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[[folder: Pokemon]]
* Lyra from ''[=HeartGold=]'' and ''[=SoulSilver=]'', while fairly popular in her home country, there are many Western fans who hate her for her {{Moe}} appearance, and others who hate her [[ReplacementScrappy simply for not being Kris]], although she still has supporters.
* [[SeriesMascot Pikachu]], just like in the anime. It's undoubtedly the most popular Pokémon in Japan and a huge cultural icon. But it gets shafted by Western fans for being one of the "[[RidiculouslyCuteCritter cutemons]]" and a symbol of the [[Anime/{{Pokemon}} anime]] (which is listed above), and for its SpotlightStealingSquad tendencies. Pikachu earned a mediocre ranking in no less than ''two'' Pokémon popularity polls hosted by American gaming websites, with almost all of the top slots being dominated by more {{Badass}} species.
* This was the case for Charizard in the English-speaking competitive battling until Pokémon X and Y came out.[[note]] More accurately, Smogon, the most well-known and well-played metagame community in the English-language regions.[[/note]] This was due to Charizard actually being not very useful until the buff for Generation 6 - which in itself isn't really much to hate about. What caused the hate, however, was [[{{Scrub}} scrubs]] atempting to use Charizard notwithstanding the above - [[GermansLoveDavidHasselhoff ironically because Charizard was otherwise loved in the very same language regions]]. See the TierInducedScrappy, and TheScrappy entry within the Pokémon pages. Of course after the buff for Gen 6, Charizard has been much better loved.
* Legendaries aren't immune either. In Japan, Reshiram is the more popular of the two [[VideoGame/PokemonBlackAndWhite Generation V]] legendaries, and ''Pokémon Black'' (where you obtain Reshiram) sells more than ''Pokémon White'' (where you obtain Zekrom). In North America, it's the opposite: ''Zekrom'' is the more popular and ''White'' sells more than ''Pokémon Black'', while Reshiram is a BaseBreaker.
* Jynx was a big one for this. Americans disliked it intensely because, although it was based on a Japanese style, to Americans [[UnfortunateImplications it looked like a blackface stereotype]]. Changing Jynx's skin tone to purple in all future releases hasn't made the stigma go away, either.
* The French translations of the games don't do very well in Quebec, the only place to where they were officially exported from Europe.[[note]] ''VideoGame/PokemonXAndY'' are multilingual, so now this is more a question of language selection options than different language copies.[[/note]] This is largely due to the (relatively short-lived) French-Canadian dub of the anime using the English names rather than France's French names, and the province only having English-language games (including at the height of "Pokémania") until 2010. See [[http://tongfuk.tumblr.com/post/26964086926/youknowquebec-chetiflor-shitty-flore-trans this Tumblr post]] (which labels the French names as SnarkBait) and [[http://blogues.journaldemontreal.com/tousdesgamers/retour-en-enfance-pokemon/ this French-Canadian review]] of ''VideoGame/PokemonXAndY'' (which is based on the English version of the game and doesn't even mention it).
* Due to the popularity of sites like Smogon and Serebii.net, unofficial competitive Pokémon battling is done largely as single battling, whereas in Japan, there is roughly even popularity between single battling, double battling, triple battling, and rotation battling. This has lessened over Generation V, however, due to Nintendo hosting numermous online competitions (with prizes) where only double battling is allowed. This has prompted many (but not most) of the formerly singles-only battlers to give double battling a chance, though good comprehensive coverage of double battling strategies is still difficult to find.
* Tierno from ''X'' and ''Y'' is fairly popular over in Japan, managing to score third place on a popularity poll. When western fans bother to pay attention to him, [[TheScrappy it's not good]].
[[/folder]]



* ''Franchise/{{Pokemon}}'':
** Lyra from ''[=HeartGold=]'' and ''[=SoulSilver=]'', while fairly popular in her home country, there are many Western fans who hate her for her {{Moe}} appearance, and others who hate her [[ReplacementScrappy simply for not being Kris]], although she still has supporters.
** [[SeriesMascot Pikachu]], just like in the anime. It's undoubtedly the most popular Pokémon in Japan and a huge cultural icon. But it gets shafted by Western fans for being one of the "[[RidiculouslyCuteCritter cutemons]]" and a symbol of the [[Anime/{{Pokemon}} anime]] (which is listed above), and for its SpotlightStealingSquad tendencies. Pikachu earned a mediocre ranking in no less than ''two'' Pokémon popularity polls hosted by American gaming websites, with almost all of the top slots being dominated by more {{Badass}} species.
** This was the case for Charizard in the English-speaking competitive battling until Pokémon X and Y came out.[[note]] More accurately, Smogon, the most well-known and well-played metagame community in the English-language regions.[[/note]] This was due to Charizard actually being not very useful until the buff for Generation 6 - which in itself isn't really much to hate about. What caused the hate, however, was [[{{Scrub}} scrubs]] atempting to use Charizard notwithstanding the above - [[GermansLoveDavidHasselhoff ironically because Charizard was otherwise loved in the very same language regions]]. See the TierInducedScrappy, and TheScrappy entry within the Pokémon pages. Of course after the buff for Gen 6, Charizard has been much better loved.
** Legendaries aren't immune either. In Japan, Reshiram is the more popular of the two [[VideoGame/PokemonBlackAndWhite Generation V]] legendaries, and ''Pokémon Black'' (where you obtain Reshiram) sells more than ''Pokémon White'' (where you obtain Zekrom). In North America, it's the opposite: ''Zekrom'' is the more popular and ''White'' sells more than ''Pokémon Black'', while Reshiram is a BaseBreaker.
** Jynx was a big one for this. Americans disliked it intensely because, although it was based on a Japanese style, to Americans [[UnfortunateImplications it looked like a blackface stereotype]]. Changing Jynx's skin tone to purple in all future releases hasn't made the stigma go away, either.
** The French translations of the games don't do very well in Quebec, the only place to where they were officially exported from Europe.[[note]] ''VideoGame/PokemonXAndY'' are multilingual, so now this is more a question of language selection options than different language copies.[[/note]] This is largely due to the (relatively short-lived) French-Canadian dub of the anime using the English names rather than France's French names, and the province only having English-language games (including at the height of "Pokémania") until 2010. See [[http://tongfuk.tumblr.com/post/26964086926/youknowquebec-chetiflor-shitty-flore-trans this Tumblr post]] (which labels the French names as SnarkBait) and [[http://blogues.journaldemontreal.com/tousdesgamers/retour-en-enfance-pokemon/ this French-Canadian review]] of ''VideoGame/PokemonXAndY'' (which is based on the English version of the game and doesn't even mention it).
** Due to the popularity of sites like Smogon and Serebii.net, unofficial competitive Pokémon battling is done largely as single battling, whereas in Japan, there is roughly even popularity between single battling, double battling, triple battling, and rotation battling. This has lessened over Generation V, however, due to Nintendo hosting numermous online competitions (with prizes) where only double battling is allowed. This has prompted many (but not most) of the formerly singles-only battlers to give double battling a chance, though good comprehensive coverage of double battling strategies is still difficult to find.
** Tierno from ''X'' and ''Y'' is fairly popular over in Japan, managing to score third place on a popularity poll. When western fans bother to pay attention to him, [[TheScrappy it's not good]].
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!Other Video Games:

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[[folder: Final Fantasy]]
* In ''VideoGame/FinalFantasyVII'', Cait Sith was never the most popular character, in no small part due to his {{Jerkass}}ery in the beginning of the game, and the fact that his LimitBreak [[ScrappyMechanic relies on]] [[RandomNumberGod pure dumb luck]]. And ''then'' he started speaking in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'', [[BrokenBase itself a divisive movie]], with a [[OohMeAccentsSlipping very poor Scottish accent]]. Many fans from Scotland, and Britain in general were not amused.[[note]]Ironically, the voice actor is British himself.[[/note]] In a ''Famitsu'' poll for best video game characters held in 2010, the characters from ''Final Fantasy VII'' that made the cut were Cloud, Tifa, Aerith, Sephiroth, Zack, and ''Yuffie'', who, while [[RescuedFromTheScrappyHeap not nearly as disliked as she used to be]], is still a semi-BaseBreaker in North America.
* Rinoa from ''VideoGame/FinalFantasyVIII'' is a very popular character and a pop culture icon in Japan. In the West, she's something of TheScrappy due to her personality and getting herself into trouble.
* Tidus from ''VideoGame/FinalFantasyX'' is very popular in Japan. However, in the West, he's a [[BaseBreaker divisive figure]], mostly because he looks exactly like actress Meg Ryan and because he spends most of the game whining, which is only made worse by Creator/JamesArnoldTaylor's over-the-top delivery.
* ''VideoGame/FinalFantasyXII''[='=]s Vaan is widely hated in the West, and Creator/SquareEnix's ExecutiveMeddling to make him the protagonist is criticized since Vaan plays nearly no role in the main story and is the typical pretty boy character avatar for the player. In Japan, he has enough of a fanbase to get him big roles in two spin-offs ''and'' added into ''[[VideoGame/DissidiaFinalFantasy Dissidia 012: Final Fantasy]]''. He was RescuedFromTheScrappyHeap in ''VideoGame/FinalFantasyTacticsA2'', with him much more mature and edgier.
* ''VideoGame/FinalFantasyXIII'' itself, as well as Lightning, are this in the West. A Japanese publication wanted to give the game a 120 out of 100, while Western reviewers tended to blast the game for its linearity, among other issues. The company even came out and said that the game was reviewed poorly in the West because of different cultural expectations of [=RPGs=]. Lightning herself is a symbol of the game, and also some of its flaws, such as her unintentional SupportingProtagonist status. What makes this worse is how sequels, references to Lightning, and cameos keep popping up, making it impossible for those who disliked the game to avoid it.
[[/folder]]



* ''Franchise/FinalFantasy''
** In ''VideoGame/FinalFantasyVII'', Cait Sith was never the most popular character, in no small part due to his {{Jerkass}}ery in the beginning of the game, and the fact that his LimitBreak [[ScrappyMechanic relies on]] [[RandomNumberGod pure dumb luck]]. And ''then'' he started speaking in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'', [[BrokenBase itself a divisive movie]], with a [[OohMeAccentsSlipping very poor Scottish accent]]. Many fans from Scotland, and Britain in general were not amused.[[note]]Ironically, the voice actor is British himself.[[/note]] In a ''Famitsu'' poll for best video game characters held in 2010, the characters from ''Final Fantasy VII'' that made the cut were Cloud, Tifa, Aerith, Sephiroth, Zack, and ''Yuffie'', who, while [[RescuedFromTheScrappyHeap not nearly as disliked as she used to be]], is still a semi-BaseBreaker in North America.
** Rinoa from ''VideoGame/FinalFantasyVIII'' is a very popular character and a pop culture icon in Japan. In the West, she's something of TheScrappy due to her personality and getting herself into trouble.
** Tidus from ''VideoGame/FinalFantasyX'' is very popular in Japan. However, in the West, he's a [[BaseBreaker divisive figure]], mostly because he looks exactly like actress Meg Ryan and because he spends most of the game whining, which is only made worse by Creator/JamesArnoldTaylor's over-the-top delivery.
** ''VideoGame/FinalFantasyXII''[='=]s Vaan is widely hated in the West, and Creator/SquareEnix's ExecutiveMeddling to make him the protagonist is criticized since Vaan plays nearly no role in the main story and is the typical pretty boy character avatar for the player. In Japan, he has enough of a fanbase to get him big roles in two spin-offs ''and'' added into ''[[VideoGame/DissidiaFinalFantasy Dissidia 012: Final Fantasy]]''. He was RescuedFromTheScrappyHeap in ''VideoGame/FinalFantasyTacticsA2'', with him much more mature and edgier.
** ''VideoGame/FinalFantasyXIII'' itself, as well as Lightning, are this in the West. A Japanese publication wanted to give the game a 120 out of 100, while Western reviewers tended to blast the game for its linearity, among other issues. The company even came out and said that the game was reviewed poorly in the West because of different cultural expectations of [=RPGs=]. Lightning herself is a symbol of the game, and also some of its flaws, such as her unintentional SupportingProtagonist status. What makes this worse is how sequels, references to Lightning, and cameos keep popping up, making it impossible for those who disliked the game to avoid it.
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* ''VideoGame/TheLegendaryStarfy'' is among the best-selling Nintendo franchises in Japan, but only one game was ever released in America, and it only received modest sales. This is likely due to the cutesy title character, and it being one of the few games not subjected to AmericanKirbyIsHardcore. Despite positive reviews and an extensive marketing campaign, American gamers' tendency to favor manliness over cuteness caused the character to be dismissed. The game itself happened to also be incredibly "wordy" so even younger players might be turned off by the required reading to understand the game (unlike a Franchise/{{Kirby}} or [[Franchise/SuperMarioBros Mario]] game where there's little dialogue to get in the way of the platforming action.). Even his Assist Trophy in ''VideoGame/SuperSmashBros Brawl'' is met with derision rather than praise.
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* While the NintendoEntertainmentSystem was ''the'' icon of [[TheEighties The Third Generation of Gaming]] in North America, it was rejected in the UK where the technically-superior home computers already dominated the market by the time the console was distributed in 1987. (Creator/{{Rare}}, despite being based in the UK, had to produce its early NES games mainly for the North American market) [[http://www.youtube.com/watch?v=XJaCmHVkezw This video]] further elaborates on why the NES wasn't successful in this region.

