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Changed line(s) 32 (click to see context) from:
** As well as 'The Turn About' featured above, there's 'Armload of Trouble', where B.A. uses 'the fabled ruby of Wun-Kai' as bait for a dismemberment trap. The result: Bob's thief loses both of his arms, whilst Dave's fighter only loses one arm, but as such cannot wield his Hackmaster+12.
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** As well as 'The Turn About' featured above, there's 'Armload of Trouble', where B.A. uses 'the fabled ruby of Wun-Kai' as bait for [[HandInTheHole a dismemberment trap.trap]]. The result: Bob's thief loses both of his arms, whilst Dave's fighter only loses one arm, but as such cannot wield his Hackmaster+12.
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Changed line(s) 34 (click to see context) from:
* Why should you never touch another man's dice? Because they may go ballistic and assault you, as poor Nitro found out with Bob at a Hackcon. Mostly a Moment of Funny, but some awesomeness when you consider what Bob and Nitro look like (think David and Goliath).
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* Why should you never touch another man's dice? Because they may go ballistic and assault you, as poor Nitro found out with Bob at a Hackcon. Mostly a Moment of Funny, but some awesomeness when you consider what Bob and Nitro look like (think David and Goliath).Goliath -- Nitro is a hulking U.S. Marine veteran and Bob looks like he'd blow away in a stiff breeze).
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Changed line(s) 25 (click to see context) from:
** Later, in 'The Turn About', B.A. gets his revenge. How? He has the Holodeck crash and malfunction, causing the Hologram HackMaster NPCs and Monsters to spill out into the rest of the ship. The whole thing soons dissolves into chaos:
to:
** Later, in 'The Turn About', B.A. gets his revenge. How? He has the Holodeck crash and malfunction, causing the Hologram HackMaster NPCs [=NPCs=] and Monsters to spill out into the rest of the ship. The whole thing soons soon dissolves into chaos:
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* Why should you never touch another man's dice? Because they may go ballistic and assault you, as poor Nitro found out with Bob at a Hackcon. Mostly a Moment of Funny, but some awesomeness when you consider what Bob and Nitro look like (think David and Goliath).
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Changed line(s) 5 (click to see context) from:
** He has contingencies for everything. His most elaborate being the meticulous journals he keeps and the procedures he has in place to guarantee that those journals make it to his protege (who he usually has trained and equipped by the time he dies).
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** [[CrazyPrepared He has contingencies for everything. everything.]] His most elaborate being the meticulous journals he keeps and the procedures he has in place to guarantee that those journals make it to his protege (who he usually has trained and equipped by the time he dies).
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Changed line(s) 33 (click to see context) from:
--> '''B.A.''' I've said it before and I'll say it again- There's no party too powerful that a good trap can't bring down."
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--> '''B.A.''' I've said it before and I'll say it again- There's no party too powerful that a good trap can't bring down."
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Changed line(s) 31 (click to see context) from:
* Any occasion when B.A. gets the better of the Knights, especially when it isn't a momentary victory, but an outright success. ** As well as 'The Turn About' featured above, there's 'Armload of Trouble', where B.A. uses 'the fabled ruby of Wun-Kai' as bait for a dismemberment trap. The result: Bob's thief loses both of his arms, whilst Dave's fighter only loses one arm, but as such cannot wield his Hackmaster+12.
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* Any occasion when B.A. gets the better of the Knights, especially when it isn't a momentary victory, but an outright success. success.
** As well as 'The Turn About' featured above, there's 'Armload of Trouble', where B.A. uses 'the fabled ruby of Wun-Kai' as bait for a dismemberment trap. The result: Bob's thief loses both of his arms, whilst Dave's fighter only loses one arm, but as such cannot wield his Hackmaster+12.
** As well as 'The Turn About' featured above, there's 'Armload of Trouble', where B.A. uses 'the fabled ruby of Wun-Kai' as bait for a dismemberment trap. The result: Bob's thief loses both of his arms, whilst Dave's fighter only loses one arm, but as such cannot wield his Hackmaster+12.
