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* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' has the Dreichels the Lionheart, the winner of the CivilWar in TheEmpire two hundred and fifty years before the start of the story, has him declare these words as the school motto for Thors: "Arise, O youth, and become the foundation of the world."

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* Masks pop up quite a lot, in conversation and on various characters, in ''VideoGame/NeverwinterNights2: Mask of the Betrayer''.



* Masks pop up quite a lot, in conversation and on various characters, in ''VideoGame/NeverwinterNights2: Mask of the Betrayer''.

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* Masks pop up quite a lot, in conversation and on various characters, in ''VideoGame/NeverwinterNights2: Mask of the Betrayer''.''VideoGame/NightInTheWoods'': "I won't die here."
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** [[VideoGame/MetalGearSolid4GunsOfThePatriots "War has changed."]]

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* ''VideoGame/SonicTheHedgehog2006'' has "Don't cry, no matter what happens" and "Smile!"
** ''VideoGame/ShadowTheHedgehog'' has the phrase "This is who I am!" or some variation of it so consistently that it is featured in every single ending, several cutscenes, and the [[SugarWiki/AwesomeMusic game's theme song.]]

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%% * ''VideoGame/SonicTheHedgehog2006'' has "Don't cry, no matter what happens" ''VideoGame/SonicTheHedgehog''
%% ** So far, two games in the series, specifically ''VideoGame/SonicHeroes''
and "Smile!"
''VideoGame/ShadowTheHedgehog'', have featured a line that involves "A million faces" and how "one by one they fall".
%%
** ''VideoGame/ShadowTheHedgehog'' has the phrase "This is who I am!" or some variation of it so consistently that it is featured in every single ending, several cutscenes, and the [[SugarWiki/AwesomeMusic game's theme song.]]song.
%% ** ''VideoGame/SonicTheHedgehog2006'' has "Don't cry, no matter what happens" and "Smile!"
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** "Become as gods."
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** "My dear, sweet child. Fear not, for I am always watching over you." [[spoiler:This one actually comes back in the sequel as well, [[MeaningfulEcho but with a much more poignant meaning to it]].]]
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* ''VideoGame/{{Detention}}'': Snitcher. [[spoiler: Referring to how Ray sold out the forbidden book club and caused its members to be arrested and/or executed, which led to her suicide and the events of the game (her experiencing her sins in purgatory).]]
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** Another set appears at the end of ''Kingdom Hearts II'' in Kairi's letter, ending it with "There is one sky, one destiny." Those words reappear in ''Kingdom Hearts III'' spoken by Master Xehanort, who reveals he can summon the titular Kingdom Hearts anywhere as all the worlds are connected.
** ''VideoGame/KingdomHeartsX'' introduces "May your heart be your guiding key", words of encouragement stated by the Foretellers and the Master of Masters. The words make a come back in ''0.2'' and ''Kingdom Hearts III'' as words Yen Sid would always say before seeing off his pupils. It's implied the phrase was lost to time and thus few people know it. Xehanort learns of the phrase from the mysterious Subject X, a girl displaced in time. [[spoiler: Xigbar saying it at the beginning of III foreshadows his reveal as Luxu, one of the apprentices of the Masters of Masters]].
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* ''[[Franchise/{{ShinMegamiTenseiPersona}} Persona]]'' as a whole has "I am thou, and thou art I", which is usually said by the eponymous {{Anthropomorphic Personification}}s whenever their user summons them for the first time.

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* ''[[Franchise/{{ShinMegamiTenseiPersona}} Persona]]'' as a whole has "I am thou, and thou art I", which is usually said by the eponymous {{Anthropomorphic Personification}}s whenever their user summons them for the first time. Starting from Persona 3, expect the wild cards to be told that they must take responsibility for their actions when signing any form of contract.
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It should be in the Arc Number page instead.


* ''VideoGame/AdventureQuest'''s arc numbers, 755, appeared more so on the forum and on various websites by [[WordOfGod the game's staff]], rather than in game, and several arc phrases were never seen in game.

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Not really. It's like saying "supermutants are an arc word because they represent the terrifying future resulting from the atom bombs. It would be like saying "Enclave" is an arc word because they signify the ugliness of the pre-war world. It would be like saying "Legion" is an arc word because they represent argument of security over liberty. People use synths for convenience in context, not because the word itself carries a greater meaning. The New Vegas ones deleted are barely arc words and are at most a foreshadowing of things to come.


** Depending on how you explore ''VideoGame/FalloutNewVegas'', you may see and hear about "The Burned Man" before you know the story of the Burned Man. [[spoiler:Inversely, a new player with all the DLC installed can very well meet the Burned Man before ever hearing about him.]]
*** In the end, we're all alone and no one is coming to save you. Also from ''New Vegas'', "The Divide", which happens to be the location of the ''Lonesome Road'' DLC.
*** The ''[[VideoGame/FalloutNewVegas New Vegas]]'' [=DLCs=] (particularly ''Dead Money'' and ''Lonesome Road'') uses the words "Let go," and "Begin again." ''Lonesome Road'' also has "Let it all end", "Courier Six", and "You can go home, Courier".

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** Depending on how you explore ''VideoGame/FalloutNewVegas'', you may see and hear about "The Burned Man" before you know the story of the Burned Man. [[spoiler:Inversely, a new player with all the DLC installed can very well meet the Burned Man before ever hearing about him.]]
*** In the end, we're all alone and no one is coming to save you. Also from ''New Vegas'', "The Divide", which happens to be the location of the ''Lonesome Road'' DLC.
***
The ''[[VideoGame/FalloutNewVegas New Vegas]]'' [=DLCs=] (particularly ''Dead Money'' and ''Lonesome Road'') uses the words "Let go," and "Begin again." ''Lonesome Road'' also has "Let it all end", "Courier Six", and "You can go home, Courier".



*** The word "Synth" is also of great importance, as the story partly revolves around the existence of [[MadScientist the Institute's]] [[ArtificialHuman Synths]] and discerning [[WhatMeasureIsANonHuman if they are deserving of humanity or not]].
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* ''[[Franchise/{{ShinMegamiTenseiPersona}} Persona]]'' as a whole has "Thou art I, and I am thou", which is usually said by the eponymous {{Anthropomorphic Personification}}s whenever their user summons them for the first time.

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* ''[[Franchise/{{ShinMegamiTenseiPersona}} Persona]]'' as a whole has "Thou "I am thou, and thou art I, and I am thou", I", which is usually said by the eponymous {{Anthropomorphic Personification}}s whenever their user summons them for the first time.

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The former is a Wham Line, not the arc words, and the novels now have their own page.


* The first game of ''VideoGame/DigitalDevilSaga'' has the following sentence: "I am Colonel Beck." [[spoiler:That sentence explains what's wrong with the world they're living in.]]
** The novel pseudo-adaptation capitalised on one the was less prominent in the game: 'Om Mani Padme Hm' ('Oh Flower of the Heavenly Lotus'). The phrase is a preliminary mantra, and is chanted in Serph's head whenever he transforms, is directly referenced by Angel in the game, and in the book the Sanskrit version is used as a ''page break''. Considering the series heavy roots in Hindu mythology, karma, atma and mantras, this makes sense.

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* The first game of ''VideoGame/DigitalDevilSaga'' has the following sentence: "I am Colonel Beck." [[spoiler:That sentence explains what's wrong with the world they're living in.]]
** The novel pseudo-adaptation capitalised on one the was less prominent in the game: 'Om
: "Om Mani Padme Hm' ('Oh Flower Hum", translated as "Pearl of the Heavenly Lotus'). The phrase is a preliminary mantra, and is chanted in Serph's head whenever he transforms, is directly referenced by Angel in holy lotus". It appears at the beginning of the first game, and in the book GameOver screen of the Sanskrit version is used as a ''page break''. Considering the series heavy roots in Hindu mythology, karma, atma and mantras, this makes sense.second.
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** "The Tower shall fall when the Ravens flee."

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** "The Tower shall fall when the Ravens flee.""
* VideoGame/PlanescapeTorment has the iconic line "What can change the nature of a man?" [[spoiler:Belief.]]

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* "The Wheel Of Fate Is Turning" is just a cool throwaway phrase to start your ''VideoGame/BlazBlue'' fights with, right? Not quite. [[spoiler:It's actually hinting at the GroundhogDayLoop that's been put in place, and the events that continue to cause the loop to endlessly repeat]].
** The "Rebel 1: Action!" that follows it also [[ScrewDestiny has meaning]].

