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The power source and maximum crew size is also a limiting factor: When you're talking about a modern firearm, the chemical propellant in the cartridge case provides the energy to propel the bullet, while the chamber and barrel must be built to contain and efficiently harness that explosive power. A trigger mechanism connected to a firing pin is all that's needed to activate the chemical reaction, and then all that matters is whether the weapon is aimed properly and supported to control the recoil. When you're talking about a sword, however, the power source is old-fashioned human muscle. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a more robust new firearm whose chamber and barrel can handle the increased pressure of a bigger explosion, you cannot create a bigger sword and then design a new, enhanced human from scratch who is big and strong enough to wield it. Unless maybe you're talking about an ArtificialHuman or {{robot}}, but if you can make one of those, then [[FridgeLogic is a sword really the most hi-tech weapon you can equip them with]]? Also unlike the example of firearms, in which a gun or cannon too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, a sword has a maximum of one wielder and can't be used if it's too heavy for one-person swing with their own two hands. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.

to:

The power source and maximum crew size is also a limiting factor: When you're talking about a modern firearm, the chemical propellant in the cartridge case provides the energy to propel the bullet, while the chamber and barrel must be built to contain and efficiently harness that explosive power. A trigger mechanism connected to a firing pin is all that's needed to activate the chemical reaction, and then all that matters is whether the weapon is aimed properly and supported to control the recoil. When you're talking about a sword, however, the power source is old-fashioned human muscle. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a more robust new firearm whose chamber and barrel can handle the increased pressure of a bigger explosion, you cannot create a bigger sword and then design a new, enhanced human from scratch who is big and strong enough to wield it. Unless maybe you're talking about an ArtificialHuman or {{robot}}, but if you can make one of those, then [[FridgeLogic is a sword really the most hi-tech weapon you can equip them with]]? Also unlike the example of firearms, in which a gun or cannon too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, a sword has a maximum of one wielder and can't be used if it's too heavy for one-person a single person to swing with their own two hands. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.
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Speaking of which, manufacturing and materials would also have been a problem. Even today, making an authentic Zweihander replica is more difficult and expensive than making a longsword or arming sword because it requires more steel, there's more material to pound and grind, it's awkward to maneuver around the workshop, and in the case of smaller workshops it may be too large to fit inside the smith's existing appliances such as the forge chamber, quench tank, or annealing oven. All those difficulties would have been greater back in the days of more costly materials, limited power tools, and lack of control or precision in the heat treatment process. Now once we start talking about "anime-sized" weapons, you can see on shows like ''WebVideo/ManAtArms'' how hard the problems are for even the most skilled and well-equipped smiths using modern technology; even then, what they produce is often less thick and heavy than the fictional version. In many historical places and time periods they might not have been able to produce a large enough bloom or ingot of more-or-less homogeneous steel, and forge welding together a massive Buster Sword out of smaller ingots would have been outrageously labor-intensive at best. Finally, once a certain threshold of mass is reached it becomes doubtful that the sword could survive its own blows. The thickness of the tang is limited to the diameter of handle that a person could wrap their hands around, and a relatively thin tang on a blade weighing triple digits would cause the handle to bend or snap off under the blade's weight and momentum when swung. The blade itself might buckle under its own weight depending on the forces involved. Modern or futuristic materials would be necessary to make such sword dimensions remotely usable.

to:

Speaking of which, manufacturing and materials would also have been a problem. Even today, making an authentic Zweihander replica is more difficult and expensive than making a longsword or arming sword because it requires more steel, there's more material to pound and grind, it's awkward to maneuver around the workshop, and in the case of smaller workshops it may be too large to fit inside the smith's existing appliances such as the forge chamber, quench tank, or annealing oven. All those difficulties would have been greater back in the days of more costly materials, limited power tools, and lack of control or precision in the heat treatment process. Now once we start talking about "anime-sized" weapons, you can see on shows like ''WebVideo/ManAtArms'' how hard the problems are for even the most skilled and well-equipped smiths using modern technology; even then, what they produce is often less massive and thick and heavy than the fictional version. In The people in many historical places and time periods they settings might not have been able to produce a large enough bloom or ingot of more-or-less homogeneous steel, steel to make the blade out of, and forge welding together the blank for a massive Buster Sword out of numerous smaller ingots would have been outrageously labor-intensive at best. Finally, once a certain threshold of mass is reached it becomes doubtful that the sword could survive its own blows. The thickness of the tang is limited to the diameter of handle that a person could wrap their hands around, and a relatively thin tang on a blade weighing triple digits would cause the handle to bend or snap off under the blade's weight and momentum when swung. The blade itself might buckle under its own weight depending on the forces involved. Modern or futuristic materials would be necessary to make such sword dimensions remotely usable.
Is there an issue? Send a MessageReason:
None


Speaking of which, manufacturing and materials would also have been a problem. Even today, making an authentic Zweihander replica is more difficult and expensive than making a longsword or arming sword because it requires more steel, there's more material to pound and grind, it's awkward to maneuver around the workshop, and in the case of smaller workshops it may be too large to fit inside the smith's existing appliances such as the forge chamber, quench tank, or annealing oven. All those difficulties would have been greater back in the days of more costly materials, limited power tools, and lack of control or precision in the heat treatment process. Now once we start talking about "anime-sized" weapons, you can see on shows like ''WebVideo/ManAtArms'' how hard the problems are for even the most skilled and well-equipped smiths using modern technology: even then, what they produce is often less thick and heavy than the fictional version. In many historical places and time periods they might not have been able to produce a large enough bloom or ingot of more-or-less homogeneous steel, and forge welding together a massive Buster Sword out of smaller ingots would have been outrageously labor-intensive at best. Finally, once a certain threshold of mass is reached it becomes doubtful that the sword could survive its own blows. The thickness of the tang is limited to the diameter of handle that a person could wrap their hands around, and a relatively thin tang on a blade weighing triple digits would cause the handle to bend or snap off under the blade's weight and momentum when swung. The blade itself might buckle under its own weight depending on the forces involved. Modern or futuristic materials would be necessary to make such sword dimensions remotely usable.

to:

