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* ''VideoGame/{{Minecraft}}'' has the Creeper, whose explosions are generally strong to [[InstakillMook instantly kill a player from full health]] and which is a fairly standard version except for one annoying feature: being utterly silent until that burning fuse noise that translates to "you have about one second to live." The most annoying part isn't even dying: they do heavy damage to the landscape, including whatever structure you were working on. You might recover most of your tools and maybe your armor, but now there's a twenty-foot hole where your beautiful house used to be. If a thunderbolt manages to strike a Creeper, it ''[[LightningCanDoAnything supercharges them]]'', making their explosion attack even more deadly and the craters they leave behind a lot bigger. As of the final version, creepers are by far the deadliest mob in the game, capable of inflicting a OneHitKill on players without armor on hard difficulty from a long distance, and even capable of one hitting players on easy difficulty at point blank range. To the player's benefit, [[BlockingStopsAllDamage raising your shield in time completely negates the explosion damage of even a Charged Creeper]], and thanks to how knockback works in the game[[note]]one hit of melee with any item or weapon without the Knockback enchantment will push a Creeper back just enough for you to be at the edge of its detonation radius, where SplashDamage is lowest[[/note]], it's easy to use Creepers to devastate large numbers of hostile mobs.

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* ''VideoGame/{{Minecraft}}'' has the Creeper, whose explosions are generally strong enough to [[InstakillMook instantly kill a player from at full health]] and which is and, besides being a fairly standard version except for take on the trope, has one annoying feature: being feature that makes them particularly dreadful: they're utterly silent until that burning fuse noise that translates to "you have about one second to live." The most annoying part isn't even dying: they do heavy damage to the landscape, including which can include whatever structure you were working on. You might recover most of your tools and maybe your armor, but now there's a twenty-foot hole where your beautiful house used to be. If a thunderbolt manages to strike a Creeper, it ''[[LightningCanDoAnything supercharges them]]'', making their explosion attack even more deadly and the craters they leave behind a lot bigger. As of the final version, creepers Creepers are by far one of the deadliest mob mobs in the game, capable of inflicting a OneHitKill on players without armor on hard difficulty from a long distance, and even capable of one hitting players on easy difficulty at point blank range. To the player's benefit, [[BlockingStopsAllDamage raising your shield in time completely negates the explosion damage of even a Charged Creeper]], and thanks to how knockback works in the game[[note]]one hit of melee with any item or weapon without the Knockback enchantment will push a Creeper back just enough for you to be at the edge of its detonation radius, where SplashDamage is lowest[[/note]], it's easy to use Creepers to devastate large numbers of hostile mobs.
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* ''VideoGame/BionicCommando'' has kamikaze soldiers with explosive backpacks.

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* ''VideoGame/BionicCommando'' ''VideoGame/BionicCommando1987'' has kamikaze soldiers with explosive backpacks.

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* ''VideoGame/MonsterHunterRise'': Bombadgys are raccoon-like creatures whose bodies are filled with volatile gas. Hitting one will cause it to be launched away like a rocket, causing small explosions from the gas it expels, and can be weaponized by player by swatting them into other monsters and damaging them in the resulting explosions.
* ''VideoGame/MontyMole'': The Amiga/C64 version of ''Impossamole'' has suicide bombers with dynamite strapped to their backs.



* ''VideoGame/{{Inkulinati}}'': Exploders are so named because they blow up on command or when they die, damaging beasts in adjacent spaces; the Cook Exploder can feed other Beasts to make them bloated, giving them the same ability. If they're eaten by Sir Snail, he will burp out their explosion as a three-space breath weapon.



* In ''VideoGame/IronGaia'', Rover's Tier 1 [[LimitBreak Rage Move]] is Self-Destruct, which is one of the most powerful attacks in the game. It still leaves him with 1 HP point instead of destroying him, however. [[spoiler:In the "Escape" ending, Rover self-destructs for real at the station's core, causing it to crash instead of landing safely.]]

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* In ''VideoGame/IronGaia'', ''VideoGame/IronGaia'': Rover's Tier 1 [[LimitBreak Rage Move]] is Self-Destruct, which is one of the most powerful attacks in the game. It still leaves him with 1 HP point instead of destroying him, however. [[spoiler:In the "Escape" ending, Rover self-destructs for real at the station's core, causing it to crash instead of landing safely.]]


