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* The twin issues of an aging (and declining) population and resistance to immigration or mixed marriages meant that the Japanese had always been more open to the concept of human-like robots as companions (sexual or otherwise), as compared to the rest of the world. Besides drawing parallels with the coping of a loved one's dementia, Ueda's story arc also expresses the anxiety of losing something which is familiar in the face of a new alternative, which may (or may not) be better than the old, as seen when Ueda refuses to get an upgraded persocom. Also, while Ueda's marriage to his persocom is considered unusual (warranting a report in the media), notice how he was not ridiculed at the wedding.
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* The twin issues of an aging (and declining) population and resistance to immigration or mixed marriages meant that the Japanese had always been more open to the concept of human-like robots as companions (sexual or otherwise), as compared to the rest of the world. Besides drawing parallels with the coping of a loved one's dementia, Ueda's story arc also expresses the anxiety of losing something which is familiar in the face of a new alternative, which may (or may not) be better than the old, as seen when Ueda refuses to get an upgraded persocom. Also, while Ueda's marriage to his persocom is considered unusual (warranting a report in the media), notice how he was not ridiculed at the wedding.wedding.
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Changed line(s) 5 (click to see context) from:
* The twin issues of an aging (and declining) population and resistance to immigration or mixed marriages meant that the Japanese had always been more open to the concept of human-like robots as companions (sexual or otherwise), as compared to the rest of the world. Besides drawing parallels with coping with a loved one's dementia, Ueda's story arc also expresses the anxiety of losing something which is familiar in the face of a new alternative, which may (or may not) be better than the old, as seen when Ueda refuses to get an upgraded persocom.
to:
* The twin issues of an aging (and declining) population and resistance to immigration or mixed marriages meant that the Japanese had always been more open to the concept of human-like robots as companions (sexual or otherwise), as compared to the rest of the world. Besides drawing parallels with the coping with of a loved one's dementia, Ueda's story arc also expresses the anxiety of losing something which is familiar in the face of a new alternative, which may (or may not) be better than the old, as seen when Ueda refuses to get an upgraded persocom.persocom. Also, while Ueda's marriage to his persocom is considered unusual (warranting a report in the media), notice how he was not ridiculed at the wedding.
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Changed line(s) 3,4 (click to see context) from:
As a series, ''Chobits'' suffers rather badly from ValuesDissonance, as the story assumes that the reader has (or empathize with) a rather Japanese-centric worldview for its themes (perhaps more so than other works by CLAMP).
* In Japan, at the time of writing (and even today), most private "computing" (as the West defines it before the onset of smartphones) was done on cellphones: surfing the internet, e-mailing, etc. A "personal computer" was known to the Japanese as a device which they use at work and for work. This is also a major reason why Japanese gaming is largely based around consoles and cell/smart phones as opposed to the [=PC=]. By having persocoms as the [=PCs=] of the setting, there is the vibe of "personal computers can be used for entertainment too!"
* In Japan, at the time of writing (and even today), most private "computing" (as the West defines it before the onset of smartphones) was done on cellphones: surfing the internet, e-mailing, etc. A "personal computer" was known to the Japanese as a device which they use at work and for work. This is also a major reason why Japanese gaming is largely based around consoles and cell/smart phones as opposed to the [=PC=]. By having persocoms as the [=PCs=] of the setting, there is the vibe of "personal computers can be used for entertainment too!"
to:
As a series, ''Chobits'' suffers rather badly from ValuesDissonance, as the story assumes that the reader has (or empathize empathizes with) a rather Japanese-centric worldview for its themes (perhaps more so than other works by CLAMP).
* In Japan, at the time of writing (and even today), most private "computing" (as how the West defines it before the onset of smartphones) was done on cellphones: surfing the internet, e-mailing, etc. A "personal computer" was known to the Japanese as a device which they use at work and for work. This is also a major reason why Japanese gaming is largely based around consoles and cell/smart phones as opposed to the [=PC=]. By having persocoms as the [=PCs=] of the setting, there is the vibe of "personal computers can be used for entertainment too!"
