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Super Smash Bros. Brawl does not disappoint
Super Smash Bros. is a fun game series. I have played the Nintendo 64, GameCube, and the Wii version.

Melee was loads of fun, but Brawl took that Up to Eleven. Better characters, better levels, better graphics, better everything!

Super Smash Bros. Melee was too difficult, especially for a little boy like me. I was pulverized by every opponent I came across. In Brawl, at least I have a better fighting chance. One minor thing to casual gamers that I favored alot was the return of a handful of old Pokemon from the first game, such as Meowth. Speaking of Pokemon, it makes me upset that Mewtwo is gone.

However, if you're newer to Smash Bros. and you're not into the hardcore aspect (like me), then this game is perfect for you.
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Super Smash Bros Brawl: The Subspace Emissary
This Massive Multiplayer Crossover beat-em-up is the epitome of They Wasted A Perfectly Good Plot. How? Take a bunch of famous, iconic characters and stick them in a game together. Now make the story have almost nothing to do with any of the individual characters' established canon, give most of the characters limited, inconsequential roles in the grand scheme of things, design a bunch of generic stages that again have little to do with the individual characters' universes, even only including Mooks from one of the universes, and you have The Subspace Emissary in a nutshell.

SSE is an ambitious idea on paper that doesn't quite work well in practice due to Masahiro Sakurai's specific style of game design, thus leading to it more resembling a Kirby game with a Super Smash Bros cover. Since the Kirby series' strengths lie primarily with the bosses while SSE emphasizes stages, the latter gets somewhat repetitive. A rather grating issue is that only the Super Mario Bros series gets Mook representation. Even Melee's Adventure mode had ReDeads and Octoroks. In addition, the mode has a cutscene-to-gameplay ratio comparable to that of most JRPG's, which slows down the pacing considering this is an action-oriented mode, although fortunately they can be skipped.

To the mode's credit, the character interactions are amusing, even if the pairings seem random and arbitrary. It's particularly impressive how they are portrayed even without spoken dialogue, such as Pokemon Trainer and Lucas. In addition, the Gotta Catch Em All aspect of the Trophy Stand is well-implemented and adds some nice replay value. As stated, the bosses are a strength of the Kirby series, and this carries through here, with the Boss Battles mode being about as fun as The Arena from Kirby Super Star, even though the original bosses tend to overshadow the crossover bosses in terms of challenge.

Overall, The Subspace Emissary could have benefitted from being a joint effort by various developers as opposed to having one designer handle the project. As it stands now, it's a Massive Multiplayer Crossover that doesn't do the individual characters justice, as the plot and gameplay seems to be able to exist without most of them.
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