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This is discussion archived from a time before the current discussion method was installed.


djkates: Well, we have a page. Probably could use some improvement in formatting, and I haven't indexed it. You all know the drill.


CodeMan38: Once, for a CS class project that involved writing team logic for a soccer simulation, I created a second team which was the embodiment of Artificial Stupidity as a joke and named it "Team Sea Slug"... after Osaka-san's team from Azumanga Daioh. Yes, I know, I'm a geek.

djkates: Who cares? It's hilarious, and would be even if one didn't get the reference. I wouldn't put it in the article, but I got a good laugh out of it.


djkates: Thanks to whoever restored this one from The Great Crash. I've replaced external links with WikiWords and added not-a-wiki-word tags where appropriate.


Mith: Removed

  • One common assignment for beginning classes in programming is to make an unbeatable Tic-Tac-Toe AI. An otherwise excellent AI may often make wrong moves in a game starting with a move in the corner. The correct sequence of moves, incidentally, is to first take the center, then take a side on the following move. It's that second move that many AIs won't do right, because for almost all other situations, the corners get higher priority than the sides.

Two reasons. One, the game space for Tic-Tac-Toe is so small that I question calling any worse-than-perfect AI "excellent" in any regard. Two, it's unclear. On reflection, I guess it's supposed to refer to someone playing second when the first player went in the corner, and therefore is just confusingly put rather than actually wrong... I'm not against having a Tic-Tac-Toe example on principle.

djkates: Yeah, it's a bit clumsily worded. I suppose a better way to frame it would have been to keep the opening sentence, then just list common errors. The one for the corner should have read something like "Going second against a player who started with by taking a corner, the correct sequence of moves is to take the center, then a side on the following move. Since corners usually get higher priority than sides, many AIs will get the second move wrong." I'm still not sure how much this belongs, though. I was describing a personal experience in the YKTTW discussion that evolved into that example (the assignment was posed as extra credit; out of 10 students who did the assignment, I was one of three that actually made a "perfect" AI).


djkates: Struck the general turn-based RPG example; most enemies in [=RPGs=] use a random number generator, so they technically don't count.
Some Guy: Removed the SA-X example because it didn't really qualify. This trope is supposed to be about the AI acting stupidly over the course of normal gameplay- if you use explicit cheating to create a situation that the designers couldn't have anticipated, that's not Artifical Stupidity.
Freezair For A Limited Time: Cut one of the quotes:

Nd-Nd: We're losing ships sir. What are your orders?
Lrrr: Increase speed, drop down and reverse direction!

It's a hilarious quote, but only kinda related to this trope. If, however, someone can find another article about stupidity that isn't suffering from quote-cruft, please give it a home there!


djkates: Removed this example:
  • In Final Fantasy VI, there is a coliseum where you can bet items in order to get better ones. The catch is that you surrender control of your character to the computer and it almost always makes the poorest possible choices, such as using a curative item before taking any damage or worse, using a self-destruct ability.
Doesn't really qualify, as your character doesn't actually have an AI in this situation; it's a random-selection method.


"Analytical, or responsive. In this, the computer actually chooses a move based on the situation. The ghosts in Pac Man fall into this category, which at the time was considered impressive."

That should say "Ms. Pac-Man". In Pac-Man, the ghosts follow a set pattern. I'd change it myself, but I don't know how to make the link say "Ms. Pac-Man" while linking to Pac Man, as there is no Ms Pac Man page.


Crapface: Removed

  • The AI for the Legendary difficulty level in the Halo games is notoriously brutal, but still holds back in order to provide a reasonably playable game. One of the easter-egg Skulls in Halo 2 (named "Whuppopotamus" in the game files) corrects this, allowing enemies to discern the wibbly outline of a cloaked foe, hear guns reloading, and generally behave as though they were capable human players. Meep.

Because that's not Artificial Stupidity its the exact opposite.


Shrikesnest: Thanks to Some Guy and The Jackal who did a great job cleaning this page up. Great job, guys ^_^

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