* In Japan, at the time of writing (and even today), most private "computing" (as how the West defines it before the onset of smartphones) was done on cellphones: surfing the internet, e-mailing, etc. A "personal computer" was known to the Japanese as a device which they use at work and for work. This is also a major reason why Japanese gaming is largely based around consoles and cell/smart phones as opposed to the [=PC=]. By having persocoms as the [=PCs=] of the setting, there is the vibe of "personal computers can be used for entertainment too!"
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Changed line(s) 4 (click to see context) from:
* In Japan, at the time of writing (and even today), most private "computing" (as the West defines it before the onset of smartphones) was done on cellphones: surfing the internet, e-mailing, etc. A "personal computer" was known to the Japanese as a device which they use at work and for work. This is also a major reason why Japanese gaming is largely based around consoles and cell/smart phones as opposed to the [=PC=].
to:
* In Japan, at the time of writing (and even today), most private "computing" (as the West defines it before the onset of smartphones) was done on cellphones: surfing the internet, e-mailing, etc. A "personal computer" was known to the Japanese as a device which they use at work and for work. This is also a major reason why Japanese gaming is largely based around consoles and cell/smart phones as opposed to the [=PC=]. By having persocoms as the [=PCs=] of the setting, there is the vibe of "personal computers can be used for entertainment too!"
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* The twin issues of an aging (and declining) population and resistance to immigration meant that the Japanese had always been more open to the concept of human-like robots as companions (sexual or otherwise), as opposed to the usual industrial robots. Besides drawing parallels with coping with a loved one's dementia, Ueda's story arc also expresses the anxiety of losing something which is familiar in the face of a new alternative, which may (or may not) be better than the old, as seen when Ueda refuses to get an upgraded persocom.
to:
* The twin issues of an aging (and declining) population and resistance to immigration or mixed marriages meant that the Japanese had always been more open to the concept of human-like robots as companions (sexual or otherwise), as opposed compared to the usual industrial robots.rest of the world. Besides drawing parallels with coping with a loved one's dementia, Ueda's story arc also expresses the anxiety of losing something which is familiar in the face of a new alternative, which may (or may not) be better than the old, as seen when Ueda refuses to get an upgraded persocom.
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As a series, ''Chobits'' suffers rather badly from ValuesDissonance, as the story assumes that the reader has (or emphasizes with) a rather Japanese-centric worldview for its themes (perhaps more so than other works by CLAMP). First up, some info:
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As a series, ''Chobits'' suffers rather badly from ValuesDissonance, as the story assumes that the reader has (or emphasizes empathize with) a rather Japanese-centric worldview for its themes (perhaps more so than other works by CLAMP). First up, some info:
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! The (manga) plot and themes when put into the Japanese context
As a series, ''Chobits'' suffers rather badly from ValuesDissonance, as the story assumes that the reader has (or emphasizes with) a rather Japanese-centric viewpoint for its themes. First up, some info:
As a series, ''Chobits'' suffers rather badly from ValuesDissonance, as the story assumes that the reader has (or emphasizes with) a rather Japanese-centric viewpoint for its themes. First up, some info:
to:
! The (manga) plot and themes when put into the as placed in a Japanese context
As a series, ''Chobits'' suffers rather badly from ValuesDissonance, as the story assumes that the reader has (or emphasizes with) a rather Japanese-centricviewpoint worldview for its themes.themes (perhaps more so than other works by CLAMP). First up, some info:
As a series, ''Chobits'' suffers rather badly from ValuesDissonance, as the story assumes that the reader has (or emphasizes with) a rather Japanese-centric
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Changed line(s) 4,5 (click to see context) from:
* In Japan, at the time of writing (and even today), most private "computing" (as the West defines it before the onset of smartphones) was done on cellphones: surfing the internet, e-mailing, etc. A "personal computer" is known to the Japanese as a device which they use at work and for work. This is also a major reason why Japanese gaming is largely based around consoles and cell/smart phones as opposed to the [=PC=].
