This review was published when the game was in v1.0.6 (most likely the final update, but mentioning just in case).
Theme: It's Prestige Tree with dimensions and other changes. It's executed well, with several layers getting up to eight dimensions and even galaxies.
Gameplay and core mechanics: You gain points and reset them for prestige points, but instead of just spending them on upgrades, you can buy dimensions. The first produces points, while every above tier produces the one below, plus each purchase also multiplies them by their base. There are boosters that multiply point gain and generators that produce Generator Power that boosts point gain, with them having their own dimensions. As the game progresses, you get more layers with their own dimensions that produce new resources. Once you reach a point cap, you can reset all layers for an infinity that makes row 1—3 dimension multipliers weaker, but also provides balancing changes and new features to make up for it, as well as a higher cap to reach. Also, all challenges are in the Hindrance layer alongside dimensions and upgrades, so the layer can feel cluttered, especially on monitors with less vertical space.
Balancing and difficulty: Usually slow and below average in terms of difficulty. The early game requires a lot of clicking to reset and buy upgrades, but milestones eventually let you keep all upgrades and milestones from higher rows with the first reset, significantly cutting down on clicking. There are several times when you have to wait for Quirk Upgrade 21 (based on time since the upgrade was bought/overall gameplay time) and/or Infinity Power (produced every second starting from 2 infinities, not reset upon infinity but gets higher with each one) to build up so you can actually get enough resources for an upgrade or something else. You don't need a specific setup outside of one layer, but most challenges require enough progress outside and inside of them before they're beatable. Eventually, the game reaches a point where the numbers start inflating so much that you reach infinity without any effort.
Content on offer: Long, with 21 decently fleshed-out layers and 10 Infinities. The game should take three to four days to complete.
Polish and miscellaneous additions: No interesting additions outside of base gameplay, but no glitches that adversely affect the experience.
There's a really solid idea here with execution to match and actually progressing can feel very satisfying, but the timewalls and overall lack of strategy can make the game somewhat boring. That said, if you don't mind leaving the game on/using offline progression to get past a timewall (some idle games have it much worse), then I don't think you can go wrong with this one.
VideoGame Far from one-dimensional, but sluggish (v1.0.6)
This review was published when the game was in v1.0.6 (most likely the final update, but mentioning just in case).
There's a really solid idea here with execution to match and actually progressing can feel very satisfying, but the timewalls and overall lack of strategy can make the game somewhat boring. That said, if you don't mind leaving the game on/using offline progression to get past a timewall (some idle games have it much worse), then I don't think you can go wrong with this one.
Overall rank: B (Good)