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* While the NintendoEntertainmentSystem was ''the'' icon of [[TheEighties The Third Generation of Gaming]] in North America, it was rejected in the UK where the technically-superior technically-inferior but much much cheaper home computers already dominated the market by the time the console was distributed in 1987. (Creator/{{Rare}}, despite being based in the UK, had to produce its early NES games mainly for the North American market) [[http://www.youtube.com/watch?v=XJaCmHVkezw This video]] further elaborates on why the NES wasn't successful in this region.
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* Raiden wasn't as hated in Japan as much as he was in America and Europe when ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'' first came out. Most of the complaints players had in Japan wasn't with Raiden himself ''per se'', but from [[ReplacementScrappy not being able to play as Solid Snake]]. This is probably because being {{Bishonen}}, as Raiden is, isn't a big deal to Japanese gamers, whereas in the West, such characters are seen as overly effeminate, especially in an action game. It helps that Creator/KenyuHoriuchi, Raiden's Japanese voice actor, actually made him sound like a real adult, giving him a voice almost as deep as Creator/AkioOhtsuka's performance as Solid Snake, instead of the approach that Creator/QuintonFlynn went with.

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* Raiden wasn't as hated in Japan as much as he was in America and Europe when ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'' first came out. Most of the complaints players had in Japan wasn't with Raiden himself ''per se'', but from [[ReplacementScrappy not being able to play as Solid Snake]]. This is probably because being {{Bishonen}}, as Raiden is, isn't a big deal to Japanese gamers, whereas in the West, such characters are seen as overly effeminate, especially in an action game. It helps that Creator/KenyuHoriuchi, Raiden's Japanese voice actor, actually made him sound like a real adult, giving him a voice almost as deep as Creator/AkioOhtsuka's performance as Solid Snake, instead of the approach that Creator/QuintonFlynn went with. Nowadays the hatred around him has calmed down because most people in the West really think that he is meant to be a critique for players who look at ''Solid Snake'' for power fantasy. People would rather look at the game's writing, which has been subjected to ValuesResonance.
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* Creator/{{Sega}}'s iterations of ''VideoGame/{{Tetris}}'', while prevalent in Japanese arcades, never caught on in the West, where people were already hooked to other versions, such as Creator/{{Nintendo}}'s iconic 1989 Game Boy version.

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* Creator/{{Sega}}'s iterations of ''VideoGame/{{Tetris}}'', while prevalent in Japanese arcades, never caught on in the West, where people were already hooked to other versions, such as Creator/{{Nintendo}}'s iconic 1989 Game Boy version. Not helping either is that there were Atari iterations released for it in the US that had much more modes than those that were offered on the Sega iterations that were never released anywhere else due to a lawsuit that concluded that Atari had to take the games from store shelves before export could actually take place. The hardcore US fans of tetris would prefer to spend their valuable time and resources to seek out the far superior NES ''Tengen'' version.
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* Atari released a modified version of the UsefulNotes/{{Atari 2600}} in Japan dubbed the Atari 2800. It was no match for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] juggernaut. The case design was reused for the UsefulNotes/Atari7800, where it was no match against the NES juggernaut.

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* Atari released a modified version of the UsefulNotes/{{Atari 2600}} in Japan dubbed the Atari 2800. It was no match for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] juggernaut. It was also released in the U.S. as the Sears Tele-games Video Arcade II. The case design was also reused for the UsefulNotes/Atari7800, the UsefulNotes/{{Atari 7800}}, where it was no match against the NES juggernaut.
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* Atari released a modified version of the UsefulNotes/{{Atari 2600}} in Japan dubbed the Atari 2800. It was no match for the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] juggernaut. The case design was reused for the UsefulNotes/Atari7800, where it was no match against the NES juggernaut.
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** This was the case for Charizard in the English-speaking competitive battling until Pokémon X and Y came out.[[note]] More accurately, Smogon, the most well-known and well-played metagame community in the English-language regions.[[/note]] This was due to Charizard actually being not very useful until the buff for Generation 6 - which in itself isn't really much to hate about. What caused the hate, however, was [[{{Scrub}} scrubs]] atempting to use Charizard notwithstanding the above - [[GermansLoveDavidHasselhoff ironically because Charizard was otherwise loved in the very same language regions]]. See the Tier-Induced Scrappy, and The Scrappy entry within the Pokémon pages. Of course after the buff for Gen 6, Charizard has been much better loved.

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** This was the case for Charizard in the English-speaking competitive battling until Pokémon X and Y came out.[[note]] More accurately, Smogon, the most well-known and well-played metagame community in the English-language regions.[[/note]] This was due to Charizard actually being not very useful until the buff for Generation 6 - which in itself isn't really much to hate about. What caused the hate, however, was [[{{Scrub}} scrubs]] atempting to use Charizard notwithstanding the above - [[GermansLoveDavidHasselhoff ironically because Charizard was otherwise loved in the very same language regions]]. See the Tier-Induced Scrappy, TierInducedScrappy, and The Scrappy TheScrappy entry within the Pokémon pages. Of course after the buff for Gen 6, Charizard has been much better loved.
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None


** For that matter, Asian-developed arcade music games in general took a dive in what little popularity they had when ''Guitar Hero'' and ''Rock Band'' came along, due to the aforementioned song lengths and lack of recognizable songs. Today, ''BEMANI'' games are {{Cult Classic}}s at best outside of Asia; it's not hard to find longtime Creator/{{Konami}} fans in the West who have never heard of games like ''VideoGame/{{jubeat}}'' or ''VideoGame/SoundVoltex''.

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** For that matter, Asian-developed arcade music games in general took a dive in what little popularity they had when ''Guitar Hero'' and ''Rock Band'' came along, due to the aforementioned song lengths and lack of recognizable songs. The [[NoExportForYou lack of exports]] and various rhythm game developers' decisions to move to subscription-based arcade cabinet leasing models exclusive to Asia certainly don't help. Today, ''BEMANI'' games are {{Cult Classic}}s at best outside of Asia; it's not hard to find longtime Creator/{{Konami}} fans in the West who have never heard of games like ''VideoGame/{{jubeat}}'' or ''VideoGame/SoundVoltex''.

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* Although ''VideoGame/ReflecBeat'' has somewhat of a fanbase in its native territory of Japan, Western ''Franchise/{{BEMANI}}'' fans have a very low opinion of it, citing the randomized and chaotic-looking way the notes fall. Amongst a certain section of the fanbase that likes to crack ''BEMANI'' arcade software, ''Reflec Beat'' gets the least development of any active ''BEMANI'' series (although this could have more to do with there being an [[IOSGames iOS port]] that's very close to the original sans screen size). However, this has changed in 2014, as the crack of ''Reflec Beat colette'' was released to very popular reception, encouraging many fans to buy multi-touch screens to play the game.

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* Franchise/{{BEMANI}}:
**
Although ''VideoGame/ReflecBeat'' has somewhat of a fanbase in its native territory of Japan, Western ''Franchise/{{BEMANI}}'' fans have a very low opinion of it, citing the randomized and chaotic-looking way the notes fall. Amongst a certain section of the fanbase that likes to crack ''BEMANI'' arcade software, ''Reflec Beat'' gets the least development of any active ''BEMANI'' series (although this could have more to do with there being an [[IOSGames iOS port]] that's very close to the original sans screen size). However, this has changed in 2014, as the crack of ''Reflec Beat colette'' was released to very popular reception, encouraging many fans to buy multi-touch screens to play the game.



** The various {{announcer|chatter}}s of ''VideoGame/{{DanceDanceRevolution}}'' are seen as iconic staples by Japanese players, but Western players see them as [[MostAnnoyingSound annoying]] [[TheScrappy nuisances]] more than anything else and long for the option to turn them off in arcade versions.



*** For that matter, Asian-developed arcade music games in general took a dive in what little popularity they had when ''Guitar Hero'' and ''Rock Band'' came along, due to the aforementioned song lengths and lack of recognizable songs. Today, ''BEMANI'' games are {{Cult Classic}}s at best outside of Asia; it's not hard to find longtime Creator/{{Konami}} fans in the West who have never heard of games like ''VideoGame/{{jubeat}}'' or ''VideoGame/SoundVoltex''.

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*** ** For that matter, Asian-developed arcade music games in general took a dive in what little popularity they had when ''Guitar Hero'' and ''Rock Band'' came along, due to the aforementioned song lengths and lack of recognizable songs. Today, ''BEMANI'' games are {{Cult Classic}}s at best outside of Asia; it's not hard to find longtime Creator/{{Konami}} fans in the West who have never heard of games like ''VideoGame/{{jubeat}}'' or ''VideoGame/SoundVoltex''.
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* The ''[[OtherSegaSystems Sega Pico]]''. The educational console is extremely popular in Japan that games was made for it up until 2005, when it was replaced by it's successor ''Advanced Pico Beena''. Outside of Japan however, due to horrible mismarketing by Sega themselves, parent groups being extremely conservative and seeing all video games as evil and a waste of time regardless of title or platform at the time, and the preference of Americans as a whole, the console died within 4 years of release.

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* The ''[[OtherSegaSystems Sega Pico]]''. The educational console is extremely popular in Japan that games was made for it up until 2005, 2005 and several clones was made (including one by Yamaha), when it was replaced by it's successor ''Advanced Pico Beena''. Outside of Japan however, due to horrible mismarketing by Sega themselves, parent groups being extremely conservative and seeing all video games as evil and a waste of time regardless of title or platform at the time, and the preference of Americans as a whole, the console died within 4 years of release.
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* The ''Sega Pico''. The console is extremely popular in Japan that games was made for it up until 2005, when it was replaced by it's successor ''Advanced Pico Beena''. Outside of Japan however, due to horrible mismarketing by Sega themselves, parent groups being extremely conservative and seeing all video games as evil regardless of title or platform, and the preference of Americans as a whole, the console died within 4 years of release.

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* The ''Sega Pico''. ''[[OtherSegaSystems Sega Pico]]''. The educational console is extremely popular in Japan that games was made for it up until 2005, when it was replaced by it's successor ''Advanced Pico Beena''. Outside of Japan however, due to horrible mismarketing by Sega themselves, parent groups being extremely conservative and seeing all video games as evil and a waste of time regardless of title or platform, platform at the time, and the preference of Americans as a whole, the console died within 4 years of release.
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* The ''Sega Pico''. The console is extremely popular in Japan that games was made for it up until 2005, when it was replaced by it's successor ''Advanced Pico Beena''. Outside of Japan however, due to horrible mismarketing by Sega themselves, parent groups being extremely conservative and seeing all video games as evil regardless of title or platform, and the preference of Americans as a whole, the console died within 4 years of release.
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* UsefulNotes/{{Steam}} is extremely popular amongst Western PC gamers, who hail it as the greatest thing to happen to the PC gaming market, but it is quite obscure in Japan. Most of Japan's PC game output consists of [=MMORPGs=] that are not on Steam, as well as doujin games, and doujin game fans in Japan prefer physical copies to digital ones. Its popularity differs in other regions as well, in part due to pricing policy, and in part due to how the internet availability fares in those regions, much like any other digital platform.

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* UsefulNotes/{{Steam}} is extremely popular amongst Western PC gamers, who hail it as the greatest thing to happen to the PC gaming market, but it is quite obscure in Japan. Most of Japan's PC game output consists of [=MMORPGs=] that are not on Steam, as well as doujin games, and doujin game fans in Japan prefer physical copies to digital ones. Its popularity differs in other regions as well, in part due to pricing policy, and in part due to how the internet availability fares in those regions, much like any other digital platform. Though there are Japanese gamers who use digital distro outlets, they prefer services that are native to Japan, such as Playism and [=DLsite=].
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*** For that matter, Asian-developed arcade music games in general took a dive in what little popularity they had when ''Guitar Hero'' and ''Rock Band'' came along, due to the aforementioned song lengths and lack of recognizable songs. Today, ''BEMANI'' games are {{Cult Classic}}s at best outside of Asia.

to:

*** For that matter, Asian-developed arcade music games in general took a dive in what little popularity they had when ''Guitar Hero'' and ''Rock Band'' came along, due to the aforementioned song lengths and lack of recognizable songs. Today, ''BEMANI'' games are {{Cult Classic}}s at best outside of Asia.Asia; it's not hard to find longtime Creator/{{Konami}} fans in the West who have never heard of games like ''VideoGame/{{jubeat}}'' or ''VideoGame/SoundVoltex''.