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* ''VideoGame/MonsterHunterRise'': Bombadgys are raccoon-like creatures whose bodies are filled with volatile gas. Hitting one will cause it to be launched away like a rocket, causing small explosions from the gas it expels, and can be weaponized by player by swatting them into other monsters and damaging them in the resulting explosions.
* ''VideoGame/MontyMole'': The Amiga/C64 version of ''Impossamole'' has suicide bombers with dynamite strapped to their backs.
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* ''VideoGame/StarCraftI'' has Zerg Infested Terrans (a rare sight as creating them requires bringing a Zerg Queen into a Terran base to take over an enemy Command Center after significantly damaging it) and Zerg Scourges. Protoss Reavers construct Scarabs to use as ammo, which are actual units and inherit some problems with pathfinding the game is infamous for. ''VideoGame/StarcraftII'' loses Scourges, but gains banelings, which are mutated from zerglings. The ''Heart of the Swarm'' expansion lets you evolve Banelings during the campaign, either to explode and [[AsteroidsMonster split into mini-banelings]] or to have the ability to scale cliffs and jump to close the gap to their targets.

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* ''VideoGame/StarCraftI'' has Zerg Infested Terrans (a rare sight as creating them requires bringing a Zerg Queen into a Terran base to take over an enemy Command Center after significantly damaging it) and air-to-air Zerg Scourges. Terran Spider Mines and Protoss Scarabs are autonomous units that the player cannot give orders to directly and are deployed by other, more conventional units -- a Vulture can lay 3 Spider Mines [[YouHaveResearchedBreathing if they're researched]] and Reavers construct Scarabs to use as ammo, making it the only unit type in the entire game which doesn't simply attack for free. As Mines and Scarabs are land-bound actual units and units, they inherit some problems with pathfinding the game is infamous for. ''VideoGame/StarcraftII'' loses drops Scourges, but gains banelings, introduces Banelings, which are mutated from zerglings. Zerglings. The ''Heart of the Swarm'' expansion lets you evolve Banelings during the campaign, either to explode and [[AsteroidsMonster split into two mini-banelings]] after exploding or to have the ability to scale cliffs and jump to close the gap to their targets.targets as a gapcloser. Protoss have gained the Disruptor in ''Legacy of the Void'', which uses the Purification Nova ability to generate a short lived projection of energy that can be commanded around to place it in the best spot you can before it explodes.

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* In ''VideoGame/{{Bonfire}}'', the "booby trap" effect can turn anyone into this, making them explode on death. It's possible for any enemy to start with this effect, but Bloatscorch enemies in particular can apply it to themselves at low health. Interestingly, ''you'' can turn your heroes into action bombs too with Zhu's Booby Trap ability.

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* In ''VideoGame/{{Bonfire}}'', the ''VideoGame/{{Bonfire}}'' has both a general example and a specific one:
** The
"booby trap" effect can turn anyone into this, making them explode on death. It's possible for any enemy to start with this effect, but Bloatscorch enemies in particular can apply it to themselves at low health. effect. Interestingly, ''you'' can turn your heroes into action bombs too with Zhu's Booby Trap ability.ability -- and so can [[MirrorBoss her Failure]].
** Bloatscorch enemies are direct references to the Bomb enemies from ''Franchise/FinalFantasy''. They can self-apply the explosive effect at low health, and will do so continuously to prevent you from waiting it out. The only way to avoid detonating them is to kill them in one powerful strike from high health.
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Spelling/grammar fix(es)


** ''VideoGame/FinalFantasyVIII'' has the ability Kamikaze, qhich is one of three attacks that can break the game's 9999 damage cap, the others being the [=GF=] Eden and Quistis' [[LimitBreak Shockwave Pulsar]]. However, unlike Self-Destruct, Kamikaze removes the using character from the battle entirely and you can't just use a Phoenix Down to get him/her back.

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** ''VideoGame/FinalFantasyVIII'' has the ability Kamikaze, qhich which is one of three attacks that can break the game's 9999 damage cap, the others being the [=GF=] Eden and Quistis' [[LimitBreak Shockwave Pulsar]]. However, unlike Self-Destruct, Kamikaze removes the using character from the battle entirely and you can't just use a Phoenix Down to get him/her back.

