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* In ''VideoGame/GrandTheftAutoIV'', Rockstar Games reminds the player that American conservatives are absolutely evil at just about every opportunity possible. It's best summed up by the in-game TV show "Republican Space Rangers". They also give Liberals a going over, portraying them as paranoid conspiracy theorists. All humour in later ''GTA'' games is based on campy exaggeration of typical (usually negative) traits of portrayed groups. Most characters in these games are walking, talking caricatures. Of course, this ends up with the side effect of most of the characters being one-dimensional and poorly written, all in some vain ham-fisted attempt at "[[ShallowParody satire]]".

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* ''VideoGame/GrandTheftAuto'':
**
In ''VideoGame/GrandTheftAutoIV'', Rockstar Games reminds the player that American conservatives are absolutely evil at just about every opportunity possible. It's best summed up by the in-game TV show "Republican Space Rangers". They also give Liberals a going over, portraying them as paranoid conspiracy theorists. All humour in later ''GTA'' games is based on campy exaggeration of typical (usually negative) traits of portrayed groups. Most characters in these games are walking, talking caricatures. Of course, this ends up with the side effect of most of the characters being one-dimensional and poorly written, all in some vain ham-fisted attempt at "[[ShallowParody satire]]".
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* VideoGame/{{Gylt}}: Bullying is bad, and being a bystander who does nothing to help is also bad. The game hammers this point home in many ways, through diary entries representing the thoughts of the victim, monsters that represent bullying fears (such as an invisible monster that stalks the player and makes the sound of children whispering and laughing), and imagery such as mannequins arranged in ways that represent bullying (e.g. a mannequin with a bucket on its head with "PATHETIC" written on it while other mannequins appear to point and laugh), and the bully victim being the subject of a play representing her life. It's very overt, which has resulted in some players appreciating the message, while some others were like, "I get it, it represents bullying."

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* VideoGame/{{Gylt}}: ''VideoGame/{{Gylt}}'': Bullying is bad, and being a bystander who does nothing to help is also bad. The game hammers this point home in many ways, through diary entries representing the thoughts of the victim, monsters that represent bullying fears (such as an invisible monster that stalks the player and makes the sound of children whispering and laughing), and imagery such as mannequins arranged in ways that represent bullying (e.g. a mannequin with a bucket on its head with "PATHETIC" written on it while other mannequins appear to point and laugh), and the bully victim being the subject of a play representing her life. It's very overt, which has resulted in some players appreciating the message, while some others were like, "I get it, it represents bullying."
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* VideoGame/{{Gylt}}: Bullying is bad, and being a bystander who does nothing to help is also bad. The game hammers this point home in many ways, through diary entries representing the thoughts of the victim, monsters that represent bullying fears (such as an invisible monster that stalks the player and makes the sound of children whispering and laughing), and imagery such as mannequins arranged in ways that represent bullying (e.g. a mannequin with a bucket on its head with "PATHETIC" written on it while other mannequins appear to point and laugh), and the bully victim being the subject of a play representing her life. It's very overt, which has resulted in some players appreciating the message, while some others were like, "I get it, it represents bullying."
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* ''Eunice'' is an InteractiveFiction game based on the principles of positive psychology. As such, it pushes the message that you need to have hope and other good stuff every chance it gets.
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* ''VideoGame/TheNewOrderLastDaysOfEurope'': Hate can only ever corrupt and destroy. It's a message delivered with all the subtlety of a dropped nuclear bomb - and that is NotHyperbole, because failing to heed that message can result in a NonStandardGameOver where [[TheEndOfTheWorldAsWeKnowIt human civilization is destroyed in a nuclear apocalypse]]. If you are playing as one of the evil ultranationalist or Nazi factions like [[OmnicidalManiac Burgundy]] or [[RevengeBeforeReason Omsk]] or [[spoiler:[[EvilReactionary Hyperborea]]]], events depict without ever shying away once the horrific things your nation does not only to its perceived enemies but their own people as well. But on the flipside, [[ThePowerOfLove love and compassion for your fellow man leads to de-escalation of dangerous conflict as well as strength and renewal]] - [[spoiler:in the previously-described NonStandardGameOver where the world ends in nuclear apocalypse, the post-apocalyptic events are all about the surviving humans rebuilding a broken world together and abandoning the hateful and racist ideologies that doomed their people; this culminates with a final scene set thousands of years after the apocalypse, showing mankind has become an advanced, [[HumansAreGood peaceful and good-natured]] civilization and [[BookEnds has found the Nazi flag on the Moon from the intro]], bleached white from the radiation of the Sun - a [[RuleOfSymbolism symbolic surrender]] of a brutal and hateful past giving way to a brighter future.]]
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VideoGame.Sonic Rush Series is now disambiguation


** ''VideoGame/{{Sonic Rush|Series}}'' really shoves the ThePowerOfFriendship down your throat in the cutscene in the Last Story preceding the fight with the Eggmen.