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*Any occasion when B.A. gets the better of the Knights, especially when it isn't a momentary victory, but an outright success. ** As well as 'The Turn About' featured above, there's 'Armload of Trouble', where B.A. uses 'the fabled ruby of Wun-Kai' as bait for a dismemberment trap. The result: Bob's thief loses both of his arms, whilst Dave's fighter only loses one arm, but as such cannot wield his Hackmaster+12.
--> '''B.A.''' I've said it before and I'll say it again- There's no party too powerful that a good trap can't bring down."
--> '''B.A.''' I've said it before and I'll say it again- There's no party too powerful that a good trap can't bring down."
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Changed line(s) 3,4 (click to see context) from:
** Throwing a stake at a vampire lord and killing him at first level in a HeroicSacrifice.
*** Additionally, he did it as revenge for a previous decision made by B.A. which killed off one of Brian's characters.
*** Additionally, he did it as revenge for a previous decision made by B.A. which killed off one of Brian's characters.
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** Throwing a stake at a vampire lord and killing him at first level in a HeroicSacrifice.
***HeroicSacrifice. Additionally, he did it as revenge for a previous decision made by B.A. which killed off one of Brian's characters.
***
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*** This includes having some of his spells tattooed on the backs of Bob's and Dave's characters in case he's in a situation where he doesn't have a spellbook.
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*** This includes These contingencies include having some of his spells tattooed on the backs of Bob's and Dave's characters in case he's in a situation where he doesn't have a spellbook.
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*** Additionally, he did it as revenge for a previous decision made by B.A. which killed off one of Brian's characters.
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*** This includes having some of his spells tattooed on the backs of Bob's and Dave's characters in case he's in a situation where he doesn't have a spellbook.
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Changed line(s) 24 (click to see context) from:
** Later, in 'The Turn About', B.A. gets his revenge. How? He has the Holodeck crash and malfunction, causing the Hologram Hackmaster NPCs and Monsters to spill out into the rest of the ship. The whole thing soons dissolves into chaos:
to:
** Later, in 'The Turn About', B.A. gets his revenge. How? He has the Holodeck crash and malfunction, causing the Hologram Hackmaster HackMaster NPCs and Monsters to spill out into the rest of the ship. The whole thing soons dissolves into chaos:
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*'Ship of Fools' and 'The Turn About': Another awesome moment for Brian, and one of the few times B.A. succeeds against the rest of the Knights.
**In 'Ship of Fools', B.A. runs a campaign of SpaceHack, which ticks off the Knights (except Sara) since they wanted to play HackMaster. During the game, they come into possession of a derelict spaceship. Whilst repairing it, Brian discovers that the ship has a Holodeck. The result? Brian repairs and reprograms the Holodeck to play Hackmaster, meaning their SpaceHack characters are playing their Hackmaster Campaign- which is what they (the Knights) wanted to play in the first place.
**Later, in 'The Turn About', B.A. gets his revenge. How? He has the Holodeck crash and malfunction, causing the Hologram Hackmaster NPCs and Monsters to spill out into the rest of the ship. The whole thing soons dissolves into chaos:
--> '''Bob:''' I'm telling ya we got freaking Orcs over-running Decks 5 through 11! We got a Spiny-backed Blue Ridge Dragon in the Mess Hall! '''The Ship is lost!''' I say we blow the reactor and take our chance in the Vac Suits!
--> '''Dave:''' Vac Suits?! You mean leave the Ship?! Are you nuts?!
--> '''Sara:''' I still say we try to crash the computer again.
--> '''Brain:''' What have I done? '''I've created the Ultimate Monster!'''
--> '''B.A. (thinking):''' ''Payback is sweet!''
**In 'Ship of Fools', B.A. runs a campaign of SpaceHack, which ticks off the Knights (except Sara) since they wanted to play HackMaster. During the game, they come into possession of a derelict spaceship. Whilst repairing it, Brian discovers that the ship has a Holodeck. The result? Brian repairs and reprograms the Holodeck to play Hackmaster, meaning their SpaceHack characters are playing their Hackmaster Campaign- which is what they (the Knights) wanted to play in the first place.