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* ''Franchise/BlazBlue'':
**
"The Wheel Of Fate Is Turning" is just a cool throwaway phrase to start your ''VideoGame/BlazBlue'' fights with, right? Not quite. [[spoiler:It's actually hinting at the GroundhogDayLoop that's been put in place, and the events that continue to cause the loop to endlessly repeat]].
** *** The "Rebel 1: Action!" that follows it also [[ScrewDestiny has meaning]].meaning]].
** ''VideoGame/BlazBlueContinuumShift'': "One of the many possibilities... of the Continuum Shift" appears at the end of every Story and Arcade playthrough.
** ''VideoGame/BlazBlueCentralFiction'' has recurring references to "dreams" - both in the sense of future ambitions, which is how Izanami turns the cast against each other, and in the sense of sleeping visions [[spoiler: such as those of the Master Unit that prevent the world from changing]].
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the empire had no control over the turning?


* ''VideoGame/DeadlyRoomsOfDeath'' has "The Grand Event". The series gradually reveals that this refers to the Empire's plans to [[spoiler:wipe out the aboveground civilization]], which Beethro must prevent.

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* ''VideoGame/DeadlyRoomsOfDeath'' has "The Grand Event". The series gradually reveals that this refers to the Empire's plans to [[spoiler:wipe [[spoiler:The Turning, an event that will wipe out the aboveground civilization]], which Beethro must prevent.deal with.
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* ''VideoGame/{{Wizardry}} IV'': "Have you forgotten something?" appears many times throughout the game, and even ''in the game's endings''. [[spoiler:Except, of course, for the GoldenEnding. Because no, you haven't, and neither has Werdna.]]

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* ''VideoGame/{{Wizardry}} IV'': "Have you forgotten something?" appears many times throughout the game, and game; it's even ''in the last words of all of the game's endings''.endings. [[spoiler:Except, of course, for the GoldenEnding. Because no, you haven't, and neither has Werdna.]]
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*** ''VideoGame/{{Deltarune}}''
** "Shining" or "power" to the first game's "Determination", as well as the phrase "the choices you make don't matter"; this is contrasted to the message of Undertale quite severely, which was that your choices really do matter quite a lot. Furthering the contrast, the word "determination" never appears in Deltarune's first chapter.
** Every keyword related to Dr. Gaster shows up either in-game or on the Twitter lead-up to its release. Things like "Very, very interesting", "Darker, yet darker", "Don't forget", "feedback" from nonsensical yet ominous surveys and variations of "be seeing you soon/you'll meet somebody soon".

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** ''VideoGame/{{Deltarune}}'':
*** ''VideoGame/{{Deltarune}}''
**
"Shining" or "power" to the first game's "Determination", as well as the phrase "the choices you make don't matter"; this is contrasted to the message of Undertale quite severely, which was that your choices really do matter quite a lot. Furthering the contrast, the word "determination" never appears in Deltarune's first chapter.
** *** Every keyword related to Dr. Gaster shows up either in-game or on the Twitter lead-up to its release. Things like "Very, very interesting", "Darker, yet darker", "Don't forget", "feedback" from nonsensical yet ominous surveys and variations of "be seeing you soon/you'll meet somebody soon".
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*** ''VideoGame/{{Deltarune}}''
** "Shining" or "power" to the first game's "Determination", as well as the phrase "the choices you make don't matter"; this is contrasted to the message of Undertale quite severely, which was that your choices really do matter quite a lot. Furthering the contrast, the word "determination" never appears in Deltarune's first chapter.
** Every keyword related to Dr. Gaster shows up either in-game or on the Twitter lead-up to its release. Things like "Very, very interesting", "Darker, yet darker", "Don't forget", "feedback" from nonsensical yet ominous surveys and variations of "be seeing you soon/you'll meet somebody soon".
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** During the Golden Age of Piracy, Edward Kenway at first finds the creed to be very appealing, but comes to recognize that it carries numerous horrors with it.

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** During the Golden Age of Piracy, Edward Kenway at first finds the creed to be very appealing, but comes to recognize that it carries numerous horrors with it.it as it doesn't only apply to him, but to ''everyone''.

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* [[BadassCreed "Nothing is true, everything is permitted."]] Al-Mualim and Altair discuss it in the first ''VideoGame/{{Assassins Creed|I}}'', but what it means is better explained to the player in the [[VideoGame/AssassinsCreedII sequel]] after Ezio meets Niccolo Machiavelli. [[spoiler: And then it takes on an entirely new meaning in ''VideoGame/AssassinsCreedOrigins'' when a message left by The One That Came Before reveals that it might be possible to create an Animus that could not only view history, but ''change'' it.]]

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* [[BadassCreed "Nothing is true, everything is permitted."]] Al-Mualim and Altair discuss it in the first ''VideoGame/{{Assassins Creed|I}}'', but what it means is better explained to the player in the [[VideoGame/AssassinsCreedII sequel]] after Ezio meets Niccolo Machiavelli. [[spoiler: Machiavelli.
** During the Golden Age of Piracy, Edward Kenway at first finds the creed to be very appealing, but comes to recognize that it carries numerous horrors with it.
** During the French Revolution, Arno Dorian interprets it as a warning - the fact that people can believe or do anything is ''dangerous'', and so it is that the people need to be protected.
**
And then it takes on an entirely new meaning in ''VideoGame/AssassinsCreedOrigins'' when a message left by The One That Came Before reveals that [[spoiler: it might be possible to create an Animus that could not only view history, but ''change'' it.]]
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** Fortuna has the song [[https://www.youtube.com/watch?v=mPTCq3LiZSE "We All Lift Together."]] which summarizes the expansion quite well. Players promptly decided it described the entire fandom quite well, and adopted it as a CatchPhrase when helping another player. We all lift together, Tenno.

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** Fortuna has the song [[https://www.youtube.com/watch?v=mPTCq3LiZSE "We All Lift Together."]] Together,"]] which summarizes the expansion quite well. Players promptly decided it described the entire fandom quite well, and adopted it as a CatchPhrase when helping another player. We all lift together, Tenno.
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** The game's primary theme is titled [[https://www.youtube.com/watch?v=xrQtsLVa504 "This is What You Are"]]. Several quests and events center on various people asking exactly what the warframes and the Tenno are, finally culminating in [[WhamEpisode The Second Dream]], when it is revealed that [[spoiler:the Tenno is a human child using strange Void powers to pilot a warframe from a distance]].

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** The game's primary theme is titled [[https://www.youtube.com/watch?v=xrQtsLVa504 "This is What You Are"]]. Are."]] Several quests and events center on various people asking exactly what the warframes and the Tenno are, finally culminating in [[WhamEpisode The Second Dream]], when it is revealed that [[spoiler:the Tenno is a human child using strange Void powers to pilot a warframe from a distance]].



** Fortuna has the song [[[[https://www.youtube.com/watch?v=mPTCq3LiZSE "We All Lift Together"]], which summarizes the expansion quite well. Players promptly decided it described the entire fandom quite well, and adopted it as a CatchPhrase when helping another player. We all lift together, Tenno.

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** Fortuna has the song [[[[https://www.[[https://www.youtube.com/watch?v=mPTCq3LiZSE "We All Lift Together"]], Together."]] which summarizes the expansion quite well. Players promptly decided it described the entire fandom quite well, and adopted it as a CatchPhrase when helping another player. We all lift together, Tenno.
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* ''VideoGame/{{Warframe}}'': Quite a few, though more subtle than most examples.
** The game's primary theme is titled [[https://www.youtube.com/watch?v=xrQtsLVa504 "This is What You Are"]]. Several quests and events center on various people asking exactly what the warframes and the Tenno are, finally culminating in [[WhamEpisode The Second Dream]], when it is revealed that [[spoiler:the Tenno is a human child using strange Void powers to pilot a warframe from a distance]].
--->'''Lotus:''' This is who you really are. A Tenno. More than human. [[spoiler:But once a child like any other]].
** The Lotus mentions "the war within" at the end of the Second Dream. This foreshadows the next major quest, The War Within, which is about [[spoiler:fighting the Twin Queens from trying to possess your body. The Orokin used to do this all the time, which is one of the many reasons the Tenno killed them]].
** "Sacrifice," understandably, comes up quite a bit in the Sacrifice quest. It's given a more negative connotation than usual; it's mostly about making a HumanSacrifice look like a HeroicSacrifice.
** Fortuna has the song [[[[https://www.youtube.com/watch?v=mPTCq3LiZSE "We All Lift Together"]], which summarizes the expansion quite well. Players promptly decided it described the entire fandom quite well, and adopted it as a CatchPhrase when helping another player. We all lift together, Tenno.
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Wick Namespace Migration - Removing Review-ness.


