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Cave Story
Pixel has been compared to Miyamoto for his ability to teach without tutorials. Indeed, Cave Story shares many traits with Miyamoto's magnum opus (Mario, not Zelda): bare-bones plot, but amazing gameplay and music. What makes this even more astonishing is that this was all made by one man over the course of three years. Let's see Cave Story's strengths and flaws:

  • Graphics: 7/10. Nothing special here.

  • Story: 6/10. Cave Story's plot is really lacking. The characters are shallow, the story's easy to grasp, there isn't much to it. All I can say for it is that it's at least more complex than your average Kirby plot.

  • Gameplay: 10/10. What it lacks in story, it makes up for in GAMEPLAY. The gameplay is smooth, easy to grasp yet consistently difficult (the comparison to Miyamoto is not undeserved)...in short, the gameplay is amazing. This game proves that linearity is not a bad thing at all: indeed, in the hands of those as skillful as Pixel, it is quite the opposite.

  • Music: 10/10. While the soundtrack is impressive by itself, it is made even better when you consider it was composed by one man. The music can evoke whatever the hell it wants to: fear (Oppression), sadness (Moonsong), calm (Geothermal, Balcony) or even OH YEAH! (Balrog's Theme)

  • Overall: 9/10. This masterpiece is only hampered by its story, and even then its lack of plot can be excused by the sheer effort and time needed to create a complex one. Download it, or buy it on Steam or Wii Ware. This is a must-have for any respectable indie gamer.
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Freeware Masterpiece
It's hard for a freeware developer to create something that can get known well enough to make money, which is why most simply give up and charge flat out for their underdeveloped project that ultimately fades into obscurity.

Cave Story is far from obscure, and it's free. For years it's been free. And the only revenue that comes from it is the Wii Ware adaption made specifically because it's just so popular that people are willing to pay money to play it on the TV.

But popularity doesn't make a game. It takes the heart of the developers, or in this case developer. Cave Story is that rare type of game that was developed entirely by one person: "Pixel". He spent years perfecting this 2D shooter, and does it show?

Well, pretty much yeah. If you like 2D shooters at all, you'll like Cave Story (unless you only like "Hardcore" games, and don't actually know how to get to the Hell level). The style of Pixel's work is a unique blend of a dystopian future and a fantasy cave-exploration setting, which sounds like an odd marriage but works quite well. As far as game plot goes, you're a white guy with a gun in a cave full of rabbits, and you've got to figure out the rest on your own. Maybe it doesn't appeal to everyone to have a mysterious plot, but you could actually consider this a pretty good story with just a few text-heavy moments, most of which are interwoven into gameplay. Through it, you get the sense of a deeper world, outside the game, and not just the Earth as you might know it, either.

Cave Story plays like you'd expect, and explains how to play on the title screen. Z is jump, x is shoot, arrows move. Down enters doors, which is a bit unintuitive, and jumping physics in the game take some getting used to, but with a bit of adjustment, players will find that it's simple but elegant control. Oh, and there are weapons. Lots and lots of weapons from standard gun to machine gun to rolling fireballs and some weird contrivances that make your experience unique depending on your gun-choosing tactics.

Is Cave Story earning the popularity it has on the internet? Well, if you like Metroid, Megaman, Castlevania, or pretty much any other 2D game of yore, you'll probably fall in love with Cave Story.
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