Reviews: Tower Of Heaven
Improved by Indiana Jones Music
A bit difficult. I liked the gameboy aesthetic. The difficulty was slightly irritating, though it was lessened by the endless supply of tries. One thing that did make it more frustrating was the sound; the cheery chiptunes and stark "*BSSCCCH!!*" sound effects added to the annoyance factor. So I muted the game and played it with the Indiana Jones soundtracks on in the background. Much better. Without Indiana Jones: Alright. With Indiana Jones: Awesome.
Beautiful and Malicious. Just like the God of the Tower.
"Tower of Heaven": a 2009 freeware indie game released by askiisoft, with music composed by Flashy Goodness. Saw a re-release on Newgrounds (with new features) the following year. In "Tower of Heaven", you assume the role of a wanderer (known in the re-release as "Eid") who ascends the Tower with the intent of having his wish granted. The God of the Tower, intent on not allowing the wanderer to reach him, resorts to using a magic book known as "The Book of Laws" in an attempt to halt his unwelcome guest. Whatever is written in this book is the laws of the tower, and must be strictly followed, so long as the subject stays within the walls of the tower; any deviation from the laws results in death, and older laws remain in effect when new ones are declared. Unhindered and undaunted, the wanderer presses on, overcoming increasingly slim odds due to the number of absurd laws laid upon him. Eventually, the wanderer finds a way to scale the tower from the outside. No longer bound by the Book of Laws, the wanderer continues on, (relatively) unopposed. Upon reaching the top of the tower, the wanderer makes his wish, and the game ends. Engrossing story (for a game that wouldn't look out of place on the Game Boy, anyway), tight controls (the programmers took the time to emulate the "stickiness" of the Game Boy's controls), wonderfully composed chiptune music (by none other than the very talented Flashy Goodness), and a difficulty curve suitable for a game of it's calibre (teeth-clenchingly difficult, but not cheap), I would recommend this for fans of platformers and retro aficionados everywhere.