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* Japanese [[MobilePhoneGame mobile games]] such as ''VideoGame/PuzzleAndDragons'' and ''VideoGame/BraveFrontier'' are beloved in their home country, but reviled by Westerners as not "proper" games due to not being on a PC or some sort of dedicated gaming device. It gets worse if the game in question uses a [[AllegedlyFreegame "free-to-play"]] model, which is seen by Westerners as a disgusting attempt at a cheap cashgrab with PayToWin implications. Part of the success of mobile gaming can be attributed to Japan's culture of being overworked;[[note]]To illustrate how bad this culture of work stress is: There is a term for death by overworking, 過労死 (''karoushi'')[[/note]] since there is simply not enough time for many to sit down with a console or PC, it is more feasible to carry around handheld systems and mobile phones and use those for gaming instead, since those can be played on a commute train, at a cafe, etc. Westerners, in comparison, have the free time necessary to enjoy console and PC games, and thus see mobile games as simply cheap cashgrabs and novelties designed for "casual gamers". For this same reason, Japanese developers such as Creator/{{CAVE}}, Creator/{{Taito}}, and Creator/{{Konami}} are becoming increasingly disliked by Western fans for shifting away from console games to mobile games, viewing it as acts of abandoning their overseas fanbases. Similarly, the director of ''Final Fantasy XV'', Hajime Tabata, citing the aforementioned reasons, has said that whether or not Final Fantasy XV is successful after its release could signal the end of console gaming in Japan.

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* Japanese [[MobilePhoneGame mobile games]] such as ''VideoGame/PuzzleAndDragons'' and ''VideoGame/BraveFrontier'' are beloved in their home country, but reviled by Westerners as not "proper" games due to not being on a PC or some sort of dedicated gaming device. It gets worse if the game in question uses a [[AllegedlyFreegame "free-to-play"]] model, which is seen by Westerners as a disgusting attempt at a cheap cashgrab with PayToWin implications. Part of the success of mobile gaming can be attributed to Japan's culture of being overworked;[[note]]To illustrate how bad this culture of work stress is: There is a term for death by overworking, 過労死 (''karoushi'')[[/note]] since there is simply not enough time for many to sit down with a console or PC, it is more feasible to carry around handheld systems and mobile phones and use those for gaming instead, since those can be played on a commute train, at a cafe, etc. Westerners, in comparison, have the free time necessary to enjoy console and PC games, and thus see mobile games as simply cheap cashgrabs and novelties designed for "casual gamers". For this same reason, Japanese developers such as Creator/{{CAVE}}, Creator/{{Taito}}, and Creator/{{Konami}} are becoming increasingly disliked by Western fans for shifting away from console games to mobile games, viewing it as acts of abandoning their overseas fanbases. Similarly, the director of ''Final Fantasy XV'', Hajime Tabata, citing the aforementioned reasons, has said that whether or not Final Fantasy XV is successful after its release could signal [[GenreKiller the end of console gaming in Japan.]]
** ''Dragon Collection'' (the fact that there is no TV Tropes page for this game says something) has earned a special place of hatred among the West. Long story short, the game's [[SleeperHit massive success back in Japan]] was an impetus for Konami to move away from console games, due to very high profits and a very low budget (yes, this includes the [[Franchise/MetalGear Metal Gear Solid]] series). However, since they couldn't let go of workers easily after a few years, Konami started making life unbearable for employees, [[http://kotaku.com/report-konami-is-treating-its-staff-like-prisoners-1721700073 as pointed out in this scathing translated report]].

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* ''Franchise/MortalKombat'': The franchise is infamously unpopular in Japan, to the point that none of the games have seen a release there since ''Mortal Kombat 3'' and other Western fighting games were tarred with its brush until ''VideoGame/SkullGirls'' came out (the Animesque and Kawaisa tropes may have had a major hand in SkullGirls's popularity with Japanese gamers). Reasons vary, from [[TheyJustDidntCare the lack of real work on creating authentic mythology]] to the series' infamous downward spiral after ''3'', to generally not being quite as deep or well-designed in terms of visuals or gameplay as many Japanese fighters. The heavy focus on gory violence is also often criticized. It's not without a small following, but it doesn't even have a cult classic status out there.

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* ''Franchise/MortalKombat'': The franchise is infamously unpopular in Japan, to the point that none of the games have seen a release there since ''Mortal Kombat 3'' and other Western fighting games were tarred with its brush until ''VideoGame/SkullGirls'' ''VideoGame/{{Skullgirls}}'' came out (the Animesque and Kawaisa tropes may have had a major hand in SkullGirls's ''Skullgirls''[='=] popularity with Japanese gamers). Reasons vary, from [[TheyJustDidntCare the lack of real work on creating authentic mythology]] mythology]], to the series' infamous downward spiral after ''3'', to generally not being quite as deep or well-designed in terms of visuals visuals, or gameplay as many Japanese fighters. The heavy focus on gory violence is also often criticized. It's not without a small following, but it doesn't even have a cult classic status out over there.

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* Mexicans really hate T. Hawk in ''Franchise/StreetFighter'', perhaps because he's supposed to be Mexican but obviously isn't. El Fuerte has gathered better reception from them. The Jamaican kickboxer Dee Jay, who was added to the ''VideoGame/StreetFighterII'' roster under the suggestion of American playtester James Goddard, is beloved by the North American fanbase (and also in his home country). In Japan, he rarely appears, and when he does, he doesn't do much of anything. Humourously enough, Dee Jay and T. Hawk both happen to be the only new characters from ''Super Street Fighter II'' left out from the console versions of ''VideoGame/StreetFighterIV'' (which included [[MsFanservice Cammy]] and [[BruceLeeClone Fei Long]]); however, both ended up returning in ''[[MissionPackSequel Super Street Fighter IV]]''.

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* ''Franchise/StreetFighter'':
**
Mexicans really hate T. Hawk in ''Franchise/StreetFighter'', Hawk, perhaps because he's supposed to be Mexican but obviously isn't. El Fuerte has gathered better reception from them. The Jamaican kickboxer Dee Jay, who was added to the ''VideoGame/StreetFighterII'' roster under the suggestion of American playtester James Goddard, is beloved by the North American fanbase (and also and in his home country).country. In Japan, he rarely appears, and when he does, he doesn't do much of anything. Humourously enough, Dee Jay and T. Hawk both happen to be the only new characters from ''Super Street Fighter II'' left out from the console versions of ''VideoGame/StreetFighterIV'' (which included [[MsFanservice Cammy]] and [[BruceLeeClone Fei Long]]); however, both ended up returning in ''[[MissionPackSequel Super Street Fighter IV]]''.



* Barry Burton of ''Franchise/ResidentEvil'', despite being a minor character, has achieved praise and [[MemeticMutation Memetic status]] in the West for his [[LargeHam ham-handed acting]], [[BadBadActing cheesy lines]], and his family man values (even if they're only shown in the first game), while in Japan, he's mostly ignored. The opposite is true for [[TheMedic Rebecca Chambers]], with her being the closest thing the series has to a {{Moe}} character. In the West, to this day, she's still divisive.
** Leon has generally been the more popular of the series' two male protagonists on both sides of the pond, but Chris' hulking up by ''VideoGame/ResidentEvil5'' and his [[HoYay relationship and working with]] his partner Piers Nivans in ''VideoGame/ResidentEvil6'', along with the story during his scenario and some CharacterDevelopment, has boosted Chris' popularity in Japan (in regards to Piers, the seemingly {{Bara|Genre}} overtones may have something to do with it). Like Rebecca, [[BaseBreaker he's divisive still in the West]].

to:

* ''Franchise/ResidentEvil'':
**
Barry Burton of ''Franchise/ResidentEvil'', Burton, despite being a minor character, has achieved praise and [[MemeticMutation Memetic status]] in the West for his [[LargeHam ham-handed acting]], [[BadBadActing cheesy lines]], and his family man values (even if they're only shown in the first game), while in Japan, he's mostly ignored. The opposite is true for [[TheMedic Rebecca Chambers]], with her being the closest thing the series has to a {{Moe}} character. In the West, to this day, she's still divisive.
divisive to this day.
** Leon S. Kennedy has generally been the more popular of the series' two male protagonists on both sides of the pond, but Chris' Chris Redfield's hulking up by ''VideoGame/ResidentEvil5'' and his [[HoYay relationship and working with]] his partner Piers Nivans in ''VideoGame/ResidentEvil6'', along with the story during his scenario and some CharacterDevelopment, has boosted Chris' popularity in Japan (in regards to Piers, the seemingly {{Bara|Genre}} overtones may have something to do with it). Like Rebecca, [[BaseBreaker he's divisive still in the West]].

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* ''VideoGame/DragonQuest'' is by far the #1 CashCowFranchise in Japan. In North America, however, its sales are dismal. People usually say that it is because it is immature and childish because of the way it treats its subject matter.[[note]]Keep in mind anyone that it came around the time that there were pretty mature [=CRPGs=] such as ''VideoGame/{{Wasteland}}'' already on the market when this game hit North American store shelves.[[/note]] Europe does, however, seem to go for a middle ground though, perhaps because of the game's medieval European setting. It doesn't help, that they seemed to put no effort in their North American marketing. Such as [[https://www.youtube.com/watch?v=WrjU4WZeaSk a commercial]] for ''Dragon Quest IX''. While they did get Creator/SethGreen to promote it, the commercial makes the game look like an incredibly generic sword and sorcery RPG, saying nothing unique or interesting at all about it.

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* ''VideoGame/DragonQuest'' is by far the #1 CashCowFranchise in Japan. In North America, however, its sales are dismal. People usually say that it is because it is immature and childish because of the way it treats its subject matter.[[note]]Keep in mind anyone that it came around the time that there were pretty mature [=CRPGs=] such as ''VideoGame/{{Wasteland}}'' already on the market when this game hit North American store shelves.[[/note]] Europe does, however, seem to go for a middle ground though, perhaps because of the game's medieval European setting. It doesn't help, help that they seemed to put no effort in their North American marketing. Such as [[https://www.youtube.com/watch?v=WrjU4WZeaSk a commercial]] for ''Dragon Quest IX''. While they did get Creator/SethGreen to promote it, the commercial makes the game look like an incredibly generic sword and sorcery RPG, saying nothing unique or interesting at all about it.
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** Tierno from ''X'' and ''Y'' is fairly popular over in Japan, managing to score third place on a popularity poll. When western fans bother to pay attention to him, [[TheScrappy it's not good]].
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* Japanese [[MobilePhoneGame mobile games]] such as ''VideoGame/PuzzleAndDragons'' and ''VideoGame/BraveFrontier'' are beloved in their home country, but reviled by Westerners as not "proper" games due to not being on a PC or some sort of dedicated gaming device. It gets worse if the game in question uses a [[AllegedlyFreegame "free-to-play"]] model, which is seen by Westerners as a disgusting attempt at a cheap cashgrab with PayToWin implications. Part of the success of mobile gaming can be attributed to Japan's culture of being overworked;[[note]]To illustrate how bad this culture of work stress is: There is a term for death by overworking, 過労死 (''karoushi'')[[/note]] since there is simply not enough time for many to sit down with a console or PC, it is more feasible to carry around handheld systems and mobile phones and use those for gaming instead, since those can be played on a commute train, at a cafe, etc. Westerners, in comparison, have the free time necessary to enjoy console and PC games, and thus see mobile games as simply cheap cashgrabs and novelties designed for "casual gamers". For this same reason, Japanese developers such as Creator/{{CAVE}}, Creator/{{Taito}}, and Creator/{{Konami}} are becoming increasingly disliked by Western fans for shifting away from console games to mobile games, viewing it as acts of abandoning their overseas fanbases.

to:

* Japanese [[MobilePhoneGame mobile games]] such as ''VideoGame/PuzzleAndDragons'' and ''VideoGame/BraveFrontier'' are beloved in their home country, but reviled by Westerners as not "proper" games due to not being on a PC or some sort of dedicated gaming device. It gets worse if the game in question uses a [[AllegedlyFreegame "free-to-play"]] model, which is seen by Westerners as a disgusting attempt at a cheap cashgrab with PayToWin implications. Part of the success of mobile gaming can be attributed to Japan's culture of being overworked;[[note]]To illustrate how bad this culture of work stress is: There is a term for death by overworking, 過労死 (''karoushi'')[[/note]] since there is simply not enough time for many to sit down with a console or PC, it is more feasible to carry around handheld systems and mobile phones and use those for gaming instead, since those can be played on a commute train, at a cafe, etc. Westerners, in comparison, have the free time necessary to enjoy console and PC games, and thus see mobile games as simply cheap cashgrabs and novelties designed for "casual gamers". For this same reason, Japanese developers such as Creator/{{CAVE}}, Creator/{{Taito}}, and Creator/{{Konami}} are becoming increasingly disliked by Western fans for shifting away from console games to mobile games, viewing it as acts of abandoning their overseas fanbases. Similarly, the director of ''Final Fantasy XV'', Hajime Tabata, citing the aforementioned reasons, has said that whether or not Final Fantasy XV is successful after its release could signal the end of console gaming in Japan.
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*** Due note though, that ''Famitsu''[='s=] scores are not necessarily reflective of the Japanese fans themselves and the 4th entry is actual well-received among the fans there, setting most of the standards and concepts of the series today.



