Follow TV Tropes

Following

History AsideGlance / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
None


* This is the default stance the Turtles have in ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles II: The Arcade Game]]'' for the UsefulNotes/{{NES}}, which is a bit annoying as they are constantly staring at you whenever they are standing still. They would do this in the actual arcade game, too. Though at least there the Turtles would face forward for a second or two and ''then'' look at the player as if saying, "Still there?"

to:

* This is the default stance the Turtles have in ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles II: The Arcade Game]]'' for the UsefulNotes/{{NES}}, Platform/{{NES}}, which is a bit annoying as they are constantly staring at you whenever they are standing still. They would do this in the actual arcade game, too. Though at least there the Turtles would face forward for a second or two and ''then'' look at the player as if saying, "Still there?"



** In the [[UsefulNotes/SegaGenesis Genesis]] games, [[IdleAnimation if Sonic stood still too long he would look at the player and tap his foot impatiently]].

to:

** In the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Genesis]] games, [[IdleAnimation if Sonic stood still too long he would look at the player and tap his foot impatiently]].



** This is [[ShoutOut referenced]] in ''VideoGame/DragonsCrown'', where one of the Sorceress's animations has her mimicking Kongiku's glance and swaying. Again for no apparent reason. At this point, it seems to be a subtle [[LampshadeHanging lampshade]] on both characters' [[MsFanservice appearances]] and the fact that [[DistractedByTheSexy some players would stand there and ogle them anyway]].

to:

** This is [[ShoutOut referenced]] in ''VideoGame/DragonsCrown'', where one of the Sorceress's animations has her mimicking Kongiku's glance and swaying. Again for no apparent reason. At this point, it seems to be a subtle [[LampshadeHanging lampshade]] {{lampshade|Hanging}} on both characters' [[MsFanservice appearances]] and the fact that [[DistractedByTheSexy some players would stand there and ogle them anyway]].



* In the opening cutscene for "The Long Stretch" in ''VideoGame/GrandTheftAutoV'', [[OnlySaneMan Franklin]] has already been in an awkward situation, what with walking in on his aunt Denise and her friends in the middle of some intense, um, vagina clenching exercises. But then when he opens the front door to leave, only to see [[TheLoad Lamar]] and [[JerkAss Stretch]] coming to see him, he looks back to the camera with this irritated "Oh God... could this get any worse?" expression.

to:

* In the opening cutscene for "The Long Stretch" in ''VideoGame/GrandTheftAutoV'', [[OnlySaneMan Franklin]] has already been in an awkward situation, what with walking in on his aunt Denise and her friends in the middle of some intense, um, vagina clenching exercises. But then when he opens the front door to leave, only to see [[TheLoad Lamar]] and [[JerkAss [[{{Jerkass}} Stretch]] coming to see him, he looks back to the camera with this irritated "Oh God... could this get any worse?" expression.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SuperSmashBros": "Mm-hmm..."

to:

* ''VideoGame/SuperSmashBros": [[VideoGame/SuperMarioGalaxy Rosalina's]] side taunt from the ''VideoGame/SuperSmashBros'' games.
-->'''Rosalina''':
"Mm-hmm..."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/SuperSmashBros": "Mm-hmm..."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In a [[FreezeFrameBonus blink-and-you-miss-it shot]], near the end of the opening of ''[[VideoGame/ProjectXZone Project X Zone 2]]'', Xiaomu briefly winks at the player as the characters charge towards [[FinalBoss Byaku Shin]].
Is there an issue? Send a MessageReason:
Gag Boobs has been renamed to Boob Based Gag. Changing to the proper trope where appropriate and cutting misuse.


* ''VideoGame/MuramasaTheDemonBlade'' by Creator/{{Vanillaware}} has the protagonists appear to give these glances periodically whenever they run for a period of time, [[SubvertedTrope but this can be interpreted]] as them looking out for enemies, who pop up out of nowhere when encountered (barring the locations where they're already in place on the map). More to the point, in an odd fashion, the [[GagBoobs extremely busty]] [[AsianFoxSpirit Kongiku]] randomly gives an Aside Glance and sways her body (which also jiggles her breasts) for no apparent reason whenever she's idle.

to:

* ''VideoGame/MuramasaTheDemonBlade'' by Creator/{{Vanillaware}} has the protagonists appear to give these glances periodically whenever they run for a period of time, [[SubvertedTrope but this can be interpreted]] as them looking out for enemies, who pop up out of nowhere when encountered (barring the locations where they're already in place on the map). More to the point, in an odd fashion, the [[GagBoobs extremely busty]] busty [[AsianFoxSpirit Kongiku]] randomly gives an Aside Glance and sways her body (which also jiggles her breasts) for no apparent reason whenever she's idle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/Klonoa2LunateasVeil'', when Klonoa finds out that Lolo is afraid of ghosts, his only reaction is to shrug at the camera.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The main character of ''VideoGame/CrashBandicoot'', especially the original trilogy, in SPADES. On a side note, he even has separate stance animations depending on whether you turn him to the camera or sideways: straight brings a smirk on his face (he SEES you!), turning him sideways makes him look derpy.
* ''VideoGame/JakAndDaxter'':
** In ''VideoGame/JakIIRenegade'', in order to sign up for the races, Jak and Daxter must sign a contract. One of the stipulations is giving away rights to almost any use of their likenesses. When he gets to the final entry ([[WhoWouldWantToWatchUs "Game rights?!"]]) he and Jak glance at the screen.
** Similarly, at one point in ''VideoGame/Jak3'', a young monk in Spargus City tells our heroes "[[ThisIsReality This isn't a game!]]", and the two look at the camera with befuddled expressions on their faces.
* In ''VideoGame/TheSecretOfMonkeyIsland'', Herman Toothrot frequently does this. Guybrush has the option to ask him what he's looking at, and Herman responds "The people watching at home, of course!"
* ''Franchise/SuperMarioBros''
** In ''VideoGame/SuperMarioWorld2YoshisIsland'', Yoshi [[OhCrap looks at the player wide-eyed]] when Kamek shrinks him down so Prince Froggy can eat him.
** ''VideoGame/SuperMarioRPG'': Dodo will glance out at the player several times during his appearances, mostly when he's confused, annoyed, or feeling especially put upon.
** ''VideoGame/SuperPaperMario'': Luvbi shoots an exasperated look at the "camera" whenever she is bored or unimpressed.
** ''VideoGame/MarioParty1'':
*** On the Rainbow Castle board, when Bowser sells you the useless black star for 40 coins, the character turns around and looks into the camera. As expressed in [[https://www.youtube.com/watch?v=eC32RMzYzpg this video]]. Mario's expression just says "Can you believe this shit?".
*** It also happens in Luigi's Engine Room, when Bowser activates his "Make As Many Coins As You Want Mecha" to create a coin for the player (at the cost of 20 coins).
* During the first dinner scene in ''VideoGame/DeadlyPremonition'', York looks straight into the camera ''while talking to his split personality Zach.'' The fourth wall has a hard time in this game.
* During the intro to the fight with Psycho Mantis in ''VideoGame/MetalGearSolid: The Twin Snakes''. While said boss is flaunting his impressive psychic abilities, he boasts the ability to move things with his mind and offers to demonstrate. He then tells the player to put the controller on the ground. The camera suddenly shifts to a side-view of Snake, who turns to the camera and nods, gun still trained completely on Mantis.
* ''Franchise/RatchetAndClank'':
** ''VideoGame/RatchetAndClankGoingCommando'', as the villain escapes the area they just arrived in:
--->'''Ratchet:''' We're late again.\\
'''Clank:''' We always seem to be a bit late. Why is that?\\
(''both look at the camera with puzzled expressions'')
** In both the [[VideoGame/RatchetAndClank2002 first]] and second games, Ratchet will turn his head to look at the player questioningly if he hasn't moved recently, even ''while firing a weapon''. The interval can be disconcertingly short.
* The intro to ''VideoGame/{{Lemmings}} 2: The Tribes'' ends with the elder telling the little lemming that the tribes will have help from "the ones who saved us before", whereupon they both turn their heads towards the screen and look directly at you.
* The Bard from the 2004 version of ''VideoGame/TheBardsTale'' does this in several cut scenes, even [[InteractiveNarrator talking back to the narrator]].
* This is the default stance the Turtles have in ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame Teenage Mutant Ninja Turtles II: The Arcade Game]]'' for the UsefulNotes/{{NES}}, which is a bit annoying as they are constantly staring at you whenever they are standing still. They would do this in the actual arcade game, too. Though at least there the Turtles would face forward for a second or two and ''then'' look at the player as if saying, "Still there?"
* ''VideoGame/TheSims'':
