History Main / LuckbasedMission

21st May '17 10:07:00 PM MisterVercetti
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* The "Supply Lines" mission in ''VideoGame/GrandTheftAutoSanAndreas'', in which the player must use a remote-control plane to take out four targets moving around San Fierro and return to the starting point before running out of fuel. The mission is impossible unless the second target spawns very close to the first- if you take too long to reach it, the last two targets will have spread apart by the time you reach them, and you won't have enough fuel to destroy them and make it back to base.
* ''VideoGame/GrandTheftAutoIV'' features a number of missions requiring the player to evade the police. This requires the player to escape a large circle of coverage where the cops are looking, if a cop car is nearby the cops will see you and the circle will re-center. This leads to a situation where the player must escape the circle while praying that a cop car won't spawn right next to them, making all that work escaping the circle completely void. Either that, or they must escape into the Pay and Spray, hoping a cop car doesn't spawn there, as the Pay and Spray won't work if a cop sees you go in.
** Or go into the subway, where cops can never spawn, and drive away uncontested. Though missions never require you to evade very high wanted levels to begin with. By the time the scripted part of the mission is over the wanted level always drops to 2-3 stars when you need to escape, even if it was higher at first.

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* The "Supply Lines" mission in ''VideoGame/GrandTheftAutoSanAndreas'', in which the player must use a remote-control plane to take out four five targets moving around San Fierro and return to the starting point before running out of fuel. The mission is impossible unless the second target spawns very close to the first- if you take too long to reach it, the last two three targets will have spread apart by the time you reach them, and you won't have enough fuel to destroy them and make it back to base.
base. Thankfully, the post-Hot Coffee release fixed this mission so that fuel only depletes when the gas button is pressed, making it much more manageable.
* ''VideoGame/GrandTheftAutoIV'' features a number of missions requiring the player to evade the police. This requires the player to escape a large circle of coverage where the cops are looking, if a cop car is nearby the cops will see you and the circle will re-center. This leads to a situation where the player must escape the circle while praying that a cop car won't spawn right next to them, making all that work escaping the circle completely void. Either that, or they must escape into the Pay and Spray, hoping a cop car doesn't spawn there, as unlike previous games in the series, [[RealityEnsues the Pay and Spray won't work if a cop sees you go in.
** Or go into the subway, where cops can never spawn, and drive away uncontested. Though missions never require you to evade very high wanted levels to begin with. By the time the scripted part of the mission is over the wanted level always drops to 2-3 stars when you need to escape, even if it was higher at first.
in]].
21st May '17 9:54:34 PM MisterVercetti
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* In ''VideoGame/CookServeDelicious'', any of Crazy Dave's bets which involve making a certain amount in tips. Even if every item on your Active Menu has the Big Tipper bonus, whether or not you win the bet depends entirely on whether or not the customers actually feel like tipping, which is, of course, completely random.


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** The mission "Greyfield Strikes" is a particularly insidious example; every other turn, [[GeneralRipper Admiral Greyfield]] will shut down one of your unit types, preventing them from doing anything that turn. If he chooses to shut down your Landers or Gunboats, good luck getting any of your isolated land units to the mainland where the enemy is before the enemy snipes them into oblivion.
21st May '17 8:23:44 AM billybobfred
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** If you're a {{speedrun}}ner for the HD version of ''Wind Waker''... well, suffice to say [[https://www.youtube.com/watch?v=VPOV68kUs7Q you probably aren't doing any%]], as that route now requires the RNG's strongest blessings, or else you die ''at the very end'' and the entire run is wasted.
20th May '17 6:54:16 PM Ambaryerno
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** ''Franchise/TheLegendOfZelda'':

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** * ''Franchise/TheLegendOfZelda'':
20th May '17 6:54:03 PM Ambaryerno
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* One particular Heart Piece to be found in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' where the player must pay a slowly moving grave digger 10 rupees to dig in certain areas he walks across. What the grave digger finds when he digs is completely random, from a few rupees, to the valuable Heart Piece, and even nothing at all. Due to the nature of this, getting this Heart Piece can be a quick and painless walk to the graveyard at night or an extremely long and arduous affair that wastes all of your rupees.

