History Main / ArtificialSTupidity

1st Mar '17 8:26:03 PM djkates
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* Analytical, or Responsive the computer chooses a move based on the situation. The ghosts in ''VideoGame/PacMan'' falls into this category, which in 1980 was considered impressive.

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* Analytical, or Responsive the computer chooses a move based on the situation. The ghosts in ''VideoGame/PacMan'' falls fall into this category, which in 1980 was considered impressive.
1st Mar '17 2:01:27 PM Prinzenick
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* ArtificialStupidity/{{Platformers}}
4th Jun '16 8:14:19 AM MandL27
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* Analytical, or Responsive the computer chooses a move based on the situation. The red ghost in ''VideoGame/PacMan'' falls into this category, which in 1980 was considered impressive.

to:

* Analytical, or Responsive the computer chooses a move based on the situation. The red ghost ghosts in ''VideoGame/PacMan'' falls into this category, which in 1980 was considered impressive.
24th May '16 10:26:05 AM DwayneHicks
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-><Patrician|Away> what does your robot do, sam\\
<bovril> it collects data about the surrounding environment, then discards it and drives into walls

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-><Patrician|Away> ->@@<Patrician|Away> what does your robot do, sam\\
<bovril> it collects data about the surrounding environment, then discards it and drives into wallswalls@@
13th Apr '16 7:18:05 AM case
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It is in this third group that Artificial Stupidity can be found. This is when the AI can select a move for its character(s), and consistently chooses ones that are completely stupid. While it is, very rarely, [[DoWellButNotPerfect included on purpose as a balancing factor]], such as to balance out the fact that TheComputerIsACheatingBastard and that [[HumansAreFlawed humans aren't perfect]], Artificial Stupidity is just as often a result of DarthWiki/IdiotProgramming; the programmers simply didn't program the AI ''not'' to make that move, and when the AI evaluates its choices, the poor move looks like the best one. (It's far more likely that TheComputerIsACheatingBastard will be introduced to compensate for Artificial Stupidity rather than the other way round.)

to:

It is in this third group that Artificial Stupidity can be found. This is when the AI can select a move for its character(s), and consistently chooses ones that are completely stupid. While it is, very rarely, This might be [[DoWellButNotPerfect included on purpose as a balancing factor]], such as or to balance out the fact that TheComputerIsACheatingBastard and that [[HumansAreFlawed humans aren't perfect]], Artificial Stupidity is invoke MookChivalry, but it's just as often a result of DarthWiki/IdiotProgramming; the programmers simply didn't program the AI ''not'' to make that move, and when the AI evaluates its choices, the poor move looks like the best one. (It's far more likely that TheComputerIsACheatingBastard will be introduced to compensate for Artificial Stupidity rather than the other way round.)
9th Apr '16 9:05:53 AM Wuz
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** ArtificialStupidity/FireEmblem
2nd Mar '16 9:34:39 AM StFan
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* Analytical, or Responsive the computer chooses a move based on the situation. The red ghost in ''VideoGame/{{Pac-Man}}'' falls into this category, which in 1980 was considered impressive.

to:

* Analytical, or Responsive the computer chooses a move based on the situation. The red ghost in ''VideoGame/{{Pac-Man}}'' ''VideoGame/PacMan'' falls into this category, which in 1980 was considered impressive.
31st Jul '15 4:42:18 AM Timme
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* Analytical, or Responsive the computer chooses a move based on the situation. The ghosts in ''VideoGame/{{Pac-Man}}'' fall into this category, which in 1980 was considered impressive.

to:

* Analytical, or Responsive the computer chooses a move based on the situation. The ghosts red ghost in ''VideoGame/{{Pac-Man}}'' fall falls into this category, which in 1980 was considered impressive.
9th Feb '15 10:06:37 AM Midna
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->"What a digital dummy."
-->--''Mokuba, YuGiOh''
6th Oct '14 6:14:21 PM MarcusImpudite
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->"What a digital dummy."
-->--''Mokuba, YuGiOh''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ArtificialSTupidity