** The series in general has a bit of this to the West, though less "hate" and more "ignorance". A combination of NoExportForYou for over a decade, an anime-styled RPG (which are less popular in the West) and a turn-based strategy RPG at that (which makes players afraid to try since "[[ItsHardSoItSucks it sounds too complicated]]." [[NintendoHard They aren't completely wrong, though]],) as well as the fact that [[SeinfeldIsUnfunny later and more advanced series were ported before most of Fire Emblem was]], make this series mostly an unknown to the West, except from big RPG and strategy fans. Japan? It's not ''VideoGame/DragonQuest'', but it's up there and is the second Nintendo series with most fan art on Pixiv. Note the first is ''Franchise/{{Pokemon}}'', the only series to outdo ''Fire Emblem'' on LoadsAndLoadsOfCharacters. Now you know why 99% of ''Franchise/FireEmblem''-based jokes focus on Marth, Roy and Ike's ''VideoGame/SuperSmashBros'' appearances.
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* ''Mortal Kombat'': The franchise is infamously unpopular in Japan, to the point that none of the games have seen a release there since ''Mortal Kombat 3'' and other Western fighting games were tarred with its brush until ''VideoGame/SkullGirls'' came out (the Animesque and Kawaisa tropes may have had a major hand in SkullGirls's popularity with Japanese gamers). Reasons vary, from [[TheyJustDidntCare the lack of real work on creating authentic mythology]] to the series' infamous downward spiral after ''3'', to generally not being quite as deep or well-designed in terms of visuals or gameplay as many Japanese fighters. The heavy focus on gory violence is also often criticized. It's not without a small following, but it doesn't even have a cult classic status out there.

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* ''Mortal Kombat'': ''Franchise/MortalKombat'': The franchise is infamously unpopular in Japan, to the point that none of the games have seen a release there since ''Mortal Kombat 3'' and other Western fighting games were tarred with its brush until ''VideoGame/SkullGirls'' came out (the Animesque and Kawaisa tropes may have had a major hand in SkullGirls's popularity with Japanese gamers). Reasons vary, from [[TheyJustDidntCare the lack of real work on creating authentic mythology]] to the series' infamous downward spiral after ''3'', to generally not being quite as deep or well-designed in terms of visuals or gameplay as many Japanese fighters. The heavy focus on gory violence is also often criticized. It's not without a small following, but it doesn't even have a cult classic status out there.
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* The ''Franchise/MortalKombat'' series is infamously unpopular in Japan, not only for the extreme violence and dark nature, but also for its [[DragonsUpTheYinYang wishy-washy East Asian nature]] and being too real for them, to the point [[NoExportForYou none of the games have seen a release there]] since ''Mortal Kombat 3''. It also caused many other Western fighting games [[HitlerAteSugar to be considered as such]], until ''VideoGame/{{Skullgirls}}'' came out.

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* ''Mortal Kombat'': The ''Franchise/MortalKombat'' series franchise is infamously unpopular in Japan, not only for the extreme violence and dark nature, but also for its [[DragonsUpTheYinYang wishy-washy East Asian nature]] and being too real for them, to the point [[NoExportForYou that none of the games have seen a release there]] there since ''Mortal Kombat 3''. It also caused many 3'' and other Western fighting games [[HitlerAteSugar to be considered as such]], were tarred with its brush until ''VideoGame/{{Skullgirls}}'' ''VideoGame/SkullGirls'' came out.out (the Animesque and Kawaisa tropes may have had a major hand in SkullGirls's popularity with Japanese gamers). Reasons vary, from [[TheyJustDidntCare the lack of real work on creating authentic mythology]] to the series' infamous downward spiral after ''3'', to generally not being quite as deep or well-designed in terms of visuals or gameplay as many Japanese fighters. The heavy focus on gory violence is also often criticized. It's not without a small following, but it doesn't even have a cult classic status out there.
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** In Japan, Yukiko is fairly liked due to being a YamatoNadeshiko done right (inner steel and all that) with her only major flaws being her tendency to laugh heavily about pretty much anything and like with nearly all girls in the series being a LethalChef. Hence while not exactly hated in the West, like most {{Yamato Nadeshiko}}s she is still considered a bit of a FlatCharacter. Her best friend Chie, a KickChick ActionGirl, is much more popular in comparison.

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* ''VideoGame/DragonQuest'' is by far the #1 CashCowFranchise in Japan. However, in North America, its sales are dismal. People usually say that it is because it is immature and childish because of the way it treats its subject matter.[[note]]Keep in mind anyone that it came around the time that there were pretty mature [=CRPGs=] such as ''VideoGame/{{Wasteland}}'' already on the market when this game hit North American store shelves.[[/note]] Europe does, however, seem to go for a middle ground though, perhaps because of the game's medieval European setting. It doesn't help, that they seemed to put no effort in their North American marketing. Such as [[https://www.youtube.com/watch?v=WrjU4WZeaSk a commercial]] for ''Dragon Quest IX''. While they did get Creator/SethGreen to promote it, the commercial makes the game look like an incredibly generic sword and sorcery RPG, saying nothing unique or interesting at all about it.

to:

* ''VideoGame/DragonQuest'' is by far the #1 CashCowFranchise in Japan. However, in In North America, however, its sales are dismal. People usually say that it is because it is immature and childish because of the way it treats its subject matter.[[note]]Keep in mind anyone that it came around the time that there were pretty mature [=CRPGs=] such as ''VideoGame/{{Wasteland}}'' already on the market when this game hit North American store shelves.[[/note]] Europe does, however, seem to go for a middle ground though, perhaps because of the game's medieval European setting. It doesn't help, that they seemed to put no effort in their North American marketing. Such as [[https://www.youtube.com/watch?v=WrjU4WZeaSk a commercial]] for ''Dragon Quest IX''. While they did get Creator/SethGreen to promote it, the commercial makes the game look like an incredibly generic sword and sorcery RPG, saying nothing unique or interesting at all about it.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DragonQuest'' is by far the #1 CashCowFranchise in Japan. However, in North America, its sales are dismal. People usually say that it is because it is immature and childish because of the way it treats its subject matter.[[note]]Keep in mind anyone that it came around the time that there were pretty mature [=CRPGs=] such as ''VideoGame/{{Wasteland}}'' already on the market when this game hit North American store shelves.[[/note]] Europe does, however, seem to go for a middle-ground though, perhaps because of the game's medieval European setting. It doesn't help, that they seemed to put no effort in their North American marketing. Such as [[https://www.youtube.com/watch?v=WrjU4WZeaSk a commercial]] for ''Dragon Quest IX''. While they did get Creator/SethGreen to promote it, the commercial makes the game look like an incredibly generic sword and sorcery RPG, saying nothing unique or interesting at all about it.

to:

* ''VideoGame/DragonQuest'' is by far the #1 CashCowFranchise in Japan. However, in North America, its sales are dismal. People usually say that it is because it is immature and childish because of the way it treats its subject matter.[[note]]Keep in mind anyone that it came around the time that there were pretty mature [=CRPGs=] such as ''VideoGame/{{Wasteland}}'' already on the market when this game hit North American store shelves.[[/note]] Europe does, however, seem to go for a middle-ground middle ground though, perhaps because of the game's medieval European setting. It doesn't help, that they seemed to put no effort in their North American marketing. Such as [[https://www.youtube.com/watch?v=WrjU4WZeaSk a commercial]] for ''Dragon Quest IX''. While they did get Creator/SethGreen to promote it, the commercial makes the game look like an incredibly generic sword and sorcery RPG, saying nothing unique or interesting at all about it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DragonQuest'' is by far the #1 CashCowFranchise in Japan. However, in North America, its sales are dismal. People usually say that it is because it is immature and childish because of the way it treats its subject matter.[[note]]Keep in mind anyone that it came around the time that there were pretty mature [=CRPGs=] such as ''VideoGame/{{Wasteland}}'' already on the market when this game hit North American store shelves.[[/note]] Europe does, however, seem to go for a middle-ground though, perhaps because of the game's medieval European setting. It doesn't help, that they seemed to put no effort in their North American marketing. Such as [[https://www.youtube.com/watch?v=WrjU4WZeaSk a commercial]] for ''Dragon Quest IX''. While they did get Creator/SethGreen to promote it, the commercial makes the game look like an incredibly generic sword and sorcery RPG, saying nothing unique or interesting at all about it.
* ''Franchise/FinalFantasy''
** In ''VideoGame/FinalFantasyVII'', Cait Sith was never the most popular character, in no small part due to his {{Jerkass}}ery in the beginning of the game, and the fact that his LimitBreak [[ScrappyMechanic relies on]] [[RandomNumberGod pure dumb luck]]. And ''then'' he started speaking in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'', [[BrokenBase itself a divisive movie]], with a [[OohMeAccentsSlipping very poor Scottish accent]]. Many fans from Scotland, and Britain in general were not amused.[[note]]Ironically, the voice actor is British himself.[[/note]] In a ''Famitsu'' poll for best video game characters held in 2010, the characters from ''Final Fantasy VII'' that made the cut were Cloud, Tifa, Aerith, Sephiroth, Zack, and ''Yuffie'', who, while [[RescuedFromTheScrappyHeap not nearly as disliked as she used to be]], is still a semi-BaseBreaker in North America.
** Rinoa from ''VideoGame/FinalFantasyVIII'' is a very popular character and a pop culture icon in Japan. In the West, she's something of TheScrappy due to her personality and getting herself into trouble.
** Tidus from ''VideoGame/FinalFantasyX'' is very popular in Japan. However, in the West, he's a [[BaseBreaker divisive figure]], mostly because he looks exactly like actress Meg Ryan and because he spends most of the game whining, which is only made worse by Creator/JamesArnoldTaylor's over-the-top delivery.
** ''VideoGame/FinalFantasyXII''[='=]s Vaan is widely hated in the West, and Creator/SquareEnix's ExecutiveMeddling to make him the protagonist is criticized since Vaan plays nearly no role in the main story and is the typical pretty boy character avatar for the player. In Japan, he has enough of a fanbase to get him big roles in two spin-offs ''and'' added into ''[[VideoGame/DissidiaFinalFantasy Dissidia 012: Final Fantasy]]''. He was RescuedFromTheScrappyHeap in ''VideoGame/FinalFantasyTacticsA2'', with him much more mature and edgier.
** ''VideoGame/FinalFantasyXIII'' itself, as well as Lightning, are this in the West. A Japanese publication wanted to give the game a 120 out of 100, while Western reviewers tended to blast the game for its linearity, among other issues. The company even came out and said that the game was reviewed poorly in the West because of different cultural expectations of [=RPGs=]. Lightning herself is a symbol of the game, and also some of its flaws, such as her unintentional SupportingProtagonist status. What makes this worse is how sequels, references to Lightning, and cameos keep popping up, making it impossible for those who disliked the game to avoid it.
* Sprite-based games are appreciated in Japan about as much as high-quality 3D-graphic games, and hand-drawn sprites are common. However, outside of Japan and some other countries, they get seen as [[AnimationAgeGhetto kiddy]], are criticized for being "primitive" and being called "SNES Sprites", without regards for how much work actually goes into the creation of sprites. Only handheld and indie games seem to be able to get away from this "outdated" or "kiddy" stigma, leading to an interesting DoubleStandard, where games like ''VideoGame/DustAnElysianTail'' are praised for having such a beautiful artstyle while other sprite-using games are criticized for looking "dated." This is more related with TheGenerationGap, since sprite-based games were the rule in the 80s and 90s and younger audiences from the 2000s-2010 cannot remember them anymore, and older fans of video games from the '90s tend to appreciate sprite-based games more than younger audiences.
* Mexicans really hate T. Hawk in ''Franchise/StreetFighter'', perhaps because he's supposed to be Mexican but obviously isn't. El Fuerte has gathered better reception from them. The Jamaican kickboxer Dee Jay, who was added to the ''VideoGame/StreetFighterII'' roster under the suggestion of American playtester James Goddard, is beloved by the North American fanbase (and also in his home country). In Japan, he rarely appears, and when he does, he doesn't do much of anything. Humourously enough, Dee Jay and T. Hawk both happen to be the only new characters from ''Super Street Fighter II'' left out from the console versions of ''VideoGame/StreetFighterIV'' (which included [[MsFanservice Cammy]] and [[BruceLeeClone Fei Long]]); however, both ended up returning in ''[[MissionPackSequel Super Street Fighter IV]]''.
** Americans ''hate'' [[NeverAcceptedInHisHometown Cody's]] prison garb (which is an existing prison uniform, although it hasn't been used for years now) because it reminds them of [[UsefulNotes/McDonalds a certain fast food mascot]]. Cody himself, however, is more an EnsembleDarkhorse.
* The Polish UsefulNotes/WorldWarII[=/=]TimeTravel [[FirstPersonShooter FPS]] ''VideoGame/{{Mortyr}} 2093-1944'' spoiled the Polish press in its day, while it was regarded as a laughingstock abroad, especially in comparison to contemporary FPS games like ''VideoGame/HalfLife''. ''Webcomic/PennyArcade'' notably took a jab at the game in [[http://www.penny-arcade.com/comic/1999/07/28/ this strip.]] In somewhat of a contrast, however, its sequel got some flak from ''the Polish press'' that time around (didn't help that, by that time, the Polish game industry was wowing the world with ''VideoGame/{{Painkiller}}''), while some foreign reviewers regarded it as [[SoOkayItsAverage passable at best]].
* Raiden wasn't as hated in Japan as much as he was in America and Europe when ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'' first came out. Most of the complaints players had in Japan wasn't with Raiden himself ''per se'', but from [[ReplacementScrappy not being able to play as Solid Snake]]. This is probably because being {{Bishonen}}, as Raiden is, isn't a big deal to Japanese gamers, whereas in the West, such characters are seen as overly effeminate, especially in an action game. It helps that Creator/KenyuHoriuchi, Raiden's Japanese voice actor, actually made him sound like a real adult, giving him a voice almost as deep as Creator/AkioOhtsuka's performance as Solid Snake, instead of the approach that Creator/QuintonFlynn went with.
* Barry Burton of ''Franchise/ResidentEvil'', despite being a minor character, has achieved praise and [[MemeticMutation Memetic status]] in the West for his [[LargeHam ham-handed acting]], [[BadBadActing cheesy lines]], and his family man values (even if they're only shown in the first game), while in Japan, he's mostly ignored. The opposite is true for [[TheMedic Rebecca Chambers]], with her being the closest thing the series has to a {{Moe}} character. In the West, to this day, she's still divisive.
** Leon has generally been the more popular of the series' two male protagonists on both sides of the pond, but Chris' hulking up by ''VideoGame/ResidentEvil5'' and his [[HoYay relationship and working with]] his partner Piers Nivans in ''VideoGame/ResidentEvil6'', along with the story during his scenario and some CharacterDevelopment, has boosted Chris' popularity in Japan (in regards to Piers, the seemingly {{Bara|Genre}} overtones may have something to do with it). Like Rebecca, [[BaseBreaker he's divisive still in the West]].
* Mighty Kongman/Bruiser Khang is very popular among Japanese ''VideoGame/TalesOfDestiny'' fans, especially after his personality got expanded in the game's remake, where he becomes something of a JerkWithAHeartOfGold. But since many of these ''Tales'' remakes and spin-offs [[NoExportForYou never leave Japan]], North American audiences, meanwhile, get stuck with the {{Jerkass}} Khang seen in the PlayStation version, and don't understand why he's appeared in so many spin-offs.
* Emil Castagnier of ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' also has a case of this. In the 5th Tales of Character Popularity Poll (in Japan), Emil came in 12th (out of every character in every ''Tales'' game). The majority of overseas fans hate him for being whiny, cowardly, and annoying. It certainly doesn't help that up until a certain point, in every fight he has to rely on his SuperpoweredEvilSide to fight for him, or that he [[ReplacementScrappy takes over for Lloyd]], who was, by contrast, brave and optimistic and ''immensely'' popular. ''That said'', there are some American fans who want to give Emil a hug.
** Similarly, Reala does not have many western fans. As well as her [[RealWomenNeverWearDresses ridiculously girly appearance]] (which is so unrealistically thin that it reaches UncannyValley levels), there's the fact that her story makes many Western fans cry MarySue: She's a one-woman SpotlightStealingSquad [[spoiler:who also happens to be the daughter of a goddess]], on a mission to find a "[[TheChosenOne hero]]", [[spoiler:who is doomed to be erased from time if she kills her mother, but comes BackFromTheDead anyway just so she can be with [[TheHero Kyle]]]]. Japan is far more tolerant of her or simply liked her for those traits in the first place.
** [[VideoGame/TalesOfLegendia Shirley Fennes]] is a BaseBreaker in Japan, but in the west she's seen as an annoying {{Yandere}} DamselScrappy with no redeeming traits.
** [[VideoGame/TalesOfGraces Cheria]] is another good example. She's very popular in Japan, but a lot of American fans dislike her for her DamselInDistress behaviour (even though she only gets officially kidnapped once) and the perception that her only important characteristic is her [[StrangledByTheRedString awkwardly executed crush on Asbel]], who she constantly mistreats to the point where even ''Asbel'' calls her out in it. Still, as with Emil, she has a few passionate defenders.
** Asbel himself gets a bit of this. He usually ranks about third in the Japanese popularity polls. In the West, he's not outright hated, but he tends to get ignored, as all the main heroes -- especially [[VideoGame/TalesOfVesperia Yuri]] and [[VideoGame/TalesOfSymphonia Lloyd]], but also [[VideoGame/TalesOfXillia Milla]] and [[VideoGame/TalesOfTheAbyss Luke]] to an extent -- are considered far more interesting and effective as protagonists.
** Milla herself is a case of this. Many Western fans see her as having a lot of MarySue traits and having had way too much [[CharacterShilling undeserved shilling]], or simply dislike her because of [[DullSurprise poor quality voice acting]].
* ''Franchise/KingdomHearts'':
** Kairi and her counterparts Naminé and Xion are mildy unpopular in the US. Oddly, Nomura worried that Aqua wouldn't become as well-received as she is because she was different from Kairi, Namine, and Xion; a notion that's laughable in the West.
** Sora, too, though mainly downplayed. He's the most popular character of the series in Japan and is also quite popular in the west, but Riku is more popular. [[RonTheDeathEater Sora is also not well loved by the fans of]] Organization XIII. ''[[VideoGame/KingdomHearts3DDreamDropDistance KH3D]]'' seems to be [[RescuedFromTheScrappyHeap subverting]] this, thanks to CharacterDevelopment.
** The games themselves do poorly in Europe. It just is so noticeable due to the huge gap in sales between Europe, compared to Japan and North America. It's bizarre, as Disney-licensed games are usually very big in Europe, to the point that Sega used the Mickey Mouse license to create ''Mickey's Castle of Illusion'' to make sure that the Mega Drive had a good European launch.
* ''VideoGame/TheTowerOfDruaga'' is very popular in Japan, spawning numerous sequels, spin-offs, [[Anime/TheTowerOfDruaga an anime]], and even its own amusement park attraction. Westerners who have played this game view it as a sluggish, [[GuideDangIt obtuse]] [[NintendoHard exercise in frustration]]. None of the console versions reached Western countries until the CompilationRerelease ''Namco Museum Vol. 3'', where it received consistently poor reviews.
* The ''VideoGame/MonsterHunter'' series, despite being one of the most popular gaming franchises of all time in Japan, has only established a small, dedicated following in North America, particularly Mexico and the U.S. Some American and Western gamers dislike the games because of the heavy grinding needed to [[ItemCrafting craft]] items and armor, lack of enemy targeting, and lack of visible {{Life Meter}}s for boss monsters. This sadly means if you live outside of Japan, portable games up until ''Monster Hunter 4'' become exercises in patience and loneliness due to the lack of an online mode. This seems to be changing with ''4 Ultimate'', which sold a good 290,000 copies in North America in its first month.
* Slippy Toad of ''VideoGame/StarFox'' is actually pretty popular in Japan. It's the North American fans that despise him, mostly for being a cross between a StopHelpingMe and TheLoad. His whiny, irritating voice doesn't exactly help. "[[MostAnnoyingSound Fox, get this guy off me! Thanks, Fox!... Fox, get this guy off me!]]"
** This stems almost entirely from Starfox 64; in the original SNES game Slippy was no more or less liked than the other wingmen. Even when later games tried to give Slippy a more likeable voice actor, and even removing him from the role of active pilot the fans largely rejected him. In fact, games like StarFox64 3DS and Smash Bros. deliberately got the original 64 voice actress back because, in some kind of bizarre LoveToHate scenario, fans seem to actively prefer this version of Slippy, despite their complaints.
* ''Franchise/{{Pokemon}}'':
