History Main / LuckbasedMission

17th Jun '18 5:37:13 AM Kakai
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* The final section in ''VideoGame/FredbearAndFriends'' has some of this. For one, Endocluser and Fredbear both have independent prowling cycles, and the only way to escape the former is to run away at full speed, meaning you might end up ramming yourself face-first into Fredbear. For other, after you find the camera clue Fredbear seems to teleport to a random point of the stage, meaning that as you're serarching for the next one, he might pop up right behind you, JumpScare-ing you and forcing you to re-do the entire section.
30th May '18 9:15:57 AM DanteVin
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* ''VideoGame/GranblueFantasy'' introduces this mechanic with the release of the Arcarum Expeditions, as you'll never know what kind of gimmicks do the stages have in store for you, nor the elements of the enemies and their drop lists. This takes in full effect if you are aiming for a specific Arcarum Summon and are planning to farm the element-specific materials related to it. The final bosses you encounter at the third, sixth, and ninth stage of every expedition is random, and may or may not change on the next day. However, there is an item that allows the players to freely select the Arcarum boss that they want to fight on the ninth stage.
23rd May '18 9:58:12 PM Plactus
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** ''A Link to the Past'' also has a Heart Piece in a treasure chest game: open 2 of 16 chests for 30 rupees a try.
10th May '18 1:18:52 PM BattleMaster
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*** The Monster Arena in Dragon Quest VIII is equally luck based. You don't have any input into your monster team's actions, which means that you're left ''hoping'' that their AI will actually do something useful. Too often you'll lose simply because your team either uses the wrong attack choices repeatedly or targets the wrong enemy, like going after the StoneWall while the CombatMedic keeps healing him as the GlassCannon pummels your team to defeat.
21st Apr '18 11:18:33 AM Valiona
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** The achievement "Dropping Some Eaves." Just before the last boss of the Court of Stars dungeon, you will overhear part of a conversation between Grand Magistrix Elisande and Advisor Melandrus. In most cases, Elisande is just about to leave, but under certain circumstances, you may hear her reprimand Melandrus for failing to kill Thalyssra, before noticing your party. Unfortunately, no one is certain what those circumstances are, as while some have theorized that you have to identify the Legion spy at the party quickly and/or without being caught, among other things, general consensus is that the conversation is entirely random.
13th Apr '18 10:41:56 AM KD
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* In the ''[[VideoGame/PoliceQuest Police Quest: SWAT 2]]'' terrorist campaign, one mission requires you to [[FoodAsBribe give food to a newspaper editor]] before she'll cooperate with your primary objective. [=SWAT=] is the only source of food, but they might randomly refuse to give you any before ending negotiations and storming the building, guaranteeing a failed campaign and mandatory mission restart.
8th Apr '18 5:17:47 PM Ninamarie124
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8th Apr '18 4:00:33 PM nombretomado
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* ''VideoGame/PuyoPuyo'' can be this at times, especially with higher levels where the pieces drop almost instantaneously and the AI is ruthless. But the most {{egregious}} example is the Endless Fever battle mode. Due to the offset mechanics, nuisance Puyo will not drop if you can clear just one [[MatchThreeGame group of four]], making it easy to survive a very long time. Due to the margin time mechanics, surviving a very long time will eventually lead to a scenario where clearing just one group is enough to wipe out a full tray of warning Puyo and completely fill your opponent's tray. At this point, it is literally a matter of "whoever gets a piece that can't clear anything first, loses".

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* ''VideoGame/PuyoPuyo'' can be this at times, especially with higher levels where the pieces drop almost instantaneously and the AI is ruthless. But the most {{egregious}} JustForFun/{{egregious}} example is the Endless Fever battle mode. Due to the offset mechanics, nuisance Puyo will not drop if you can clear just one [[MatchThreeGame group of four]], making it easy to survive a very long time. Due to the margin time mechanics, surviving a very long time will eventually lead to a scenario where clearing just one group is enough to wipe out a full tray of warning Puyo and completely fill your opponent's tray. At this point, it is literally a matter of "whoever gets a piece that can't clear anything first, loses".
5th Apr '18 9:46:12 PM squadallahthistle
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* ''Series/MinuteToWinIt'' is hard enough on its own, but its Million Dollar game ''Supercoin'' definitely qualifies as a Luck Based Mission. You have to bounce a quarter off of a table and get it into a water jug 15 feet away with a 1.75 inch mouth (barely larger than the quarter itself). It'd be difficult enough even if you could aim properly, but because you have to bounce the coins off the table, you have virtually no control over where those quarters are going. Few have come close; none have succeeded.

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* ''Series/MinuteToWinIt'' is hard enough on its own, but its Million Dollar game ''Supercoin'' definitely qualifies as a Luck Based Mission. You have to bounce a quarter off of a table and get it into a water jug 15 feet away with a 1.75 inch mouth (barely larger than the quarter itself). It'd be difficult enough even if you could aim properly, but because you have to bounce the coins off the table, you have virtually no control over where those quarters are going. Few have come close; none have succeeded.succeeded- aside from[[https://www.youtube.com/watch?v=zPdcroF-Fwc the host of the Turkish version]], that is.
14th Mar '18 3:23:45 PM BF10
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* ''VideoGame/PlantsVsZombiesHeroes'' literally has their final Plant and Zombie missions being completely luck-based. Professor Brainstorm on the plant missions has absolutely nothing but Eureka[[note]]His signature superpower that gains 3 random cards from the entire game.[[/note]] in his deck. Depending on his draws, you can win very easily with him getting stuck with nothing but underwhelming zombies and tricks to even losing just because he conjures a card with Dino-Roar. Citron on the zombie mission, though, is much worse than Professor Brainstorm. Not only does he runs a powerful bean deck, the rule of gaining one card from the entire game each turn and gaining 2 sun/brains each turn allows Citron to play whatever card he conjures easily. If you try to circumvent his beans by using rushing, he can conjure a Kernel Corn or any legendary that can change the game in his favor. What's worse is that if you do manage to beat these final luck based missions, [[AWinnerIsYou you win absolutely nothing]], and you are then doomed to repeat the same mission over and over again.
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