Reviews Comments: A Lunar Story That Gets Overshadowed By The Framing Device
A Lunar Story That Gets Overshadowed By The Framing Device
To The Moon is a fantastic story(game) about a mans life and his relationship with his neurodifferent wife, told through a framing story where people go through his memories to give him his dying dream of going to the moon. Nitpicks
- Keyboard controls much better than mouse
- Dialogue can be clunky, they make a wit/half-wit joke but use a synonym, so it doesn't actually make sense.
- It has three acts and labels itself as having three acts, but it places the labels incorrectly, making them feel forced.
- Repeatedly lampshading your story as 'chessy cr**# does nothing but slightly insult the people who bought your story game and are enjoying it.
- Pop-culture references feel below the greatness of the story and apart from Twilight don't go beyond 'Hey! X exists!#
- Thinks it has twists when it really has well-grounded climatic story moments
I'm mainly using this to test spoilers because I want to suggest the small change that would have made the end acceptable to me because it highlights what I felt was ultimately wrong with the end. Although this game doesn't have twists, it still is something to be experienced for yourself and I beg you, if you haven't played the game not to look at them, even if you don't think you're going to play it. (Although I'm pretty sure you can buy it very cheaply and it's short, so you should play it) I'd also like to note that from now on I'm going to score my reviews but not as to how good they are, but how much value they have. I enjoy talking about how well a game achieves it's purpose, what was good, what was bad, but that doesn't leave much space for the worth of the game itself and whether it should be experienced. A score is a good way of expressing that. this way I can explain how Uncharted 2 is an excellent game which does what it wants to do really well, but in the end it's 7/10 and your life isn't really devalued if you don't play it. I can enjoy Co Ds after 4 but also give them 2/10's. Finally it's interesting to me (and we are a site about exploring the patterns and nature of literature) that without the framing device over-emphasis this would be one of the first games ever to have a third-person narrative [[spoiler]] Is this how it works?[[/spoiler]]
comment #16888 TomWithNoNumbers 18th Nov 12
Whoops, meant to recheck if spoiler work in the comments and I even forget how they work altogether is this better?
comment #16889 TomWithNoNumbers 18th Nov 12
Cool, sorry for the comment spam. So I feel like the ending of To The Moon would have satisfied me if the final solution was to give River the desire to go to the moon as well. So their lives would have played out the same way and it would have kept the faith of the desire. It would only have been a simulation, but it would have been more faithful. Ultimately showing a person a what-if and a finally dream to make his death happy seems okay to me, but only if that dream is an addition to his life rather than a re-write. Ultimately this makes all of To The Moon still wrong, but emotionally I can understand as long as the core things that a person kept in his life remain the same. This ending rewrote too much and it annoyed me that it was presented as a faithful happy solution.
comment #16890 TomWithNoNumbers 18th Nov 12
This says most of what I would say about the game. The John/River story is great, but the game feels insecure about the whole thing. The issue with the ending is really an issue with the story's central premise, though I suppose one could have been hoping for it to be subverted. A person would have to have a severely miserable life to justify overwriting the whole thing with pleasant lies, even if we ignored the fact that the process doesn't appear to guarantee that all the new memories will be good ones. (What if the person just gets a new "biggest regret" out of this?) It doesn't really help that John seems to have signed onto this without fully understanding the implications, based on his questions in the first memory.
comment #18552 SomeName 19th Mar 13
But, it should be said that the game made me care enough about the characters' life together for it to seriously bother me when I felt it was being screwed up.
comment #18553 SomeName 19th Mar 13
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