History ArtEvolution / WesternAnimation

8th Apr '18 10:35:46 AM bowserbros
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* The kinds of mediums used throughout the history of Western Animation evolved. During the silent era, animated productions utilized a sketchbook aesthetic, consisting of solid black on white for both characters and environments. Then, as the Golden Age set in, the art became more complex, with each cel being specifically shaded different kinds of gray to appear similar to a live-action black and white movie. The shift to color resulted in bright, saturated palettes that resulted from the dye-transfer process used by three-strip Technicolor stock (and muted red and green palettes from lower-budget studios stuck with two-strip Technicolor), while the switch to limited animation in the Dark Age brought on extremely simple color palettes that would save both time and money. When the medium switched to digital in the late 1990's, palettes became significantly louder and lines & shapes became conspicuously sharper. For reference, compare [[https://img.cmovieshd.com/images/2016-10/movie-spongebob-squarepants-season-1-big.jpg these]] [[https://vignette.wikia.nocookie.net/spongebob/images/e/e2/Whirly_Brains_023.png/revision/latest?cb=20161016225415 two]] screenshots from ''WesternAnimation/SpongeBobSquarePants'' (cel on the left, digital on the right).

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* The kinds of mediums used throughout the history of Western Animation evolved. During the silent era, animated productions utilized a sketchbook aesthetic, consisting of solid black on white for both characters and environments. Then, as the Golden Age set in, the art became more complex, with each cel being specifically shaded different kinds of gray to appear similar to a live-action black and white movie. The shift to color resulted occurred in two steps: the adoption of two-strip Technicolor & Cinecolor and the adoption of three-strip Technicolor, with the former bringing visuals that made clever use of varying shades of red and green, and the latter resulting in bright, saturated palettes that resulted from the dye-transfer process used by three-strip Technicolor stock (and muted red and green palettes from lower-budget studios stuck with two-strip Technicolor), while stock. Later, the switch to limited animation in the Dark Age brought on extremely simple color palettes that would save both time and money.money, a change that would gradually reverse from 1987 onwards thanks to the onset of the Renaissance age. When the medium switched to digital in the late 1990's, palettes became significantly louder and lines & shapes became conspicuously sharper. For reference, compare [[https://img.cmovieshd.com/images/2016-10/movie-spongebob-squarepants-season-1-big.jpg these]] [[https://vignette.wikia.nocookie.net/spongebob/images/e/e2/Whirly_Brains_023.png/revision/latest?cb=20161016225415 two]] screenshots from ''WesternAnimation/SpongeBobSquarePants'' (cel on the left, digital on the right).
8th Apr '18 10:23:39 AM bowserbros
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* The kinds of mediums used throughout the history of Western Animation evolved. During the silent era, animated productions utilized a sketchbook aesthetic, consisting of solid black and white characters and environments. Then, as the Golden Age set in, the art became more complex, with each cel being specifically shaded different kinds of gray to appear similar to a live-action black and white movie. The shift to color resulted in bright, saturated palettes that resulted from the dye-transfer process used by Technicolor stock, while the switch to limited animation in the Dark Age brought on extremely simple color palettes that would save both time and money. When the medium switched to digital in the late 1990's, palettes became significantly louder and lines & shapes became conspicuously sharper. For reference, compare [[https://img.cmovieshd.com/images/2016-10/movie-spongebob-squarepants-season-1-big.jpg these]] [[https://vignette.wikia.nocookie.net/spongebob/images/e/e2/Whirly_Brains_023.png/revision/latest?cb=20161016225415 two]] screenshots from ''WesternAnimation/SpongeBobSquarePants'' (cel on the left, digital on the right).

to:

* The kinds of mediums used throughout the history of Western Animation evolved. During the silent era, animated productions utilized a sketchbook aesthetic, consisting of solid black and on white for both characters and environments. Then, as the Golden Age set in, the art became more complex, with each cel being specifically shaded different kinds of gray to appear similar to a live-action black and white movie. The shift to color resulted in bright, saturated palettes that resulted from the dye-transfer process used by three-strip Technicolor stock, stock (and muted red and green palettes from lower-budget studios stuck with two-strip Technicolor), while the switch to limited animation in the Dark Age brought on extremely simple color palettes that would save both time and money. When the medium switched to digital in the late 1990's, palettes became significantly louder and lines & shapes became conspicuously sharper. For reference, compare [[https://img.cmovieshd.com/images/2016-10/movie-spongebob-squarepants-season-1-big.jpg these]] [[https://vignette.wikia.nocookie.net/spongebob/images/e/e2/Whirly_Brains_023.png/revision/latest?cb=20161016225415 two]] screenshots from ''WesternAnimation/SpongeBobSquarePants'' (cel on the left, digital on the right).
8th Apr '18 1:30:52 AM bowserbros
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* The kinds of mediums used throughout the history of Western Animation evolved. During the silent era, animated productions utilized a sketchbook aesthetic, consisting of solid black and white characters and environments. Then, as the Golden Age set in, the art became more complex, with each cel being specifically shaded different kinds of gray to appear similar to a live-action black and white movie. The shift to color resulted in bright, saturated palettes that resulted from the dye-transfer process used by Technicolor stock, while the switch to limited animation in the Dark Age brought on extremely simple color palettes that would save both time and money. When the medium switched to digital in the late 1990's, palettes became significantly louder and lines & shapes became conspicuously sharper. For reference, compare [[http://www.jetflicks.mobi/images/739231.jpg these]] [[http://vignette3.wikia.nocookie.net/spongebob/images/4/49/Spongebob_Squarepants_S08E06_Ghoul_Fools_PDTV_XviD-BRICKSQUaD_screenshot_2.jpg/revision/latest?cb=20120217082630 two]] screenshots from ''WesternAnimation/SpongeBobSquarePants'' (cel on the left, digital on the right).

to:

* The kinds of mediums used throughout the history of Western Animation evolved. During the silent era, animated productions utilized a sketchbook aesthetic, consisting of solid black and white characters and environments. Then, as the Golden Age set in, the art became more complex, with each cel being specifically shaded different kinds of gray to appear similar to a live-action black and white movie. The shift to color resulted in bright, saturated palettes that resulted from the dye-transfer process used by Technicolor stock, while the switch to limited animation in the Dark Age brought on extremely simple color palettes that would save both time and money. When the medium switched to digital in the late 1990's, palettes became significantly louder and lines & shapes became conspicuously sharper. For reference, compare [[http://www.jetflicks.mobi/images/739231.[[https://img.cmovieshd.com/images/2016-10/movie-spongebob-squarepants-season-1-big.jpg these]] [[http://vignette3.[[https://vignette.wikia.nocookie.net/spongebob/images/4/49/Spongebob_Squarepants_S08E06_Ghoul_Fools_PDTV_XviD-BRICKSQUaD_screenshot_2.jpg/revision/latest?cb=20120217082630 net/spongebob/images/e/e2/Whirly_Brains_023.png/revision/latest?cb=20161016225415 two]] screenshots from ''WesternAnimation/SpongeBobSquarePants'' (cel on the left, digital on the right).
29th Mar '18 9:57:43 PM Pichu-kun
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* ''WesternAnimation/AquaTeenHungerForce'' was never very solid to begin with, but it somehow improved vastly. Initially, Meatwad's shape would vary constantly, before settling in on its more meaty roundness at some point in the middle of the first season. The biggest evolution was the vast improvement in lip syncing, where the first episodes typically had the characters' mouths move in the same one or two animations for all dialogue, they now move faster and more accurately to the words. More recent episodes also saw animation breakthroughs such as Carl running (complete with [[FanDisservice jiggling!]]) and loads more realistic animation and poses for real people and the Aqua Teens.
** The serialised Teens are quite different in appearance (especially Frylock), and distribution of personality, to their original appearance on WesternAnimation/SpaceGhostCoastToCoast.

to:

* ''WesternAnimation/AquaTeenHungerForce'' ''WesternAnimation/AquaTeenHungerForce'':
** The series
was never very solid to begin with, but it somehow improved vastly. Initially, Meatwad's shape would vary constantly, before settling in on its more meaty roundness at some point in the middle of the first season. The biggest evolution was the vast improvement in lip syncing, where the first episodes typically had the characters' mouths move in the same one or two animations for all dialogue, they now move faster and more accurately to the words. More recent episodes also saw animation breakthroughs such as Carl running (complete with [[FanDisservice jiggling!]]) and loads more realistic animation and poses for real people and the Aqua Teens.
** The serialised Teens are quite different in appearance (especially Frylock), and distribution of personality, to their original appearance on WesternAnimation/SpaceGhostCoastToCoast.''WesternAnimation/SpaceGhostCoastToCoast.



