History Main / ArtificialSTupidity

4th Jun '16 8:14:19 AM MandL27
Is there an issue? Send a Message


* Analytical, or Responsive the computer chooses a move based on the situation. The red ghost in ''VideoGame/PacMan'' falls into this category, which in 1980 was considered impressive.

to:

* Analytical, or Responsive the computer chooses a move based on the situation. The red ghost ghosts in ''VideoGame/PacMan'' falls into this category, which in 1980 was considered impressive.
24th May '16 10:26:05 AM DwayneHicks
Is there an issue? Send a Message


-><Patrician|Away> what does your robot do, sam\\
<bovril> it collects data about the surrounding environment, then discards it and drives into walls

to:

-><Patrician|Away> ->@@<Patrician|Away> what does your robot do, sam\\
<bovril> it collects data about the surrounding environment, then discards it and drives into wallswalls@@
13th Apr '16 7:18:05 AM case
Is there an issue? Send a Message


It is in this third group that Artificial Stupidity can be found. This is when the AI can select a move for its character(s), and consistently chooses ones that are completely stupid. While it is, very rarely, [[DoWellButNotPerfect included on purpose as a balancing factor]], such as to balance out the fact that TheComputerIsACheatingBastard and that [[HumansAreFlawed humans aren't perfect]], Artificial Stupidity is just as often a result of DarthWiki/IdiotProgramming; the programmers simply didn't program the AI ''not'' to make that move, and when the AI evaluates its choices, the poor move looks like the best one. (It's far more likely that TheComputerIsACheatingBastard will be introduced to compensate for Artificial Stupidity rather than the other way round.)

to:

It is in this third group that Artificial Stupidity can be found. This is when the AI can select a move for its character(s), and consistently chooses ones that are completely stupid. While it is, very rarely, This might be [[DoWellButNotPerfect included on purpose as a balancing factor]], such as or to balance out the fact that TheComputerIsACheatingBastard and that [[HumansAreFlawed humans aren't perfect]], Artificial Stupidity is invoke MookChivalry, but it's just as often a result of DarthWiki/IdiotProgramming; the programmers simply didn't program the AI ''not'' to make that move, and when the AI evaluates its choices, the poor move looks like the best one. (It's far more likely that TheComputerIsACheatingBastard will be introduced to compensate for Artificial Stupidity rather than the other way round.)
9th Apr '16 9:05:53 AM Wuz
Is there an issue? Send a Message

Added DiffLines:

** ArtificialStupidity/FireEmblem
2nd Mar '16 9:34:39 AM StFan
Is there an issue? Send a Message


* Analytical, or Responsive the computer chooses a move based on the situation. The red ghost in ''VideoGame/{{Pac-Man}}'' falls into this category, which in 1980 was considered impressive.

to:

* Analytical, or Responsive the computer chooses a move based on the situation. The red ghost in ''VideoGame/{{Pac-Man}}'' ''VideoGame/PacMan'' falls into this category, which in 1980 was considered impressive.
31st Jul '15 4:42:18 AM Timme
Is there an issue? Send a Message


* Analytical, or Responsive the computer chooses a move based on the situation. The ghosts in ''VideoGame/{{Pac-Man}}'' fall into this category, which in 1980 was considered impressive.

to:

* Analytical, or Responsive the computer chooses a move based on the situation. The ghosts red ghost in ''VideoGame/{{Pac-Man}}'' fall falls into this category, which in 1980 was considered impressive.
9th Feb '15 10:06:37 AM Midna
Is there an issue? Send a Message


->"What a digital dummy."
-->--''Mokuba, YuGiOh''
6th Oct '14 6:14:21 PM MarcusImpudite
Is there an issue? Send a Message

Added DiffLines:

->"What a digital dummy."
-->--''Mokuba, YuGiOh''
24th Jul '14 4:08:31 PM MrL1193
Is there an issue? Send a Message


It is in this third group that Artificial Stupidity can be found. This is when the AI can select a move for its character(s), and consistently chooses ones that are completely stupid. While it is, very rarely, [[DoWellButNotPerfect included on purpose as a balancing factor]], such as to balance out the fact that TheComputerIsACheatingBastard and that [[HumansAreFlawed humans aren't perfect]], Artificial Stupidity is just as often a result of DarthWiki/IdiotProgramming; the programmers simply didn't program the AI ''not'' to make that move, and when the AI evaluates its choices, the poor move looks like the best one. (It's far more likely that TheComputerIsACheatingBastard will be introduced to compensate for ArtificialStupidity rather than the other way round.)