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** ''VideoGame/{{Sonic Rush|Series}}'' ''VideoGame/SonicRush'' really shoves the ThePowerOfFriendship down your throat in the cutscene in the Last Story preceding the fight with the Eggmen.
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Extremely opinionated, natter-filled example that also had incorrect information. Read the warning at the bottom of the main page that specifically warms against railing about perceived Clueless Aesops.


* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done this very deconstruction to themselves beforehand, defeating the game's narrative altogether) makes it a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime (put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons). Then there's the fact that it mocks generic army shooters... [[{{Hypocrite}} while being a generic army shooter itself]]. All in all, there's so much horrific hypocrisy in the game going on all over its so-called aesops that the developers basically come off as a bunch of vindictive, spiteful sociopaths who hate everyone.

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* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war Playing video games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not in order to mention that the very genre the game critiques has done this very deconstruction to themselves beforehand, defeating the game's narrative altogether) makes it fulfill a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, PowerFantasy about killing people is not a war crime (put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons). Then there's the fact that it mocks generic army shooters... [[{{Hypocrite}} while being a generic army shooter itself]]. All in all, there's so much horrific hypocrisy in the game going on all over its so-called aesops that the developers basically come off as a bunch of vindictive, spiteful sociopaths who hate everyone.bad.
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* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done this very deconstruction to themselves beforehand, thus defeating the game's narrative altogether) makes it a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime (put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons). Then there's the fact that it mocks generic army shooters... [[{{Hypocrite}} while being a generic army shooter itself]]. All in all, there's so much horrific hypocrisy in the game going on all over its so-called aesops that the developers basically come off as a bunch of vindictive, spiteful sociopaths who hate everyone.

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* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done this very deconstruction to themselves beforehand, thus defeating the game's narrative altogether) makes it a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime (put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons). Then there's the fact that it mocks generic army shooters... [[{{Hypocrite}} while being a generic army shooter itself]]. All in all, there's so much horrific hypocrisy in the game going on all over its so-called aesops that the developers basically come off as a bunch of vindictive, spiteful sociopaths who hate everyone.
Is there an issue? Send a MessageReason:
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* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done this very destruction to themselves beforehand, thus defeating the game's narrative altogether) makes it a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime (put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons). Then there's the fact that it mocks generic army shooters... [[{{Hypocrite}} while being a generic army shooter itself]]. All in all, there's so much horrific hypocrisy in the game going on all over its so-called aesops that the developers basically come off as a bunch of vindictive, spiteful sociopaths who hate everyone.

to:

* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done this very destruction deconstruction to themselves beforehand, thus defeating the game's narrative altogether) makes it a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime (put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons). Then there's the fact that it mocks generic army shooters... [[{{Hypocrite}} while being a generic army shooter itself]]. All in all, there's so much horrific hypocrisy in the game going on all over its so-called aesops that the developers basically come off as a bunch of vindictive, spiteful sociopaths who hate everyone.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done this very destruction to themselves beforehand, thus defeating the game's narrative altogether) makes it a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime[[note]]put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons[[/note]]. Then there's the fact that it mocks generic army shooters... [[{{Hypocrite}} while being a generic army shooter itself]]. All in all, there's so much hypocrisy in the game going on all over its so-called aesops that the developers basically come off as a bunch of vindictive, spiteful sociopaths who hate everyone.

to:

* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done this very destruction to themselves beforehand, thus defeating the game's narrative altogether) makes it a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime[[note]]put crime (put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons[[/note]].reasons). Then there's the fact that it mocks generic army shooters... [[{{Hypocrite}} while being a generic army shooter itself]]. All in all, there's so much horrific hypocrisy in the game going on all over its so-called aesops that the developers basically come off as a bunch of vindictive, spiteful sociopaths who hate everyone.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done this very destruction to themselves beforehand, thus defeating the game's narrative altogether) makes it a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime[[note]]put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons[[/note]]. Then there's the fact that it mocks generic army shooters... [[{{Hypocrite}} while being a generic army shooter itself]]. All in all, there's so much hypocrisy in the game going on all over its so-called aesops that the developers basically come off as being vindictive, spiteful sociopaths who hate everyone.

