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* Defeating an entire coalition by yourself. Doubly so if you're not a late-game blob faction like the Ottoman or Russia with a million soldiers casually lying around. Triply awesome if you manage to do it as France and essentially replicating Napoleon's feats.
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* Defeating an entire coalition by yourself. Doubly so if you're not a late-game blob faction like the Ottoman or Russia with a million soldiers casually lying around. Triply awesome so if you manage to do it as France and essentially replicating replicate Napoleon's feats.
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* Defeating an entire coalition by yourself. Doubly so if you're not a late-game blob faction like the Ottoman or Russia with a million soldiers casually lying around. Triply awesome if you manage to do it as France and essentially replicating Napoleon's feats.
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Meta moments are not allowed.
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* The fact that, after a shy and near-abortive start with the first game, the second ''Europa Universalis'' not only helped Creator/ParadoxInteractive become the studio they are today, but helped bring Grand Strategy computer games into the mainstream. The sister series - ''Crusader Kings'', ''Victoria'', ''Hearts of Iron'' - have only helped cement this over the years. If you were to claim in the late 1990s or early 2000s that a small Swedish studio would popularise this particular genre/concept of strategy gaming and become a big name European developer and ''publisher'' by the 2010s, you'd probably be laughed off. So, definitely an Awesome Moment for the entire dev team and company, after years of hard work and steadily growing success.
** Even moreso, when you know that Europa Universalis was originally a board game, by Philippe Thibault, which plays exactly as you would expect from playing the game. That's right, not only did the "small Swedish studio" popularise grand strategy videogames, they did it by ''adapting an incredibly complex board game to videogame standards'', something that really became more than a trend only recently, with simple, popular games!
** Even moreso, when you know that Europa Universalis was originally a board game, by Philippe Thibault, which plays exactly as you would expect from playing the game. That's right, not only did the "small Swedish studio" popularise grand strategy videogames, they did it by ''adapting an incredibly complex board game to videogame standards'', something that really became more than a trend only recently, with simple, popular games!
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*** He also became Production Director for EU4, but has indicated that he would no longer be with the company come 2020.
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*** He also became Production Director for EU4, EU IV, but has indicated that he would no longer be with the company come 2020.
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* With the changes to Estates from 1.30, attaining 100% Crown land ownership is a very satisfying achievement; you've had to break the self-righteous clergy, emasculate those arrogant nobles, and put the greedy merchants in place, ensuring that none of these petty squabbling factions will ever threaten the sovereignty of your ruler's government.
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** Speaking of DDRJake, it's pretty awesome that he actually ended up employed by Paradox as a QA thanks to his youtube videos. That's really fulfilling the dream most gamer kids have of getting a job at their favourite company simply by virtue of passionately playing their games.
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** Speaking of DDRJake, [=DDRJake=], it's pretty awesome that he actually ended up employed by Paradox as a QA thanks to his youtube videos. That's really fulfilling the dream most gamer kids have of getting a job at their favourite company simply by virtue of passionately playing their games.