Speaking of which, manufacturing and materials would also have been a problem. Even today, making an authentic Zweihander replica is more difficult and expensive than making a longsword or arming sword because it requires more steel, there's more material to pound and grind, it's awkward to maneuver around the workshop, and in the case of smaller workshops it may be too large to fit inside the smith's existing appliances such as the forge chamber, quench tank, or annealing oven. All those difficulties would have been greater back in the days of more costly materials, limited power tools, and lack of control or precision in the heat treatment process. Now once we start talking about "anime-sized" weapons, you can see on shows like ''WebVideo/ManAtArms'' how hard the problems are for even the most skilled and well-equipped smiths using modern technology: technology; even then, what they produce is often less thick and heavy than the fictional version. In many historical places and time periods they might not have been able to produce a large enough bloom or ingot of more-or-less homogeneous steel, and forge welding together a massive Buster Sword out of smaller ingots would have been outrageously labor-intensive at best. Finally, once a certain threshold of mass is reached it becomes doubtful that the sword could survive its own blows. The thickness of the tang is limited to the diameter of handle that a person could wrap their hands around, and a relatively thin tang on a blade weighing triple digits would cause the handle to bend or snap off under the blade's weight and momentum when swung. The blade itself might buckle under its own weight depending on the forces involved. Modern or futuristic materials would be necessary to make such sword dimensions remotely usable.
Is there an issue? Send a MessageReason:
None


Speaking of which, manufacturing and materials would also have been a problem. Even today, making an authentic Zweihander replica is more difficult and expensive than making a longsword or arming sword because it requires more steel, there's more material to pound and grind, it's awkward to maneuver around the workshop, and in the case of smaller workshops it may be too large to fit the smith's current tools such as the forge or quench tank. All those difficulties would have been greater back in the days of more costly materials, limited power tools, and less control and precision in the heat treatment process. Now once we start talking about "anime-sized" weapons, you can see on shows like ''WebVideo/ManAtArms'' how hard the problems are for even the most skilled and well-equipped smiths using modern technology, and even then what they produce is often less thick and heavy than the fictional version. In many historical places and time periods they might not have been able to produce a large enough bloom or ingot of more-or-less homogeneous steel, and forge welding together a massive Buster Sword out of smaller ingots would have been outrageously labor-intensive at best. Finally, once a certain threshold of mass is reached it becomes doubtful that the sword could survive its own blows. The thickness of the tang is limited to the diameter of handle that a person could wrap their hands around, and a relatively thin tang on a blade weighing triple digits would cause the handle to bend or snap off under the blade's weight and momentum when swung. The blade itself might buckle under its own weight depending on the forces involved. Modern or futuristic materials would be necessary to make such sword dimensions remotely usable.

to:

Speaking of which, manufacturing and materials would also have been a problem. Even today, making an authentic Zweihander replica is more difficult and expensive than making a longsword or arming sword because it requires more steel, there's more material to pound and grind, it's awkward to maneuver around the workshop, and in the case of smaller workshops it may be too large to fit inside the smith's current tools existing appliances such as the forge or chamber, quench tank. tank, or annealing oven. All those difficulties would have been greater back in the days of more costly materials, limited power tools, and less lack of control and or precision in the heat treatment process. Now once we start talking about "anime-sized" weapons, you can see on shows like ''WebVideo/ManAtArms'' how hard the problems are for even the most skilled and well-equipped smiths using modern technology, and technology: even then then, what they produce is often less thick and heavy than the fictional version. In many historical places and time periods they might not have been able to produce a large enough bloom or ingot of more-or-less homogeneous steel, and forge welding together a massive Buster Sword out of smaller ingots would have been outrageously labor-intensive at best. Finally, once a certain threshold of mass is reached it becomes doubtful that the sword could survive its own blows. The thickness of the tang is limited to the diameter of handle that a person could wrap their hands around, and a relatively thin tang on a blade weighing triple digits would cause the handle to bend or snap off under the blade's weight and momentum when swung. The blade itself might buckle under its own weight depending on the forces involved. Modern or futuristic materials would be necessary to make such sword dimensions remotely usable.
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Giant swords are impractical in the real world because of the SquareCubeLaw, which guarantees that a sword that gets too heavy will be slow and cumbersome no matter how strong its wielder is. The sword has to be a relatively small percentage of its wielder's body weight--and indeed a pretty small weight in absolute terms--in order for human muscle power to accelerate and control it at high speed. Even a powerlifter who can bench press over 700 pounds would struggle and fail to use a 15 pound sword for fencing at normal speed, simply because it is exponentially harder to swing a substantial weight around your body at more than arm's length than it is to curl or bench press the same weight close to the body in a straight trajectory, and whatever you can do with it will be much slower in comparison because a heavier object has more inertia than a light one. Eight pounds is about the absolute limit for what even a six-foot long greatsword can weigh before it becomes too unwieldy for fencing at speed. What's more, wielding a ''truly'' giant sword such as [[VideoGame/FinalFantasyVII Cloud's Buster Sword]] would require not only SuperStrength, but also a whole set of RequiredSecondaryPowers. An object that large has tremendous inertia, meaning that it is extremely difficult to get it moving from a resting position, and just as hard to stop it or change direction after it gets going. In order to actually exert upon the weapon the minimum force needed to accelerate it to the speed of a normal sword swing, you would have to be able to push off of the ground without your feet slipping out from under you as you step forward, and then the sword would try to yank you forward along with it as soon as it gathered some speed. In order to do this with control you would either have to weigh several times as much as a normal human, or artificially increase your personal gravity, stability, and traction using sci-fi technology or magic. Once you were able to swing it and keep your footing, you would also need SuperToughness in order for your bones, muscles, and joints to withstand forces that would rip a person's arms off.

to:

Giant swords are impractical in the real world because of the SquareCubeLaw, which guarantees that a sword that gets too heavy will be slow and cumbersome no matter how strong its wielder is. The sword has to be a relatively small percentage of its wielder's body weight--and indeed a pretty small weight in absolute terms--in order for human muscle power to accelerate and control it at high speed. Even a powerlifter who can bench press over 700 pounds would struggle and fail to use a 15 pound sword for fencing at normal speed, simply because it is exponentially harder to swing a substantial weight around your body at more than arm's length than it is to curl lift or bench press the same weight close to the body in a straight trajectory, trajectory towards or away from the body, and whatever you can do with it will be much slower in comparison because a heavier object has more inertia than a light one. Eight pounds is about the absolute limit for what even a six-foot long greatsword can weigh before it becomes too unwieldy for fencing at speed. What's more, wielding a ''truly'' giant sword such as [[VideoGame/FinalFantasyVII Cloud's Buster Sword]] would require not only SuperStrength, but also a whole set of RequiredSecondaryPowers. An object that large has tremendous inertia, meaning that it is extremely difficult to get it moving from a resting position, and just as hard to stop it or change direction after it gets going. In order to actually exert upon the weapon the minimum force needed to accelerate it to the speed of a normal sword swing, you would have to be able to push off of the ground without your feet slipping out from under you as you step forward, and then the sword would try to yank you forward along with it as soon as it gathered some speed. In order to do this with control you would either have to weigh several times as much as a normal human, or artificially increase your personal gravity, stability, and traction using sci-fi technology or magic. Once you were able to swing it and keep your footing, you would also need SuperToughness in order for your bones, muscles, and joints to withstand forces that would rip a person's arms off.
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Sheer mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points that aren't ideally shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and a broad point that could still penetrate unarmored or cloth-armored opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point and making the tip area more acute-edged for cutting, but also making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all (though you could still break bones or fracture someone's skull with a good whack). Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon, while keeping in mind what kind of edge or point geometry that combination will create. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.

to:

Sheer mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points that aren't ideally shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and a broad point that could still penetrate unarmored or cloth-armored opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point and making the tip area more acute-edged for cutting, but also making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little less distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all (though you could still break bones or fracture someone's skull with a good whack). Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon, while keeping in mind what kind of edge or point geometry that combination will create. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.
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The power source and maximum crew size is also a limiting factor: When you're talking about a modern firearm, the chemical propellant in the cartridge case provides the energy to propel the bullet, while the chamber and barrel must be built to contain and efficiently harness that explosive power. A trigger mechanism is all that's needed to activate the chemical reaction, and then all that matters is whether the weapon is aimed properly and supported to control the recoil. When you're talking about a sword, however, the power source is old-fashioned human muscle. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a more robust new firearm whose chamber and barrel can handle the increased pressure of a bigger explosion, you cannot create a bigger sword and then design a new, enhanced human from scratch who is big and strong enough to wield it. Unless maybe you're talking about an ArtificialHuman or {{robot}}, but if you can make one of those, then [[FridgeLogic is a sword really the most hi-tech weapon you can equip them with]]? Also unlike the example of firearms, in which a gun or cannon too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, a sword has a maximum of one wielder and can't be used if it's too heavy for one-person swing with their own two hands. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.

to:

The power source and maximum crew size is also a limiting factor: When you're talking about a modern firearm, the chemical propellant in the cartridge case provides the energy to propel the bullet, while the chamber and barrel must be built to contain and efficiently harness that explosive power. A trigger mechanism connected to a firing pin is all that's needed to activate the chemical reaction, and then all that matters is whether the weapon is aimed properly and supported to control the recoil. When you're talking about a sword, however, the power source is old-fashioned human muscle. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a more robust new firearm whose chamber and barrel can handle the increased pressure of a bigger explosion, you cannot create a bigger sword and then design a new, enhanced human from scratch who is big and strong enough to wield it. Unless maybe you're talking about an ArtificialHuman or {{robot}}, but if you can make one of those, then [[FridgeLogic is a sword really the most hi-tech weapon you can equip them with]]? Also unlike the example of firearms, in which a gun or cannon too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, a sword has a maximum of one wielder and can't be used if it's too heavy for one-person swing with their own two hands. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.
Is there an issue? Send a MessageReason:
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This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if you take two swords of different masses and swing them at a target at the same speed, then the more massive sword will take more energy to accelerate to that speed, and also hit the target with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the blade than to increase its mass. By way of analogy, modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power than the large musket balls of yore.

to:

This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, acceleration, so if you take two swords of different masses and swing them at a target at the same speed, then the more massive sword will take more energy to accelerate to that speed, and also hit the target with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the blade than to increase its mass. By way of analogy, modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power than the large musket balls of yore.



Giant swords are impractical in the real world because of the SquareCubeLaw, which guarantees that a sword that gets too heavy will be slow and cumbersome no matter how strong its wielder is. The sword has to be a relatively small percentage of its wielder's body weight--and indeed a pretty small weight in absolute terms--in order for human muscle power to accelerate and control it at high speed. Even a powerlifter who can bench press over 700 pounds would struggle and fail to use a 15 pound sword for fencing at normal speed, simply because it is exponentially harder to swing a substantial weight around your body at more than arm's length than it is to curl or bench press the same weight close to the body in a straight trajectory, and whatever you can do with it will be much slower in comparison because a heavier object has more inertia than a light one. Eight pounds is about the absolute limit for what even a six-foot long greatsword can weigh before it becomes too unwieldly for fencing at speed. What's more, wielding a ''truly'' giant sword such as [[VideoGame/FinalFantasyVII Cloud's Buster Sword]] would require not only SuperStrength, but also a whole set of RequiredSecondaryPowers. An object that large has tremendous inertia, meaning that it is extremely difficult to get it moving from a resting position, and just as hard to stop it or change direction after it gets going. In order to actually exert upon the weapon the minimum force needed to accelerate it to the speed of a normal sword swing, you would have to be able to push off of the ground without your feet slipping out from under you as you step forward, and then the sword would try to yank you forward along with it as soon as it gathered some speed. In order to do this with control you would either have to weigh several times as much as a normal human, or artificially increase your personal gravity, stability, and traction using sci-fi technology or magic. Once you were able to swing it and keep your footing, you would also need SuperToughness in order for your bones, muscles, and joints to withstand forces that would rip a person's arms off.

to:

Giant swords are impractical in the real world because of the SquareCubeLaw, which guarantees that a sword that gets too heavy will be slow and cumbersome no matter how strong its wielder is. The sword has to be a relatively small percentage of its wielder's body weight--and indeed a pretty small weight in absolute terms--in order for human muscle power to accelerate and control it at high speed. Even a powerlifter who can bench press over 700 pounds would struggle and fail to use a 15 pound sword for fencing at normal speed, simply because it is exponentially harder to swing a substantial weight around your body at more than arm's length than it is to curl or bench press the same weight close to the body in a straight trajectory, and whatever you can do with it will be much slower in comparison because a heavier object has more inertia than a light one. Eight pounds is about the absolute limit for what even a six-foot long greatsword can weigh before it becomes too unwieldly unwieldy for fencing at speed. What's more, wielding a ''truly'' giant sword such as [[VideoGame/FinalFantasyVII Cloud's Buster Sword]] would require not only SuperStrength, but also a whole set of RequiredSecondaryPowers. An object that large has tremendous inertia, meaning that it is extremely difficult to get it moving from a resting position, and just as hard to stop it or change direction after it gets going. In order to actually exert upon the weapon the minimum force needed to accelerate it to the speed of a normal sword swing, you would have to be able to push off of the ground without your feet slipping out from under you as you step forward, and then the sword would try to yank you forward along with it as soon as it gathered some speed. In order to do this with control you would either have to weigh several times as much as a normal human, or artificially increase your personal gravity, stability, and traction using sci-fi technology or magic. Once you were able to swing it and keep your footing, you would also need SuperToughness in order for your bones, muscles, and joints to withstand forces that would rip a person's arms off.
Is there an issue? Send a MessageReason:
None


The power source and maximum crew size is also a limiting factor: When you're talking about a modern firearm, the propellant charge in the cartridge case provides the energy to propel the bullet, while the chamber and barrel must be built to contain and efficiently harness that explosive power. A trigger mechanism is all that's needed to activate the chemical reaction, and then all that matters is whether the weapon is aimed properly and supported to control the recoil. When you're talking about a sword, however, the power source is old-fashioned human muscle. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a more robust new firearm whose chamber and barrel can handle the increased pressure of a stronger cartridge, you cannot create a bigger sword and then design a new, enhanced human from scratch who is big and strong enough to wield it. Unless maybe you're talking about an ArtificialHuman or {{robot}}, but if you can make one of those, then [[FridgeLogic is a sword really the most hi-tech weapon you can equip them with]]? Also unlike the example of firearms, in which a gun or cannon too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, a sword has a maximum of one wielder and can't be used if it's too heavy for one-person use. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.

to:

The power source and maximum crew size is also a limiting factor: When you're talking about a modern firearm, the chemical propellant charge in the cartridge case provides the energy to propel the bullet, while the chamber and barrel must be built to contain and efficiently harness that explosive power. A trigger mechanism is all that's needed to activate the chemical reaction, and then all that matters is whether the weapon is aimed properly and supported to control the recoil. When you're talking about a sword, however, the power source is old-fashioned human muscle. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a more robust new firearm whose chamber and barrel can handle the increased pressure of a stronger cartridge, bigger explosion, you cannot create a bigger sword and then design a new, enhanced human from scratch who is big and strong enough to wield it. Unless maybe you're talking about an ArtificialHuman or {{robot}}, but if you can make one of those, then [[FridgeLogic is a sword really the most hi-tech weapon you can equip them with]]? Also unlike the example of firearms, in which a gun or cannon too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, a sword has a maximum of one wielder and can't be used if it's too heavy for one-person use.swing with their own two hands. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.
Is there an issue? Send a MessageReason:
None


This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if take two swords of different masses and swing them at a target at the same speed, then the more massive sword will take more energy to accelerate to that speed, and also hit the target with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the blade than to increase its mass. By way of analogy, modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power than the large musket balls of yore.

to:

This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if you take two swords of different masses and swing them at a target at the same speed, then the more massive sword will take more energy to accelerate to that speed, and also hit the target with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the blade than to increase its mass. By way of analogy, modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power than the large musket balls of yore.
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Speaking of which, manufacturing and materials would also have been a problem. Even today, making an authentic Zweihander replica is more difficult and expensive than making a longsword or arming sword because it requires more steel, there's more material to pound and grind, it's awkward to maneuver around the workshop, and in the case of smaller workshops it may be too large to fit the smith's current tools such as the forge or quench tank. All those difficulties would have been greater back in the days of more costly materials and limited power tools. Now once we start talking about "anime-sized" weapons, you can see on shows like ''WebVideo/ManAtArms'' how hard the problems are for even the most skilled and well-equipped smiths using modern technology, and even then what they produce is often less thick and heavy than the fictional version. In many historical places and time periods they might not have been able to produce a large enough bloom or ingot of more-or-less homogeneous steel, and forge welding together a massive Buster Sword out of smaller ingots would have been outrageously labor-intensive at best. Finally, once a certain threshold of mass is reached it becomes doubtful that the sword could survive its own blows. The thickness of the tang is limited to the diameter of handle that a person could wrap their hands around, and a relatively thin tang on a blade weighing triple digits would cause the handle to bend or snap off under the blade's weight and momentum when swung. The blade itself might buckle under its own weight depending on the forces involved. Modern or futuristic materials would be necessary to make such sword dimensions remotely usable.

to:

Speaking of which, manufacturing and materials would also have been a problem. Even today, making an authentic Zweihander replica is more difficult and expensive than making a longsword or arming sword because it requires more steel, there's more material to pound and grind, it's awkward to maneuver around the workshop, and in the case of smaller workshops it may be too large to fit the smith's current tools such as the forge or quench tank. All those difficulties would have been greater back in the days of more costly materials and materials, limited power tools.tools, and less control and precision in the heat treatment process. Now once we start talking about "anime-sized" weapons, you can see on shows like ''WebVideo/ManAtArms'' how hard the problems are for even the most skilled and well-equipped smiths using modern technology, and even then what they produce is often less thick and heavy than the fictional version. In many historical places and time periods they might not have been able to produce a large enough bloom or ingot of more-or-less homogeneous steel, and forge welding together a massive Buster Sword out of smaller ingots would have been outrageously labor-intensive at best. Finally, once a certain threshold of mass is reached it becomes doubtful that the sword could survive its own blows. The thickness of the tang is limited to the diameter of handle that a person could wrap their hands around, and a relatively thin tang on a blade weighing triple digits would cause the handle to bend or snap off under the blade's weight and momentum when swung. The blade itself might buckle under its own weight depending on the forces involved. Modern or futuristic materials would be necessary to make such sword dimensions remotely usable.
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Added DiffLines:

Speaking of which, manufacturing and materials would also have been a problem. Even today, making an authentic Zweihander replica is more difficult and expensive than making a longsword or arming sword because it requires more steel, there's more material to pound and grind, it's awkward to maneuver around the workshop, and in the case of smaller workshops it may be too large to fit the smith's current tools such as the forge or quench tank. All those difficulties would have been greater back in the days of more costly materials and limited power tools. Now once we start talking about "anime-sized" weapons, you can see on shows like ''WebVideo/ManAtArms'' how hard the problems are for even the most skilled and well-equipped smiths using modern technology, and even then what they produce is often less thick and heavy than the fictional version. In many historical places and time periods they might not have been able to produce a large enough bloom or ingot of more-or-less homogeneous steel, and forge welding together a massive Buster Sword out of smaller ingots would have been outrageously labor-intensive at best. Finally, once a certain threshold of mass is reached it becomes doubtful that the sword could survive its own blows. The thickness of the tang is limited to the diameter of handle that a person could wrap their hands around, and a relatively thin tang on a blade weighing triple digits would cause the handle to bend or snap off under the blade's weight and momentum when swung. The blade itself might buckle under its own weight depending on the forces involved. Modern or futuristic materials would be necessary to make such sword dimensions remotely usable.
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None


Sheer mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points that aren't ideally shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point and making the tip area more acute-edged, but also making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all (though you could still break bones or fracture someone's skull with a good whack). Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon, while keeping in mind what kind of edge or point geometry that combination will create. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.

to:

Sheer mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points that aren't ideally shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and a broad point that would do pretty well against could still penetrate unarmored or mailed cloth-armored opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point and making the tip area more acute-edged, acute-edged for cutting, but also making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all (though you could still break bones or fracture someone's skull with a good whack). Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon, while keeping in mind what kind of edge or point geometry that combination will create. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.
Is there an issue? Send a MessageReason:
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This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if take two swords of different masses and swing them at a target at the same speed, then the more massive sword will take more energy to accelerate to that speed, and also hit the target with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the blade than to increase its mass. By way of analogy, modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power despite not increasing the mass of the projectile.

to:

This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if take two swords of different masses and swing them at a target at the same speed, then the more massive sword will take more energy to accelerate to that speed, and also hit the target with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the blade than to increase its mass. By way of analogy, modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power despite not increasing than the mass large musket balls of the projectile.yore.
Is there an issue? Send a MessageReason:
None


This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if take two swords of different masses and swing them at a target at the same speed, then the more massive sword will hit with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the blade than to increase its mass. By way of analogy, modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power despite not increasing the mass of the projectile.

to:

This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if take two swords of different masses and swing them at a target at the same speed, then the more massive sword will take more energy to accelerate to that speed, and also hit the target with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the blade than to increase its mass. By way of analogy, modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power despite not increasing the mass of the projectile.

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Is there an issue? Send a MessageReason:
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This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if take two swords of different masses and swing them at a target at the same speed, then the more massive sword will hit with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the weapon than to increase its size. Modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power despite not increasing the weight of the actual projectile. To continue this comparison, when you're talking about a gun, the propellant in the cartridge case and the firearm in which the explosion takes place are what propell the projectile, while when you're talking about a sword, it is the human and his or her muscle power which accelerate the blade of the sword. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a new firearm whose breech and barrel can handle the increased pressure of a stronger cartridge, you cannot create a bigger sword and then design from scratch a human who is big and strong enough to wield it. Unless maybe you're talking about an ArtificialHuman or {{robot}}, but if you can make one of those, then [[FridgeLogic is a sword really the most hi-tech weapon you can equip them with]]? And also unlike with guns, where a gun or cannon too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, a sword too big to be wielded by a single warrior is of no use to anyone. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.

Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points that aren't ideally shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point and making the tip area more acute-edged, but also making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all (though you could still break bones or fracture someone's skull with a good whack). Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon, while keeping in mind what kind of edge or point geometry that combination will create. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.

to:

This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if take two swords of different masses and swing them at a target at the same speed, then the more massive sword will hit with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the weapon blade than to increase its size. Modern mass. By way of analogy, modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power despite not increasing the weight mass of the actual projectile. To continue this comparison, when projectile.

The power source and maximum crew size is also a limiting factor: When
you're talking about a gun, modern firearm, the propellant charge in the cartridge case and provides the firearm in which energy to propel the explosion takes place are what propell the projectile, bullet, while when the chamber and barrel must be built to contain and efficiently harness that explosive power. A trigger mechanism is all that's needed to activate the chemical reaction, and then all that matters is whether the weapon is aimed properly and supported to control the recoil. When you're talking about a sword, it is however, the power source is old-fashioned human and his or her muscle power which accelerate the blade of the sword. muscle. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a more robust new firearm whose breech chamber and barrel can handle the increased pressure of a stronger cartridge, you cannot create a bigger sword and then design a new, enhanced human from scratch a human who is big and strong enough to wield it. Unless maybe you're talking about an ArtificialHuman or {{robot}}, but if you can make one of those, then [[FridgeLogic is a sword really the most hi-tech weapon you can equip them with]]? And also Also unlike with guns, where the example of firearms, in which a gun or cannon too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, a sword has a maximum of one wielder and can't be used if it's too big to be wielded by a single warrior is of no use to anyone.heavy for one-person use. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.

Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points that aren't ideally shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point and making the tip area more acute-edged, but also making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all (though you could still break bones or fracture someone's skull with a good whack). Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon, while keeping in mind what kind of edge or point geometry that combination will create. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.
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Giant swords are impractical in the real world because of the SquareCubeLaw, which guarantees that a sword that gets too heavy will be slow and cumbersome no matter how strong its wielder is. The sword has to be a relatively small percentage of its wielder's body weight--and indeed a pretty small weight in absolute terms--in order for human muscle power to accelerate and control it at high speed. Even a world-class powerlifter would struggle and fail to use a 15 pound sword for fencing at normal speed, simply because it is exponentially harder to swing a substantial weight around your body at more than arm's length than it is to curl or bench press the same weight close to the body in a straight trajectory, and whatever you can do with it will be much slower in comparison because a heavier object has more inertia. Eight pounds is about the absolute limit for what even a six-foot long greatsword can weigh before it becomes too unwieldly for fencing at speed. What's more, wielding a ''truly'' giant sword such as [[VideoGame/FinalFantasyVII Cloud's Buster Sword]] would require not only SuperStrength, but also a whole set of RequiredSecondaryPowers. An object that large has tremendous inertia, meaning that it is extremely difficult to get it moving from a resting position, and just as hard to stop it or change direction after it gets going. In order to actually exert upon the weapon the minimum force needed to accelerate it to the speed of a normal sword swing, you would have to be able to push off of the ground without your feet slipping out from under you as you step forward, and then the sword would try to yank you forward along with it as soon as it gathered some speed. In order to do this with control you would either have to weigh several times as much as a normal human, or artificially increase your personal gravity, stability, and traction using sci-fi technology or magic. Once you were able to swing it and keep your footing, you would also need SuperToughness in order for your bones, muscles, and joints to withstand forces that would rip a person's arms off.