to:

* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done this very destruction to themselves beforehand, thus defeating the game's narrative altogether) makes it a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime[[note]]put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons[[/note]]. Then there's the fact that it mocks generic army shooters... [[{{Hypocrite}} while being a generic army shooter itself]]. All in all, there's so much hypocrisy in the game going on all over its so-called aesops that the developers basically come off as being a bunch of vindictive, spiteful sociopaths who hate everyone.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done this very destruction to themselves beforehand) makes it a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime[[note]]put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons[[/note]]. Then there's the fact that it mocks generic army shooters… [[{{Hypocrite}} while being a generic army shooter itself]].

to:

* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done this very destruction to themselves beforehand) beforehand, thus defeating the game's narrative altogether) makes it a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime[[note]]put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons[[/note]]. Then there's the fact that it mocks generic army shooters… shooters... [[{{Hypocrite}} while being a generic army shooter itself]].itself]]. All in all, there's so much hypocrisy in the game going on all over its so-called aesops that the developers basically come off as being vindictive, spiteful sociopaths who hate everyone.
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* ''VideoGame/XenobladeChronicles:

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* ''VideoGame/XenobladeChronicles:''VideoGame/XenobladeChronicles'':

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* ''VideoGame/FinalFantasyTacticsAdvance'' is often depicted as this, mostly depending on whether or not one buys into the AlternateCharacterInterpretation.
** To explain, the game tells you rather often that you shouldn't run away from reality. However, the world they're running away to is a world that grants the desires of all the kids, including one character being treated well and having his parents care for him, with another ''finally'' being able to walk after being disabled from the legs down in the "real" world, and the other having her hair naturally be pink (as she was bullied in the "real" world because her natural hair colour is white). In addition, the world is very much real and full of real people, with the only (known, as the main character doesn't really make an attempt to go back any other way) solution being to destroy the world.

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* ''Franchise/FinalFantasy''
** ''VideoGame/FinalFantasyVII'' is extremely unsubtle about its pro-environmental messages and themes, with one of the two overarching antagonists of the game being a MegaCorp draining the planet of its natural resources (in this case being Mako from TheLifestream, as opposed to oil or trees). Even when one of the main characters is confronted by the reality that they were mainly driven by vengeance against Shinra Inc. rather than any desire for justice as a result of them stealing the planet's resources, Shinra Inc. is still portrayed as being in the wrong for what they do - and the only reason they're not opposed more often in the story is because of [[EvilerThanThou Sephiroth and JENOVA]] being a much bigger threat.
** ''VideoGame/FinalFantasyX'' is a pretty big thesis against large-scale organized religion and the evils that they bring into society as a result, such as [[FantasticRacism prejudice]], [[ReligionIsRight preventing the advancements of science and technology]], worship of a false god, and mindless obedience to a few central figureheads who are willingly keeping the CorruptChurch going.
**
''VideoGame/FinalFantasyTacticsAdvance'' is often depicted as this, mostly depending on whether or not one buys into the AlternateCharacterInterpretation.
**
AlternateCharacterInterpretation. To explain, the game tells you rather often that you shouldn't run away from reality. However, the world they're running away to is a world that grants the desires of all the kids, including one character being treated well and having his parents care for him, with another ''finally'' being able to walk after being disabled from the legs down in the "real" world, and the other having her hair naturally be pink (as she was bullied in the "real" world because her natural hair colour is white). In addition, the world is very much real and full of real people, with the only (known, as the main character doesn't really make an attempt to go back any other way) solution being to destroy the world.


