Follow TV Tropes

Following

Archived Discussion Main / OneGameForThePriceOfTwo

Go To

This is discussion archived from a time before the current discussion method was installed.


Artemis Leon: Removed this:

  • Completing the whole of Metal Gear Solid 3 required purchasing both separate halves of the game — the first half, Subsistence, involved Snake's original mission into Russia, while the second part, Snake Eater, dealt with the consequences of the first half.

because it isn't true in the slightest. Subsistence was an Updated Re-release of Snake Eater—the same game, but with some bonus content and multiplayer added in.


i think i just figured out that i really am a troper, when i read this i added megaman battle network 5 to my wishlist just to meet napalmman and didn't think a thing of it til 20 seconds later, in america!
Andrew Leprich: Does this encompass situations where you need to buy another of the company's product to have full access to everything on the game? For example:

  • Needing to have a Pikmin save file on your memory card to unlock a trophy in Super Smash Brothers Melee (by the way, we need to blue shift that).
  • Needing to connect with Metroid Fusion on GBA to unlock all content in Metroid Prime.
  • Needing to connect with the PSP version of Smackdown 2006 to unlock the Hidden Character Jake "The Snake" Roberts in the PS 2 version.

Or is that a different trope? It's of the same fundamental principle, but it's not "splitting the same game over multiple cartridges" practice ala Pokemon.

Mister Six: I'd definitely say it's the same trope. After all, it's One Game for the Price of Two, not One Cartridge For The Price Of Two.

Andrew Leprich: I mean the two games are different in and of themselves, not the same game with slightly different versions. But yeah, I agree it's the same thing.

Ununnilium: I disagree. It's not the core of the game that's split up, it's just bonus content. It's not anything that's required to enjoy the game. I'm pullin' it out.

This also applies to situations where you need to have access to a different game by the same company to unlock certain content. Such scenarios usually require the presence of a certain save file on your memory card, or ever console-handheld interaction. The latter form can be particularly egregious, because no one's guaranteed to even own the other platform.

Different games entirely:

  • Unlocking the Captain Olimar trophy in Super Smash Brothers Meeles requires having a Pikmin save file on your memory card.
  • Unlocking the hidden character Jake "The Snake" Roberts in WWE Smackdown vs. Raw 2006 requires connecting with the PSP version of the same game.
  • Unlocking some extras in various EA sports games requires you to have save files of previous games in the series.
  • Both Metroid Prime and Metroid Fusion contain bonus content available only by interacting with one another.

Andrew Leprich: I'm pretty sure that applies to all the examples, Ununnilium. None of them are required to complete the game or have fun, but are required to get the full experience. Isn't that the essence of the trope? Needing to have access to a different game just to access all the content on the one you already own? In either case, we can't let this go, it's a common (and very annoying) occurrence and is trope worthy in my view.

Ununnilium: Hmmmmmmmmm. Well, see, I see something else — for these ones, it's not an intrinsic part of the game, it's bonus content. Of course, that may just be splitting hairs... ^^;

Andrew Leprich: I can see where you're coming from. In my view the fundamental principle is the same, but it's not the same thing as releasing several slightly different versions of the same game that must interact (ala Pokemon). Perhaps a lumper vs. splitter debate. I don't care either way. Anyone else want to chime in?

Tanto: I would lump. Companies can't get away with selling a game you can't beat unless you buy more product, so all these games are going to be full games in and of themselves, and all the stuff you need extra games/consoles for is just going to be bonus content. This trope is about needing two games to get "the full experience", which includes bonus content. I would put the Metroid and Smash Brothers and Wind Waker examples back in.

Either way, I think I will add an example about Sega's Sonic The Hedgehog 3 / Sonic and Knuckles fiasco.

Ununnilium: Mmmmkay, I think I will go for lump, but edit the entry somewhat. Lessee...


Ununnilium: Taking out: ".. in actuality, however, thanks largely to Game Shark hacking, the trade requests made on GTS are so outlandish that it's hard to get anything without trading away a legendary Pokémon. (Actually, it's not that bad if you make the offers rather than try to fulfill them. It works, I swear!)" ...because it's contradictory and unnecessary.


Kilyle: Sorry if this is already mentioned somewhere here, but what about sequel bonuses? Keep the save file from the first game and load it in the sequel to get things you got back in the first game. Suikoden does this, I think (never played it, but my brother did). Kinda helps to offset that trope of losing all skills, stats, and characters when you start the sequel (wait, didn't I have Meteor a second ago?).

Andyroid: Oh yeah, we've got Old Save Bonus.


Andrusi: Removed the following from the Sonic 3/Sonic & Knuckles entry:
  • concluding with the "real" final level of the game, Doomsday Zone, which is available on neither.
Whether you go to The Doomsday Zone at the end of Sonic & Knuckles is determined by your success at collecting Chaos Emeralds—locking on Sonic 3 makes no difference. Finish Sonic & Knuckles alone with all seven Emeralds, and you'll go to The Doomsday Zone, no Sonic 3 required. Finish Sonic 3 & Knuckles (the combined game) without collecting them, and the game will still end after the string of bosses in Death Egg Zone Act 2.


Krine say: Removed this:

  • In Animal Crossing, you have to get a friend to visit your town and buy something from your store if you want it to upgrade fully. In the Game Cube version this can be done by simply using a second memory card, but on the DS, unless you know someone else in person or online with the game, you have to buy another copy of the game and another DS to do this.
Not just because it doesn't strictly fit the definition, but because I'm tired of the entire goddamned internet acting surprised and hurt that two people need to have hypothetically bought the same game to be able to interact with other people in that game. You don't need to buy ZOMG ANOTHER DS, you need to make a friend. And really, you need to know someone else online who bought a video game? I daresay you can find someone without too much trouble. I forget who, exactly, parodied this complaint. Probably Penny Arcade. But they said something along the lines of "I'm gonna need 4 D Ses to play Crystal Chronicles. Fuck! That's $300 right there. Then I'm gonna need a TV to play it on. Fuck! That's another $500. Then I'm gonna need a HOUSE to play it in. Shit! That's another $50,000..."

Joshi: Removed the bit about needing nine games to get all the Pokemon starters in D/P. You'd only need one game from each generation (replacing Generation 2 with Colosseum) except the most recent, where you'd need two copies. Also fixed the "One Game For The Price Of X" number, because whoever originally posted that seems to've forgotten Colosseum and the other fourth generation game.


slb: Removed the following section. I would've transferred it to Old Save Bonus where it's most appropriate, but the game is already listed there.

  • Lego Star Wars 2 does this with its predecessor. If you have Lego Star Wars 1, then any character you unlocked in that will be playable in the second.

Reading above comments about whether this trope overlaps with Old Save Bonus... I understand the arguments for it, yet the dividing line for me would be how significant the missing part is. One extreme is Pokemon, where I can't get 70-some-odd of my 151 Pokemon without the other cart — this certainly qualifies for the trope, since it's a significant part of the game you're missing, including quite useful Pokemon such as Scyther. On the other extreme, as mentioned, is the Olimar trophy in SSBM. The Olimar trophy is not a significant part of gameplay and 90% of gamers won't feel any remorse not getting it, even if it's required for a Full Completion Game.

I don't mean to offend, but if the two tropes overlapped that much, they would just be merged. 1GFTPO2 seems like a much more significant level of OSB, kind of like how Plot Leveling and Post-Script Season are similar but one is an extreme of the other.

Top