History Main / LuckbasedMission

29th Apr '16 3:09:47 AM Adept
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29th Apr '16 3:09:40 AM Adept
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* ''HeavyWeapon'' has multiple "waves" for each level. Each type of wave contains a fixed set of enemies, and lasts for about half a minute. The luck part comes on the fact that each "wave" is chosen at random, so you may be fighting DemonicSpiders over and over again if you're really unlucky.

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* ''HeavyWeapon'' ''VideoGame/HeavyWeapon'' has multiple "waves" for each level. Each type of wave contains a fixed set of enemies, and lasts for about half a minute. The luck part comes on the fact that each "wave" is chosen at random, so you may be fighting DemonicSpiders over and over again if you're really unlucky.
21st Apr '16 7:20:03 PM CybranGeneralSturm
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** Beginning with Mario Party 3, there are several minigames that are mechanically identical to RussianRoulette with four players, just with family friendly themes like "Stacked Deck" (twelve cards on the table, three are hiding Bowser symbols) or "Pier Pressure" (ten fishing rods, three have hooked sea urchins).

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** Beginning with Mario Party 3, 2, there are several minigames that are mechanically identical to RussianRoulette with four players, just with family friendly themes like "Stacked Deck" (twelve cards on the table, three are hiding Bowser symbols) or "Pier Pressure" (ten fishing rods, three have hooked sea urchins).



** It's debatable if skill can be used, but Mario Party 2's Chance Time can change who wins in one turn because one of the outcomes is ''swapping stars''. Did you happen to choose who was in first and who was in fourth? Sucks to be that guy.

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** It's debatable if skill can be used, but Mario Party 1 and Mario Party 2's Chance Time Times can change who wins in one turn because one of the outcomes is ''swapping stars''. Did you happen to choose who was in first and who was in fourth? Sucks to be that guy.
4th Apr '16 4:42:38 PM Adept
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** This is still better than the buried Heart Piece in ''VideoGame/TheLegendOfZeldaALinkToThePast'': 80 rupees for 30 seconds of digging in a vast field. Thankfully there ''is'' a good source of income in the Light World version of the nearby village, and it's not uncommon to find more than your 80 rupees back.

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** This is still better than the buried Heart Piece in ''VideoGame/TheLegendOfZeldaALinkToThePast'': 80 rupees for 30 3sp0 seconds of digging in a vast field. Thankfully there ''is'' a good source of income in the Light World version of the nearby village, and it's not uncommon to find more than your 80 rupees back.



* Likewise in ''WiiSports'', how many errors you get (either not catching the ball, or not pitching what you inputed) will determine who the winner of Baseball is more than actual ability.

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* Likewise in ''WiiSports'', ''VideoGame/WiiSports'', how many errors you get (either not catching the ball, or not pitching what you inputed) will determine who the winner of Baseball is more than actual ability.




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* ''VideoGame/AceFishing'' combines this with TimedMission, with the aptly-named Time Attack Mission sidequest. The game generates a list of 3 specific type of fish that the player could earn gold for catching. However, while you do need skill and proper equipment to reel in the fish, whether or not you'll actually encounter them before the time runs out is up to chance.
24th Mar '16 8:27:05 PM Ezmar
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** Ironically this is averted for the 5th Hard Mode missions which makes them cake walks. In line with being harder, the emeralds are kept in very hard to find and difficult to reach locations... however said locations are always the same, so you could easily take a huge amount of time to complete with an abysmal rank your first time, then retry and get a fast 'S' now that you know where to go.