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* ** ''Franchise/TheLegendOfZelda'':
**
One particular Heart Piece to be found in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' where the player must pay a slowly moving grave digger 10 rupees to dig in certain areas he walks across. What the grave digger finds when he digs is completely random, from a few rupees, to the valuable Heart Piece, and even nothing at all. Due to the nature of this, getting this Heart Piece can be a quick and painless walk to the graveyard at night or an extremely long and arduous affair that wastes all of your rupees.


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** The Under a Red Moon shrine quest for ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' requires you to perform an action on the shrine pedestal during a Blood Moon. Simple enough, right? Only one problem: Blood Moons occur ''completely at random'' and the player has no direct way to trigger one.[[note]]Some players have luck by killing a large number of enemies, since one purpose of the Blood Moon is to respawn slain monsters. However others see no difference whatsoever.[[/note]] The player's only recourse is to either go on to other things and warp to the nearest fast travel point the moment they finally see one, or to camp out at the pedestal and wait doing nothing until it ''finally'' triggers.
23rd Apr '17 7:47:44 PM CosmicFerret
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* Racing missions in ''[[LegoAdaptationGame Lego Marvel Superheroes]]''. You're racing ''in New York City'' with randomly generated NPC vehicles of varying sizes and ''speeds''. You can lose, even if your vehicle is fast and you don't go off-course, if there's a giant bus in front of you.

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* Racing missions in ''[[LegoAdaptationGame Lego Marvel Superheroes]]''.''VideoGame/LegoMarvelSuperheroes''. You're racing ''in New York City'' with randomly generated NPC vehicles of varying sizes and ''speeds''. You can lose, even if your vehicle is fast and you don't go off-course, if there's a giant bus in front of you.
23rd Apr '17 5:04:55 PM nombretomado
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* ''Franchise/TalesSeries'':

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* ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':
22nd Apr '17 12:59:19 PM nombretomado
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* {{The War Sequence}}s in ''VideoGame/{{Suikoden}}'' are literally glamorized [[TacticalRockPaperScissors Rock Paper Scissors]] matches. Later installments expanded upon this with map-based TurnBasedStrategy combat, however much of these battles were also heavily luck-based to the point that sometimes even a supposedly winning matchup would still fail; ''SuikodenII'' in particular was an extreme offender in this regard.

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* {{The War Sequence}}s in ''VideoGame/{{Suikoden}}'' are literally glamorized [[TacticalRockPaperScissors Rock Paper Scissors]] matches. Later installments expanded upon this with map-based TurnBasedStrategy combat, however much of these battles were also heavily luck-based to the point that sometimes even a supposedly winning matchup would still fail; ''SuikodenII'' ''VideoGame/SuikodenII'' in particular was an extreme offender in this regard.



* In most of the ''{{Suikoden}}'' series, fights are fair. Even Pahn's duel with Teo in the first game is winnable if you take a few precautions. Then SuikodenII comes along. Normally the major battles are fair and you lose only when it's scripted. However, one of the fights involves saving Ridley from an ambush - [[CaptainObvious if he falls, you fail.]] It's possible that the low-defense Ridley Unit will be defeated and captured ''before your other units even appear on the map.''

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* In most of the ''{{Suikoden}}'' ''VideoGame/{{Suikoden}}'' series, fights are fair. Even Pahn's duel with Teo in the first game is winnable if you take a few precautions. Then SuikodenII ''VideoGame/SuikodenII'' comes along. Normally the major battles are fair and you lose only when it's scripted. However, one of the fights involves saving Ridley from an ambush - [[CaptainObvious if he falls, you fail.]] It's possible that the low-defense Ridley Unit will be defeated and captured ''before your other units even appear on the map.''
17th Apr '17 11:08:22 AM author92
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** Weapon generation in the ''VideoGame/{{Borderlands}}'' series can also fall into this territory. After a long enough time just about any weapon will fall behind in terms of damage and if there's something unique about a gun that you really like, ammo regen or a special effect, then you better hope that you find a similar gun with enough power to make it viable.
17th Apr '17 10:50:30 AM author92
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**City Trial in general can consist of this since power ups and vehicles pop up randomly, so there's no guarantee that you'll find a decent assortment of power ups or one of your preferred rides.
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