:

** This troper learned the [[http://www.youtube.com/watch?v=6K4AX1ZpwRk#t=0m34s Soviet anthem]] because of this game. Also see the [[http://www.youtube.com/watch?v=G7hAbGlqQKE Soviet anthem]] because of this game.theme]].
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** And the [[http://www.youtube.com/watch?v=4G34qYCJfjQ&feature=player_detailpage#t=100s main theme]] of the ''Resistance'' expansion.

to:

** And the [[http://www.youtube.com/watch?v=4G34qYCJfjQ&feature=player_detailpage#t=100s main theme]] of the ''Resistance'' expansion.expansion.
** This troper learned the [[http://www.youtube.com/watch?v=G7hAbGlqQKE Soviet anthem]] because of this game.

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* CrowningMusicOfAwesome : [[http://www.youtube.com/watch?v=S5WQqcfkNq4 The main theme...]]

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* CrowningMusicOfAwesome : [[http://www.:
**[[http://www.
youtube.com/watch?v=S5WQqcfkNq4 The main theme...]]



** Don't forget "[[http://www.youtube.com/watch?v=KZZUD_92xbs Secret]]".

to:

** Don't forget "[[http://www.youtube.com/watch?v=KZZUD_92xbs Secret]]".Secret]]".
** And the [[http://www.youtube.com/watch?v=4G34qYCJfjQ&feature=player_detailpage#t=100s main theme]] of the ''Resistance'' expansion.
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** Arguably, the whole OFP and ARMA series is this for BIS. They are often cited by the entire game industry as an example that proved how a heavily ealistic game can also be fun, accessible and atmospheric/immersive at the same time, if done well.

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** Arguably, the whole OFP and ARMA series is this for BIS. They are often cited by the entire game gaming industry as an example that having proved how a heavily ealistic realistic game can also be fun, accessible and atmospheric/immersive at the same time, time - if done well.
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** Taking out a armed-to-the-teeth tank or APC for the first time... as a common lightly armored footsoldier...

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** Taking out a armed-to-the-teeth tank or APC for the first time... as a common an ordinary lightly armored footsoldier...footsoldier... It feels really empowering.
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Added DiffLines:

* CrowningMomentOfAwesome : Any CrazyEnoughToWork XanatosSpeedChess plan pulled off by Viktor Troska in ''Resistance''.
**Taking out a armed-to-the-teeth tank or APC for the first time... as a common lightly armored footsoldier...
**Arguably, the whole OFP and ARMA series is this for BIS. They are often cited by the entire game industry as an example that proved how a heavily ealistic game can also be fun, accessible and atmospheric/immersive at the same time, if done well.

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