to:

Giant swords are impractical in the real world because of the SquareCubeLaw, which guarantees that a sword that gets too heavy will be slow and cumbersome no matter how strong its wielder is. The sword has to be a relatively small percentage of its wielder's body weight--and indeed a pretty small weight in absolute terms--in order for human muscle power to accelerate and control it at high speed. Even a world-class powerlifter who can bench press over 700 pounds would struggle and fail to use a 15 pound sword for fencing at normal speed, simply because it is exponentially harder to swing a substantial weight around your body at more than arm's length than it is to curl or bench press the same weight close to the body in a straight trajectory, and whatever you can do with it will be much slower in comparison because a heavier object has more inertia.inertia than a light one. Eight pounds is about the absolute limit for what even a six-foot long greatsword can weigh before it becomes too unwieldly for fencing at speed. What's more, wielding a ''truly'' giant sword such as [[VideoGame/FinalFantasyVII Cloud's Buster Sword]] would require not only SuperStrength, but also a whole set of RequiredSecondaryPowers. An object that large has tremendous inertia, meaning that it is extremely difficult to get it moving from a resting position, and just as hard to stop it or change direction after it gets going. In order to actually exert upon the weapon the minimum force needed to accelerate it to the speed of a normal sword swing, you would have to be able to push off of the ground without your feet slipping out from under you as you step forward, and then the sword would try to yank you forward along with it as soon as it gathered some speed. In order to do this with control you would either have to weigh several times as much as a normal human, or artificially increase your personal gravity, stability, and traction using sci-fi technology or magic. Once you were able to swing it and keep your footing, you would also need SuperToughness in order for your bones, muscles, and joints to withstand forces that would rip a person's arms off.
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None


Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points that aren't ideally shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point and making the tip area more acute-edged, but also making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all (though you could still break bones or fracture someone's skull with a good whack). Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.

to:

Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points that aren't ideally shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point and making the tip area more acute-edged, but also making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all (though you could still break bones or fracture someone's skull with a good whack). Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon.weapon, while keeping in mind what kind of edge or point geometry that combination will create. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.
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Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points that aren't ideally shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point and making the tip area more acute-edged, but also making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.

to:

Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points that aren't ideally shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point and making the tip area more acute-edged, but also making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all.all (though you could still break bones or fracture someone's skull with a good whack). Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.
Is there an issue? Send a MessageReason:
None


Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points that aren't ideally shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point but making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.

to:

Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points that aren't ideally shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point and making the tip area more acute-edged, but also making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.
Is there an issue? Send a MessageReason:
None


Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points not well-shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point but making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.

to:

Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades (which allow for a gradual cross-section taper to an acute edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points not well-shaped that aren't ideally shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point but making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.
Is there an issue? Send a MessageReason:
None


Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades which allow for a gradual cross-section taper to an acute edge, forward balance, and long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points not well-shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point but making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.

to:

Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades which (which allow for a gradual cross-section taper to an acute edge, forward balance, edge), are more forward-balanced, and have long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points not well-shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point but making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.
Is there an issue? Send a MessageReason:
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This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if take two swords of different masses and swing them at a target at the same speed, then the more massive sword will hit with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the weapon than to increase its size. Modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power despite not increasing the weight of the actual projectile. To continue this comparison, when you're talking about a gun, the propellant in the cartridge case and the firearm in which the explosion takes place are what propell the projectile, while when you're talking about a sword, it is the human and his or her muscle power which accelerate the edge or point of the sword. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a new firearm whose breech and barrel can handle the increased pressure of a stronger cartridge, you cannot create a bigger sword and then design from scratch a human who is big and strong enough to wield it. Unless maybe you're talking about an ArtificialHuman or {{robot}}, but if you can make one of those, then [[FridgeLogic is a sword really the most hi-tech weapon you can equip them with]]? And also unlike with guns, where a gun or cannon too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, a sword too big to be wielded by a single warrior is of no use to anyone. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.

to:

This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if take two swords of different masses and swing them at a target at the same speed, then the more massive sword will hit with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the weapon than to increase its size. Modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power despite not increasing the weight of the actual projectile. To continue this comparison, when you're talking about a gun, the propellant in the cartridge case and the firearm in which the explosion takes place are what propell the projectile, while when you're talking about a sword, it is the human and his or her muscle power which accelerate the edge or point blade of the sword. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a new firearm whose breech and barrel can handle the increased pressure of a stronger cartridge, you cannot create a bigger sword and then design from scratch a human who is big and strong enough to wield it. Unless maybe you're talking about an ArtificialHuman or {{robot}}, but if you can make one of those, then [[FridgeLogic is a sword really the most hi-tech weapon you can equip them with]]? And also unlike with guns, where a gun or cannon too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, a sword too big to be wielded by a single warrior is of no use to anyone. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.
Is there an issue? Send a MessageReason:
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This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if take two swords of different masses and swing them at a target at the same speed, then the more massive sword will hit with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the weapon than to increase its size. Modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power despite not increasing the weight of the actual projectile. To continue this comparison, when you're talking about a gun, the propellant in the cartridge case and the firearm in which the explosion takes place are what propell the projectile, while when you're talking about a sword, it is the human and his or her muscle power which accelerate the projectile. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a new firearm whose breech and barrel can handle the increased pressure of a stronger cartridge, you cannot create a bigger sword and then design from scratch a human who is big and strong enough to wield it. Unless maybe you're talking about an ArtificialHuman or {{robot}}, but if you can make one of those, then [[FridgeLogic is a sword really the most hi-tech weapon you can equip them with]]? And also unlike with guns, where a gun or cannon too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, a sword too big to be wielded by a single warrior is of no use to anyone. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.

