History Main / LuckbasedMission

15th Oct '17 9:07:33 AM wingedcatgirl
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* ''VideoGame/PuyoPuyo'' can be this at times, especially with higher levels where the pieces drop almost instantaneously and the AI is ruthless.

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* ''VideoGame/PuyoPuyo'' can be this at times, especially with higher levels where the pieces drop almost instantaneously and the AI is ruthless. But the most {{egregious}} example is the Endless Fever battle mode. Due to the offset mechanics, nuisance Puyo will not drop if you can clear just one [[MatchThreeGame group of four]], making it easy to survive a very long time. Due to the margin time mechanics, surviving a very long time will eventually lead to a scenario where clearing just one group is enough to wipe out a full tray of warning Puyo and completely fill your opponent's tray. At this point, it is literally a matter of "whoever gets a piece that can't clear anything first, loses".
13th Oct '17 2:04:13 PM Abodos
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* ''VideoGame/MetroidPrime 2: Echoes'' has the Boost Guardian. The thing ricochets around the tiny arena it's in like a pinball. It's completely impossible to predict where it's gonna be next, and you're constantly taking damage from being in the DarkWorld. In addition, the health refills for the fight are located in four pillars around the room, which can only be destroyed by the boss. Beating it requires that it not hit you excessively, and that it break open the pillars when you need health refills rather than breaking them all right away and wasting the health pickups.

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* ''VideoGame/MetroidPrime 2: Echoes'' ''VideoGame/MetroidPrime2Echoes'' has the Boost Guardian. The thing ricochets around the tiny arena it's in like a pinball. It's completely impossible to predict where it's gonna be next, and you're constantly taking damage from being in the DarkWorld. In addition, the health refills for the fight are located in four pillars around the room, which can only be destroyed by the boss. Beating it requires that it not hit you excessively, and that it break open the pillars when you need health refills rather than breaking them all right away and wasting the health pickups.
8th Oct '17 6:31:32 PM nombretomado
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* Similar to the ''King's Quest V'' example, {{Infocom}} (a designer which otherwise knew better) had the Crown Jewels puzzle in ''VideoGame/{{Zork}} III''. In order to steal what you need from the museum, you have to wait until the guards leave. But there's a chance that a guard will randomly walk in and kill you. There's no way to hide, and there's no warning that it's going to happen. And if he kills you during this sequence, it's 'Game Over', since at this point the player is out of the Dungeon Master's reach (the Dungeon Master usually gives the player another chance when dying).

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* Similar to the ''King's Quest V'' example, {{Infocom}} Creator/{{Infocom}} (a designer which otherwise knew better) had the Crown Jewels puzzle in ''VideoGame/{{Zork}} III''. In order to steal what you need from the museum, you have to wait until the guards leave. But there's a chance that a guard will randomly walk in and kill you. There's no way to hide, and there's no warning that it's going to happen. And if he kills you during this sequence, it's 'Game Over', since at this point the player is out of the Dungeon Master's reach (the Dungeon Master usually gives the player another chance when dying).
28th Sep '17 1:41:42 AM Korodzik
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* Particularly remarkable was a casino in ''VideoGame/LeisureSuitLarry 1'', where you were actually expected by the game designers to use SaveScumming to defeat the slot machine (there is no other way to make progress in the game).

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* Particularly remarkable was a casino in ''VideoGame/LeisureSuitLarry 1'', where you were actually expected by the game designers to use SaveScumming to defeat win enough money at the slot machine casino (there is no other way to make progress in the game).
26th Sep '17 3:18:49 PM NoxSky12599
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** As WebVideo/TheAngryVideoGameNerd demonstrated in his review, in some games the bosses sometimes [[UnwinnableByMistake won't show up at all]], forcing you to reset. Not to mention the games that simply crash at some random point.
12th Sep '17 9:12:22 AM SeptimusHeap
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* The Top-down shooter stage from ''GunstarHeroes'' on the Game Boy Advance can be placed in this category. The damage you take is high already, but even if you make it to the attack helicopter at the end of the section in that stage, it all boils down to whether or not the missiles, laser, and submarines fire anti-air shots hit you, and if you get hit once, the entire screen will be flooded with bullets and you'll die as your helicopter is such a large target. This makes the only possible strategy for this boss be spray and pray, hoping that you will have a little energy left for the last section of the stage.