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** Ironically this is averted for the 5th Hard Mode missions which makes them cake walks. In line with being harder, the emeralds are kept in very hard to find and difficult to reach locations... however said locations are always the same, so you could easily take a huge amount of time to complete with an abysmal rank your first time, then retry and get a fast 'S' 'A' now that you know where to go.
15th Mar '16 7:46:21 AM LadyJafaria
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* Racing missions in ''[[LegoAdaptationGame Lego Marvel Superheroes]]''. You're racing ''in New York City'' with randomly generated NPC vehicles of varying sizes and ''speeds''. You can lose, even if your vehicle is fast and you don't go off-course, if there's a giant bus in front of you.
27th Feb '16 7:02:35 AM Lopiny
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* ''Videogame/FallenLondon'': While every single statcheck qualifies to a degree, there is still some influence from you. The real qualifiers are every single check that is "A matter of luck", as the tooltip helpfully informs you. They're always looked at with certain derision, making large concentrations of them quite hateable due to simple statistics: Passing all those luck rolls becomes increasingly unlikely the more you do.
** Polythreme is a serial offender: Almost everything you can do there is a matter of simple luck. The most you can do is manipulate the odds a little with your card deck, but other than that it's all coin tosses. Fortunately, for the Fascinating and Investigating progress stories, you can bribe your way through, though it gets expensive as you go. Still, the initial stages only take items you can acquire there without luck checks, helping a bit with the frustrating amount of coin-tosses.
** The Tale of the Fidgeting Writer is a repeatable storyline as infuriating as it is profitable. Mechanically, it's little more than a long game of Double or Nothing, with every step beyond the first having a small fee. Despite the decent odds in every step, the chances of getting the final prize are ''minimal'', though it's also very, very valuable. Taking into account all the expenses and the turns taken to acquire them, it's still one of the most profitable things you can do, but it doesn't help when you wipe out at the last step. Thankfully, however, each step has a less valuable consolation prize you can snatch with no questions asked. Ideal for when you can just feel the RandomNumberGod is about to backstab you.
25th Feb '16 10:47:29 AM PDL
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** Thankfully averted in ''New Leaf'', where fakes have subtle differences separating them from the real ones. However, it makes an old one stand out far more, namely having the piece you need be the real one. To make matters worse, only one out of Redd's four pieces of art are real, making the chances even lower.
** The other collections can be this as well, of course; fossils, insects and fish all have different degrees of rarity per individual specimen, and are more or less randomly selected.

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** Thankfully averted in ''New Leaf'', where fakes have subtle differences separating them from the real ones. However, it makes an old one stand out far more, namely having the piece you need be the real one. To make matters worse, usually only one out of Redd's four pieces of art are real, making the chances even lower.
lower. It is possible to find two pieces of art that are genuine (one artwork that's always genuine and one that has a fake version, but it's the "genuine piece" of the week), but the chances of this happening are extremely rare and you can only buy one per player at a time.
** The other collections can be this as well, of course; fossils, insects and fish all have different degrees of rarity per individual specimen, and are more or less randomly selected. This extends to furniture as well as their availability is randomized.
24th Feb '16 4:25:17 PM TheOneWhoTropes
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* The Russian indie game ''{{Hammerfight}}'' features the unfortunate addition of "siege bombs", which are an instant kill if they touch a character (including you), and even if they miss, they have an insanely ''huge'' blast radius and can easily take off half the players health from a half screen away. Their power is balanced out by their high price (making it TooAwesomeToUse). The [=NPCs=], however, have no such qualms about throwing one at you, especially when you are an inch from their face and cannot possibly dodge it in time. It is especially infuriating in Arena, where at higher levels you must fight a constant stream of enemies, any one of which could end your game immediately through a single suicidal siege bomb toss.

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* The Russian indie game ''{{Hammerfight}}'' ''VideoGame/{{Hammerfight}}'' features the unfortunate addition of "siege bombs", which are an instant kill if they touch a character (including you), and even if they miss, they have an insanely ''huge'' blast radius and can easily take off half the players health from a half screen away. Their power is balanced out by their high price (making it TooAwesomeToUse). The [=NPCs=], however, have no such qualms about throwing one at you, especially when you are an inch from their face and cannot possibly dodge it in time. It is especially infuriating in Arena, where at higher levels you must fight a constant stream of enemies, any one of which could end your game immediately through a single suicidal siege bomb toss.
18th Feb '16 10:10:33 AM themisterfree
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** The syndicated run of 'Series/BreakTheBank1976'' had an unnamed bonus round, where 8 celebrities had card with money underneath or beside them; the ninth celeb had a "BUST" card, which wiped out that round's winnings, though not the main game winnings; if you hit $2000 without finding the "BUST" card, you would get $5000 more.

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** The syndicated run of 'Series/BreakTheBank1976'' ''Series/BreakTheBank1976'' had an unnamed bonus round, where 8 celebrities had card with money underneath or beside them; the ninth celeb had a "BUST" card, which wiped out that round's winnings, though not the main game winnings; if you hit $2000 without finding the "BUST" card, you would get $5000 more.
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