* ''WesternAnimation/TheBoondocks''' art style changes every season, the character designs that have changed the most are Sarah Dubois, Ed Wuncler, and his grandson Ed Wuncler III. CN hired a new animation studio for the latest seasons.

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* ''WesternAnimation/TheBoondocks''' art style changes every season, the season. The character designs that have changed the most are Sarah Dubois, Ed Wuncler, and his grandson Ed Wuncler III. CN hired a new animation studio for the latest seasons.



* In the ''WesternAnimation/OhYeahCartoons'' shorts of ''WesternAnimation/TheFairlyOddParents'', the characters' appearances were slightly different from those in the show itself. For example, many of the characters had stretched heads and bodies, Wanda's skin tone was a little more pink, and Timmy's eyes were always crossed. In an issue of Nickelodeon Magazine, Creator/ButchHartman, the creator, mentioned that Timmy looks much cuter than when he first appeared.
** About halfway through Season 10, the series switched from traditional animation to Flash animation, and outsourced all of the storyboarding and animation to Elliott Animation, a Canadian animation studio most known for animating the WesternAnimation/TotalDrama series. The same studio also animated another one of Creator/ButchHartman's shows, WesternAnimation/BunsenIsABeast.

to:

* ''WesternAnimation/TheFairlyOddParents'':
**
In the ''WesternAnimation/OhYeahCartoons'' shorts of ''WesternAnimation/TheFairlyOddParents'', the characters' appearances were slightly different from those in the show itself. For example, many of the characters had stretched heads and bodies, Wanda's skin tone was a little more pink, and Timmy's eyes were always crossed. In an issue of Nickelodeon Magazine, Magazine/{{Nickelodeon Magazine}}, Creator/ButchHartman, the creator, mentioned that Timmy looks much cuter than when he first appeared.
** About halfway through Season 10, the series switched from traditional animation to Flash animation, and outsourced all of the storyboarding and animation to Elliott Animation, a Canadian animation studio most known for animating the WesternAnimation/TotalDrama ''WesternAnimation/TotalDrama'' series. The same studio also animated another one of Creator/ButchHartman's shows, WesternAnimation/BunsenIsABeast.''WesternAnimation/BunsenIsABeast''.
25th Mar '18 7:28:59 PM TripleTV95
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* WesternAnimation/ThePowerpuffGirls first appeared in their pilot shorts as very rubbery and stretchy (their Whoopass Girls shirt had them a little more squat). This was refined when the series started in 1998, giving their eyes more circular focus and making them look a little shorter in contrast. When the movie was greenlit, the girls were given shorter bodies and larger eyes; the Professor's face was more thin than it was, and Mojo Jojo was given a longer chin and pointed ears (as where his ears were more circular before).
9th Mar '18 2:07:21 AM GalaxyUnicorn
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** About halfway through Season 10, the series has switched from traditional animation to Flash animation, and outsourced all of the storyboarding and animation to Elliott Animation, a Canadian animation studio most known for animating the WesternAnimation/TotalDrama series. The same studio also animated another one of Creator/ButchHartman's shows, WesternAnimation/BunsenIsABeast.

to:

** About halfway through Season 10, the series has switched from traditional animation to Flash animation, and outsourced all of the storyboarding and animation to Elliott Animation, a Canadian animation studio most known for animating the WesternAnimation/TotalDrama series. The same studio also animated another one of Creator/ButchHartman's shows, WesternAnimation/BunsenIsABeast.
9th Mar '18 2:06:04 AM GalaxyUnicorn
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** About halfway through Season 10, the series switched from traditional animation to Flash animation, and outsourced all of the storyboarding and animation to Elliott Animation, a Canadian animation studio most known for animating the WesternAnimation/TotalDrama series, starting with "Space Ca-Dad!". The same studio also animated another one of Creator/ButchHartman's shows, WesternAnimation/BunsenIsABeast.

to:

** About halfway through Season 10, the series has switched from traditional animation to Flash animation, and outsourced all of the storyboarding and animation to Elliott Animation, a Canadian animation studio most known for animating the WesternAnimation/TotalDrama series, starting with "Space Ca-Dad!".series. The same studio also animated another one of Creator/ButchHartman's shows, WesternAnimation/BunsenIsABeast.
9th Mar '18 2:03:26 AM GalaxyUnicorn
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** Dee-Dee had thicker eyebrowes and seemed to lack a chin in the first few episodes.

to:

** Dee-Dee had thicker eyebrowes eyebrows and seemed to lack a chin in the first few episodes.



** About halfway through Season 10, Nickelodeon cut the budget for the show, and outsourced all of the storyboarding and animation to Elliott Animation, a Canadian animation studio most known for animating the WesternAnimation/TotalDrama series, while at the same time switching from traditional animation to Flash animation, starting with "Space Ca-Dad!".

to:

** About halfway through Season 10, Nickelodeon cut the budget for the show, series switched from traditional animation to Flash animation, and outsourced all of the storyboarding and animation to Elliott Animation, a Canadian animation studio most known for animating the WesternAnimation/TotalDrama series, while at the same time switching from traditional animation to Flash animation, starting with "Space Ca-Dad!". The same studio also animated another one of Creator/ButchHartman's shows, WesternAnimation/BunsenIsABeast.
9th Mar '18 2:00:07 AM GalaxyUnicorn
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** In season 3, the fight scenes were better and improved. The first 2 seasons often showed basic punches and Ecto Rays with an irritating overuse of onomatopoeia comic book-ish freeze frame. Season 3 made it better by reducing the last and bumping the others; the results are often surprisingly [[AnimationBump fast and fluid]].* ''WesternAnimation/DextersLaboratory'':

to:

** In season 3, the fight scenes were better and improved. The first 2 seasons often showed basic punches and Ecto Rays with an irritating overuse of onomatopoeia comic book-ish freeze frame. Season 3 made it better by reducing the last and bumping the others; the results are often surprisingly [[AnimationBump fast and fluid]].fluid]].
* ''WesternAnimation/DextersLaboratory'':



** In 2017 Nickelodeon's executives slashed the budget and forced Frederator Studios to outsource to a cheaper Canadian company halfway through Season 10. The animation is noticeably poorer similar to an online cartoons instead of the animation of seasons prior with the switch to a much cheaper Canadian flash cartoonist company starting with Episode 25 "Space Ca-Dad" (though Episode 35 "Certifiable Super Sitter" is [[OutOfOrder the first to air]] and the last one to be on Nickelodeon proper).

to:

** In 2017 Nickelodeon's executives slashed the budget and forced Frederator Studios to outsource to a cheaper Canadian company About halfway through Season 10. The 10, Nickelodeon cut the budget for the show, and outsourced all of the storyboarding and animation is noticeably poorer similar to an online cartoons instead of the Elliott Animation, a Canadian animation of seasons prior with studio most known for animating the switch WesternAnimation/TotalDrama series, while at the same time switching from traditional animation to a much cheaper Canadian flash cartoonist company Flash animation, starting with Episode 25 "Space Ca-Dad" (though Episode 35 "Certifiable Super Sitter" is [[OutOfOrder the first to air]] and the last one to be on Nickelodeon proper).Ca-Dad!".
25th Feb '18 9:00:52 PM nombretomado
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* WesternAnimation/WoodyWoodpecker went through some of this. The early entries in the series were very crudely drawn, and Woody had a ghoulish avian design. By the 10th short, when ShamusCulhane took over direction, he simplified the backgrounds, and gave the series a more or less refined art style (as refined as that low budget Creator/WalterLantz studio could get, anyways) that would continue changing from there on out.

to:

* WesternAnimation/WoodyWoodpecker went through some of this. The early entries in the series were very crudely drawn, and Woody had a ghoulish avian design. By the 10th short, when ShamusCulhane Creator/ShamusCulhane took over direction, he simplified the backgrounds, and gave the series a more or less refined art style (as refined as that low budget Creator/WalterLantz studio could get, anyways) that would continue changing from there on out.



* The Creator/FleischerStudios shorts from 1929 to mid-1930 looked very crude from the usual style. There were no gray shades, the characters looked stiff and the animation was somewhat limited. It wasn't until animators like Creator/GrimNatwick and ShamusCulhane arrived that the animation vastly improved, gray shades were added, the backgrounds had more dimension and the animation moved in the studio's trademark fluid and surreal fashion.

to:

* The Creator/FleischerStudios shorts from 1929 to mid-1930 looked very crude from the usual style. There were no gray shades, the characters looked stiff and the animation was somewhat limited. It wasn't until animators like Creator/GrimNatwick and ShamusCulhane Creator/ShamusCulhane arrived that the animation vastly improved, gray shades were added, the backgrounds had more dimension and the animation moved in the studio's trademark fluid and surreal fashion.
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http://tvtropes.org/pmwiki/article_history.php?article=ArtEvolution.WesternAnimation