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* The Top-down shooter stage from ''GunstarHeroes'' ''VideoGame/GunstarHeroes'' on the Game Boy Advance can be placed in this category. The damage you take is high already, but even if you make it to the attack helicopter at the end of the section in that stage, it all boils down to whether or not the missiles, laser, and submarines fire anti-air shots hit you, and if you get hit once, the entire screen will be flooded with bullets and you'll die as your helicopter is such a large target. This makes the only possible strategy for this boss be spray and pray, hoping that you will have a little energy left for the last section of the stage.
1st Sep '17 9:43:40 PM mogryo
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* VideoGame/{{Age of Empires|I}} has what may be one of the most awful instances. In the Babylonian mission Lost, you start on an island with several archers and a priest. You have to go to the north of the island, use the archers to kill all but one archer on a second island, use the priest to convert a priest on the other island, immediately use that priest to convert the remaining archer that opens fire the moment the priest is converted, hope the priest can convert the archer before the archer kills him, ''then use the archer to attack a transport at the northern end of the second island to send it towards the first so the two priests can work together to convert it!'' I don't seem to recall ''that'' little bit ever making it into the history textbooks...

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* VideoGame/{{Age of Empires|I}} has what may be one of the most awful instances. an example: In the Babylonian mission Lost, you start on an island with several archers and a priest. You have to go to the north of the island, use the archers to kill all but one archer on a second island, use the priest to convert a priest on the other island, immediately use that priest to convert the remaining archer that opens fire the moment the priest is converted, hope the priest can convert the archer before the archer kills him, ''then and then use the archer to attack a transport at the northern end of the second island to send it towards the first so the two priests can work together to convert it!'' I don't seem to recall ''that'' little bit ever making it into the history textbooks...it.
10th Aug '17 6:36:33 AM Allronix
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** The first ''VideoGame/{{Zork}}'' had two {{Downplayed}} examples - fighting the troll and fighting the thief. Fighting the troll is so early in the game that a restart if you fail is a relatively minor annoyance. The thief is a NintendoHard brutal boss fight, but the game is designed so that you have a better chance of confronting him and winning at the end of the game.
8th Aug '17 4:31:46 AM hullflyer
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** Lord Rhyolith cranks this ''UptoEleven''. Success on this boss is entirely dependant on where he chooses to spawn and then ignite volcanos that he must then be guided to break by stepping on. These volcanos apply a constantly stacking debuff that increases the raid's fire damage taken. Basically, he can spawn and activate a volcano right in front of him and then step on it causing minimal damage or he will spawn it on the other side of the map which he won't get to any time soon as he moves very slowly. This sheer luck based fight earned the ire of many players who considered him harder than Ragnaros (the final boss of this raid) depending on how lucky they were. It also earned him the nickname Lord Random. Since his release he was toned down various times and is now more managable, but can still wipe a raid with an ill-placed volcano or two.

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** Lord Rhyolith cranks this ''UptoEleven''.''UpToEleven''. Success on this boss is entirely dependant on where he chooses to spawn and then ignite volcanos that he must then be guided to break by stepping on. These volcanos apply a constantly stacking debuff that increases the raid's fire damage taken. Basically, he can spawn and activate a volcano right in front of him and then step on it causing minimal damage or he will spawn it on the other side of the map which he won't get to any time soon as he moves very slowly. This sheer luck based fight earned the ire of many players who considered him harder than Ragnaros (the final boss of this raid) depending on how lucky they were. It also earned him the nickname Lord Random. Since his release he was toned down various times and is now more managable, but can still wipe a raid with an ill-placed volcano or two.
8th Aug '17 4:22:48 AM hullflyer
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** One of the best and still most relevant examples of luck in WoW are mount drops. Certain raid or dungeon bosses have a very small chance to drop a rare mount, the odds of you winning the mount are even less than that due to there usually being anywhere between 4 - 24 other people who can all lay claim to it. The most (in?)famous example being the Rivendare Deathcharger, it used to have a 0.1% chance of dropping (now has a 1% chance) and guilds were known to have split up over who got to have it. Right now it is solo-farmable, but people still often kill him several ''hundred'' times and get nothing. Honorable mention being the Ashes of Al'ar, which still has a 0.1% drop from a boss that can only be defeated once per week (and still requiring at least some teammates) as opposed to Rivendare who could be fought several times per hour.

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** One of the best and still most relevant examples of luck in WoW [=WoW=] are mount drops. Certain raid or dungeon bosses have a very small chance to drop a rare mount, the odds of you winning the mount are even less than that due to there usually being anywhere between 4 - 24 other people who can all lay claim to it. The most (in?)famous example being the Rivendare Deathcharger, it used to have a 0.1% chance of dropping (now has a 1% chance) and guilds were known to have split up over who got to have it. Right now it is solo-farmable, but people still often kill him several ''hundred'' times and get nothing. Honorable mention being the Ashes of Al'ar, which still has a 0.1% drop from a boss that can only be defeated once per week (and still requiring at least some teammates) as opposed to Rivendare who could be fought several times per hour.
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