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This is discussion archived from a time before the current discussion method was installed.


Keenath: Um, I'm almost sure that the balloons and such in FFX's chocobo racing event are not random at all — they're always in the same place (though the hazards do seem to be a bit randomized). Maybe I'm crazy. I don't know.

Andrew Leprich: Ah, you're probably right. Only the birds are random, but not the balloons. I went through this ungoldy, hellish mini-game last year, and beat it only because there were virtually no birds thrown at me during the final stretch around the bend.... addendum: I did this again, and can in fact confirm first-hand that both the balloons and birds are random in their number and location.


Tanto: Deleted the Fire Emblem example. Even on Hector Hard Mode, the missions are difficult, but based almost completely on your own actions. If it comes down to luck, it's because you (or your characters) aren't good enough.

Mith: I can't speak much to the specific example, but the Fire Emblem games in general are indisputably luck-based. A good player can minimize the risk of losing units, but rarely is it completely eliminated.

Tanto: Eh, to an extent, but not to the point that the game is unwinnable if luck is not with you, which is what this trope's about. It's a strategy game. Very seldomly will you be screwed over purely because of luck.

anonymous Try saying that when someone with a 20% chance to hit (really 8.20) and 1% chance to cirtical scores a critical hit and kills you, happens all the time, also if luck is not on your side, you could very well wind up massively RNG screwed.

Avist Torch: There aren't any Luck-Based Missions in Fire Emblem except for one in the GBA Fire Emblem 7, Battle Before Dawn, where Jaffar can get killed before you're anywhere close, screwing you out of a bonus chapter unless you restart. It's happened to me several times., since aside from that one example there aren't any that are unwinnable at times due to luck.

  • Shale: Triple-damage criticals + Permadeath = luck determining your fate. Not to say that strategy doesn't also determine your fate, you're still constantly depending on that 1% chance not to kick in and remove your best fighter from the game for good (or just make you lose instantly if it hits your Lord).


Gloating Swine: Cut

from the Zelda entry, because even if you do that, it's still random what you actually get, and getting that all important heart piece can still bankrupt you a couple of times over or pop out straight away.


Hydro Globus: As for Minesweeper, I will stop edit warring, but I am still convinced that I'm correct. I haven't lost a random Minesweeper game since 3 months if I had a solid base to start from. Schrödingers Gun can save you...

Blork: Look at the page image. Two remaining squares, one mine and only enough information to determine that one of them has the mine. No matter how good you are at the game, there is a 50/50 chance of failure.

  • Hydro Globus: My point is, no matter which box you click at there, (if you didn't use the cheat that forces the game to pre-place the mines), you are going to win this Minesweeper game.
    • kitsunezeta: I call bull on that statement, Hydro. in the windows minesweeper game (in the picture), the placement of mines is LOCKED after the first click. use of memory watchers can confirm this.
    • Hydro Globus: Well, I've tested that lots of times, and never lost in such cases. I've never used outside help however (like a memory watcher), and I revoke my statement after this. (The only undiscovered square is two squares above the point I lost.) It just happened to me, with the same version of Minesweeper that I was using before. I must have been just that lucky before, though that's hard to believe. I guess, that's the problem with proving something: You can never be sure, but one counter-example is enough to break a theory. Oh well...

Document N: Isn't that the point? "Has anyone won this game yet?" is a stupid question because the answer is obviously "yes, exactly half of the people who tried it". Changing it back.


kitsunezeta: I re-added the rapidshare CATCHA info as a subpoint of the Megaupload CAPTCHA (which isn't even REMOTELY hard to figure out in comparison) due to how bad it was. hell, bots had a higher success rate than humans that knew how to read the CATCHA.

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