** Characters in ''VideoGame/TheSims2'' often channel this trope: they will occasionally just glance up at you, the player, positioned in the sky looking down upon them. This is particularly amusing when you pause while they are doing this, making them freeze staring at that spot in the sky, move the camera elsewhere, and then unpause to watch them shift their gaze to the camera's new position.
** With the ''University Expansion'' pack, you could tell any sim to look at you and smile on demand for photos. You could even have them pose in various ways while looking at you.
* During a created wrestler's Road to Wrestlemania in ''[[VideoGame/{{WWE}} Smackdown Vs. Raw 2010]]'', Wrestling/SantinoMarella does this and winks at the player after commenting that the created wrestler "[[LeaningOnTheFourthWall looks like something some loser would make in a video game]]."
* ''Franchise/MassEffect'':
** In ''VideoGame/{{Mass Effect|1}}'', Liara gives a warm one when Shepard refuses to hand her over to a Krogan mercenary.
** ''VideoGame/MassEffect3'':
*** Joker looks at the camera when making the "Russian National Anthem" comment after engaging the stealth drive, in case you missed the ShoutOut to ''Film/TheHuntForRedOctober''.
*** Shepard gives a bewildered one in the Citadel DLC when Grunt and Wrex start [[RunningGag Shepard-ing]] at them.
* ''VideoGame/KirbySuperStar'' and its remake, ''Super Star Ultra'', does this during the tutorial. When the tutorial narration describes Kirby as "a pretty jolly guy," he [[WhoWritesThisCrap looks at the screen with a raised eyebrow.]] [[HeroicMime His expression tells the whole story.]]
* Used in a rather ''Looney Toons'' way in ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'' in a couple of places where Alexander can fall off cliffs. Instead of immediately falling, he stands in the air, looks at the player, and waves before falling to his death. In a similar scene where the fall is not fatal, he can be heard to yell "Hey, quit making me fall!". This is more of a generic fourth wall break, however.
* Quite a bit of ''VideoGame/StarTrekBorg'' might fall into this trope, but it's mostly justified since the player is seeing things entirely from the perspective of a character. Some of Q's reactions to "you" that the rest of the characters don't pick up on definitely count, however.
* Used by the title character in ''VideoGame/VoodooVince'', during his first meeting with Cosmo the Inscrutable -- in response to the latter's EvilLaugh.
* ''Franchise/TheLegendOfZelda'':
** At the beginning of ''VideoGame/TheLegendOfZeldaMajorasMask'', once Link has been turned into a Deku Scrub and Tatl "apologizes" he looks at the camera and shrugs helplessly.
** Link's ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' incarnation also glances in your direction if you leave him standing in one place long enough. Presumably to check you're still there.
** In the opening of ''[[VideoGame/TheLegendOfZeldaCDiGames Zelda: The Wand of Gamelon]]'', after Zelda tells Link to go find the King, she looks at the player in a way that practically says: "I just know he's going to mess this up."
* Donkey Kong does this in ''VideoGame/DonkeyKongCountryReturns'' when Kalimba, a Tiki chief, tries and fails to hypnotize him.
* In ''VideoGame/SpyroAHerosTail'', Ember asks Spyro if the dark gem next to her would make a nice engagement ring, flirting with him. Spyro gives an OhCrap look directly to the camera in response.
* ''Franchise/SonicTheHedgehog'':
** In the [[UsefulNotes/SegaGenesis Genesis]] games, [[IdleAnimation if Sonic stood still too long he would look at the player and tap his foot impatiently]].
** In ''VideoGame/SonicGenerations'', when Amy is rescued by Classic Sonic, and she gushes over him, Classic Sonic gives the most appropriate Aside Glance ever.
* The smiling CharacterPortrait of both protagonists of ''VideoGame/DevilSurvivor'' and [[VideoGame/DevilSurvivor2 its sequel]] double as this, as if to tell player, "Nice choice!"
* In ''VideoGame/GhostTrick'', if you ever get caught by [[spoiler:"Bad Sissel", a.k.a. Yomiel]], they react by freezing time, and then turning and looking directly at the camera. They then promptly tell you that you can't stop them, and cause an instant game over. It's somehow very unsettling and creepy.
* ''VideoGame/MuramasaTheDemonBlade'' by Creator/{{Vanillaware}} has the protagonists appear to give these glances periodically whenever they run for a period of time, [[SubvertedTrope but this can be interpreted]] as them looking out for enemies, who pop up out of nowhere when encountered (barring the locations where they're already in place on the map). More to the point, in an odd fashion, the [[GagBoobs extremely busty]] [[AsianFoxSpirit Kongiku]] randomly gives an Aside Glance and sways her body (which also jiggles her breasts) for no apparent reason whenever she's idle.
** This is [[ShoutOut referenced]] in ''VideoGame/DragonsCrown'', where one of the Sorceress's animations has her mimicking Kongiku's glance and swaying. Again for no apparent reason. At this point, it seems to be a subtle [[LampshadeHanging lampshade]] on both characters' [[MsFanservice appearances]] and the fact that [[DistractedByTheSexy some players would stand there and ogle them anyway]].
* ''VideoGame/BlazBlueChronophantasma'' gives us Hakumen - or should we say, Pakumen - after Amane's [[FinishingMove Astral Heat]]. After the [[ForcedTransformation sudden transformation]], he turns to face the camera as if to say "What the eff?!" about what just transpired.