** Lyra from ''[=HeartGold=]'' and ''[=SoulSilver=]'', while fairly popular in her home country, there are many Western fans who hate her for her {{Moe}} appearance, and others who hate her [[ReplacementScrappy simply for not being Kris]], although she still has supporters.
** [[SeriesMascot Pikachu]], just like in the anime. It's undoubtedly the most popular Pokémon in Japan and a huge cultural icon. But it gets shafted by Western fans for being one of the "[[RidiculouslyCuteCritter cutemons]]" and a symbol of the [[Anime/{{Pokemon}} anime]] (which is listed above), and for its SpotlightStealingSquad tendencies. Pikachu earned a mediocre ranking in no less than ''two'' Pokémon popularity polls hosted by American gaming websites, with almost all of the top slots being dominated by more {{Badass}} species.
** This was the case for Charizard in the English-speaking competitive battling until Pokémon X and Y came out.[[note]] More accurately, Smogon, the most well-known and well-played metagame community in the English-language regions.[[/note]] This was due to Charizard actually being not very useful until the buff for Generation 6 - which in itself isn't really much to hate about. What caused the hate, however, was [[{{Scrub}} scrubs]] atempting to use Charizard notwithstanding the above - [[GermansLoveDavidHasselhoff ironically because Charizard was otherwise loved in the very same language regions]]. See the Tier-Induced Scrappy, and The Scrappy entry within the Pokémon pages. Of course after the buff for Gen 6, Charizard has been much better loved.
** Legendaries aren't immune either. In Japan, Reshiram is the more popular of the two [[VideoGame/PokemonBlackAndWhite Generation V]] legendaries, and ''Pokémon Black'' (where you obtain Reshiram) sells more than ''Pokémon White'' (where you obtain Zekrom). In North America, it's the opposite: ''Zekrom'' is the more popular and ''White'' sells more than ''Pokémon Black'', while Reshiram is a BaseBreaker.
** Jynx was a big one for this. Americans disliked it intensely because, although it was based on a Japanese style, to Americans [[UnfortunateImplications it looked like a blackface stereotype]]. Changing Jynx's skin tone to purple in all future releases hasn't made the stigma go away, either.
** The French translations of the games don't do very well in Quebec, the only place to where they were officially exported from Europe.[[note]] ''VideoGame/PokemonXAndY'' are multilingual, so now this is more a question of language selection options than different language copies.[[/note]] This is largely due to the (relatively short-lived) French-Canadian dub of the anime using the English names rather than France's French names, and the province only having English-language games (including at the height of "Pokémania") until 2010. See [[http://tongfuk.tumblr.com/post/26964086926/youknowquebec-chetiflor-shitty-flore-trans this Tumblr post]] (which labels the French names as SnarkBait) and [[http://blogues.journaldemontreal.com/tousdesgamers/retour-en-enfance-pokemon/ this French-Canadian review]] of ''VideoGame/PokemonXAndY'' (which is based on the English version of the game and doesn't even mention it).
** Due to the popularity of sites like Smogon and Serebii.net, unofficial competitive Pokémon battling is done largely as single battling, whereas in Japan, there is roughly even popularity between single battling, double battling, triple battling, and rotation battling. This has lessened over Generation V, however, due to Nintendo hosting numermous online competitions (with prizes) where only double battling is allowed. This has prompted many (but not most) of the formerly singles-only battlers to give double battling a chance, though good comprehensive coverage of double battling strategies is still difficult to find.
* Relating to ''Pokémon'', but also other games with this mechanic: OneGameForThePriceOfTwo is widely considered a ScrappyMechanic in the West, while Japan loves it and considers it a SocializationBonus. This comes down mostly to handheld gaming in general being much more popular in Japan, combining with higher population density and higher use of public transport equating to easier access to others with the game. Since the games with this trait tend to be developed in Japan, a lot of them feature mechanics like this, and even before [=StreetPass=] was introduced, [[{{Expy}} Expies]] of it showed up in games like ''VideoGame/TheWorldEndsWithYou''. Furthermore, Japanese games often have ''achievements'' that involve trading with people X amount of times, or passing people X times, which nearly ''always'' become ThatOneAchievement in the West. The hate is even evident ''in the trope title itself'', which shows that, while Japan considers it an [[SocializationBonus encouragement to socialize]], westerners see it as [[CrackIsCheaper an encouragement to buy both games and two consoles]].
** It also doesn't help that, unlike Japan, most Western cities are spread out and are rarely condensed, which makes it harder for people to find other people in public that have the same game they do so that they can exchange characters or items. There's also the notion of people using common sense by keeping their handheld consoles out of view in public since waving one about can make you a prime target to get mugged.
* ''VideoGame/{{Hydlide}}'' and its sequels are well-loved in Japan, but in America it's seen as a piece of crap. The fact that the NES port [[PortingDisaster screwed up the menu system]], not to mention being released in North America [[SeinfeldIsUnfunny after better games of the genre]] (like ''VideoGame/TheLegendOfZelda'') had been released there, didn't help. Two perspectives on this were offered by WebVideo/TheAngryVideoGameNerd ([[http://screwattack.com/videos/AVGN-Hydlide here]]) and Main/LordKaT ([[https://www.youtube.com/watch?v=mcc4OeBlCL4 here]]) in their reviews of the game.
* In the ''VideoGame/SengokuBasara'' universe, the Japanese fans certainly love [[DarkIsNotEvil Oichi]] and she is ''the'' EnsembleDarkhorse of a series seemingly tailored for {{Yaoi Fangirl}}s. In America? She's considered a useless whiny emo girl, made even worse by the fact that the only "English" ''SB'' franchise that features her and can be reached by western audiences is the anime, which downplays her powers severely.
-->'''Oichi''': "[[ApologisesALot This is Ichi's fault...]]"\\
'''Fans''': "[[DemotedToExtra Yes, we know Ichi... and we're sorr]]-- Wait, what the hell!? It's not your fault, so stop crying and do something, damn it!"
* The ''Franchise/MortalKombat'' series is infamously unpopular in Japan, not only for the extreme violence and dark nature, but also for its [[DragonsUpTheYinYang wishy-washy East Asian nature]] and being too real for them, to the point [[NoExportForYou none of the games have seen a release there]] since ''Mortal Kombat 3''. It also caused many other Western fighting games [[HitlerAteSugar to be considered as such]], until ''VideoGame/{{Skullgirls}}'' came out.
* DownloadableContent and download-only games are very common in the West. In Japan, however, it's very marginal, as most would stick to buying a game in retail.
* The {{Xbox}} and {{Xbox 360}} had [[http://www.ign.com/articles/2013/04/01/why-did-xbox-360-fail-in-japan dismal sales figures in Japan.]] Even more dismal with the {{Xbox One}} having the worst launch sales figures of any console, only beating the ''NeoGeo Pocket''. Microsoft fought to turn this around by obtaining exclusive titles that appeal to Japanese audiences; outside of a few brief sales spikes connected to the release of certain games (like ''VideoGame/TheIdolmaster''), it largely failed. Keiji Inafune has suggested that [[MadeInCountryX consumer nationalism]] played a role in Japan's rejection of the Xbox brand (its rivals, the PlayStation3 and the UsefulNotes/{{Wii}}, were both made by [[Creator/{{Sony}} domestic]] [[Creator/{{Nintendo}} companies]]), which is from Keiji Inafune's part, a rather strange argument, as the MSX computer (made by Microsoft) [[GermansLoveDavidHasselhoff was successful over there]], while ''[[Creator/BobChipman The Game Overthinker]]'' pointed out that the systems are considered (on both sides of the Pacific) to be delivery platforms for FPS games, which leads into:
** {{First person shooter}}s are, in general, a niche genre in Japan. While they have a cult following there (perhaps comparable to BulletHell Shooters in the West), nobody is under any impression that the next ''VideoGame/ModernWarfare'' game will outsell ''Franchise/FinalFantasy'' or ''VideoGame/DragonQuest''. This is also true, to a lesser extent, in Europe.
** Similarly, PC gaming in general, when compared to western countries as well as other Asian countries like China and Korea,[[note]] Traditional gaming consoles are BannedInChina (they're legal in Hong Kong and Macao) and generally unaffordable and/or run into nationalism issues in Korea,[[/note]] is a very small niche in Japan and when it really comes to down to PC games in Japan, it is often {{Visual Novel}}s. According to a [[http://kotaku.com/5977001/why-pc-gaming-is-still-niche-in-japan Kotaku article]], this is mainly because [[HitlerAteSugar PC games are often associated with]] {{FPS}} games like Xbox 360 is; and the fact that many Japanese find PC games to be "too expensive" and would rather keep their gaming console and computer functions as separate.
** Living space in Japan is infamously expensive, so Japanese consumers tend to prefer more compact devices like consoles, handhelds, and laptop computers. The original Xbox had a [[MemeticMutation memetic]] girth, and desktop gaming PC's tend to be very large as well.
* The ''VideoGame/DynastyWarriors'' series of games are huge sellers in Japan. The UK is more forgiving, but in America it's considered a cult series at best, with complaints like repetitiveness. It's basically the Asian version of ''VideoGame/CallOfDuty'' – even down to the fact that most people hate it on-sight, reviewing without even bothering to play it.
** The games tend to assume the player is already familiar with [[RomanceOfTheThreeKingdoms the original story]]. It's a reasonable assumption in Eastern nations - [[ContinuityLockout not so much in the West]].
** Character-wise, the Two Qiaos. The complains are majorly because they're not contributing to anything to the story, only existing as "Sun Ce and Zhou Yu's wife." The Japanese have no problem with those, their young look fit well to their fandom of {{Joshikousei}} and TokenMiniMoe sorts. In the western areas? They, especially Xiao Qiao, is accused to be bratty annoying little girls that has no place in the battlefield and due to ValuesDissonance, they're creeped out with their presence because it's making Sun Ce and Zhou Yu look like pedophiles, for them anyway.
* The ''VideoGame/{{SaGa}}'' series has been praised in Japan and just about every installment has sold over the million mark over there. Other than the first three games (which were all given a ''Franchise/FinalFantasy Legend'' moniker [[MarketBasedTitle to boost sales]]), ''[=SaGa=]'' has been hated in the west. While ''VideoGame/{{SaGa Frontier}}'' sold well in the states, critic and fan reviews are very split (and both a [[BlindIdiotTranslation weird translation]] and its confusing stories don't help), and reactions to ''VideoGame/UnlimitedSaga'' in particular were polar opposites to one another (good reviews in Japan, reviled in the West).
* ''Franchise/FireEmblem'':
** While the games set in [[VideoGame/FireEmblemAkaneia Marth's world]] are loved in Japan with the third game being heralded as the very best, the rest of the world sees them as some of the weakest parts in the series.
** On that note, [[VideoGame/FireEmblemJugdral the 4th entry in the series]] is widely considered one of the best, if not THE best, game in the series by western fans. In Japan, [[http://www.serenesforest.net/fe12/info.html it received the lowest Famitsu score of any game in the series.]] In fact, if you want the general Western opinion on the series, put those scores in order from highest to lowest, then [[BadIsGoodAndGoodIsBad reverse the list.]]
*** Due note though, that ''Famitsu''[='s=] scores are not necessarily reflective of the Japanese fans themselves and the 4th entry is actual well-received among the fans there, setting most of the standards and concepts of the series today.
** One of the reasons of this is [[NoExportForYou the series was mostly unknown outside of some emulators until the 21st century]], and the games set in Marth's world are often given NostalgiaFilter treatment or "I liked this world the best." Most non-Japanese players started out with the adventures of [[VideoGame/FireEmblemElibe Eliwood, Lyn, and Hector]], though (some with [[VideoGame/FireEmblemJugdral Celice/Seliph]] or [[VideoGame/FireEmblemElibe Roy's]] via emulation, and [[VideoGame/FireEmblemTellius Ike]] or [[VideoGame/FireEmblemTheSacredStones the Twins]] for late joiners) and when they saw the old games, [[SeinfeldIsUnfunny they had been a little spoiled]], for ''various'' reasons.
** The series in general has a bit of this to the West, though less "hate" and more "ignorance". A combination of NoExportForYou for over a decade, an anime-styled RPG (which are less popular in the West) and a turn-based strategy RPG at that (which makes players afraid to try since "[[ItsHardSoItSucks it sounds too complicated]]." [[NintendoHard They aren't completely wrong, though]],) as well as the fact that [[SeinfeldIsUnfunny later and more advanced series were ported before most of Fire Emblem was]], make this series mostly an unknown to the West, except from big RPG and strategy fans. Japan? It's not ''VideoGame/DragonQuest'', but it's up there and is the second Nintendo series with most fan art on Pixiv. Note the first is ''Franchise/{{Pokemon}}'', the only series to outdo ''Fire Emblem'' on LoadsAndLoadsOfCharacters. Now you know why 99% of ''Franchise/FireEmblem''-based jokes focus on Marth, Roy and Ike's ''VideoGame/SuperSmashBros'' appearances.
** This has all changed with the release of ''VideoGame/FireEmblemAwakening'', where not only has it received rave reviews and accolades upon release in the West, it's managed to sell ''at least'' half a million copies in the U.S. alone, becoming a ''major'' [[NewbieBoom gateway for a lot of new fans to Fire Emblem.]]
** Regarding ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'', the low ''Famitsu'' score might be case of EightPointEight, since the January 2012 Famitsu Top 50 Nintendo Games poll has it as a highest ''Fire Emblem'' game at number 11.
** A Character example is Severa from ''VideoGame/FireEmblemAwakening''. She's one of the 4 most popular second generation characters in Japan (and the other three, Lucina, Inigo and Owain, are all very popular in the west as well) but she's a BaseBreaker in the west. This is partly due to her being a textbook {{Tsundere}} when the character archetype has heaily fallen out of favour in the west, and due to the English localization ([[GenreSavvy possibly realising a Tsundere wouldn't go over well]]) playing her as more of a JerkWithAHeartOfGold... with a ''much'' heavier emphasis on the "jerk" part, making her UnintentionallyUnsympathetic to many.
* ''VideoGame/TwistedMetal'' is extremely popular in America but poorly-received everywhere else, where it is considered to be brainless and requiring no strategy. A good example of this is when the PlayStation3 sequel closed Sony's E3 2010 conference, where it was considered a crowd pleaser by American gamers and bad everywhere else, especially France, possibly because ''[=TM2=]'' let you [[MonumentalDamage blow up the Eiffel Tower]]. Which doesn't make sense since the first game focused only on destruction in America.
* ''Persona'' series:
** Probably the biggest BaseBreaker and cultural split is over ''VideoGame/Persona3''[='=]s [[TheResenter Yukari Takeba]], courtesy of being the game's closest instance of a DesignatedLoveInterest (and if you do opt to be her lover, she can be a [[ClingyJealousGirl clingy and jealous]] one) and due to [[ValuesDissonance cultural dissonance that's shown in her Social Link]] (being both insecure and abrasive; often spilling her life story out at random and telling the protagonist not to worry about it). Not helping is that the cultural dissonance makes [[YouLoseAtZeroTrust not Breaking/Reversing her Social Link]] a ''huge'' pain. The biggest citation for the split in the West is her [[TookALevelInJerkass behavior]] during [[PlayableEpilogue The Answer]] portion of the game, whereas in a Japanese popularity poll, she ranked 20th overall for the series as a whole. The hate has been receding however, as her inclusion in ''Persona 4 Arena 2'' was met with much fanfare on both sides of the world.
** [[BreakTheCutie Ken Amada]], which is mostly compounded by his hatred of [[{{Tsundere}} Shinjiro Aragaki]], who [[AccidentalMurder killed his mother by accident]]. His [[DullSurprise not-charismatic English voice]], lack of utility in battle, and his desire to kill Shinjiro (a big time EnsembleDarkhorse in the west) has pinned him as being as unpopular as Yukari. In the [=PlayStation=] Portable version of the game, the fact that he's a [[{{Shotacon}} romance option]] for the female protagonist only compounds players' hatred of him. Japanese players don't mind him, and the fact that he's now PromotedToPlayable for the sequel to ''VideoGame/Persona4Arena'' has been greeted with a lot of fanfare there.
** You'd think the proclaimed mascot of [[{{VideoGame/Persona 4}} Persona 4]], [[{{Mascot}} Teddie]], would be loved. He is critically acclaimed... in Japan. In America? The fanbase there sees him as nothing more than a childish, annoying nuisance that [[{{CovertPervert}} can't seem to lay his hands off of any girl.]] Many people wonder if he has any purpose in the game other than being the token mascot and doing absolutely nothing to contribute to the team once [[{{TeenIdol}} Rise Kujikawa]], the new navigational support, joins the Investigation Team.
** Yosuke Hanamura frequently ranks #1 in Japanese popularity polls... which confuses western fans, since there he's generally considered [[TheEveryman too generic]] at best and at worst an unlikable ButtMonkey with little CharacterDevelopment who's also a bit of a pervert and makes a few jokes that [[DudeNotFunny come off as homophobic.]] It really doesn't help that the previous game's Magician Arcana character, Junpei Iori, was a ''major'' EnsembleDarkhorse in the west, and so this could be a case of ToughActToFollow.
* ''Franchise/ShinMegamiTensei'' games other than ''Persona 3'' and ''4'' generally do not tend to catch on well on the other side of the Pacific; at best they just slide under the radar and at worst they're disliked by those who know the series better through ''Persona''. This led to a particularly infamous case with ''VideoGame/ShinMegamiTenseiIV'', which was released on the heels of ''Persona 3'' and ''4'' hitting CashCowFranchise status and thus was hit by the BiasSteamroller; Western fans compared it unfavorably to ''Persona'', citing the lack of Social Links and the [[ItsHardSoItSucks steep difficulty]], not helped by [[EarlyGameHell most of the difficlty being at the beginning of the game]]. This is despite ''IV'' being the easiest game in the mainline series, but few know this as ''VideoGame/ShinMegamiTenseiI'' and ''[[VideoGame/ShinMegamiTenseiIIINocturne III]]'' are cult classics at best and ''II'' [[NoExportForYou has never been released outside of Japan]].
* In ''VisualNovel/CorpseParty'', Ayumi is usually on the top of the polls in Japan. In America, she's the DamselScrappy.
* ''VideoGame/TheKingOfFighters'' characters Ash Crimson and Benimaru Nikaido are off-putting to some Western audiences, both due to their mannerisms (Benimaru evokes imagery of [[CampStraight stereotypical gay men]] and Ash has some very effeminate quirks). Likely this is caused by the opinion that a fighting game character should look like they could actually hold their own in a fight, of which both characters do not exude.
* ''Franchise/SonicTheHedgehog'' is a minor example of GermansLoveDavidHasselhoff, being more popular in the West than at home. However, Big the Cat, the large fishing focused character from ''VideoGame/SonicAdventure'', is much more liked in Japan than in the West.
** Cream the Rabbit is a popular enough character in Japan that she's become a mainstay in the series, whereas in the west she is hated almost as much as Big the Cat. A likely reason is because Cream is [[{{Keigo}} ultra-polite]], submissive, and somewhat withdrawn. Also, she has a really high-pitched voice. These same traits make her [[TastesLikeDiabetes irritating]] to many Western gamers.
* ''VideoGame/TheLegendaryStarfy'' is among the best-selling Nintendo franchises in Japan, but only one game was ever released in America, and it only received modest sales. This is likely due to the cutesy title character, and it being one of the few games not subjected to AmericanKirbyIsHardcore. Despite positive reviews and an extensive marketing campaign, American gamers' tendency to favor manliness over cuteness caused the character to be dismissed. The game itself happened to also be incredibly "wordy" so even younger players might be turned off by the required reading to understand the game (unlike a Franchise/{{Kirby}} or [[Franchise/SuperMarioBros Mario]] game where there's little dialogue to get in the way of the platforming action.). Even his Assist Trophy in ''VideoGame/SuperSmashBros Brawl'' is met with derision rather than praise.
* Many RatedMForMoney games, such as ''VideoGame/GodOfWar'', sell horribly in Japan. While ''God of War III'' was a massive hit in America, where it sold over two-and-a-half million copies, it barely made it past 100,000 copies in Japan. Maybe Japan just doesn't want to play as [[VillainProtagonist Kratos]]. Likewise, Kratos is popular for RatedMForManly and excessive {{Gorn}}, the things that wouldn't click very much on the Japanese although it'd be wildly popular for Americans. In the Netherlands, they are sold like Vanillaware.
* Americans often consider the SegaSaturn one of the worst mainstream video game consoles ever released due to its poor line of games, its lack of a proper ''Franchise/SonicTheHedgehog'' game (which was the KillerApp for all other Sega consoles), [[http://www.youtube.com/watch?v=99iiUtPR-fM horrible]] [[http://www.youtube.com/watch?v=6Lqhu1wCpPk advertising,]] its horrifically botched North American launch, and the introduction of the PlayStation and {{Nintendo 64}}. In Japan, it's often listed as one of the more remembered consoles and generally was a lot better received. It doesn't help that the Saturn suffered from a major case of NoExportForYou; many of its best games didn't get released internationally, and in Japan it had an awesome advertising campaign in form of Advertising/SegataSanshiro.
** The ''Sega Pico'' is one of Sega's most successful consoles and had support in Japan for well over ten years, however in America and Europe it didn't even last five. It's an edutainment console geared at young children, and made before consoles like ''Leapfrog'' and ''V-Tech'' came along, so it was guaranteed from the start to not have much popularity.
* While the NintendoEntertainmentSystem was ''the'' icon of [[TheEighties The Third Generation of Gaming]] in North America, it was rejected in the UK where the technically-superior home computers already dominated the market by the time the console was distributed in 1987. (Creator/{{Rare}}, despite being based in the UK, had to produce its early NES games mainly for the North American market) [[http://www.youtube.com/watch?v=XJaCmHVkezw This video]] further elaborates on why the NES wasn't successful in this region.
* ''VideoGame/SamAndMaxFreelancePolice'' is one of the most popular franchises in the PC gaming industry in America. European critics, on the other hand, tend to have a strong dislike for the series. For example, while Season 1 of the Telltale reboot was critically acclaimed in America, it was widely panned in Europe.
** Just to make the critical reception even more confused, all three seasons of the reboot were generally well reviewed in the UK, with critics responding well to the additional sarcasm and cynicism Telltale had given the characters since their previous incarnations. The casual and needless violence, usually an instant game-breaker for UK adventure titles, was considered so comically excessive (and [[BloodlessCarnage bloodless]]) that it was viewed mostly as a parody of violent American media.
* The 3DS as a whole was becoming this, with Nintendo [[http://www.siliconera.com/2012/10/24/nintendo-cut-profit-forecast-owing-to-weaker-nintendo-3ds-sales/ cutting their expected profits by well over half]] due to low sales in countries outside of Japan. Eventually though, the sales surpassed the ''Nintendo DS''.
** The [[VideoGame/StreetPassMiiPlaza StreetPass feature of the 3DS]] is still struggling to get any use outside of Japan however, due to cultural differences. As mentioned above, the feature is designed mostly with a highly-urban, densely-populated nation like Japan in mind, which makes things harder in a mostly suburban region like many parts of North America. Nintendo later made changes to their hotspots to serve as a relay, but depending on where you live those aren't easy to come by.
** The [[PlayStationPortable Sony PSP]] is an odd example. The PSP itself sold amazing in Japan but it was niche outside of Japan compared to the DS and iOS devices, though American-made games for the PSP sold well in the United States, but with the exception of certain games like ''VideoGame/KingdomHeartsBirthBySleep'', ''VideoGame/DissidiaFinalFantasy'', and ''VideoGame/{{Persona 3}} Portable'', the [=JRPGs=] do not sell as well. Perhaps as a result, while new games of all kinds are still being produced in Japan, in North America it is considered a dying market.
** The successor of the [=PSP=], the PlayStationVita, seems to be sort of like this in North America, lacking American titles. It's backwards compatible with PSN versions of [=PSP=] games to eliminate the PSP, but otherwise, the 3DS seems to be doing a better job as a handheld, even in Europe which usually loves Sony products.
* The WiiU system is noticeably having a bit of trouble selling more units in North America and select parts of Europe. Sales boosts are noted whenever a new big name first party release comes out (such as ''VideoGame/DonkeyKongCountryTropicalFreeze''), and admittedly it is a bit too early to tell if the system could eventually manage to turn itself around in a manner similar to the 3DS, but for the time being the system's most successful countries include Japan and France.
* The ''Franchise/MassEffect'' games, while extremely popular in the West, did poorly in Japan. This may be due to the fact that there are many long-running video game franchises in Japan with similar mechanics. This combined with the fact that it's mainly made with a Western audience in mind and thus doesn't place much advertising in Japan for it might be the reason why it has low sales in Japan. The series does, however, rank up high scores at ''Famitsu''.
* {{Shoot Em Up}}s with turn-and-thrust controls, such as ''VideoGame/{{Asteroids}}'', [[http://www.hardcoregaming101.net/spacewar/spacewar8.htm never caught on in Japan.]]
* While ''VideoGame/CompanyOfHeroes 2'' was well-received in the West, gamers in Russia and other Eastern European countries hated it so much that it was [[http://www.destructoid.com/company-of-heroes-2-removed-from-sale-in-russia-259439.phtml pulled from sale.]] Most of this has to do with perceived UnfortunateImplications regarding [[BlackAndGrayMorality the portrayal]] of the Soviet army and the Eastern Front of UsefulNotes/WorldWarII, especially compared to the first game's lionization of the Western Allies. Even the Nazis got more sympathetic portrayal in 1 in their campaigns than the Red Army in 2. Elaborated [[https://www.youtube.com/watch?v=2m4SCUaBHS8 here]].
* ''VideoGame/{{Shadowgate}}'', its NES port especially, is viewed as a classic in much of the Western world, praised for its eerie atmosphere among other things. In Japan about the exact opposite is true, with the NES game frequently showing up on "worst of all time" lists.[[note]]An iffy localization that traded in a lot of the game's atmosphere for dumb, goofy-sounding lines seems to have "helped".[[/note]]
* ''VideoGame/InTheGroove'', a clone of ''VideoGame/DanceDanceRevolution'' meant to provide a fresh experience for players tired of ''[=DanceDanceRevolution=] EXTREME'' (following ''EXTREME'', there were no more new arcade ''DDR'' games until ''[=SuperNOVA=]'' four years later). Part of ''ITG''[='s=] infamy in its home territory is the absurd difficulty of charts; ''ITG'' charts rated 12 and 13 were extremely hard for their time, putting ''DDR'' boss songs to shame.[[note]] At least, until the advent of ''DDR'' bosses such as "Valkyrie Dimension", "PARANOIA Revolution", and "Elemental Creation" in TheNewTens.[[/note]] While it proved very popular amongst arcade RhythmGame enthusiasts in its native territory of North America, it failed to find an audience in Japan, where ''DDR'' originated from; Japanese players cite the differing songlist and philosophy in step chart design as turn-offs to ''ITG''.
* ''Franchise/SuperMarioBros'':
** Waluigi. In America, Waluigi is a BaseBreaker who pends between [[TheScrappy Scrappy]] and [[EnsembleDarkhorse Darkhorse]] often. In Japan, he is more generally liked, to the point that some Japanese gamers were upset about Waluigi's disappearance in ''VideoGame/MarioKart 7'' (though this isn't unique as his Western fans were similarly upset).
** Metal Mario. Americans think he's a worthless and unoriginal Mario clone, while Japanese players love giving him AlternativeCharacterInterpretation, playing as him in ''Mario Kart 7'', and treating him as TheRival to Mario. It's also the case in ''Mario Kart 8'' with Pink Gold Peach (a completely new addition that left a lot of players dumbfounded).
* Although ''VideoGame/ReflecBeat'' has somewhat of a fanbase in its native territory of Japan, Western ''Franchise/{{BEMANI}}'' fans have a very low opinion of it, citing the randomized and chaotic-looking way the notes fall. Amongst a certain section of the fanbase that likes to crack ''BEMANI'' arcade software, ''Reflec Beat'' gets the least development of any active ''BEMANI'' series (although this could have more to do with there being an [[IOSGames iOS port]] that's very close to the original sans screen size). However, this has changed in 2014, as the crack of ''Reflec Beat colette'' was released to very popular reception, encouraging many fans to buy multi-touch screens to play the game.
** Although ''[[VideoGame/DanceMasters Dance Evolution]]'' was big enough of a hit in its native country of Japan to have an arcade version that continously gets updates, the same cannot be said in North America (where the game is known as ''[=DanceMasters=]''), where the arcade version [[NoExportForYou does not exist]] and the Xbox 360 version flopped due to having to compete with fellow Kinect {{Rhythm Game}}s ''VideoGame/DanceCentral'' and ''VideoGame/JustDance'', which easily smoked ''Dance Masters'' in sales and popularity.
** [[Music/{{BEMANI}} DJ YOSHITAKA]], while popular in Japan, is reviled by many Western players who see his songs as tiresome and too similar to each other. It's not helped by his position as the director of several BEMANI series (''VideoGame/SoundVoltex'', ''VideoGame/PopnMusic'', ''VideoGame/{{beatmania}} IIDX'', ''Reflec Beat''), which has been met with negative reception by the same demographic.
** This hit ''VideoGame/{{GITADORA}}'' in the West after ''VideoGame/{{Guitar|Hero}} [[DuelingGames Hero]]'' was released. Detractors dislike the reduced number of fret buttons (alhtough ''XG'' addresses this), the differences in guitar chart design, the lack of Western songs (then again, when the series is primarily [[NoExportForYou Asia-only]], this is inevitable), and songs being cut down to 2 1/4 minutes or less (due to the game offering 3-5 stages per credit).
*** For that matter, Asian-developed arcade music games in general took a dive in what little popularity they had when ''Guitar Hero'' and ''Rock Band'' came along, due to the aforementioned song lengths and lack of recognizable songs. Today, ''BEMANI'' games are {{Cult Classic}}s at best outside of Asia.
%% * Westerners regard ''VideoGame/UrbanChampion'' as one of the worst NES games of all time.
* While ''VideoGame/DeathSmiles'' is seen as yet another CAVE game in Japan and amongst the more hardcore parts of the shmup fanbase, when it was introduced in America it was NOT well-received due to the "loli" art and the tagline on the back of the box ("Death smiles at us all – Lolis smile back!").
* The ''Franchise/ProfessorLayton'' series of video games, whilst not that successful in America, is at least successful inside Japan and Europe, with perhaps the exception of one country, Belgium. This has mainly to do with the fact that Dutch people in general like the series so much that Level 5 decided to give the series Dutch dubs to boost the sales in the Netherlands. Something Belgian people absolutely hated. In fact, the Belgian people that get interested in the series still don't want to buy it because that's how much they hate the work put into the Dutch dubbing.
* Creator/{{Sega}}'s iterations of ''VideoGame/{{Tetris}}'', while prevalent in Japanese arcades, never caught on in the West, where people were already hooked to other versions, such as Creator/{{Nintendo}}'s iconic 1989 Game Boy version.