** "SAVE" turns out to be one, too. It's something you can do because it's a game, but it's also an in-universe concept discussed by one or two of the more enigmatic characters, and it takes on a heartwarming new meaning in the FinalBoss battle of a Pacifist run, [[spoiler:in which you must save the Lost Souls of Toriel, Asgore, Sans, Papyrus, Undyne and Alphys, and then, the final boss himself]].
** To a more subtle extent, "It's you" and "It's me" are arc words associated with Frisk and Chara respectively and reflective of the player's own morality and the relationship between player and game. Looking at your reflection in a Genocide run prompts the text "It's me, [playername]!". In any other run, it yields "It's you!" at the beginning of the game and "[[HeartwarmingMoments Despite everything, it's still you]]" in the endgame. A Pacifist run adds "[[spoiler:Still just you, Frisk]]" in the epilogue.

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** "SAVE" turns out to be one, too. It's something you can do because it's a game, but it's also an in-universe concept discussed by one or two of the more enigmatic characters, and it takes on a heartwarming new meaning in the FinalBoss battle of a Pacifist run, [[spoiler:in which you must save the Lost Souls of Toriel, Asgore, Sans, Papyrus, Undyne and Alphys, and then, the final boss himself]].
** To a more subtle extent, "It's you" and "It's me" are arc words associated with Frisk and Chara respectively and reflective of the player's own morality and the relationship between player and game. Looking at your reflection in a Genocide run prompts the text "It's me, [playername]!". In any other run, it yields "It's you!" at the beginning of the game and "[[HeartwarmingMoments Despite "Despite everything, it's still you]]" you" in the endgame. A Pacifist run adds "[[spoiler:Still just you, Frisk]]" in the epilogue.

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* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'': "Courage is the magic that turns dreams into reality" said by Richter once, and essentially sparked Emil's entire journey.
* ''VideoGame/TalesOfTheAbyss'' [[spoiler:REPLICA!!!!!]].
** "The planet's memory."
* ''VideoGame/TalesOfPhantasia'': "If there is evil in this world, it is in the hearts of men". The line is mentioned and quoted to have been said by Morisson before the game's titlescreen shows up. The line turns out to have been originally said by [[spoiler:Dhaos]].

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* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'': "Courage is the magic that turns dreams into reality" said by Richter once, and essentially sparked Emil's entire journey.
* ''VideoGame/TalesOfTheAbyss'' [[spoiler:REPLICA!!!!!]].
** "The planet's memory."
*
''VideoGame/TalesSeries'':
**
''VideoGame/TalesOfPhantasia'': "If there is evil in this world, it is in the hearts of men". The line is mentioned and quoted to have been said by Morisson before the game's titlescreen shows up. The line turns out to have been originally said by [[spoiler:Dhaos]].[[spoiler:Dhaos]].
** ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'': "Courage is the magic that turns dreams into reality" said by Richter once, and essentially sparked Emil's entire journey.
** ''VideoGame/TalesOfTheAbyss'':
*** [[spoiler:REPLICA!!!!!]].
*** "The planet's memory."
** ''VideoGame/TalesOfBerseria'': Artorius asks people "Why do you think that birds fly?" as a SecretTestOfCharacter. Most interpret the question literally, give an answer about hunting for prey, and thus fail to prove themselves. [[spoiler:The answer Artorius is looking for is that birds fly because they have strong wings, just like people sin because they [[TheEvilsOfFreeWill have free will.]] The answer Velvet gives before the final battle is that birds fly because they want to fly and that is the only reason they need.]]
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** "Life in x is about to change" for the pre-[[Creator/{{Bethesda}} Bethesda]] era. For 1, x was "the Vault" and in ''VideoGame/FalloutTacticsBrotherhoodOfSteel'' it's "the Brotherhood". In an alternative intro for [[VideoGame/Fallout2 the second game]] (that is hidden in the game files), it was 'Arroyo'.
** "Total atomic annihilation" appears frequently in the more recent games, such as Fallout 4 and Fallout 76, though mostly in the promotional materials.


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* ''VideoGame/Injustice2'':
** "Hope", which relates to [[FallenHero Superman, a former symbol of hope]], and Supergirl, who believes that the symbol of the House of El should [[HopeBringer bring hope and optimism, not tyranny and fear]].
** Lucius advises Batman to expand his "circle of trust."
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** And then on a more humorous note, "[[TakeThatAudience Don't you have anything better to do?]]"
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** ''VideoGame/ShadowTheHedgehog'' has the phrase "This is who I am!" or some variation of it so consistently that it is featured in every single ending, several cutscenes, and the [[CrowningMusicOfAwesome game's theme song.]]

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** ''VideoGame/ShadowTheHedgehog'' has the phrase "This is who I am!" or some variation of it so consistently that it is featured in every single ending, several cutscenes, and the [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic game's theme song.]]
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Moving from VideoGames.Arc Words 'cause that was the wrong way around.