**Later, in 'The Turn About', B.A. gets his revenge. How? He has the Holodeck crash and malfunction, causing the Hologram Hackmaster NPCs and Monsters to spill out into the rest of the ship. The whole thing soons dissolves into chaos:
--> '''Bob:''' I'm telling ya we got freaking Orcs over-running Decks 5 through 11! We got a Spiny-backed Blue Ridge Dragon in the Mess Hall! '''The Ship is lost!''' I say we blow the reactor and take our chance in the Vac Suits!
--> '''Dave:''' Vac Suits?! You mean leave the Ship?! Are you nuts?!
--> '''Sara:''' I still say we try to crash the computer again.
--> '''Brain:''' What have I done? '''I've created the Ultimate Monster!'''
--> '''B.A. (thinking):''' ''Payback is sweet!''
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Changed line(s) 10 (click to see context) from:
** The challenge in question involved an expensive opal and goblet, placed on a stand in the middle of a large square rug. The trick was that whoever got the opal and goblet could keep them, provided they didn't 'bear down' on the rug (along with other rules such as no missile attacks, no magic, etcetera). [[MundaneSolution Bob's solution?]] [[spoiler: Roll up the rug to the stand]], [[MundaneSolution and then simply pick the opal and goblet up.]]
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** The challenge in question involved an expensive opal and goblet, placed on a stand in the middle of a large square rug. The trick was that whoever got the opal and goblet could keep them, provided they didn't 'bear down' on the rug (along with other rules such as no missile attacks, no magic, etcetera). [[MundaneSolution Bob's solution?]] [[spoiler: Roll up the rug to the stand]], [[MundaneSolution and then simply pick the opal and goblet up.]] [[http://www.kodtweb.com/2013/08/05/it-takes-a-thief-1-of-6/ The 6-page story can be seen here.]]
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Changed line(s) 18 (click to see context) from:
** Bob, Dave, and Brian (playing Captain, Corsair, and Quartermaster respectively) are living lives of luxury on their ship via abusing their power greatly and being Jerks to their (NPC) crew, whilst Sara (the Bosun/Boatswain) is trying to act like a benevolent swashbuckler, and [[http://www.kodtweb.com/2011/07/05/hat-spat/ keeps getting brought down by the guys (as usual).]]
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** Bob, Dave, and Brian (playing Captain, Corsair, First Mate, and Quartermaster respectively) are living lives of luxury on their ship via abusing their power greatly and being Jerks to their (NPC) crew, whilst Sara (the Bosun/Boatswain) Boatswain) is trying to act like a benevolent swashbuckler, and [[http://www.kodtweb.com/2011/07/05/hat-spat/ keeps getting brought down by the guys (as usual).]]
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Changed line(s) 7 (click to see context) from:
** At one point, Brian plays a Spaceship racing/fighting game with the Black Hands (think [[WackyRaces Wacky Races]], but in space and with guns instead of gadgets). The other players have built themselves varying types of ships (for example Gordo has gone for a pure speedster). Brian, we soon find, thanks to the rules plus trading ship pieces with other players, has bought a BFG called the Death's Head Turret, the computers needed to use it, a lot of shielding, and a load of generators to power both the gun and the shields. He's essentially built a mini [[StarWars Death Star]], and plans to win by being the [[LastManStanding the last Ship on the board.]]
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** At one point, Brian plays a Spaceship racing/fighting game with the Black Hands (think [[WackyRaces Wacky Races]], but in space and with guns instead of gadgets). The other players have built themselves varying types of ships (for example Gordo has gone for a pure speedster).which they believe will let them win the race. Brian, we soon find, thanks to the rules plus trading ship pieces with other players, has bought a BFG called the Death's Head Turret, the computers needed to use it, a lot of shielding, and a load of generators to power both the gun and the shields. He's essentially built a mini [[StarWars Death Star]], and plans to win not by racing but by being the [[LastManStanding the last Ship on the board.]]
