Reviews Comments: There Is No Polygon Ceiling
There Is No Polygon Ceiling
The easiest way to describe Metroid Prime is this: You know how Mario 64 was so succesfuly because it changed the premise from crossing a 2D plane towards a goal to a series minor tasks in a major 3D environment? Metroid, however, didn't need to change a thing. The greatest strength of Metroid was always exploration, and the addition of a third dimension only enhanced that. If you enjoyed a 2D Metroid, you'll enjoy a 3D Metroid. The idea of switching to a first-person perspective may put you off, but once you start playing it immediatelly becomes clear that putting the camera inside Samus Aran's helmet only adds to the sense of immersion. Ambient sounds combine with a camera that reacts naturally to its surroundings, doing a better job of making the player forget they're sitting in the living room and focus completely on the environment of the alien planet they're exploring. Gush-tapping demands at least one complaint, and for the Metroid Prime series that complaint belongs with the Gamecube controls. However, with the entire Prime series having been re-released with flawless Wiimote precision controls, that complaint is completely eliminiated. Beyond that, Metroid Prime manages to convey not only the greatest features of the 2D Metriods but also the minor annoyances. Yes, there's lots of backtracking, yes, you may get lost, and yes you'll waste plenty of spare time hunting down those last few missile upgrades preventing you from reaching 100% completion. Metroid Prime is Metriod in 3D. Undoubtedly the textbook example of the transition done right. Score: Almost perfect.
The only major complaint I've ''ever' heard about the Metroid Prime Trilogy for the Wii is the amount of backtracking and and non-linear exploration involved. Which is pretty much the definition of Metroidvania gameplay in the first place, so if you liked the old Metroid games, you'll undoubtedly love these.
comment #2461 184.108.40.206 7th May 10
If you haven't played MP Until the Wii Trilogy, the aiming scheme makes the game much, much easier. I kept wondering why they made a big deal about the Elite Pirates' Grenade Launcher until I realized I couldn't free aim when I played this on the Game Cube. Seriously, go play it (if you can still find a copy...)
comment #4074 Chadius 20th Aug 10
Looking back at this review after playing Metroid Other M, I feel there's one more thing I need to stress about Metroid Prime: Minimalism. Retro Studios are geniuses when it comes to subtlety. The storytelling is perfectly paced with a Show, Don't Tell focus, and Samus "feels" like the same person you fought your way through Zebes with on the Super Nintendo. Her character is left for the player to interpret, rather than Yoshio Sakamoto. This trilogy truly deserves a place with Mario and Zelda as 2D to 3D conversions that enhance the gameplay experience rather than detract from it.
comment #6623 Turrican 27th Feb 11
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