To The Moon
is a fantastic story(game) about a mans life and his relationship with his neurodifferent wife, told through a framing story where people go through his memories to give him his dying dream of going to the moon.
- Keyboard controls much better than mouse
- Dialogue can be clunky, they make a wit/half-wit joke but use a synonym, so it doesn't actually make sense.
- It has three acts and labels itself as having three acts, but it places the labels incorrectly, making them feel forced.
- Repeatedly lampshading your story as 'chessy cr**# does nothing but slightly insult the people who bought your story game and are enjoying it.
- Pop-culture references feel below the greatness of the story and apart from Twilight don't go beyond 'Hey! X exists!#
- Thinks it has twists when it really has well-grounded climatic story moments
This game doesn't understand why it is great. The story with the husband and wife is exceptional, it's short and simple but there is an incredible amount of depth and it shows so much. But it doesn't completely recognise that our enjoyment comes from exploring this, the relationship between the two memory explorers are good and they are good characters, the humour is generally funny, but too much focus is given to them when they just aren't the attraction. I enjoyed the jokes, but they didn#t sit right for me, because in the end I didn't come for them and wanted to get to the good bits. All the tension comes from the framing plot, but it ends up being pointless melodrama, particularly towards the end where it becomes very forced. The lives of the people were more interesting and more natural
This extends heavily into the gameplay. Heavy Rain
took gameplay and used it to bring the player closer to the story, To The Moon's gameplay removes the player from the story. In the end the game should have been exploring these lives, but it gates it with find 5 things gameplay, which is actually just there to make you see the story. It would have been a better game with less 'gameplay' and more player trust.
And the ending left me completely dissatisified. Giving people fake memories overstepped into removing the purpose of living.
Nevertheless I've had greater engagement in my dissatisfaction than in almost any other polished I've ever played. It pushes boundaries of thought
9/10 Must Play