Excellent Game with a Disappointing Ending (Updated for Extended Cut)
Mass Effect 3 improves on both its' predecessors' shortcomings, and while its ending is unsatisfactory, is still an excellent game.
The game, set in a galaxy facing an almost hopeless war against the Reapers, is dark and often tragic, but there are opportunities for you to make a difference and solve long-standing disputes, thereby averting Darkness Induced Audience Apathy
. The ambient conversations add to the atmosphere and provide effective drama.
The story is about building an army to stop the Reapers, and as such, this aspect comes into play in your decisions. You must not only ask yourself who should you help, but who can best help you, as some decisions are less practical for your cause. Your choices from the past two games come into play; you may find yourself having to ask for the help of someone you crossed earlier, or your decisions may allow you to gain an otherwise unwilling ally. It does reward people who played the first two games, though, in that some choices are otherwise precluded.
Combat is still an effective blend of action and tactics, and the more diverse enemy types, especially enemies whose abilities complement each other, makes combat interesting by requiring different strategies.
The game has more RPG elements than the second, as it is once again possible to customize weapons, and for the top three ranks of a power, you can choose one of two variations, improving customization. Being able to choose between a larger weapons loadout and shorter cooldown times is also a nice touch. Scanning planets has been streamlined, but it is often tedious to find the people who are requesting the various artifacts you unearth.
Multiplayer is surprisingly entertaining for a late addition to the series, although cooperation is hampered by a lack of communication, and it would have been better if it had not been used to influence your single player army's strength.
The ending is the game's greatest shortcoming, even with the Extended Cut. Without spoiling it, the worst part is that almost none of your decisions besides the strength of your army matter and the ones that do have little noticeable effect. The Extended Cut resolves some of the plot holes and unanswered questions, but it would have nice to see what happens to the main cast and the galaxy in the future. Despite this, Mass Effect 3 is a solid conclusion to the series.
... except that the strength of your army is based on all of the decisions you've made...
24th Jun 12
24th Jun 12
24th Jun 12
24th Jun 12
26th Jun 12
No one did. Tali hesitated, and never actually put the plaque up. Then Shepard breathed. For all intents an purposes, the series ended on a hopeful enough note to suit my needs.
12th Jul 12
Something I just realized about the whole Geth/Quarian thing.
It's not really a good argument to make against the Catalyst's belief that war is inevitable. In fact, it kinda proves his whole point.
The Quarians started the whole uprising because they panicked about the possibility of the Geth overthrowing them the moment they achieved sentience. As a result, the Quarians were driven into space, and the Geth were seemingly content to just ignore them. But then, during ME 3
, the Quarians decide to launch a massive offensive to get their homeworld back, and draw Shepard in because the Reapers were backing the Geth. Shepard frees Legion, who then helps Shepard prove the Reapers were basically brainwashing the Geth into helping them, and frees several units to help fight against the Reapers and destroy the main Reaper/Geth base on the homeworld.
So what's the first thing the Quarians do once you defeat the Reaper?
They IMMEDIATELY launch a suicidal offensive against the now-weakened Geth Fleet. There was no moment of indecision, no attempt to try talking to the Geth before the attack. They just rush right in to kill those damn machines and free their planet. Even when Shepard warns them that Legion is going to perform an upload that will give the Geth the ability to destroy the entire Quarian race, they STILL charge in. Why?
Because the Geth are the enemy. The Quarians have been programmed for generations to believe that artificial intelligence and machines like the Geth were evil things that needed to be destroyed. And even with Legion's sacrifice, there is still no way the Quarians will just forget about all that and start being friends again. There will be mistrust and hatred between both sides for generations to come.
If you actually brought it up to the Catalyst, he could just shoot back that you solved one instance, but you haven't erased all that's happened. You haven't solved what caused the Geth to rebel to begin with: mistrust of synthetic life.
12th Jul 12
Except you totally did solve it if you convinced the Admirals to back down. They only wanted to destroy the Geth while Legion was uploading himself because they didn't believe that the Geth wouldn't open fire on them once their moment of weakness was over. Shepard convinced them to take the leap of faith and hold their fire and that leap of faith completely paid of, proving once and for all that the Geth are not hostile by default.
13th Jul 12
14th Jul 12
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