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forgot to actually place the entry where it should be in the alphabetical order


* ''VideoGame/SupremeCommander'': The airborne Aeon Mercy guided missile from the vanilla game and land-only Cybran Fire Beetle from ''Forged Alliance'' expansion (which, underwhelmingly, doesn't deal damage if it doesn't activate the bomb on its own). The Seraphim [[HumongousMecha Assault Bot]] Ythotha, when destroyed, leaves behind a quantum lighting orb that persists for around 30 seconds near the location where it fell (it moves around a little bit, but seems to be leashed to prevent it from wandering off too far) and during this time fries nearby units, without paying any attention to allegiance. The Ythotha's orb was originally intended as a feature for the Aeon Galactic Colossus, but got DummiedOut until Forged Alliance came along. [=ACUs=] explode upon destruction, but unless the game mode is not [[DecapitatedArmy Assassination]], it's not of much use.



* ''VideoGame/SupremeCommander'': The airborne Aeon Mercy guided missile from the vanilla game and land-only Cybran Fire Beetle from ''Forged Alliance'' expansion (which, underwhelmingly, doesn't deal damage if it doesn't activate the bomb on its own). The Seraphim [[HumongousMecha Assault Bot]] Ythotha, when destroyed, leaves behind a quantum lighting orb that persists for around 30 seconds and during this time fries nearby units, without paying any attention to allegiance. The Ythotha's orb was originally intended as a feature for the Aeon Galactic Colossus, but got DummiedOut until Forged Alliance came along. [=ACUs=] explode upon destruction, but unless the game mode is not [[DecapitatedArmy Assassination]], it's not of much use.

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splitting Supreme Commander from TA entry. Czar damage is a case of Colony Drop. adding to other examples


** In ''VideoGame/CommandAndConquerRedAlert: The Aftermath'' there are Demolition Trucks that detonate in nuclear explosions. They are stated by be driven by computers in the manuals but have normal human move sounds (arguable the manuals had that thrown in for censorship). The Soviets have the MAD Tanks that self-destruct in large shock waves damaging vehicles and structures in a large area.

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** In ''VideoGame/CommandAndConquerRedAlert: The Aftermath'' there are Demolition Trucks that detonate in nuclear explosions. They are stated by be driven by computers in the manuals but have normal human move sounds (arguable ordering them around makes them reply like other human-piloted units (arguably the manuals had that thrown in for censorship). The Soviets have the MAD Tanks that self-destruct in large shock waves damaging vehicles and structures in a large area.



** ''VideoGame/DevilMayCry3DantesAwakening'': Hell Wraths carry organic bombs, which they detonate after receiving sufficient damage. The explosion deals heavy damage to both the player and other enemies, including the Wrath itself, who inevitably dies. They're best handled with guns.
** ''VideoGame/DevilMayCry5'': Hellbats are larger demonic bats that can detonate themselves when near-death.

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** ''VideoGame/DevilMayCry3DantesAwakening'': Hell Wraths carry organic bombs, which they detonate after receiving sufficient damage. The explosion deals heavy damage to both the player and other enemies, everyone in vicinity, including the Wrath itself, who which inevitably dies. They're best handled with guns.
** ''VideoGame/DevilMayCry5'': Hellbats are larger cousins of Pyrobats, demonic bats that can detonate themselves when near-death.



* ''VideoGame/Dota2'':
** Techies Demolitions used to have an ability "Suicide Squad, Attack!", which killed Techies regardless of HP and dealt lots of damage to nearby enemies. The more relevant effects of its use were reduction in respawn time and [[BetterToDieThanBeKilled preventing enemy players from getting money and experience for the kill]]. "Suicide Squad, Attack!" could be activated instantly, which made hunting down Techies frustrating and unrewarding. It has been since reworked into "Blast Off", which has an actual wind-up time and cannot kill Techies, instead leaving them with at least 1 point of health.
** Arc Warden's "Spark Wraith" is a ghost that watches over an area where it's been placed and hunts down the first enemy that enters the radius, dealing moderate magical damage and briefly slowing. Very potent in numbers and doubly so with the Aghanim's Scepter upgrade, which allows each wraith to reappear once.
** Hawks summoned by Beastmaster used to sacrifice themselves when ordered to use "Dive Bomb", in the process damaging and stunning their target.



* ''VideoGame/HalfLife2: Episode One'' introduces the "Zombine" enemies (Combine troops taken over by headcrabs). They can use grenades but not throw them, meaning that they will essentially commit suicide when using them by rushing at the player with one in their hand (although it is possible to use the gravity gun to "steal" the grenade and get rid of it before it explodes, or to run like hell and let them blow themselves and the rest of the zombies to bits).