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* ''VideoGame/AdventureQuest'''s arc numbers, 755, appeared more so on the forum and on various websites by [[WordOfGod the game's staff]], rather than in game, and several arc phrases were never seen in game.
* ''VideoGame/AliceIsDead'': "Kill the Rabbit."
* ''VideoGame/AliceMadnessReturns'' has "What have you done?". Oddly enough, the answer is [[spoiler:nothing. Alice blames herself for the death of her family, and much of her CharacterDevelopment revolves around her realizing that she has no reason to feel guilty for it.]]
** 'Centaurs in Oxford' seems to show up occasionally in collectible Memories. The Queen of Hearts alludes to its true meaning near the climax.
* The word "slaughter" shows up a lot in ''VideoGame/AmnesiaAMachineForPigs'', referencing [[spoiler:Mandus' plan, and later the Engineer's, to destroy the world in order to prevent the horrors Mandus saw in the future.]]
** "The coming century" also appears frequently. [[spoiler:Mandus was so horrified by the events of the twentieth century that he saw in the orb that he cut out his sons' hearts to "save" them from dying at the Battle of the Somme and built the Machine to end the world, even giving a piece of his soul to it, which would become the Engineer.]]
** And of course, pigs are referenced. [[spoiler:The Engineer sees the whole world as "[[TitleDrop a machine for pigs]]... fit only for the slaughtering of pigs."]]
* In ''VideoGame/{{Anachronox}}'', the words "Eddie knows" is grafittied all over the area, and a lot of [=NPCs=] talk about this "Eddie". However, once you ''meet'' Eddie (fairly early in the game) and gets his aid, he's removed from the plot.
* [[BadassCreed "Nothing is true, everything is permitted."]] Al-Mualim and Altair discuss it in the first ''VideoGame/{{Assassins Creed|I}}'', but what it means is better explained to the player in the [[VideoGame/AssassinsCreedII sequel]] after Ezio meets Niccolo Machiavelli. [[spoiler: And then it takes on an entirely new meaning in ''VideoGame/AssassinsCreedOrigins'' when a message left by The One That Came Before reveals that it might be possible to create an Animus that could not only view history, but ''change'' it.]]
* ''VideoGame/AsurasWrath'': "Wrath", for obvious reasons, as well as "Mantra".
** "Well Asura, is your wrath gone?" It ends with:
--->'''Asura''': My wrath, is finally... ''[[spoiler:[[WhatBeautifulEyes gone]].]]''
* The original ''VideoGame/BaldursGate'' had Gorion's spirit [[spoiler:in fact, your own Bhaal heritage]] appearing to you in dreams at the end of every chapter and always telling you "You will learn..." before you wake up and discover a new entry in your special ability list.
* ''VideoGame/BatmanArkhamKnight'': "This is how it happened. This is how the Batman died."
* ''VideoGame/{{Bayonetta}}''
** "The Left Eye, our treasured Left Eye, will never fall into the hands of another!"
** "May Jubileus, the Creator, grace you!"
* ''VideoGame/TheBindingOfIsaac'': "Friends 'till the end" shows up often as the description for several items in ''Rebirth'', and there is a pill with the same name.
* ''VideoGame/{{BioShock|1}}'': [[spoiler:Everything you're asked to do to continue the game is prefaced with "Would You Kindly". While at first it seems like Atlas is just being polite, he later reveals that not only is he not who he claims to be, "Would You Kindly" is in fact a genetically coded key phrase that compels you to unquestioningly obey the "suggestion." This is a particularly cunning reveal since up until this point, chances are good you have (dun dun duuunnnn!) followed Atlas' advice without wondering where all this might be coming from.]]
** Throughout the game, you hear several variants on Andrew Ryan's personal philosophy: "A man chooses, a slave obeys." [[spoiler:This has a lot more impact when you realize you don't really have a choice in your actions throughout the game.]]
* ''VideoGame/BioShockInfinite''
** "Bring us the girl, and wipe away the debt", with the girl in question being Elizabeth. [[spoiler:It takes on a completely new meaning by the end- Booker wasn't trying to rescue Elizabeth to erase his debts- he sold his daughter Anna (who was raised as Elizabeth) to pay them off.]]
** "The seed of the Prophet shall sit the throne, and drown in flame the mountains of man." [[spoiler:This actually happens in a BadFuture in which Elizabeth succumbs to despair, takes up Comstock's mantle and uses Columbia to lay waste to the world below]].
** "Lives, lived, will live." "Dies, died, will die."
** "What is Columbia, if not another Ark for another time?"
* "The Wheel Of Fate Is Turning" is just a cool throwaway phrase to start your ''VideoGame/BlazBlue'' fights with, right? Not quite. [[spoiler:It's actually hinting at the GroundhogDayLoop that's been put in place, and the events that continue to cause the loop to endlessly repeat]].
** The "Rebel 1: Action!" that follows it also [[ScrewDestiny has meaning]].
* ''VideoGame/BravelySecond'': "By what strange trick of fate do your paths cross anew?"
* ''VideoGame/CallOfDutyBlackOps'' has "[[BigBad Dragovich]]... [[TheDragon Kravchenko]]... [[EvilGenius Steiner]]... '''All''' must die..."
* ''VideoGame/CastleRed'': "Praise be"
* ''VideoGame/CaveStory'' has a number of examples of this trope. The frequently recurring character Cthullu often says lines such as [[spoiler:"You're a soldier from the surface, aren't you? Hasn't the war ended yet?" or "Where's your blonde pal? Oh well. Better keep running around til the batteries run out."]] As you slowly discover the backstory and eventually discover that [[spoiler:the game takes place on a floating island and you are a robot programmed to come, with Curly, NOT to kill the Mimiga to prevent their enslavement like the game leads you to believe, but to destroy the Demon Crown and, if he was found out, then Ballos would most likely have to be killed as well. However, a person seized control of the Demon Crown (it's never made clear on which of the four it is, but it's most likely not the Doctor, as it is implied that the expedition to the island was rather recent). The battle between the protagonists and the wearer resulted in the former's' amnesia and it is implied that the battle resulted in the holder's death. The war is talked about, something on the surface, but is never elaborated on.]]
** Another example is the [[spoiler:red flowers]]. They are mentioned often in the opening sections of the game but the player never really understands the significance until they see the power firsthand during the battle with [[spoiler:rabid Toroko]].
* "The black wind howls..." in ''VideoGame/ChronoTrigger''. Said first by [[DiscOneFinalBoss Magus]], then by [[CreepyChild Janus]] [[spoiler:who is actually Magus as a child.]]
* ''VideoGame/ChzoMythos'': "it hurts", the final entry, in its entirety, in a diary belonging to one of the game's murder victims. [[spoiler:It's never explicitly mentioned precisely ''how'', but it's implied that John Defoe was born twisted or deformed, and was locked up and eventually beaten to death by his own father.]]
** [[spoiler:The tie-in story, The Expedition, explains that these words are the only/last thing that is going through the mind of Chzo and his servant's victims.]]
* The ''VideoGame/CommandAndConquerTiberium'' series has the ''"[[AscendToAHigherPlaneOfExistence Ascension]]"'' that Kane promises his followers. In the end... [[spoiler:he wasn't lying]].
* Two phrases that show up frequently in ''{{VideoGame/D4}}'' are "Look for D", which drives David Young to figure out how his wife Little Peggy died, and "You can't change the past" or variations thereof, often used to discourage David from continuing his journey through time and move on.
* ''VideoGame/DarkestDungeon'': "Ruin has come to our family."
* ''VideoGame/DeadlyPremonition'': "At times we must purge things from this world because they should not exist, even if it means [[ShootTheDog losing someone that you love.]]"
* ''VideoGame/DeadlyRoomsOfDeath'' has "The Grand Event". The series gradually reveals that this refers to the Empire's plans to [[spoiler:wipe out the aboveground civilization]], which Beethro must prevent.
* In ''VideoGame/DeadSpace'', you'll hear "Make us whole again," first from a transmission from Nicole. As the game goes on, it gets creepier, as transmissions come from broken computers saying it over and over, then you'll hear it from Doctor Kyne and from Nicole herself. [[spoiler:It's all from [[ArtifactOfDoom the Marker]]]].
** "Make us whole again" and the four steps ("Step 1: Into the dark machine. Step 2: The screws go tight, all around. Step 3: Cross my heart and hope to die. Stick a needle in my eye. Step 4: She'll be waiting.") take turns following you around in ''VideoGame/DeadSpace2'', although the first one is the only one that goes through the entire thing. The second starts in the latter half and keeps up with you until you find out what it means.
* ''VideoGame/DeadSpace3'' game gives us ''three'' examples:
** Turn It Off: When Isaac first reads it, he assumes the phrase refers to turning all of the Markers off. [[spoiler:It's actually a plea from the Moon, which is imprisoned by 'the Machine,' which it wants to be turned off so it can finish Convergence]].
** A new meaning to 'Make Us Whole': A phrase spanning four years and several games before finally being explained. In the first, it was thought to be the Red Marker wanting to be returned to its pedestal. In the second, it was thought to be the Golden Marker wishing to absorb its creator Isaac. [[spoiler:The true meaning is revealed. All of the Markers are an extension of [[GeniusLoci the Moon's]] will[[note]]itself a post-convergence Necromorph[[/note]], and they were attempting to have the 'Machine' keeping the Moon sealed to be turned off, allowing the Moon to finish its Convergence and absorb all of mankind]].
** The third game also gives a new meaning to the series' name: Dead Space. It seems to fit its obvious meaning, because it's, you know, a ZombieApocalypse [[RecycledINSPACE IN SPACE]]! However, the final message from Dr. Serrano gives a a better one. [[spoiler:Humanity shouldn't be alone in the stars. There were many other alien civilizations, but they all fell prey to one thing: the Markers. They all grew past the point of sustainability, found the Markers and began to create more, spread them throughout their empire, and worship them. Then, the Necromorphs emerged, and would trigger a Convergence event, killing the entire race of aliens, making their entire space 'dead']].
* ''VideoGame/DeepSleepTrilogy'': "You have to wake up."
* The first game of ''VideoGame/DigitalDevilSaga'' has the following sentence: "I am Colonel Beck." [[spoiler:That sentence explains what's wrong with the world they're living in.]]
** The novel pseudo-adaptation capitalised on one the was less prominent in the game: 'Om Mani Padme Hm' ('Oh Flower of the Heavenly Lotus'). The phrase is a preliminary mantra, and is chanted in Serph's head whenever he transforms, is directly referenced by Angel in the game, and in the book the Sanskrit version is used as a ''page break''. Considering the series heavy roots in Hindu mythology, karma, atma and mantras, this makes sense.
* ''VideoGame/DonPachi'' series: ''Shinu ga yoi.'' Literally "dying is good" and a way of saying [[PrepareToDie "Die!"]], it's often directed at the player as they take on the TrueFinalBoss.
* ''VideoGame/DragonAgeII''
** In conversations with the [[ScaryDogmaticAliens Qunari]] over the course of the story, the 'certainty' of the Qun is contrasted with the chaos of free will, foreshadowing the primary conflict of the second chapter.
** As [[WellIntentionedExtremist Anders]] gets crazier, he starts spouting [[WithUsOrAgainstUs "Everyone in Kirkwall must choose a side!"]]. [[spoiler:He forces the issue in the end.]]
* ''VideoGame/DragonQuestBuilders'': "You are not a hero."
* ''Franchise/{{Drakengard}}'': "I hear a sound." A phrase that almost always means that whatever bad situation have gotten yourself into suddenly got a [[FromBadToWorse whole lot worse]].
* ''VideoGame/DreamfallTheLongestJourney'': "Find her. Save her." It actually refers to [[spoiler:April Ryan, the heroine of the original game, ''VideoGame/TheLongestJourney'', who Zoe does eventually meet. ''Why'' she needed to be found, however, remains unclear.]]
* ''VideoGame/DriverSanFrancisco'' has the seemingly innocent phrase "eyes on the city" that Tanner keeps hearing people say to him, sometimes more directly than others. [[spoiler:It's the name of the news program that Tanner keeps hearing from the TV in his hospital room while in a coma.]]
* ''Franchise/TheElderScrolls''
** [[AllThereInTheManual In-game books and out-of-game lore]] have [[PhysicalGod Vivec]]'s commonly-used phrase "the ending of the words is ALMSIVI", as well as the phrase's variations[[note]] "the ending of the ''world'' is ALMSIVI", seen in Sermon 18, "the ''beginning'' of the words is ALMSIVI", seen in Sermon 36, and "the ending of the words is ''HORTATOR''", seen in "What My Beloved Taught Me"[[/note]], which end each of his ''36 Lessons'' and occasionally crop up elsewhere. "ALMSIVI" refers to [[DeityOfHumanOrigin the Tribunal]], which he is a part of.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has "The dreamer is awake," in reference to the reawakening of BigBad PhysicalGod, Dagoth Ur, a villainous KingInTheMountain.
* ''Videogame/FallenLondon'' has a lot of these:
** All shall be well and all shall be well and all manner of things shall be well.
** Do you recall how we came to that place? And they sang of their lightnings and shapeful disgrace? We tilted our vanes and ennobled our spires. They welcomed us then, and commingled all choirs.
** A reckoning is not to be postponed indefinitely.
* ''Videogame/{{Fallout}}''
** The series as a whole has [[Creator/RonPerlman "War. War never changes."]]
** ''VideoGame/Fallout3'' combines this with ArcNumber in the [[Literature/TheBible bible passage]]: "I am Alpha and Omega, the beginning and the end. I will give unto him that is athirst of the fountain of the water of life freely." -Revelation 21:6.
** Depending on how you explore ''VideoGame/FalloutNewVegas'', you may see and hear about "The Burned Man" before you know the story of the Burned Man. [[spoiler:Inversely, a new player with all the DLC installed can very well meet the Burned Man before ever hearing about him.]]
*** In the end, we're all alone and no one is coming to save you. Also from ''New Vegas'', "The Divide", which happens to be the location of the ''Lonesome Road'' DLC.
*** The ''[[VideoGame/FalloutNewVegas New Vegas]]'' [=DLCs=] (particularly ''Dead Money'' and ''Lonesome Road'') uses the words "Let go," and "Begin again." ''Lonesome Road'' also has "Let it all end", "Courier Six", and "You can go home, Courier".
** ''VideoGame/Fallout4'' has the phrase, "Welcome home." While it's admittedly not said a ''ton'' across the game, the phrase has incredible significance since the [[PlayerCharacter Sole Survivor]] is a {{Fish Out of Temporal Water}} and is constantly struggling to adjust to the new world they find themselves in.
*** The word "Synth" is also of great importance, as the story partly revolves around the existence of [[MadScientist the Institute's]] [[ArtificialHuman Synths]] and discerning [[WhatMeasureIsANonHuman if they are deserving of humanity or not]].
** The official ''Webcomic/PennyArcade'' comic has "The Vaults were never meant to save anyone," which fans have adopted as an unofficial tagline of the series.
* ''VideoGame/FinalFantasyVII: VideoGame/DirgeOfCerberus'': "I'm so sorry."
* ''VideoGame/FinalFantasyVIII'''s are more subtle, as "Fithos Lusec Wecos Vinosec," which can be heard in various musical pieces from the opening FMV to the absolute final battle, are a fake-Latin anagram of the game's two intertwining themes: "Love" and the "Succession of Witches".
* "This is my story." from ''VideoGame/FinalFantasyX''. Frequently by Auron to Tidus and Yuna as "This is your story."
** Referenced by Auron in ''VideoGame/KingdomHeartsII'', only referring to himself this time around, when defying Hades's control.
* ''VideoGame/FinalFantasyXI'': An ancient song, prophecy, and/or history, the "Memoria de la S^tona" is critical to the first three story arcs, most of the various Home Nation story arcs, and is likely a part of the as-yet unfinished storyline to "Wings of the Goddess". The first verse is the spoken-word intro to the first cutscene in the game. After completing the first storyline, the "true" meaning of the first verse is revealed: upon beginning the second, it is immediately and forcefully reinterpreted. Throughout the Chains of Promathia storyline, many major {{NPC}}s are in possession of one verse, which they have usually misinterpreted [[spoiler:In Bahamut's case, so badly that he wishes to destroy all sentient life on the planet; in Tenzen's, he merely wishes to kill the player]].
* While not recurring, the very first spoken lines in ''VideoGame/FinalFantasyXIII'' ("The thirteen days after we awoke were the beginning of the end,") definitely qualify for the "meaning unveiled slowly as the story progresses" part. That includes questions like who is the speaker, in which sense did she awake, why did she awake, whom does she mean with "we", why is it "[[ArcNumber thirteen]]" days, what end is she referring to, why is it the beginning, etc..
** In ''VideoGame/FinalFantasyXIII2'', "If you change the future, you change the past."
* ''VideoGame/FiveNightsAtFreddys'': "IT'S ME". Though it's mostly contributed (and used) by Golden Freddy, it pops up other times in the series as well.
** [[VideoGame/FiveNightsAtFreddys4 The fourth game]] has "[[YourDaysAreNumbered tomorrow is another day]]" when starting a new night and "[x] days until the party" when completing a new night. [[spoiler:It refers to the advents leading up to the [[BrainFood child's head being crushed in by Fredbear]].]]
** More recent games have also used variations of the phrase "I will put you back together". First appearing as [[spoiler:the last spoken words in ''4'']], they also get a cameo in ''VideoGame/FiveNightsAtFreddysWorld'' and in [[spoiler:Michael Afton's closing monologue]] in ''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]''. Their meaning is still somewhat unclear, but is generally believed to refer to [[spoiler:the process of the children's spirits possessing machines]].
* ''VideoGame/GhostTrick'': "And it's almost dawn."
* ''VideoGame/GranblueFantasy'': "The sins of Nalhegrande" and "Divine retribution" are frequently brought up in the Dawning Sky arc as the cast slowly tries to figure out what happened fifteen years ago to cause the collapse of Torhid Kingdom. [[spoiler:The former refers to the myriad crimes committed to cause its destruction whether internal or external and the latter refers to the destructive power of the Great Wall unleashed on Starke Island which none of the inhabitants realized came from there, so they ascribed it to some greater power.]]
