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* ''Bible Adventures'' was bad enough by itself. In the ''David and Goliath'' game, though, [[https://youtu.be/LkNvQYiM6bw?t=495 a squirrel can knock itself out with the acorns that YOU are supposed to throw at it]]

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* ''Bible Adventures'' ''VideoGame/BibleAdventures'' was bad enough by itself. In the ''David and Goliath'' game, though, [[https://youtu.be/LkNvQYiM6bw?t=495 a squirrel can knock itself out with the acorns that YOU are supposed to throw at it]]
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It's an interestingly opposed AI error. Not shooting when you should, shooting when you should not.

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** By contrast, dwarves in the Barren Region will occasionally try to shoot you through other dwarves, [[https://youtu.be/g426caeQJGA?t=1334 a fact which speedrunners exploit.]]

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* [[InvokedTrope Invoked]] in ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max: Bright Side of the Moon]]''. A quartet of sentient obsolete computers are attempting to devise the most advanced AI ever, and you have to play Tic-Tac-Toe against one of them. The AI is just about as sharp as advertised, except for one problem: it actively plays to ''[[SpringtimeForHitler lose]]'' rather than win, so convincing the computers that their AI really is invincible by losing to it takes some doing.

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* [[InvokedTrope Invoked]] in ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max: Bright Side of the Moon]]''. A quartet of sentient obsolete computers are attempting to devise the most advanced AI ever, and you have to play Tic-Tac-Toe TabletopGame/TicTacToe against one of them. The AI is just about as sharp as advertised, except for one problem: it actively plays to ''[[SpringtimeForHitler lose]]'' rather than win, so convincing the computers that their AI really is invincible by losing to it takes some doing.



* Similar to the Sam & Max example, ''VideoGame/TheLegendOfKyrandia 3: Malcolm's Revenge'', sees the titular VillainProtagonist captured by merpeople and forced to play tic-tac-toe against the queen. If you win, she'll demand a rematch, so you have to actually play to lose (and also set your dialog gauge to "lying" in order to convince her you didn't actually throw the match). As you might expect, she's a ''lousy'' player and keeps making counterproductive moves. It's actually more challenging to score a loss than it would be to win against a competent player.

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* Similar to the Sam & Max example, ''VideoGame/TheLegendOfKyrandia 3: Malcolm's Revenge'', sees the titular VillainProtagonist captured by merpeople and forced to play tic-tac-toe against the queen. If you win, she'll demand a rematch, so you have to actually play to lose (and also set your dialog gauge to "lying" in order to convince her you didn't actually throw the match). As you might expect, she's a ''lousy'' player and keeps making counterproductive moves. It's actually more challenging to score a loss than it would be to win against a competent player.player.

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* The combat system in ''VideoGame/QuestForGloryIV'' is changed to include a strategy mode which, rather than the player directly controlling the Hero's actions, instead allows the computer to do so, based on the Hero's current skill levels and settings defined by the player. The AI controlling him, however, is less than useful, and no matter what settings you use generally ends up as AttackAttackAttack.

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* The combat system in ''VideoGame/QuestForGloryIV'' is changed to include a strategy mode which, rather than the player directly controlling the Hero's actions, instead allows the computer to do so, based on the Hero's current skill levels and settings defined by the player. The AI controlling him, however, is less than useful, and no matter what settings you use generally ends up as AttackAttackAttack.AttackAttackAttack.
* Similar to the Sam & Max example, ''VideoGame/TheLegendOfKyrandia 3: Malcolm's Revenge'', sees the titular VillainProtagonist captured by merpeople and forced to play tic-tac-toe against the queen. If you win, she'll demand a rematch, so you have to actually play to lose (and also set your dialog gauge to "lying" in order to convince her you didn't actually throw the match). As you might expect, she's a ''lousy'' player and keeps making counterproductive moves. It's actually more challenging to score a loss than it would be to win against a competent player.
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Closer to the relevant info.


* ''Bible Adventures'' was bad enough by itself. In the ''David and Goliath'' game, though, [[http://au.youtube.com/watch?v=LkNvQYiM6bw&feature=related the enemy can knock itself out with the acorns that YOU are supposed to throw at it]]

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* ''Bible Adventures'' was bad enough by itself. In the ''David and Goliath'' game, though, [[http://au.youtube.com/watch?v=LkNvQYiM6bw&feature=related the enemy [[https://youtu.be/LkNvQYiM6bw?t=495 a squirrel can knock itself out with the acorns that YOU are supposed to throw at it]]

Added: 683

Removed: 492

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* [[InvokedTrope Invoked]] in ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max: Bright Side of the Moon]]''. A quartet of sentient obsolete computers are attempting to devise the most advanced AI ever, and you have to play Tic-Tac-Toe against one of them. The AI is just about as sharp as advertised, except for one problem: it actively plays to ''[[SpringtimeForHitler lose]]'' rather than win, so convincing the computers that their AI really is invincible by losing to it takes some doing.