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* ''VideoGame/HalfLife2: Episode One'' introduces the "Zombine" enemies (Combine troops "Zombine", Combine soldiers taken over by headcrabs). headcrabs. They can use grenades but not throw them, meaning that they will essentially commit suicide when using them by rushing at the player with one in their hand (although it hand. Their grip is possible weak enough to use allow the gravity gun Gravity Gun to "steal" the grenade and get rid pull it from their hands, either to quickly dispose of it before it explodes, or to run like hell and let them blow themselves and the rest somewhere far away or, even better, into a group of the zombies to bits).other enemies.



** The Blast Psion buffs enemy Vek by making them explode on death. This is especially tricky to deal with when the player has to protect nearby buildings from being destroyed.

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** The Blast Psion buffs enemy Vek other than itself by making them explode on death. This is especially tricky to deal with when the player has to protect nearby buildings from being destroyed.destroyed.
** Some of the mission objectives include avoiding killing a Volatile Vek, claiming that its death will devastate the environment even if the in-game explosion doesn't damage anything valuable.



* ''[[VideoGame/KaoTheKangaroo Kao The Kangaroo: Round 2]]'' has an enemy who's a dynamite stick on legs and who chases after Kao until he hits something.

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* ''[[VideoGame/KaoTheKangaroo Kao The Kangaroo: Round 2]]'' has an enemy who's a dynamite stick on legs and who which chases after Kao until he it hits something.



%%* ''VideoGame/{{Lemmings}}'': The Bomber skill.

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%%* * ''VideoGame/{{Lemmings}}'': The Ordering a Lemming to use a Bomber skill. skill starts a countdown after which they sacrifice themselves and explode, destroying terrain.



* ''VideoGame/{{Painkiller}}'' had a zombie in the theatre level that carries a big barrel of gunpowder and runs toward you. Shooting the barrel makes him blow up his buddies. ''Not'' shooting the barrel... well, you just don't want to do that.

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* ''VideoGame/{{Painkiller}}'' had a zombie in the theatre level that carries a big barrel of gunpowder and runs toward you. Shooting the barrel makes him blow up his buddies. ''Not'' shooting the barrel... well, you just don't want to do that.



** As far as enemies go, the Jungle areas have Fire Frogs, which are of the "detonates violently upon death" variation. When they take any damage, they'll explode after a few seconds' delay. In the [[UpdatedRerelease HD version]], {{Man|EatingPlant}}traps can eat them, but [[TooSpicyForYogSothoth they'll still explode after a few seconds]].

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** As far as enemies go, the Jungle areas have area has Fire Frogs, which are of the "detonates violently upon death" variation. When they take any damage, they'll explode after a few seconds' delay. In the [[UpdatedRerelease HD version]], {{Man|EatingPlant}}traps can eat them, but [[TooSpicyForYogSothoth they'll still explode that doesn't stop the frog]] [[FeedItABomb from exploding anyway]]. Submerging Fire Frogs in water turns them into regular, non-explosive frogs (and somehow heals Fire Frogs which already are on the way to exploding). Ice Caves feature [=UFOs=] which fly and, after being destroyed, detonate on impact. The sequel features Mummy Cats which run at the Spelunker and either on contact or upon defeat release a few seconds]].gust of cursed dust which caps health to 1 (and kills if already on 1 HP).



* ''VideoGame/StarCraftI'' has Infested Terrans and Scourges. ''VideoGame/StarcraftII'' has banelings. The expansion to the second game lets you upgrade your Banelings during the campaign, either to explode and split into mini-banelings or to have the ability to jump over units.

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* ''VideoGame/StarCraftI'' has Zerg Infested Terrans (a rare sight as creating them requires bringing a Zerg Queen into a Terran base to take over an enemy Command Center after significantly damaging it) and Zerg Scourges. Protoss Reavers construct Scarabs to use as ammo, which are actual units and inherit some problems with pathfinding the game is infamous for. ''VideoGame/StarcraftII'' has banelings. loses Scourges, but gains banelings, which are mutated from zerglings. The ''Heart of the Swarm'' expansion to the second game lets you upgrade your evolve Banelings during the campaign, either to explode and [[AsteroidsMonster split into mini-banelings mini-banelings]] or to have the ability to scale cliffs and jump over units.to close the gap to their targets.



