When you look at this game, you would probably argue "Why this game? This isn't very scary."
Truth is, it isn't. But that still doesn't stop Zombies Ate My Neighbors
from being more fun than Resident evil.
And before you claim that I have not played Resident Evil, I have; It boggles my mind how that game became a classic, while Zombies barely saw the sun.
The concept is simple; you play as Zeke or Julie, and save the neighborhood from a Mad Scientist
(Dr. Tongue,) and his army of mean monsters.
But the gameplay is complex, you have to conserve ammo, if you don't, you will find yourself practically defenseless. Lucky for you, there is plenty of ammo lying around, so unless you just Gung Ho into a room holding "Y" often,
you shouldn't find yourself in that tight spot.
Unfortunately, Really tough enemies can and will soak up ammo like a sponge, and that's where it gets scary; many of the enemies are a combination of the following: Durable, Fast, Respawning, and/or Have a Deadly or annoying Special Ability. This is scary because I find running out of ammo the game practically hands to you like candy early on, is a lot more pulse-pounding than not being able to aim your gun.
With 55 different levels, Cool Music, Tons of Enemies, Useful Weaponry, Fair (for the most part,) Challenge, and Two-Player Co-Op, by adding it all together, you have a great game for your SNES/Genesis/Virtual Console/Emulator collection.