* In the supplemental video "Meet the Medic" for ''VideoGame/TeamFortress2'', the Heavy can be seen directing some concerned glances toward the camera.
* In the opening cutscene for "The Long Stretch" in ''VideoGame/GrandTheftAutoV'', [[OnlySaneMan Franklin]] has already been in an awkward situation, what with walking in on his aunt Denise and her friends in the middle of some intense, um, vagina clenching exercises. But then when he opens the front door to leave, only to see [[TheLoad Lamar]] and [[JerkAss Stretch]] coming to see him, he looks back to the camera with this irritated "Oh God... could this get any worse?" expression.
* In ''VideoGame/FinalFantasyVII'', after Cloud's hallucination, fainting and subsequent [[DoubleStandardRapeMaleOnMale encounter with Mukki]] in the "[[SymbolSwearing &$#%]] Room", he finishes the cutscene by turning towards the camera and shrugging.
* It's a bit of a RunningGag in the ''Franchise/DragonAge'' series, thus far happening OnceAnEpisode.
** In ''VideoGame/DragonAgeOrigins'', in the village of Lothering, the Warden must persuade a priestess to give them the key to another character's prison. This is more easily accomplished if the Warden first recruits Leliana (who is in the same village), as she vouches for the Warden. When the priestess agrees, Leliana tells her in a reassuring voice that she will have no cause to regret doing this. As she finishes the statement, she outright ''glares'' at the camera.
** In ''VideoGame/DragonAgeII,'' Hawke can ask returning character Bodahn about his adventures with the previous game's protagonist. He turns and gives his praise of the Warden directly to the camera.
** Leliana does it again in ''VideoGame/DragonAgeInquisition'' when arguing with Chancellor Roderick. She reminds him that she and Cassandra "serve the Most Holy," then turns to the camera while adding, "[[AsYouKnow As you well know]]." It's an interesting example, given that this is something that the player does ''not'' necessarily know about the two women.
* Carol of ''VideoGame/FreedomPlanet'' gives a "blegh!" face to the camera while [[SickeninglySweet Milla plays with Lilac's hair]].
* At the end of ''VideoGame/TheWitcher3WildHunt'', specifically the Blood and Wine Expansion, in the final scene Geralt can comment on the long road he (and by extension, the player) took to get to this point. He then contemplates the fact that he deserves a rest, then gives the camera a warm, if tired look, acknowledging everything you've done to get him there. Especially heartwarming if you powered through the whole series start to finish rather than starting with the third game, and experienced as much of the side content as you could.
* ''VideoGame/Splatoon2'': During the results for the "Chicken vs Egg" Splatfest, Marina replies to one of Pearl's comments with "It's funny because [[LeaningOnTheFourthWall we're all living in a simulation and free will is a lie]]." Marina and Pearl then blankly stare at the screen. In the context of their news ShowWithinAShow, it could also count as them staring at the in-series viewers after saying such an existential thing.
* In the ''[[VideoGame/DisneysMagicalQuest Magical Quest]]'' series, this happens whenever [[WesternAnimation/MickeyMouse Mickey]], [[WesternAnimation/MinnieMouse Minnie]][[labelnote:*]]She's only in the second game and the GBA port of the first game[[/labelnote]], and Donald[[labelnote:*]]He's only in the third game[[/labelnote]] are in water. If they're not swimming, their IdleAnimation has them turn to the player with a worried expression, as if to say "Please don't let me drown".
* The normal battle victory screen in ''VideoGame/Persona5'' has one of Joker's teammates mugging for the camera. Said screen features the [[PhantomThief Phantom Thieves]] [[ClassyCatBurglar Of Hearts]] "fleeing the scene", it could thematically be taken as a parting shot at the security they just defeated.
* Ibuki and Julia Chang do this in ''VideoGame/StreetFighterXTekken''. Ibuki doing this in her unique introduction alongside Rolento and Julia in her team's side of the cutscene against Zangief and Rufus even saying "oh brother".
* ''VideoGame/YakuzaLikeADragon'' features a sidequest that opens with Ichiban running into an English-speaking foreigner, with no idea what he's saying. In the game's English dub, after Ichi realizes it's English, he turns to the camera, nods, and gives a thumbs up. Acknowledging that this is pretty silly. This moment does not happen in the Japanese voice track.
* In the hard mode campaign of ''VideoGame/CopyKitty'', the prison levels of World 6 occur in reverse to their normal mode counterparts, playing out as a break-in rather than a breakout. To add to the simulation, Savant decides to play the role of the prisoner being busted out, though right from the start Boki is unable to suspend her disbelief on the matter as she knows Savant can teleport. At the end, Savant floats out of his cell, thanks Boki for rescuing him, and promptly teleports away. Boki glares silently at the camera, unimpressed.
----

Top