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* ''VideoGame/XenobladeChronicles:
** ''VideoGame/XenobladeChronicles3'':
*** The game's message that WarIsHell is very unsubtle, with it being hammered in from pretty much the start of the game how bad the war is. The soldiers all being child soldiers makes it rather obvious to begin with, but all of the party members express varying degrees of dislike for fighting or war in a very WhatASenselessWasteOfHumanLife manner, numerous characters comment on how they don't even know why they are fighting anymore but just are, and almost all the colonies after having their Flame Clock destroyed are relieved that they no longer have to fight to keep the Flame Clock from running out. This is made even more blunt once it becomes obvious the war between Keves and Agnus is a ForeverWar, which doesn't make it very sutble.
*** The game is very unsubtle about its stance on maintaining the status quo. The villains are people who manipulate people and conflicts to benefit off of the status quo despite how terrible the conditions are for everyone else. [[spoiler:The heroes even choose to essentially ''destroy the current world'' to force things to move forward instead of staying the same.]]
*** Relatedly, the game is, much like its predecessor ''VideoGame/{{Xenogears}}'', rather open about its politics in contrast to previous ''Xenoblade'' games, where any political commentary was at best tied to very broad allegory; in particular, the game is highly critical of class stratification while preaching class solidarity. Throughout the colonies and the City, the characters express the importance of mutual aid, resource distribution and cultural exchange, while discouraging political apathy, inaction or stagnation and pointing out how the ruling elite (Moebius) abuses their power in various ways. [[spoiler:While there is a benevolent ruling elite in the real Melia and Nia, they show that they earned their positions of leadership by taking on the responsibility required of them, directly helping their people and solving their problems.]]
** ''VideoGame/XenobladeChronicles3FutureRedeemed''[='=]s main message is that in order to look towards the future and build a better world for everyone else, you also have to look towards the past, value those who came before you and made the world a better place for you to live in, and learn from those whose mistakes hurt the world so that they can never be repeated. It serves as a corollary to ''3''[='=]s own message of looking to the future and not sticking to the status quo for too long, as wanting an eternal present both devalues the past and prevents any meaningful change from happening in the future.
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{{Anvilicious}} in VideoGames.
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* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done the very destruction to themselves beforehand) makes it a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime[[note]]put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons[[/note]]. Then there's the fact that it mocks generic army shooters… [[{{Hypocrite}} while being a generic army shooter itself]].

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* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done the this very destruction to themselves beforehand) makes it a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime[[note]]put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons[[/note]]. Then there's the fact that it mocks generic army shooters… [[{{Hypocrite}} while being a generic army shooter itself]].
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* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics makes it something of a CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime[[note]]put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons[[/note]]. Then there's the fact that it mocks generic army shooters… while being a generic army shooter itself.

to:

* ''VideoGame/SpecOpsTheLine'': War is bad! [[YouBastard Players who like war games are also bad!]] [[TakeThat Games like Call of Duty are racist and EVIL!]] ''The New York Times'' specifically criticized the game for its lack of subtlety and borderline-gratuitous content. The fact that it totally misses that FPS games are popular for their multiplayer content rather than their singleplayer politics (not to mention that the very genre the game critiques has done the very destruction to themselves beforehand) makes it something of a ''very'' CluelessAesop, more so for the war stuff since it fails to understand that an accident, no matter how tragic, is not a war crime[[note]]put simply, the infamous WP Bombing in the game is actually ''impossible'' for a long list of reasons[[/note]]. Then there's the fact that it mocks generic army shooters… [[{{Hypocrite}} while being a generic army shooter itself.itself]].
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** ''VideoGame/TalesOfBerseria''
*** Artorius repeatedly asks "why do birds fly?" as a SecretTestOfCharacter. It's not a question that requires lateral thinking, but everyone goes out of their way to not give the right answer [[spoiler:until we finally see Laphicet Crowe give the obvious one: they have to fly because they have wings]].
*** In order to deliver a moral about how flexibility is as necessary as raw strength, there is a running subplot about the daemon swordsmith Kurogane trying to perfect a blade to defeat the sword Stormhowl. Late in the game, he has an epiphany that making the blade too strong and hard turns it brittle. Well and good, but a master who was so dedicated to his craft that he refused to die until he'd perfected it should have learned this while he was an apprentice--understanding how to make metal strong without being brittle is one of the ''basic'' skills of any smith.
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* ''VideoGame/{{Persona 5}}'': Its message could not be any more obvious: stand up to corrupt authority instead of blindly following it. Nearly all of the party members are recruited to fight against a horrible boss or abusive mentor of some sort that mistreated them in some form or fashion. Even the lyrics of the most notable and popular songs in the soundtrack highlight individuality and standing up for yourself or the downtrodden. It should be noted, however, that there's some ([[Values Dissonance]]) at play here as these values are directed at Japanese youth. Japanese culture has respect for authority figures hard-wired into the very language it uses, and many people in power get away with the horrible things they do specifically because of both that and the fact that the culture discourages individuality as a whole (even if these traditional values are disappearing bit by bit). A popular Japanese proverb even says as much: "The nail that sticks out gets hammered down." People who discover these horrible crimes taking place might not make so much of a whisper of it simply to save their own skins. The point is that, while it's obvious in the west, it must be said in the east.