** All units can self-destruct, damaging nearby units. The Roach and Invader are tiny little bots that are specifically ''designed'' to self-destruct and produce explosions much bigger than their size would suggest. For [[OhCrap bonus]] [[EarthShatteringKaboom fun]] you can load a bunch of them into a sea transport ship and detonate ''that'', or fly them into the enemy base with dropships.
** The Commander can also be used this way as a measure of last resort, provided the server settings allow you to continue playing after your Commander dies.

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** All units can self-destruct, damaging nearby units. The Roach and Invader are tiny little bots that are specifically ''designed'' to self-destruct and produce explosions much bigger than their size would suggest. For [[OhCrap bonus]] [[EarthShatteringKaboom bonus fun]] you can load a bunch of them into a sea transport ship and detonate ''that'', or fly them into the enemy base with dropships.
** The Commander explodes with the force of a nuke upon defeat and can also be used this way as a measure of last resort, provided the server match settings allow you to continue playing after your Commander dies.dies or you're [[TakingYouWithMe hoping for a draw]].



** ''VideoGame/SupremeCommander'' only has powerful death explosions for some units, while it took until the ''Forged Alliance'' expansion to add the Fire Beetle mobile bomb to the arsenal of one faction. However, some of the experimentals, most notoriously the Aeon [[AirborneAircraftCarrier Czar]], will wipe out anything around them when destroyed. The Seraphim Ythotha then goes one better and leaves behind a quantum lighting orb thingy that fries nearby enemies when destroyed. The Czar doesn't just Action Bomb when destroyed, the hull wobbles down to earth and destroys anything it lands on as well! The Ythotha's orb was originally intended as a feature for the Galactic Colossus, but got DummiedOut until Forged Alliance came along.
* ''VideoGame/TotalWarWarhammer2'': The Bloated Corpse, a unit in the Vampire Coast roster, is a giant zombie swollen with the volatile gases of its own decomposition. When attacking, it throws itself into the middle of an enemy unit and violently explodes, destroying itself but dealing severe damage to anything caught in its explosion radius. While it's not very useful against single-entity units such as characters or large monsters, it's very well-suited to quickly getting rid of large amounts of infantry.

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** ''VideoGame/SupremeCommander'' only has powerful death explosions for some units, while it took until * ''VideoGame/SupremeCommander'': The airborne Aeon Mercy guided missile from the vanilla game and land-only Cybran Fire Beetle from ''Forged Alliance'' expansion to add (which, underwhelmingly, doesn't deal damage if it doesn't activate the Fire Beetle mobile bomb to the arsenal of one faction. However, some of the experimentals, most notoriously the Aeon [[AirborneAircraftCarrier Czar]], will wipe out anything around them when destroyed. on its own). The Seraphim Ythotha then goes one better and [[HumongousMecha Assault Bot]] Ythotha, when destroyed, leaves behind a quantum lighting orb thingy that persists for around 30 seconds and during this time fries nearby enemies when destroyed. The Czar doesn't just Action Bomb when destroyed, the hull wobbles down units, without paying any attention to earth and destroys anything it lands on as well! allegiance. The Ythotha's orb was originally intended as a feature for the Aeon Galactic Colossus, but got DummiedOut until Forged Alliance came along.
along. [=ACUs=] explode upon destruction, but unless the game mode is not [[DecapitatedArmy Assassination]], it's not of much use.
* ''VideoGame/TotalWarWarhammer2'': ''VideoGame/TotalWarWarhammerII'': The Bloated Corpse, a unit in from the Vampire Coast roster, is a giant zombie swollen with the volatile gases of its own decomposition. When attacking, it throws itself into the middle of an enemy unit squad and violently explodes, destroying itself but dealing severe damage to anything caught in its explosion radius. While it's not very useful against single-entity units such as characters Lords, Heroes or large monsters, it's very well-suited to [[HerdHittingAttack quickly getting rid of large amounts of infantry.infantry]]. In ''The Twisted and The Twilight'' DLC, the final tier of genetic instability caused by going too far with mutations causes the afflicted squad/monster to violently detonate after even the slightest injury.
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* ''VideoGame/MetalGearSolidVThePhantomPain'' has this as one property of [[spoiler:Metal Gear ''Sahalanthropus'': its armor is composed of depleted uranium, which is extremely durable. When the armor is exposed to a special type of metallic archaea, however, the uranium becomes enriched. When subsequently self-destructed, ''Sahalanthropus'' would explode with the force of a nuclear weapon, making this model of Metal Gear, in and of itself, a walking nuke.]]