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Changed line(s) 19 (click to see context) from:
** Eventually, the crew mutiny, and [[http://www.kodtweb.com/2011/07/07/mutiny-on-the-hackbeth-2/ Sara convinces the guys to let her handle this.]] The result is that while she successfully stops the mutiny, [[GoneHorriblyRight the crew now want her to be Captain]]. Sara decides to accept, [[http://www.kodtweb.com/2011/07/13/pirate-strip-finale/ and then basically gets payback on the guys via roleplaying and the NPC crew]] by having the three tarred and feathered, tied up, tossed in a long boat, with the oars broken, a hole in the bottom, a tin cup for bailing the water, and a load of rotten food to eat.
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** Eventually, the crew mutiny, and [[http://www.kodtweb.com/2011/07/07/mutiny-on-the-hackbeth-2/ Sara convinces the guys to let her handle this.]] The result is that while she successfully stops the mutiny, [[GoneHorriblyRight the crew now want her to be Captain]]. Sara decides to accept, [[http://www.kodtweb.com/2011/07/13/pirate-strip-finale/ and then basically gets payback on the guys via roleplaying and the NPC crew]] by having the three tarred and feathered, tied up, and tossed in a long boat, with the boat which has its oars broken, a hole in the bottom, a mere tin cup for bailing the water, and a load of rotten food to eat.
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Changed line(s) 17 (click to see context) from:
* Sara gets one during a game of HackBeard (a pirate RPG).
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* Sara gets one during a game of HackBeard Hackbeard (a pirate RPG).
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Changed line(s) 17 (click to see context) from:
* Sara gets one during a game of HackBeard (a pirate RPG). Bob, Dave, and Brian (playing Captain, Corsair, and Quartermaster respectively) are living lives of luxury on their ship via abusing their power greatly and being Jerks to their (NPC) crew, whilst Sara (the Bosun) is trying to act like a benevolent swashbuckler, and keeps getting brought down by the guys (as usual). Eventually, the crew mutiny, and Sara convinces the guys to let her handle this. The result is that while she successfully stops the mutiny, [[GoneHorriblyRight the crew now want her to be Captain]]. Sara decides to accept, and then basically gets payback on the guys via roleplaying and the NPC crew by having the three tarred and feathered, tied up, tossed in a long boat, with the oars broken, a hole in the bottom, a tin cup for bailing the water, and a load of rotten food to eat. Jut as Brian points out that the situation is survivable, and that the three can return for vengeance later, Sara has the crew open fire on them. The guys get ticked off and essentially RageQuit, but as far as Sara is concerned:
to:
* Sara gets one during a game of HackBeard (a pirate RPG). Bob, RPG).
**Bob, Dave, and Brian (playing Captain, Corsair, and Quartermaster respectively) are living lives of luxury on their ship via abusing their power greatly and being Jerks to their (NPC) crew, whilst Sara (theBosun) Bosun/Boatswain) is trying to act like a benevolent swashbuckler, and [[http://www.kodtweb.com/2011/07/05/hat-spat/ keeps getting brought down by the guys (as usual). Eventually, usual).]]
**Eventually, the crew mutiny, and [[http://www.kodtweb.com/2011/07/07/mutiny-on-the-hackbeth-2/ Sara convinces the guys to let her handlethis. this.]] The result is that while she successfully stops the mutiny, [[GoneHorriblyRight the crew now want her to be Captain]]. Sara decides to accept, [[http://www.kodtweb.com/2011/07/13/pirate-strip-finale/ and then basically gets payback on the guys via roleplaying and the NPC crew crew]] by having the three tarred and feathered, tied up, tossed in a long boat, with the oars broken, a hole in the bottom, a tin cup for bailing the water, and a load of rotten food to eat. Jut eat.
