History Main / LuckbasedMission

10th Aug '17 6:36:33 AM Allronix
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** The first ''VideoGame/{{Zork}}'' had two {{Downplayed}} examples - fighting the troll and fighting the thief. Fighting the troll is so early in the game that a restart if you fail is a relatively minor annoyance. The thief is a NintendoHard brutal boss fight, but the game is designed so that you have a better chance of confronting him and winning at the end of the game.
8th Aug '17 4:31:46 AM hullflyer
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** Lord Rhyolith cranks this ''UptoEleven''. Success on this boss is entirely dependant on where he chooses to spawn and then ignite volcanos that he must then be guided to break by stepping on. These volcanos apply a constantly stacking debuff that increases the raid's fire damage taken. Basically, he can spawn and activate a volcano right in front of him and then step on it causing minimal damage or he will spawn it on the other side of the map which he won't get to any time soon as he moves very slowly. This sheer luck based fight earned the ire of many players who considered him harder than Ragnaros (the final boss of this raid) depending on how lucky they were. It also earned him the nickname Lord Random. Since his release he was toned down various times and is now more managable, but can still wipe a raid with an ill-placed volcano or two.

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** Lord Rhyolith cranks this ''UptoEleven''.''UpToEleven''. Success on this boss is entirely dependant on where he chooses to spawn and then ignite volcanos that he must then be guided to break by stepping on. These volcanos apply a constantly stacking debuff that increases the raid's fire damage taken. Basically, he can spawn and activate a volcano right in front of him and then step on it causing minimal damage or he will spawn it on the other side of the map which he won't get to any time soon as he moves very slowly. This sheer luck based fight earned the ire of many players who considered him harder than Ragnaros (the final boss of this raid) depending on how lucky they were. It also earned him the nickname Lord Random. Since his release he was toned down various times and is now more managable, but can still wipe a raid with an ill-placed volcano or two.
8th Aug '17 4:22:48 AM hullflyer
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** One of the best and still most relevant examples of luck in WoW are mount drops. Certain raid or dungeon bosses have a very small chance to drop a rare mount, the odds of you winning the mount are even less than that due to there usually being anywhere between 4 - 24 other people who can all lay claim to it. The most (in?)famous example being the Rivendare Deathcharger, it used to have a 0.1% chance of dropping (now has a 1% chance) and guilds were known to have split up over who got to have it. Right now it is solo-farmable, but people still often kill him several ''hundred'' times and get nothing. Honorable mention being the Ashes of Al'ar, which still has a 0.1% drop from a boss that can only be defeated once per week (and still requiring at least some teammates) as opposed to Rivendare who could be fought several times per hour.

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** One of the best and still most relevant examples of luck in WoW [=WoW=] are mount drops. Certain raid or dungeon bosses have a very small chance to drop a rare mount, the odds of you winning the mount are even less than that due to there usually being anywhere between 4 - 24 other people who can all lay claim to it. The most (in?)famous example being the Rivendare Deathcharger, it used to have a 0.1% chance of dropping (now has a 1% chance) and guilds were known to have split up over who got to have it. Right now it is solo-farmable, but people still often kill him several ''hundred'' times and get nothing. Honorable mention being the Ashes of Al'ar, which still has a 0.1% drop from a boss that can only be defeated once per week (and still requiring at least some teammates) as opposed to Rivendare who could be fought several times per hour.
1st Aug '17 10:40:00 PM MBG
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* At the end of ''VideoGame/KidKlownInCrazyChase'', you're presented with ten locks. You've collected five keys over the course of the game. One of the locks works. There's no indication as to which one it is. Basically, it's a 50-50 shot... and if you get it wrong, the game gives you the worst possible ending and calls you an idiot. Now consider that getting the ''good'' ending requires a NoDeathRun where you also collect all the [[PermanentlyMissableContent extremely missable cards]], all of which you have to accomplish before this point and which [[AllOrNothing failing at this moment turns into the worst ending anyway]], and you have a lot of SNES controllers getting snapped in half.
30th Jul '17 9:41:01 PM JapaneseTeeth
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* ''VideoGame/Splatoon2'': Salmon Run mode doesn't allow you to select your own weapons, boss Salmonids spawn randomly, and each round has a chance of changing the map, such as by reducing the available space. If you get stuck with a weapon that's ill-suited to the bosses that spawn, you're probably in trouble unless your teammates are really on point. And good luck fending off those feral Salmonids in Glowfly rounds with a charger.
3rd Jul '17 10:59:08 PM DeltaDart
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** ''VideoGame/Halo5Guardians'' has the Warzone Firefight gametype, in which player success is largely determined by whether or not the bosses spawned are unreachable or NighInvulnerable [[DamageSpongeBoss bullet sponges]].