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* In ''VideoGame/KingsQuestMaskOfEternity'', if you shoot at the [[DemBones skeleton archers]] from far enough away, they will never shoot back (Although they ''will'' shout insults at you!).
* [[InvokedTrope Invoked]] in ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max: Bright Side of the Moon]]''. A quartet of sentient obsolete computers are attempting to devise the most advanced AI ever, and you have to play Tic-Tac-Toe against one of them. The AI is just about as sharp as advertised, except for one problem: it actively plays to ''[[SpringtimeForHitler lose]]'' rather than win, so convincing the computers that their AI really is invincible by losing to it takes some doing.
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Removed several examples, moving them to a more appropriate folder


* Enemies in ''VideoGame/RatchetAndClankUpYourArsenal'' can be briefly summarized as "utterly imbecilic". They will run over flamethrowers, don't seem to notice that they are attempting to shoot through their own allies, and generally have issues with the whole "not acting like a moron" thing.
** Not all enemies are entirely stupid, however. Some have at least ''some'' grains of sense, like hiding behind corners and leaning out to shoot you. And some, like Robo-Troopers, seem to do smart-ish things like having their front ranks kneel and fire while the second rank stands and fires.
* In ''VideoGame/KingsQuestMaskOfEternity'', if you shoot at the [[DemBones skeleton archers]] from far enough away, they will never shoot back (Although they ''will'' shout insults at you!).
* [[spoiler:Regulus]] in [[VideoGame/{{Bomberman}} Bomberman 64]], when helping you against [[spoiler:[[BigBad Sirius]]]], is nothing short of a dumbass. He'll typically do nothing but wander around the area and occasionally drop a few bombs. [[spoiler:Sirius]] himself isn't all that bright, either, since the way he behaves with bombs will make him blow himself up if a bomb he's already set down is detonated by something else. This makes it very possible that he'll end up dealing the final blow to himself.
* The [[TyrannosaurusRex Red Eyes]] in ''VideoGame/StarFoxAdventures''. Unlike the other enemies in the game that attack when you enter their line of sight, they are programmed to move in a set pattern and will only attack you if you enter it, even if you are right of front of them. This makes sense in context, because until you get the super ground quake, you can't hurt them.
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* [[InvokedTrope Invoked]] in ''[[SamAndMaxFreelancePolice Sam & Max]]: Bright Side of the Moon''. A quartet of sentient obsolete computers are attempting to devise the most advanced AI ever, and you have to play Tic-Tac-Toe against one of them. The AI is just about as sharp as advertised, except for one problem: it actively plays to ''[[SpringtimeForHitler lose]]'' rather than win, so convincing the computers that their AI really is invincible by losing to it takes some doing.

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* [[InvokedTrope Invoked]] in ''[[SamAndMaxFreelancePolice ''[[VideoGame/SamAndMaxFreelancePolice Sam & Max]]: Max: Bright Side of the Moon''.Moon]]''. A quartet of sentient obsolete computers are attempting to devise the most advanced AI ever, and you have to play Tic-Tac-Toe against one of them. The AI is just about as sharp as advertised, except for one problem: it actively plays to ''[[SpringtimeForHitler lose]]'' rather than win, so convincing the computers that their AI really is invincible by losing to it takes some doing.



* Enemies in ''RatchetAndClankUpYourArsenal'' can be briefly summarized as "utterly imbecilic". They will run over flamethrowers, don't seem to notice that they are attempting to shoot through their own allies, and generally have issues with the whole "not acting like a moron" thing.

to:

* Enemies in ''RatchetAndClankUpYourArsenal'' ''VideoGame/RatchetAndClankUpYourArsenal'' can be briefly summarized as "utterly imbecilic". They will run over flamethrowers, don't seem to notice that they are attempting to shoot through their own allies, and generally have issues with the whole "not acting like a moron" thing.



* The combat system in ''QuestForGloryIV'' is changed to include a strategy mode which, rather than the player directly controlling the Hero's actions, instead allows the computer to do so, based on the Hero's current skill levels and settings defined by the player. The AI controlling him, however, is less than useful, and no matter what settings you use generally ends up as AttackAttackAttack.

to:

* The combat system in ''QuestForGloryIV'' ''VideoGame/QuestForGloryIV'' is changed to include a strategy mode which, rather than the player directly controlling the Hero's actions, instead allows the computer to do so, based on the Hero's current skill levels and settings defined by the player. The AI controlling him, however, is less than useful, and no matter what settings you use generally ends up as AttackAttackAttack.
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None


* The [[TyrannosaurusRex Red Eyes]] in ''VideoGame/StarFoxAdventures''. Unlike the other enemies in the game that attack when you enter their line of sight, they are programmed to move in a set pattern and will only attack you if you enter it, even if you are right of front of them. This is makes sense in context, because until you get the super ground quake, you can't hurt them.

to:

* The [[TyrannosaurusRex Red Eyes]] in ''VideoGame/StarFoxAdventures''. Unlike the other enemies in the game that attack when you enter their line of sight, they are programmed to move in a set pattern and will only attack you if you enter it, even if you are right of front of them. This is makes sense in context, because until you get the super ground quake, you can't hurt them.
Is there an issue? Send a MessageReason:
None