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* ''VideoGame/{{Persona 5}}'': Its message could not be any more obvious: stand up to corrupt authority instead of blindly following it. Nearly all of the party members are recruited to fight against a horrible boss or abusive mentor of some sort that mistreated them in some form or fashion. Even the lyrics of the most notable and popular songs in the soundtrack highlight individuality and standing up for yourself or the downtrodden. It should be noted, however, that there's some ([[Values Dissonance]]) values dissonance at play here as these values are directed at Japanese youth. Japanese culture has respect for authority figures hard-wired into the very language it uses, and many people in power get away with the horrible things they do specifically because of both that and the fact that the culture discourages individuality as a whole (even if these traditional values are disappearing bit by bit). A popular Japanese proverb even says as much: "The nail that sticks out gets hammered down." People who discover these horrible crimes taking place might not make so much of a whisper of it simply to save their own skins. The point is that, while it's obvious in the west, it must be said in the east.
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/{{Persona 5}}'': Its message could not be any more obvious: stand up to corrupt authority instead of blindly following it. Nearly all of the party members are recruited to fight against a horrible boss or abusive mentor of some sort that mistreated them in some form or fashion. Even the lyrics of the most notable and popular songs in the soundtrack highlight individuality and standing up for yourself or the downtrodden. It should be noted, however, that there's some ([[Values Dissonance]]) at play here as these values are directed at Japanese youth. Japanese culture has respect for authority figures hard-wired into the very language it uses, and many people in power get away with the horrible things they do specifically because of both that and the fact that the culture discourages individuality as a whole (even if these traditional values are disappearing bit by bit). A popular Japanese proverb even says as much: "The nail that sticks out gets hammered down." People who discover these horrible crimes taking place might not make so much of a whisper of it simply to save their own skins. The point is that, while it's obvious in the west, it must be said in the east.

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The part about being what society wants you to be is a misreading of the game


* ''VideoGame/{{Persona 4}}'':
** To recruit party members, they must confront their Shadows. A person's Shadow is the physical manifestation of his/her Id and all of his/her dark and hidden thoughts. Party member in question listens to his/her Shadow spill all their secrets, party member says, "You're not me", and then the boss fight ensues. Then, the party member gains his/her Persona once they accept that the Shadow is a part of himself/herself. So don't lie to yourself, kids.
** While it never outright says it, the game also has the message to be what society expects of you in its actions. Aside from a couple instances, such as Naoto [[spoiler:not giving up on being a detective]], the majority of actions characters take when presented with a crossroads are the ones that go towards what society expects of them, rather than doing something else. One character says it's ''selfish'' to even consider going against what's expected of them instead of doing what they want.

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* ''VideoGame/{{Persona 4}}'':
**
4}}'': To recruit party members, they must confront their Shadows. A person's Shadow is the physical manifestation of his/her Id and all of his/her dark and hidden thoughts. Party member in question listens to his/her Shadow spill all their secrets, party member says, "You're not me", and then the boss fight ensues. Then, the party member gains his/her Persona once they accept that the Shadow is a part of himself/herself. So don't lie to yourself, kids.
** While it never outright says it, the game also has the message to be what society expects of you in its actions. Aside from a couple instances, such as Naoto [[spoiler:not giving up on being a detective]], the majority of actions characters take when presented with a crossroads are the ones that go towards what society expects of them, rather than doing something else. One character says it's ''selfish'' to even consider going against what's expected of them instead of doing what they want.
kids.
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* ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania Aria of Sorrow and Dawn of Sorrow]]'' are pretty much screaming "Fate can be altered", with Soma fighting with the whole idea he is the reincarnation of the "Dark Lord Dracula". Bonus points to the good end of ''Dawn of Sorrow'' where Arikado (Alucard) blatantly states "Don't worry, Soma, if the world needs a Dark Lord, they'll come; you needn't be the one" speech…