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** ''VideoGame/Halo5Guardians'' has the Warzone Firefight gametype, in which player success is largely determined by whether or not the bosses spawned are unreachable or NighInvulnerable [[DamageSpongeBoss bullet sponges]].sponges]], or whether or not your objective is defense of an objective across the map or protection of a highly-exposed relic.
3rd Jul '17 1:30:18 PM ShinobiWolf
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* ''GuildWars'' has a particularly frustrating example. During the Divinity Coast mission, the bonus objective is to find five villagers throughout the countryside and take them with you. If all five reach the end safely, you're rewarded. Sounds simple, right? ''Wrong.'' Sometimes, one (or several) of the villagers will spawn ''in the middle of a group enemies'', typically dying long before you can get anywhere near them. It's entirely possible to fail the bonus objective and have to restart the entire mission, simply because the game didn't feel like playing fair. A [[LuckBasedMission luck-based mission]], indeed.
11th Jun '17 9:21:49 PM nombretomado
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* A perfect strategy and mastery of the numbers can still get turned on its head when the Random Number Generator gets ornery on you in ''YggdraUnion'', especially if you're trying to get a fast clear bonus on a mission and secure bonus equipment (which can require you to [[ILetYouWin plan to lose some fights]]). A unit with a high Luck stat will get "flash" (critical) strikes frighteningly regularly and turn a sure-thing battle against you entirely too easily. Of course, having a lot of Luck on your side grants you the same consideration...

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* A perfect strategy and mastery of the numbers can still get turned on its head when the Random Number Generator gets ornery on you in ''YggdraUnion'', ''VideoGame/YggdraUnion'', especially if you're trying to get a fast clear bonus on a mission and secure bonus equipment (which can require you to [[ILetYouWin plan to lose some fights]]). A unit with a high Luck stat will get "flash" (critical) strikes frighteningly regularly and turn a sure-thing battle against you entirely too easily. Of course, having a lot of Luck on your side grants you the same consideration...
9th Jun '17 2:28:43 PM LucaEarlgrey
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* ''VideoGame/GHOSTSquad''[='=]s third mission has a prompt where you must pick from one of three cottages in hopes of finding [=McCoy=], who has been kidnapped by the terrorists. One cottage holds him and will end the segment without further resistance, one cottage has a few enemies to shoot and a [[HostageSpiritLink hostage that you shouldn't shoot]], and one cottage has a Hand-to-Hand Combat scene worth a substantial amount of points. Which cottage holds which is randomized on every playthrough and the only hint you get is that the cottage with white smoke holds [=McCoy=]; you still have only a 50% chance of getting the highest-scoring cottage.

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* ''VideoGame/GHOSTSquad''[='=]s third mission has a prompt where you must pick from one of three cottages in hopes of finding [=McCoy=], who has been kidnapped by the terrorists. One cottage holds him and will end the segment without further resistance, one cottage has a few enemies to shoot and a [[HostageSpiritLink hostage that you shouldn't shoot]], and one cottage has a Hand-to-Hand Combat scene worth a substantial amount of points. Which cottage holds which is randomized on every playthrough and the only hint you get is that the cottage with white smoke holds [=McCoy=]; if you want the most points out of this segment you still have only a 50% chance of getting the highest-scoring cottage.that chance.
9th Jun '17 2:28:05 PM LucaEarlgrey
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* ''VideoGame/GHOSTSquad''[='=]s third mission has a prompt where you must pick from one of three cottages in hopes of finding [=McCoy=], who has been kidnapped by the terrorists. One cottage holds him and will end the segment without further resistance, one cottage has a few enemies to shoot and a [[HostageSpiritLink hostage that you shouldn't shot]], and one cottage has a Hand-to-Hand Combat scene worth a substantial amount of points. Which cottage holds which is randomized on every playthrough and the only hint you get is that the cottage with white smoke holds [=McCoy=]; you still have only a 50% chance of getting the highest-scoring cottage.

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* ''VideoGame/GHOSTSquad''[='=]s third mission has a prompt where you must pick from one of three cottages in hopes of finding [=McCoy=], who has been kidnapped by the terrorists. One cottage holds him and will end the segment without further resistance, one cottage has a few enemies to shoot and a [[HostageSpiritLink hostage that you shouldn't shot]], shoot]], and one cottage has a Hand-to-Hand Combat scene worth a substantial amount of points. Which cottage holds which is randomized on every playthrough and the only hint you get is that the cottage with white smoke holds [=McCoy=]; you still have only a 50% chance of getting the highest-scoring cottage.
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