First the good: the game's story is interesting. The political aspect takes inspiration from the real world and tends to avoid the "Black / White" aspect that often permeates some games. Your subjects have different priorities and its impossible to make everyone happy - someone will dislike something. It makes it a fine game of balance. The NP Cs
vary from interesting to cardboard cllche.
What sinks the game is the UI in the RTS phase. Units have individual abilities that one might want to trigger, but selecting individual units to tell them to use their powers is a pain, and impossible to do in dragon form. For one units are hard to tell apart, all looking like blooming bits of colored light with some sort of zeppelin in the middle, which makes figuring out whats going on a pain. Differentiating a Shaman from a Warlock is harder than it needs to be. The dragon form itself is a wasted opportunity, with a primary weapon that overheats and takes several seconds before you can fire it, is unable to dodge attacks (Projectiles home and will do 90 degree turns to ensure they hit you) and can't give anything but the most basic orders to your troop. (Those being "select guys around me in a vaguely defined radius, or all my troops across the entire map and tell them to move somewhere"). Hotkeys for squads you might have created don't work as the numbers key are re-assigned to your abilities in Dragon form. Thus the mode that is supposed to be your ace in the hole, and indeed, is the cover of the game, becomes a liability as it barely can do anything and makes your poor control over your troops even worst. This is compounded the AI of course not having any of the limitations you face, because AI don't use the UI obviously. It can control its troops fine, micromanage their abilities without issues (Turrets are useless againt the AI as he can intantneously trigger the basic trooper's capture power, turning your own turrets against you, while you fumble around trying to select only troopers and his the B key before clicking on your target), making the AI a very tough opponent even on lower difficulty settings, not because it's clever (it's not, the AI is in itself terrible and predictable) but because it's not hindered the way the player is, able to use its units without issues.
I am a big fan of the previous Divinity titles, but this one is one to avoid