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* ''[[VideoGame/CastlevaniaChroniclesOfSorrow Castlevania Aria of Sorrow ''VideoGame/CastlevaniaAriaOfSorrow'' and Dawn of Sorrow]]'' ''VideoGame/CastlevaniaDawnOfSorrow'' are pretty much screaming "Fate can be altered", with Soma fighting with the whole idea he is the reincarnation of the "Dark Lord Dracula". Bonus points to the good end of ''Dawn of Sorrow'' where Arikado (Alucard) blatantly states "Don't worry, Soma, if the world needs a Dark Lord, they'll come; you needn't be the one" speech…
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* ''VideoGame/FantasyStrike''[='=]s story mode makes Sirlin's political views clear. The most heavy-handed is Grave's ending, which consists of him being [[WhatTheHellHero chewed out]] by [[BigGood DeGrey]] for [[NeutralityBacklash not caring about politics]] despite having the strength to change things, which is presented as unacceptable given the amount of injustices in the world ([[NeutralNoLonger Grave is successfully convinced to join DeGrey's cause]]). Meanwhile, Rook's ending has him deliver a speech to a crowd about why Sirus Quince and the Flagstone government are evil, and most of the reasons he gives — their [[HeteronormativeCrusader homophobia]], [[FantasticRacism racism]], and [[GreenAesop poor environmental practices]] — are topics of heated discussion in real life. Finally, when Sirus Quince was made playable, he was given a special attack called "Alternative Facts", a reference to [[Memes/USPoliticsTrumpEra a meme]] about UsefulNotes/DonaldTrump's inauguration, which, when combined with the other points mentioned, strongly implies that he is meant to be seen as a {{strawman}} of American right-wing politicians.

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* ''VideoGame/FantasyStrike''[='=]s story mode makes Sirlin's political views clear. The most heavy-handed is Grave's ending, which consists of him being [[WhatTheHellHero chewed out]] by [[BigGood DeGrey]] for [[NeutralityBacklash not caring about politics]] despite having the strength to change things, which is presented as unacceptable given the amount of injustices in the world ([[NeutralNoLonger Grave is successfully convinced to join DeGrey's cause]]). Meanwhile, Rook's ending has him deliver a speech to a crowd about why Sirus Quince and the Flagstone government are evil, and most of the reasons he gives — their [[HeteronormativeCrusader homophobia]], [[FantasticRacism racism]], and [[GreenAesop poor environmental practices]] — are topics of heated discussion in real life. Finally, when Sirus Quince was made playable, he was given a special attack called "Alternative Facts", a reference to [[Memes/USPoliticsTrumpEra a meme]] meme about UsefulNotes/DonaldTrump's inauguration, which, when combined with the other points mentioned, strongly implies that he is meant to be seen as a {{strawman}} of American right-wing politicians.
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* ''[[VideoGame/Area512005 Blacksite: Area 51]]'' has a very obvious “US military bad” message, a message that is so heavy handed that literally only ''one'' soldier is portrayed as unambiguously good and the BigBad turns out to be [[spoiler:a former soldier undergoing a FaceHeelTurn]] who spends the entire final boss fight railing against you for stopping [[spoiler:his plan to infect the USA out of revenge for the military experimenting on him]].

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* ''[[VideoGame/Area512005 ''[[VideoGame/Area51FPS Blacksite: Area 51]]'' has a very obvious “US military bad” message, a message that is so heavy handed that literally only ''one'' soldier is portrayed as unambiguously good and the BigBad turns out to be [[spoiler:a former soldier undergoing a FaceHeelTurn]] who spends the entire final boss fight railing against you for stopping [[spoiler:his plan to infect the USA out of revenge for the military experimenting on him]].
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* ''[[VideoGame/Area512005 Blacksite: Area 51]]'' has a very obvious “US military bad” message, a message that is so heavy handed that literally only ''one'' soldier is portrayed as unambiguously good and the BigBad turns out to be [[spoiler:a former soldier undergoing a FaceHeelTurn]] who spends the entire final boss fight railing against you for stopping [[spoiler:his plan to infect the USA out of revenge for the military experimenting on him]].
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** Also in general: ItSucksToBeTheChosenOne. Not only is having the weight of the world on your shoulders going to mess you up mentally, but everyone's constant worry about you is only going to make things worse. Whether TheChosenOne goes through with it or not, the series is not at all subtle about how much it can mss with your head with having to constantly play the hero.