* ''VideoGame/GrandTheftAuto2'': "Respect is everything". Don't be so stupid to attack a gang unless you want any of their members to shoot at you for the rest of the level. And choosing to work for one gang in particular will naturally earn the wrath of a rival one.
* ''VideoGame/GrandTheftAutoSanAndreas'': "Big Smoke — Remember the name!" This line is referenced, after [[spoiler:Big Smoke betrays CJ and CJ kills him at the end of the game, [[AlasPoorVillain as Big Smoke is dying of his wounds and speaking to his former friend for the last time.]]]].
-->'''Big Smoke:''' When I'm gone, everyone's gonna remember my name... BIG SMOKE!\\
'''CJ:''' Damn. [[WhatASenselessWasteOfHumanLife What a waste...]]
* ''VideoGame/HalfLife1'' has "Unforeseen consequences" show up when ''nobody'' expected it.
** "Free Man" and many variations of it also appears very often. The protagonist's name is Freeman, and he is known in ''VideoGame/HalfLife2'' as "The One Free Man", since he was never subjugated by [[TheEmpire The Combine]]. Irony kicks in when you realize that [[ButThouMust he's not]] [[TheManBehindTheMan at all free]].
** The ''Half-Life'' Modification ''VideoGame/AfraidOfMonsters'' has two words: ''FORGIVE ME''. The main character is a drug addict, who is on an overdose throughout the whole game. Does he survive his sins? No and yes, depending on the ending.
* The ''Franchise/{{Halo}}'' ExpandedUniverse established the phrase ''Oly Oly Oxen Free'' as a secret code used by [=Spartans=] as an "all-clear" message. The phrase is later referenced in ''VideoGame/Halo5Guardians''. [[spoiler:Except this time around, things are ''not'' all-clear.]]
* ''VideoGame/HitmanAbsolution'': "We have a mutual problem." [[spoiler:Used by Birdie to play every side against each other, or more accurately to play every side against 47.]]
* "Keep Your Dignity" is a phrase that is continuously uttered in ''VideoGame/{{Hellsinker}}'' as a salute or wish. [[spoiler:It's [[HeroicWillpower meaning becomes apparent]] in the last phase of the Rex Cavalier battle.]]
* ''The VideoGame/HouseOfTheDead 4'': "Hope."
* ''VideoGame/{{Imscared}}'': "I'm scared". The Steam version later adds "BURY HER" and "Six will do".
* ''VideoGame/{{killer7}}'' has the phrases "Don't gain the world and lose your soul," "How soon is now," and "[[NumberOfTheBeast 666]]" scrawled in various places.
** "How Soon is Now" is the name of a song. While it's been covered many times, the original version was by Music/TheSmiths. (As it happens, all the courier memos are also named after songs by the Smiths.) While the other two may qualify as Arc Words, this one's probably more of a ShoutOut.
** There's also the advent of the disappearance of smiles that runs throughout the game, before and after missions (with cheerful phrases such as "The day he stops smiling is the day we remember his smile".)
** "In the name of Harman..."
** [[BookEnds "Let's dance."]]
* According to the WordOfGod, the title ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'' won't make sense to players until the game's end. [[spoiler:More specificially, the game's title is pronounced 358 Days '''Over 2''', which causes some confusion. It refers to the 358 days that the protagonist, Roxas, experiences during his time in Organization XIII]].
** The concept trailer "Another Side, Another Story [deep dive]" from Kingdom Hearts Final Mix is entirely ''composed'' of ArcWords. The thing is ''filled'' with quotes and random concepts that are subtly included in ''VideoGame/KingdomHeartsII'' (non-existent ones and "You are the source of all Heartless," anyone?), excepting the final quote ("We'll go together"), that itself being a [[MeaningfulEcho line from early in the first game]], changed to a different line in the English version before the translators had a chance to cotton on to its ArcWords status, which they eventually did with Kingdom Hearts II ([[spoiler:said by Sora, just before he & Riku go through the Door To Light and return home to the Destiny Islands]] at the end). It can make chills run up and down the savvy fan's spine.
* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' has many characters using the word 'echo' to describe events or feelings without entirely knowing why, except for Kreia, who uses the word repeatedly while knowing exactly what she's talking about. The significance is gradually explained throughout the game.
** Also used several times throughout the game is this exchange, similar to ''VideoGame/PlanescapeTorment'', when The Exile is asked to describe The Force:
--> I only know what its loss feels like.
--> Then tell me of its absence.
* ''VideoGame/{{KnockKnock}}'': "You thought about it."
* ''VideoGame/LegacyOfKain''. "History abhors a paradox".
** [[HeadsTailsEdge The coin landing on its edge."]]
* ''VideoGame/TheLastOfUs'' has 'endure and survive'.
* ''VideoGame/LeosFortune'': "Take your gold and go." Victor, Olga, and Sergej in turn reject Leo's offers to fund the rebuilding of their livelihood. [[spoiler:Said family members later conspire with his wife to coerce him into ultimately using his fortune to revive [[FisherKing The Apparatus]] and therefore prevent TheEndOfTheWorldAsWeKnowIt.]]
* ''VideoGame/LimboOfTheLost'' has two: "Forget reality, surrender to your darkest dreams" and "Join us, join us now!" The latter is repeated by a disembodied voice throughout the game who is trying to be creepy but ending up annoying.
* ''VideoGame/LittleInferno'': "You can go as far as you like. But you can't ever go back."
* Throughout ''VideoGame/MarioAndLuigiPartnersInTime'', there is a single two-character phrase that the [[AliensAreBastards Shroobs]] constantly say. It's only at the very end of the game that a translation is given - [[spoiler:''"[[OmnicidalManiac DESTROY]]."'']]
* In ''VideoGame/MassEffect3'' the various arcs have their own arc words:
** Concerning Mordin and the genophage:
-->"Had to be me. Someone else might have gotten it wrong."
** In In the ''Leviathan'' DLC of:
-->"The darkness cannot be breached."
** The Rannoch Arc:
-->"Keelah se'lai"
** Throughout the entire series, the arc words for the Geth species as a whole are "[[DoAndroidsDream Does this unit have a soul?]]"
* ''VideoGame/MaxPayne'' features a number of instances of the phrase "the flesh of fallen angels." Those are just utterances from addled junkies and it doesn't really mean anything, just that Valkyr users are off their rocks. Something with more sense is Vlad's "[insert name here], dearest of all my friends." which he says to a lot of people, not just Max, [[spoiler:and it usually means that he intends to kill them later.]]
* From ''VideoGame/MegaManZX'': the "Game of Destiny."
* ''VideoGame/MetalGear'':
** "Who are the Patriots?"/"La-Li-Lu-Le-Lo". The first time you hear it, [[{{Narm}} it just sounds silly]], then you find out [[ParanoiaFuel why people say that]]. [[spoiler:Its origin is comparatively mundane, as they're just used for the challenge-response ally confirmation procedure. It's later revealed that {{Main/Nanomachines}} prevent people from mentioning the group by name, forcing them to instead say "La-Li-Lu-Le-Lo".]]
** [[ThereCanBeOnlyOne "There's only one room for one Snake..."]] and its derivatives.
** "It's not over yet, Snake!"
** "You're pretty good."
** [[VideoGame/MetalGearSolidVThePhantomPain "V has come to."]]
** "In outer heaven, men become demons."
* ''VideoGame/MinecraftStoryMode'': "Nothing built can last forever."
* At the beginning of ''VideoGame/MortalKombat9'', just before being killed by [[BigBad Shao Kahn]] during Armageddon, [[BigGood Raiden]] [[FlingALightIntoTheFuture sends a message to his past self]]: ''"He must win"''. One of the main driving forces of the story focuses around the heroes trying to prevent Armageddon, slowly figuring out what exactly the prophecy means. And it's not until after [[spoiler:countless mistakes, as well as the forces of Outworld having conquered Earthrealm and slaughtered most of the heroes, that Raiden, finding a technicality in the rules, suddenly realizes who "he" refers to: Shao Kahn himself]].
** Also, expect to hear ''"family and clan"'' when there's anything concerning Scorpion or/and Sub-Zero.
** "There are fates worse than death" in ''VideoGame/MortalKombatX''. Appears in a few scenes, each said by Raiden, with various meanings. At first, he refers to the reverents that Quan Chi enslaved. [[spoiler:Then the phrase is used as a threat after Raiden becomes corrupted in TheStinger.]]
* The ''VideoGame/{{Mother}} / ''VideoGame/EarthBound'' trilogy: "No Crying Until The End."
* ''VideoGame/{{Myst}}'': "Perhaps the ending has not yet been written."
* In ''VideoGame/NancyDrew: Sea of Darkness'', every character refers to some kind of darkness, whether moral or emotional, when describing their motivations.
-->'''Elisabet:''' [Icelandic] winters are long and dark. [[DestructiveRomance We]] found each other in that darkness.\\
'''Gunnar:''' Sometimes, I think I will be okay. Other times...I am in such terrible darkness.\\
'''The game's theme song:''' Yet even in this darkness, something calls for me to find...
* ''VideoGame/NaziZombies'':
** "You must ascend from darkness."
** "Beware the Doc."
* ''VideoGame/NierAutomata'':
** "Glory to mankind."
** "This cannot continue."
* Masks pop up quite a lot, in conversation and on various characters, in ''VideoGame/NeverwinterNights2: Mask of the Betrayer''.
* ''VideoGame/NoMoreHeroes'': "Head for the Garden of Madness!", and [[spoiler:"Jeanne".]]