ArtificialStupidity is particularly visible in RolePlayingGames, be they turn-based games like the majority of the ''Franchise/FinalFantasy'' and ''VideoGame/DragonQuest'' series, or strategy-based games like ''VideoGame/FinalFantasyTactics'' and ''Franchise/{{Disgaea}}'', simply because it is in these types of games that the decision-making process is the most important, and therefore, the most visible. It can potentially exist in any game involving an analytical or responsive AI, though, and the more analytical the game, the easier it is to get an AI that's, well, stupid. For instance, even good chess games can suffer from a version of this, called the "horizon effect".

Differs from AIRoulette because AI Roulette chooses moves randomly. ArtificialStupidity puts some "thought" in its moves, making the most obvious stupidities less likely but creating more consistent general incompetence.

to:

It is in this third group that Artificial Stupidity can be found. This is when the AI can select a move for its character(s), and consistently chooses ones that are completely stupid. While it is, very rarely, [[DoWellButNotPerfect included on purpose as a balancing factor]], such as to balance out the fact that TheComputerIsACheatingBastard and that [[HumansAreFlawed humans aren't perfect]], Artificial Stupidity is just as often a result of DarthWiki/IdiotProgramming; the programmers simply didn't program the AI ''not'' to make that move, and when the AI evaluates its choices, the poor move looks like the best one. (It's far more likely that TheComputerIsACheatingBastard will be introduced to compensate for ArtificialStupidity Artificial Stupidity rather than the other way round.)

ArtificialStupidity Artificial Stupidity is particularly visible in RolePlayingGames, be they turn-based games like the majority of the ''Franchise/FinalFantasy'' and ''VideoGame/DragonQuest'' series, or strategy-based games like ''VideoGame/FinalFantasyTactics'' and ''Franchise/{{Disgaea}}'', simply because it is in these types of games that the decision-making process is the most important, and therefore, the most visible. It can potentially exist in any game involving an analytical or responsive AI, though, and the more analytical the game, the easier it is to get an AI that's, well, stupid. For instance, even good chess games can suffer from a version of this, called the "horizon effect".

Differs from AIRoulette because AI Roulette chooses moves randomly. ArtificialStupidity Artificial Stupidity puts some "thought" in its moves, making the most obvious stupidities less likely but creating more consistent general incompetence.



The opposite of ArtificialStupidity is ArtificialBrilliance, where the AI makes surprisingly good decisions that convincingly appear intelligent. See TheGuardsMustBeCrazy for this trope as relates to stealth games, and AIBreaker for when bad AI allows game-breaking exploits.

to:

The opposite of ArtificialStupidity Artificial Stupidity is ArtificialBrilliance, where the AI makes surprisingly good decisions that convincingly appear intelligent. See TheGuardsMustBeCrazy for this trope as relates to stealth games, and AIBreaker for when bad AI allows game-breaking exploits.
24th Jul '14 4:07:17 PM MrL1193
Is there an issue? Send a Message


It is in this third group that Artificial Stupidity can be found. This is when the AI can select a move for its character(s), and consistently chooses ones that are completely stupid. While it is, very rarely, [[DoWellButNotPerfect included on purpose as a balancing factor]], such as to balance out the fact that TheComputerIsACheatingBastard and that [[HumansAreFlawed Human's Aren't Perfect]], Artificial Stupidity is just as often a result of DarthWiki/IdiotProgramming; the programmers simply didn't program the AI ''not'' to make that move, and when the AI evaluates its choices, the poor move looks like the best one. (It's far more likely that TheComputerIsACheatingBastard will be introduced to compensate for ArtificialStupidity rather than the other way round.)

to:

It is in this third group that Artificial Stupidity can be found. This is when the AI can select a move for its character(s), and consistently chooses ones that are completely stupid. While it is, very rarely, [[DoWellButNotPerfect included on purpose as a balancing factor]], such as to balance out the fact that TheComputerIsACheatingBastard and that [[HumansAreFlawed Human's Aren't Perfect]], humans aren't perfect]], Artificial Stupidity is just as often a result of DarthWiki/IdiotProgramming; the programmers simply didn't program the AI ''not'' to make that move, and when the AI evaluates its choices, the poor move looks like the best one. (It's far more likely that TheComputerIsACheatingBastard will be introduced to compensate for ArtificialStupidity rather than the other way round.)
This list shows the last 10 events of 20. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ArtificialSTupidity