History Awesome / BionicCommando

8th Sep '15 6:24:34 AM GunarmDyne
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** Followed by the ending: [[spoiler:Rad makes it out of the base before the self-destruct timer expires, realizes Super Joe hasn't made it out yet, ''goes back for him'' regardless of how much time was left, and the whole moment is summarized with the shot of Rad holding on to Joe as they hang from the escape helicopter via his bionic arm]].
8th May '15 6:07:04 AM hullflyer
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** Master-D also says "You want to ''fight'' me? You damn fool." which was as close to a curse as you'd get from a Nintendo game at the time.

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** Master-D also says "You want to ''fight'' me? You damn fool." which was as close to a curse as you'd get from a Nintendo game at the time.time.
* The entire basic idea behind the game. In an era when jumping platformers were huge, the game designers dared to make a game where you grappled and swung, but couldn't jump at all - and succeeded to the point where it remains on many "Top Ten" and "Best of..." game lists.
10th Dec '13 1:18:48 PM Psychopulse
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** In the remake, you make [[spoiler:Groeder's head explode by shoving a grenade down his throat when he gets split in half.]]
--> [[spoiler:'''Spencer:''' Let's see how you get back from THIS.]]
** You get the option to skip Groeder's ranting in the fight against him. Spencer literally tells him to STFU.


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* In the sequel, you make [[spoiler:Groeder's head explode by shoving a grenade down his throat when he gets split in half.]]
--> [[spoiler:'''Spencer:''' Let's see how you get back from THIS.]]
** You get the option to skip Groeder's ranting in the fight against him. Spencer literally tells him to STFU.
This list shows the last 3 events of 3. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Awesome.BionicCommando