** "The Crownless King", and "The [[TitleDrop No More Hero]]" in the sequel. "Travesty" shows up often as well.
* ''VideoGame/{{OFF}}'' gives us "The switch is now on [[TitleDrop OFF.]]" It's a recurring puzzle element, [[spoiler:and the last piece of dialogue in the game's official ending, as The Batter ends the world itself.]]
* From ''VideoGame/PapersPlease'': "Glory to Arstotzka."
* "What can change the nature of a man?" from ''VideoGame/PlanescapeTorment''. Also an ArmorPiercingQuestion.
** Also "torment" itself, along with the symbol that represents torment - [[http://th09.deviantart.net/fs71/PRE/i/2013/085/3/5/planescape__symbol_of_torment_simple_by_drdraze-d5zec9a.png it looks like an oddly bent shuriken.]]
** The game's SpiritualSuccessor, ''VideoGame/TormentTidesOfNumenera'', has; "What does one life matter?"
* ''VideoGame/{{Portal}}'': '''[[MemeticMutation The cake is a lie...]]''' [[spoiler:It's not.]]
* ''VideoGame/{{Portal 2}}'': " [[OhCrap It's been a long time. How have you been?]] "
** ''Remember: '''Science''' is the future, and the future starts with '''you'''''.
** A minor but important one from the [[WhamEpisode second half]] of the game: ''"Goodbye, [[ChekhovsGunman Caroline]]"''
* ''VideoGame/PrinceOfPersiaTheSandsOfTime'' has "Honor and glory", often used sarcastically and bitterly by the Prince, since the honor and glory he (and his father) hoped to attain at the start of the game wasn't worth unwittingly starting the apocalypse or, the Prince later decides, sacking the city of the Maharajah in the prologue. The final chapter of the game is titled Honor and Glory, and the words are repeated again by the Prince [[spoiler:when he finally climbs the Tower of Dawn and finds the Hourglass, but loses Farah in the process]]. "Bravely I had fought and slain my enemies, proving my honor and glory. But though I could fight until the desert sands themselves were red with blood...[[spoiler:I could not bring back the dead.]]"
* In ''VideoGame/ProfessorLayton'', some variation of: "Because that's what a gentleman does."
* "Scope" in ''VideoGame/TheReconstruction''. Fitting, since it's the game's CentralTheme.
* Gathered through three chapters of ''VideoGame/RuleOfRose'': ''Everlasting / True Love / I Am Yours''.
* ''VideoGame/SaintsRow'' has "The Pyramid", and to a lesser extent, the Ultor Corporation.[[note]]The Ultor Corporation is a shout out to the first ''VideoGame/RedFaction'' game. In the sequel it turns from a shout out to a full blown origin story.[[/note]]
* In ''VideoGame/SandsOfDestruction'', Kyrie keeps hearing the phrase "''acta est fabula''" (GratuitousLatin for "[[UsefulNotes/{{Augustus}} the play is over]]") right before everything around him [[ApocalypseWow turns to sand]]. The rest of the cast later hears them and learns [[spoiler:they're actually the Destruct Code, and as the Destruct, Kyrie has to obey any order given to him with those words. Except that ThePowerOfLove has made him immune to them by the time they learn this; although they still seem to function as a magical incantation to activate his powers, he now has a choice in whether and how they work.]] It's even the final line in the game.
* ''[[Franchise/{{ShinMegamiTenseiPersona}} Persona]]'' as a whole has "Thou art I, and I am thou", which is usually said by the eponymous {{Anthropomorphic Personification}}s whenever their user summons them for the first time.
** ''VideoGame/Persona3'':
*** "Memento Mori" and its translations "Remember that you are mortal", "Remember that you will die", and "Remember your death". It's only ever really seen in the opening video, but this is the video that plays every time you power on the system. [[spoiler:The main character dies.]]
*** Once you reach October 4th, the date is repeated a lot throughout the day. [[spoiler:It's the day Ken's mother was accidentally killed by Shinjiro Aragaki and his Persona Castor, and Ken plans on getting even that day. While Shinjiro ''does'' end up dying, it happens in a way that traumatizes Ken.]]
*** "[[PlayableEpilogue The Answer]]" sees a great deal of use in the section of the same name, particularly in "the answer to life." This makes a great deal of sense in that a large part of the story involves finding out why [[spoiler:the protagonist]] died.
** ''VideoGame/Persona4'':
*** "I am a {{Shadow|Archetype}}... the true self", which is said by the major Shadows at the start of their boss fights.
*** The Shadows of various party members often say "You're me, and I am you." While the party members, unable to accept the most shameful parts of their personalities (as well as ones they may not be aware of), initially respond with "[[ShutUpHannibal You're]] [[OneWingedAngel not]] [[BerserkButton me!]]", they ([[spoiler:except for Mitsuo]]) ultimately repeat the Shadows' lines back to them, accepting their Shadow and gaining a Persona in the process.
*** Teddie's character arc often references the idea of a "promise." He makes you and Yosuke promise to find whoever has been throwing people inside the TV, and promises to stay and play with Nanako after the culprit has seemingly been caught, [[spoiler:which causes him no small amount of anguish when Nanako seemingly dies in December]].
** ''VideoGame/Persona5'': "It's unforgivable" gets dropped a ''lot'', especially during Persona awakening sequences, as most of the party members are driven to join the Phantom Thieves due to wrongs commited against them that society on a whole has been unable or unwilling to correct.
*** "Deal" also gets said quite often. Many of Joker's relationships are based around him making deals with other people, from his promise to Morgana to help recover his memories, to his various Confidants who he helps out in exchange for benefits.
*** Igor constantly refers to the events that occur as a "game". [[spoiler: It's the first hint that he's not who he is, and that the events unfolding are all the manipulations of a higher being.]]
*** Variations of "I stole your future" frequently appear in the villains' {{Motive Rant}}s about how and why they rigged the system against the next generation to benefit themselves.
* ''VideoGame/SilentHills'': "Watch out. The gap in the door... it's a separate reality. The only me is me; are you sure the only you is you?"
* ''VideoGame/SonicTheHedgehog2006'' has "Don't cry, no matter what happens" and "Smile!"
** ''VideoGame/ShadowTheHedgehog'' has the phrase "This is who I am!" or some variation of it so consistently that it is featured in every single ending, several cutscenes, and the [[CrowningMusicOfAwesome game's theme song.]]
* ''VideoGame/SouthParkTheStickOfTruth'': "Never fart on anyone's balls."
* ''VideoGame/SpecOpsTheLine'':
** "Do you feel like a hero yet?"
** "I/We had/have no choice."
** "Gentlemen, welcome to Dubai."
* ''VideoGame/{{Splatterhouse}}'': "She doesn't have to die."
* You know your main mission throughout ''VideoGame/{{STALKER}}'' is to "Kill Strelok." Unfortunately, those words are the ''only'' thing that you know, due to a case of EasyAmnesia.
** The last third of the first game is [[WhamLine begun with the words]] "What you seek is here, Stalker. '''Come to me'''." By the end, crawling around [[TheVeryDefinitelyFinalDungeon the Chernobyl Nuclear Power Planet]], hearing those words [[MadnessMantra repeated in bone-shaking baritone]], it becomes clear they're the key to the terrible secret at the heart of the Zone, [[spoiler:though not, perhaps, in the way it seems at first.]]
* ''VideoGame/TheStanleyParable'':
** "...and Stanley was happy."
** THE END IS NEVER THE END IS NEVER THE END
* ''VideoGame/StarshipTitanic:'' What some people think of Leovinus ([[spoiler:Nobody likes a smart ass]]) turns out to be quite important if you've pressed the wrong button, as well as pertaining to the fate of the ship.
* ''VideoGame/{{SUPERHOT}}'':
** "[[TitleDrop SUPER. HOT. SUPER. HOT.]] [[spoiler:HAND. OVER. CONTROL.]]"
** In later parts of the game, three phrases keep popping up: [[spoiler:"The mind is software." "Bodies are disposable." "The system will set you free."]]
** Both an InUniverse and a RealLife example due to the game's encouragement: [[spoiler:"It's the most innovative shooter I've played in years."]]
* The BrutalBonusLevel of ''VideoGame/SuperMarioOdyssey'' has the phrase [[spoiler:Thank You]] as one of these: said by the people cheering Mario on at the beginning of the level, the Sphynx if you answer all his questions, a series of spark pylons spell it out, and finally Cappy says it as you get the Power Moon.
* '''Remember the Citadel''' and '''Resist''' written in blood on walls in ''VideoGame/SystemShock2''.
* In Chapter 1 of ''VideoGame/TalesOfMonkeyIsland'':
--> '''Guybrush:''' Listen. See this ring? It means that Elaine and I are married. Hitched. Cohabitating. Eternally betrothed. Till death do us part. Got it!?
--> '''[=LeChuck=]:''' Till death do you part, eh? We'll have to do something about that.
** And in Chapter 5:
--> [[spoiler:'''Guybrush:''' I've told you a million times, [=LeChuck=], I'm already married to--]]
--> [[spoiler:'''[=LeChuck=]:''' "Till DEATH do you part," Threepwood! And that part has already been taken care of!]]
* ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'': "Courage is the magic that turns dreams into reality" said by Richter once, and essentially sparked Emil's entire journey.
* ''VideoGame/TalesOfTheAbyss'' [[spoiler:REPLICA!!!!!]].
** "The planet's memory."
* ''VideoGame/TalesOfPhantasia'': "If there is evil in this world, it is in the hearts of men". The line is mentioned and quoted to have been said by Morisson before the game's titlescreen shows up. The line turns out to have been originally said by [[spoiler:Dhaos]].