* The [[TyrannosaurusRex Red Eyes]] in ''VideoGame/StarFoxAdventures''. Unlike the other enemies in the game that attack when you enter their line of sight, they are programmed to move in a set pattern and will only attack you if you enter it, even if you are right of front of them. This is makes sense in context, because until you get the super ground quake, you can't hurt them.

to:

* The [[TyrannosaurusRex Red Eyes]] in ''VideoGame/StarFoxAdventures''. Unlike the other enemies in the game that attack when you enter their line of sight, they are programmed to move in a set pattern and will only attack you if you enter it, even if you are right of front of them. This is makes sense in context, because until you get the super ground quake, you can't hurt them.them.
* The combat system in ''QuestForGloryIV'' is changed to include a strategy mode which, rather than the player directly controlling the Hero's actions, instead allows the computer to do so, based on the Hero's current skill levels and settings defined by the player. The AI controlling him, however, is less than useful, and no matter what settings you use generally ends up as AttackAttackAttack.
Is there an issue? Send a MessageReason:
None


* The [[TyrannosaurusRex Red Eyes]] in ''StarFoxAdventures''. Unlike the other enemies in the game that attack when you enter their line of sight, they are programmed to move in a set pattern and will only attack you if you enter it, even if you are right of front of them. This is makes sense in context, because until you get the super ground quake, you can't hurt them.

to:

* The [[TyrannosaurusRex Red Eyes]] in ''StarFoxAdventures''.''VideoGame/StarFoxAdventures''. Unlike the other enemies in the game that attack when you enter their line of sight, they are programmed to move in a set pattern and will only attack you if you enter it, even if you are right of front of them. This is makes sense in context, because until you get the super ground quake, you can't hurt them.
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None


* Parodied in ''[[SamAndMaxFreelancePolice Sam & Max]]: Bright Side of the Moon''. A quartet of sentient obsolete computers are attempting to devise the most advanced AI ever, and you have to play Tic-Tac-Toe against one of them. The AI is just about as sharp as advertised, except for one problem: it actively plays to ''[[SpringtimeForHitler lose]]'' rather than win, so convincing the computers that their AI really is invincible by losing to it takes some doing.

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* Parodied [[InvokedTrope Invoked]] in ''[[SamAndMaxFreelancePolice Sam & Max]]: Bright Side of the Moon''. A quartet of sentient obsolete computers are attempting to devise the most advanced AI ever, and you have to play Tic-Tac-Toe against one of them. The AI is just about as sharp as advertised, except for one problem: it actively plays to ''[[SpringtimeForHitler lose]]'' rather than win, so convincing the computers that their AI really is invincible by losing to it takes some doing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Parodied in ''[[SamAndMaxFreelancePolice Sam & Max]]: Bright Side of the Moon''. A quartet of sentient obsolete computers are attempting to devise the most advanced AI ever, and you have to play Tic-Tac-Toe against one of them. The AI is just about as sharp as advertised, except for one problem: it actively plays to ''[[SpringtimeForHitler lose]]'' rather than win, so convincing the computers that their AI really is invincible by losing to it takes some doing.
* ''Bible Adventures'' was bad enough by itself. In the ''David and Goliath'' game, though, [[http://au.youtube.com/watch?v=LkNvQYiM6bw&feature=related the enemy can knock itself out with the acorns that YOU are supposed to throw at it]]
* Enemies in ''RatchetAndClankUpYourArsenal'' can be briefly summarized as "utterly imbecilic". They will run over flamethrowers, don't seem to notice that they are attempting to shoot through their own allies, and generally have issues with the whole "not acting like a moron" thing.
** Not all enemies are entirely stupid, however. Some have at least ''some'' grains of sense, like hiding behind corners and leaning out to shoot you. And some, like Robo-Troopers, seem to do smart-ish things like having their front ranks kneel and fire while the second rank stands and fires.
* In ''VideoGame/KingsQuestMaskOfEternity'', if you shoot at the [[DemBones skeleton archers]] from far enough away, they will never shoot back (Although they ''will'' shout insults at you!).
* [[spoiler:Regulus]] in [[VideoGame/{{Bomberman}} Bomberman 64]], when helping you against [[spoiler:[[BigBad Sirius]]]], is nothing short of a dumbass. He'll typically do nothing but wander around the area and occasionally drop a few bombs. [[spoiler:Sirius]] himself isn't all that bright, either, since the way he behaves with bombs will make him blow himself up if a bomb he's already set down is detonated by something else. This makes it very possible that he'll end up dealing the final blow to himself.
* The [[TyrannosaurusRex Red Eyes]] in ''StarFoxAdventures''. Unlike the other enemies in the game that attack when you enter their line of sight, they are programmed to move in a set pattern and will only attack you if you enter it, even if you are right of front of them. This is makes sense in context, because until you get the super ground quake, you can't hurt them.

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