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* ''VideoGame/MetalGearSolidVThePhantomPain'' has this as one property of [[spoiler:Metal Gear ''Sahalanthropus'': Sahelanthropus: its armor is composed of depleted uranium, which is extremely durable. When the armor is exposed to a special type of metallic archaea, however, the uranium becomes enriched. When subsequently self-destructed, ''Sahalanthropus'' Sahelanthropus would explode with the force of a nuclear weapon, making this model of Metal Gear, in and of itself, a walking nuke.]]
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* ''VideoGame/DynastyWarriors'': Phantom soldiers in ''Dynasty Warriors 6: Empires'' have a nasty habit of exploding when you attack them. In previous ''Empires'' games, your weapons would [[Intangibility pass right through them]].

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* ''VideoGame/DynastyWarriors'': Phantom soldiers in ''Dynasty Warriors 6: Empires'' have a nasty habit of exploding when you attack them. In previous ''Empires'' games, your weapons would [[Intangibility [[{{Intangibility}} pass right through them]].
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Especially as a {{Mook}}, {{Action Bomb}}s are incredibly common in video games.

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Especially as a {{Mook}}, {{Mook|s}}, {{Action Bomb}}s are incredibly common in video games.



* ''VideoGame/{{Fallout}}'':

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* ''VideoGame/{{Fallout}}'':''Franchise/{{Fallout}}'':
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* ''VideoGame/EveryExtend'': ''You're'' the Action Bomb, sacrificing a life with every attack. The challenge is to [[EveryTenThousandPoints gain points rapidly enough]] to replace the lost lives.

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* ''VideoGame/EveryExtend'': ''You're'' the Action Bomb, sacrificing a life with every attack. The challenge is to [[EveryTenThousandPoints [[Every10000Points gain points rapidly enough]] to replace the lost lives.
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* ''VideoGame/TakeNoPrisoners'' has the "Psycho" prisoners, enemies wearing straitjackets lined with dynamites who explodes themselves on purpose to take you down.
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* ''VideoGame/MetalGearSolidVThePhantomPain'' has this as one property of [[spoiler:Metal Gear ''Sahalanthropus'': its armor is composed of depleted uranium, which is extremely durable. When the armor is exposed to a special type of metallic archaea, however, the uranium becomes enriched. When subsequently self-destructed, ''Sahalanthropus'' would explode with the force of a nuclear weapon, making this model of Metal Gear, in and of itself, a walking nuke.]]
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* ''VideoGame/FZero99'':
** Red Bumpers are AI-controlled red-hued cars that spawn in front of the pack. They are passive until struck, upon which they will explode and deal massive damage to the player who hit them while sending them flying. This puts racers in the lead at much greater risk of getting wiped out early unless they have the skills to weave through the crowd.
** A KO'd player may be given the opportunity to drive a Lucky Bumper before their points are tallied. Lucky Bumpers score a bonus point for every car they collide with; additionally, Lucky Bumpers will detonate after a set time or manually by pressing the + button, destroying themselves in an explosion that damages nearby cars.
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** In ''VideoGame/ThiefTheDarkProject'' the later stages contain Frogbeasts, who attack by leaping in your face and exploding for hefty damage. In the sequel you can use them to your own benefit, though they're not very effective against the mechanical foes you'll mostly be facing by that point. Their exploding counts as damage from a neutral source though, which can allow you to bypass the no-human-killing rule on higher difficulty settings.

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** * In ''VideoGame/ThiefTheDarkProject'' the later stages contain Frogbeasts, who attack by leaping in your face and exploding for hefty damage. In the sequel you can use them to your own benefit, though they're not very effective against the mechanical foes you'll mostly be facing by that point. Their exploding counts as damage from a neutral source though, which can allow you to bypass the no-human-killing rule on higher difficulty settings.
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** In ''VideoGame/ThiefTheDarkProject'' the later stages contain Frogbeasts, who attack by leaping in your face and exploding for hefty damage. In the sequel you can use them to your own benefit, though they're not very effective against the mechanical foes you'll mostly be facing by that point. Their exploding counts as damage from a neutral source though, which can allow you to bypass the no-killing rule on higher difficulty settings.

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** In ''VideoGame/ThiefTheDarkProject'' the later stages contain Frogbeasts, who attack by leaping in your face and exploding for hefty damage. In the sequel you can use them to your own benefit, though they're not very effective against the mechanical foes you'll mostly be facing by that point. Their exploding counts as damage from a neutral source though, which can allow you to bypass the no-killing no-human-killing rule on higher difficulty settings.

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