to:

This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if take two swords of different masses and swing them at a target at the same speed, then the more massive sword will hit with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the weapon than to increase its size. Modern rifles using more efficient and powerful smokeless propellants shoot less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which with the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power despite not increasing the weight of the actual projectile. To continue this comparison, when you're talking about a gun, the propellant in the cartridge case and the firearm in which the explosion takes place are what propell the projectile, while when you're talking about a sword, it is the human and his or her muscle power which accelerate the projectile.edge or point of the sword. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a new firearm whose breech and barrel can handle the increased pressure of a stronger cartridge, you cannot create a bigger sword and then design from scratch a human who is big and strong enough to wield it. Unless maybe you're talking about an ArtificialHuman or {{robot}}, but if you can make one of those, then [[FridgeLogic is a sword really the most hi-tech weapon you can equip them with]]? And also unlike with guns, where a gun or cannon too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, a sword too big to be wielded by a single warrior is of no use to anyone. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.

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Giant swords are impractical in the real world because of the SquareCubeLaw, which guarantees that a sword that gets too heavy will be slow and cumbersome no matter how strong its wielder is. The sword has to be a relatively small percentage of its wielder's body weight--and indeed a pretty small weight in absolute terms--in order for human muscle power to accelerate and control it at high speed. Even a world-class powerlifter would struggle to use a 15 pound sword for fencing at normal speed, simply because it is exponentially harder to swing a substantial weight around your body at more than arm's length than it is to curl or bench press the same weight close to the body in a straight trajectory, and whatever you can do with it will be much slower in comparison. Eight pounds is about the upper limit for what even a six-foot long greatsword can weigh before it becomes too unwieldly for fencing at speed. What's more, wielding a ''truly'' giant sword such as [[VideoGame/FinalFantasyVII Cloud's Buster Sword]] would require not only SuperStrength, but also a whole set of RequiredSecondaryPowers. An object that large has tremendous inertia, meaning that it is extremely difficult to get it moving from a resting position, and just as hard to stop it or change direction after it gets going. In order to actually exert on the weapon the minimum force needed to accelerate it to the speed of a sword swing, you would have to be able to push off of the ground without your feet slipping out from under you as you step forward, and then the sword would try to yank you forward along with it as soon as it gathers some speed. In order to do this with control you would either have to weigh several times as much as a normal human, or artificially increase your personal gravity, stability, and traction using sci-fi technology or magic. Once you were able to swing it and keep your footing, you would also need SuperToughness in order for your bones, muscles, and joints to withstand forces that would rip a person's arms off. Even if you had all these powers for controlling a BFS through a proper swing, a swordfight is not won--much less survived--by relying on one great swing to fell your opponent. You have to consider how long it takes to recover from a missed swing, transition between different guards or stances, and defend against relentless attacks coming from various directions. At best a superman using a giant sword would be rather sluggish and vulnerable to anything nimble enough to avoid his blows, and unless his super strength also came with unlimited stamina, he would quickly become exhausted and lose the ability to either attack or defend himself effectively. It is far more efficient to give a strong person a weapon only slightly heavier than average, so that they can handle it more effortlessly and nimbly.

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Giant swords are impractical in the real world because of the SquareCubeLaw, which guarantees that a sword that gets too heavy will be slow and cumbersome no matter how strong its wielder is. The sword has to be a relatively small percentage of its wielder's body weight--and indeed a pretty small weight in absolute terms--in order for human muscle power to accelerate and control it at high speed. Even a world-class powerlifter would struggle and fail to use a 15 pound sword for fencing at normal speed, simply because it is exponentially harder to swing a substantial weight around your body at more than arm's length than it is to curl or bench press the same weight close to the body in a straight trajectory, and whatever you can do with it will be much slower in comparison. comparison because a heavier object has more inertia. Eight pounds is about the upper absolute limit for what even a six-foot long greatsword can weigh before it becomes too unwieldly for fencing at speed. What's more, wielding a ''truly'' giant sword such as [[VideoGame/FinalFantasyVII Cloud's Buster Sword]] would require not only SuperStrength, but also a whole set of RequiredSecondaryPowers. An object that large has tremendous inertia, meaning that it is extremely difficult to get it moving from a resting position, and just as hard to stop it or change direction after it gets going. In order to actually exert on upon the weapon the minimum force needed to accelerate it to the speed of a normal sword swing, you would have to be able to push off of the ground without your feet slipping out from under you as you step forward, and then the sword would try to yank you forward along with it as soon as it gathers gathered some speed. In order to do this with control you would either have to weigh several times as much as a normal human, or artificially increase your personal gravity, stability, and traction using sci-fi technology or magic. Once you were able to swing it and keep your footing, you would also need SuperToughness in order for your bones, muscles, and joints to withstand forces that would rip a person's arms off.

Even if you had all these powers for controlling a BFS through a proper swing, a swordfight is not won--much less survived--by relying on one great swing to fell your opponent. You have to consider how long it takes to recover from a missed swing, transition between different guards or stances, and defend against relentless attacks coming from various directions. At best a superman using a giant sword would be rather sluggish and vulnerable to anything nimble enough to avoid his blows, and unless his super strength also came with unlimited stamina, he would quickly become exhausted and lose the ability to either attack or defend himself effectively. It is far more efficient to give a strong person a weapon sword only slightly heavier than average, the average weapon of its class, so that they can handle it more effortlessly and nimbly.
nimbly while still getting some extra "oomph". There's also the fact that many fictional BFS examples would be quite the opposite of an AbsurdlySharpBlade, being so chunky and having such thick and chisel-like edge geometry that they would not cut through whatever they'd hit so much as crush the material with blunt force. A sword-like object that lacks either the nimbleness or cutting ability of a sword might as well be a club, mace, or ax instead.
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Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades which allow for a gradual cross-section taper to an acute edge, forward point of balance, and long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points not well-shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point but making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.

to:

Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades which allow for a gradual cross-section taper to an acute edge, forward point of balance, and long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points not well-shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point but making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.
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Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades which allow for a gradual cross-section taper to an acute edge, and long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points not well-shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point but making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.