**Just as Brian points out that the situation is survivable, and that the three can return for vengeance later, Sara informs them that she has no intention of letting them go, and has the crew open fire on them. The guys get ticked off and essentially RageQuit, but as far as Sara is concerned:
**Bob, Dave, and Brian (playing Captain, Corsair, and Quartermaster respectively) are living lives of luxury on their ship via abusing their power greatly and being Jerks to their (NPC) crew, whilst Sara (the
**Eventually, the crew mutiny, and [[http://www.kodtweb.com/2011/07/07/mutiny-on-the-hackbeth-2/ Sara convinces the guys to let her handle
**Just as Brian points out that the situation is survivable, and that the three can return for vengeance later, Sara informs them that she has no intention of letting them go, and has the crew open fire on them. The guys get ticked off and essentially RageQuit, but as far as Sara is concerned:
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*Sara gets one during a game of HackBeard (a pirate RPG). Bob, Dave, and Brian (playing Captain, Corsair, and Quartermaster respectively) are living lives of luxury on their ship via abusing their power greatly and being Jerks to their (NPC) crew, whilst Sara (the Bosun) is trying to act like a benevolent swashbuckler, and keeps getting brought down by the guys (as usual). Eventually, the crew mutiny, and Sara convinces the guys to let her handle this. The result is that while she successfully stops the mutiny, [[GoneHorriblyRight the crew now want her to be Captain]]. Sara decides to accept, and then basically gets payback on the guys via roleplaying and the NPC crew by having the three tarred and feathered, tied up, tossed in a long boat, with the oars broken, a hole in the bottom, a tin cup for bailing the water, and a load of rotten food to eat. Jut as Brian points out that the situation is survivable, and that the three can return for vengeance later, Sara has the crew open fire on them. The guys get ticked off and essentially RageQuit, but as far as Sara is concerned:
--> '''Sara:''' Ah, who cares. It was totally worth it to see the looks on their faces.
--> '''Sara:''' Ah, who cares. It was totally worth it to see the looks on their faces.
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Changed line(s) 7 (click to see context) from:
** j
to:
** jAt one point, Brian plays a Spaceship racing/fighting game with the Black Hands (think [[WackyRaces Wacky Races]], but in space and with guns instead of gadgets). The other players have built themselves varying types of ships (for example Gordo has gone for a pure speedster). Brian, we soon find, thanks to the rules plus trading ship pieces with other players, has bought a BFG called the Death's Head Turret, the computers needed to use it, a lot of shielding, and a load of generators to power both the gun and the shields. He's essentially built a mini [[StarWars Death Star]], and plans to win by being the [[LastManStanding the last Ship on the board.]]
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**j
Changed line(s) 15 (click to see context) from:
* The D-Day LARP arc. Also overlaps frequently with Crowning Moment of Funny. [[http://www.kodtweb.com/2011/10/13/event-2307-3/ Can be seen starting with this page.]]
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* The Garycon Arc, specifically the D-Day LARP arc.LARP. Also overlaps frequently with Crowning Moment of Funny. [[http://www.kodtweb.com/2011/10/13/event-2307-3/ Can be seen starting with this page.]]
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* The D-Day LARP arc. Also overlaps frequently with Crowning Moment of Funny. [[http://www.kodtweb.com/2011/10/13/event-2307-3/ Can be seen starting with this page.]]
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Changed line(s) 9 (click to see context) from:
** The challenge in question involved an expensive opal and goblet, placed on a stand in the middle of a large square rug. The trick was that whoever got the opal and goblet could keep them, provided they didn't 'bear down' on the rug (along with other rules such as no missile attacks, no magic, etcetera). [[MundaneSolution Bob's solution? [[spoiler: Roll up the rug to the stand]], and then simply pick the opal and goblet up.]]
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** The challenge in question involved an expensive opal and goblet, placed on a stand in the middle of a large square rug. The trick was that whoever got the opal and goblet could keep them, provided they didn't 'bear down' on the rug (along with other rules such as no missile attacks, no magic, etcetera). [[MundaneSolution Bob's solution? solution?]] [[spoiler: Roll up the rug to the stand]], [[MundaneSolution and then simply pick the opal and goblet up.]]
