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* ''VideoGame/{{B3313}}'':
** The locations of the various areas do not add up at all. A given door might lead to one of multiple locations and be reached from multiple different routes. There are many versions of the Castle Lobby and the other floors from the original, and the beta one comes in multiple variants to further confuse players.
** Unlike in the [[VideoGame/SuperMario64 original game]], it is possible to move around all of Peach's Castle from the outside, so any outdoor areas found within make no sense. The haunted back courtyard from the original in particular has two more overlapping versions and the same entry door is connected to at least six different areas.

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* ''VideoGame/{{B3313}}'':
** The locations
''VideoGame/FourDGolf'', as the name implies, has you mini-golfing through four-dimensional spaces. Alongside north/south, east/west, and up/down, you can move and rotate along the "annth/kenth" axis, watching as the bounds of the various areas do not add up at all. A given door might lead to one of multiple locations course twist and be reached from multiple different routes. There are many versions shift in and out of your view. The "floor" of the Castle Lobby and the other floors from the original, and the beta one comes in multiple variants to further confuse players.
** Unlike
course is actually a 3D volume, which you can see in the [[VideoGame/SuperMario64 original game]], it is possible to move around all 4D equivalent of Peach's Castle from the outside, so any outdoor areas found within make no sense. The haunted back courtyard from the original in particular has two more overlapping versions and the same entry door is connected to at least six different areas.a TopDownView.






* ''VideoGame/{{B3313}}'':
** The locations of the various areas do not add up at all. A given door might lead to one of multiple locations and be reached from multiple different routes. There are many versions of the Castle Lobby and the other floors from the original, and the beta one comes in multiple variants to further confuse players.
** Unlike in the [[VideoGame/SuperMario64 original game]], it is possible to move around all of Peach's Castle from the outside, so any outdoor areas found within make no sense. The haunted back courtyard from the original in particular has two more overlapping versions and the same entry door is connected to at least six different areas.



* "VideoGame/TheLegendOfDragoon": While searching for [[YourPrincessIsInAnotherCastle Princess Emille]], the protagonists stumble upon [[PortalPicture a painting of her]] which transports them elsewhere upon touching it. This strange extradimensional space is heavily distorted by magic and prevents them from transforming into their [[{{Sentai}} dragoon forms]].

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* "VideoGame/TheLegendOfDragoon": ''VideoGame/TheLegendOfDragoon'': While searching for [[YourPrincessIsInAnotherCastle Princess Emille]], the protagonists stumble upon [[PortalPicture a painting of her]] which transports them elsewhere upon touching it. This strange extradimensional space is heavily distorted by magic and prevents them from transforming into their [[{{Sentai}} dragoon forms]].
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* "VideoGame/TheLegendofDragoon": While searching for [[YourPrincessIsInAnotherCastle Princess Emille]], the protagonists stumble upon [[PortalPicture a painting of her]] which transports them elsewhere upon touching it. This strange extradimensional space is heavily distorted by magic and prevents them from transforming into their [[{{Sentai}} dragoon forms]].

to:

* "VideoGame/TheLegendofDragoon": "VideoGame/TheLegendOfDragoon": While searching for [[YourPrincessIsInAnotherCastle Princess Emille]], the protagonists stumble upon [[PortalPicture a painting of her]] which transports them elsewhere upon touching it. This strange extradimensional space is heavily distorted by magic and prevents them from transforming into their [[{{Sentai}} dragoon forms]].
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Added example(s)

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* "VideoGame/TheLegendofDragoon": While searching for [[YourPrincessIsInAnotherCastle Princess Emille]], the protagonists stumble upon [[PortalPicture a painting of her]] which transports them elsewhere upon touching it. This strange extradimensional space is heavily distorted by magic and prevents them from transforming into their [[{{Sentai}} dragoon forms]].
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Added example(s), Crosswicking


* The school in ''VideoGame/Misao'' takes on some non-euclidean geometries. The most prominent example is falling off a busted third floor and [[UndignifiedDeath landing head-first in a toilet bowl]] on the ground floor bathroom without ever meeting the floors between.

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* The school in ''VideoGame/Misao'' ''{{VideoGame/Misao}}'' takes on some non-euclidean geometries. The most prominent example is falling off a busted third floor and [[UndignifiedDeath landing head-first in a toilet bowl]] on the ground floor bathroom without ever meeting the floors between.
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None

Added DiffLines:

* The school in ''VideoGame/Misao'' takes on some non-euclidean geometries. The most prominent example is falling off a busted third floor and [[UndignifiedDeath landing head-first in a toilet bowl]] on the ground floor bathroom without ever meeting the floors between.

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