* ''VideoGame/MetroidOtherM'' sold about as much as ''Franchise/{{Metroid}}'' games usually do in Japan and received fairly positive reviews. In America, it was a sales disappointment, failing to break half a million (the previous game, ''VideoGame/MetroidPrime 3'', had sold twice that), and quickly became the most loathed game of the franchise. This was due to a massive cultural backlash started by certain people in the gaming media who accused the creators of forcing {{Chickification}} onto Samus. However, [[http://legendsoflocalization.com/what-does-japan-think-of-metroid-other-m/ some analysts]] have suggested that the Japanese didn't much care for it either; they just didn't have the same venomous reaction that Westerners did.
* ''VideoGame/BlazBlue'':
** The game provides an absolutely excellent demonstration of [[AmericanKirbyIsHardcore Western attitudes towards "manliness" and "badassery" and Japanese attitudes towards "cuteness."]] [[HotBlooded Bang]] [[note]]HotBlooded BadassNormal ninja who was so popular in the first game that he was SavedByTheFans[[/note]] and [[{{Cyborg}} Iron Tager]] [[note]]hulking demon/nuclear-powered cyborg[[/note]]are of middling popularity in Japan, but are absolutely well-loved in America. Meanwhile, [[TheHeroine Noel]][[note]] pistol-toting, socially awkward [[TheCutie cutie]][[/note]] and [[BrattyHalfPint Platinum]][[note]] obnoxious MagicalGirl[[/note]] consistently win popularity polls over in Japan, but Americans find them loathsome. In a similar vein to Noel, the Japanese can't get enough of Celica A. Mercury, but the majority of American players [[TheScrappy want nothing more than for her to jump up her own ass and die]].[[note]]This applies more so to the Celica seen in ''[[VideoGame/BlazBlueChronophantasma Chronophantasma]]'' than the Celica in the backstory who ran the orphanage Ragna, Jin, and Saya grew up in, which is a long story in and of itself.[[/note]]
** There's also a weird example here: Litchi Faye-Ling. In Japan, she might always get low scores amongst the ladies in popularity, but she's always a popular choice for cosplays, a respected character and always considered an example of [[TragicHero tragic heroine]], whose relations with Arakune considered to be tragic and [[TearJerker tearjerking]], even as she makes drastic decisions, Japanese still held her with respect.[[note]]Further helping matters is that in gameplay, she's the quintessential DifficultButAwesome, as beautifully proven by Garireo in EVO 2014.[[/note]] In America, she's a bit of a BrokenBase. Some have actually understood the plight she's in, like the Japanese (and is still a popular cosplay subject and also enjoys some fanarts), some just dismiss her as a "boring cliché big boob lady" and/or hate her for constantly doing bad things like being a "blind idiot because of love" to save Arakune, who was considered to be a lost cause and [[DieForOurShip should just be dumped in favor]] of the aforementioned [[FanPreferredCouple fan-favorite Bang]].[[note]]The idea of shipping Bang with Litchi in Japan, however, has been little to non-existant despite his rising popularity in Japan.[[/note]] Probably didn't help that while she is buxom and is a {{Badass}} on her own, she wasn't that snarky or cranky, but more like a Chinese YamatoNadeshiko, and compared to the other big guns, she [[OvershadowedByAwesome looked like a hapless B-Lister]] and UnwittingPawn.
** Much of Litchi's partial BrokenBase can be contributed with how Arakune might be fitting of this even more than her, and Litchi only get the echo from it. Apparently, the Japanese are more accepting to him, not only for him actually being ''the'' TragicMonster with the tragedy played up to all its worth, but his design, unique it is, gives ample opportunities for various 'tentacle' fans which has a following in Japan. The former reason is accepted widely, which makes the Japanese recognize the importance of Litchi's quest and hoping for her to succeed. Tell that to the Western community, though, they'd keep insisting that he's beyond saving and should just rot in hell, and Litchi is a fool to try to save him, and even Kokonoe shouldn't have bothered with him as well. They see him as nothing but a disgusting mook-class monster that should be destroyed, and doesn't deserve any salvation, like they won't acknowledge any term of 'tragedy'. Didn't help that Westerners love Bang Shishigami and [[DieForOurShip want to push that pairing for Litchi.]] (To note: The Japanese, on the other hand, doesn't wholly hate Bang, he has his own popularity niche, it's just thing that they prefer friend-shipping between Bang and Litchi, recognizing the greater impact of Arakune with Litchi).
** ''[=BlazBlue=]'' itself is an example of this. Its not necessarily hated per se as it does have a respectable community dedicated to it, but there are quite a few people who are turned off by the "Anime" character designs and avoid the series because of it. This is especially true when compared to ''VideoGame/GuiltyGear'', a series made by the same company which Blazblue borrows heavily from.[[note]]It was supposed to replace Guilty Gear technically, but things happened[[/note]] Look no further than its two protagonists; Blazblue's is Ragna the Bloodedge, a [[MusclesAreMeaningless slender]], [[MysticalWhiteHair white haired]], {{Bishonen}} who wields a {{BFS}} and uses [[CastingAShadow darkness]]. ''Guilty Gear''[='=]s is Sol Badguy, a [[HeroicBuild top heavy]], [[SmokingIsCool chain smoker]], who utilizes [[PlayingWithFire fire.]] There's no guess to who Americans think is the cooler character.
* This seems to have been averted and played straight several times in Denmark in recent years. The Sony [=PlayStation=] was a bigger console hit than the Nintendo 64. The [=PS2=] was more frequent in Danish homes than the Xbox or [=GameCube=][[labelnote:Although...]]The [=PS2=] outsold both consoles by a long-shot almost everywhere[[/labelnote]]. Even during the 7th generation of consoles, the [=PS3=] was a highly-sold console in Denmark, even after the Xbox 360 have had a longer and cheaper run. Still, Denmark seems to be favoring the American consoles over the Japanese longrunner after the Xbox 360's larger library of 7th generation titles. As for the 8th generation, it's rather unclear since the Xbox One is delayed in Denmark[[labelnote:*]]Danish [=GameStop=] stores are importing the UK Xbox One to aid its run in Denmark, since the Xbox have been [=GameStop=]'s most sold gaming console.[[/labelnote]] and multiple European countries until October, but Sony has recognized their European fans, releasing their [=PS4=] internationally in most, if not all, European countries.
* ''VideoGame/KantaiCollection'' is hugely popular in Japan, but not so much in places like Hawaii (and ''especially'' WWII veterans or familes of WWII veterans who fought in the pacific front), since nearly all the protagonists are personified [[Literature/KatanasOfTheRisingSun Japanese warships from World War II]]; while the antagonists are demonic in nature, and though not outright said to be American military, are strongly implied to be. Also, this game isn't well liked in Korea since it's been accused of "glorifying Japanese imperialism" and shifting the political spectrum of young people to the far right.
* Downplayed in the ''Franchise/{{Disgaea}}'' fandom on various occasions. Plenair, Raspberyl, and Champloo while not hated are significantly less popular in America than in Japan.
* Playing video games on the Macintosh is admittedly already a niche in the West but in Japan it's taken UpToEleven, as there are like only 20 Macintosh games released in Japan. This even worries the rival company Microsoft, [[http://archive.wired.com/gadgets/mac/news/2004/09/65027 to the point that Microsoft released a collection of their games (appropriately called ''Microsoft Mac games collection'') games on the Japanese version of the Mac]]. Much like the Western market however this is not a huge deal in Japan as most people who buy a Mac do not buy it because of its games.
* UsefulNotes/{{Steam}} is extremely popular amongst Western PC gamers, who hail it as the greatest thing to happen to the PC gaming market, but it is quite obscure in Japan. Most of Japan's PC game output consists of [=MMORPGs=] that are not on Steam, as well as doujin games, and doujin game fans in Japan prefer physical copies to digital ones. Its popularity differs in other regions as well, in part due to pricing policy, and in part due to how the internet availability fares in those regions, much like any other digital platform.
* While the [=PlayStation=] is well recognized, and the Xbox is at least acknowledged, Nintendo consoles in Poland constantly fly under the public's radar. Nintendo didn't sell their consoles in the country for a long time. A Polish entrepreneur in post-communist Poland took advantage of this by importing and selling the Pegasus, a Taiwanese Famiclone. This led to many Polish people recognizing franchises like ''Franchise/SuperMarioBros'' or ''VideoGame/{{Contra}}'' while having no idea what a NintendoEntertainmentSystem is. Eventually, Nintendo started selling their newer consoles in Poland, but lack of interest from consumers led to the consoles slowly being phased out of stores.
* ''[[VideoGame/{{Tekken}} Tekken 7]]'''s newcomer, Lucky Chloe, is designed to be heavily based on {{Moe}} Japanese idols. While the Japanese fanbase has no problem with her, many Western fans, on the other hand, despise Lucky Chloe and demand that she shouldn't be in this game, to the point that Katsuhiro Harada tweeted about replacing her with [[RatedMForManly "muscular bald man"]] [[ValuesDissonance in the Western version]]. However, it turned out to be a case of TrollingCreator, and many Western fans shared a collective groan over having to suffer her all the same.
* ''VisualNovel/DiabolikLovers'' is a smash hit in its native Japan, but it's mostly loathed everywhere else, due to its attempts to fetishize DomesticAbuse and StockholmSyndrome being seen as insensitive, among other things.
* ''[[Videogame/MechWarrior MechWarrior Living Legends]]''' variety of {{Space Plane}}s and {{Future Copter}}s are popular with the game's native Western audience, but unpopular with Eastern European players, many Eastern clans prefer sniping and kiting, which the aircraft directly counter, while Western units often prefer close-in brutal combat. The majority of Russian-made [[LevelEditor custom maps]] do not feature aircraft factories, or limit it to the weak ([[GoddamnBats but more annoying]]) VTOL aircraft.
* ''VideoGame/SuperSmashBros'' has Dark Pit from ''VideoGame/KidIcarusUprising'' who is absolutely despised by the American fandom for being a MovesetClone of Pit, and is generally seen as an "edgy OC". He is also hated for presumably being an example of "[[CreatorsPet Sakurai bias]]", and made him less popular in Uprising as a whole. However, in Japan, Dark Pit was a very requested character, and is loved there. Note that Dark Pit was very well-regarded in Uprising and the hate mostly comes from ''Smash Bros'' players, making this a case of ''Smash Fans Hate Dark Pit'' as well.
* ''VideoGame/VirtuaFighter'' has been hit with this starting around the time Sega left the console market. Despite being considered as the most balanced and deepest fighting game series, in America it lags behind other popular fighters like ''VideoGame/{{Tekken}}'', ''VideoGame/DeadOrAlive'', and ''[[VideoGame/SoulSeries Soulcalibur]]''. While it isn't ''hated'' in America per se, American gamers are ''widely'' apathetic towards the franchise compared to others, and it's joked that no one plays it. The series has had trouble attracting casual players, due to a number of factors:
** Since the series was created by Sega in the early '90s, they were ported to the Saturn and the Dreamcast. Unfortunately, neither of these consoles were as popular as the Mega Drive/Genesis, and those who played on [=PlayStation=] or Nintendo64 likely never even heard of it. It was not until ''VF4'' that the series was ported to other platforms. This gave the ''VF'' series a bit of a resurgence after years of no new entries, and ''4'' did very well in terms of sales and reception, but now it had to contend with ''Tekken'', which was ''the'' big fighting game for the [=PlayStation=] consoles.
** ''Virtua Fighter'' games have always focused on the arcade version first, with the console ports being just that, ports. This works fine in Japan and Europe where arcades are still alive and easy to find, but not in America where arcades are almost extinct. In a couple of cases, new editions of ''4'' and ''5'' never made it to consoles.
** Lastly, and probably the most important reasons, ''Virtua Fighter'' lacks both the flashiness and the (relatively) strong emphasis on story and lore found in every other fighting game. While ''many'' fighting games have SuperNaturalMartialArts where the cast can shoot fireballs and throw flaming punches, and each character has a story told through cutscenes in arcade mode, not only is ''VF'' far more grounded, but due to its arcade nature, it even lacks cutscenes in nearly all of its entries, aside from a few general intro movies. Only one character in ''VF'', the boss Dural, is fantastic in nature, while every other character is relatively normal person who fights with mostly accurate representation of their assigned fighting style. This is in direct contrast to fighting games whose playable characters include any number of ninja, robots, demons, and animals whose moves constantly defy physics. ''VF''[='=]s characters are accused of being bland in comparison, and without cutscenes to flesh them out can be seen as one dimensionl, even taking into consideration [[AllInTheManual their bios found in the game manuals]]. While the gameplay is good, this winds up making the games look boring, and the lack of on screen character development and world building keeps players from becoming invested in the universe.
** Much of the material that ''did'' flesh out the characters and universe came from other media released [[NoExportForYou only in Japan]], such as image albums and manga. An anime series was dubbed into English, but its second season was not due to poor sales of the first season.
** All of these things wind up making the series very casual ''un''friendly, and with its reputation as being a very difficult game to learn and be good at, tends to only attract competitive fighting gamers who play at tournaments. Even then, the ''VF'' series is rarely seen at EVO despite its pedigree, in favor of more spectacle fights such as ''VideoGame/MarvelVsCapcom'', ''Franchise/MortalKombat'', and the even more niche ''VideoGame/GuiltyGear'' and ''Skullgirls'', instead having smaller separate tournaments organized specifically for ''Virtua Fighter''. In Japan though, the series is still popular and has several more tournaments, even for some of the older games. Sega may be trying to change this, as members of the ''Virtua Fighter'' cast have been popping up as guest fighters and in crossover games.
* Japanese [[MobilePhoneGame mobile games]] such as ''VideoGame/PuzzleAndDragons'' and ''VideoGame/BraveFrontier'' are beloved in their home country, but reviled by Westerners as not "proper" games due to not being on a PC or some sort of dedicated gaming device. It gets worse if the game in question uses a [[AllegedlyFreegame "free-to-play"]] model, which is seen by Westerners as a disgusting attempt at a cheap cashgrab with PayToWin implications. Part of the success of mobile gaming can be attributed to Japan's culture of being overworked;[[note]]To illustrate how bad this culture of work stress is: There is a term for death by overworking, 過労死 (''karoushi'')[[/note]] since there is simply not enough time for many to sit down with a console or PC, it is more feasible to carry around handheld systems and mobile phones and use those for gaming instead, since those can be played on a commute train, at a cafe, etc. Westerners, in comparison, have the free time necessary to enjoy console and PC games, and thus see mobile games as simply cheap cashgrabs and novelties designed for "casual gamers". For this same reason, Japanese developers such as Creator/{{CAVE}}, Creator/{{Taito}}, and Creator/{{Konami}} are becoming increasingly disliked by Western fans for shifting away from console games to mobile games, viewing it as acts of abandoning their overseas fanbases.
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