* The twin issues of an aging population and resistance to immigration meant that the Japanese had always been more open to the concept of human-like robots as companions, as opposed to the usual industrial robots. Besides drawing parallels with dementia, Ueda's story arc also expresses the anxiety of losing something which is familiar in the face of a new alternative, which may (or may not) be better than the old.
* The twin issues of an aging population and resistance to immigration meant that the Japanese had always been more open to the concept of human-like robots as companions, as opposed to the usual industrial robots. Besides drawing parallels with dementia, Ueda's story arc also expresses the anxiety of losing something which is familiar in the face of a new alternative, which may (or may not) be better than the old.
to:
* In Japan, at the time of writing (and even today), most private "computing" (as the West defines it before the onset of smartphones) was done on cellphones: surfing the internet, e-mailing, etc. A "personal computer" is was known to the Japanese as a device which they use at work and for work. This is also a major reason why Japanese gaming is largely based around consoles and cell/smart phones as opposed to the [=PC=].
* The twin issues of an aging (and declining) population and resistance to immigration meant that the Japanese had always been more open to the concept of human-like robots ascompanions, companions (sexual or otherwise), as opposed to the usual industrial robots. Besides drawing parallels with coping with a loved one's dementia, Ueda's story arc also expresses the anxiety of losing something which is familiar in the face of a new alternative, which may (or may not) be better than the old.old, as seen when Ueda refuses to get an upgraded persocom.
* The twin issues of an aging (and declining) population and resistance to immigration meant that the Japanese had always been more open to the concept of human-like robots as
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Changed line(s) 5 (click to see context) from:
* The twin issues of an aging population and resistance to immigration meant that the Japanese had always been more open to the concept of human-like robots as companions, as opposed to the usual industrial robots. Besides drawing paralles with dementia, Ueda's story arc also expresses the anxiety of losing something which is familiar in the face of a alternative which may (or may not) be better.
to:
* The twin issues of an aging population and resistance to immigration meant that the Japanese had always been more open to the concept of human-like robots as companions, as opposed to the usual industrial robots. Besides drawing paralles parallels with dementia, Ueda's story arc also expresses the anxiety of losing something which is familiar in the face of a alternative new alternative, which may (or may not) be better.better than the old.
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Changed line(s) 5 (click to see context) from:
* The twin issues of an aging population and resistance to immigration meant that the Japanese had always been more open to the concept of human-like robots as companions, as opposed to the usual industrial robots.
to:
* The twin issues of an aging population and resistance to immigration meant that the Japanese had always been more open to the concept of human-like robots as companions, as opposed to the usual industrial robots. Besides drawing paralles with dementia, Ueda's story arc also expresses the anxiety of losing something which is familiar in the face of a alternative which may (or may not) be better.
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Added DiffLines:
! The (manga) plot and themes when put into the Japanese context
As a series, ''Chobits'' suffers rather badly from ValuesDissonance, as the story assumes that the reader has (or emphasizes with) a rather Japanese-centric viewpoint for its themes. First up, some info:
*In Japan, at the time of writing (and even today), most private "computing" (as the West defines it before the onset of smartphones) was done on cellphones: surfing the internet, e-mailing, etc. A "personal computer" is known to the Japanese as a device which they use at work and for work. This is also a major reason why Japanese gaming is largely based around consoles and cell/smart phones as opposed to the [=PC=].
*The twin issues of an aging population and resistance to immigration meant that the Japanese had always been more open to the concept of human-like robots as companions, as opposed to the usual industrial robots.
As a series, ''Chobits'' suffers rather badly from ValuesDissonance, as the story assumes that the reader has (or emphasizes with) a rather Japanese-centric viewpoint for its themes. First up, some info:
*In Japan, at the time of writing (and even today), most private "computing" (as the West defines it before the onset of smartphones) was done on cellphones: surfing the internet, e-mailing, etc. A "personal computer" is known to the Japanese as a device which they use at work and for work. This is also a major reason why Japanese gaming is largely based around consoles and cell/smart phones as opposed to the [=PC=].
*The twin issues of an aging population and resistance to immigration meant that the Japanese had always been more open to the concept of human-like robots as companions, as opposed to the usual industrial robots.