to:

Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades which allow for a gradual cross-section taper to an acute edge, forward point of balance, and long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and points not well-shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point but making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.
Is there an issue? Send a MessageReason:
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Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades which allow for a gradual cross-section taper to an acute edge, and long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and limited thrusting ability. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point but making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.

to:

Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades which allow for a gradual cross-section taper to an acute edge, and long two-handed grips; this gives them a lot of cutting and chopping power at the cost of short reach and limited thrusting ability.points not well-shaped for thrusting. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have reach, cutting power, and broad point that would do pretty well against unarmored or mailed opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point but making it not narrow or stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier, which sacrifices the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to prevent the length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.
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This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if you swing two weapons of different masses at a target going at the same speed as each other, then the more massive object will hit with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the weapon than to increase its size. Modern rifles using energy efficient smokeless propellants shoot smaller bullets at higher velocities than their black powder ancestors, which combined with rifling gives them more accuracy, range, and penetrating power despite not increasing the weight of the actual projectile. To continue this comparison, when you're talking about a gun, the propellant in the cartridge case and the firearm in which the explosion takes place are what propell the projectile, while when you're talking about a sword, it is the human and his or her muscle power which accelerate the projectile. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a new firearm whose breech and barrel can handle the increased pressure of a stronger cartridge, you cannot create a bigger sword and then design from scratch a human who is big and strong enough to wield it. And also unlike with guns, where a gun too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, there is no use that can be found for a sword too big to be wielded by a single warrior. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.

Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades and long two-handed grips in order to get a lot of chopping power like a meat cleaver at the cost of short reach and having a not-very-servicable point. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have both reach and cutting power as well as a broad point that would do pretty well against unarmored or mailed opponents, but had an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point but making it less suited for penetrating hard targets or slipping through the gaps of plate armor with a thrust. And then there's the rapier or estoc, which sacrifices most of its cutting ability for point control, reach, and penetration: The blade is very long (for reach), has a thick spine along the entire length (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to reduce the weight). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a far-back center of percussion which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.

to:

This trope basically comes from a combination of RuleOfCool and BiggerIsBetter. An oversized sword is a unique weapon that will stand out from the crowd, and marks its wielder as a person of above-average or even superhuman strength. Many writers like for their protagonist or villain to be as cool and unique as possible. As for its usefulness as a weapon, most people assume that a bigger, heavier weapon will inflict more damage on whatever it hits, provided that you can find a person strong enough to wield it. Force equals mass times accelleration, so if you swing take two weapons swords of different masses and swing them at a target going at the same speed as each other, speed, then the more massive object sword will hit with more force. However, people might fail to consider that oftentimes it is more efficient to increase the acceleration of the weapon than to increase its size. Modern rifles using energy more efficient and powerful smokeless propellants shoot smaller less massive but more aerodynamic bullets at higher velocities than their black powder ancestors, which combined with rifling gives the help of rifled gun barrels lets them achieve more accuracy, range, and penetrating power despite not increasing the weight of the actual projectile. To continue this comparison, when you're talking about a gun, the propellant in the cartridge case and the firearm in which the explosion takes place are what propell the projectile, while when you're talking about a sword, it is the human and his or her muscle power which accelerate the projectile. Unlike designing a gun cartridge, where if you create a more powerful cartridge then you can design and manufacture a new firearm whose breech and barrel can handle the increased pressure of a stronger cartridge, you cannot create a bigger sword and then design from scratch a human who is big and strong enough to wield it. Unless maybe you're talking about an ArtificialHuman or {{robot}}, but if you can make one of those, then [[FridgeLogic is a sword really the most hi-tech weapon you can equip them with]]? And also unlike with guns, where a gun or cannon too big to be fired from the shoulder can still be used as a crew-served weapon mounted on a tripod, gun carriage, or vehicle, there is no use that can be found for a sword too big to be wielded by a single warrior.warrior is of no use to anyone. Therefore, sword design has to take into account what the average physically fit human warrior is capable of.

Sheer weight or mass is not by itself a good thing; you need to make the sword just heavy enough in the right places to do the job intended, without getting to the point where the mass is just slowing you down and robbing your strike of energy. Generally you can make a blade big in one or two dimensions, but not in all three dimensions at once. Some swords such as the Chinese ''dadao'' or Philippine ''panabas'' have very short, very broad blades which allow for a gradual cross-section taper to an acute edge, and long two-handed grips in order to get grips; this gives them a lot of cutting and chopping power like a meat cleaver at the cost of short reach and having a not-very-servicable point. limited thrusting ability. Medieval cutting-focused greatswords would often have a long blade that was broad along its entire length (in other words, little profile taper) so it would have both reach and reach, cutting power as well as a power, and broad point that would do pretty well against unarmored or mailed opponents, but had opponents; such greatswords would also have an aggressive distal taper, meaning that the blade was thick near the guard but got progressively thinner towards the tip, keeping it from getting too heavy towards the point but making it less suited for penetrating hard targets not narrow or slipping stiff enough to easily penetrate mail armor or slip through the gaps of plate armor with a thrust. And then there's the rapier or estoc, rapier, which sacrifices most of its cutting the ability to make powerful cuts for point control, reach, and penetration: The blade is very long (for reach), has little distal taper and a thick spine along the entire length rigid temper (for stiffness), an accute point (for penetration), and a narrow profile (also to help penetration, and to reduce prevent the weight).length or thickness from making it too heavy). There is also more mass in the guard relative to the blade, pushing the center of balance closr to the hand, which makes it easy to manipulate the tip. However, this makes for a far-back center of percussion that's further back from the point, which reduces the range at which you can make effective cuts, and the thick edge section combined with the light blade reduces cutting power.power. The estoc is even thicker and stiffer than the rapier, making it suited for anti-armor use in a way that the more delicate dueling rapier isn't, but since the cross section is so thick it has practically no cutting ability at all. Each of these swords, despite their differences in handling, are basically agile and maneuverable weapons because they make compromises. When it comes to length, breadth, and thickness, you can pick any two but have to sacrifice the third if you want it to be a handy weapon. What the BFS does is expand in all three dimensions at once, to the point where the overall weight and balance would become unmanageable.

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