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This is discussion archived from a time before the current discussion method was installed.


From YKTTW

slb:

  • The Metal Gear series of games went to increasingly absurd lengths (naturally) to justify Solid Snake’s continual returns from retirement. Metal Gear 2 involved a replacement for petroleum and theft of nearly every nuclear weapon in the world. Metal Gear Solid involved genetically engineered super soldiers, a clone brother who took the Cain and Abel trope too much to heart, and invisible nukes. Metal Gear Solid 2 involved mass-produced Metal Gears, an anti-Metal Gear, a third clone brother, a kidnapped president, a Metal Gear fortress, and whatever the hell happened at the end. Metal Gear Solid 4 had to work hard to top that, but it did. And it was awesome.

Deleting this is tempting because most of the Metal Gear games actually have a vision in mind, not just plot levelling that occurs with inevitable sequels; Hideo Kojima's only reluctant sequel was Metal Gear Solid 4, and even then he formed a coherent plot out of it, not a Plot Level. Sounds like troper opinion more than real substance.

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