* In ''VideoGame/TeamFortress2's'' AlternateRealityGame, the word [[SdrawkcabName "Tobor"]] and the acronym [="MvM"=] kept popping up. The end result of the ARG was the new Mann Versus Machine game mode.
* ''VideoGame/TinkerQuarry'' has "Stay a while." Usually used in a sinister context.
* ''VideoGame/{{Undertale}}''
** "Determination" is repeated at every save point. On normal / pacifist runs, it's in reaction to the environment and can be sublime or ridiculous. On Genocide runs, however, it becomes darker by simply reading "Determination." [[spoiler:You later learn that determination is a tangible force.]]
** "But nobody came." On Genocide runs, you know you've killed all the monsters in an area when you have an empty encounter that simply reads this. But it also comes up under some Act options in the other modes, particularly if you call for help. Or scream. Or cry. [[spoiler:Especially in the True Lab.]] In a normal run, it's also one of Flowey's catchphrases, and a Pacifist run reveals that this is a reference to his own backstory.
** "SAVE" turns out to be one, too. It's something you can do because it's a game, but it's also an in-universe concept discussed by one or two of the more enigmatic characters, and it takes on a heartwarming new meaning in the FinalBoss battle of a Pacifist run, [[spoiler:in which you must save the Lost Souls of Toriel, Asgore, Sans, Papyrus, Undyne and Alphys, and then, the final boss himself]].
** To a more subtle extent, "It's you" and "It's me" are arc words associated with Frisk and Chara respectively and reflective of the player's own morality and the relationship between player and game. Looking at your reflection in a Genocide run prompts the text "It's me, [playername]!". In any other run, it yields "It's you!" at the beginning of the game and "[[HeartwarmingMoments Despite everything, it's still you]]" in the endgame. A Pacifist run adds "[[spoiler:Still just you, Frisk]]" in the epilogue.
* ''VideoGame/UrbanChaosRiotResponse'' has one. While not a sentence, or a phrase the [[spoiler:Company, Shift It]] appears everywhere! If you look for it. The reason it's so important is that [[spoiler:Shift it are actually the Burners. The CEO is the leader of the gang, and forceably brainwashed all of his employees into the animals that are the burners.]]
* ''VideoGame/VampireTheMasqueradeBloodlines'': "Don't open it." (The 'it' in question is [[spoiler:the sarcophagus MacGuffin the plot revolves around,]] and [[BadEnding God]] [[FateWorseThanDeath help]] [[WhatAnIdiot you]] if you don't listen.)
* The VideoGame cross VisualNovel ''VideoGame/WarOfTheHumanTanks'': "To all the Human Tanks living in this world, cock the rifle in your hands, pull the pin of your hand grenade and aim the antiaircraft gun. Your enemy stands before you. Pull the triggers and annihilate them." It turns up at the start of all the Parts/Episodes, and seems to just be a recurring line talking about how the Human Tanks fight. It's when you get to Episode 13 that you realise [[spoiler:the enemy being referred to is [[TakeThatAudience the faceless commanders]] [[HumansAreTheRealMonsters who send countless of absolutely loyal beings to their deaths]]. And the line is telepathically spoken by the final boss, whose death will result in the eventual death of every Human Tank.]]
* ''VideoGame/TheWhiteChamber'': "Do you regret?" and variations. It refers specifically to [[spoiler:whether or not Sarah has redeemed herself from the murder of her crewmates.]]
* In ''VideoGame/WingCommander IV: The Price Of Freedom'', the arc words are conspicuous only because they're also a TitleDrop: "The price is freedom is eternal vigilance." The phrase becomes key to understanding the motivations of several characters, and in true science fiction fashion, invites the player to decide if those actions are justified.
* ''VideoGame/{{Wizardry}} IV'': "Have you forgotten something?" appears many times throughout the game, and even ''in the game's endings''. [[spoiler:Except, of course, for the GoldenEnding. Because no, you haven't, and neither has Werdna.]]
* ''VideoGame/TheWolfAmongUs'' has "these/my lips are sealed". By the time you hit episode two or three this takes on a whole new meaning that isn't as innocuous as you might have thought.
* ''VideoGame/WolfensteinIITheNewColossus'': [[TheSocialDarwinist "The old and the weak are doomed".]] First used by B.J's abusive father Rip to justify his Social Darwinist ways to B.J in various situations, then used by B.J to describe [[DentedIron his battered and broken body]], then used awesomely as a BadassBoast against [[EvilOldFolks Frau Engel]] (and to an extent, [[VestigialEmpire the Nazi empire itself]]):
-->''"Can you feel it, General? ''You'' are the old and weak. And this is your day of doom."''
* ''VideoGame/TheWorldEndsWithYou'': "To right the countless wrongs of our day, we shine this light of true redemption, that this place may become as paradise. [[TitleDrop What a wonderful world]] such would be..."
** "Remember, Neku... [[TitleDrop the world ends with you.]]"
* Although it is only said twice, "No king rules forever" serve as ArcWords for the entirety of VideoGame/WorldOfWarcraft: Wrath of the Lich King. The two times it is said happen to be when fighting the games two most powerful/main villains, Yogg-Saron and [[BigBad Arthas]]. [[spoiler:Yogg is referring to Arthas and it is the last thing Arthas's father's ghost says to his son before he dies]]. This quote not only summarizes the fall of the Lich King but many of the other events that occurred during the expansion and things that will happen shortly after such as: 2 kings (Yirmon and Anub'Arak) die, Malygos, the dragon aspect of magic/leader of the Blue Dragonflight, was killed, the Alliance found a new leader in King Varian, Bolvar Fordragon (the guy who was ruling Stormwind while [[ComicBook/WorldOfWarcraft Varian was doing stuff]]) was [[spoiler:[[NeverFoundTheBody presumed to be dead after the Wrathgate fiasco]] but is found alive (sort of, maybe) ]] but has to [[spoiler:become the next Lich King in order to prevent the Scourge from going crazy[er] and killing EVERYTHING]]. In addition, the quote can be viewed as Foreshadowing of things to come in the pre-Cataclysm event and the expansion itself: The Gnomes and Darkspear Trolls taking back their respective homelands after being in exile for years, [[OurOrcsAreDifferent Warchief Thrall]] being replaced by [[TheScrappy Garrosh]] [[NamesToRunAwayFromReallyFast Hellscream]], as well as many other changes in leadership on Azeroth.
** Also, from the same expansion, "The Light of Dawn."
** Also from The Wrath of the Lich King expansion: "This world is worth saving."
** In ''World of Warcraft: Cataclysm'', several of the villans including Deathwing make mention of something called "The Hour of Twilight". In the novel ''Literature/ThrallTwilightOfTheAspects'', we finally learn what it means: [[spoiler:It's the event in which the [[EldritchAbomination Old Gods]] will claim their final victory and [[EndOfTheWorldAsWeKnowIt extinguish all life on Azeroth]], [[YouHaveOutlivedYourUsefulness including Deathwing]].]]
** Mists of Pandaria had "What is worth fighting for?". The expansion featured a deeper look into the Alliance/Horde conflict and what both sides want to achieve through their fighting. The Alliance and the Horde are both dealing with their own cultures and attitudes to the world around them, while the Pandaren are realizing that they might need to fight for someone or something in the future.
** "Times Change", said by [[ANaziByAnyOtherName Garrosh Hellscream]] in response to changing the course of history in the trailer to the expansion Warlords of Draenor, thus preventing the Old Horde from drinking Mannoroth's blood by helping Grom kill Mannoroth, and preventing his resulting death. This phrase has been adopted by the fanbase as a response to complaints down the line of TheyChangedItNowItSucks.
** "You are not prepared..." is Illidan's CatchPhrase in Burning Crusade. In Legion, he says "You ''are'' prepared" when addressing his Illidari recruits.
* ''VideoGame/{{Xenoblade}}'': [[ScrewDestiny "Seize our destiny"]] starts out as Dunban's CatchPhrase, but eventually morphs into this as the story progresses.
* ''VideoGame/XenobladeChroniclesX'': "It's you or us" and several variations on the phrase.
* Though you're given much more information about it, and it is much more direct than in most cases, "fourteen years ago" arguably counts in ''VideoGame/{{Xenosaga}}''. [[spoiler:It's eventually revealed that it was when Shion summoned the Gnosis.]]
* Similarly, [[VideoGame/XenoSaga Xenosaga's]] predecessor, ''VideoGame/{{Xenogears}}'', has multiple phrases over the course of the first disc with hefty plot significance not explained until partway through the second. It's pretty easy to tell when they're being brought up- they're nearly always in -dashes-. Time of the Gospel and Contact come immediately to mind.
* Dee's prophecy, quoted in the beginning of ''VideoGame/{{ZombiU}}'' says that "a cleansing fire of black angels will purify the world". You're supposed to believe that it's either Death or the Ravens of Dee (depending on who's talking to you), but it turns out that Dee had something else in mind. [[spoiler:They're the RAF jets on their way to firebomb the city, silhouetted black against the red sky.]]
** "The Tower shall fall when the Ravens flee."

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