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** Also in general: ItSucksToBeTheChosenOne. Not only is having the weight of the world on your shoulders going to mess you up mentally, but everyone's constant worry about you is only going to make things worse. Whether TheChosenOne goes through with it or not, the series is not at all subtle about how much it can mss mess with your head with when you're having to constantly play the hero.
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** Also in general: ItSucksToBeTheChosenOne. Not only is having the weight of the world on your shoulders going to mess you up mentally, but everyone's constant worry about you is only going to make things worse. Whether TheChosenOne goes through with it or not, the series is not at all subtle about how much it can mss with your head with having to constantly play the hero.


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** ''VideoGame/TalesOfCrestoria'' hammers in its messages like a nail to the forehead: getting someone ConvictedByPublicOpinion is wrong. It's always missing key context, because criminals aren't unrepentant lawbreaks who act ForTheEvulz. Also, you can feel as guilty as you want about mistakes that you've made in the past, but it's not going to change what you did. You can't just suffer in silence and pretend like that somehow makes everything okay. That said, you can still be a good person and make a positive change for the world in spite of the bad things you've done. The key is that you can't let yourself be weighed down by your sins for your entire life.
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* ''VideoGame/{{Wolfenstein}}'' pulls no punches in showing how the Nazis are terrible people. ''VideoGame/WolfensteinTheNewOrder'' and ''VideoGame/WolfensteinIITheNewColossus'' also show in no uncertain terms that the fascism to which the Nazis prescribe is an ideology for losers, and that such evil will never be sated once it's allowed to come into the light. The only way to deal with such a mentality is to stomp it out completely.
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* The ''VideoGame/BioShock'' games aren't very subtle in their imagery, and this means that when the game ''is'' trying to present a message subtly, it's hard to tell. [[VideoGame/{{Bioshock 1}} The first game]] seems to say "UsefulNotes/{{Objectivism}} is bad", the [[VideoGame/{{Bioshock 2}} second game]] goes the other way and seems to say "Collectivism is bad", and the [[VideoGame/BioshockInfinite third game]] goes with both "Nationalism is bad" and "Anarchism is bad". The main overarching message of the whole series seems to be "''any'' kind of extremism in any human endeavour or ideology is bad", an interpretation supported by WordOfGod.

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* The ''VideoGame/BioShock'' games aren't very subtle in their imagery, and this means that when the game ''is'' trying to present a message subtly, it's hard to tell. [[VideoGame/{{Bioshock 1}} The first game]] seems to say "UsefulNotes/{{Objectivism}} is bad", the [[VideoGame/{{Bioshock 2}} second game]] goes the other way and seems to say "Collectivism is bad", and the [[VideoGame/BioshockInfinite third game]] goes with both "Nationalism "White Nationalism is bad" and "Anarchism is bad". The main overarching message of the whole series seems to be "''any'' kind of extremism in any human endeavour or ideology is bad", an interpretation supported by WordOfGod.
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Now a disambiguation. Can't tell if replacement or others apply.


* Unsurprisingly, most of PETA's parody video games are about as subtle as a sledgehammer to the face. ''VideoGame/SuperChickSisters'' preaches the evils of KFC and UsefulNotes/McDonalds, ''VideoGame/CookingMamaMamaKillsAnimals'' wants you to become vegan, ''VideoGame/SuperTanookiSkin2D'' makes its point about how skinning animals is wrong ([[SpaceWhaleAesop even if the skin isn't even from a real animal]]), and ''VideoGame/PokemonBlackAndBlue'' hates on animal cagefighting (also running into [[CriticalResearchFailure issues with canon]], much like ''Skin''). ''Super Tofu Boy'' became a victim of this when the creators of ''Super Meat Boy'' created an Anvilicious patch introducing Tofu Boy as an extremely weak JokeCharacter.

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* Unsurprisingly, most of PETA's parody video games are about as subtle as a sledgehammer to the face. ''VideoGame/SuperChickSisters'' preaches the evils of KFC and UsefulNotes/McDonalds, ''VideoGame/CookingMamaMamaKillsAnimals'' wants you to become vegan, ''VideoGame/SuperTanookiSkin2D'' makes its point about how skinning animals is wrong ([[SpaceWhaleAesop even if the skin isn't even from a real animal]]), and ''VideoGame/PokemonBlackAndBlue'' hates on animal cagefighting (also running into [[CriticalResearchFailure issues with canon]], much like ''Skin''). ''Super Tofu Boy'' became a victim of this when the creators of ''Super Meat Boy'' created an Anvilicious patch introducing Tofu Boy as an extremely weak JokeCharacter.

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