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Changed line(s) 9 (click to see context) from:
** The challenge in question involved an expensive opal and goblet, placed on a stand in the middle of a large square rug. The trick was that whoever got the opal and goblet could keep them, provided they didn't 'bear down' on the rug (along with other rules such as no missile attacks, no magic, etcetera). Bob's solution? [[MundaneSolution {{spoiler: Roll up the rug to the stand}}, and then simply pick the opal and goblet up.]]
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** The challenge in question involved an expensive opal and goblet, placed on a stand in the middle of a large square rug. The trick was that whoever got the opal and goblet could keep them, provided they didn't 'bear down' on the rug (along with other rules such as no missile attacks, no magic, etcetera). [[MundaneSolution Bob's solution? [[MundaneSolution {{spoiler: [[spoiler: Roll up the rug to the stand}}, stand]], and then simply pick the opal and goblet up.]]
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Changed line(s) 9 (click to see context) from:
** The challenge in question involved an expensive opal and goblet, placed on a stand in the middle of a large square rug. The trick was that whoever got the opal and goblet could keep them, provided they didn't 'bear down' on the rug (along with other rules such as no missile attacks, no magic, etcetera). Bob's solution? [[MundaneSolution [[spoiler: Roll up the rug to the stand]], and then simply pick the opal and goblet up.]]
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** The challenge in question involved an expensive opal and goblet, placed on a stand in the middle of a large square rug. The trick was that whoever got the opal and goblet could keep them, provided they didn't 'bear down' on the rug (along with other rules such as no missile attacks, no magic, etcetera). Bob's solution? [[MundaneSolution [[spoiler: {{spoiler: Roll up the rug to the stand]], stand}}, and then simply pick the opal and goblet up.]]
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** The challenge in question involved an expensive opal and goblet, placed on a stand in the middle of a large square rug. The trick was that whoever got the opal and goblet could keep them, provided they didn't 'bear down' on the rug (along with other rules such as no missile attacks, no magic, etcetera). Bob's solution? [[MundaneSolution [[spoiler: Roll up the rug to the stand]], and then simply pick the opal and goblet up.]]
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Changed line(s) 13 (click to see context) from:
* Years of in-game (and publication) time came to a head in #187 with the Untouchable Trio +1 [[NiceJobBreakingItHero inadvertently liberating thousands of hapless NPCs trapped in an alternate dimension. Now, if only they'd ''meant'' to.
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* Years of in-game (and publication) time came to a head in #187 with the Untouchable Trio +1 [[NiceJobBreakingItHero inadvertently liberating thousands of hapless NPCs people trapped in an alternate dimension. Now, if only they'd ''meant'' to.
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Changed line(s) 12 (click to see context) from:
* [[http://www.kenzerco.com/forums/showthread.php?t=47617 Jolly R Blackburn linked to our main article.]] And the fans are pretty impressed with it.
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* [[http://www.kenzerco.com/forums/showthread.php?t=47617 Jolly R Blackburn linked to our main article.]] And the fans are pretty impressed with it. it.
* Years of in-game (and publication) time came to a head in #187 with the Untouchable Trio +1 [[NiceJobBreakingItHero inadvertently liberating thousands of hapless NPCs trapped in an alternate dimension. Now, if only they'd ''meant'' to.
* Years of in-game (and publication) time came to a head in #187 with the Untouchable Trio +1 [[NiceJobBreakingItHero inadvertently liberating thousands of hapless NPCs trapped in an alternate dimension. Now, if only they'd ''meant'' to.
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Changed line(s) 8 (click to see context) from:
* Another one has him solving a challenge that had stumped the rest of the party, ''including'' Brian, for several hours. The kicker? He solved it on his first attempt.
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** He also managed to disarm a ''nuclear bomb''. How did he do it? Removing the timers triple-A battery.
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Added a cool one for Bob, although it\'s a bit subtle.
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* Another one has him solving a challenge that had stumped the rest of the party, ''including'' Brian, for several hours. The kicker? He solved it on his first attempt.